Editing PlayStation archive (PSARC)
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=Description= | =Description= | ||
'''P'''lay'''S'''tation '''ARC'''hive is a | '''P'''lay'''S'''tation '''ARC'''hive is a container that allows subfolders and per-file compression using zlib or lzma with 9 compression levels | ||
=Structure= | =Structure= | ||
See | See {{Talk}} page | ||
==Header== | ==Header== | ||
==Table 1== | |||
==Table 2== | |||
==Etc== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+PSARC Flags | |||
! Hexadecimal<br />(big endian) !! Decimal !! Binary<br />(flags) !! Flag Name !! Notes | |||
|- | |- | ||
| {{cellcolors|black|lime}} 00 00 00 '''01''' || style="text-align:right;" | 1 || 00000000 00000000 00000000 0000000'''1''' || || | |||
| | |||
| | |||
|- | |- | ||
| | | {{cellcolors|black|lime}} 00 00 00 '''02''' || style="text-align:right;" | 2 || 00000000 00000000 00000000 000000'''1'''0 || || | ||
|- | |- | ||
| | | {{cellcolors|black|lime}} 00 00 00 '''04''' || style="text-align:right;" | 4 || 00000000 00000000 00000000 00000'''1'''00 || || | ||
|- | |- | ||
| | | {{cellcolors|black|lime}} 00 00 00 '''08''' || style="text-align:right;" | 8 || 00000000 00000000 00000000 0000'''1'''000 || || | ||
|- | |- | ||
| | | {{cellcolors|black|lime}} 00 00 00 '''10''' || style="text-align:right;" | 16 || 00000000 00000000 00000000 000'''1'''0000 || || | ||
|- | |- | ||
| | | {{cellcolors|black|lime}} 00 00 00 '''20''' || style="text-align:right;" | 32 || 00000000 00000000 00000000 00'''1'''00000 || || | ||
|- | |- | ||
| | | {{cellcolors|black|lime}} 00 00 00 '''40''' || style="text-align:right;" | 64 || 00000000 00000000 00000000 0'''1'''000000 || || | ||
|- | |- | ||
| | | {{cellcolors|black|lime}} 00 00 00 '''80''' || style="text-align:right;" | 128 || 00000000 00000000 00000000 '''1'''0000000 || || | ||
|} | |} | ||
*Flags are stored in the header as a big endian number, and defines the characteristics and structure of the archive when it was created | |||
* | |||
=PSARC Tools= | =PSARC Tools= | ||
There are several versions of PSARC related tools, features has been implemented along the different versions and is hard to keep a record of them, please help filling the info in the page | There are several versions of PSARC related tools, features has been implemented along the different versions and is hard to keep a record of them, please help filling the info in the page | ||
GUI versions are | GUI versions are derivated from the command line versions | ||
==Open PSARC PS3 Extractor== | ==Command line versions== | ||
===Open PSARC PS3 Extractor=== | |||
By Matthieu Milan. It allows you to extract PSARC archive data in linux | By Matthieu Milan. It allows you to extract PSARC archive data in linux | ||
Source code: https://www.ferb.fr/ps3/PSARC/ | Source code: https://www.ferb.fr/ps3/PSARC/ | ||
==PSARC tool== | ===PSARC tool=== | ||
Port of Matthieu Milan's open PSARC PS3 extractor to Windows. Tool written by Matthieu Milan (@usineur). Ported to VS2012 by AlexAltea. | Port of Matthieu Milan's open PSARC PS3 extractor to Windows. Tool written by Matthieu Milan (@usineur). Ported to VS2012 by AlexAltea. | ||
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-e START END Extracts files with the file id specified by the range between START and END (inclusive). | -e START END Extracts files with the file id specified by the range between START and END (inclusive). | ||
==PSARC Extractor== | ===PSARC Extractor=== | ||
By Insomniac @ xentax forums, download link: http://www.ps3hax.net/downloads.php?do=file&id=452 and http://www.modcontrol.com/Board/pc-tools/28869-psarc-ps3-extractor.html | |||
By Insomniac @ xentax forums, download link: | |||
'''Usage:''' | '''Usage:''' | ||
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3 | 3,30 KB | /my/files/dummies/dummy3.bin | 3 | 3,30 KB | /my/files/dummies/dummy3.bin | ||
==PSARC== | ===PSARC=== | ||
1.60.008 SDK : x | 1.60.008 SDK : x | ||
1.92.001 SDK : x | 1.92.001 SDK : x | ||
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4.50.001 SDK : psarc-1310.001 (C++), built on Nov 16 2011 at 03:31:36 | 4.50.001 SDK : psarc-1310.001 (C++), built on Nov 16 2011 at 03:31:36 | ||
*From xentax forums: http://forum.xentax.com/viewtopic.php?p=44228&sid=0a7b5167ba4599f71f85471119c918a6#p44228 Download link: | *From xentax forums: http://forum.xentax.com/viewtopic.php?p=44228&sid=0a7b5167ba4599f71f85471119c918a6#p44228 | ||
*Download link: http://www.mediafire.com/?o3wy35uublreh | |||
=== | *Help | ||
'''usage:''' | |||
psarc verb [options] [file...] | |||
psarc --xml=XMLFILE | |||
'''verbs:''' | |||
create Create an archive. (default) | |||
extract Extract contents of an existing archive. | |||
list List contents of an existing archive. | |||
dump Print detailed info about archive for unit testing. | |||
verify Verify an existing archive's structural integrity and ensure that all files can be decompressed. | |||
dtd Display a DTD describing psarc's XML input syntax. | |||
'''general options:''' | |||
-h, --help Show this help message and exit. | |||
--version Display version and exit. | |||
-d, --debug Debug: Show debug messages. | |||
-v, --verbose Verbose: Show additional progress. (default) | |||
-q, --quiet Quiet: Don't show any progress. | |||
-y, --overwrite Overwrite existing files when creating/extracting. | |||
--xml=XMLFILE XML list of actions to perform. | |||
'''create options:''' | |||
-oFILE, --output=FILE Archive filename to create. | |||
-IINPUTFILE, --inputfile=INPUTFILE Inputfile listing files to archive. Consider --xml instead, which gives you more control. | |||
-m, --mself Create a PSARC-MSELF hybrid file for PS3, which can contain encrypted special files like SDATA, SPRX, and SPU SELF. | |||
--zlib Use zlib when compressing. (default) | |||
--lzma Use LZMA when compressing. (usually for PS3 PSN) | |||
--level=N Compression quality. 1 is fastest, 9 is best. (default = 9) | |||
-N, --nocompress Store all files uncompressed in the archive. | |||
-bBS, --blocksize=BS Use blocks of size BS. (default = 64KiB) | |||
-jJOBS, --jobs=JOBS Compression threads to run at a time. (default = number of CPUs) | |||
-sREGEX, --strip=REGEX Perl-compatible regex specifying a prefix to strip from the pathnames stored in the archive. This may be specified more than once. (default = current dir) | |||
-S, --strip-all Strip all paths from files stored in the archive. | |||
-a, --absolute Make the paths within the archive absolute. | |||
-R, --relative Make the paths within the archive relative. (default) | |||
-i, --ignorecase Make the archive directory case-insensitive. | |||
--exclude=WILDCARD Wildcard specifying files to exclude. | |||
--skip-missing-files If set then ignore it when a file cannot be found. | |||
--mergedups Compare the content of all files, and merge identical files so that only one copy of the data is included. | |||
'''extract options:''' | |||
--input=FILE Archive to extract files from. (default is first file argument) | |||
--to=DIRECTORY Directory to write extracted files to. (default is current directory) | |||
--blocksize is in bytes. | |||
==Total Commander plugin== | ==Total Commander plugin== | ||
http://www.totalcmd.net/plugring/PSARC.html | http://www.totalcmd.net/plugring/PSARC.html | ||
==PS3 PSARC GUI== | ==GUI versions== | ||
===PS3 PSARC GUI=== | |||
It's a graphical user interface to view, extract or create psarc archives. GUI written by aldo, unknown psarc tool used internally | It's a graphical user interface to view, extract or create psarc archives. GUI written by aldo, unknown psarc tool used internally | ||
Download link: http://aldostools.org/ps3_psarc_gui.rar | Download link: http://aldostools.org/ps3_psarc_gui.rar | ||
= | =PS3 Games or Apps using PSARC files= | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! colspan="2" | Game !! colspan="5" | PSARC's !! rowspan="2" | Notes | ||
|- | |- | ||
! TITLE_ID !! TITLE !! Version !! Compression !! TOC entry size !! Block Size !! Flags | |||
|- | |- | ||
| | | || Uncharted 2 || 00010003 (v1.3) || zlib || 1E || 10000 || 0 || the game can load files from decompressed psarcs (because the original psarcs doesnt uses flags ?) | ||
|- | |- | ||
| | | || The Last Of Us || 00010003 (v1.3) || zlib || 1E || 10000 || 0 || the game can load files from decompressed psarcs (because the original psarcs doesnt uses flags ?) | ||
|- | |- | ||
| | | || Killzone 3 || 00010004 (v1.4) || zlib || 1E || 10000 || 1 || | ||
|- | |- | ||
| | | || God of War. Ascension || 00010004 (v1.4) || zlib || 1E || 10000 || 2 || | ||
|- | |- | ||
| || Mass Effect 3 || 00010004 (v1.4) || lzma || 1E || 10000 || 3 || all directories and files are in capitals (created with --ignorecase ?)<br />uses full paths (created with --absolute ?) | |||
|- | |- | ||
| | | || Ape Escape || 00010004 (v1.4) || zlib || 1E || 10000 || 2 || uses full paths (created with --absolute ?) | ||
|- | |- | ||
| | | || Ni No Kuni || || || || || || .psarc file extensions renamed to .adat | ||
|- | |- | ||
| | | || Motorstorm. Pacific Rift || || || || || || | ||
|- | |- | ||
| || Warhawk || || || || || || | |||
| Warhawk | |||
|} | |} | ||
*Other games that probably uses PSARC's | *Other games that probably uses PSARC's | ||
**Uncharted 1? | **Uncharted 1?, and 3? | ||
**Killzone colletion ? | **Killzone colletion ? | ||
**God of War. III ? | |||
**God of War. Collection ? | **God of War. Collection ? | ||
**other Motorstorms ? | **other Motorstorms ? | ||