Editing PSP Emulation

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Line 281: Line 281:
|-
|-
| || BOOT_MODE = %llx ||
| || BOOT_MODE = %llx ||
  100010000 = Default for Minis  
  100010000 = Minis  
  200010000 = Default for Remaster  
  200010000 = Remaster  
|| 64 bit bitfield (Big Endian)
|| 64 bit bitfield (Big Endian)


bit 31 = unk
  bit 30 = is remaster
  bit 30 = is remaster
bit 31 = unk
  bit 47 = unk
  bit 47 = unk
  bit 63 = A lot of settings changes when this bit is active.
  bit 63 = unk
          Disable ICache Invalidation syscalls,
          Enable "LINCOLN" configs,
          Disable sceFont, scePsmfP, and sceHeap loading
                            (there are other conditions too).
          Many more...
|-
|-
| || REMASTER_VERSION = 0x%x || ||
| || REMASTER_VERSION = 0x%x || ||
Line 308: Line 303:
|-
|-
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
  2000000 = (Default for Minis)
  2000000 = (Default)
  1000000 = (Default for Remaster)
  1000000 =  
|-
|-
| || HOSTFS_PATH = %lld || ||  
| || HOSTFS_PATH = %lld || ||  
Line 337: Line 332:
  0 =  
  0 =  
  1 = small picture
  1 = small picture
  2 = (Default for Minis)
  2 = (Default)
  3 =
  3 =
  4 = (Default for Remaster)
  4 =
  ...
  ...
|-
|-
Line 363: Line 358:
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool
  0 = "FB_TEX" Enabled (Default)
  0 = "FB_TEX" Enabled (Default)
  1 = "FB_TEX" Disabled
  1 = "FB_TEX" Disabled (Default)
   
   
  Internal configs use value 100, this value have the same effect as 1 in text config.
  Internal configs use value 100, this value have the same effect as 1 in text config.
Line 371: Line 366:
  110000 =
  110000 =
|-
|-
| || SINGLE_BUF2 = %llx || SINGLE_BUF2 = 1 || Bool
| || SINGLE_BUF2 = %llx || ||
0 = Disabled (Default)
1 = Enabled
|-
|-
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding
Line 401: Line 394:
|-
|-
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
  0 = (Default for Minis)
  0 = (Default)
  Uses different SPU ELF for Renderer and Graphics Engine emulator.
  Uses different SPU ELF for transparency/textures behavior
  1 =  
  1 =  
  2 =  
  2 =  
  3 = (Default for Remaster)
  3 =  
|-
|-
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||  
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||  
Line 411: Line 404:
  3EFFFFFF = (default)
  3EFFFFFF = (default)
|-
|-
| || EXT_CMD = %llx || AW.EXT_CMD = 2 || Ignored when EXT_MODE is default. Some kind of hack for GE NOP handler.
| || EXT_CMD = %llx || AW.EXT_CMD = 2 ||  
  0 = (Default)
  0 = (Default)
  1 =  
  1 =  
  2 =  
  2 =  
  3 =  
  3 =  
Probably game specific, as content (lower 24 bits) of NOP command is analyzed and compared to predefined values.
Chances that games send GE NOP with example value of 0xA6CEA0 value are rather slim.
|-
|-
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
  0 = Disabled (default)  
  0 = Disabled (default)  
  1 = Enabled
  1 = Enabled
Work in conjunction with values set with DRAWN_IMAGE_SCALE. When enabled, emulated VRAM amount is lower.
Resulting VRAM size:
VRAM_MODE 1 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 2MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 4MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 8MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 16MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE == 4  = VRAM size 32MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE == 4  = VRAM size 64MB
Real PSP Have access to 2MB VRAM.
|-
|-
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
Line 648: Line 627:
|-
|-
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 ||
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 ||
  8341 = 0x2095 (Default for Minis)
  8341 = 0x2095 (Default)
16000 = 0x3E80 (Default for Remaster)
  2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters)
  2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters)
|-
|-
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
  0 = Disabled (Default for Minis)
  0 = Disabled (Default)
  1 = Enable Ad hoc Multiplayer (Default for Remaster)
  1 = Enable Ad hoc Multiplayer
|-
|-
| || GPI = 0x%llx || ||
| || GPI = 0x%llx || ||
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