Editing PSP Custom Configs
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Latest revision | Your text | ||
Line 10: | Line 10: | ||
{{jumptosection|current=#}} | {{jumptosection|current=#}} | ||
{{clear}} | |||
== A == | == A == | ||
{{jumptosection|current=A}} | {{jumptosection|current=A}} | ||
Line 17: | Line 18: | ||
Remaps the D-pad (camera control) to the right stick | Remaps the D-pad (camera control) to the right stick | ||
{{clear}} | |||
== B == | == B == | ||
{{jumptosection|current=B}} | {{jumptosection|current=B}} | ||
Line 182: | Line 184: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== Bleach: Soul Carnival === | {{clear}} | ||
=== Bleach: Soul Carnival 1 === | |||
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}} | {{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}} | ||
{{clear}} | |||
=== Brandish: The Dark Revenant === | === Brandish: The Dark Revenant === | ||
{{boxcodelite|title=NPUH10195|code=ADDITIONAL_KEY_ASSIGN = 0000000048C6C944}} | {{boxcodelite|title=NPUH10195|code=ADDITIONAL_KEY_ASSIGN = 0000000048C6C944}} | ||
Remaps R and L buttons to the right stick | Remaps R and L buttons to the right stick | ||
{{clear}} | |||
=== Brave Story: New Traveler === | === Brave Story: New Traveler === | ||
{{boxcodelite|title=ULUS10279|code= | {{boxcodelite|title=ULUS10279|code= | ||
Line 198: | Line 204: | ||
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br> | SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br> | ||
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns | VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns | ||
{{clear}} | |||
=== Breath of Fire III === | === Breath of Fire III === | ||
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AW.DISABLE_FB_TEX = 200 | AW.DISABLE_FB_TEX = 200 | ||
}} | }} | ||
{{clear}} | |||
== C == | == C == | ||
Line 215: | Line 225: | ||
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range | * this error indicates that the command is supported but the data for that command is a value outside of the allowable range | ||
{{clear}} | |||
== D == | == D == | ||
{{jumptosection|current=D}} | {{jumptosection|current=D}} | ||
Line 221: | Line 232: | ||
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}} | {{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}} | ||
{{clear}} | |||
=== Danganronpa : Hope's Academy and Despair's Students === | === Danganronpa : Hope's Academy and Despair's Students === | ||
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}} | {{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}} | ||
{{clear}} | |||
=== Digimon Adventure === | === Digimon Adventure === | ||
{{boxcodelite|title=?|code= | {{boxcodelite|title=?|code= | ||
Line 238: | Line 251: | ||
Better speed | Better speed | ||
{{clear}} | |||
=== Dissidia 012 === | === Dissidia 012 === | ||
launching OVL process | launching OVL process | ||
Line 363: | Line 377: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
== E == | == E == | ||
{{jumptosection|current=E}} | {{jumptosection|current=E}} | ||
Line 377: | Line 392: | ||
AW.DISABLE_FB_TEX = 200 // blur fix<br> | AW.DISABLE_FB_TEX = 200 // blur fix<br> | ||
SAVEDATA_USE_PS3_SAVE = 1 // save fix | SAVEDATA_USE_PS3_SAVE = 1 // save fix | ||
{{clear}} | |||
=== Evangelion === | === Evangelion === | ||
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve | PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve | ||
{{boxcode|float=left | {{boxcode|float=left|height=300px|title=?|code=<pre style="white-space:pre;"> | ||
[FILE LOADING]:map/free/freemap.xml | [FILE LOADING]:map/free/freemap.xml | ||
[FILE LOADING]:sound/se/se_map00.phb | [FILE LOADING]:sound/se/se_map00.phb | ||
Line 478: | Line 495: | ||
lv2(2): # FPR28: 0x00000010803a4000 FPR29: 0x00000010803a4000 | lv2(2): # FPR28: 0x00000010803a4000 FPR29: 0x00000010803a4000 | ||
lv2(2): # FPR30: 0x00000010803a4000 FPR31: 0x00000010803a4000 | lv2(2): # FPR30: 0x00000010803a4000 FPR31: 0x00000010803a4000 | ||
</ | </pre>}} | ||
{{boxcode|float=right|width= | {{boxcode|float=right|width=59%|height=300px|title=PPSSPP Debug info|code=<pre style="white-space:pre;"> | ||
user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml | user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml | ||
user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb | user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb | ||
Line 508: | Line 525: | ||
user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a010b.gmo | user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a010b.gmo | ||
user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo | user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo | ||
</ | </pre>}} | ||
{{clear}} | |||
== F == | == F == | ||
Line 520: | Line 539: | ||
AW.EXT_MODE = 3 | AW.EXT_MODE = 3 | ||
AW.EXT_CMD = 3 | AW.EXT_CMD = 3 | ||
}} | }} | ||
*The config fixes slowdowns | *The config fixes slowdowns | ||
*The Saves needs to be fixed by | *The Saves needs to be fixed by patching the EBOOT.ELF | ||
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00 | **EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00 | ||
{{clear}} | |||
== G == | == G == | ||
Line 539: | Line 553: | ||
*The config fixes blur | *The config fixes blur | ||
*Needs fix for libmt19937.prx loading | *Needs fix for libmt19937.prx loading | ||
{{clear}} | |||
=== Gods Eater Burst === | === Gods Eater Burst === | ||
Line 599: | Line 615: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
=== GUN === | === GUN === | ||
{{boxcodelite|title=?|code= | {{boxcodelite|title=?|code= | ||
Line 616: | Line 633: | ||
}} | }} | ||
{{clear}} | |||
== H == | == H == | ||
{{jumptosection|current=H}} | {{jumptosection|current=H}} | ||
Line 622: | Line 640: | ||
Crash related with <code>rsx-err 262</code> | Crash related with <code>rsx-err 262</code> | ||
{{clear}} | |||
=== Hunter x Hunter : Wonder Adventure === | === Hunter x Hunter : Wonder Adventure === | ||
{{boxcodelite|title=NPJH50624|code=AW.DISABLE_FB_TEX = 100}} | {{boxcodelite|title=NPJH50624|code=AW.DISABLE_FB_TEX = 100}} | ||
Fix gfx errors | Fix gfx errors | ||
{{clear}} | |||
== I == | == I == | ||
{{jumptosection|current=I}} | {{jumptosection|current=I}} | ||
{{clear}} | |||
== J == | == J == | ||
{{jumptosection|current=J}} | {{jumptosection|current=J}} | ||
{{clear}} | |||
== K == | == K == | ||
{{jumptosection|current=K}} | {{jumptosection|current=K}} | ||
{{clear}} | |||
=== Killzone Liberation === | === Killzone Liberation === | ||
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX}} | {{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX}} | ||
{{clear}} | |||
Crash was happening because emulator does not support game prx via loader. | Crash was happening because emulator does not support game prx via loader. | ||
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash> | ||
lv2(2): # Interrupt(exception) Info. | lv2(2): # Interrupt(exception) Info. | ||
Line 768: | Line 785: | ||
lv2(2): # FPR30: 0x00000018103c8000 FPR31: 0x00000018103c8000 | lv2(2): # FPR30: 0x00000018103c8000 FPR31: 0x00000018103c8000 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
== L == | == L == | ||
{{jumptosection|current=L}} | {{jumptosection|current=L}} | ||
{{clear}} | |||
== M == | == M == | ||
{{jumptosection|current=M}} | {{jumptosection|current=M}} | ||
{{clear}} | |||
=== Metal Gear Solid Portable === | === Metal Gear Solid Portable === | ||
PS3 - freezes on startup<br> | PS3 - freezes on startup<br> | ||
Line 828: | Line 849: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
=== Motorstorm Arctic Edge === | === Motorstorm Arctic Edge === | ||
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ? | rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ? | ||
Line 920: | Line 942: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
== N == | == N == | ||
{{jumptosection|current=N}} | {{jumptosection|current=N}} | ||
{{clear}} | |||
=== Naruto Ultimate Ninja Impact === | === Naruto Ultimate Ninja Impact === | ||
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148 | SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148 | ||
Line 934: | Line 958: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
=== Nova - Near Orbit Vanguard Alliance === | === Nova - Near Orbit Vanguard Alliance === | ||
{{boxcodelite|title=NPEZ00222|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}} | {{boxcodelite|title=NPEZ00222|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}} | ||
Remaps cross/square/circle/triangle to the right stick | Remaps cross/square/circle/triangle to the right stick | ||
{{clear}} | |||
== O == | == O == | ||
{{jumptosection|current=O}} | {{jumptosection|current=O}} | ||
{{clear}} | |||
== P == | == P == | ||
{{jumptosection|current=P}} | {{jumptosection|current=P}} | ||
=== Patapon 3 === | === Patapon 3 === | ||
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50 | {{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50}} | ||
EBOOT requires sceIoClose patch and button fix | |||
}} | |||
{{clear}} | {{clear}} | ||
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash> | ||
Line 1,044: | Line 1,063: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== | {{clear}} | ||
=== Persona === | |||
{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}} | {{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}} | ||
=== Persona 3 | {{clear}} | ||
=== Persona 3 PORTABLE === | |||
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}} | {{boxcodelite|title=?|code=AW.VRAM_MODE = 1}} | ||
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash> | ||
Line 1,057: | Line 1,079: | ||
ret_main_offset = 2c9c0 | ret_main_offset = 2c9c0 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
=== Peter Jackson's King Kong === | === Peter Jackson's King Kong === | ||
Line 1,062: | Line 1,086: | ||
Remaps R and L buttons to the right stick | Remaps R and L buttons to the right stick | ||
{{clear}} | |||
=== Phantasy Star Portable 2 === | === Phantasy Star Portable 2 === | ||
{{boxcodelite|title=ULES01439,ULUS10529|code= | {{boxcodelite|title=ULES01439,ULUS10529|code= | ||
Line 1,069: | Line 1,094: | ||
}} | }} | ||
*The config helps with some of the framerate drops | *The config helps with some of the framerate drops | ||
{{clear}} | |||
=== Powerstone Collection === | === Powerstone Collection === | ||
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN}} | {{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN}} | ||
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking. | *Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking. | ||
{{clear}} | |||
== Q == | == Q == | ||
{{jumptosection|current=Q}} | {{jumptosection|current=Q}} | ||
{{clear}} | |||
== R == | == R == | ||
{{jumptosection|current=R}} | {{jumptosection|current=R}} | ||
Line 1,104: | Line 1,134: | ||
}} | }} | ||
*The config reduces lag | *The config reduces lag | ||
{{clear}} | |||
=== Resistance Retribution === | === Resistance Retribution === | ||
Line 1,109: | Line 1,141: | ||
Remaps R and L buttons to the right stick | Remaps R and L buttons to the right stick | ||
{{clear}} | |||
== S == | == S == | ||
{{jumptosection|current=S}} | {{jumptosection|current=S}} | ||
Line 1,119: | Line 1,152: | ||
}} | }} | ||
{{clear}} | |||
=== Shin Megami Tensei: Persona === | === Shin Megami Tensei: Persona === | ||
{{boxcodelite|title=ULUS10432|code=SAVEDATA_USE_PS3_SAVE = 1}} | {{boxcodelite|title=ULUS10432|code=SAVEDATA_USE_PS3_SAVE = 1}} | ||
{{clear}} | |||
=== Shin Megami Tensei: Persona 3 Portable === | === Shin Megami Tensei: Persona 3 Portable === | ||
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}} | {{boxcodelite|title=?|code=AW.VRAM_MODE = 1}} | ||
Line 1,127: | Line 1,162: | ||
This config fixes loading, but requires further research | This config fixes loading, but requires further research | ||
{{clear}} | |||
=== Shin Megami Tensei: Persona 3 Portable === | === Shin Megami Tensei: Persona 3 Portable === | ||
{{boxcodelite|title=ULUS10512|code= | {{boxcodelite|title=ULUS10512|code= | ||
Line 1,135: | Line 1,171: | ||
Party fix | Party fix | ||
{{clear}} | |||
=== Silent Hill: Origins === | === Silent Hill: Origins === | ||
{{boxcodelite|title=ULUS10285|code=AW.LINEAR_ADRS = 40}} | {{boxcodelite|title=ULUS10285|code=AW.LINEAR_ADRS = 40}} | ||
Loading Screen texture flicker on top | Loading Screen texture flicker on top | ||
{{clear}} | |||
=== Star Wars Battlefront II: Remastered Edition === | === Star Wars Battlefront II: Remastered Edition === | ||
{{boxcodelite|title=ULES00183|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}} | {{boxcodelite|title=ULES00183|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}} | ||
Remaps R and L buttons to the right stick | Remaps R and L buttons to the right stick | ||
{{clear}} | |||
=== Sword Art Online Infinity Moment === | === Sword Art Online Infinity Moment === | ||
{{boxcodelite|title=?|code= | {{boxcodelite|title=?|code= | ||
Line 1,149: | Line 1,188: | ||
}} | }} | ||
{{clear}} | |||
=== Sword Art Online === | === Sword Art Online === | ||
Right in ingame Tutorial, hard freezes console, no exception message | Right in ingame Tutorial, hard freezes console, no exception message | ||
Line 1,161: | Line 1,201: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
== T == | == T == | ||
{{jumptosection|current=T}} | {{jumptosection|current=T}} | ||
Line 1,168: | Line 1,209: | ||
Black texture? overlay in movies and "Tarot Card" selection | Black texture? overlay in movies and "Tarot Card" selection | ||
{{clear}} | |||
=== Tactics Ogre: Let Us Cling Together === | === Tactics Ogre: Let Us Cling Together === | ||
{{boxcodelite|title=ULES01500|code= | {{boxcodelite|title=ULES01500|code= | ||
Line 1,177: | Line 1,219: | ||
}} | }} | ||
{{clear}} | |||
=== Tales of the World: Radiant Mythology === | === Tales of the World: Radiant Mythology === | ||
{{boxcodelite|title=ULUS10271|code= | {{boxcodelite|title=ULUS10271|code= | ||
Line 1,185: | Line 1,228: | ||
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles. | AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles. | ||
{{clear}} | |||
=== Tetris === | === Tetris === | ||
{{boxcodelite|title=NPEZ00093|code= | {{boxcodelite|title=NPEZ00093|code= | ||
Line 1,201: | Line 1,245: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
{{ | |||
=== The 3rd Birthday === | === The 3rd Birthday === | ||
{{boxcodelite|title=?|code=AW.DISABLE_FB_TEX = 222}} | {{boxcodelite|title=?|code=AW.DISABLE_FB_TEX = 222}} | ||
Line 1,234: | Line 1,251: | ||
This config mostly removes them, but requires further research | This config mostly removes them, but requires further research | ||
{{clear}} | |||
=== The 3rd Birthday === | === The 3rd Birthday === | ||
{{boxcodelite|title=ULES01513|code= | {{boxcodelite|title=ULES01513|code= | ||
Line 1,242: | Line 1,260: | ||
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay | AW.DISABLE_FB_TEX = 100 // Fixes bad overlay | ||
{{clear}} | |||
== U == | == U == | ||
{{jumptosection|current=U}} | {{jumptosection|current=U}} | ||
{{clear}} | |||
== V == | == V == | ||
{{jumptosection|current=V}} | {{jumptosection|current=V}} | ||
Line 1,292: | Line 1,312: | ||
sceUtilitySavedataInitStart(8e9bc1c) = 0 | sceUtilitySavedataInitStart(8e9bc1c) = 0 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{clear}} | |||
== W == | == W == | ||
{{jumptosection|current=W}} | {{jumptosection|current=W}} | ||
{{clear}} | |||
== X == | == X == | ||
{{jumptosection|current=X}} | {{jumptosection|current=X}} | ||
{{clear}} | |||
== Y == | == Y == | ||
{{jumptosection|current=Y}} | {{jumptosection|current=Y}} | ||
Line 1,308: | Line 1,332: | ||
}} | }} | ||
{{clear}} | |||
== Z == | == Z == | ||
{{jumptosection|current=Z}} | {{jumptosection|current=Z}} | ||
{{Games}}{{Reverse engineering}}<noinclude> | {{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude> | ||
[[Category:Games]] | |||
</noinclude> |