Editing PlayStation archive (PSARC)
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Compression level 9 for generic file types results as a compression ratio of around 50% of the original size, the final compression ratio can vary for different types of files, usually multimedia files (video, audio, etc) doesnt admits much compression because are already compressed originally (as example, max compression ratio for .BIK video and .MP3 audio doesnt reachs 1% or 2%). For this reason is better to dont compress multimedia files because the size reduction is ridiculous and read access times can be reduced (causing a delay/lag/freeze when trying to load the file) | Compression level 9 for generic file types results as a compression ratio of around 50% of the original size, the final compression ratio can vary for different types of files, usually multimedia files (video, audio, etc) doesnt admits much compression because are already compressed originally (as example, max compression ratio for .BIK video and .MP3 audio doesnt reachs 1% or 2%). For this reason is better to dont compress multimedia files because the size reduction is ridiculous and read access times can be reduced (causing a delay/lag/freeze when trying to load the file) | ||
Very small files (smaller than 100 bytes or so) as well as dummy files (0 bytes) doesnt admits compression because are so small that the compression | Very small files (smaller than 100 bytes or so) as well as dummy files (0 bytes) doesnt admits compression because are so small that the compression algorith is not able to reduce them, they will be stored without compression inside the .psarc archive even when is applyed compression over them. When listing the contents of a .psarc with this kind of files will be displayed with a percentage of 100% and both his compressed and decompressed sizes the same value | ||
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