Editing PlayView
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Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images smoothly. It can be compatible 3D and PS Move (At CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels) +EYE Camera on PS3 and can packed with other extra content(themes, DLC). | Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images smoothly. It can be compatible 3D and PS Move (At CEDEC 2010, Teiji Yutaka demonstrated PlayView using the PlayStation Move controller in real time to increase and reduce the size of a still image of a park consisting of over 3 billion pixels) +EYE Camera on PS3 and can packed with other extra content(themes, DLC). | ||
Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran | Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Tourismo PlayView: long highway road, with zoom you reach other visual content). | ||
Specific background music or sound and videos per page can be apply. | Specific background music or sound and videos per page can be apply. | ||
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Title ID: Japan: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***. Others: "4K gallery": NPEB01397) | Title ID: Japan: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***. Others: "4K gallery": NPEB01397) | ||
Playview might | Playview might required FW 6.39 or so, and PS3 FW min around 3.70. | ||
Few full free content for PS3 & PSP are available online. | Few full free content for PS3 & PSP are available online. | ||
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PSP/PS3 Digital comic/strategy/guide/manual are not PlayView. | PSP/PS3 Digital comic/strategy/guide/manual are not PlayView. | ||
Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and | Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...) | ||
*Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE | *Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE | ||
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*Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0 | *Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0 | ||
*Game on PS3 (Gran | *Game on PS3 (Gran Tourismo): http://www.youtube.com/watch?v=wZhY3COwhhA | ||
* | *[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA] | ||
===example structure PSP(/PS3)=== | |||
=== example structure PSP/PS3 === | |||
<div style="float:right">[[File:Playview layers.jpg|200px|thumb|left| PlayView image layers for 1 page]]</div> | <div style="float:right">[[File:Playview layers.jpg|200px|thumb|left| PlayView image layers for 1 page]]</div> | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! style="background-color:#02CDC7; color:#FFFFFF;" | || style="background-color:#02CDC7; color:#FFFFFF;" |Level Layer visual || style="background-color:#02CDC7; color:#FFFFFF;" |Atelier Meruru Guide Book <!--//Meruru no Atelier Arland no Renkinjutsushi 3 Hatsutaiken Guide Book //--> : Number Image|| style="background-color:#02CDC7; color:#FFFFFF;" | Note || style="background-color:#02CDC7; color:#FFFFFF;" | Grid (WxH) || style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Totori Plus(PSP&PS3) or Atelier Meruru Plus <!--//Atelier Totori Plus Official PlayView or Meruru no Atelier Plus: Arland no Renkinjutsushi 3 - Official PlayView (PSP&PS3)//-->|| style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Ayesha Guide Book<!--//Ayesha no Atelier Tasogare no Daichi no Renkinjutsushi Hatsutaiken Guide Book//--> | ||
|- | |- | ||
|rowspan="7" | Zoom in ∇ | |rowspan="7" | Zoom in ∇ | ||
|- | |- | ||
| 0 || 1(sum: | | 0 || 1(sum: 180x101) || (180x101) "thumbnail" when slide || 1x1 || 1 image (240x135) || 1 (200x112) | ||
|- | |- | ||
| 1 || 2(sum: | | 1 || 2(sum: 360x202) || Left: 256x202 Right: 104x202 || 2x1 || 4 images (480x270) || 2 (400x225) | ||
|- | |- | ||
| 2 || 6(sum: | | 2 || 6(sum: 720x405) || || 3x2 || 12 images (960x540) || 8 (800x450) | ||
|- | |- | ||
| 3 || 24(sum: | | 3 || 24(sum: 1440x810) || || 6x4 || 40 images (1920x1080) || 28 (1600x900) | ||
|- | |- | ||
| 4 || 84(sum: | | 4 || 84(sum: 2880x1620)|| || 12x7 || 135 images (3840x2160) || 104 (3200x1800) | ||
|- | |- | ||
| 5 || 299(sum: | | 5 || 299(sum: 5760x3240)|| Max_Zoom, the "deepest" into the page || 23x13 || no || 375 (6400x3600) | ||
|- | |- | ||
|} | |} | ||
*Level Layer order are reversed (layer 0 being the max_zoom) | *Level Layer order are reversed (layer 0 being the max_zoom) on the file who contain the image: gvd.dat.edat file (see DATA BASE Viewer) and effect as double page flip are defined into the content.dat.edat (second part contan the structure XML) . | ||
==Game Data== | ==Game Data== | ||
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However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting (format +warning/logo/user interface screen...). | However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting (format +warning/logo/user interface screen...). | ||
:<small>*Tgvtools-v0. | :<small>*Tgvtools-v0.81 (FW 3.70.001), v.1.10 (FW 410.001), v1.50 (FW 430.001)</small> | ||
:<small>*Ni No Kuni internal PlayView book use Tgvtools-v0.81 (FW 3.70.001)</small> | :<small>*Ni No Kuni internal PlayView book use Tgvtools-v0.81 (FW 3.70.001)</small> | ||
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| 0010 || 4 || Offset file name.gvd (without header TGDT0100) | | 0010 || 4 || Offset file name.gvd (without header TGDT0100) | ||
|- | |- | ||
| 0014 || 4 || Length file name.gvd ( | | 0014 || 4 || Length file name.gvd (00 is not counted) | ||
|- | |- | ||
| 0018 || 4 || Offset Data Base Viewer | | 0018 || 4 || Offset Data Base Viewer | ||
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|- | |- | ||
|} | |} | ||
====Image ID.gvd:==== | ====Image ID.gvd:==== | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! style="background-color:#010ADA; color:#FFFFFF;" | Offset || style="background-color:#010ADA; color:#FFFFFF;" | Length | ! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note | ||
|- | |- | ||
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 || "GVEW0100JPEG0100" | | 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100" | ||
|- | |- | ||
| 0010 || 4 || 00 00 | | 0010 || 4 || 00 00 xx xx || Length Width (hex) total layer 0 (variable per game) | ||
|- | |- | ||
| 0014 || 4 || 00 00 | | 0014 || 4 || 00 00 xx xx || Length Height (hex) total layer 0 (variable per game) | ||
|- | |- | ||
| 0018 || 4 || 42 4C 4B 5F || "BLK_" | | 0018 || 4 || 42 4C 4B 5F ||"BLK_" | ||
|- | |- | ||
| 001C || 4 || 00 00 | | 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure) | ||
|- | |- | ||
| 0020 || 8 || 00 00 00 01 00 00 00 00 || | | 0020 || 8 || 00 00 00 01 00 00 00 00 || Similar | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:#ADAADA;" | | |colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | ||
|- | |- | ||
| 0028 || 4 || 00 00 00 20 || Apps/machine code? | | 0028 || 4 || 00 00 00 20 || Apps/machine code? | ||
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| 002C || 4 || 00 00 00 04 || Apps/machine code? | | 002C || 4 || 00 00 00 04 || Apps/machine code? | ||
|- | |- | ||
| 0030 || 4 || 00 00 00 xx || Grid position Width (hex): as horizontal line, left to right. | |||
| 0030 || 4 || 00 00 00 | |||
|- | |- | ||
| 0034 || 4 || 00 00 00 | | 0034 || 4 || 00 00 00 xx || Grid position Height (hex): next position after each horizontal line. | ||
|- | |- | ||
| 0038 || 4 || 00 00 00 | | 0038 || 4 || 00 00 00 0x || Layer level: layer 0 (max zoom) appear first. | ||
|- | |- | ||
| 003C || 4 || 00 00 | | 003C || 4 || 00 00 xx xx || Length of the image (hex) | ||
|- | |- | ||
| 0040 || 4 || 00 00 00 | | 0040 || 4 || 00 00 00 xx || Length padding of the image (hex) | ||
|- | |- | ||
| 0044 || 4 || 00 00 00 00 || Not used? | | 0044 || 4 || 00 00 00 00 || Not used? | ||
|- | |- | ||
| 0048 || 4 || 00 00 | | 0048 || 4 || 00 00 0x xx || Width image (hex) | ||
|- | |- | ||
| | | 004C || 4 || 00 00 0x xx || Height image (hex) | ||
|- | |- | ||
| | | 0050 || ... || ... || Repeat last 0x20 for each image on the page | ||
|- | |- | ||
| | |colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | ||
|- | |- | ||
| | | XXXX || 4 || 42 4C 4B 5F|| "BLK_" | ||
|- | |- | ||
| | | XXXX || 4 || xx xx xx xx || Total length embedded images (with FF padding) | ||
|- | |- | ||
| | | XXXX || 8 || 00 00 00 02 00 00 00 00 || Similar | ||
|- | |- | ||
| XXXX || | | XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right) | ||
|- | |- | ||
| XXXX || | | XXXX || xx || || Padding with FF (16 bytes alignment<!--//not mandatory//-->) | ||
|- | |- | ||
| XXXX || | | XXXX || xx || || Second JPEG until last image for the page. Start either next name file.gvd/data base viewer | ||
|- | |- | ||
| | | XXXX || xx || xx xx || Padding with 00 for alignment if next is data base viewer | ||
|- | |- | ||
|} | |} | ||
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===content.dat(.edat):=== | ===content.dat(.edat):=== | ||
The file | The file contain the XML structure to transport elements such video, music background etc... | ||
*First part header: | *First part header: | ||
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| 000C || 4 || Total Length first part/start second part | | 000C || 4 || Total Length first part/start second part | ||
|- | |- | ||
| 0010 || 4 || Offset (without header) | | 0010 || 4 || Offset (without header) | ||
|- | |- | ||
| 0014 || 4 || Length | | 0014 || 4 || Length | ||
|- | |- | ||
| 0018 || 4 || Offset | | 0018 || 4 || Offset | ||
|- | |- | ||
| 001C || 4 || Length | | 001C || 4 || Length | ||
|- | |- | ||
| 0020 || xx|| Repeat last 0x10 | | 0020 || xx|| Repeat last 0x10 | ||
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|} | |} | ||
*Second part XML: | |||
On 1.01: | |||
{{Boxcode| | <div style="height:600px; width:750px; overflow:auto"> | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
<!--contain all the name file.gvd as XML in order of file appearance--> | <!--contain all the name file.gvd as XML in order of file appearance--> | ||
content.flst page00.xml page01.xml page02.xml ...page09.xml | content.flst page00.xml page01.xml page02.xml ...page09.xml | ||
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</home> | </home> | ||
<!--Limit of the values (ZOOM IN:limited by the images). Here you can adjust/unlock | <!--Limit of the values (ZOOM IN:limited by the images). Here you can adjust/unlock the level of max_zoom --> | ||
<limit> | <limit> | ||
<boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000" | <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000" | ||
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</limit> | </limit> | ||
<!--Links to other pages. Here you create 2 links, enter by selector | <!--Links to other pages. Here you create 2 links, enter by selector--> | ||
<link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000" | <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000" | ||
center_y="1080.000000" height="2160.000000" separate="true" id=" | center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSS001" name="[l]link(1)"> | ||
<boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000" | <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000" | ||
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/> | max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/> | ||
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... | ... | ||
</syntaxhighlight> | </syntaxhighlight>}} | ||
</div> | |||
===Note=== | ===Note=== | ||
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| Audio Channels || Stereo || Stereo | | Audio Channels || Stereo || Stereo | ||
|- | |- | ||
| Specific | | Specific markers || || | ||
|- | |- | ||
|} | |} | ||
::<small>*no auto scale on PSP? (fw 6.60 videos utility is more picky than fw 6.39)</small> | ::<small>*no auto scale on PSP? (fw 6.60 videos utility is more picky than fw 6.39)</small> | ||
::<small>*not all PlayView on PS3 & PSP contains videos | ::<small>*not all PlayView on PS3 & PSP contains videos, 3D content video and stereo 3D are supported.</small> | ||
*Music: Used on background, for each page or when linked/zoomed. MP3 format (128 KBPS but any shoud do) | *Music: Used on background, for each page or when linked/zoomed. MP3 format (128 KBPS but any shoud do) | ||
*Sound Effects: (only se.dat???) | |||
*Sound Effects: se.dat | |||
Some PS3/PSP PlayView can have specific sound assigned to actions such cancel. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
*Dev_Klicense is located (always?) in between the title ID (+0x00 NULL finished) and the TGV_BUILD_INFO. | *Dev_Klicense is located (always?) in between (0xXXXXXA) the title ID (+0x00 NULL finished) and the TGV_BUILD_INFO. | ||
*PSP EDAT files (videos & sound also): see tool on main page for decrypt. | *PSP EDAT files (videos & sound also): see tool on main page for decrypt. | ||
*Tiles_type | *Tiles_type also as [http://en.wikipedia.org/wiki/Multiplane_camera Multiplane] and [http://en.wikipedia.org/wiki/Stereoscopy Stereoscopy]? | ||
*Web Brower link in-game for PS3 PlayView? | *Web Brower link in-game for PS3 PlayView? | ||
*This tiny tool can extract embedded .JPG (some gvd.dat can have more than 10 000 images), heavily based on an [https://anonfiles.com/file/c70ac8535cc097ca13541e00261f8952 MPO splitter by Christian Steinruecken.] | |||
http://rghost.net/48813321 (include Code-Compile-Credit. Drag and drop your file with embedded .JPG) | |||
==PlayView Config== | ==PlayView Config== | ||
Following Config PSP & PS3 and config User Interface description are not complete and don t necessary complete each other | Following Config PSP & PS3 and config User Interface description are not necessary complete and don t necessary complete each other. | ||
===Config PSP & PS3: tgv.cfg=== | ===Config PSP & PS3: tgv.cfg=== | ||
This file | This file can be in different format up to the title version. | ||
Allow different settings for the title such background color. | Allow different settings for the title such background color. | ||
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PSP default: 0.01 | PSP default: 0.01 | ||
|| | || | ||
|- | |- | ||
|key_repeat_delay || range: [0.0, 1.0] | |key_repeat_delay || range: [0.0, 1.0] | ||
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|| | || | ||
|- | |- | ||
|clear_color_normal || e.g. default: 0xffffffff || RGBX color outside the viewer | |clear_color_normal || e.g. default: 0xffffffff || RGBX color outside the viewer: background color | ||
|- | |- | ||
|clear_color_dialog || e.g. default: 0x00000000 || RGBX color | |clear_color_dialog || e.g. default: 0x00000000 || RGBX color | ||
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|bg_image_off || default: 0 || Hide background image (when slide) | |bg_image_off || default: 0 || Hide background image (when slide) | ||
|- | |- | ||
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): | |default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP | ||
See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP | |||
|- | |- | ||
|} | |} | ||
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This file can be in different format/name up to the title version. | This file can be in different format/name up to the title version. | ||
Can be | Can be divide into 3 part: | ||
*First part: | *First part: | ||
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| 0000 || 8 || "TGDT0100" | | 0000 || 8 || "TGDT0100" | ||
|- | |- | ||
| 0008 || 4 || | | 0008 || 4 || Total data entry (0x10) | ||
|- | |- | ||
| 000C || 4 || Total Length first part/start second part | | 000C || 4 || Total Length first part/start second part | ||
|- | |- | ||
| 0010 || 4 || Offset | | 0010 || 4 || Offset (without header) filename | ||
|- | |- | ||
| 0014 || 4 || Length filename | | 0014 || 4 || Length filename | ||
|- | |- | ||
| 0018 || 4 || Offset file | | 0018 || 4 || Offset file | ||
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*Second part: | *Second part: | ||
(filename+file) | (filename+file) | ||
contains multiple | contains multiple xml and png files | ||
(might be also variable up to PlayView version: ui_main_version_o and ui_main_version_x) | (might be also variable up to PlayView version: ui_main_version_o and ui_main_version_x) | ||
{{Boxcode| | <div style="height:650px; overflow:auto"> | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
ui_main_o.cfg\00ui_version =100 | ui_main_o.cfg\00ui_version =100 | ||
selection_frame_division =0 | selection_frame_division =0 | ||
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player_progress_frame = player_progress_base | player_progress_frame = player_progress_base | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
</div> | |||
After the | After the xml files, contains start up screens: HD 1920x1080 for warning screen and 1280x720 for game logo, SD= 640x480) menu user etc.. in .png (zip compression) or gtf [[Multimedia Formats and Tools|Formats]]) on old PlayView version. | ||
<gallery widths="150px" heights="150px"> | <gallery widths="150px" heights="150px"> | ||
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</gallery> | </gallery> | ||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | |||
{{ |