Editing PlayStation archive (PSARC)
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The access paths are stored in a special file generated at build time called '''manifest''', It mimics a standard tree structure of folders/files but the root of the hierarchy is not defined, this way the contents of the psarc can be "mounted" by the system/game as part of his filesystem at any place and under any device letter/name | The access paths are stored in a special file generated at build time called '''manifest''', It mimics a standard tree structure of folders/files but the root of the hierarchy is not defined, this way the contents of the psarc can be "mounted" by the system/game as part of his filesystem at any place and under any device letter/name | ||
There are 3 different methods to generate this paths that defines how the .psarc contents are mounted by the system/game, this methods are | There are 3 different methods to generate this paths that defines how the .psarc contents are mounted by the system/game, this methods are defined by the '''archive flags''' stored in the header, the system/game knows how to recreate the filesystem paths and mounts the .psarc contents by reading this flags | ||