Editing PSN

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 143: Line 143:
= Patching the PSN Ingame Login Message Dialog =
= Patching the PSN Ingame Login Message Dialog =
This was taken from MGO2.SELF, and reversed by SaveMGO2 guys, so credits to them.
This was taken from MGO2.SELF, and reversed by SaveMGO2 guys, so credits to them.
[https://savemgo.com/forums/viewtopic.php?f=24&t=770&p=12529#p12528 [Source<nowiki>]</nowiki> https://savemgo.com/forums/viewtopic.php?f=24&t=770&p=12529#p12528]
<pre>
<pre>
.text:0000000000AA08E8                li        r0, 1
....
.text:0000000000AA08EC                stw      r0, 0xC0+var_40(r1)
bl        _cellSysutil_cellSysutilRegisterCallback # int cellSysutilRegisterCallback(int slot, void *userdata)
.text:0000000000AA08F0                b        loc_AA08F8
ld        r2, 0xC0+var_98(r1)
</pre>
addi      r9, r1, 0xC0+var_44
<pre>
clrldi    r9, r9, 32
.text:0000000000AA08F8                addi      r3, r1, 0xC0+var_44
li        r0, 0
.text:0000000000AA08FC                bl        _cellNetCtl_cellNetCtlNetStartDialogLoadAsync # int cellNetCtlNetStartDialogLoadAsync(const struct CellNetCtlNetStartDialogParam *param)
stw      r0, 0(r9)
stw      r0, 8(r9)
stw      r0, 4(r9)
lwz      r3, 0x84(r29)
li        r0, 0xC
cmpwi    cr7, r3, 0
stw      r0, 0xC0+var_44(r1)
beq      cr7, loc_AA08F4
li        r0, 1
....
</pre>
</pre>


cellNetCtlNetStartDialogLoadAsync is the function that determines if the title is an online game, or offline game.
cellSysUtilRegisterCallback is the function that determines if the title is an online game, or offline game (I'm not 100% sure right now, just go along with it).
We found this out after a while, we have an 8 byte array that is passed onto the function by address.
We found this out after a while, we have an 8 byte array that is passed onto the function by address.


Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)