Editing PlayView

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Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images smoothly. It can be compatible 3D and PS Move (At CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels) +EYE Camera on PS3 and can packed with other extra content(themes, DLC).
Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images smoothly. It can be compatible 3D and PS Move (At CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels) +EYE Camera on PS3 and can packed with other extra content(themes, DLC).


Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Turismo PlayView: long highway road, with zoom you reach other visual content).  
Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Tourismo PlayView: long highway road, with zoom you reach other visual content).  


Specific background music or sound and videos per page can be apply.
Specific background music or sound and videos per page can be apply.
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Title ID: Japan: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***. Others: "4K gallery": NPEB01397)
Title ID: Japan: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***. Others: "4K gallery": NPEB01397)


Playview might requires PSP FW 6.39 or so, and PS3 FW min around 3.70.
Playview might required FW 6.39 or so, and PS3 FW min around 3.70.


Few full free content for PS3 & PSP are available online.
Few full free content for PS3 & PSP are available online.
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PSP/PS3 Digital comic/strategy/guide/manual are not PlayView.
PSP/PS3 Digital comic/strategy/guide/manual are not PlayView.


Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and the derivates with an added or removed letter (TG, GV, etc...)
Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...)


*Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE
*Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE
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*Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0
*Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0


*Game on PS3 (Gran Turismo):  http://www.youtube.com/watch?v=wZhY3COwhhA
*Game on PS3 (Gran Tourismo):  http://www.youtube.com/watch?v=wZhY3COwhhA


* Game list in Japan for PS3,PSP&PS VITA : [http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100] / [https://store.sonyentertainmentnetwork.com/#!/ja-jp/playview/cid=PN.CH.JP-PN.CH.MIXED.JP-PLAYVIEWCONTENTS]
*[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA]
 
* 4K Gallery
EP4288-NPEB01397_00-4KGALLERY0000100 (1674.87 MB (1756225856 Bytes)
http://zeus.dl.playstation.net/cdn/EP4288/NPEB01397_00/NYCWHljxcSEpyxJAanqFEkWdeKPvAMAzSccWyivNVxZAoLqqxzODqNytbXCTkbhD.pkg
 
EP4288-NPEB01397_00-4KGALLERY0000100.rap
DA71FD8E03A13E3F254CD7478618AF66
 
dev_klic: 01811B5625EEF31A916E081FE38AC38E
 
=== example file name PS3 ===
 
*content.dat.edat: XML structure (link, selector, zoom, BGM music setting...)
*page01.gvd : tiles images for one page
*page02.gvd
...
*se.dat : sound effects
*title01.mp3 : BGM music
*title02.mp3
*tgv.cfg : file configuration of PlayView (optional, open with notepad++ or as text on linux)
*ui.dat.edat : boot screen, user interface images & setting related


=== example structure PSP/PS3 ===
=== example structure PSP/PS3 ===
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! |  || Level Layer visual || Atelier Meruru Guide Book <!--//Meruru no Atelier Arland no Renkinjutsushi 3 Hatsutaiken Guide Book //-->: Number Image || Note || Grid (WxH) || Other example:<br />Atelier Totori Plus (PSP&PS3){{or}} Atelier Meruru Plus <!--//Atelier Totori Plus Official PlayView or Meruru no Atelier Plus: Arland no Renkinjutsushi 3 - Official PlayView (PSP&PS3)//--> || Other example:<br />Atelier Ayesha Guide Book<!--//Ayesha no Atelier Tasogare no Daichi no Renkinjutsushi Hatsutaiken Guide Book//-->
! style="background-color:#02CDC7; color:#FFFFFF;" |  || style="background-color:#02CDC7; color:#FFFFFF;" |Level Layer visual || style="background-color:#02CDC7; color:#FFFFFF;" |Atelier Meruru Guide Book <!--//Meruru no Atelier Arland no Renkinjutsushi 3 Hatsutaiken Guide Book //--> : Number Image|| style="background-color:#02CDC7; color:#FFFFFF;" | Note || style="background-color:#02CDC7; color:#FFFFFF;" | Grid (WxH) || style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Totori Plus(PSP&PS3) or Atelier Meruru Plus <!--//Atelier Totori Plus Official PlayView or Meruru no Atelier Plus: Arland no Renkinjutsushi 3 - Official PlayView (PSP&PS3)//-->|| style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Ayesha Guide Book<!--//Ayesha no Atelier Tasogare no Daichi no Renkinjutsushi Hatsutaiken Guide Book//-->
|-
|-
|rowspan="7" | Zoom in  ∇
|rowspan="7" | Zoom in  ∇
|-
|-
| 0 ||  1(sum:&nbsp;180x101)  || (180x101) "thumbnail" when slide || 1x1 || 1&nbsp;image&nbsp;(240x135) || 1&nbsp;(200x112)
| 0 ||  1(sum: 180x101)  || (180x101) "thumbnail" when slide || 1x1 || 1 image (240x135) || 1 (200x112)
|-
|-
| 1 ||  2(sum:&nbsp;360x202)  || Left: 256x202 Right:&nbsp;104x202 || 2x1 || 4&nbsp;images&nbsp;(480x270) || 2&nbsp;(400x225)
| 1 ||  2(sum: 360x202)  || Left: 256x202 Right: 104x202 || 2x1 || 4 images (480x270) || 2 (400x225)
|-
|-
| 2 ||  6(sum:&nbsp;720x405)  || ||  3x2 || 12&nbsp;images&nbsp;(960x540) || 8&nbsp;(800x450)
| 2 ||  6(sum: 720x405)  || ||  3x2 || 12 images (960x540) || 8 (800x450)
|-
|-
| 3 ||  24(sum:&nbsp;1440x810) || ||  6x4 || 40&nbsp;images&nbsp;(1920x1080) || 28&nbsp;(1600x900)
| 3 ||  24(sum: 1440x810) || ||  6x4 || 40 images (1920x1080) || 28 (1600x900)
|-
|-
| 4 ||  84(sum:&nbsp;2880x1620)|| || 12x7 || 135&nbsp;images&nbsp;(3840x2160) || 104&nbsp;(3200x1800)
| 4 ||  84(sum: 2880x1620)|| || 12x7 || 135 images (3840x2160) || 104 (3200x1800)
|-
|-
| 5 || 299(sum:&nbsp;5760x3240)|| Max_Zoom, the&nbsp;"deepest"&nbsp;into&nbsp;the&nbsp;page || 23x13 || no || 375&nbsp;(6400x3600)
| 5 || 299(sum: 5760x3240)|| Max_Zoom, the "deepest" into the page || 23x13 || no || 375 (6400x3600)
|-
|-
|}
|}


*Level Layer order are reversed (layer 0 being the max_zoom) in the begin of the file which contains the image: gvd.dat.edat (see DATA BASE Viewer) and effects as double page flip are defined into the content.dat.edat (second part contains the structures XML).
*Level Layer order are reversed (layer 0 being the max_zoom) on the begining of thefile who contain the image: gvd.dat.edat file (see DATA BASE Viewer) and effect as double page flip are defined into the content.dat.edat (second part contan the structures XML).


*Not all pages need to have the same resolution.
*Not all pages need to have the same resolution.


*Max resolution seen (PS3): 7680x4320
*Max resolution seens (PS3): 7680x4320
 
=== example file name PS3 ===
 
*content.dat.edat: XML structure (link, selector, zoom...)
*page01.gvd : tiles images for one page
*page02.gvd
...
*se.dat : sound effects
*title01.mp3 : music
*tgv.cfg : XML file configuration of PlayView (optional)
*ui.dat.edat : boot screen, user interface images & setting related


==Game Data==
==Game Data==
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However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting  (format +warning/logo/user interface screen...).
However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting  (format +warning/logo/user interface screen...).


:<small>*Tgvtools-v0.81xx / 4416 (FW 3.70.001), v.1.10xx / 5450 (FW 410.001), v.1.11xx / 5906 (FW 430.001) v1.50xx (Local build) / 5890 (FW 430.001)</small>
:<small>*Tgvtools-v0.81 (FW 3.70.001), v.1.10 (FW 410.001), v1.50 (FW 430.001)</small>
:<small>*Ni No Kuni internal PlayView book use Tgvtools-v0.81 (FW 3.70.001)</small>
:<small>*Ni No Kuni internal PlayView book use Tgvtools-v0.81 (FW 3.70.001)</small>


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="background-color:#010ADA; color:#FFFFFF;" | Offset || style="background-color:#010ADA; color:#FFFFFF;" | Length (Hex) || style="background-color:#010ADA; color:#FFFFFF;" | Value || style="background-color:#010ADA; color:#FFFFFF;" | Note
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note
|-
|-
|colspan="5" style="text-align:center; background-color:#FFFFFF;" |
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100"
|-
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" | '''GVD Header (Page)'''
| 0010 || 4 || 00 00 xx xx || Length Width  (hex) total layer 0 (variable per game)
|-
|-
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 || "GVEW0100JPEG0100"
| 0014 || 4 || 00 00 xx xx || Length Height (hex) total layer 0 (variable per game)
|-
|-
| 0010 || 4 || 00 00 XX XX || Source Image Width (Hex)
| 0018 || 4 || 42 4C 4B 5F ||"BLK_"
|-
|-
| 0014 || 4 || 00 00 XX XX || Source Image Height (Hex)
| 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure)
|-
|-
| 0018 || 4 || 42 4C 4B 5F || "BLK_"
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Similar
|-
|-
| 001C || 4 || 00 00 XX XX || Length of Database (Hex) (№ of entries*0x20) + 0x08
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
|-
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Static Value
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" | '''Database'''
|-
|-
| 0028 || 4 || 00 00 00 20 || Apps/machine code?  
| 0028 || 4 || 00 00 00 20 || Apps/machine code?  
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| 002C || 4 || 00 00 00 04 || Apps/machine code?
| 002C || 4 || 00 00 00 04 || Apps/machine code?
|-
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" | '''Database Entry'''
| 0030 || 4 || 00 00 00 xx || Grid position Width  (hex): as horizontal line, left to right.
|-
|-
| 0030 || 4 || 00 00 00 XX || Horizontal position on grid from left to right (Hex)
| 0034 || 4 || 00 00 00 xx || Grid position Height (hex): next position after each horizontal line.
|-
|-
| 0034 || 4 || 00 00 00 XX || Vertical position on grid from top to bottom (Hex)  
| 0038 || 4 || 00 00 00 0x || Layer level: layer 0 (max zoom) appear first.
|-
|-
| 0038 || 4 || 00 00 00 0X || Layer level
| 003C || 4 || 00 00 xx xx || Length of the image (hex)
|-
|-
| 003C || 4 || 00 00 XX XX || Length of the image (Hex)
| 0040 || 4 || 00 00 00 xx || Length padding of the image (hex)
|-
| 0040 || 4 || 00 00 00 XX || Length padding of the image (Hex)
|-
|-
| 0044 || 4 || 00 00 00 00 || Not used?
| 0044 || 4 || 00 00 00 00 || Not used?
|-
|-
| 0048 || 4 || 00 00 0X XX || Width image  (Hex)
| 0048 || 4 || 00 00 0x xx || Width image  (hex)
|-
| 004C || 4 || 00 00 0X XX || Height image (Hex)
|-
| 0050 || 20 || ... || Repeat for each entry
|-
|colspan="5" style="text-align:center; background-color:#ADADAD;" | ''End of Database Entry''
|-
|colspan="5" style="text-align:center; background-color:#FFFFFF;" |
|-
|colspan="5" style="text-align:center; background-color:#ADADAD;" | ''End of Database''
|-
|-
| XXXX || 4 || 42 4C 4B 5F || "BLK_"
| 004C || 4 || 00 00 0x xx || Height image (hex)
|-
|-
| XXXX || || XX XX XX XX || Length of all embedded images including pad (Hex)
| 0050 || ... || ... || Repeat last 0x20 for each image on the page
|-
|-
| XXXX || 8  || 00 00 00 02 00 00 00 00 || Static Value
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
|-
|-
|colspan="5" style="text-align:center; background-color:#ADADAD;" | ''End of GVD Header''
| XXXX || 4  || 42 4C 4B 5F|| "BLK_"
|-
|-
|colspan="5" style="text-align:center; background-color:#FFFFFF;" |
| XXXX || 4  || xx xx xx xx || Total length embedded images (with FF padding)
|-
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" | '''Grid Image Data'''
| XXXX || 8  || 00 00 00 02 00 00 00 00 || Similar
|-
|-
| XXXX || ... || FF D8 ... || JPEG data (Starting from layer 0, left to right, top to bottom)
| XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right)
|-
|-
| XXXX || ... || ... || FF pad if grid image, 00 pad if next is data base viewer (16 byte alignment)
| XXXX || xx || || Padding with FF (16 bytes alignment<!--//not mandatory//-->)
|-
|-
| XXXX || ... || ... || Repeat for each grid image (Start either next name file.gvd/data base viewer)
| XXXX || xx || || Second JPEG  until last image for the page. Start either next name file.gvd/data base viewer
|-
|-
|colspan="5" style="text-align:center; background-color:#ADADAD;" | ''End of Grid Image Data''
| XXXX || xx || xx xx || Padding with 00 for alignment if next is data base viewer
|-
|-
|}
|}
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*Second part XML:
*Second part XML:
{{Boxcode|float=left|width=auto|height=600px|title=On 1.01|code=<syntaxhighlight lang="xml">
 
On 1.01:
<div style="height:600px; width:750px; overflow:auto">
 
{{Boxcode|content=<syntaxhighlight lang="xml">
<!--contain all the name file.gvd as XML in order of file appearance-->
<!--contain all the name file.gvd as XML in order of file appearance-->
content.flst page00.xml page01.xml page02.xml ...page09.xml
content.flst page00.xml page01.xml page02.xml ...page09.xml
Line 395: Line 373:
...
...


</syntaxhighlight>}}{{clear}}
</syntaxhighlight>}}
</div>


===Note===
===Note===
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| Audio Channels      || Stereo  || Stereo
| Audio Channels      || Stereo  || Stereo
|-
|-
| Specific tags     ||        ||  
| Specific markers     ||        ||  
|-
|-
|}
|}
   
   
::<small>*no auto scale on PSP? (fw 6.60 videos utility is more picky than fw 6.39)</small>
::<small>*no auto scale on PSP? (fw 6.60 videos utility is more picky than fw 6.39)</small>
::<small>*not all PlayView on PS3 & PSP contains videos (3D content video and stereo 3D are supported).</small>
::<small>*not all PlayView on PS3 & PSP contains videos, 3D content video and stereo 3D are supported.</small>




*Music: Used on background, for each page or when linked/zoomed. MP3 format (128 KBPS but any shoud do)
*Music: Used on background, for each page or when linked/zoomed. MP3 format (128 KBPS but any shoud do)


*text: (sys_ressource.dat) with embedded .xml & [[XMB Fonts|fonts]] (.ttf) for string (align, coord x & y, size and colors)
*Sound Effects: (only se.dat???)
 
*Sound Effects: se.dat (packed .vag) assigned for (seen on build v1.50):
 
<pre>
upper_column
lower_column
left_column
right_column
help_open
help_close
cursor_appear
cursor_move
cursor_error
cursor_cancel
decide
cancel
start_movie
stop_movie
help_movie
enter_movie_mode
enter_movie_mode_playing
leave_movie_mode
zoom_in
zoom_out
return_to_main
out_of_range
ready_to_zoom
ready_to_play
error
zoom_in_negative
zoom_out_negative
cant_return_to_main
notice_big
notice_normal
left_flip
right_flip
store_ready
help_move_right
help_move_left
go_to_store
back_from_store
web_browser_ready
web_browser_open
web_browser_close
left_flip_4k
right_flip_4k
</pre>


Some PS3/PSP PlayView can have specific sound assigned to actions such cancel.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|}
|}
   
   
*Dev_Klicense is located (always?) in between the title ID (+0x00 NULL finished) and the TGV_BUILD_INFO.
*Dev_Klicense is located (always?) in between (0xXXXXXA) the title ID (+0x00 NULL finished) and the TGV_BUILD_INFO.


*PSP EDAT files (videos & sound also): see tool on main page for decrypt.
*PSP EDAT files (videos & sound also): see tool on main page for decrypt.


*Tiles_type (.xml on content.dat) also as [http://en.wikipedia.org/wiki/Multiplane_camera Multiplane] and [http://en.wikipedia.org/wiki/Stereoscopy Stereoscopy] or 3D PlayView (with an header for .gvd as GV3D0100GVMP0100)?
*Tiles_type also as [http://en.wikipedia.org/wiki/Multiplane_camera Multiplane] and [http://en.wikipedia.org/wiki/Stereoscopy Stereoscopy]?


*Web Brower link in-game for PS3 PlayView?
*Web Brower link in-game for PS3 PlayView?
*This tiny tool can extract embedded .JPG (some gvd.dat can have more than 10 000 images), heavily based on an [https://anonfiles.com/file/c70ac8535cc097ca13541e00261f8952 MPO splitter by Christian Steinruecken.]
http://rghost.net/48813321 (include Code-Compile-Credit. Drag and drop your file with embedded .JPG)


==PlayView Config==
==PlayView Config==


Following Config PSP & PS3 and config User Interface description are not complete and don t necessary complete each other (and up to PlayView core version and title).
Following Config PSP & PS3 and config User Interface description are not necessary complete and don t necessary complete each other.


===Config PSP & PS3: tgv.cfg===
===Config PSP & PS3: tgv.cfg===


This file might be in different format up to the title version (some settings might only work with specific plateforms/flags & PlayView core version or TV.
This file might be in different format up to the title version.


Allow different settings for the title such background color.
Allow different settings (some might need a debug flag) for the title such background color.


This table might not be complete.
This table might not be complete.
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PSP default: 0.01
PSP default: 0.01
||
||
Percentage of margin to secure around the selection frame
|-
|-
|key_repeat_delay || range: [0.0, 1.0]
|key_repeat_delay || range: [0.0, 1.0]
Line 630: Line 566:
|bg_image_off || default: 0 || Hide background image (when slide)
|bg_image_off || default: 0 || Hide background image (when slide)
|-
|-
|default_language_psp ||PSP only default: 0 || Language for home button (quit game):  
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP
 
See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP
|-
|start_button || 0 || Function assignment of the start button
 
0 : Back to top ("return_to_main" sound assignement)
 
1 : 2D/3D switching
|-
|web_browser || 1 ||Mode of a Web browser:
 
0: Web browser invalid (PSP default)
 
1: Web component mode (PS3 default window display)
 
2: Web browser mode (full screen display)
|-
|video_default_zoom || ||
|-
|enable_tiling_4k_output || Default: 0 ||enable 4K display function:
 
0: OFF, 1: ON
|-
|force_tiling_4k_output_available || ||
|-
|use_rgb_for_tiling_4k_output || ||
|-
|tiling_4k_preload_policy || ||
|-
|enable_fullscreen_on_4k_tv || ||
|-
|force_auto_4k || ||
|-
|override_page_transition_pattern || Default: 0 ||force the pattern of page transition:
 
0: follow the specification of the content
 
1: double_page_flip. Effects such as page turning
 
2: stack_from_left. Picture overlapping like a picture-story show goes in and out to the left
 
3: stack_from_right. Picture overlapping as picture cards to enter and exit to the right
 
4: slide. The new incoming image slides at the same time went out image that is currently displayed slide.
 
|-
|background_image_file ||  background_image_file = background.jpg || Specify the file name to be used as a background image.
 
(JPEG, .jpg, and PNG, .png, are available)
 
Only the background color is used if you do not specify.
|-
|background_image_layout || Default: 0 || Arrangement method when using the background image
 
0 :
 
1 :
 
2 :
|-
|-
|}
|}
Line 707: Line 584:
| 0000 || 8 || "TGDT0100"  
| 0000 || 8 || "TGDT0100"  
|-
|-
| 0008 || 4 || № of entries
| 0008 || 4 || Total data entry (0x10)
|-
|-
| 000C || 4 || Total Length first part/start second part
| 000C || 4 || Total Length first part/start second part
|-
|-
| 0010 || 4 || Offset filename (without the header: first are the .cfg files and theirs naming header, followed by the .png)
| 0010 || 4 || Offset filename
|-
|-
| 0014 || 4 || Length filename (count don t include NULL finished (0x00))
| 0014 || 4 || Length filename
|-
|-
| 0018 || 4 || Offset file
| 0018 || 4 || Offset file
Line 723: Line 600:
|}
|}


<small>
Offset value without header (this first part), filename count don t include NULL finished (0x00).
</small>
*Second part:
*Second part:
(filename+file)
(filename+file)
contains multiple .cfg and .png files
contains multiple xml and png files


(might be also variable up to PlayView version: ui_main_version_o and ui_main_version_x)
(might be also variable up to PlayView version: ui_main_version_o and ui_main_version_x)
{{Boxcode|width=auto|height=650px|float=left|code=<syntaxhighlight lang="xml">
<div style="height:650px; overflow:auto">
{{Boxcode|content=<syntaxhighlight lang="xml">
 
 
ui_main_o.cfg\00ui_version    =100
ui_main_o.cfg\00ui_version    =100
selection_frame_division    =0
selection_frame_division    =0
Line 880: Line 763:
player_progress_frame = player_progress_base
player_progress_frame = player_progress_base


</syntaxhighlight>}}{{clear}}
</syntaxhighlight>}}
</div>


After the .cfg files, contains start up screens: HD 1920x1080 for warning screen and 1280x720 for game logo, SD= 640x480) menu user etc.. in .png (zip compression) or gtf [[Multimedia Formats and Tools|Formats]]) on old PlayView version.
After the xml files, contains start up screens: HD 1920x1080 for warning screen and 1280x720 for game logo, SD= 640x480) menu user etc.. in .png (zip compression) or gtf [[Multimedia Formats and Tools|Formats]]) on old PlayView version.


<gallery widths="150px" heights="150px">
<gallery widths="150px" heights="150px">
Line 890: Line 774:
</gallery>
</gallery>


==Homebrew==
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
===TLOU===
A ugly custom PlayView about TLOU - left behind comic books
 
[[File:PlayView-ui.dat.dec.0001.PNG|thumbnail|right|Custom PlayView boot screen]]
 
*https://www.sendspace.com/file/jdfwze
*http://xncsuvult5.1fichier.com/ [https://www.mirrorcreator.com/files/0XGL3THR/JP0101-PLYV00001_00-PLYV000000000000.pkg_links]
*http://www.mirrorupload.net/file/IJQTPA4E/#!JP0101-PLYV00001_00-PLYV000000000000.pkg
 
(if need to make your owns, we can speak about it on IRC PS3SANCTUARY, [http://playstationhax.it] or [http://www.psdevwiki.com/ps4/User:Ada_L0ve_Lace wiki messageboard]
 
*edat: dev_klic: 41444100000000000000000000414441 (http://www.mediafire.com/download/oc1474bsc9oaesa/TrueAncestor_EDAT_Rebuilder_v1.45.zip)
*note: on .gvd header, padding data is not used for convenience, instead the whole image size (so with this zeroed padding) is used.
 
*[[PlayView#example_file_name_PS3|See example_file_name_PS3]] (and same as [[PlayView#example_structure_PSP.2FPS3|example: Atelier Totori/Meruru plus]] for the layering/tiling resolution used)
 
==Tools==
 
*Image2GVD application http://tizzyt-archive.blogspot.com/2014/08/image2gvd.html Make an regular image file to a .gvd file ready to be used on PlayView
*https://web.archive.org/web/*/http://playstationhax.xyz/forums/topic/82-image2gvd/
*Src: http://pastebin.com/PJbjJ3f5
*a free, open source Playview extractor (tested with Ni No Kuni): https://github.com/joernlenoch/playview-extractor
 
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
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