Editing PlayStation 3 Theme (P3T)

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==P3Tcompiler==
==P3Tcompiler==
P3Tcompiler is made by Sony. For a basic guide creating themes with p3tcompiler read the official manual: [http://us.playstation.com/support/answer/index.htm?a_id=1205 How do I create my own theme for the PlayStation®3 computer entertainment system?]
P3Tcompiler is made by sony. For a basic guide creating themes with p3tcompiler read the official manual: [http://us.playstation.com/support/answer/index.htm?a_id=1205 How do I create my own theme for the PlayStation®3 computer entertainment system?]
*Download links
*Download links
**P3Tcompiler v2.00 included in: [https://web.archive.org/web/20160804062919/http://e1.dl.playstation.net/e1/downloads/ps3/themes/370/PS3_Custom_Theme_v200.zip]
**P3Tcompiler v2.00 included in: [http://uk.playstation.com/ps3/support/settings/detail/linked235336/item85346/Download-PlayStation-3-Custom-Theme-Guidelines/ PS3 Custom Theme Toolbox]


With the program there is a sample theme ready to compile, you can separate the program folder and the sample folder to any path in your pc, and compile the sample theme just by "drag-and-drop" the simple.xml over ps3compiler.exe (or create a "direct access icon" in the desktop to the program and drag-and-drop .xml files over it). The compiled theme .pt3 is created in the same folder of the source .xml + lot of .gim files (this .gim files are generated in the conversion from .png--->.gim as a previous step before compiling, after compilation the .gim files are not erased)
With the program there is a sample theme ready to compile, you can separate the program folder and the sample folder to any path in your pc, and compile the sample theme just by "drag-and-drop" the simple.xml over ps3compiler.exe (or create a "direct access icon" in the desktop to the program and drag-and-drop .xml files over it). The compiled theme .pt3 is created in the same folder of the source .xml + lot of .gim files (this .gim files are generated in the conversion from .png--->.gim as a previous step before compiling, after compilation the .gim files are not erased)
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