Editing PlayView
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Latest revision | Your text | ||
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[[Category:Software]] | |||
=PlayView= | =PlayView= | ||
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<div style="float:right">[[File:8tnu0100000fayu8.jpg|200px|thumb|left| Game used to advertise PlayView]]</div> | <div style="float:right">[[File:8tnu0100000fayu8.jpg|200px|thumb|left| Game used to advertise PlayView]]</div> | ||
Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images | PlayView can be described as guide book for games. Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images with no effort. It can be compatible 3D and PS Move+EYE Camera on PS3 and can include possible extra content(themes, DLC). | ||
Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran | Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Tourismo PlayView: long highway road, with zoom you reach other visual content). Specific background music or sound | ||
and videos per page can be apply. | |||
There are various kind of content, but it can be distinguish as for PS3 or PSP (Some games titles are present in both category). However, it work on the same way (with specific encryption/security, resolution/more sub element such sound channel etc...) | |||
PS3 games can contain and embebed Playview (e.g. the "wizard book" inside "Ni No Kuni" uses a custom game module named '''libTGV_v1.45.07.sprx''') | |||
Playview might required FW 6.39 or so, and PS3 FW around 3.70. | |||
Playview might | |||
Few full free content for PS3 & PSP are available online. | Few full free content for PS3 & PSP are available online. | ||
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Transfer from PSP PlayView to PS VITA is possible for some PlayView titles (export PS3 to PSP also is possible but as not bootable, transfer with UMD passport?). | Transfer from PSP PlayView to PS VITA is possible for some PlayView titles (export PS3 to PSP also is possible but as not bootable, transfer with UMD passport?). | ||
PSP/PS3 Digital comic/strategy/guide/manual are not PlayView. | PSP/PS3 Digital comic/strategy/guide/manual are not PlayView, see below. | ||
Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and | Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...) | ||
*Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE | *Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE | ||
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*Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0 | *Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0 | ||
* | *[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA] | ||
===example structure PSP(/PS3)=== | |||
=== example structure PSP/PS3 === | |||
<div style="float:right">[[File:Playview layers.jpg|200px|thumb|left| PlayView image layers for 1 page]]</div> | <div style="float:right">[[File:Playview layers.jpg|200px|thumb|left| PlayView image layers for 1 page]]</div> | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! style="background-color:#02CDC7; color:#FFFFFF;" | || style="background-color:#02CDC7; color:#FFFFFF;" |Level Layer visual || style="background-color:#02CDC7; color:#FFFFFF;" |Atelier Meruru Guide Book <!--//Meruru no Atelier Arland no Renkinjutsushi 3 Hatsutaiken Guide Book //--> : Number Image|| style="background-color:#02CDC7; color:#FFFFFF;" | Note || style="background-color:#02CDC7; color:#FFFFFF;" | Grid (WxH) || style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Totori Plus(PSP&PS3) or Atelier Meruru Plus <!--//Atelier Totori Plus Official PlayView or Meruru no Atelier Plus: Arland no Renkinjutsushi 3 - Official PlayView (PSP&PS3)//-->|| style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Ayesha Guide Book<!--//Ayesha no Atelier Tasogare no Daichi no Renkinjutsushi Hatsutaiken Guide Book//--> | ||
|- | |- | ||
|rowspan="7" | Zoom in ∇ | |rowspan="7" | Zoom in ∇ | ||
|- | |- | ||
| 0 || 1(sum: | | 0 || 1(sum: 180x101) || (180x101) "thumbnail" when slide || 1x1 || 1 image (240x135) || 1 (200x112) | ||
|- | |- | ||
| 1 || 2(sum: | | 1 || 2(sum: 360x202) || Left: 256x202 Right: 104x202 || 2x1 || 4 images (480x270) || 2 (400x225) | ||
|- | |- | ||
| 2 || 6(sum: | | 2 || 6(sum: 720x405) || || 3x2 || 12 images (960x540) || 8 (800x450) | ||
|- | |- | ||
| 3 || 24(sum: | | 3 || 24(sum: 1440x810) || || 6x4 || 40 images (1920x1080) || 28 (1600x900) | ||
|- | |- | ||
| 4 || 84(sum: | | 4 || 84(sum: 2880x1620)|| || 12x7 || 135 images (3840x2160) || 104 (3200x1800) | ||
|- | |- | ||
| 5 || 299(sum: | | 5 || 299(sum: 5760x3240)|| Max_Zoom, the "deepest" into the page || 23x13 || no || 375 (6400x3600) | ||
|- | |- | ||
|} | |} | ||
*Level Layer order are reversed (layer 0 being the max_zoom) | *Level Layer order are reversed (layer 0 being the max_zoom) on the file who contain the image: gvd.dat.edat file (see DATA BASE Viewer) and effect as double page flip are defined into the content.dat.edat (second part contan the structure XML) . | ||
==Game Data== | ==Game Data== | ||
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However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting (format +warning/logo/user interface screen...). | However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting (format +warning/logo/user interface screen...). | ||
:<small>*Tgvtools-v0. | :<small>*Tgvtools-v0.81 (FW 3.70.001) and v.1.10 (FW 410.001)</small> | ||
:<small>*Ni No Kuni internal | :<small>*Ni No Kuni internal PlayVew book use Tgvtools-v0.81 (FW 3.70.001)</small> | ||
See note for JPG extractor tool. | See note for JPG extractor tool. | ||
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| 0010 || 4 || Offset file name.gvd (without header TGDT0100) | | 0010 || 4 || Offset file name.gvd (without header TGDT0100) | ||
|- | |- | ||
| 0014 || 4 || Length file name.gvd ( | | 0014 || 4 || Length file name.gvd (00 is not counted) | ||
|- | |- | ||
| 0018 || 4 || Offset Data Base Viewer | | 0018 || 4 || Offset Data Base Viewer | ||
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|- | |- | ||
|} | |} | ||
====Image ID.gvd:==== | ====Image ID.gvd:==== | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! style="background-color:#010ADA; color:#FFFFFF;" | Offset || style="background-color:#010ADA; color:#FFFFFF;" | Length | ! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note | ||
|- | |- | ||
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 || "GVEW0100JPEG0100" | | 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100" | ||
|- | |- | ||
| 0010 || 4 || 00 00 | | 0010 || 4 || 00 00 xx xx || Length Width (hex) total layer 0 (variable per game) | ||
|- | |- | ||
| 0014 || 4 || 00 00 | | 0014 || 4 || 00 00 xx xx || Length Height (hex) total layer 0 (variable per game) | ||
|- | |- | ||
| 0018 || 4 || 42 4C 4B 5F || "BLK_" | | 0018 || 4 || 42 4C 4B 5F ||"BLK_" | ||
|- | |- | ||
| 001C || 4 || 00 00 | | 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure) | ||
|- | |- | ||
| 0020 || 8 || 00 00 00 01 00 00 00 00 || | | 0020 || 8 || 00 00 00 01 00 00 00 00 || Similar | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:#ADAADA;" | | |colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | ||
|- | |- | ||
| 0028 || 4 || 00 00 00 20 || Apps/machine code? | | 0028 || 4 || 00 00 00 20 || Apps/machine code? | ||
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| 002C || 4 || 00 00 00 04 || Apps/machine code? | | 002C || 4 || 00 00 00 04 || Apps/machine code? | ||
|- | |- | ||
| 0030 || 4 || 00 00 00 xx || Grid position Width (hex): as horizontal line, left to right. | |||
| 0030 || 4 || 00 00 00 | |||
|- | |- | ||
| 0034 || 4 || 00 00 00 | | 0034 || 4 || 00 00 00 xx || Grid position Height (hex): next position after each horizontal line. | ||
|- | |- | ||
| 0038 || 4 || 00 00 00 | | 0038 || 4 || 00 00 00 0x || Layer level: layer 0 (max zoom) appear first. | ||
|- | |- | ||
| 003C || 4 || 00 00 | | 003C || 4 || 00 00 xx xx || Length of the image (hex) | ||
|- | |- | ||
| 0040 || 4 || 00 00 00 | | 0040 || 4 || 00 00 00 xx || Length padding of the image (hex) | ||
|- | |- | ||
| 0044 || 4 || 00 00 00 00 || Not used? | | 0044 || 4 || 00 00 00 00 || Not used? | ||
|- | |- | ||
| 0048 || 4 || 00 00 | | 0048 || 4 || 00 00 0x xx || Width image (hex) | ||
|- | |- | ||
| 004C || 4 || 00 00 | | 004C || 4 || 00 00 0x xx || Height image (hex) | ||
|- | |- | ||
| 0050 || | | 0050 || ... || ... || Repeat last 0x20 for each image on the page | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:# | |colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | ||
|- | |- | ||
| | | XXXX || 4 || 42 4C 4B 5F|| "BLK_" | ||
|- | |- | ||
| | | XXXX || 4 || xx xx xx xx || Total length embedded images (with FF padding) | ||
|- | |- | ||
| XXXX || | | XXXX || 8 || 00 00 00 02 00 00 00 00 || Similar | ||
|- | |- | ||
| XXXX || | | XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right) | ||
|- | |- | ||
| XXXX || | | XXXX || xx || || Padding with FF (16 bytes alignment<!--//not mandatory//-->) | ||
|- | |- | ||
| | | XXXX || xx || || Second JPEG until last image for the page. Start either next name file.gvd/data base viewer | ||
|- | |- | ||
| XXXX || xx || xx xx || Padding with 00 for alignment if next is data base viewer | |||
| XXXX || | |||
|- | |- | ||
|} | |} | ||
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=====Images JPG===== | =====Images JPG===== | ||
Embedded image (JPEG JFIF) per page. | Embedded image (JPEG JFIF) per page. | ||
<!--// this will be needed here) | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
//--> | |||
The second page start | The second page start. | ||
===content.dat(.edat):=== | ===content.dat(.edat):=== | ||
The file | The file contain the XML structure to transport elements such video, music background etc... | ||
*First part header: | *First part header: | ||
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| 000C || 4 || Total Length first part/start second part | | 000C || 4 || Total Length first part/start second part | ||
|- | |- | ||
| 0010 || 4 || Offset (without header) | | 0010 || 4 || Offset (without header) | ||
|- | |- | ||
| 0014 || 4 || Length | | 0014 || 4 || Length | ||
|- | |- | ||
| 0018 || 4 || Offset | | 0018 || 4 || Offset | ||
|- | |- | ||
| 001C || 4 || Length | | 001C || 4 || Length | ||
|- | |- | ||
| 0020 || xx|| Repeat last 0x10 | | 0020 || xx|| Repeat last 0x10 | ||
Line 319: | Line 274: | ||
|} | |} | ||
*Second part XML: | |||
On 1.01: | |||
<div style="height:600px; width:750px; overflow:auto"> | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
{{Boxcode| | |||
<!--contain all the name file.gvd as XML in order of file appearance--> | <!--contain all the name file.gvd as XML in order of file appearance--> | ||
content.flst page00.xml page01.xml page02.xml ...page09.xml | content.flst page00.xml page01.xml page02.xml ...page09.xml | ||
Line 356: | Line 313: | ||
</home> | </home> | ||
<!--Limit of the values (ZOOM IN:limited by the images). Here you can adjust/unlock | <!--Limit of the values (ZOOM IN:limited by the images). Here you can adjust/unlock the level of max_zoom --> | ||
<limit> | <limit> | ||
<boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000" | <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000" | ||
Line 362: | Line 319: | ||
</limit> | </limit> | ||
<!--Links to other pages. Here you create 2 links, enter by selector | <!--Links to other pages. Here you create 2 links, enter by selector--> | ||
<link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000" | <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000" | ||
center_y="1080.000000" height="2160.000000" separate="true" id=" | center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSS001" name="[l]link(1)"> | ||
<boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000" | <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000" | ||
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/> | max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/> | ||
Line 395: | Line 351: | ||
... | ... | ||
</syntaxhighlight> | </syntaxhighlight>}} | ||
</div> | |||
===Note=== | ===Note=== | ||
*Image: JPEG ( | *Image: JPEG (...)<!--//Not really specific. here for setting/tools/tips etc..,Images JPG for marker only//--> | ||
*Video: | *Video: | ||
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| Audio Channels || Stereo || Stereo | | Audio Channels || Stereo || Stereo | ||
|- | |- | ||
| Specific | | Specific markers || || | ||
|- | |- | ||
|} | |} | ||
::<small>*no auto scale on PSP? (fw 6.60 videos utility is more picky than fw 6.39)</small> | ::<small>*no auto scale on PSP? (fw 6.60 videos utility is more picky than fw 6.39)</small> | ||
::<small>*not all PlayView on PS3 & PSP contains videos | ::<small>*not all PlayView on PS3 & PSP contains videos, 3D content video and stereo 3D are supported.</small> | ||
*Sound | *Sound: (only se.dat?) | ||
Some PS3/PSP PLayview can have specific sound assigned to actions such cancel. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| style="background-color:#123ADA; color:#FFFFFF;" |'''Remark''' | | style="background-color:#123ADA; color:#FFFFFF;" |'''Remark''' | ||
|- | |- | ||
| Magic || 0x00 || 0x06 || 53 47 58 44 50 01 | | Magic || 0x00 || 0x06 || 53 47 58 44 50 01 || "SGXDP" | ||
|- | |- | ||
| Header size || 0x06 || 0x04 || 00 00 60 01 || | | Header size || 0x06 || 0x04 || 00 00 60 01 || | ||
|- | |- | ||
| Body size || 0x0A || 0x8 || N.A || | | Body size || 0x0A || 0x8 || N.A || | ||
Line 500: | Line 408: | ||
|} | |} | ||
* | |||
*Music: Used on background, for each page or when linked/zoomed. MP3 format (128 KBPS) | |||
*PSP EDAT files (videos & sound also): see tool on main page for decrypt. | *PSP EDAT files (videos & sound also): see tool on main page for decrypt. | ||
*Tiles_type | *Tiles_type also as [http://en.wikipedia.org/wiki/Multiplane_camera Multiplane] and [http://en.wikipedia.org/wiki/Stereoscopy Stereoscopy]? | ||
*Web Brower link in-game for PS3 PlayView? | *Web Brower link in-game for PS3 PlayView? | ||
*This tiny tool can extract embedded .JPG (some gvd.dat can have more than 10 000 images), heavily based on an [https://anonfiles.com/file/c70ac8535cc097ca13541e00261f8952 MPO splitter by Christian Steinruecken.] | |||
http://rghost.net/48813321 (include Code-Compile-Credit. Drag and drop your file with embedded .JPG) | |||
==PlayView Config== | ==PlayView Config== | ||
Following Config PSP & PS3 and config User Interface description are not complete and don t necessary complete each other | PlayView apps itself can be configured per game/machine. Indeed one aspect of this Tiny Gigantic Viewer being authoring, it need to be quick and easy to port (...) the game data but also the apps to fit into different content/machine/user. | ||
Following Config PSP & PS3 and config User Interface description are not necessary complete and don t necessary complete each other. | |||
===Config PSP & PS3: tgv.cfg=== | ===Config PSP & PS3: tgv.cfg=== | ||
This file | This file can be in different format up to the title. | ||
Allow different settings for the title such background color. | Allow different settings for the title such background color. | ||
This table | This table is not complete. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 531: | Line 446: | ||
PSP default: 0.01 | PSP default: 0.01 | ||
|| | || | ||
|- | |- | ||
|key_repeat_delay || range: [0.0, 1.0] | |key_repeat_delay || range: [0.0, 1.0] | ||
Line 545: | Line 459: | ||
|| | || | ||
|- | |- | ||
|clear_color_normal || e.g. default: 0xffffffff || RGBX color outside the viewer | |clear_color_normal || e.g. default: 0xffffffff || RGBX color outside the viewer: background color | ||
|- | |- | ||
|clear_color_dialog || e.g. default: 0x00000000 || RGBX color | |clear_color_dialog || e.g. default: 0x00000000 || RGBX color | ||
Line 630: | Line 544: | ||
|bg_image_off || default: 0 || Hide background image (when slide) | |bg_image_off || default: 0 || Hide background image (when slide) | ||
|- | |- | ||
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): | |default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP | ||
See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP | |||
|- | |- | ||
|} | |} | ||
===Config User Interface: ui | ===Config User Interface: ui=== | ||
This file can be in different format/name up to the title version. | This file can be in different format/name up to the title version. | ||
Can be | Can be divide into 3 part: | ||
*First part: | *First part: | ||
Line 707: | Line 562: | ||
| 0000 || 8 || "TGDT0100" | | 0000 || 8 || "TGDT0100" | ||
|- | |- | ||
| 0008 || 4 || | | 0008 || 4 || Total data entry (next 0x10) in hex | ||
|- | |- | ||
| 000C || 4 || Total Length first part/start second part | | 000C || 4 || Total Length first part/start second part | ||
|- | |- | ||
| 0010 || 4 || Offset | | 0010 || 4 || Offset (without header) | ||
|- | |- | ||
| 0014 || 4 || Length | | 0014 || 4 || Length | ||
|- | |- | ||
| 0018 || 4 || Offset | | 0018 || 4 || Offset | ||
|- | |- | ||
| 001C || 4 || Length | | 001C || 4 || Length | ||
|- | |- | ||
| 0020 || xx|| Repeat last 0x10 | | 0020 || xx|| Repeat last 0x10 | ||
|- | |- | ||
|} | |} | ||
*Second part: | *Second part (example): | ||
<div style="height:650px; overflow:auto"> | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
ui_main_o.cfg\00ui_version =100 | ui_main_o.cfg\00ui_version =100 | ||
selection_frame_division =0 | selection_frame_division =0 | ||
Line 803: | Line 656: | ||
player_progress_bar = player_progress_bar | player_progress_bar = player_progress_bar | ||
player_progress_frame = player_progress_base | player_progress_frame = player_progress_base | ||
\00ui_main_x.cfg\00ui_version =100 | \00ui_main_x.cfg\00ui_version =100 | ||
selection_frame_division =0 | selection_frame_division =0 | ||
Line 880: | Line 731: | ||
player_progress_frame = player_progress_base | player_progress_frame = player_progress_base | ||
</syntaxhighlight>}}{{ | </syntaxhighlight>}} | ||
</div> | |||
*Third part: | |||
Title id.png followed by the image itself (contains boot screens, menu user etc..) | |||
---- | |||
= Misc: = | |||
==Digital Comic PSP== | |||
Not related to PlayView but for completion/comparison, we can make a quick review here. | |||
On PS3, digital comic can also be repack and run as {{icon content pspremaster}} or {{icon content pspminis}}. | |||
Customization might be extremely limited by size of image (around 2MB?) per page/sum loaded although there are may be some possible setting (if not due to internal use) on emulation for PS3 and one SFO parameter on PSP. XML structure link seems also limited to only two xmlurl / action per page (left/right as backward/forward) . | |||
it s simple to manipulate and make your owns .PNG (no need to be specific) slow slide show pack as PKG for your game column. | |||
Pages can be added by simply expand the structure inside USRDIR/packages/comic name/ | |||
==Structure tree== | |||
PSP_GAME/ | |||
| | |||
|-SYSDIR/ | |||
| | |||
|-USRDIR/ | |||
| | |||
|-font/ | |||
| | | |||
| |-latin_22_serif_r.pgf files, latin_22_serif_i.pgf files,... | |||
| | |||
|-images/ | |||
| | | |||
| |-.bmp, .gim and .tga files used for GUI. | |||
| | |||
|-module/ | |||
| | | |||
| |-libfont.prx | |||
| | | |||
| |-libmp3.prx | |||
| | | |||
| |-libpsmfplayer.prx | |||
| | | |||
| |-libsecure.prx | |||
| | | |||
| |-psmf.prx | |||
| | | |||
| |-psnet_ap_dialog_dummy.prx | |||
| | |||
|-packages/ | |||
| | | |||
| |-comic name dir/ | |||
| | | | |||
| | |-templates/ | |||
| | | | | |||
| | | |-page1layout.xml, page2layout.xml, ... | |||
| | | | |||
| | |-_default_white_bg.jpg | |||
| | | | |||
| | |-001.PNG, 002.PNG, ... | |||
| | | | |||
| | |-AppTemplate.xml | |||
| | | | |||
| | |-packageInfo.xml | |||
| | | | |||
| | |-page00000001.xml, page00000002.xml, ... | |||
| | | |||
| |-background.jpg | |||
| | | |||
| |-home_page.xml | |||
| | |||
|-AppTemplate.xml | |||
| | |||
|-config.txt | |||
| | |||
|-NTemplateMain.xml | |||
==Notes== | |||
*AppTemplate.xml : Contains application name of the app, font (size, type, style ...), buttonMap (L2/R2 included and related status), ... | |||
*config.txt : home page URL, umd and ms root directory, ... | |||
*NTemplateMain.xml : | |||
===USRDIR/font=== | |||
PGF format for fonts is the format used on the psp | |||
http://dl.qj.net/psp/tools-utilities-on-pc/ttf2pgf-font-converter.html | |||
===USRDIR/images=== | |||
Images in game used for GUI. | |||
===USRDIR/module=== | |||
libfont.prx, libmp3.prx, libsmfplayer.prx... | |||
===USRDIR/packages=== | |||
*background.jpg | |||
*home_page.xml | |||
====USRDIR/packages/comic name/==== | |||
*_default_white_bg.jpg : used when the 0xx.PNG is not loaded properly (generic image used in other psp comic?) | |||
*001.PNG, 002.PNG, ... : are images specific to the comic book. | |||
*AppTemplate.xml : Contains application name of the comic, font (size, type, style ...), buttonMap (L2/R2 included and related status), ... | |||
*packageInfo.xml : contains Application Id, Name,...and Package Id | |||
* | *page00000001.xml, page00000002.xml, ... : | ||
====USRDIR/packages/comic name/template==== | |||
* | *page1layout.xml, page2layout.xml, p3layout.xml ... : contains buttons assigned | ||
---- | |||
==Digital Manual PS3== | |||
Not related to PlayView but for completion/comparison, we can make a quick review here (or re/move later if there are custom manual or not documented well enough to got generic structure) . | |||
Named as Digimanual or Manual (Digital), they are stand alone pkg hdd games included in disc (PKGDIR for example) or available online. | |||
== | ==Structure tree== | ||
NPUO30***/ (only from few US example) | |||
| | |||
|-ICON0.PNG (See[[Content_Information_Files#HDD_Game| Content Information files for HDD Game]]) | |||
| | |||
|-PARAM.SFO (SFO category HG) | |||
| | |||
|-PS3LOGO.DAT | |||
| | |||
|-USRDIR/ | |||
| | |||
|-digiman.sdat | |||
| | |||
|-digiman_content.sdat | |||
| | |||
|-digiman_content_en.sdat (can also have others languages as digiman_content_es.sdat..) | |||
| | |||
|-EBOOT.BIN | |||
| | |||
|-assets/ | |||
| | |||
|-image/ (can contain sub-directory such "screenshots"...) | |||
| | | |||
| |-.jpg and .png | |||
| | |||
|-sound/ | |||
| | | |||
| |-.wav | |||
| | |||
|-video/ | |||
| | |||
|-.usm |