Editing PSP Custom Configs

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</syntaxhighlight>}}
</syntaxhighlight>}}


=== Bleach: Soul Carnival ===
=== Bleach: Soul Carnival 1 ===
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}}


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AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 3
AW.EXT_CMD = 3
TRANSLATOR_PATCH[1] = {
0883E050
0883E050
04420004
00000001
60000000
}
}}
}}
*The config fixes slowdowns and save issue.
*The config fixes slowdowns
*The Saves needs to be fixed by translator patch for US version or patching the EBOOT.ELF for others
*The Saves needs to be fixed by patching the EBOOT.ELF
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00  


== G ==
== G ==
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== I ==
== I ==
{{jumptosection|current=I}}
{{jumptosection|current=I}}
=== Iron Man 2===
{{boxcodelite|title=?|code=
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
AW.DISABLE_FB_TEX = 222
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}


== J ==
== J ==
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=== Patapon 3 ===
=== Patapon 3 ===
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50}}
TRANSLATOR_PATCH[1] = {
EBOOT requires sceIoClose patch and button fix
08872844
08872844
0E2112D6
00000001
60000000
}
}}
Requires sceIoClose patch and button fix
{{clear}}
{{clear}}
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash>
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{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}}


=== Persona 3 Portable ===
=== Persona 3 PORTABLE ===
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
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user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
</syntaxhighlight>}}
</syntaxhighlight>}}
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
SDRAM_SIZE = 03000000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.VRAM_MODE = 1
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISCARD_EDGE = 20000
AW.DECODE_WAIT = 10000
AW.EXT_MODE = 3
AW.EXT_CMD = 3
DRAWN_IMAGE_SCALE = 1}}
Reduces blue overlay and makes the game more playable (frame rate is too low unless you use DRAWN_IMAGE_SCALE = 1)<br>
Using this config, for some reason I don't understand, if you start the game, get into gameplay, quit USING THE MENU WHICH COMES UP FROM HOLDING DOWN THE PLAYSTATION / HOME BUTTON and then restart the game, the overlay is less bad, mostly gone.
=== The 3rd Birthday (USA) ===
{{boxcodelite|title=ULUS10567|code=VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
SDRAM_SIZE = 03000000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
DRAWN_IMAGE_SCALE = 1
AW.VRAM_MODE = 1
AW.DISABLE_FB_TEX = 1
AW.DISCARD_EDGE = 1}}
Skipping the initial cutscene as fast as possible yields a much better result than restarting the game. If you spam X and skip the cutscene immediately, the screen is almost completely cleared except 7 spaced lines on the right half. If you get the usual garbled overlay, reset the level and skip the cutscene faster (or if you had preferred to watch it the first time around). Set AW.DISABLE_FB_TEX = 1 since literally any number besides 0 will disable framebuffing textures.


=== The 3rd Birthday ===
=== The 3rd Birthday ===
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{{jumptosection|current=Z}}
{{jumptosection|current=Z}}


{{Games}}{{Reverse engineering}}<noinclude>
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude>
[[Category:Games]]
</noinclude>
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