Editing PSP Custom Configs

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{{jumptosection|current=#}}
{{jumptosection|current=#}}


{{clear}}
== A ==
== A ==
{{jumptosection|current=A}}
{{jumptosection|current=A}}


=== Ape Escape P ===
=== Ape Escape P ===
{{boxcodelite|title=ULUS00045|code=ADDITIONAL_KEY_ASSIGN = 0000000047C6C544}}
{{boxcodelite|title=ULUS00045|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
</syntaxhighlight>}}
Remaps the D-pad (camera control) to the right stick
Remaps the D-pad (camera control) to the right stick


{{clear}}
== B ==
== B ==
{{jumptosection|current=B}}
{{jumptosection|current=B}}
Line 25: Line 29:
Its a thread? timing/sync problem.
Its a thread? timing/sync problem.


{{boxcode|float=left|width=47%|height=300px|title=Crash #1, debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=50%|title=Crash #1, debug info|code=<syntaxhighlight lang=bash>
lv2(2): # SDK version: 446000  
lv2(2): # SDK version: 446000  
lv2(2): # system software version: 4.46 (DEX)  
lv2(2): # system software version: 4.46 (DEX)  
Line 111: Line 115:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{boxcode|float=right|width=53%|height=300px|title=Crash #2 on loading, debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=right|width=50%|title=Crash #2 on loading, debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  Type : Data Storage
Line 182: Line 186:
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Bleach: Soul Carnival ===
{{clear}}
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}}
 
=== Bleach: Soul Carnival 1 ===
{{boxcodelite|title=NPJG00008|code=<syntaxhighlight lang=bash>
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}


{{clear}}
=== Brandish: The Dark Revenant ===
=== Brandish: The Dark Revenant ===
{{boxcodelite|title=NPUH10195|code=ADDITIONAL_KEY_ASSIGN = 0000000048C6C944}}
{{boxcodelite|title=NPUH10195|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000048C6C944
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Brave Story: New Traveler ===
=== Brave Story: New Traveler ===
{{boxcodelite|title=ULUS10279|code=
{{boxcodelite|title=ULUS10279|code=<syntaxhighlight lang=bash>
VOUT_RESOLUTION_MODE = 0
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
}}
</syntaxhighlight>}}
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
{{clear}}


=== Breath of Fire III ===
=== Breath of Fire III ===
{{boxcodelite|title=ULES00193|code=
{{boxcodelite|title=ULES00193|code=<syntaxhighlight lang=bash>
ADHOC.EMUPA_TITLE_ID = ULUS10567
ADHOC.EMUPA_TITLE_ID = ULUS10567
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
}}
</syntaxhighlight>}}
 
{{clear}}


== C ==
== C ==
Line 215: Line 231:
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range


{{clear}}
== D ==
== D ==
{{jumptosection|current=D}}
{{jumptosection|current=D}}


=== Danganronpa 1 ===
=== Danganronpa 1 ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
{{boxcodelite|title=NPJH50515|code=<syntaxhighlight lang=bash>
ALLEGREX_DELAY = 50
</syntaxhighlight>}}


{{clear}}
=== Danganronpa : Hope's Academy and Despair's Students ===
=== Danganronpa : Hope's Academy and Despair's Students ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
{{boxcodelite|title=NPJH50515|code=<syntaxhighlight lang=bash>
ALLEGREX_DELAY = 50
</syntaxhighlight>}}


{{clear}}
=== Digimon Adventure ===
=== Digimon Adventure ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
ADHOC_PARTY = 0
Line 235: Line 258:
SDRAM_SIZE = 03800000
SDRAM_SIZE = 03800000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
}}
</syntaxhighlight>}}
Better speed
Better speed


{{clear}}
=== Dissidia 012 ===
=== Dissidia 012 ===
launching OVL process
launching OVL process
{{boxcode|float=left|height=300px|title=Debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  Type : Instruction Segment
Line 291: Line 315:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{boxcode|float=left|height=300px|title=Debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Debug info|code=<syntaxhighlight lang=bash>
lui a0,0x886
lui a0,0x886
lui a1,0x886
lui a1,0x886
Line 363: Line 387:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== E ==
== E ==
{{jumptosection|current=E}}
{{jumptosection|current=E}}


=== Evangelion Jo ===
=== Evangelion Jo ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
}}
</syntaxhighlight>}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
AW.LINEAR_ADRS = 40 // blur fix<br>
AW.LINEAR_ADRS = 40 // blur fix<br>
AW.DISABLE_FB_TEX = 200 // blur fix<br>
AW.DISABLE_FB_TEX = 200 // blur fix<br>
SAVEDATA_USE_PS3_SAVE = 1 // save fix
SAVEDATA_USE_PS3_SAVE = 1 // save fix
{{clear}}


=== Evangelion ===
=== Evangelion ===
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
{{boxcode|float=left|width=45%|height=300px|title=?|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=50%|title=?|code=<syntaxhighlight lang=bash>
[FILE LOADING]:map/free/freemap.xml
[FILE LOADING]:map/free/freemap.xml
[FILE LOADING]:sound/se/se_map00.phb
[FILE LOADING]:sound/se/se_map00.phb
Line 479: Line 506:
lv2(2): #  FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
lv2(2): #  FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=right|width=55%|height=300px|title=PPSSPP Debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=50%|title=PPSSPP Debug info|code=<syntaxhighlight lang=bash>
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
Line 510: Line 537:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== F ==
== F ==
{{jumptosection|current=F}}
{{jumptosection|current=F}}


=== Final Fantasy Tactics: The War of the Lions ===
=== Final Fantasy Tactics: The War of the Lions ===
{{boxcodelite|title=ULUS10297|code=
{{boxcodelite|title=ULUS10297|code=<syntaxhighlight lang=bash>
AW.VRAM_MODE = 1
AW.VRAM_MODE = 1
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
Line 520: Line 548:
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 3
AW.EXT_CMD = 3
TRANSLATOR_PATCH[1] = {
</syntaxhighlight>}}
0883E050
*The config fixes slowdowns
0883E050
*The Saves needs to be fixed by patching the EBOOT.ELF
04420004
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00  
00000001
 
60000000
{{clear}}
}
}}
*The config fixes slowdowns and save issue.
*The Saves needs to be fixed by translator patch for US version or patching the EBOOT.ELF for others
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00


== G ==
== G ==
Line 536: Line 559:


=== Genso Suikoden Tsumugareshi Hyakunen no Toki ===
=== Genso Suikoden Tsumugareshi Hyakunen no Toki ===
{{boxcodelite|title=NPJH50535|code=AW.DISABLE_FB_TEX = 100}}
{{boxcodelite|title=NPJH50535|code=<syntaxhighlight lang=bash>
AW.DISABLE_FB_TEX = 100
</syntaxhighlight>}}
*The config fixes blur
*The config fixes blur
*Needs fix for libmt19937.prx loading
*Needs fix for libmt19937.prx loading
{{clear}}


=== Gods Eater Burst ===
=== Gods Eater Burst ===
{{boxcodelite|title=ULUS10563|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=ULUS10563|code=<syntaxhighlight lang=bash>
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}
The config fixes the save<br>
The config fixes the save<br>
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....


{{boxcode|float=left|height=300px|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  Type : Instruction Segment
Line 599: Line 628:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
=== GUN ===
=== GUN ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
SDRAM_SIZE = 03000000
Line 614: Line 644:
MIPS_CODE_BLOCK_SIZE = 8192
MIPS_CODE_BLOCK_SIZE = 8192
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}
</syntaxhighlight>}}


{{clear}}
== H ==
== H ==
{{jumptosection|current=H}}
{{jumptosection|current=H}}
Line 622: Line 653:
Crash related with <code>rsx-err 262</code>
Crash related with <code>rsx-err 262</code>


{{clear}}
=== Hunter x Hunter : Wonder Adventure ===
=== Hunter x Hunter : Wonder Adventure ===
{{boxcodelite|title=NPJH50624|code=AW.DISABLE_FB_TEX = 100}}
{{boxcodelite|title=NPJH50624|code=<syntaxhighlight lang=bash>
AW.DISABLE_FB_TEX = 100
</syntaxhighlight>}}
Fix gfx errors
Fix gfx errors


{{clear}}
== I ==
== I ==
{{jumptosection|current=I}}
{{jumptosection|current=I}}
=== Iron Man 2===
{{boxcodelite|title=?|code=
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
AW.DISABLE_FB_TEX = 222
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}


{{clear}}
== J ==
== J ==
{{jumptosection|current=J}}
{{jumptosection|current=J}}


{{clear}}
== K ==
== K ==
{{jumptosection|current=K}}
{{jumptosection|current=K}}


{{clear}}
=== Killzone Liberation ===
=== Killzone Liberation ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX
</syntaxhighlight>}}
 
{{clear}}
Crash was happening because emulator does not support game prx via loader.
Crash was happening because emulator does not support game prx via loader.
{{clear}}
{{boxcode|float=left|title=?|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  Type : Instruction Segment
Line 695: Line 729:
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=left|height=300px|title=KZL PRX crash after guerilla logo|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=KZL PRX crash after guerilla logo|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  Type : Data Storage
Line 768: Line 802:
lv2(2): #  FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000
lv2(2): #  FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{clear}}


== L ==
== L ==
{{jumptosection|current=L}}
{{jumptosection|current=L}}


{{clear}}
== M ==
== M ==
{{jumptosection|current=M}}
{{jumptosection|current=M}}


{{clear}}
=== Metal Gear Solid Portable ===
=== Metal Gear Solid Portable ===
PS3 - freezes on startup<br>
PS3 - freezes on startup<br>
Line 781: Line 819:
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR


{{boxcode|title=?|height=300px|float=left|code=<syntaxhighlight lang=bash>
{{boxcode|title=?|float=left|code=<syntaxhighlight lang=bash>
lv2(2): #  Type : Instruction Segment  
lv2(2): #  Type : Instruction Segment  
lv2(2): #  SRR0 : 0xbadadd0010300bd0  
lv2(2): #  SRR0 : 0xbadadd0010300bd0  
Line 828: Line 866:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
=== Motorstorm Arctic Edge ===
=== Motorstorm Arctic Edge ===
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
Line 836: Line 875:
* fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
* fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called


{{boxcode|float=left|height=300px|title=On freeze|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=On freeze|code=<syntaxhighlight lang=bash>
rsx-err 256
rsx-err 256
local cmd area [100000-500000]
local cmd area [100000-500000]
Line 920: Line 959:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== N ==
== N ==
{{jumptosection|current=N}}
{{jumptosection|current=N}}


{{clear}}
=== Naruto Ultimate Ninja Impact ===
=== Naruto Ultimate Ninja Impact ===
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
Line 934: Line 975:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
=== Nova - Near Orbit Vanguard Alliance ===
=== Nova - Near Orbit Vanguard Alliance ===
{{boxcodelite|title=NPEZ00222|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=NPEZ00222|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps cross/square/circle/triangle to the right stick
Remaps cross/square/circle/triangle to the right stick


{{clear}}
== O ==
== O ==
{{jumptosection|current=O}}
{{jumptosection|current=O}}


{{clear}}
== P ==
== P ==
{{jumptosection|current=P}}
{{jumptosection|current=P}}


=== Patapon 3 ===
=== Patapon 3 ===
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50
{{boxcodelite|title=UCES01421|code=<syntaxhighlight lang=bash>
TRANSLATOR_PATCH[1] = {
ALLEGREX_DELAY = 50
08872844
</syntaxhighlight>}}
08872844
EBOOT requires sceIoClose patch and button fix
0E2112D6
00000001
60000000
}
}}
Requires sceIoClose patch and button fix
{{clear}}
{{clear}}
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=PS3 debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  Type : Data Storage
Line 1,019: Line 1,059:
lv2(2): #  FPR30: 0x00000010703f5000  FPR31: 0x00000010703f5000
lv2(2): #  FPR30: 0x00000010703f5000  FPR31: 0x00000010703f5000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=left|height=300px|title=PPSSPP debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=PPSSPP debug info|code=<syntaxhighlight lang=bash>
user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting
Line 1,044: Line 1,084:
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Shin Megami Tensei: Persona ===
{{clear}}
{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}}
 
=== Persona ===
{{boxcodelite|title=NPEH00069|code=<syntaxhighlight lang=bash>
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}


=== Persona 3 Portable ===
{{clear}}
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
=== Persona 3 PORTABLE ===
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.VRAM_MODE = 1
</syntaxhighlight>}}
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
local cmd area [100000-500000]
local cmd area [100000-500000]
Line 1,057: Line 1,104:
ret_main_offset = 2c9c0
ret_main_offset = 2c9c0
</syntaxhighlight>}}
</syntaxhighlight>}}
{{clear}}


=== Peter Jackson's King Kong ===
=== Peter Jackson's King Kong ===
{{boxcodelite|title=ULUS10072|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=ULUS10072|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Phantasy Star Portable 2  ===
=== Phantasy Star Portable 2  ===
{{boxcodelite|title=ULES01439,ULUS10529|code=
{{boxcodelite|title=ULES01439,ULUS10529|code=<syntaxhighlight lang=bash>
S3D.ENABLE = 0
S3D.ENABLE = 0
ADHOC_PARTY = 1
ADHOC_PARTY = 1
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
}}
</syntaxhighlight>}}
*The config helps with some of the framerate drops
*The config helps with some of the framerate drops
{{clear}}


=== Powerstone Collection ===
=== Powerstone Collection ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
</syntaxhighlight>}}
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
{{clear}}


== Q ==
== Q ==
{{jumptosection|current=Q}}
{{jumptosection|current=Q}}


{{clear}}
== R ==
== R ==
{{jumptosection|current=R}}
{{jumptosection|current=R}}


=== Ragnarok Tactics  ===
=== Ragnarok Tactics  ===
{{boxcodelite|title=ULUS10594|code=
{{boxcodelite|title=ULUS10594|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03600000
SDRAM_SIZE = 03600000
Line 1,102: Line 1,161:
MAX_PARALLAX = 0
MAX_PARALLAX = 0
DEPTH_TYPE = 3
DEPTH_TYPE = 3
}}
</syntaxhighlight>}}
*The config reduces lag
*The config reduces lag
{{clear}}


=== Resistance Retribution ===
=== Resistance Retribution ===
{{boxcodelite|title=UCES01184|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=UCES01184|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
== S ==
== S ==
{{jumptosection|current=S}}
{{jumptosection|current=S}}


=== Shadow of Destiny ===
=== Shadow of Destiny ===
{{boxcodelite|title=ULUS10459|code=
{{boxcodelite|title=ULUS10459|code=<syntaxhighlight lang=bash>
ADHOC.EMUPA_TITLE_ID = ULUS10459
ADHOC.EMUPA_TITLE_ID = ULUS10459
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
}}
</syntaxhighlight>}}


{{clear}}
=== Shin Megami Tensei: Persona ===
=== Shin Megami Tensei: Persona ===
{{boxcodelite|title=ULUS10432|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=ULUS10432|code=<syntaxhighlight lang=bash>
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}


{{clear}}
=== Shin Megami Tensei: Persona 3 Portable ===
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.VRAM_MODE = 1
</syntaxhighlight>}}
The game hangs while loading screen<br>
The game hangs while loading screen<br>
This config fixes loading, but requires further research
This config fixes loading, but requires further research


{{clear}}
=== Shin Megami Tensei: Persona 3 Portable ===
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=ULUS10512|code=
{{boxcodelite|title=ULUS10512|code=<syntaxhighlight lang=bash>
AW.VRAM = 1
AW.VRAM = 1
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AW.EXT_CMD = 2
}}
</syntaxhighlight>}}
Party fix
Party fix


{{clear}}
=== Silent Hill: Origins ===
=== Silent Hill: Origins ===
{{boxcodelite|title=ULUS10285|code=AW.LINEAR_ADRS = 40}}
{{boxcodelite|title=ULUS10285|code=<syntaxhighlight lang=bash>
AW.LINEAR_ADRS = 40
</syntaxhighlight>}}
Loading Screen texture flicker on top
Loading Screen texture flicker on top


{{clear}}
=== Star Wars Battlefront II: Remastered Edition ===
=== Star Wars Battlefront II: Remastered Edition ===
{{boxcodelite|title=ULES00183|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=ULES00183|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Sword Art Online Infinity Moment ===
=== Sword Art Online Infinity Moment ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 3
AW.EXT_CMD = 3
}}
</syntaxhighlight>}}


{{clear}}
=== Sword Art Online ===
=== Sword Art Online ===
Right in ingame Tutorial, hard freezes console, no exception message
Right in ingame Tutorial, hard freezes console, no exception message
Line 1,161: Line 1,240:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== T ==
== T ==
{{jumptosection|current=T}}
{{jumptosection|current=T}}


=== Tactics Ogre: Let Us Cling Together ===
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=?|code=AW.LINEAR_ADRS = 40}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.LINEAR_ADRS = 40
</syntaxhighlight>}}
Black texture? overlay in movies and "Tarot Card" selection
Black texture? overlay in movies and "Tarot Card" selection


{{clear}}
=== Tactics Ogre: Let Us Cling Together ===
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=ULES01500|code=
{{boxcodelite|title=ULES01500|code=<syntaxhighlight lang=bash>
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_MODE = 3
Line 1,175: Line 1,258:
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISABLE_FB_TEX = 100
}}
</syntaxhighlight>}}


{{clear}}
=== Tales of the World: Radiant Mythology ===
=== Tales of the World: Radiant Mythology ===
{{boxcodelite|title=ULUS10271|code=
{{boxcodelite|title=ULUS10271|code=<syntaxhighlight lang=bash>
VOUT_RESOLUTION_MODE = 0
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
}}
</syntaxhighlight>}}
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.


{{clear}}
=== Tetris ===
=== Tetris ===
{{boxcodelite|title=NPEZ00093|code=
{{boxcodelite|title=NPEZ00093|code=<syntaxhighlight lang=bash>
AW.SINGLE_BUF = 80
AW.SINGLE_BUF = 80
AW.REUSE_ADRS = 110000
AW.REUSE_ADRS = 110000
}}
</syntaxhighlight>}}
{{boxcode|float=left|title=PPSSPP Emulator debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=PPSSPP Emulator debug info|code=<syntaxhighlight lang=bash>
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3
Line 1,201: Line 1,286:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
=== The 3rd Birthday ===
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=VERSION = 0xFFFFFFFF
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ADHOC_PARTY = 0
AW.DISABLE_FB_TEX = 222
SDRAM_SIZE = 03000000
</syntaxhighlight>}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.VRAM_MODE = 1
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISCARD_EDGE = 20000
AW.DECODE_WAIT = 10000
AW.EXT_MODE = 3
AW.EXT_CMD = 3
DRAWN_IMAGE_SCALE = 1}}
Reduces blue overlay and makes the game more playable (frame rate is too low unless you use DRAWN_IMAGE_SCALE = 1)<br>
Using this config, for some reason I don't understand, if you start the game, get into gameplay, quit USING THE MENU WHICH COMES UP FROM HOLDING DOWN THE PLAYSTATION / HOME BUTTON and then restart the game, the overlay is less bad, mostly gone.
 
=== The 3rd Birthday (USA) ===
{{boxcodelite|title=ULUS10567|code=VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
SDRAM_SIZE = 03000000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
DRAWN_IMAGE_SCALE = 1
AW.VRAM_MODE = 1
AW.DISABLE_FB_TEX = 1
AW.DISCARD_EDGE = 1}}
 
Skipping the initial cutscene as fast as possible yields a much better result than restarting the game. If you spam X and skip the cutscene immediately, the screen is almost completely cleared except 7 spaced lines on the right half. If you get the usual garbled overlay, reset the level and skip the cutscene faster (or if you had preferred to watch it the first time around). Set AW.DISABLE_FB_TEX = 1 since literally any number besides 0 will disable framebuffing textures.
 
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=AW.DISABLE_FB_TEX = 222}}
blue transparent texture overblending<br>
blue transparent texture overblending<br>
This config mostly removes them, but requires further research
This config mostly removes them, but requires further research


{{clear}}
=== The 3rd Birthday ===
=== The 3rd Birthday ===
{{boxcodelite|title=ULES01513|code=
{{boxcodelite|title=ULES01513|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.DISABLE_FB_TEX = 100
AW.DISABLE_FB_TEX = 100
}}
</syntaxhighlight>}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay


{{clear}}
== U ==
== U ==
{{jumptosection|current=U}}
{{jumptosection|current=U}}


{{clear}}
== V ==
== V ==
{{jumptosection|current=V}}
{{jumptosection|current=V}}
Line 1,255: Line 1,318:
* pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()
* pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()


{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=?|code=<syntaxhighlight lang=bash>
sceDisplayGetAccumulatedHcount() = d325
sceDisplayGetAccumulatedHcount() = d325
sceDisplayGetAccumulatedHcount() = d443
sceDisplayGetAccumulatedHcount() = d443
Line 1,292: Line 1,355:
sceUtilitySavedataInitStart(8e9bc1c) = 0
sceUtilitySavedataInitStart(8e9bc1c) = 0
</syntaxhighlight>}}
</syntaxhighlight>}}
{{clear}}


== W ==
== W ==
{{jumptosection|current=W}}
{{jumptosection|current=W}}


{{clear}}
== X ==
== X ==
{{jumptosection|current=X}}
{{jumptosection|current=X}}


{{clear}}
== Y ==
== Y ==
{{jumptosection|current=Y}}
{{jumptosection|current=Y}}


=== Ys Seven ===
=== Ys Seven ===
{{boxcodelite|title=ULUS10551|code=
{{boxcodelite|title=ULUS10551|code=<syntaxhighlight lang=bash>
S3D.ENABLE = 0
S3D.ENABLE = 0
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
}}
</syntaxhighlight>}}


{{clear}}
== Z ==
== Z ==
{{jumptosection|current=Z}}
{{jumptosection|current=Z}}


{{Games}}{{Reverse engineering}}<noinclude>
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude>
[[Category:Games]]
</noinclude>
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