Editing PlayStation 3 Theme (P3T)
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*Installation methods | *Installation methods | ||
**Downloaded from PSN (SEN) store | **Downloaded from PSN (SEN) store | ||
**Downloaded from web pages using the PS3 web browser (hosted in the server as: '''application/x-ps3-theme''' MIMEtype, and '''p3t''' file extension). E.g: [http://www.ps3-themes.com] [ | **Downloaded from web pages using the PS3 web browser (hosted in the server as: '''application/x-ps3-theme''' MIMEtype, and '''p3t''' file extension). E.g: [http://www.ps3-themes.com] [http://web.archive.org/web/*/TEMPORARY/Visuals/Themes] | ||
**USB, CF, SD, MS, external storage from path: '''device:/PS3/THEME/Theme Name.p3t''' | **USB, CF, SD, MS, external storage from path: '''device:/PS3/THEME/Theme Name.p3t''' | ||
**Game discs extras icons (see: [http://www.ps3devwiki.com/wiki/PARAM.SFO#Creating_Discs Creating Discs]) | **Game discs extras icons (see: [http://www.ps3devwiki.com/wiki/PARAM.SFO#Creating_Discs Creating Discs]) | ||
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==P3Tcompiler== | ==P3Tcompiler== | ||
P3Tcompiler is made by | P3Tcompiler is made by sony. For a basic guide creating themes with p3tcompiler read the official manual: [http://us.playstation.com/support/answer/index.htm?a_id=1205 How do I create my own theme for the PlayStation®3 computer entertainment system?] | ||
*Download links | *Download links | ||
**P3Tcompiler v2.00 included in: [ | **P3Tcompiler v2.00 included in: [http://uk.playstation.com/ps3/support/settings/detail/linked235336/item85346/Download-PlayStation-3-Custom-Theme-Guidelines/ PS3 Custom Theme Toolbox] | ||
With the program there is a sample theme ready to compile, you can separate the program folder and the sample folder to any path in your pc, and compile the sample theme just by "drag-and-drop" the simple.xml over ps3compiler.exe (or create a "direct access icon" in the desktop to the program and drag-and-drop .xml files over it). The compiled theme .pt3 is created in the same folder of the source .xml + lot of .gim files (this .gim files are generated in the conversion from .png--->.gim as a previous step before compiling, after compilation the .gim files are not erased) | With the program there is a sample theme ready to compile, you can separate the program folder and the sample folder to any path in your pc, and compile the sample theme just by "drag-and-drop" the simple.xml over ps3compiler.exe (or create a "direct access icon" in the desktop to the program and drag-and-drop .xml files over it). The compiled theme .pt3 is created in the same folder of the source .xml + lot of .gim files (this .gim files are generated in the conversion from .png--->.gim as a previous step before compiling, after compilation the .gim files are not erased) |