Editing Patches/sandbox
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
set search "\x88\x1D\x00\x06\x3C\x60\x00" | set search "\x88\x1D\x00\x06\x3C\x60\x00" | ||
set replace "\x38\x00\x00\x01\x3C\x60\x00" | set replace "\x38\x00\x00\x01\x3C\x60\x00" | ||
==== GEX/Arcade ==== | ==== GEX/Arcade ==== | ||
N/A | N/A | ||
Line 22: | Line 21: | ||
|- | |- | ||
|} | |} | ||
== disable load of coldboot on boot (does not work) v1 == | == disable load of coldboot on boot (does not work) v1 == | ||
==== CEX + SHOP + DEX + DECR ==== | ==== CEX + SHOP + DEX + DECR ==== | ||
'''(does not work)''' | |||
set search "\x00\x00\x00\x34\x00\x00\x05\xF4" | set search "\x00\x00\x00\x34\x00\x00\x05\xF4" | ||
set replace "\x00\x00\x00\x34\xFF\xFF\xFF\x88" | set replace "\x00\x00\x00\x34\xFF\xFF\xFF\x88" | ||
Line 46: | Line 45: | ||
== disable load of coldboot on boot (does not work) v2 == | == disable load of coldboot on boot (does not work) v2 == | ||
'''(does not work)''' | |||
==== CEX + SHOP + DEX + DECR ==== | ==== CEX + SHOP + DEX + DECR ==== | ||
set search "\x40\x9E\x00\x14\x38\x60\x00\x00\x38\x80\x00\x00" | set search "\x40\x9E\x00\x14\x38\x60\x00\x00\x38\x80\x00\x00" | ||
Line 68: | Line 66: | ||
== disable load of coldboot on boot (does not work) v3 == | == disable load of coldboot on boot (does not work) v3 == | ||
'''(does not work)''' | |||
==== CEX + SHOP + DEX ==== | ==== CEX + SHOP + DEX ==== | ||
set search "\x40\x9E\x00\x10\x7F\xC3\xF3\x78\x7B\xE4\x00\x20" | set search "\x40\x9E\x00\x10\x7F\xC3\xF3\x78\x7B\xE4\x00\x20" | ||
Line 93: | Line 90: | ||
https://www.sendspace.com/file/kkwe5w | https://www.sendspace.com/file/kkwe5w | ||
== VSH experimental double patch == | == VSH experimental double patch == | ||
'''(untested)''' | |||
<mysis> beware it might also create endless wave :~ | <mysis> beware it might also create endless wave :~ | ||
Line 119: | Line 116: | ||
|- | |- | ||
|} | |} | ||
== VSH disable boot sound == | == VSH disable boot sound == | ||
(untested} | |||
set search "\x38\x60\x00\x01\x68\x00\x00\x01\x38\x80\x00\x00" | set search "\x38\x60\x00\x01\x68\x00\x00\x01\x38\x80\x00\x00" | ||
set replace "\x38\x60\x00\x01\x38\x00\x00\x00\x38\x80\x00\x00" | set replace "\x38\x60\x00\x01\x38\x00\x00\x00\x38\x80\x00\x00" | ||
Line 139: | Line 137: | ||
|- | |- | ||
|} | |} | ||
== custom_render_plugin.rco remove delay == | == custom_render_plugin.rco remove delay == | ||
(original sum of delays is 10 seconds) | (original sum of delays is 10 seconds)<br /> | ||
set <code><Delay time="0" /></code> and <code>duration="0"</code>: | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<Animation name="anim_coldboot"> | <Animation name="anim_coldboot"> | ||
Line 195: | Line 175: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
'''Minimalistic code approachs (there are only 4 options)''' | |||
(there are | |||
Replacing everything by the "lock" declaration (because is unknown and removing something unknown looks like a bad idea) and a dummy fireevent animation<br> | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<Animation name="anim_coldboot"> | <Animation name="anim_coldboot"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
<FireEvent object="event:native:/anim_coldboot_Finished" /> | <FireEvent object="event:native:/anim_coldboot_Finished" /> | ||
<Unlock unknownInt0="0xffffffff" /> | <Unlock unknownInt0="0xffffffff" /> | ||
</Animation> | </Animation> | ||
<Animation name="anim_coldboot2"> | <Animation name="anim_coldboot2"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
<FireEvent object="event:native:/anim_coldboot_Finished" /> | <FireEvent object="event:native:/anim_coldboot_Finished" /> | ||
<Unlock unknownInt0="0xffffffff" /> | <Unlock unknownInt0="0xffffffff" /> | ||
</Animation> | </Animation> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Replacing everything by the "lock" declaration (because is unknown and removing something unknown looks like a bad idea)<br> | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<Animation name="anim_coldboot"> | <Animation name="anim_coldboot"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
<Unlock unknownInt0="0xffffffff" /> | <Unlock unknownInt0="0xffffffff" /> | ||
</Animation> | </Animation> | ||
<Animation name="anim_coldboot2"> | <Animation name="anim_coldboot2"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
<Unlock unknownInt0="0xffffffff" /> | <Unlock unknownInt0="0xffffffff" /> | ||
</Animation> | </Animation> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Replacing everything by a dummy fireevent animation<br> | |||
set <code><FireEvent object="event:native:/anim_coldboot_Finished" /></code>: | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<Animation name="anim_coldboot"> | <Animation name="anim_coldboot"> | ||
Line 311: | Line 214: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Deleting everything<br> | |||
Deleting everything | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<Animation name="anim_coldboot"> | <Animation name="anim_coldboot"> | ||
Line 336: | Line 222: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:Software]] | [[Category:Software]] |