Editing PlayView

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*note: on .gvd header, padding data is not used for convenience, instead the whole image size (so with this zeroed padding) is used.
*note: on .gvd header, padding data is not used for convenience, instead the whole image size (so with this zeroed padding) is used.


*[[PlayView#example_file_name_PS3|See example_file_name_PS3]] (and same as [[PlayView#example_structure_PSP.2FPS3|example: Atelier Totori/Meruru plus]] for the layering/tiling resolution used)
*[[PlayView#example_file_name_PS3|See example_file_name_PS3]] (and same as example: Atelier Totori/Meruru plus for the layering/tiling resolution used)


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