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[[Category:Software]] | |||
A Target ID is a single byte or hexadecimal identifier that determines what type of console you have. | |||
= Known Target ID's = | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | ! Value !! Console Type !! Shortcode !! [http://www.ps3devwiki.com/wiki/More_System_Information#Region Region Code] | ||
|- | |- | ||
| {{TID80}} || TEST || TEST | |||
|- | |- | ||
| {{ | | {{TID81}} || TOOL || TOOL | ||
|- | |- | ||
| {{TID82}} || DEX || DEX | |||
|- | |- | ||
| {{ | | {{TID83}} || CEX || J1 | ||
|- | |- | ||
| {{ | | {{TID84}} || CEX || UC2 | ||
|- | |- | ||
| | | {{TID85}} || CEX || CEL | ||
|- | |- | ||
| | | {{TID86}} || CEX || KR2 | ||
|- | |- | ||
| | | {{TID87}} || CEX || CEK | ||
|- | |- | ||
| | | {{TID88}} || CEX || MX2 | ||
|- | |- | ||
| | | {{TID89}} || CEX || AU3 | ||
|- | |- | ||
| | | {{TID8A}} || CEX || E12 | ||
|- | |- | ||
| | | {{TID8B}} || CEX || TW1 | ||
|- | |- | ||
| | | {{TID8C}} || CEX || RU3 | ||
|- | |- | ||
| | | {{TID8D}} || CEX || CN9 | ||
|- | |- | ||
| | | {{TID8E}} || CEX || HK5 | ||
|- | |- | ||
| | | {{TID8F}} || CEX || BR2 | ||
|- | |- | ||
| {{TIDA0}} || ARC || ARCADE | |||
|} | |} | ||
Not in this table: {{PROTO}} Prototype (mostly {{SD}} or {{DECR}} themselves) | |||
---- | |||
The 6th byte in [[IDPS]] (can be found in EID0 and EID5, see [[Flash]]) represents your [[Target ID]] | |||
* No target or EID/idps on CEB units. |