Editing PlayView
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Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images smoothly. It can be compatible 3D and PS Move (At CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels) +EYE Camera on PS3 and can packed with other extra content(themes, DLC). | Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images smoothly. It can be compatible 3D and PS Move (At CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels) +EYE Camera on PS3 and can packed with other extra content(themes, DLC). | ||
Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran | Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Tourismo PlayView: long highway road, with zoom you reach other visual content). | ||
Specific background music or sound and videos per page can be apply. | Specific background music or sound and videos per page can be apply. | ||
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Title ID: Japan: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***. Others: "4K gallery": NPEB01397) | Title ID: Japan: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***. Others: "4K gallery": NPEB01397) | ||
Playview might | Playview might required FW 6.39 or so, and PS3 FW min around 3.70. | ||
Few full free content for PS3 & PSP are available online. | Few full free content for PS3 & PSP are available online. | ||
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PSP/PS3 Digital comic/strategy/guide/manual are not PlayView. | PSP/PS3 Digital comic/strategy/guide/manual are not PlayView. | ||
Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and | Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...) | ||
*Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE | *Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE | ||
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*Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0 | *Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0 | ||
*Game on PS3 (Gran | *Game on PS3 (Gran Tourismo): http://www.youtube.com/watch?v=wZhY3COwhhA | ||
* | *[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA] | ||
=== example structure PSP/PS3 === | === example structure PSP/PS3 === | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! style="background-color:#02CDC7; color:#FFFFFF;" | || style="background-color:#02CDC7; color:#FFFFFF;" |Level Layer visual || style="background-color:#02CDC7; color:#FFFFFF;" |Atelier Meruru Guide Book <!--//Meruru no Atelier Arland no Renkinjutsushi 3 Hatsutaiken Guide Book //--> : Number Image|| style="background-color:#02CDC7; color:#FFFFFF;" | Note || style="background-color:#02CDC7; color:#FFFFFF;" | Grid (WxH) || style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Totori Plus(PSP&PS3) or Atelier Meruru Plus <!--//Atelier Totori Plus Official PlayView or Meruru no Atelier Plus: Arland no Renkinjutsushi 3 - Official PlayView (PSP&PS3)//-->|| style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Ayesha Guide Book<!--//Ayesha no Atelier Tasogare no Daichi no Renkinjutsushi Hatsutaiken Guide Book//--> | ||
|- | |- | ||
|rowspan="7" | Zoom in ∇ | |rowspan="7" | Zoom in ∇ | ||
|- | |- | ||
| 0 || 1(sum: | | 0 || 1(sum: 180x101) || (180x101) "thumbnail" when slide || 1x1 || 1 image (240x135) || 1 (200x112) | ||
|- | |- | ||
| 1 || 2(sum: | | 1 || 2(sum: 360x202) || Left: 256x202 Right: 104x202 || 2x1 || 4 images (480x270) || 2 (400x225) | ||
|- | |- | ||
| 2 || 6(sum: | | 2 || 6(sum: 720x405) || || 3x2 || 12 images (960x540) || 8 (800x450) | ||
|- | |- | ||
| 3 || 24(sum: | | 3 || 24(sum: 1440x810) || || 6x4 || 40 images (1920x1080) || 28 (1600x900) | ||
|- | |- | ||
| 4 || 84(sum: | | 4 || 84(sum: 2880x1620)|| || 12x7 || 135 images (3840x2160) || 104 (3200x1800) | ||
|- | |- | ||
| 5 || 299(sum: | | 5 || 299(sum: 5760x3240)|| Max_Zoom, the "deepest" into the page || 23x13 || no || 375 (6400x3600) | ||
|- | |- | ||
|} | |} | ||
*Level Layer order are reversed (layer 0 being the max_zoom) | *Level Layer order are reversed (layer 0 being the max_zoom) on the begining of thefile who contain the image: gvd.dat.edat file (see DATA BASE Viewer) and effect as double page flip are defined into the content.dat.edat (second part contains the structures XML). | ||
*Not all pages need to have the same resolution. | *Not all pages need to have the same resolution. | ||
*Max resolution seen (PS3): 7680x4320 | *Max resolution seen (PS3): 7680x4320 | ||
=== example file name PS3 === | |||
*content.dat.edat: XML structure (link, selector, zoom...) | |||
*page01.gvd : tiles images for one page | |||
*page02.gvd | |||
... | |||
*se.dat : sound effects | |||
*title01.mp3 : music | |||
*tgv.cfg : file configuration of PlayView (optional, open with notepad++ or as text on linux) | |||
*ui.dat.edat : boot screen, user interface images & setting related | |||
==Game Data== | ==Game Data== | ||
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| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 || "GVEW0100JPEG0100" | | 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 || "GVEW0100JPEG0100" | ||
|- | |- | ||
| 0010 || 4 || 00 00 XX XX || Source Image Width | | 0010 || 4 || 00 00 XX XX || Source Image Width | ||
|- | |- | ||
| 0014 || 4 || 00 00 XX XX || Source Image Height | | 0014 || 4 || 00 00 XX XX || Source Image Height | ||
|- | |- | ||
| 0018 || 4 || 42 4C 4B 5F || "BLK_" | | 0018 || 4 || 42 4C 4B 5F || "BLK_" | ||
|- | |- | ||
| 001C || 4 || 00 00 XX XX || Length of Database (Hex) | | 001C || 4 || 00 00 XX XX || Length of Database (Hex) | ||
|- | |- | ||
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Static Value | | 0020 || 8 || 00 00 00 01 00 00 00 00 || Static Value | ||
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| 0034 || 4 || 00 00 00 XX || Vertical position on grid from top to bottom (Hex) | | 0034 || 4 || 00 00 00 XX || Vertical position on grid from top to bottom (Hex) | ||
|- | |- | ||
| 0038 || 4 || 00 00 00 0X || Layer level | | 0038 || 4 || 00 00 00 0X || Layer level: layer 0 (max zoom) appear first. | ||
|- | |- | ||
| 003C || 4 || 00 00 XX XX || Length of the image (Hex) | | 003C || 4 || 00 00 XX XX || Length of the image (Hex) | ||
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| 004C || 4 || 00 00 0X XX || Height image (Hex) | | 004C || 4 || 00 00 0X XX || Height image (Hex) | ||
|- | |- | ||
| 0050 || | | 0050 || ... || ... || Repeat for each entry | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:#ADADAD;" | ''End of Database Entry'' | |colspan="5" style="text-align:center; background-color:#ADADAD;" | ''End of Database Entry'' | ||
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| XXXX || 4 || 42 4C 4B 5F || "BLK_" | | XXXX || 4 || 42 4C 4B 5F || "BLK_" | ||
|- | |- | ||
| XXXX || 4 || XX XX XX XX || Length of all embedded images | | XXXX || 4 || XX XX XX XX || Length of all embedded images (Including pad) | ||
|- | |- | ||
| XXXX || 8 || 00 00 00 02 00 00 00 00 || Static Value | | XXXX || 8 || 00 00 00 02 00 00 00 00 || Static Value | ||
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|colspan="5" style="text-align:center; background-color:#ADAADA;" | '''Grid Image Data''' | |colspan="5" style="text-align:center; background-color:#ADAADA;" | '''Grid Image Data''' | ||
|- | |- | ||
| XXXX || | | XXXX || XX || FF D8 ... || JPEG data (Starting from layer 0, left to right, top to bottom) | ||
|- | |- | ||
| XXXX || ... || ... || FF pad if grid image, 00 pad if next is data base viewer (16 byte alignment) | | XXXX || ... || ... || FF pad if grid image, 00 pad if next is data base viewer (16 byte alignment) | ||
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*Second part XML: | *Second part XML: | ||
On 1.01: | |||
<div style="height:600px; width:750px; overflow:auto"> | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
<!--contain all the name file.gvd as XML in order of file appearance--> | <!--contain all the name file.gvd as XML in order of file appearance--> | ||
content.flst page00.xml page01.xml page02.xml ...page09.xml | content.flst page00.xml page01.xml page02.xml ...page09.xml | ||
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... | ... | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
</div> | |||
===Note=== | ===Note=== | ||
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*PSP EDAT files (videos & sound also): see tool on main page for decrypt. | *PSP EDAT files (videos & sound also): see tool on main page for decrypt. | ||
*Tiles_type | *Tiles_type also as [http://en.wikipedia.org/wiki/Multiplane_camera Multiplane] and [http://en.wikipedia.org/wiki/Stereoscopy Stereoscopy]? | ||
*Web Brower link in-game for PS3 PlayView? | *Web Brower link in-game for PS3 PlayView? | ||
*This tiny tool can extract embedded .JPG (some gvd.dat can have more than 10 000 images), heavily based on an [https://anonfiles.com/file/c70ac8535cc097ca13541e00261f8952 MPO splitter by Christian Steinruecken.] | |||
http://rghost.net/48813321 (include Code-Compile-Credit. Drag and drop your file with embedded .JPG) | |||
==PlayView Config== | ==PlayView Config== | ||
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| 0000 || 8 || "TGDT0100" | | 0000 || 8 || "TGDT0100" | ||
|- | |- | ||
| 0008 || 4 || | | 0008 || 4 || Total data entry (0x10) | ||
|- | |- | ||
| 000C || 4 || Total Length first part/start second part | | 000C || 4 || Total Length first part/start second part | ||
|- | |- | ||
| 0010 || 4 || Offset filename | | 0010 || 4 || Offset filename | ||
|- | |- | ||
| 0014 || 4 || Length filename | | 0014 || 4 || Length filename | ||
|- | |- | ||
| 0018 || 4 || Offset file | | 0018 || 4 || Offset file | ||
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|} | |} | ||
<small> | |||
Offset value without header (this first part), filename count don t include NULL finished (0x00). | |||
</small> | |||
*Second part: | *Second part: | ||
(filename+file) | (filename+file) | ||
contains multiple | contains multiple xml and png files | ||
(might be also variable up to PlayView version: ui_main_version_o and ui_main_version_x) | (might be also variable up to PlayView version: ui_main_version_o and ui_main_version_x) | ||
{{Boxcode| | <div style="height:650px; overflow:auto"> | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
ui_main_o.cfg\00ui_version =100 | ui_main_o.cfg\00ui_version =100 | ||
selection_frame_division =0 | selection_frame_division =0 | ||
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player_progress_frame = player_progress_base | player_progress_frame = player_progress_base | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
</div> | |||
After the | After the xml files, contains start up screens: HD 1920x1080 for warning screen and 1280x720 for game logo, SD= 640x480) menu user etc.. in .png (zip compression) or gtf [[Multimedia Formats and Tools|Formats]]) on old PlayView version. | ||
<gallery widths="150px" heights="150px"> | <gallery widths="150px" heights="150px"> | ||
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==Homebrew== | ==Homebrew== | ||
*http://xncsuvult5.1fichier.com/ Custom (ugly but no time for it now) PlayView (about The Last Of Us) | |||
(if need to make your owns, we can speak about it on IRC PS3SANCTUARY, [http://www.ps3hax.net/member.php?u=228571 HAX forums] or [http://www.psdevwiki.com/ps4/User:Ada_L0ve_Lace wiki messageboard] | |||
*http://xncsuvult5.1fichier.com/ | |||
(if need to make your owns, we can speak about it on IRC PS3SANCTUARY, [http:// | |||
*edat: dev_klic: 41444100000000000000000000414441 (http://www.mediafire.com/download/oc1474bsc9oaesa/TrueAncestor_EDAT_Rebuilder_v1.45.zip) | *edat: dev_klic: 41444100000000000000000000414441 (http://www.mediafire.com/download/oc1474bsc9oaesa/TrueAncestor_EDAT_Rebuilder_v1.45.zip) | ||
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*[[PlayView#example_file_name_PS3|See example_file_name_PS3]] (and same as [[PlayView#example_structure_PSP.2FPS3|example: Atelier Totori/Meruru plus]] for the layering/tiling resolution used) | *[[PlayView#example_file_name_PS3|See example_file_name_PS3]] (and same as [[PlayView#example_structure_PSP.2FPS3|example: Atelier Totori/Meruru plus]] for the layering/tiling resolution used) | ||
{{ | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |