Editing PSP Custom Configs

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__NOTOC__
__NOTOC__


<!-- some introduction here ? -->
<!-- some introduction here ? -->




== # ==
== # ==
{{jumptosection|current=#}}
<span style="float:right; margin-top:-28px; font-size:85%; font-weight:bold; padding-right:5px;">{{jumptoletter|dots=yes|back=yes|current=#}}</span>


== A ==
=== First # game config ===
{{jumptosection|current=A}}


=== Ape Escape P ===
=== Second # game config ===
{{boxcodelite|title=ULUS00045|code=ADDITIONAL_KEY_ASSIGN = 0000000047C6C544}}
Remaps the D-pad (camera control) to the right stick


== B ==
=== Third # game config ===
{{jumptosection|current=B}}


=== Black Rock Shooter ===
== A ==
zz_sceAtracReleaseAtracID<br>
<span style="float:right; margin-top:-28px; font-size:85%; font-weight:bold; padding-right:5px;">{{jumptoletter|dots=yes|back=yes|current=A}}</span>
zz_sceCtrlReadBufferPositive<br>
Its a thread? timing/sync problem.
 
{{boxcode|float=left|width=47%|height=300px|title=Crash #1, debug info|code=<syntaxhighlight lang=bash>
lv2(2): # SDK version: 446000
lv2(2): # system software version: 4.46 (DEX)
lv2(2): # revision: 49873
lv2(2): #
lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread.
lv2(2): #
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  SRR0 : 0x00000000016a8d94 00000000000C8D94  lwz  r17, 0x454(r15) ; r15 = 0
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000040000000
lv2(2): #  DAR  : 0x0000000000000454
lv2(2): #  TB  : 0x000000028bed73b7
lv2(2): #  HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0x00000000016a8d88 sub_c8CB0 + 0xD8
lv2(2): #  0x00000000015e36ac PEmuCoreLib_7EBDEE23 + -0x20
lv2(2): #  0x0000000000b7d25c ThreadManForKernel_D3C08E1A + 0x2A0
lv2(2): #  0x000000000163bc48 sub_5B0C8 + 0xB78
lv2(2): #  0x000000000163c68c sub_5C32C + 0x348
lv2(2): #  0x000000000163dc14 sub_5DA7C + 0x1E8
lv2(2): #  0x000000000163ddd8
lv2(2): #  0x00000000016697c8
lv2(2): #  0xbadadd0010700fcc
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x010700fd
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00ab000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1030200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x00000000016a8d8c    CR:0x4824202a
lv2(2): #    CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #  GPR 0: 0x00000000016a8d8c  GPR 1: 0x00000000d00c9f50
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #  GPR 4: 0x80000000006ac990  GPR 5: 0x0000000000000000
lv2(2): #  GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001
lv2(2): #  GPR10: 0x00000000010700fd  GPR11: 0x0000000000000000
lv2(2): #  GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x000000004824202a  GPR17: 0x00000000801a4730
lv2(2): #  GPR18: 0x00000000089a6550  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000057e40  GPR21: 0x0000000000000002
lv2(2): #  GPR22: 0x0000000009979e00  GPR23: 0x0000000000000800
lv2(2): #  GPR24: 0x00000000089a6550  GPR25: 0x0000000009973e00
lv2(2): #  GPR26: 0x0000000009983e00  GPR27: 0x0000000009983e00
lv2(2): #  GPR28: 0x0000000009983e00  GPR29: 0x0000000009983e00
lv2(2): #  GPR30: 0x0000000009fec650  GPR31: 0x0000000008815618
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82008000
lv2(2): #
lv2(2): #  FPR 0: 0xc000000000000000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0xfff8000082008000  FPR 5: 0x408c200000000000
lv2(2): #  FPR 6: 0x3f52345680000000  FPR 7: 0x00000010703fd000
lv2(2): #  FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x00000010703fd000
lv2(2): #  FPR12: 0xfff8000082008000  FPR13: 0x407f400000000000
lv2(2): #  FPR14: 0x00000010703fd000  FPR15: 0x00000010703fd000
lv2(2): #  FPR16: 0x00000010703fd000  FPR17: 0x00000010703fd000
lv2(2): #  FPR18: 0x00000010703fd000  FPR19: 0x00000010703fd000
lv2(2): #  FPR20: 0x00000010703fd000  FPR21: 0x00000010703fd000
lv2(2): #  FPR22: 0x00000010703fd000  FPR23: 0x00000010703fd000
lv2(2): #  FPR24: 0x00000010703fd000  FPR25: 0x00000010703fd000
lv2(2): #  FPR26: 0x00000010703fd000  FPR27: 0x00000010703fd000
lv2(2): #  FPR28..
 
r31 = 8815618
 
0881560C addu s1,s0,s1
08815610 jal zz_sceAtracReleaseAtracID
08815614 nop
08815618 li a0,-0x1
0881561C sw a0,0x2020(s2)
08815620 lb s1,0x20A0(s1)
08815624 beq s1,zero,pos_08815634
</syntaxhighlight>}}
 
{{boxcode|float=right|width=53%|height=300px|title=Crash #2 on loading, debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  SRR0 : 0x00000000016a8d94
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000040000000
lv2(2): #  DAR  : 0x0000000000000454
lv2(2): #  TB  : 0x0000000106f65ac5
lv2(2): #  HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0x00000000016a8d88
lv2(2): #  0x00000000015e36ac
lv2(2): #  0x0000000000b7d25c
lv2(2): #  0x000000000163bc48
lv2(2): #  0x000000000163c68c
lv2(2): #  0x000000000163dc14
lv2(2): #  0x000000000163ddd8
lv2(2): #  0x00000000016697c8
lv2(2): #  0xbadadd001030068c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x01030069
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00ab000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1010200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x00000000016a8d8c    CR:0x4824208a
lv2(2): #    CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #  GPR 0: 0x00000000016a8d8c  GPR 1: 0x00000000d00c9f50
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #  GPR 4: 0x80000000006768a0  GPR 5: 0x0000000000000000
lv2(2): #  GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001
lv2(2): #  GPR10: 0x0000000001030069  GPR11: 0x0000000000000000
lv2(2): #  GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x000000004824208a  GPR17: 0x00000000805c3858
lv2(2): #  GPR18: 0x0000000000000001  GPR19: 0x0000000009e28010
lv2(2): #  GPR20: 0x0000000000000001  GPR21: 0x0000000000000001
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000004000000  GPR25: 0x0000000000000080
lv2(2): #  GPR26: 0x0000000000000001  GPR27: 0x0000000009e28010
lv2(2): #  GPR28: 0x0000000000000001  GPR29: 0x0000000000000001
lv2(2): #  GPR30: 0x0000000009ffda80  GPR31: 0x0000000008814a94 jal zz_sceCtrlReadBufferPositive
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82004000
lv2(2): #
lv2(2): #  FPR 0: 0x407be00000000000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x406e000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0xfff8000082004000  FPR 5: 0x4040000000000000
lv2(2): #  FPR 6: 0x3fef000000000000  FPR 7: 0x0000001030369000
lv2(2): #  FPR 8: 0x407be00000000000  FPR 9: 0x406e000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x0000001030369000
lv2(2): #  FPR12: 0xfff8000082004000  FPR13: 0x407f400000000000
lv2(2): #  FPR14: 0x0000001030369000  FPR15: 0x0000001030369000
lv2(2): #  FPR16: 0x0000001030369000  FPR17: 0x0000001030369000
lv2(2): #  FPR18: 0x0000001030369000  FPR19: 0x0000001030369000
lv2(2): #  FPR20: 0x0000001030369000  FPR21: 0x0000001030369000
lv2(2): #  FPR22: 0x0000001030369000  FPR23: 0x0000001030369000
lv2(2): #  FPR24: 0x0000001030369000  FPR25: 0x0000001030369000
lv2(2): #  FPR26: 0x0000001030369000  FPR27: 0x0000001030369000
lv2(2): #  FPR28: 0x0000001030369000  FPR29: 0x0000001030369000
lv2(2): #  FPR30: 0x0000001030369000  FPR31: 0x0000001030369000
</syntaxhighlight>}}
 
=== Bleach: Soul Carnival ===
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}}
 
=== Brandish: The Dark Revenant ===
{{boxcodelite|title=NPUH10195|code=ADDITIONAL_KEY_ASSIGN = 0000000048C6C944}}
Remaps R and L buttons to the right stick
 
=== Brave Story: New Traveler ===
{{boxcodelite|title=ULUS10279|code=
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
SAVEDATA_USE_PS3_SAVE = 1
VFPU_USE_FAST_VMMUL = 1
}}
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
 
=== Breath of Fire III ===
{{boxcodelite|title=ULES00193|code=
ADHOC.EMUPA_TITLE_ID = ULUS10567
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
}}
 
== C ==
{{jumptosection|current=C}}
 
=== Cars ===
Cars Race-O-Rama<code>rsx-err 262</code>
_CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR
* invalid data is specified for a command
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range
 
== D ==
{{jumptosection|current=D}}
 
=== Danganronpa 1 ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
 
=== Danganronpa : Hope's Academy and Despair's Students ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
 
=== Digimon Adventure ===
{{boxcodelite|title=?|code=
VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
S3D.ENABLE = 0
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
SAVEDATA_USE_PS3_SAVE = 1
VFPU_USE_FAST_VMMUL = 1
SDRAM_SIZE = 03800000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
}}
Better speed
 
=== Dissidia 012 ===
launching OVL process
{{boxcode|float=left|height=300px|title=Debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  SRR0 : 0xbadadd0010800610
lv2(2): #  SRR1 : 0x800000000000c032
lv2(2): #  DSISR: 0x0000000000200000
lv2(2): #  DAR  : 0x0000000010005f20
lv2(2): #  TB  : 0x000000022782edce
lv2(2): #  HW Thread #: 0
 
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010800610    CR:0x28000022
lv2(2): #    CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #  GPR 0: 0xbadadd0010800610  GPR 1: 0x00000000d00caf90
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #  GPR 4: 0x8000000000638750  GPR 5: 0x0000000000000000
lv2(2): #  GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000095
lv2(2): #  GPR 8: 0x0000000030000070  GPR 9: 0x0108006100000000
lv2(2): #  GPR10: 0x0000000001080061  GPR11: 0x0000000000000000
lv2(2): #  GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82004000
lv2(2): #
lv2(2): #  FPR 0: 0x0000000000000000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0xfff8000082004000  FPR 5: 0x403b800000000000
lv2(2): #  FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #  FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x3ff0000000000000  FPR11: 0x0000000000000000
lv2(2): #  FPR12: 0xfff8000082004000  FPR13: 0xbff0000000000000
lv2(2): #  FPR14: 0x0000001080361000  FPR15: 0x0000001080361000
lv2(2): #  FPR16: 0x0000001080361000  FPR17: 0x0000001080361000
lv2(2): #  FPR18: 0x0000001080361000  FPR19: 0x0000001080361000
lv2(2): #  FPR20: 0x0000001080361000  FPR21: 0x0000001080361000
lv2(2): #  FPR22: 0x0000001080361000  FPR23: 0x0000001080361000
lv2(2): #  FPR24: 0x0000001080361000  FPR25: 0x0000001080361000
lv2(2): #  FPR26: 0x0000001080361000  FPR27: 0x0000001080361000
lv2(2): #  FPR28: 0x0000001080361000  FPR29: 0x0000001080361000
lv2(2): #  FPR30: 0x0000001080361000  FPR31: 0x0000001080361000
</syntaxhighlight>}}
 
{{boxcode|float=left|height=300px|title=Debug info|code=<syntaxhighlight lang=bash>
lui a0,0x886
lui a1,0x886
addiu a0,a0,0x64C4
jal z_un_088eceb0
addiu a1,a1,0x64FC
li a0,0x264
li a1,0x2
jal z_un_088ecfd4
li a2,0x2
jal z_un_088ee754
nop
li a0,0x1
...
 
z_un_088ecfd4:
 
addiu sp,sp,-0x20
sw s0,0x0(sp)
sw s1,0x4(sp)
move s0,a2
move s1,a1
sw s2,0x8(sp)
sw s3,0xC(sp)
sw ra,0x10(sp)
jal z_un_088ecf48
move s2,a0
lui s3,0x89D
lw a0,0x7F00(s3)
beq a0,zero,pos_088ED0B8
nop
lbu a0,0x0(a0)
bne a0,zero,pos_088ED0B0
nop
slti a0,s2,0x264
bne a0,zero,pos_088ED0A8
nop
slti a0,s1,0x2
bne a0,zero,pos_088ED0A0
nop
slti a0,s0,0x2
bne a0,zero,pos_088ED098
nop
move a0,s2
move a1,s1
jal z_un_088ef658
move a2,s0
jal zz_sceMpegInit
...
 
z_un_088ee754:
 
addiu sp,sp,-0x20
sw s0,0x4(sp)
lui s0,0x89D
lw a0,0x7F00(s0)
sw s1,0x8(sp)
sw s2,0xC(sp)
sw s3,0x10(sp)
sw ra,0x14(sp)
beq a0,zero,pos_088EE7E0
nop
lbu a1,0x0(a0)
beq a1,zero,pos_088EE7D8
nop
lbu a0,0x1(a0)
bne a0,zero,pos_088EE7D0
nop
jal zz_sceMpegQueryMemSize
...
</syntaxhighlight>}}
 
== E ==
{{jumptosection|current=E}}
 
=== Evangelion Jo ===
{{boxcodelite|title=?|code=
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
SAVEDATA_USE_PS3_SAVE = 1
}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
AW.LINEAR_ADRS = 40 // blur fix<br>
AW.DISABLE_FB_TEX = 200 // blur fix<br>
SAVEDATA_USE_PS3_SAVE = 1 // save fix
 
=== Evangelion ===
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
{{boxcode|float=left|width=45%|height=300px|title=?|code=<syntaxhighlight lang=bash>
[FILE LOADING]:map/free/freemap.xml
[FILE LOADING]:sound/se/se_map00.phb
Lo[FILE LOADING]:ui/free/place.bin
ad : [sound/se/se_map00][3,-1]
[8]ui/free/place.bin
[FILE LOADING]:ui/common/fm_00.bin
[9]ui/common/fm_00.bin
[FILE LOADING]:ui/common/fm_01.bin
[10]ui/common/fm_01.bin
[FILE LOADING]:ui/common/fm_02.bin
[11]ui/common/fm_02.bin
[FILE LOADING]:ui/free/command00.bin
[12]ui/free/command00.bin
[FILE LOADING]:ui/free/command00.bin
[13]ui/free/command00.bin
[FILE LOADING]:ui/free/rs_02.bin
[14]ui/free/rs_02.bin
[FILE LOADING]:ui/free/bn_c000.gim
[FILE LOADING]:ui/free/com_nm.gim
ERROR 0x9ffed84
SQ:lv2(2): #
lv2(2): #
lv2(2): # SDK version: 446000
lv2(2): # system software version: 4.46 (DEX)
lv2(2): # revision: 49873
lv2(2): #
lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread.
lv2(2): #
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): decrypt line = (1) column = (0) : error unexpected character(control)
lv2(2): #  SRR0 : 0x0000000081052170
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000042000000
lv2(2): #  DAR  : 0x00000000b182b18e
lv2(2): #  TB  : 0x00000003e747def9
lv2(2): #  HW Thread #: 0
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0x00000000016a8d88 sub_C8CB0 + 0xD8
lv2(2): #  0x00000000015e36ac
lv2(2): #  0x0000000000b7d25c
lv2(2): #  0x000000000163bc48 bl        _ThreadManForUser_D3C08E1A
lv2(2): #  0x000000000163c68c bl        sub_5B0C8
lv2(2): #  0x000000000163dc14 bl        sub_5C32C
lv2(2): #  0x000000000163ddd8 bl        sub_5DA7C / SceModmgrStart
lv2(2): #  0x00000000016697c8 - PEmuExecThread
lv2(2): #  0xbadadd0010800a3c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x010800a4
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00ab000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1030200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x0000000080bc1cf4    CR:0x28228082
lv2(2): #    CTR: 0x0000000081051ab8
lv2(2): #
lv2(2): #  GPR 0: 0x0000000000000000  GPR 1: 0x00000000d00c9f50
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x00000000b3900000
lv2(2): #  GPR 4: 0x0000000000000000  GPR 5: 0x0000000001abc4f0
lv2(2): #  GPR 6: 0x00000000089ee400  GPR 7: 0x0000000081051ab8
lv2(2): #  GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001
lv2(2): #  GPR10: 0x00000000b8c050b0  GPR11: 0x00000000b182b18e
lv2(2): #  GPR12: 0x00000000b182b182  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x00000000300e55c0
lv2(2): #  GPR16: 0x000000008107c290  GPR17: 0x0000000008aa6c88
lv2(2): #  GPR18: 0x0000000008aa6cb0  GPR19: 0x0000000008aa6958
lv2(2): #  GPR20: 0x0000000008aa6c80  GPR21: 0xfffffffffffffffc
lv2(2): #  GPR22: 0x00000000000000b0  GPR23: 0x0000000008c05088
lv2(2): #  GPR24: 0x000000006d92e082  GPR25: 0x0000000008ca4690
lv2(2): #  GPR26: 0x0000000000000002  GPR27: 0x0000000008000000
lv2(2): #  GPR28: 0x00000000000003e8  GPR29: 0x0000000000000032
lv2(2): #  GPR30: 0x0000000009ffe8d0  GPR31: 0x00000000089ee400
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82064000
lv2(2): #
lv2(2): #  FPR 0: 0xbfe3542760000000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x407c800000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0xfff8000082064000  FPR 5: 0x408e000000000000
lv2(2): #  FPR 6: 0x3f51111120000000  FPR 7: 0x0000000000000000
lv2(2): #  FPR 8: 0x4070000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #  FPR12: 0xfff8000082064000  FPR13: 0xbff0000000000000
lv2(2): #  FPR14: 0x00000010803a4000  FPR15: 0x00000010803a4000
lv2(2): #  FPR16: 0x00000010803a4000  FPR17: 0x00000010803a4000
lv2(2): #  FPR18: 0x00000010803a4000  FPR19: 0x00000010803a4000
lv2(2): #  FPR20: 0x00000010803a4000  FPR21: 0x00000010803a4000
lv2(2): #  FPR22: 0x00000010803a4000  FPR23: 0x00000010803a4000
lv2(2): #  FPR24: 0x00000010803a4000  FPR25: 0x00000010803a4000
lv2(2): #  FPR26: 0x00000010803a4000  FPR27: 0x00000010803a4000
lv2(2): #  FPR28: 0x00000010803a4000  FPR29: 0x00000010803a4000
lv2(2): #  FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
</syntaxhighlight>}}
{{boxcode|float=right|width=55%|height=300px|title=PPSSPP Debug info|code=<syntaxhighlight lang=bash>
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1140 sceKernelPrintf: Load : [sound/se/se_map00][3,-1]
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/place.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [8]ui/free/place.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [9]ui/common/fm_00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_01.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [10]ui/common/fm_01.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [11]ui/common/fm_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [12]ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [13]ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/rs_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [14]ui/free/rs_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/bn_c000.gim
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/com_nm.gim
user_main    I[HLE]: HLE\scePauth.cpp:38 scePauth_F7AA47F6(08c2cc40, 00000df0, 0bffed80, 0bffed84)
user_main    I[COMMON]: FileUtil.cpp:248 CreateDir: directory ...\ppsspp_win\memstick/PAUTH
user_main    E[HLE]: HLE\scePauth.cpp:63 No decrypted file found! save as ...\ppsspp_win\memstick/PAUTH/pauth_5fb505c3.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: ERROR 0xffffffff
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000/c000_00a.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a000b.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a010b.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo
</syntaxhighlight>}}
 
== F ==
{{jumptosection|current=F}}
 
=== Final Fantasy Tactics: The War of the Lions ===
{{boxcodelite|title=ULUS10297|code=
AW.VRAM_MODE = 1
DRAWN_IMAGE_SCALE = 4
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 3
TRANSLATOR_PATCH[1] = {
0883E050
0883E050
04420004
00000001
60000000
}
}}
*The config fixes slowdowns and save issue.
*The Saves needs to be fixed by translator patch for US version or patching the EBOOT.ELF for others
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00
 
== G ==
{{jumptosection|current=G}}
 
=== Genso Suikoden Tsumugareshi Hyakunen no Toki ===
{{boxcodelite|title=NPJH50535|code=AW.DISABLE_FB_TEX = 100}}
*The config fixes blur
*Needs fix for libmt19937.prx loading
 
=== Gods Eater Burst ===
{{boxcodelite|title=ULUS10563|code=SAVEDATA_USE_PS3_SAVE = 1}}
The config fixes the save<br>
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....
 
{{boxcode|float=left|height=300px|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  SRR0 : 0xbadadd0010800010
lv2(2): #  SRR1 : 0x800000000000c032
lv2(2): #  DSISR: 0x0000000000200000
lv2(2): #  DAR  : 0x800000020011c010
lv2(2): #  TB  : 0x000000018b2e5560
lv2(2): #  HW Thread #: 0
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0xbadadd001080000c
 
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010800010    CR:0x24000028
lv2(2): #    CTR: 0x000000000163c62c
lv2(2): #
lv2(2): #  GPR 0: 0xbadadd0010800010  GPR 1: 0x00000000d00caf90
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff
lv2(2): #  GPR 4: 0x00000000300e4af0  GPR 5: 0x0000000000000021
lv2(2): #  GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000
lv2(2): #  GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002
lv2(2): #  GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x0000001080301000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0x0000000000000000  FPR 5: 0x0000000000000000
lv2(2): #  FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #  FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #  FPR12: 0x0000000000000000  FPR13: 0x0000000000000000
lv2(2): #  FPR14: 0x0000000000000000  FPR15: 0x0000000000000000
lv2(2): #  FPR16: 0x0000000000000000  FPR17: 0x0000000000000000
lv2(2): #  FPR18: 0x0000000000000000  FPR19: 0x0000000000000000
lv2(2): #  FPR20: 0x0000000000000000  FPR21: 0x0000000000000000
lv2(2): #  FPR22: 0x0000000000000000  FPR23: 0x0000000000000000
lv2(2): #  FPR24: 0x0000000000000000  FPR25: 0x0000000000000000
lv2(2): #  FPR26: 0x0000000000000000  FPR27: 0x0000000000000000
lv2(2): #  FPR28: 0x0000000000000000  FPR29: 0x0000000000000000
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
</syntaxhighlight>}}
 
=== GUN ===
{{boxcodelite|title=?|code=
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
S3D.ENABLE = 0
ADHOC_PARTY = 0
SAVEDATA_USE_PS3_SAVE = 1
AW.LINEAR_ADRS = 40
VFPU_USE_FAST_VMMUL = 1
AW.DISABLE_FB_TEX = 222
DRAWN_IMAGE_SCALE = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 2
MIPS_CODE_BLOCK_SIZE = 8192
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}
 
== H ==
{{jumptosection|current=H}}
 
=== Harry Potter and the Half-Blood Prince ===
Crash related with <code>rsx-err 262</code>
 
=== Hunter x Hunter : Wonder Adventure ===
{{boxcodelite|title=NPJH50624|code=AW.DISABLE_FB_TEX = 100}}
Fix gfx errors
 
== I ==
{{jumptosection|current=I}}
=== Iron Man 2===
{{boxcodelite|title=?|code=
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
AW.DISABLE_FB_TEX = 222
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}
 
== J ==
{{jumptosection|current=J}}
 
== K ==
{{jumptosection|current=K}}
 
=== Killzone Liberation ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX}}
Crash was happening because emulator does not support game prx via loader.
{{clear}}
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  SRR0 : 0xbadadd0010b00760
lv2(2): #  SRR1 : 0x800000000000c032
lv2(2): #  DSISR: 0x0000000002200000
lv2(2): #  DAR  : 0x8000000100078ad0
lv2(2): #  TB  : 0x00000007828ccc76
lv2(2): #  HW Thread #: 1
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010b00760    CR:0x24000028
lv2(2): #    CTR: 0x000000000163c62c
lv2(2): #
lv2(2): #  GPR 0: 0xbadadd0010b00760  GPR 1: 0x00000000d00caf90
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff
lv2(2): #  GPR 4: 0x00000000300e4630  GPR 5: 0x0000000000000021
lv2(2): #  GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000
lv2(2): #  GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002
lv2(2): #  GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x00000010b0376000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0x0000000000000000  FPR 5: 0x0000000000000000
lv2(2): #  FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #  FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #  FPR12: 0x0000000000000000  FPR13: 0x0000000000000000
lv2(2): #  FPR14: 0x0000000000000000  FPR15: 0x0000000000000000
lv2(2): #  FPR16: 0x0000000000000000  FPR17: 0x0000000000000000
lv2(2): #  FPR18: 0x0000000000000000  FPR19: 0x0000000000000000
lv2(2): #  FPR20: 0x0000000000000000  FPR21: 0x0000000000000000
lv2(2): #  FPR22: 0x0000000000000000  FPR23: 0x0000000000000000
lv2(2): #  FPR24: 0x0000000000000000  FPR25: 0x0000000000000000
lv2(2): #  FPR26: 0x0000000000000000  FPR27: 0x0000000000000000
lv2(2): #  FPR28: 0x0000000000000000  FPR29: 0x0000000000000000
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
</syntaxhighlight>}}
{{boxcode|float=left|height=300px|title=KZL PRX crash after guerilla logo|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  SRR0 : 0x000000000165d70c sub_7CBB8 + 0xB54
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000040000000
lv2(2): #  DAR  : 0x0000000000000000
lv2(2): #  TB  : 0x00000009f27df9f0
lv2(2): #  HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0x00000000d00cfd0c
lv2(2): #  0x000000000162dfcc sub_4DF98 + 0x34 - 0x779242A2 0x00220920 sceRtcConvertLocalTimeToUTC
lv2(2): #  0x0000000001602bf4 cvt.s.w %s,%s
lv2(2): #  0x00000000016c8d88
lv2(2): #  0x00000000016036ac vmone.t %s
lv2(2): #  0x0000000000b9d25c
lv2(2): #  0x000000000165bc48
lv2(2): #  0x000000000165c68c
lv2(2): #  0x000000000165dc14
lv2(2): #  0x000000000165ddd8
lv2(2): #  0x00000000016897c8
lv2(2): #  0xbadadd0018100c7c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x018100c8
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00b1000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1050200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x000000000165d704    CR:0x28242042
lv2(2): #    CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #  GPR 0: 0x0000000008e92184  GPR 1: 0x00000000d00cfc80
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #  GPR 4: 0x0000000000000001  GPR 5: 0x0000000009f000b4
lv2(2): #  GPR 6: 0x0000000000000000  GPR 7: 0x00000000400e4630
lv2(2): #  GPR 8: 0x0000000009f000b4  GPR 9: 0x000000000011db40
lv2(2): #  GPR10: 0x0000000008820300  GPR11: 0x0000000001a6c658
lv2(2): #  GPR12: 0x00000000000c0308  GPR13: 0x000000001000d260
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x00000000400e5170
lv2(2): #  GPR16: 0x0000000028242042  GPR17: 0x000000008004b1a0
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000001
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000001abc4f0  GPR23: 0x00000000400e5170
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000001
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x00000018103c8000  FPR 1: 0x00000018103c8000
lv2(2): #  FPR 2: 0x00000018103c8000  FPR 3: 0x00000018103c8000
lv2(2): #  FPR 4: 0xfff8000000000000  FPR 5: 0x00000018103c8000
lv2(2): #  FPR 6: 0x00000018103c8000  FPR 7: 0x00000018103c8000
lv2(2): #  FPR 8: 0x00000018103c8000  FPR 9: 0x00000018103c8000
lv2(2): #  FPR10: 0x00000018103c8000  FPR11: 0x00000018103c8000
lv2(2): #  FPR12: 0xfff8000000000000  FPR13: 0x00000018103c8000
lv2(2): #  FPR14: 0x00000018103c8000  FPR15: 0x00000018103c8000
lv2(2): #  FPR16: 0x00000018103c8000  FPR17: 0x00000018103c8000
lv2(2): #  FPR18: 0x00000018103c8000  FPR19: 0x00000018103c8000
lv2(2): #  FPR20: 0x00000018103c8000  FPR21: 0x00000018103c8000
lv2(2): #  FPR22: 0x00000018103c8000  FPR23: 0x00000018103c8000
lv2(2): #  FPR24: 0x00000018103c8000  FPR25: 0x00000018103c8000
lv2(2): #  FPR26: 0x00000018103c8000  FPR27: 0x00000018103c8000
lv2(2): #  FPR28: 0x00000018103c8000  FPR29: 0x00000018103c8000
lv2(2): #  FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000
</syntaxhighlight>}}
 
== L ==
{{jumptosection|current=L}}
 
== M ==
{{jumptosection|current=M}}
 
=== Metal Gear Solid Portable ===
PS3 - freezes on startup<br>
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np<br>
later on freezes <code>rsx-err 1</code><br>
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
 
{{boxcode|title=?|height=300px|float=left|code=<syntaxhighlight lang=bash>
lv2(2): #  Type : Instruction Segment
lv2(2): #  SRR0 : 0xbadadd0010300bd0
lv2(2): #  SRR1 : 0x800000000000c032
lv2(2): #  DSISR: 0x0000000002200000
lv2(2): #  DAR  : 0x00000000b0010000
lv2(2): #  TB  : 0x00000000dfe842f2
lv2(2): #  HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0xbadadd0010300bcc
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x010300bd
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00ab000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1010200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010300bd0    CR:0x24000028
lv2(2): #    CTR: 0x000000000163c62c
lv2(2): #
lv2(2): #  GPR 0: 0xbadadd0010300bd0  GPR 1: 0x00000000d00caf90
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff
lv2(2): #  GPR 4: 0x00000000300e6030  GPR 5: 0x0000000000000021
lv2(2): #  GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000
lv2(2): #  GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002
lv2(2): #  GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x00000010303bd000
</syntaxhighlight>}}
 
=== Motorstorm Arctic Edge ===
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
* failure on accessing a tiled area (accessed as a color buffer)
* cellGcmSetSurface() not properly set for the tiled area
* pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
* memory format specified in cellGcmSetInlineTransfer() must be linear format
* fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
 
{{boxcode|float=left|height=300px|title=On freeze|code=<syntaxhighlight lang=bash>
rsx-err 256
local cmd area [100000-500000]
cmd_offset=1e0000 start_cmd=f7bc
put=44060 get=4a9900
debug label = 1337c0d3
ret_local_offset = 4ace30
ret_main_offset = 44060
cmdbuf_base = 100000
old_jts[0]=204ace34
flip timeout!
local cmd area [100000-500000]
cmd_offset=3a0000 start_cmd=fc70
put=44060 get=4a9900
debug label = 1337c0d3
ret_local_offset = 2efa30
ret_main_offset = 44060
get[-32] = 43900000
get[-31] = 43800000
get[-30] = 0
get[-29] = ffffffff
get[-28] = 4499999a
get[-27] = 448b4b4b
get[-26] = 3f800000
get[-25] = 0
get[-24] = 41808
get[-23] = 0
get[-22] = 400c1714
get[-21] = 0
get[-20] = 0
get[-19] = 0
get[-18] = 41808
get[-17] = 8
get[-16] = 0
get[-15] = 0
get[-14] = 0
get[-13] = 40801818
get[-12] = 43a00000
get[-11] = 0
get[-10] = 0
get[-9] = ffffffff
get[-8] = 44aaaaab
get[-7] = 0
get[-6] = 3f800000
get[-5] = 0
get[-4] = 43b00000
get[-3] = 0
get[-2] = 0
get[-1] = ffffffff
get[0] = 44bbbbbc
get[1] = 0
get[2] = 3f800000
get[3] = 0
get[4] = 43b00000
get[5] = 43800000
get[6] = 0
get[7] = ffffffff
get[8] = 44bbbbbc
get[9] = 448b4b4b
get[10] = 3f800000
get[11] = 0
get[12] = 43a00000
get[13] = 43800000
get[14] = 0
get[15] = ffffffff
get[16] = 44aaaaab
get[17] = 448b4b4b
get[18] = 3f800000
get[19] = 0
get[20] = 41808
get[21] = 0
get[22] = 400c1714
get[23] = 0
get[24] = 0
get[25] = 0
get[26] = 41808
get[27] = 8
get[28] = 0
get[29] = 0
get[30] = 0
get[31] = 40801818
get[32] = 43b00000
</syntaxhighlight>}}
 
== N ==
{{jumptosection|current=N}}
 
=== Naruto Ultimate Ninja Impact ===
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
{{boxcode|float=left|title=Crash debug info|code=<syntaxhighlight lang=bash>
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
</syntaxhighlight>}}
 
=== Nova - Near Orbit Vanguard Alliance ===
{{boxcodelite|title=NPEZ00222|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
Remaps cross/square/circle/triangle to the right stick
 
== O ==
{{jumptosection|current=O}}
 
== P ==
{{jumptosection|current=P}}
 
=== Patapon 3 ===
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50
TRANSLATOR_PATCH[1] = {
08872844
08872844
0E2112D6
00000001
60000000
}
}}
Requires sceIoClose patch and button fix
{{clear}}
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  SRR0 : 0x0000000001668aa4 sub_88A80+0x24
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000042000000
lv2(2): #  DAR  : 0x0000000000000038
lv2(2): #  TB  : 0x000000017fdd4b06
lv2(2): #  HW Thread #: 0
lv2(2): # Backtrace
lv2(2): #  0x0000000001668cc4 _Export_PEmuCoreLib_3A9CD1C8+0x2C
lv2(2): #  0x0000000000dd369c
lv2(2): #  0x000000000160827c sceIoClose+0x1C
lv2(2): #  0x00000000015e2bf4
lv2(2): #  0x00000000016a8d88
lv2(2): #  0x00000000015e36ac
lv2(2): #  0x0000000000b7d25c
lv2(2): #  0x000000000163bc48
lv2(2): #  0x000000000163c68c
lv2(2): #  0x000000000163dc14
lv2(2): #  0x000000000163ddd8
lv2(2): #  0x00000000016697c8
lv2(2): #  0xbadadd0010700f4c
lv2(2): # Register Info.
lv2(2): #      LR: 0x0000000001668ce4    CR:0x28244044
lv2(2): #    CTR: 0x00000000000a562c
lv2(2): #
lv2(2): #  GPR 0: 0x0000000000000000  GPR 1: 0x00000000d00c98a0
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000001abccec
lv2(2): #  GPR 4: 0x00000000300e4180  GPR 5: 0x0000000001abc4f0
lv2(2): #  GPR 6: 0x00000000015e2ba0  GPR 7: 0x00000000801bafc0
lv2(2): #  GPR 8: 0x00000000300e4180  GPR 9: 0x0000000000000000
lv2(2): #  GPR10: 0x0000000000000000  GPR11: 0x0000000000000000
lv2(2): #  GPR12: 0x00000000000c0328  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x00000000300e51e0
lv2(2): #  GPR16: 0x0000000028244042  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000008c4b6eb  GPR19: 0x00000000ffffffff
lv2(2): #  GPR20: 0x0000000000000001  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000008c4b6e8  GPR23: 0x0000000008c4b6e0
lv2(2): #  GPR24: 0x00000000fefefeff  GPR25: 0x0000000000000002
lv2(2): #  GPR26: 0x0000000008a59820  GPR27: 0x0000000001a9c0b4
lv2(2): #  GPR28: 0x00000000300e4180  GPR29: 0x00000000300e4180
lv2(2): #  GPR30: 0x00000000300e4180  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x00000010703f5000  FPR 1: 0x00000010703f5000
lv2(2): #  FPR 2: 0x00000010703f5000  FPR 3: 0x00000010703f5000
lv2(2): #  FPR 4: 0xfff8000000000000  FPR 5: 0x00000010703f5000
lv2(2): #  FPR 6: 0x00000010703f5000  FPR 7: 0x00000010703f5000
lv2(2): #  FPR 8: 0x00000010703f5000  FPR 9: 0x00000010703f5000
lv2(2): #  FPR10: 0x00000010703f5000  FPR11: 0x00000010703f5000
lv2(2): #  FPR12: 0xfff8000000000000  FPR13: 0x00000010703f5000
lv2(2): #  FPR14: 0x00000010703f5000  FPR15: 0x00000010703f5000
lv2(2): #  FPR16: 0x00000010703f5000  FPR17: 0x00000010703f5000
lv2(2): #  FPR18: 0x00000010703f5000  FPR19: 0x00000010703f5000
lv2(2): #  FPR20: 0x00000010703f5000  FPR21: 0x00000010703f5000
lv2(2): #  FPR22: 0x00000010703f5000  FPR23: 0x00000010703f5000
lv2(2): #  FPR24: 0x00000010703f5000  FPR25: 0x00000010703f5000
lv2(2): #  FPR26: 0x00000010703f5000  FPR27: 0x00000010703f5000
lv2(2): #  FPR28: 0x00000010703f5000  FPR29: 0x00000010703f5000
lv2(2): #  FPR30: 0x00000010703f5000  FPR31: 0x00000010703f5000
</syntaxhighlight>}}
{{boxcode|float=left|height=300px|title=PPSSPP debug info|code=<syntaxhighlight lang=bash>
user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting
user_main    D[IO]: HLE\sceIo.cpp:1141 206848 = sceIoLseek(5, 0, 2)
user_main    D[IO]: HLE\sceIo.cpp:1141 0 = sceIoLseek(5, 0, 0)
FileThread  D[IO]: HLE\sceIo.cpp:1177 0 = sceIoLseekAsync(5, 0, 0)
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0)
FileThread  D[IO]: HLE\sceIo.cpp:1910 0 = sceIoPollAsync(5, 0bfdba88)
FileThread  D[IO]: HLE\sceIo.cpp:884 sceIoReadAsync(5, 08c4ce80, 13fc8): deferring result
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0)
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
FileThread  D[IO]: HLE\sceIo.cpp:1910 81864 = sceIoPollAsync(5, 0bfdba88)
user_main    D[IO]: HLE\sceIo.cpp:1285 sceIoClose(5)
 
user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff490): waiting
user_main    D[IO]: HLE\sceIo.cpp:693 sceIoGetstat(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 0bfff498) : sector = 0001f350
user_main    D[IO]: HLE\sceIo.cpp:1285 sceIoClose(-1)
</syntaxhighlight>}}
 
=== Shin Megami Tensei: Persona ===
{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}}
 
=== Persona 3 Portable ===
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
local cmd area [100000-500000]
cmd_offset=330000 start_cmd=df3c
put=2c9c0 get=43750c
debug label = 1337c0d3
ret_local_offset = 43aec0
ret_main_offset = 2c9c0
</syntaxhighlight>}}
 
=== Peter Jackson's King Kong ===
{{boxcodelite|title=ULUS10072|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
Remaps R and L buttons to the right stick
 
=== Phantasy Star Portable 2  ===
{{boxcodelite|title=ULES01439,ULUS10529|code=
S3D.ENABLE = 0
ADHOC_PARTY = 1
VFPU_USE_FAST_VMMUL = 1
}}
*The config helps with some of the framerate drops
 
=== Powerstone Collection ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN}}
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
 
== Q ==
{{jumptosection|current=Q}}
 
== R ==
{{jumptosection|current=R}}
 
=== Ragnarok Tactics  ===
{{boxcodelite|title=ULUS10594|code=
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03600000
S3D.ENABLE = 0
DRAWN_IMAGE_SCALE = 2
VFPU_USE_FAST_VMMUL = 1
ADHOC_PARTY = 0
VSYNC_OFFSET_US = 8341
AW.DISABLE_FB_TEX = 222
AW.SINGLE_BUF = 880
AW.REUSE_ADRS = 110000
AW.SINGLE_BUF2 = 880
AW.DISCARD_EDGE = 20000
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AUDIO.SLEEP = 421
VMX_FOR_FPU = 0
FPU_FS_SUPPORT = 0
MIPS_CODE_BLOCK_SIZE = 8192
MAX_PARALLAX = 0
DEPTH_TYPE = 3
}}
*The config reduces lag
 
=== Resistance Retribution ===
{{boxcodelite|title=UCES01184|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
Remaps R and L buttons to the right stick
 
== S ==
{{jumptosection|current=S}}
 
=== Shadow of Destiny ===
{{boxcodelite|title=ULUS10459|code=
ADHOC.EMUPA_TITLE_ID = ULUS10459
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
}}
 
=== Shin Megami Tensei: Persona ===
{{boxcodelite|title=ULUS10432|code=SAVEDATA_USE_PS3_SAVE = 1}}
 
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
The game hangs while loading screen<br>
This config fixes loading, but requires further research
 
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=ULUS10512|code=
AW.VRAM = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 2
}}
Party fix
 
=== Silent Hill: Origins ===
{{boxcodelite|title=ULUS10285|code=AW.LINEAR_ADRS = 40}}
Loading Screen texture flicker on top
 
=== Star Wars Battlefront II: Remastered Edition ===
{{boxcodelite|title=ULES00183|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
Remaps R and L buttons to the right stick
 
=== Sword Art Online Infinity Moment ===
{{boxcodelite|title=?|code=
AW.EXT_MODE = 3
AW.EXT_CMD = 3
}}
 
=== Sword Art Online ===
Right in ingame Tutorial, hard freezes console, no exception message
{{boxcode|float=left|title=finish mpeg avc|code=<syntaxhighlight lang=bash>
lv2(2): System Warning : busy loop detected
local cmd area [100000-500000]
cmd_offset=3d0000 start_cmd=170c
put=622c0 get=4d1708
debug label = 1337c0d3
ret_local_offset = 3c27e0
ret_main_offset = 622c0
</syntaxhighlight>}}
 
== T ==
{{jumptosection|current=T}}
 
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=?|code=AW.LINEAR_ADRS = 40}}
Black texture? overlay in movies and "Tarot Card" selection
 
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=ULES01500|code=
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
}}
 
=== Tales of the World: Radiant Mythology ===
{{boxcodelite|title=ULUS10271|code=
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
AW.LINEAR_ADRS = 40
}}
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.
 
=== Tetris ===
{{boxcodelite|title=NPEZ00093|code=
AW.SINGLE_BUF = 80
AW.REUSE_ADRS = 110000
}}
{{boxcode|float=left|title=PPSSPP Emulator debug info|code=<syntaxhighlight lang=bash>
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3
user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000
user_main I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 31 fs 32
user_main I[IO]: HLE\sceIo.cpp:906 stdout: >L
user_main I[IO]: HLE\sceIo.cpp:906 stdout: <OK
user_main W[G3D]: GLES\TextureCache.cpp:336 Render to texture with different strides 256 != 280
user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
</syntaxhighlight>}}
 
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
SDRAM_SIZE = 03000000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.VRAM_MODE = 1
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISCARD_EDGE = 20000
AW.DECODE_WAIT = 10000
AW.EXT_MODE = 3
AW.EXT_CMD = 3
DRAWN_IMAGE_SCALE = 1}}
Reduces blue overlay and makes the game more playable (frame rate is too low unless you use DRAWN_IMAGE_SCALE = 1)<br>
Using this config, for some reason I don't understand, if you start the game, get into gameplay, quit USING THE MENU WHICH COMES UP FROM HOLDING DOWN THE PLAYSTATION / HOME BUTTON and then restart the game, the overlay is less bad, mostly gone.
 
=== The 3rd Birthday (USA) ===
{{boxcodelite|title=ULUS10567|code=VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
SDRAM_SIZE = 03000000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
DRAWN_IMAGE_SCALE = 1
AW.VRAM_MODE = 1
AW.DISABLE_FB_TEX = 1
AW.DISCARD_EDGE = 1}}
 
Skipping the initial cutscene as fast as possible yields a much better result than restarting the game. If you spam X and skip the cutscene immediately, the screen is almost completely cleared except 7 spaced lines on the right half. If you get the usual garbled overlay, reset the level and skip the cutscene faster (or if you had preferred to watch it the first time around). Set AW.DISABLE_FB_TEX = 1 since literally any number besides 0 will disable framebuffing textures.
 
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=AW.DISABLE_FB_TEX = 222}}
blue transparent texture overblending<br>
This config mostly removes them, but requires further research
 
=== The 3rd Birthday ===
{{boxcodelite|title=ULES01513|code=
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.DISABLE_FB_TEX = 100
}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay
 
== U ==
{{jumptosection|current=U}}
 
== V ==
{{jumptosection|current=V}}
 
=== Valkyrie Profile Lenneth ===
rsx-err 257 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_Z ?
* tiled area is accessed as depth buffer
* depth buffer area not properly specified in cellGcmSetSurface() for tiled area
* pitch size not properly specified in cellGcmSetSurface() or may be larger than in cellGcmSetTileInfo()
* pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()
 
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
sceDisplayGetAccumulatedHcount() = d325
sceDisplayGetAccumulatedHcount() = d443
sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:1) = 0
sceDisplayGetAccumulatedHcount() = d561
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 49adca28
sceDisplayGetAccumulatedHcount() = d67f
sceDisplaySetFrameBuf(topaddr:4000000, bufferwidth:512, pixelformat:3, sync:0) = 0
sceGeListEnQueue(list:48e951c0,, stall:48e951c0, cbid:0, arg:8857520) = 48adca1f
sceGeEdramGetAddr() = 4000000
sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e952fc) = 0
sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e95394) = 0
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4fadca16
sceDisplayGetAccumulatedHcount() = d79d
sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:0) = 0
sceGeListEnQueue(list:48e951c0, stall:48e951c0, cbid:0, arg:8857520) = 4eadca0d
rsx-err 257
local cmd area [100000-500000]
cmd_offset=20000 start_cmd=76e0
put=10ed8 get=52f680
debug label = 1337c0d3
ret_local_offset = 1275b0
ret_main_offset = 10dd4
cmdbuf_base = 100000
old_jts[0]=201275b4
sceGeEdramGetAddr() = 4000000
sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e952fc) = 0
sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e95394) = 0
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4dadca05
sceUtilitySavedataInitStart(8e9bc1c) = 0
</syntaxhighlight>}}
 
== W ==
{{jumptosection|current=W}}
 
== X ==
{{jumptosection|current=X}}


== Y ==
=== First A game config ===
{{jumptosection|current=Y}}


=== Ys Seven ===
=== Second A game config ===
{{boxcodelite|title=ULUS10551|code=
S3D.ENABLE = 0
SAVEDATA_USE_PS3_SAVE = 1
}}


== Z ==
=== Third A game config ===
{{jumptosection|current=Z}}


{{Games}}{{Reverse engineering}}<noinclude>
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude>
[[Category:Games]]
</noinclude>
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