Editing PlayView

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images smoothly. It can be compatible 3D and PS Move (At CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels) +EYE Camera on PS3 and can packed with other extra content(themes, DLC).
Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images smoothly. It can be compatible 3D and PS Move (At CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels) +EYE Camera on PS3 and can packed with other extra content(themes, DLC).


Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Turismo PlayView: long highway road, with zoom you reach other visual content).  
Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Tourismo PlayView: long highway road, with zoom you reach other visual content).  


Specific background music or sound and videos per page can be apply.
Specific background music or sound and videos per page can be apply.
Line 19: Line 19:
Title ID: Japan: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***. Others: "4K gallery": NPEB01397)
Title ID: Japan: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***. Others: "4K gallery": NPEB01397)


Playview might requires PSP FW 6.39 or so, and PS3 FW min around 3.70.
Playview might required FW 6.39 or so, and PS3 FW min around 3.70.


Few full free content for PS3 & PSP are available online.
Few full free content for PS3 & PSP are available online.
Line 27: Line 27:
PSP/PS3 Digital comic/strategy/guide/manual are not PlayView.
PSP/PS3 Digital comic/strategy/guide/manual are not PlayView.


Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and the derivates with an added or removed letter (TG, GV, etc...)
Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...)


*Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE
*Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE
Line 33: Line 33:
*Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0
*Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0


*Game on PS3 (Gran Turismo):  http://www.youtube.com/watch?v=wZhY3COwhhA
*Game on PS3 (Gran Tourismo):  http://www.youtube.com/watch?v=wZhY3COwhhA


* Game list in Japan for PS3,PSP&PS VITA : [http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100] / [https://store.sonyentertainmentnetwork.com/#!/ja-jp/playview/cid=PN.CH.JP-PN.CH.MIXED.JP-PLAYVIEWCONTENTS]
* Game list in Japan for PS3,PSP&PS VITA : [http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100] / [https://store.sonyentertainmentnetwork.com/#!/ja-jp/playview/cid=PN.CH.JP-PN.CH.MIXED.JP-PLAYVIEWCONTENTS]
Line 43: Line 43:
  EP4288-NPEB01397_00-4KGALLERY0000100.rap
  EP4288-NPEB01397_00-4KGALLERY0000100.rap
  DA71FD8E03A13E3F254CD7478618AF66
  DA71FD8E03A13E3F254CD7478618AF66
dev_klic: 01811B5625EEF31A916E081FE38AC38E


=== example file name PS3 ===
=== example file name PS3 ===
Line 76: Line 74:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! |  || Level Layer visual || Atelier Meruru Guide Book <!--//Meruru no Atelier Arland no Renkinjutsushi 3 Hatsutaiken Guide Book //-->: Number Image || Note || Grid (WxH) || Other example:<br />Atelier Totori Plus (PSP&PS3){{or}} Atelier Meruru Plus <!--//Atelier Totori Plus Official PlayView or Meruru no Atelier Plus: Arland no Renkinjutsushi 3 - Official PlayView (PSP&PS3)//--> || Other example:<br />Atelier Ayesha Guide Book<!--//Ayesha no Atelier Tasogare no Daichi no Renkinjutsushi Hatsutaiken Guide Book//-->
! style="background-color:#02CDC7; color:#FFFFFF;" |  || style="background-color:#02CDC7; color:#FFFFFF;" |Level Layer visual || style="background-color:#02CDC7; color:#FFFFFF;" |Atelier Meruru Guide Book <!--//Meruru no Atelier Arland no Renkinjutsushi 3 Hatsutaiken Guide Book //--> : Number Image|| style="background-color:#02CDC7; color:#FFFFFF;" | Note || style="background-color:#02CDC7; color:#FFFFFF;" | Grid (WxH) || style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Totori Plus(PSP&PS3) or Atelier Meruru Plus <!--//Atelier Totori Plus Official PlayView or Meruru no Atelier Plus: Arland no Renkinjutsushi 3 - Official PlayView (PSP&PS3)//-->|| style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Ayesha Guide Book<!--//Ayesha no Atelier Tasogare no Daichi no Renkinjutsushi Hatsutaiken Guide Book//-->
|-
|-
|rowspan="7" | Zoom in  ∇
|rowspan="7" | Zoom in  ∇
|-
|-
| 0 ||  1(sum:&nbsp;180x101)  || (180x101) "thumbnail" when slide || 1x1 || 1&nbsp;image&nbsp;(240x135) || 1&nbsp;(200x112)
| 0 ||  1(sum: 180x101)  || (180x101) "thumbnail" when slide || 1x1 || 1 image (240x135) || 1 (200x112)
|-
|-
| 1 ||  2(sum:&nbsp;360x202)  || Left: 256x202 Right:&nbsp;104x202 || 2x1 || 4&nbsp;images&nbsp;(480x270) || 2&nbsp;(400x225)
| 1 ||  2(sum: 360x202)  || Left: 256x202 Right: 104x202 || 2x1 || 4 images (480x270) || 2 (400x225)
|-
|-
| 2 ||  6(sum:&nbsp;720x405)  || ||  3x2 || 12&nbsp;images&nbsp;(960x540) || 8&nbsp;(800x450)
| 2 ||  6(sum: 720x405)  || ||  3x2 || 12 images (960x540) || 8 (800x450)
|-
|-
| 3 ||  24(sum:&nbsp;1440x810) || ||  6x4 || 40&nbsp;images&nbsp;(1920x1080) || 28&nbsp;(1600x900)
| 3 ||  24(sum: 1440x810) || ||  6x4 || 40 images (1920x1080) || 28 (1600x900)
|-
|-
| 4 ||  84(sum:&nbsp;2880x1620)|| || 12x7 || 135&nbsp;images&nbsp;(3840x2160) || 104&nbsp;(3200x1800)
| 4 ||  84(sum: 2880x1620)|| || 12x7 || 135 images (3840x2160) || 104 (3200x1800)
|-
|-
| 5 || 299(sum:&nbsp;5760x3240)|| Max_Zoom, the&nbsp;"deepest"&nbsp;into&nbsp;the&nbsp;page || 23x13 || no || 375&nbsp;(6400x3600)
| 5 || 299(sum: 5760x3240)|| Max_Zoom, the "deepest" into the page || 23x13 || no || 375 (6400x3600)
|-
|-
|}
|}


*Level Layer order are reversed (layer 0 being the max_zoom) in the begin of the file which contains the image: gvd.dat.edat (see DATA BASE Viewer) and effects as double page flip are defined into the content.dat.edat (second part contains the structures XML).
*Level Layer order are reversed (layer 0 being the max_zoom) on the begining of thefile who contain the image: gvd.dat.edat file (see DATA BASE Viewer) and effect as double page flip are defined into the content.dat.edat (second part contains the structures XML).


*Not all pages need to have the same resolution.
*Not all pages need to have the same resolution.
Line 322: Line 320:


*Second part XML:
*Second part XML:
{{Boxcode|float=left|width=auto|height=600px|title=On 1.01|code=<syntaxhighlight lang="xml">
 
On 1.01:
<div style="height:600px; width:750px; overflow:auto">
 
{{Boxcode|content=<syntaxhighlight lang="xml">
<!--contain all the name file.gvd as XML in order of file appearance-->
<!--contain all the name file.gvd as XML in order of file appearance-->
content.flst page00.xml page01.xml page02.xml ...page09.xml
content.flst page00.xml page01.xml page02.xml ...page09.xml
Line 395: Line 397:
...
...


</syntaxhighlight>}}{{clear}}
</syntaxhighlight>}}
</div>


===Note===
===Note===
Line 504: Line 507:
*PSP EDAT files (videos & sound also): see tool on main page for decrypt.
*PSP EDAT files (videos & sound also): see tool on main page for decrypt.


*Tiles_type (.xml on content.dat) also as [http://en.wikipedia.org/wiki/Multiplane_camera Multiplane] and [http://en.wikipedia.org/wiki/Stereoscopy Stereoscopy] or 3D PlayView (with an header for .gvd as GV3D0100GVMP0100)?
*Tiles_type also as [http://en.wikipedia.org/wiki/Multiplane_camera Multiplane] and [http://en.wikipedia.org/wiki/Stereoscopy Stereoscopy]?


*Web Brower link in-game for PS3 PlayView?
*Web Brower link in-game for PS3 PlayView?
*This tiny tool can extract embedded .JPG (some gvd.dat can have more than 10 000 images), heavily based on an [https://anonfiles.com/file/c70ac8535cc097ca13541e00261f8952 MPO splitter by Christian Steinruecken.]
http://rghost.net/48813321 (include Code-Compile-Credit. Drag and drop your file with embedded .JPG)


==PlayView Config==
==PlayView Config==
Line 713: Line 720:
| 0010 || 4 || Offset filename (without the header: first are the .cfg files and theirs naming header, followed by the .png)
| 0010 || 4 || Offset filename (without the header: first are the .cfg files and theirs naming header, followed by the .png)
|-
|-
| 0014 || 4 || Length filename (count don t include NULL finished (0x00))
| 0014 || 4 || Length filename
|-
|-
| 0018 || 4 || Offset file
| 0018 || 4 || Offset file
Line 723: Line 730:
|}
|}


<small>
Offset value without header (this first part), filename count don t include NULL finished (0x00).
</small>
*Second part:
*Second part:
(filename+file)
(filename+file)
contains multiple .cfg and .png files
contains multiple xml and png files


(might be also variable up to PlayView version: ui_main_version_o and ui_main_version_x)
(might be also variable up to PlayView version: ui_main_version_o and ui_main_version_x)
{{Boxcode|width=auto|height=650px|float=left|code=<syntaxhighlight lang="xml">
<div style="height:650px; overflow:auto">
{{Boxcode|content=<syntaxhighlight lang="xml">
 
 
ui_main_o.cfg\00ui_version    =100
ui_main_o.cfg\00ui_version    =100
selection_frame_division    =0
selection_frame_division    =0
Line 880: Line 893:
player_progress_frame = player_progress_base
player_progress_frame = player_progress_base


</syntaxhighlight>}}{{clear}}
</syntaxhighlight>}}
</div>


After the .cfg files, contains start up screens: HD 1920x1080 for warning screen and 1280x720 for game logo, SD= 640x480) menu user etc.. in .png (zip compression) or gtf [[Multimedia Formats and Tools|Formats]]) on old PlayView version.
After the xml files, contains start up screens: HD 1920x1080 for warning screen and 1280x720 for game logo, SD= 640x480) menu user etc.. in .png (zip compression) or gtf [[Multimedia Formats and Tools|Formats]]) on old PlayView version.


<gallery widths="150px" heights="150px">
<gallery widths="150px" heights="150px">
Line 891: Line 905:


==Homebrew==
==Homebrew==
===TLOU===
A ugly custom PlayView about TLOU - left behind comic books


[[File:PlayView-ui.dat.dec.0001.PNG|thumbnail|right|Custom PlayView boot screen]]
[[File:PlayView-ui.dat.dec.0001.PNG|thumbnail|right|Custom PlayView boot screen]]


*https://www.sendspace.com/file/jdfwze
*http://xncsuvult5.1fichier.com/ Custom (ugly but no time for it now) PlayView (about The Last Of Us)
*http://xncsuvult5.1fichier.com/ [https://www.mirrorcreator.com/files/0XGL3THR/JP0101-PLYV00001_00-PLYV000000000000.pkg_links]
*http://www.mirrorupload.net/file/IJQTPA4E/#!JP0101-PLYV00001_00-PLYV000000000000.pkg
 
(if need to make your owns, we can speak about it on IRC PS3SANCTUARY, [http://playstationhax.it] or [http://www.psdevwiki.com/ps4/User:Ada_L0ve_Lace wiki messageboard]
(if need to make your owns, we can speak about it on IRC PS3SANCTUARY, [http://playstationhax.it] or [http://www.psdevwiki.com/ps4/User:Ada_L0ve_Lace wiki messageboard]


Line 907: Line 916:
*[[PlayView#example_file_name_PS3|See example_file_name_PS3]] (and same as [[PlayView#example_structure_PSP.2FPS3|example: Atelier Totori/Meruru plus]] for the layering/tiling resolution used)
*[[PlayView#example_file_name_PS3|See example_file_name_PS3]] (and same as [[PlayView#example_structure_PSP.2FPS3|example: Atelier Totori/Meruru plus]] for the layering/tiling resolution used)


==Tools==
*Image2GVD application http://tizzyt-archive.blogspot.com/2014/08/image2gvd.html
 
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
*Image2GVD application http://tizzyt-archive.blogspot.com/2014/08/image2gvd.html Make an regular image file to a .gvd file ready to be used on PlayView
*https://web.archive.org/web/*/http://playstationhax.xyz/forums/topic/82-image2gvd/
*Src: http://pastebin.com/PJbjJ3f5
*a free, open source Playview extractor (tested with Ni No Kuni): https://github.com/joernlenoch/playview-extractor
 
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)