Editing Qt Resource Container (QRC)
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[[Category:Software]] | |||
location: /dev_flash/vsh/resource/qgl | |||
== General format == | |||
ZLIB Compressing level 9. | |||
=== QRCC === | |||
Compressed (QRCC) file (example from 3.55 lines.qrc): | |||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00000000 51 52 43 43 00 08 7A 60 QRCC..z` | |||
51 52 43 43 magic header 'QRCC' | |||
00 divisor | |||
08 7A 60 size of ZLIB unpacked (QRCF) file | |||
== | === QRCF === | ||
unpacked (QRCF) file (example from 3.55 lines.qrc): | |||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00000000 51 52 43 46 00 00 01 10 00 00 00 40 00 00 25 7C QRCF.......@..%| | |||
00000010 00 00 25 C0 00 00 14 02 00 00 39 D0 00 00 00 1B ..%À......9Ð.... | |||
00000020 00 00 39 F0 00 00 00 00 00 00 39 F0 00 00 00 00 ..9ð......9ð.... | |||
00000030 00 00 39 F0 00 08 40 70 00 00 00 00 00 00 00 00 ..9ð..@p........ | |||
51 52 43 46 magic header 'QRCF' | |||
00 divisor | |||
xx xx xx xx size of file sections | |||
=== | == Mods == | ||
=== canyon.qrc === | |||
location: /dev_flash/vsh/resource/qgl | |||
=== | === earth.qrc === | ||
location: /dev_flash/vsh/resource/qgl | |||
=== | === icons.qrc === | ||
location: /dev_flash/vsh/resource/qgl | |||
== | === icontex.qrc === | ||
location: /dev_flash/vsh/resource/qgl | |||
=== lines.qrc === | |||
location: /dev_flash/vsh/resource/qgl | |||
* | *XMB wave modding: http://www.ps3hax.net/showthread.php?t=25618 and http://www.ps3hax.net/showthread.php?t=58673 | ||
---- | |||
Notes (this section is speculative until someone finds where the values are stored, feel free to improve it) | |||
'''Sparks dynamic animation''' (sparks movement affected by cursor position and "fluid density") | |||
The sparks movement is affected by the displacement of the cursor when moving along XMB columns and rows (left-right, or up-down directions). When the cursor moves fast to a new position the sparks "tends" to move in the opposite direction trying to mimic a real fluid like air or water | |||
To see this effect is good to configure a black wallpaper and enable all the options iside "theme settings" to "original" (this will make the sparks very visibles). Then start moving the cursor from left column (user) <---> to right column (friends)... or from top item <---> to bottom item in any colums (more visible in a column with several items, like game)... and note how the sparks directions are affected :) | |||
This proves the sparks is a dynamic animation, is constantly "reading" the position of the cursor to adjust particle directions | |||
=== | === raf.qrc === | ||
location: /dev_flash/vsh/resource/qgl | |||
=== rhm.qrc === | |||
location: /dev_flash/vsh/resource/qgl | |||
=== store.qrc === | |||
location: /dev_flash/vsh/resource/qgl | |||
<!--// perhaps great to have screenshots + samples per each item and its useage explained //--> | |||
<!--// see also : http://www.ps3hax.net/showthread.php?t=25618 //--> | |||
== Tools == | |||
== | === QGL === | ||
*this tool can decompress a QRCC to QRCF and compress a QRCF to QRCC | |||
* | |||
https://raw.github.com/wargio/ps3tools/master/QGL.c (just run make to compile it) | |||
=== DDS === | |||
*This tiny tool can extract embedded .dds, heavily based on an [http://www.ps3devwiki.com/wiki/Talk:Content_Information_Files MPO splitter] by Christian Steinruecken. | |||
http://rghost.net/47483926 (include Code-Compile-Credit. Drag and drop your file with embedded .dds) |