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<div style="float:right">[[File:Tex_classic_theme.png|300px|thumb|left|Classic theme]]</div>
[[Category:Software]]
<div style="float:right">[[File:Tex_default_theme.png|300px|thumb|left|Original theme]]</div>
<div style="float:right">[[File:Tex_classic_theme.png|200px|thumb|left|Classic theme]]</div>
<div style="float:right">[[File:Tex_default_theme.png|150px|thumb|left|default theme]]</div>


=Description=
=Description=
P3T ('''P'''laystation '''3''' '''T'''heme) is a container. Themes can be created by Sony's official PlayStation 3 theme creator software or by theme compilers from third-party developers. PlayStation 3 themes are able to store images and sounds to customize the [[XMB]]. There is a basic introduction to themes in the official: [http://manuals.playstation.net/document/en/ps3/current/settings/themesettings.html Theme Settings manual]
Themes can be created by Sony's official PlayStation 3 theme creator software or by theme compilers from third-party developers.


*Installation methods
System software version 1.90 allows users to change the background of the XMB to display any image saved on the console's hard disk drive.
**Downloaded from PSN (SEN) store
**Downloaded from web pages using the PS3 web browser (hosted in the server as: '''application/x-ps3-theme''' MIMEtype, and '''p3t''' file extension). E.g: [http://www.ps3-themes.com] [https://web.archive.org/web/*/http://ps3devwiki.com/files/Visuals/Themes]
**USB, CF, SD, MS, external storage from path: '''device:/PS3/THEME/Theme Name.p3t'''
**Game discs extras icons (see: [http://www.ps3devwiki.com/wiki/PARAM.SFO#Creating_Discs Creating Discs])
**Games main menu (the installation of the theme can be unlocked after completing some requirements inside the game)
**Install packages (.pkg containing an encrypted theme under [http://www.psdevwiki.com/ps3/EDAT_files| .edat file])
**Adding themes manually in the default install path: '''dev_hdd0/theme/Theme Name.p3t'''
**Replacing the preinstalled theme that comes with the firmware in path: '''dev_flash/vsh/resource/theme/01.p3t'''


*There is an small chance of crashing XMB when applying a malformed theme (and consecutive PS3 crashes when rebooting), can be easily fixed by entering "recovery menu" and using the option "Restore Default Settings" (only restores the user configurations made in "XMB settings column")
Firmware 2.00 added the ability to select the background color of the XMB (from the same choice as the PSP), and the brightness of the color. The same update also added extra font choices, and the ability to use custom themes that change the icons, wallpaper, color, font, and, in some cases, the click sound effects.
*Other type of crashes happens when the theme is dynamic (contains a [[Rich Appearance Format (RAF) | .raf]] scene in the backgound). The .raf scene uses a script that runs in real time when the animation is played and usually contains aritmetic operations to calculate positions along time, etc... any problem derivated from code errors of the script or calculations out of order can make the ram to be overloaded (there is a limited amount available for .raf animations). When this happens the .raf scene crashes (but usually the console doesnt crashes is only the animation played at the background what crashed)


{{Boxframe1|content='''Firmware changes related with XMB and Themes'''
With the release of firmware 3.00, a 'sparkle' effect has been added to the default theme and night time black theme has the current month color as a basis, instead of white.
*Firmware [[1.90_CEX|1.90]]:
**Added [[XMB]] {{icon category settings}} '''⇨ [Theme settings] ⇨ [Background] ⇨ [Wallpaper]'''. Background setting can use an image from internall HDD. (this image is copied to user profile folder in path: '''dev_hdd0/home/<userid>/theme/wallpaper.png''')


*Firmware [[2.00_CEX|2.00]]:
A ''Dynamic Themes'' feature was added in software version 3.00 which allows the user to use animated themes. These themes may feature animated backgrounds which change throughout the day or respond to user input
**Added [[XMB]] {{icon category settings}} '''⇨ [Theme settings] ⇨ [Theme]'''. Static Themes support. Allows to use custom themes that change the icons, wallpaper, color, font, and the click sounds See [[Qt Resource Container (QRC)]] page
**Added [[XMB]] {{icon category settings}} '''⇨ [Theme settings] ⇨ [Color]'''. (original = changes with the month, 1-12 = the colors predefined for each month)
**Added [[XMB]] {{icon category settings}} '''⇨ [Theme settings] ⇨ [Background] ⇨ [Brighness]''' (normal, -1, -2, -3, -4. -5)
**Added [[XMB]] {{icon category settings}} '''⇨ [Theme settings] ⇨ [Font]''' (original, rounded, pop). See [[XMB Fonts]] page


*Firmware [[3.00_CEX|3.00]]:
The default theme has been changed to an updated version of the 'Original' waves theme (the original theme has been renamed 'Classic').
**Added Dynamic Themes support. Allows the user to install animated themes. These themes may feature animated backgrounds which change throughout the day or respond to user input. See [[Rich Appearance Format (RAF)]] page
**Added Dynamic brightness. XMB now change color depending on the time of day.
**The old theme has been renamed to 'Classic'. The default theme has been changed to an updated version of the 'Original' waves theme with an animated sparkle effect
**Night time black theme has the current month color as a basis instead of white. ?
}}


=P3T structure=
Install theme are possible:
See: [[CXML Containers]] page


=Theme Tools=
*From USB (and CF/SD/MS memorycards): /PS3/THEME/*.p3t
Tools to compile, extract, or manage themes
*From disc (or fake disc): Infos on [http://www.ps3devwiki.com/wiki/PARAM.SFO#Creating_Discs Creating Discs]
 
*From PS3 INTERNET browser & SEN STORE
==P3Tcompiler==
*From FW
P3Tcompiler is made by Sony. For a basic guide creating themes with p3tcompiler read the official manual: [http://us.playstation.com/support/answer/index.htm?a_id=1205 How do I create my own theme for the PlayStation®3 computer entertainment system?]
*From Games
*Download links
*From PKG (with EDATA)
**P3Tcompiler v2.00 included in: [https://web.archive.org/web/20160804062919/http://e1.dl.playstation.net/e1/downloads/ps3/themes/370/PS3_Custom_Theme_v200.zip]
*Manually by copying the *.p3t inside the /dev_hdd0/theme folder
 
With the program there is a sample theme ready to compile, you can separate the program folder and the sample folder to any path in your pc, and compile the sample theme just by "drag-and-drop" the simple.xml over ps3compiler.exe (or create a "direct access icon" in the desktop to the program and drag-and-drop .xml files over it). The compiled theme .pt3 is created in the same folder of the source .xml + lot of .gim files (this .gim files are generated in the conversion from .png--->.gim as a previous step before compiling, after compilation the .gim files are not erased)
 
Or use the command line:
{{Keyboard|content=<syntaxhighlight lang="bash">
Usage : p3tcompiler.exe [-o] [output file(*.p3t)] [input file(*.xml)]
C:\PS3 Theme Compiler>p3tcompiler.exe -o "C:\PS3 Compiled Themes\Theme Name.p3t" "C:\PS3 Themes Files\Theme Name.xml"
</syntaxhighlight>}}
 
==P3Textractor==
Made by [http://lukasz.dk/mirror/forums.ps2dev.org/viewtopic70d2.html?t=9342 codelogic in ps2dev forum], is from 2007 and advised in an alpha stage, can be downloaded from: [http://www.ps3-themes.com/theme-extractor p3textractor]
 
This program extract the contents of a Theme.p3t and it works too by the "drag-and-drop" method, but the files are extracted to the same folder of the program, in a subfolder named like the original Theme.pt3 preceded by a "extracted"
 
Or use the command line:
{{Keyboard|content=<syntaxhighlight lang="bash">
Usage: p3textractor <input theme file> [destination path]
C:\PS3 Theme Extractor>p3textractor.exe "C:\PS3 Compiled Themes\Theme Name.p3t" "C:\PS3 Themes Files\Theme Name\"
</syntaxhighlight>}}
 
==Playstation 3 Theme Builder==
https://web.archive.org/web/20080819044230/http://www.lili-chan.com/downloads.htm
 
==Xross Media Simulator==
https://web.archive.org/web/20080819044230/http://www.lili-chan.com/downloads.htm


=Theme Contents=
=Theme Contents=


==Theme Name (.XML)==
==Theme Scene (.XML)==
This is the settings file of the theme, needed by the compiler to build the theme, it contains information about the theme and the author, and lists all the files that composes the theme.


{{Boxcode|title=Theme_name.xml (complete sample)|code=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<!---------------------------------------------->
<!-- mtime = theme make time (YYYYMMDDHHMMSS) -->
<!---------------------------------------------->
<theme>
<theme>
<!--------------------------------------------------------------------------------------------------------------- Theme Info -->
<infotable>
    <infotable>
<info
        <info
name="Theme Name"
            comment="Theme description"
icon="themeicon.png"
            name="Theme name"
url="http://www.ps3devwiki.com"
            author="Your name, nick, team, company, etc..."
author="You"
            url="http://www.psdevwiki.com"
authoricon="authoricon.png"
            authoricon="theme_author_icon_64x64.png"
genre="Modding"
            version="v0.1 beta"
version="666"
            genre="PS3 Themes Design"
comment="No comment, thxbye"
            preview="theme_preview_480x270.png"
preview="preview.png"
            icon="theme_icon_64x64.png"
mtime="20121231235959"
        />
/>
    </infotable>
</infotable>
<!--------------------------------------------------------------------------------------------------------------- Icons -->
<color selection="10" /> <!-- 1 to 12: color of a month, 0: changes with the month  -->
    <icontable>
<font selection="1" /> <!-- 0: original, 1: rounded, 2: pop -->
        <!------------------------------------------------------------------------------------------------------- XMB Horizontal row -->
<notification src="notification.png" />
        <icon id="icon_user"                   src="icon_user.png"/>
<icontable>
        <icon id="icon_setting"                 src="icon_setting.png"/>
<!-------------------------- horizontal row -------------------------->
        <icon id="icon_photo"                   src="icon_photo.png"/>
<icon id="icon_user" src="icon_user.png" />
        <icon id="icon_music"                   src="icon_music.png"/>
<icon id="icon_setting" src="icon_setting.png" />
        <icon id="icon_video"                   src="icon_video.png"/>
<icon id="icon_photo" src="icon_photo.png" />
        <icon id="icon_game"                   src="icon_game.png"/>
<icon id="icon_music" src="icon_music.png" />
        <icon id="icon_network"                 src="icon_network.png"/>
<icon id="icon_video" src="icon_video.png" />
        <icon id="icon_friend"                 src="icon_friend.png"/>
<icon id="icon_game" src="icon_game.png" />
        <icon id="icon_tv"                     src="icon_tv.png"/>
<icon id="icon_network" src="icon_network.png" />
        <!------------------------------------------------------------------------------------------------------- XMB User column -->
<icon id="icon_friend" src="icon_friend.png" />
        <icon id="icon_poweroff"               src="icon_poweroff.png"/>
<icon id="icon_tv" src="icon_tv.png" />
        <icon id="icon_newuser"                 src="icon_newuser.png"/>
<!-------------------------- user column -------------------------->
        <!------------------------------------------------------------------------------------------------------- XMB Settings column -->
<icon id="icon_poweroff" src="icon_poweroff.png" />
        <icon id="icon_update"                 src="icon_update.png"/>
<icon id="icon_newuser" src="icon_newuser.png" />
        <icon id="icon_game_setting"           src="icon_game_setting.png"/>
<!-------------------------- settings column -------------------------->
        <icon id="icon_bdvd_setting"           src="icon_bdvd_setting.png"/>
<icon id="icon_update" src="icon_update.png" />
        <icon id="icon_music_setting"           src="icon_music_setting.png"/>
<icon id="icon_game_setting" src="icon_game_setting.png" />
        <icon id="icon_chat_setting"           src="icon_chat_setting.png"/>
<icon id="icon_bdvd_setting" src="icon_bdvd_setting.png" />
        <icon id="icon_system_setting"          src="icon_system_setting.png"/>
<icon id="icon_music_setting" src="icon_music_setting.png" />
        <icon id="icon_theme_setting"          src="icon_theme_setting.png"/>
<icon id="icon_chat_setting" src="icon_chat_setting.png" />
        <icon id="icon_datetime_setting"       src="icon_datetime_setting.png"/>
<icon id="icon_system_setting" src="icon_system_setting.png" />
        <icon id="icon_powersave_setting"       src="icon_powersave_setting.png"/>
<icon id="icon_theme_setting" src="icon_theme_setting.png" />
        <icon id="icon_accessory"               src="icon_accessory.png"/>
<icon id="icon_datetime_setting" src="icon_datetime_setting.png" />
        <icon id="icon_printer_setting"         src="icon_printer_setting.png"/>
<icon id="icon_powersave_setting" src="icon_powersave_setting.png" />
        <icon id="icon_display_setting"         src="icon_display_setting.png"/>
<icon id="icon_accessory" src="icon_accessory.png" />
        <icon id="icon_sound_setting"          src="icon_sound_setting.png"/>
<icon id="icon_printer_setting" src="icon_printer_setting.png" />
        <icon id="icon_security_setting"        src="icon_security_setting.png"/>
<icon id="icon_display_setting" src="icon_display_setting.png" />
        <icon id="icon_remoteplay_setting"      src="icon_remoteplay_setting.png"/>
<icon id="icon_sound_setting" src="icon_sound_setting.png" />
        <icon id="icon_network_setting"         src="icon_network_setting.png"/>
<icon id="icon_security_setting" src="icon_security_setting.png" />
        <icon id="icon_setting_item"            src="icon_setting_item.png"/>
<icon id="icon_remoteplay_setting" src="icon_remoteplay_setting.png"/>
        <!------------------------------------------------------------------------------------------------------- XMB Game column -->
<icon id="icon_network_setting" src="icon_network_setting.png" />
        <icon id="icon_gamedata"               src="icon_gamedata.png"/>
<icon id="icon_setting_item" src="icon_setting_item.png" />
        <icon id="icon_savedata"               src="icon_savedata.png"/>
<!-------------------------- photo/music/video columns -------------------------->
        <icon id="icon_savedata_minis"         src="icon_savedata_minis.png"/>
<icon id="icon_photo_default" src="icon_photo_default.png" />
        <icon id="icon_vmc"                     src="icon_vmc.png"/>
<icon id="icon_photo_album_default" src="icon_photo_album_default.png" />
        <icon id="icon_newvmc"                 src="icon_newvmc.png"/>
<icon id="icon_music_default" src="icon_music_default.png" />
        <icon id="icon_trophy"                 src="icon_trophy.png"/>
<icon id="icon_music_album_default" src="icon_music_album_default.png" />
        <!------------------------------------------------------------------------------------------------------- XMB Network column -->
<icon id="icon_video_default" src="icon_video_default.png" />
        <icon id="icon_onlinemanual"           src="icon_onlinemanual.png"/>
<icon id="icon_video_album_default" src="icon_video_album_default.png" />
        <icon id="icon_remoteplay"             src="icon_remoteplay.png"/>
<!-------------------------- game column -------------------------->
        <icon id="icon_inet_search"             src="icon_inet_search.png"/>
<icon id="icon_gamedata" src="icon_gamedata.png" />
        <icon id="icon_browser"                 src="icon_browser.png"/>
<icon id="icon_savedata" src="icon_savedata.png" />
        <icon id="icon_download"               src="icon_download.png"/>
<icon id="icon_savedata_minis" src="icon_savedata_minis.png" />
        <!------------------------------------------------------------------------------------------------------- XMB PSN column -->
<icon id="icon_vmc" src="icon_vmc.png" />
        <icon id="icon_accountmanage"           src="icon_accountmanage.png"/>
<icon id="icon_newvmc" src="icon_newvmc.png" />
        <!------------------------------------------------------------------------------------------------------- XMB Friends column -->
<icon id="icon_trophy" src="icon_trophy.png" />
        <icon id="icon_blocklist"              src="icon_blocklist.png"/>
<!-------------------------- network column -------------------------->
        <icon id="icon_addfriend"               src="icon_addfriend.png"/>
<icon id="icon_onlinemanual" src="icon_onlinemanual.png" />
        <icon id="icon_playermet"              src="icon_playermet.png"/>
<icon id="icon_remoteplay" src="icon_remoteplay.png" />
        <icon id="icon_chat"                    src="icon_chat.png"/>
<icon id="icon_inet_search" src="icon_inet_search.png" />
        <icon id="icon_chatroom"                src="icon_chatroom.png"/>
<icon id="icon_browser" src="icon_browser.png" />
        <icon id="icon_chatroom_text"           src="icon_chatroom_text.png"/>
<icon id="icon_download" src="icon_download.png" />
        <icon id="icon_mbox"                   src="icon_mbox.png"/>
<!-------------------------- psn column -------------------------->
        <icon id="icon_mbox_received"           src="icon_mbox_received.png"/>
<icon id="icon_accountmanage" src="icon_accountmanage.png" />
        <icon id="icon_mbox_sent"               src="icon_mbox_sent.png"/>
<!-------------------------- friends column -------------------------->
        <icon id="icon_mbox_create"             src="icon_mbox_create.png"/>
<icon id="icon_blocklist" src="icon_blocklist.png" />
        <!------------------------------------------------------------------------------------------------------- Default icons -->
<icon id="icon_addfriend" src="icon_addfriend.png" />
        <icon id="icon_default_h"               src="icon_default_h.png"/>
<icon id="icon_playermet" src="icon_playermet.png" />
        <icon id="icon_default_v"               src="icon_default_v.png"/>
<icon id="icon_chat" src="icon_chat.png" />
        <icon id="icon_photo_default"           src="icon_photo_default.png"/>
<icon id="icon_chatroom" src="icon_chatroom.png" />
        <icon id="icon_photo_album_default"    src="icon_photo_album_default.png"/>
<icon id="icon_chatroom_text" src="icon_chatroom_text.png" />
        <icon id="icon_music_default"           src="icon_music_default.png"/>
<icon id="icon_mbox" src="icon_mbox.png" />
        <icon id="icon_music_album_default"    src="icon_music_album_default.png"/>
<icon id="icon_mbox_received" src="icon_mbox_received.png" />
        <icon id="icon_video_default"          src="icon_video_default.png"/>
<icon id="icon_mbox_sent" src="icon_mbox_sent.png" />
        <icon id="icon_video_album_default"    src="icon_video_album_default.png"/>
<icon id="icon_mbox_create" src="icon_mbox_create.png" />
        <!------------------------------------------------------------------------------------------------------- Devices -->
<!-------------------------- storage devices -------------------------->
        <icon id="icon_ms"                      src="icon_ms.png"/>
<icon id="icon_ms" src="icon_ms.png" />
        <icon id="icon_sd"                      src="icon_sd.png"/>
<icon id="icon_sd" src="icon_sd.png" />
        <icon id="icon_cf"                      src="icon_cf.png"/>
<icon id="icon_cf" src="icon_cf.png" />
        <icon id="icon_usb"                    src="icon_usb.png"/>
<icon id="icon_usb" src="icon_usb.png" />
        <icon id="icon_psp"                    src="icon_psp.png"/>
<icon id="icon_psp" src="icon_psp.png" />
        <icon id="icon_pspms"                  src="icon_pspms.png"/>
<icon id="icon_pspms" src="icon_pspms.png" />
        <icon id="icon_usbcamera"              src="icon_usbcamera.png"/>
<icon id="icon_usbcamera" src="icon_usbcamera.png" />
        <icon id="icon_usbaad"                  src="icon_usbaad.png"/>
<icon id="icon_usbaad" src="icon_usbaad.png" />
        <!------------------------------------------------------------------------------------------------------- Media players -->
<!-------------------------- media player -------------------------->
        <icon id="icon_playing"                src="icon_playing.png"/>
<icon id="icon_playing" src="icon_playing.png" />
        <icon id="icon_mediaserver_search"      src="icon_mediaserver_search.png"/>
<icon id="icon_mediaserver_search" src="icon_mediaserver_search.png" />
        <icon id="icon_playlist"                src="icon_playlist.png"/>
<icon id="icon_playlist" src="icon_playlist.png" />
        <icon id="icon_playlist_add"            src="icon_playlist_add.png"/>
<icon id="icon_playlist_add" src="icon_playlist_add.png" />
        <icon id="icon_video_upload"            src="icon_video_upload.png"/>
<icon id="icon_video_upload" src="icon_video_upload.png" />
    </icontable>
<!-------------------------- default icons -------------------------->
<!--------------------------------------------------------------------------------------------------------------- Mouse pointers -->
<icon id="icon_default_h" src="icon_default_h.png" />
    <pointertable>
<icon id="icon_default_v" src="icon_default_v.png" />
        <pointer id="pointer_arrow"            src="pointer_arrow.png"    base_x="20"    base_y="5"/>    <!-- Arrow (default) -->
</icontable>
        <pointer id="pointer_pen"              src="pointer_pen.png"      base_x="5"      base_y="40"/>    <!-- Pen (text input) -->
<!-------------------------- background -------------------------->
        <pointer id="pointer_finger"            src="pointer_finger.png"    base_x="15"    base_y="10"/>    <!-- Hand Over Clickable Object -->
<bgimagetable>
        <pointer id="pointer_click"            src="pointer_click.png"    base_x="15"    base_y="10"/>    <!-- Hand Clicking Object -->
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" />
        <pointer id="pointer_hand"              src="pointer_hand.png"      base_x="25"    base_y="20"/>    <!-- Hand Over Draggable Object -->
</bgimagetable>
        <pointer id="pointer_grab"              src="pointer_grab.png"      base_x="25"    base_y="20"/>    <!-- Hand Dragging Object -->
<!-------------------------- mouse pointers -------------------------->
    </pointertable>
<pointertable>
<!--------------------------------------------------------------------------------------------------------------- Notification window -->
<pointer id="pointer_arrow" src="pointer_arrow.png" base_x="20" base_y="2" /> <!-- Arrow (default) -->
    <notification                              src="notification.png"/>
<pointer id="pointer_pen" src="pointer_pen.png" base_x="6" base_y="38" /> <!-- Pen (text input) -->
<!--------------------------------------------------------------------------------------------------------------- Navigation sounds -->
<pointer id="pointer_finger" src="pointer_finger.png" base_x="16" base_y="10" /> <!-- Hand Over Clickable Object -->
    <setable>
<pointer id="pointer_click" src="pointer_click.png" base_x="16" base_y="10" /> <!-- Hand Clicking Object -->
        <se id="se_cursor"                      src="se_cursor.vag"/>                                        <!-- Cursor movements: left, right, up, down -->
<pointer id="pointer_hand" src="pointer_hand.png" base_x="23" base_y="17" /> <!-- Hand Over Draggable Object -->
        <se id="se_optionmenu"                  src="se_optionmenu.vag"/>                                    <!-- Open/enter a options menu -->
<pointer id="pointer_grab" src="pointer_grab.png" base_x="23" base_y="17" /> <!-- Hand Dragging Object -->
        <se id="se_cancel"                      src="se_cancel.vag"/>                                        <!-- Close/exit a options menu -->
</pointertable>
        <se id="se_decide"                      src="se_decide.vag"/>                                        <!-- Question -->
<!-------------------------- sounds -------------------------->
        <se id="se_system_ok"                  src="se_system_ok.vag"/>                                    <!-- Accept -->
<setable>
    </setable>
<se id="se_cursor" src="se_cursor.vag" /> <!-- Left, right, up, down, cursor movement -->
<!--------------------------------------------------------------------------------------------------------------- Backgrounds -->
<se id="se_optionmenu" src="se_optionmenu.vag" /> <!-- Open/enter a submenu -->
    <bgimagetable>
<se id="se_cancel" src="se_cancel.vag" /> <!-- Cancel/back from a submenu -->
        <bgimage                                hd="hd_1.jpg"              sd="sd_1.jpg"/>
<se id="se_decide" src="se_decide.vag" /> <!-- Question -->
    </bgimagetable>
<se id="se_system_ok" src="se_system_ok.vag" /> <!-- Accept -->
<!--------------------------------------------------------------------------------------------------------------- Font (0: original, 1: rounded, 2: pop) -->
</setable>
    <font selection="1"/>
<!--------------------------------------------------------------------------------------------------------------- Color (1 to 12: color of a month, 0: changes with the month) -->
    <color selection="10"/>
</theme>
</theme>
</syntaxhighlight>}}
</syntaxhighlight>}}


===Other XML configurations===
*'''<localizedinfo>'''
Is posible to add translations for different languages for some contents of <info> by using <localizedinfo> (XMB replaces contents in the <info> by the contents of <localizedinfo>), each language is identifyed with a "letter code" listed in this table: [[Template:PlayStation Languages|Languages]]


Localized info texts are only displayed when the laguage setting used in XMB matches with the language used in the "locale" of the theme
----
Variations


If the theme doesnt contains <localizedinfo> the default texts from <info> are used , so <localizedinfo> is not mandatory, and usually is not needed (most of the <info> contents doesnt need to be translated)
*Reduced infotable
This is the minimal tested by me --[[User:Sandungas|Sandungas]] 14:05, 11 February 2013 (MSK) if you find some item of this table is not needed please delete the line
{{Boxcode|content=<syntaxhighlight lang="xml">
<infotable>
<info
name="Theme Name"
icon="themeicon.png"
url="http://www.ps3devwiki.com"
author="You"
authoricon="authoricon.png"
genre="Modding"
version="666"
comment="No comment, thxbye"
preview="preview.png"
/>
</infotable>
</syntaxhighlight>}}


{{Boxcode|title=Theme_name.xml (section sample)|code=<syntaxhighlight lang="xml">
*Localized info
    <infotable>
This texts replaces the contents in the <info> with a translation for different languages, the "letter codes" used for languages are listed in this table: [[Content_Information_Files#Languages]]
            <!-- default info -->
        <info
            name="Theme Name"
            comment="No comment, thxbye"
        />


            <!-- localized info to replace for spanish language ("letter code "es") -->
Localized info texts are only displayed when the XMB is configured in the same language than the "letter code"
        <localizedinfo
            locale="es"
            name="Nombre del tema"
            comment="No comentarios, graciasadios"
        />
    </infotable>
</syntaxhighlight>}}
{{PlayStation Languages}}


*'''<color selection>'''
If the theme doesnt contains <localizedinfo> the default texts from <info> are used , so <localizedinfo> is not mandatory, and sometimes is not needed (e.g: the name of the theme doesnt need to be translated in most cases)
Color allows a value from 0 to 12. With 0 the color changes every month, and from 1 to 12 keeps a permanent color that matches with a month


This color selection affect themes in two different ways, one is a color filter applyed to several parts of the XMB like side menu or default icons (this effect over the icons is only visible when the theme doesnt have icons), and the other are background images in the same color (only visibles when the theme doesnt have a background)
{{Boxcode|content=<syntaxhighlight lang="xml">
<infotable>
<!-- default info -->
<info
name="Theme Name"
comment="No comment, thxbye"
/>


If the theme contains one or several backgrounds, the original backgrounds for months are not displayed, only the "color filter" value is applyed (e.g. in side menu when pressing triangle over an icon)
<!-- localized info to replace for spanish language ("letter code "es") -->
 
<localizedinfo
{{XMB colors}}
locale="es"
name="Nombre del tema"
comment="No comentarios, graciasadios"
/>
</infotable>
</syntaxhighlight>}}


==Themeicon and Authoricon (.PNG)==
==Themeicon and Authoricon (.PNG)==
Line 256: Line 221:
! File !! Image type !! Notes
! File !! Image type !! Notes
|-
|-
| icon_photo_default || rowspan="2" | 170x128, 32-bit .PNG || icon for photo without preview
| All the other XMB icons || 128x128, 32-bit .PNG ||  
|-
|-
| icon_photo_album_default || icon for folder with photos
| icon_photo_default || 170x128, 32-bit .PNG ||  
|-
|-
| icon_video_default || rowspan="2" | 228x128, 32-bit .PNG || icon for video without preview
| icon_photo_album_default || 170x128, 32-bit .PNG ||  
|-
|-
| icon_video_album_default || icon for folder with videos
| icon_video_default || 228x128, 32-bit .PNG ||  
|-
|-
| icon_game_default || | 322x178, 32-bit .PNG || icon for game without ICON0.PNG
| icon_video_album_default || 228x128, 32-bit .PNG ||  
|-
| icon_game_album_default || 314x178, 32-bit .PNG || icon for game group
|-
|-
|}
|}
Line 278: Line 241:


==Notification window (.PNG)==
==Notification window (.PNG)==
<div style="float:right">[[File:Notification Window Frame - Stretching Layout.jpg|200px|thumb|left|Notification Window Frame - Stretching Layout]]</div>
Background image that appears at top-right corner of XMB for system messages
Background image that appears at top-right corner of XMB for system messages (used e.g: to notify when a trophy is unlocked)


This image has transparent rounded corners, and is stretched by XMB depending of the length of the texts displayed, this stretching is made in the center of the image (not in the corners) to prevent deformation of the rounded corners.
This image has transparent rounded corners, and is stretched by XMB depending of the lenght of the texts displayed, this stretching is made in the center of the image (not in the corners) to prevent deformation of the rounded corners
{{clear}}


==Mouse Pointers (.PNG)==
==Mouse Pointers (.PNG)==
(system_plugin.rco)


==Navigation Sounds (.VAG)==
==Navigation Sounds (.VAG)==
(system_plugin.rco)
-Total sound data under 256 KB spreaded between all sound files. (or 150KB as suggested here: http://www.ps3-themes.com/forum/ps3-themes/sound-tutorial-new )
Sound effects as PlayStation Compressed Sound File.
Sound effects as PlayStation Compressed Sound File.


Create the sound files in WAV format @ 44100Hz/16bit-Mono (or lower quality to obtain smaller files). Then use MFaudio v1.1 to convert from WAV to VAG
-Total sound data under 256 KB.


{{Boxcode|title=Fake Stereo Sounds (same sound used in left and right channels|code=<syntaxhighlight lang="xml">
*Stereo Sounds (same sound used in left and right channels)
    <setable>
{{Boxcode|content=<syntaxhighlight lang="xml">
        <se id="se_system_ok"             left="se_system_ok.vag"         right="se_system_ok.vag"/>
<setable>
        <se id="se_decide"                 left="se_decide.vag"             right="se_decide.vag"/>
<se id="se_system_ok" left="se_system_ok.vag" right="se_system_ok.vag" /> <!-- General dialog open sound -->
        <se id="se_cancel"                 left="se_cancel.vag"             right="se_cancel.vag"/>
<se id="se_decide" left="se_decide.vag" right="se_decide.vag" /> <!-- Enter sound -->
        <se id="se_optionmenu"             left="se_optionmenu.vag"         right="se_optionmenu.vag"/>
<se id="se_cancel" left="se_cancel.vag" right="se_cancel.vag" /> <!-- Cancel sound -->
        <se id="se_cursor"                 left="se_cursor.vag"             right="se_cursor.vag"/>
<se id="se_optionmenu" left="se_optionmenu.vag" right="se_optionmenu.vag" /> <!-- Options menu open sound -->
    </setable>
<se id="se_cursor" left="se_cursor.vag" right="se_cursor.vag" /> <!-- Cursor movement -->
</setable>
</syntaxhighlight>}}
</syntaxhighlight>}}
*For this method is needed to export the original sound as a single WAV and use the same file in both channels


{{Boxcode|title=Stereo Sounds (separated sounds for left and right channels)|code=<syntaxhighlight lang="xml">
*Stereo Sounds (separated sounds for left and right channels)
    <setable>
{{Boxcode|content=<syntaxhighlight lang="xml">
        <se id="se_system_ok"             left="se_system_ok_left.vag"     right="se_system_ok_right.vag"/>
<setable>
        <se id="se_decide"                 left="se_decide_left.vag"       right="se_decide_right.vag"/>
<se id="se_system_ok" left="se_system_ok_left.vag" right="se_system_ok_right.vag" /> <!-- General dialog open sound -->
        <se id="se_cancel"                 left="se_cancel_left.vag"       right="se_cancel_right.vag"/>
<se id="se_decide" left="se_decide_left.vag" right="se_decide_right.vag" /> <!-- Enter sound -->
        <se id="se_optionmenu"             left="se_optionmenu_left.vag"   right="se_optionmenu_right.vag"/>
<se id="se_cancel" left="se_cancel_left.vag" right="se_cancel_right.vag" /> <!-- Cancel sound -->
        <se id="se_cursor"                 left="se_cursor_left.vag"       right="se_cursor_right.vag"/>
<se id="se_optionmenu" left="se_optionmenu_left.vag" right="se_optionmenu_right.vag" /> <!-- Options menu open sound -->
    </setable>
<se id="se_cursor" left="se_cursor_left.vag" right="se_cursor_right.vag" /> <!-- Cursor movement -->
</setable>
</syntaxhighlight>}}
</syntaxhighlight>}}
*For this method is needed to export each channel of the original sound in a separated WAV


==Background (.JPG .RAF)==
==Background (.JPG .RAF)==
Themes can include up to 24 background images (when trying to include more than 24 backgrounds the compiler returns an: "Error: num of background images are over 24")
Themes can include up to 24 background images.
{| class="wikitable" style="text-align:center; margin:auto"
{| class="wikitable"
|+Backgrounds sizes
|+sizes
! File !! File type !! File max size !! Group max items !! Group max size
! File !! File type !! File max size !! Group max items !! Group max size
|-
|-
Line 333: Line 289:


===Static Background (.JPG)===
===Static Background (.JPG)===
The basic entry for 1 background in two aspect ratios (16:9 and 4:3). Is highly recommended to add both aspect ratios for compatibility with all TV's
The basic entry for 1 background in two resolutions. Is highly recommended to add both resolutions for compatibility with all TV's
{{Boxcode|code=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
    <bgimagetable>
<bgimagetable>
        <bgimage                 hd="bg_hd_1.jpg"         sd="bg_sd_1.jpg"/>
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" />
    </bgimagetable>
</bgimagetable>
</syntaxhighlight>}}
</syntaxhighlight>}}


The next methods using static backgrounds are variations of this entry, and uses a function (based in system clock time) to select the background that is displayed
The next methods using static backgrounds are variations of this entry, and uses a system function (boot counter, or system time) to select the image that is displayed


The times used in "from" and "until" are included in the period (e.g: from day 01 until day 02.... includes 2 days)
====Backgrounds linked to boot counter====
This works simply by including multiple backgrounds, the PS3 will rotate through them every time the system powers up.


====Backgrounds linked to PS3 time (seconds)====
{{Boxcode|content=<syntaxhighlight lang="xml">
This works simply by including multiple backgrounds, the PS3 will select them sequencially starting from the first of the list.
<!-------------------------- background linked to boot counter -------------------------->
<bgimagetable>
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" />
<bgimage hd="bg_hd_2.jpg" sd="bg_sd_2.jpg" />
<bgimage hd="bg_hd_3.jpg" sd="bg_sd_3.jpg" />
</bgimagetable>
</syntaxhighlight>}}


Every time the PS3 boots or every time the theme is applyed, the system time is readed (seconds) the number of backgrounds is counted starting from top of the list and one of them is selected based in the number of seconds in ps3 time. E.g. if the theme contains 24 images and is applyed at time 23:58:00 the first background is displayed, if the theme is applyed at 23:58:23 the last background is displayed, after the last background it loops to the first background of the list e.g: if the theme is applyed at 23:58:24 the first background is displayed
====Backgrounds linked to hours of the day====
Note the maximun number of background images supported is 24. You can link them to the 24 hours of the day


{{Boxcode|code=<syntaxhighlight lang="xml">
Or you can divide the day in 3 periods of 8 hours and use 3 backgrounds for "morning" "evening" and "night"
<!-------------------------- Backgrounds linked to PS3 time (seconds) -------------------------->
    <bgimagetable>
        <bgimage                hd="bg_hd_1.jpg"         sd="bg_sd_1.jpg"/>
        <bgimage                hd="bg_hd_2.jpg"        sd="bg_sd_2.jpg"/>
        <bgimage                hd="bg_hd_3.jpg"        sd="bg_sd_3.jpg"/>
    </bgimagetable>
</syntaxhighlight>}}


====Backgrounds linked to PS3 time (hours of the day)====
Or use the basic background entry (not linked to time from the previous examples) to be displayed permanently and configure some special hours with a specific background like "vampire time", "kids time", etc... (im not sure if this combination is posible --[[User:Sandungas|Sandungas]] 15:40, 14 February 2013 (MSK) not tested)
Note the maximum number of background images supported is 24. You can link them to the 24 hours of the day. Or you can divide the day in 3 periods of 8 hours and use 3 backgrounds for "morning" "evening" and "night"


{{Boxcode|code=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<!-------------------------- Backgrounds linked to PS3 time (hours of the day). Time in "HH" Format -------------------------->
<!-------------------------- background linked to hours of the day. Time in "HH" Format -------------------------->
    <bgimagetable showtype="datetime">
<bgimagetable showtype="datetime">
        <bgimage                 hd="bg_hd_1.jpg"         sd="bg_sd_1.jpg"     from="00"       until="01"/>
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" from="00" until="01"/>
        <bgimage                 hd="bg_hd_2.jpg"         sd="bg_sd_2.jpg"     from="01"       until="02"/>
<bgimage hd="bg_hd_2.jpg" sd="bg_sd_2.jpg" from="01" until="02"/>
        <bgimage                 hd="bg_hd_3.jpg"         sd="bg_sd_3.jpg"     from="02"       until="03"/>
<bgimage hd="bg_hd_3.jpg" sd="bg_sd_3.jpg" from="02" until="03"/>
    </bgimagetable>
</bgimagetable>
</syntaxhighlight>}}
</syntaxhighlight>}}


====Backgrounds linked to PS3 time (days of months)====
====Backgrounds linked to days of months====
Usefull for special days of special months: a birthday, christmas, etc... The background is visible the same days of all years because the year is not specifyed
Usefull for special days of special months: a birthday, christmas, etc... The background is visible the same days of all years because the year is not specifyed


{{Boxcode|code=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<!-------------------------- Backgrounds linked to PS3 time (days of months). Time in MMDD Format -------------------------->
<!-------------------------- background linked to days of the month. Time in MMDD Format -------------------------->
    <bgimagetable showtype="days">
<bgimagetable showtype="days">
        <bgimage                 hd="bg_hd_1.jpg"         sd="bg_sd_1.jpg"   from="1231"       until="1231"/>
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" from="1231" until="0101"/>
    </bgimagetable>
</bgimagetable>
</syntaxhighlight>}}
</syntaxhighlight>}}


====Backgrounds linked to PS3 time (days of years)====
====Backgrounds linked to days of years====
Useful for special days of special years: the next olympic games, the next apocalypse, etc... it can be used for restrictions too, in the example the image is visible for a period of 1 year (from 31 december 2012, until 31 december 2013)
Useful for special days of special years: the next olympic games, the next apocalypse, etc... it can be used for restrictions too, in the example the image is visible for a period of 1 year (from 31 december 2012, until 31 december 2013)


{{Boxcode|code=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<!-------------------------- Backgrounds linked to PS3 time (days of years). Time in "YYYYMMDD" Format -------------------------->
<!-------------------------- background linked to days of a year. Time in "YYYYMMDD" Format -------------------------->
    <bgimagetable showtype="days">
<bgimagetable showtype="days">
        <bgimage                 hd="bg_hd_1.jpg"         sd="bg_sd_1.jpg"   from="20121231"   until="20131231"/>
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" from="20121231" until="20131231"/>
    </bgimagetable>
</bgimagetable>
</syntaxhighlight>}}
</syntaxhighlight>}}


===Dynamic Background (.RAF)===
===Dynamic Background (.RAF)===
In this themes the background is called an "scene" and is not an image (the scene is compiled in .RAF format by the RAF compiler, but renamed to '''anim_1.jpg''' by the theme compiler)
In this themes the "background scene" (compiled in .RAF format but renamed to '''anim_1.jpg''' by the compiler) is composed by: 3d geometry models and 3d light models (.dae), textures (.dds), a script (.js), and a scene setting file (.xml)
 
This is the entry that links to the .RAF from the main '''Theme Scene.XML''' file. Note inside the .RAF there is another '''RAF Scene.XML''' that is very different
{{Boxcode|content=<syntaxhighlight lang="xml">
<bgimagetable>
<bgimage anim="anim_1.jpg"/>
</bgimagetable>
</syntaxhighlight>}}
 
====RAF contents====
RAF ('''r'''ich '''a'''ppearance '''f'''ormat) is considered an "image format", themes can contain a raf file that is used as the background of the theme. This same format is used for the coldboot.raf animation when PS3 boots.
 
It must comply with these restrictions :
-Textures size max: 15 mb
-Geometry & script size max: 1mb
-Actor size max: 1.20mb
-Actor number max: 128
-Cameras: 1
-Lights: 2 (ambient + point)
-Scripts: 1
-Models: 64 (with 8 animations each model)
 
=====RAF Scene (.XML)=====
 
=====Models (.DAE)=====
DAE ('''d'''igital '''a'''sset '''e'''xchange) is an XML file that contains COLLADA content. COLLADA is an open standard created by sony for interactive 3D applications. Is used to export and import files from 3-D authoring applications (Maya, SoftImage, and 3ds max) in .dae format https://collada.org/
 
There is a collada plugin for [[http://www.blender.org/ Blender]] (link is at bottom of page). Both blender and the collada plugin are free and open source projects
 
Models can be geometric 3D objects, or 3D light points
*Typical objects and names used:
**bg.dae
**ambient_light.dae
**point_light.dae
 
Models files contains references to the libraryes that was used by the 3D app that buid the object
*Typical entries found in models (3d objects)
**<asset>
**<library_physics_scenes>
**<library_images>
**<library_materials>
**<library_effects>
**<library_geometries>
**<library_visual_scenes>
**<scene>


RAF are composed by: 3d geometry models and 3d light models (.dae), textures (.dds), a script (.js), and a scene setting file used by the RAF compiler (.xml)
*Typical entries found in models (3d lights)
**<asset>
**<library_physics_scenes>
**<library_lights>
**<library_visual_scenes>
**<scene>


This is the entry that links to the .RAF background in the main '''Theme Scene.XML''' file. Note inside the .RAF there is another '''RAF Scene.XML''' that is very different. For more information about this RAf files see: [[Rich Appearance Format (RAF)]]
=====Textures (.DDS)=====
{{Boxcode|code=<syntaxhighlight lang="xml">
 
    <bgimagetable>
=====Script (.JS)=====
        <bgimage                 anim="anim_1.jpg"/>
.js (playstation javascript derivate, also known as PSJS)
    </bgimagetable>
 
script.js
 
===Combined background methods===
 
====Static and Dynamic backgrounds linked to boot counter====
{{Boxcode|content=<syntaxhighlight lang="xml">
<bgimagetable>
<bgimage hd="hd_1.jpg" sd="sd_1.jpg"/>
<bgimage anim="anim_1.jpg"/>
<bgimage hd="hd_2.jpg" sd="sd_2.jpg"/>
<bgimage anim="anim_2.jpg"/>
<bgimage anim="anim_3.jpg"/>
<bgimage hd="hd_3.jpg" sd="sd_3.jpg"/>
</bgimagetable>
</syntaxhighlight>}}
</syntaxhighlight>}}


===Combined background methods===
==XMB color schemes==
The XMB's by default changes his color depending on the current month of the year and brightness depending on the time of day. The color can be configured to "default" (changes every month) or one of the 12 color preconfigured for months, in XMB Settings column ---> Theme settings ---> Color
 
This change of color affects waves, background, all the icons, and other images like the "side menu", the color is applyed to the originall images like a "color filter" layer over them (note originall icons are semitransparent white to improve this effect)
 
The background image changes acordingly with the month. The file '''lines.qrc''' contains 24 '''textures_month_bg_*.dds''' images of 64x32 pixels. Each day has 2 different images for "day" and "night". See [[QGL_modding]]
 
*Speculation
This color setting to apply as a "filter" needs to be stored somewhere :P and probably brightness is stored with it, this is the only code reference we will find to know the exact values used (but the method to apply brighness can be more complicated). At some point it was possible to change the font color in PSP firmwares (this is another "color filter" using the same technique) so is posible similar settings can be used in PS3... the candidate to contain all this easter eggs is '''lines.qrc''', good hunting :) --[[User:Sandungas|Sandungas]] 07:38, 13 February 2013 (MSK)
 
Until somebody finds this values... the next tables are not accurate !
 
{| class="wikitable"
|+ color values are only orientative !!!
! Month !! All !! January !! February !! March !! April !! May !! June !! July !! August !! September !! October !! November !! December
|-
! Color code
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12
|-
! Day background<BR /><sup>(diagonal degrade)<sup />
| Varies
| style="background-color:#8c8484; " |
| style="background-color:#dca80b; " |
| style="background-color:#6eae09; " |
| style="background-color:#d92c55; " |
| style="background-color:#0a4d09; " |
| style="background-color:#6c1ba4; " |
| style="background-color:#25a49b; " |
| style="background-color:#093368; " |
| style="background-color:#ae07bd; " |
| style="background-color:#cca143; " |
| style="background-color:#5b411f; " |
| style="background-color:#cb1800; " |
|-
! Night background<BR /><sup>(vertical degrade)<sup />
| Varies
| style="background-color:#8c8484; " |
| style="background-color:#dca80b; " |
| style="background-color:#6eae09; " |
| style="background-color:#d92c55; " |
| style="background-color:#0a4d09; " |
| style="background-color:#6c1ba4; " |
| style="background-color:#25a49b; " |
| style="background-color:#093368; " |
| style="background-color:#ae07bd; " |
| style="background-color:#cca143; " |
| style="background-color:#5b411f; " |
| style="background-color:#cb1800; " |
|-
! rowspan="2" colspan="2" | Color filter !! colspan="12" | MonthTime
|-
| ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ???
|-
|}
 
{| class="wikitable"
|+ brightness values are speculative !!!
! Time !! DayTime !! NightTime !! NightBrightness !! NightDayBlend !! Alpha
|-
! override_*_HDR.mnu ?
| ??? || ??? || ??? || ??? || ???
|-
! Etc...
| ??? || ??? || ??? || ??? || ???
|-
|}
 
----
'''from wikipedia, too speculative'''
 
Major color changes occur on the three days before the 15th and 24th of each month, while the color gradually changes between those dates.
{| class="wikitable"  style="margin: 1em auto 1em auto"
|+Colors during the year (At noon, full brightness) color values are only orientative !!!
|-
! Date
| <span title = "January15">Jan 15</span>
| <span title = "January24">Jan 24</span>
| <span title = "February15">Feb 15</span>
| <span title = "February24">Feb 24</span>
| <span title = "March15">Mar 15</span>
| <span title = "March24">Mar 24</span>
| <span title = "April15">Apr 15</span>
| <span title = "April24">Apr 24</span>
| <span title = "May15">May 15</span>
| <span title = "May24">May 24</span>
| <span title = "June15">Jun 15</span>
| <span title = "June24">Jun 24</span>
| <span title = "July15">Jul 15</span>
| <span title = "July24">Jul 24</span>
| <span title = "August15">Aug 15</span>
| <span title = "August24">Aug 24</span>
| <span title = "September15">Sep 15</span>
| <span title = "September24">Sep 24</span>
| <span title = "October15">Oct 15</span>
| <span title = "October24">Oct 24</span>
| <span title = "November15">Nov 15</span>
| <span title = "November24">Nov 24</span>
| <span title = "December15">Dec 15</span>
| <span title = "December24">Dec 24</span>
|-
! Color
| style="background:Khaki" |
| style="background:Brown" |
| style="background:OliveDrab" |
| style="background:Green" |
| style="background:Pink" |
| style="background:HotPink" |
| style="background:Silver" |
| style="background:Green" |
| style="background:Thistle" |
| style="background:Purple" |
| style="background:LightBlue" |
| style="background:Teal" |
| style="background:Blue" |
| style="background:DarkBlue" |
| style="background:Purple" |
| style="background:Violet" |
| style="background:Maroon" |
| style="background:Khaki" |
| style="background:#B87333" |
| style="background:Brown" |
| style="background:#CE2029" |
| style="background:Red" |
| style="background:#E0B0FF" |
| style="background:Silver" |
|}
 
{| class="wikitable" style="margin: 1em auto 1em auto"
|+Brightness changes during the day (24 hour) color values are only orientative !!!
|-
! Time
| <span title = "12am">00</span>
| <span title = "1am">01</span>
| <span title = "2am">02</span>
| <span title = "3am">03</span>
| <span title = "4am">04</span>
| <span title = "5am">05</span>
| <span title = "6am">06</span>
| <span title = "7am">07</span>
| <span title = "8am">08</span>
| <span title = "9am">09</span>
| <span title = "10am">10</span>
| <span title = "11am">11</span>
| <span title = "12pm">12</span>
| <span title = "1pm">13</span>
| <span title = "2pm">14</span>
| <span title = "3pm">15</span>
| <span title = "4pm">16</span>
| <span title = "5pm">17</span>
| <span title = "6pm">18</span>
| <span title = "7pm">19</span>
| <span title = "8pm">20</span>
| <span title = "9pm">21</span>
| <span title = "10pm">22</span>
| <span title = "11pm">23</span>
|-
! Value
| style="background:#000000" |
| style="background:#000000" |
| style="background:#000000" |
| style="background:#000000" |
| style="background:#000000" |
| style="background:#000000" |
| style="background:#222222" |
| style="background:#444444" |
| style="background:#666666" |
| style="background:#888888" |
| style="background:#AAAAAA" |
| style="background:#CCCCCC" |
| style="background:#EEEEEE" |
| style="background:#CCCCCC" |
| style="background:#AAAAAA" |
| style="background:#888888" |
| style="background:#666666" |
| style="background:#444444" |
| style="background:#222222" |
| style="background:#000000" |
| style="background:#000000" |
| style="background:#000000" |
| style="background:#000000" |
| style="background:#000000" |
|}
 
==Tutorials & Tools Links==
 
===official:===
 
*Theme Settings manual:
http://manuals.playstation.net/document/en/ps3/current/settings/themesettings.html
 
*How do I create my own theme for the PlayStation®3 computer entertainment system?
http://us.playstation.com/support/answer/index.htm?a_id=1205
 
*Playstation 3 custom theme guidelines v2.00 (official p3tcompiler.exe with a sample theme). This toolset doesnt contains the raf compilers !
http://uk.playstation.com/ps3/support/settings/detail/linked235336/item85346/Download-PlayStation-3-Custom-Theme-Guidelines/
 
===Others:===
 
*Resources&tools, tutorials (Slide Show etc..): http://www.ps3-themes.com/
 
*Homebrews :http://www.ps3devwiki.com/files/Visuals/Themes/
 
*MFW : [http://www.ps3devwiki.com/wiki/PS3MFW_Builder PS3MFW_Builder ]


====Collisions====
*Rich Apparence Maker http://r.a.m.games-hack.fr/index.php guide http://r.a.m.games-hack.fr/doc/Rich%20Appearance%20Maker%20-%20Quick%20Start%20Guide.pdf
When using combinations of background linked to time (using "days" or "daytime") is important to take care of the "collisions", this happens when 2 different background "wants" to be displayed at the same time (e.g: when using backgrounds linked to time and 2 backgrounds matches with the time). Collisions are not a problem when used on purpose and can give some interesting results (xmb doesnt crashes and the theme keeps working as normal). When a collision happens the first background matching the time is used


In this example the image "safe" is used when the time doesnt match with any of them, the image "win" is used only the day 1 of january of years before 2010 and after 2020, the image "1" is used during the period from 2010 until 2020 included the days 1 of january (in this day "1" and "win" collides and "win" is deprecated because is at the bottom of the list)
*"Playstation 3 Theme Builder" and "Xross Media Simulator" http://www.lili-chan.com/
{{Boxcode|code=<syntaxhighlight lang="xml">
    <bgimagetable showtype="days">
        <bgimage                hd="hd_safe.jpg"          sd="sd_safe.jpg"        from="99991231"       until="99991231"/>
        <bgimage                hd="hd_1.jpg"            sd="sd_1.jpg"            from="20100101"        until="20200101"/>
        <bgimage                hd="hd_win.jpg"          sd="sd_win.jpg"          from="0101"            until="0101"/>
    </bgimagetable>
</syntaxhighlight>}}


The opposite to this collisions is when there is no background that matches the time (but there are backgrounds in the list)... in this case the first background of the list is displayed as a "failsafe" meassure
*Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426


====Static and Dynamic backgrounds linked to PS3 time (seconds)====
*See also: [[QGL_modding#QGL |QGL page]]
This combines static (.jpg images), and dynamic (.raf animations) backgrounds, selected based on seconds
{{Boxcode|code=<syntaxhighlight lang="xml">
    <bgimagetable>
        <bgimage                hd="hd_1.jpg"            sd="sd_1.jpg"/>
        <bgimage                anim="anim_1.jpg"/>
        <bgimage                hd="hd_2.jpg"            sd="sd_2.jpg"/>
        <bgimage                anim="anim_2.jpg"/>
        <bgimage                hd="hd_3.jpg"            sd="sd_3.jpg"/>
        <bgimage                anim="anim_3.jpg"/>
    </bgimagetable>
</syntaxhighlight>}}


See also {{talk}} page
*DDS tools
**GIMP plug-in (not mandatory to use DDS for Slide Show Pro if picture compiled directly to RAF) http://code.google.com/p/gimp-dds/
**NVIDIA DDS Plug-in for Adobe Photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
**NVIDIA DDS Plug-in for 3ds Max https://developer.nvidia.com/content/3ds-max-dds-plugin-1008271100
**NVIDIA DDS Thumbnail Viewer for windows explorer https://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_viewer.exe
**NVIDIA Legacy Texture Tools (includes a command line converter) https://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_Utilities_8.31.1127.1645.exe


*DAE tools
**COLLADA plugin for Blender http://colladablender.illusoft.com/ http://sourceforge.net/projects/colladablender/


{{File Formats}}
*Imageviewer with lot of supported formats http://www.irfanview.com/
<noinclude>[[Category:Main]]</noinclude>
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