Editing PlayStation archive (PSARC)

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The access paths are stored in a special file generated at build time called '''manifest''', It mimics a standard tree structure of folders/files but the root of the hierarchy is not defined, this way the contents of the psarc can be "mounted" by the system/game as part of his filesystem at any place and under any device letter/name
The access paths are stored in a special file generated at build time called '''manifest''', It mimics a standard tree structure of folders/files but the root of the hierarchy is not defined, this way the contents of the psarc can be "mounted" by the system/game as part of his filesystem at any place and under any device letter/name


There are 3 different methods to generate this paths that defines how the .psarc contents are mounted by the system/game, this methods are enabled by the '''archive flags''' stored in the header, the system/game knows how to recreate the filesystem paths and mounts the .psarc contents by reading the '''archive flags''' that are needed to process the access paths in the '''manifest'''
There are 3 different methods to generate this paths that defines how the .psarc contents are mounted by the system/game, this methods are defined by the '''archive flags''' stored in the header, the system/game knows how to recreate the filesystem paths and mounts the .psarc contents by reading this flags




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