Editing PSP Custom Configs

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{{jumptosection|current=#}}
{{jumptosection|current=#}}


{{clear}}
== A ==
== A ==
{{jumptosection|current=A}}
{{jumptosection|current=A}}
Line 17: Line 18:
Remaps the D-pad (camera control) to the right stick
Remaps the D-pad (camera control) to the right stick


{{clear}}
== B ==
== B ==
{{jumptosection|current=B}}
{{jumptosection|current=B}}
Line 182: Line 184:
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Bleach: Soul Carnival ===
{{clear}}
 
=== Bleach: Soul Carnival 1 ===
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}}


{{clear}}
=== Brandish: The Dark Revenant ===
=== Brandish: The Dark Revenant ===
{{boxcodelite|title=NPUH10195|code=ADDITIONAL_KEY_ASSIGN = 0000000048C6C944}}
{{boxcodelite|title=NPUH10195|code=ADDITIONAL_KEY_ASSIGN = 0000000048C6C944}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Brave Story: New Traveler ===
=== Brave Story: New Traveler ===
{{boxcodelite|title=ULUS10279|code=
{{boxcodelite|title=ULUS10279|code=
Line 198: Line 204:
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
{{clear}}


=== Breath of Fire III ===
=== Breath of Fire III ===
Line 205: Line 213:
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
}}
}}
{{clear}}


== C ==
== C ==
Line 215: Line 225:
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range


{{clear}}
== D ==
== D ==
{{jumptosection|current=D}}
{{jumptosection|current=D}}
Line 221: Line 232:
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}


{{clear}}
=== Danganronpa : Hope's Academy and Despair's Students ===
=== Danganronpa : Hope's Academy and Despair's Students ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}


{{clear}}
=== Digimon Adventure ===
=== Digimon Adventure ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=
Line 238: Line 251:
Better speed
Better speed


{{clear}}
=== Dissidia 012 ===
=== Dissidia 012 ===
launching OVL process
launching OVL process
Line 363: Line 377:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== E ==
== E ==
{{jumptosection|current=E}}
{{jumptosection|current=E}}
Line 377: Line 392:
AW.DISABLE_FB_TEX = 200 // blur fix<br>
AW.DISABLE_FB_TEX = 200 // blur fix<br>
SAVEDATA_USE_PS3_SAVE = 1 // save fix
SAVEDATA_USE_PS3_SAVE = 1 // save fix
{{clear}}


=== Evangelion ===
=== Evangelion ===
Line 479: Line 496:
lv2(2): #  FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
lv2(2): #  FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=right|width=55%|height=300px|title=PPSSPP Debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=right|width=55%|margin=200px|height=250px|title=PPSSPP Debug info|code=<syntaxhighlight lang=bash>
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
Line 509: Line 526:
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo
</syntaxhighlight>}}
</syntaxhighlight>}}
{{clear}}


== F ==
== F ==
Line 520: Line 539:
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 3
AW.EXT_CMD = 3
TRANSLATOR_PATCH[1] = {
0883E050
0883E050
04420004
00000001
60000000
}
}}
}}
*The config fixes slowdowns and save issue.
*The config fixes slowdowns
*The Saves needs to be fixed by translator patch for US version or patching the EBOOT.ELF for others
*The Saves needs to be fixed by patching the EBOOT.ELF
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00  
 
{{clear}}


== G ==
== G ==
Line 539: Line 553:
*The config fixes blur
*The config fixes blur
*Needs fix for libmt19937.prx loading
*Needs fix for libmt19937.prx loading
{{clear}}


=== Gods Eater Burst ===
=== Gods Eater Burst ===
Line 599: Line 615:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
=== GUN ===
=== GUN ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=
Line 616: Line 633:
}}
}}


{{clear}}
== H ==
== H ==
{{jumptosection|current=H}}
{{jumptosection|current=H}}
Line 622: Line 640:
Crash related with <code>rsx-err 262</code>
Crash related with <code>rsx-err 262</code>


{{clear}}
=== Hunter x Hunter : Wonder Adventure ===
=== Hunter x Hunter : Wonder Adventure ===
{{boxcodelite|title=NPJH50624|code=AW.DISABLE_FB_TEX = 100}}
{{boxcodelite|title=NPJH50624|code=AW.DISABLE_FB_TEX = 100}}
Fix gfx errors
Fix gfx errors


{{clear}}
== I ==
== I ==
{{jumptosection|current=I}}
{{jumptosection|current=I}}
=== Iron Man 2===
{{boxcodelite|title=?|code=
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
AW.DISABLE_FB_TEX = 222
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}


{{clear}}
== J ==
== J ==
{{jumptosection|current=J}}
{{jumptosection|current=J}}


{{clear}}
== K ==
== K ==
{{jumptosection|current=K}}
{{jumptosection|current=K}}


{{clear}}
=== Killzone Liberation ===
=== Killzone Liberation ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX}}
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX}}
{{clear}}
Crash was happening because emulator does not support game prx via loader.
Crash was happening because emulator does not support game prx via loader.
{{clear}}
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
Line 768: Line 785:
lv2(2): #  FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000
lv2(2): #  FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{clear}}


== L ==
== L ==
{{jumptosection|current=L}}
{{jumptosection|current=L}}


{{clear}}
== M ==
== M ==
{{jumptosection|current=M}}
{{jumptosection|current=M}}


{{clear}}
=== Metal Gear Solid Portable ===
=== Metal Gear Solid Portable ===
PS3 - freezes on startup<br>
PS3 - freezes on startup<br>
Line 828: Line 849:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
=== Motorstorm Arctic Edge ===
=== Motorstorm Arctic Edge ===
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
Line 920: Line 942:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== N ==
== N ==
{{jumptosection|current=N}}
{{jumptosection|current=N}}


{{clear}}
=== Naruto Ultimate Ninja Impact ===
=== Naruto Ultimate Ninja Impact ===
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
Line 934: Line 958:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
=== Nova - Near Orbit Vanguard Alliance ===
=== Nova - Near Orbit Vanguard Alliance ===
{{boxcodelite|title=NPEZ00222|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=NPEZ00222|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
Remaps cross/square/circle/triangle to the right stick
Remaps cross/square/circle/triangle to the right stick


{{clear}}
== O ==
== O ==
{{jumptosection|current=O}}
{{jumptosection|current=O}}


{{clear}}
== P ==
== P ==
{{jumptosection|current=P}}
{{jumptosection|current=P}}


=== Patapon 3 ===
=== Patapon 3 ===
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50}}
TRANSLATOR_PATCH[1] = {
EBOOT requires sceIoClose patch and button fix
08872844
08872844
0E2112D6
00000001
60000000
}
}}
Requires sceIoClose patch and button fix
{{clear}}
{{clear}}
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash>
Line 1,044: Line 1,063:
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Shin Megami Tensei: Persona ===
{{clear}}
 
=== Persona ===
{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}}


=== Persona 3 Portable ===
{{clear}}
=== Persona 3 PORTABLE ===
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
Line 1,057: Line 1,079:
ret_main_offset = 2c9c0
ret_main_offset = 2c9c0
</syntaxhighlight>}}
</syntaxhighlight>}}
{{clear}}


=== Peter Jackson's King Kong ===
=== Peter Jackson's King Kong ===
Line 1,062: Line 1,086:
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Phantasy Star Portable 2  ===
=== Phantasy Star Portable 2  ===
{{boxcodelite|title=ULES01439,ULUS10529|code=
{{boxcodelite|title=ULES01439,ULUS10529|code=
Line 1,069: Line 1,094:
}}
}}
*The config helps with some of the framerate drops
*The config helps with some of the framerate drops
{{clear}}


=== Powerstone Collection ===
=== Powerstone Collection ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN}}
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN}}
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
{{clear}}


== Q ==
== Q ==
{{jumptosection|current=Q}}
{{jumptosection|current=Q}}


{{clear}}
== R ==
== R ==
{{jumptosection|current=R}}
{{jumptosection|current=R}}
Line 1,104: Line 1,134:
}}
}}
*The config reduces lag
*The config reduces lag
{{clear}}


=== Resistance Retribution ===
=== Resistance Retribution ===
Line 1,109: Line 1,141:
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
== S ==
== S ==
{{jumptosection|current=S}}
{{jumptosection|current=S}}
Line 1,119: Line 1,152:
}}
}}


{{clear}}
=== Shin Megami Tensei: Persona ===
=== Shin Megami Tensei: Persona ===
{{boxcodelite|title=ULUS10432|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=ULUS10432|code=SAVEDATA_USE_PS3_SAVE = 1}}


{{clear}}
=== Shin Megami Tensei: Persona 3 Portable ===
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
Line 1,127: Line 1,162:
This config fixes loading, but requires further research
This config fixes loading, but requires further research


{{clear}}
=== Shin Megami Tensei: Persona 3 Portable ===
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=ULUS10512|code=
{{boxcodelite|title=ULUS10512|code=
Line 1,135: Line 1,171:
Party fix
Party fix


{{clear}}
=== Silent Hill: Origins ===
=== Silent Hill: Origins ===
{{boxcodelite|title=ULUS10285|code=AW.LINEAR_ADRS = 40}}
{{boxcodelite|title=ULUS10285|code=AW.LINEAR_ADRS = 40}}
Loading Screen texture flicker on top
Loading Screen texture flicker on top


{{clear}}
=== Star Wars Battlefront II: Remastered Edition ===
=== Star Wars Battlefront II: Remastered Edition ===
{{boxcodelite|title=ULES00183|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=ULES00183|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Sword Art Online Infinity Moment ===
=== Sword Art Online Infinity Moment ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=
Line 1,149: Line 1,188:
}}
}}


{{clear}}
=== Sword Art Online ===
=== Sword Art Online ===
Right in ingame Tutorial, hard freezes console, no exception message
Right in ingame Tutorial, hard freezes console, no exception message
Line 1,161: Line 1,201:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== T ==
== T ==
{{jumptosection|current=T}}
{{jumptosection|current=T}}
Line 1,168: Line 1,209:
Black texture? overlay in movies and "Tarot Card" selection
Black texture? overlay in movies and "Tarot Card" selection


{{clear}}
=== Tactics Ogre: Let Us Cling Together ===
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=ULES01500|code=
{{boxcodelite|title=ULES01500|code=
Line 1,177: Line 1,219:
}}
}}


{{clear}}
=== Tales of the World: Radiant Mythology ===
=== Tales of the World: Radiant Mythology ===
{{boxcodelite|title=ULUS10271|code=
{{boxcodelite|title=ULUS10271|code=
Line 1,185: Line 1,228:
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.


{{clear}}
=== Tetris ===
=== Tetris ===
{{boxcodelite|title=NPEZ00093|code=
{{boxcodelite|title=NPEZ00093|code=
Line 1,201: Line 1,245:
</syntaxhighlight>}}
</syntaxhighlight>}}


=== The 3rd Birthday ===
{{clear}}
{{boxcodelite|title=?|code=VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
SDRAM_SIZE = 03000000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.VRAM_MODE = 1
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISCARD_EDGE = 20000
AW.DECODE_WAIT = 10000
AW.EXT_MODE = 3
AW.EXT_CMD = 3
DRAWN_IMAGE_SCALE = 1}}
Reduces blue overlay and makes the game more playable (frame rate is too low unless you use DRAWN_IMAGE_SCALE = 1)<br>
Using this config, for some reason I don't understand, if you start the game, get into gameplay, quit USING THE MENU WHICH COMES UP FROM HOLDING DOWN THE PLAYSTATION / HOME BUTTON and then restart the game, the overlay is less bad, mostly gone.
 
=== The 3rd Birthday (USA) ===
{{boxcodelite|title=ULUS10567|code=VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
SDRAM_SIZE = 03000000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
DRAWN_IMAGE_SCALE = 1
AW.VRAM_MODE = 1
AW.DISABLE_FB_TEX = 1
AW.DISCARD_EDGE = 1}}
 
Skipping the initial cutscene as fast as possible yields a much better result than restarting the game. If you spam X and skip the cutscene immediately, the screen is almost completely cleared except 7 spaced lines on the right half. If you get the usual garbled overlay, reset the level and skip the cutscene faster (or if you had preferred to watch it the first time around). Set AW.DISABLE_FB_TEX = 1 since literally any number besides 0 will disable framebuffing textures.
 
=== The 3rd Birthday ===
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=AW.DISABLE_FB_TEX = 222}}
{{boxcodelite|title=?|code=AW.DISABLE_FB_TEX = 222}}
Line 1,234: Line 1,251:
This config mostly removes them, but requires further research
This config mostly removes them, but requires further research


{{clear}}
=== The 3rd Birthday ===
=== The 3rd Birthday ===
{{boxcodelite|title=ULES01513|code=
{{boxcodelite|title=ULES01513|code=
Line 1,242: Line 1,260:
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay


{{clear}}
== U ==
== U ==
{{jumptosection|current=U}}
{{jumptosection|current=U}}


{{clear}}
== V ==
== V ==
{{jumptosection|current=V}}
{{jumptosection|current=V}}
Line 1,292: Line 1,312:
sceUtilitySavedataInitStart(8e9bc1c) = 0
sceUtilitySavedataInitStart(8e9bc1c) = 0
</syntaxhighlight>}}
</syntaxhighlight>}}
{{clear}}


== W ==
== W ==
{{jumptosection|current=W}}
{{jumptosection|current=W}}


{{clear}}
== X ==
== X ==
{{jumptosection|current=X}}
{{jumptosection|current=X}}


{{clear}}
== Y ==
== Y ==
{{jumptosection|current=Y}}
{{jumptosection|current=Y}}
Line 1,308: Line 1,332:
}}
}}


{{clear}}
== Z ==
== Z ==
{{jumptosection|current=Z}}
{{jumptosection|current=Z}}


{{Games}}{{Reverse engineering}}<noinclude>
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude>
[[Category:Games]]
</noinclude>
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