Editing PSISOIMG0000
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This format is used for PSONE Classics on PS3 and PSP. | This format is used for PSONE Classics on PS3 and PSP. | ||
== DATA.PSAR == | == DATA.PSAR == | ||
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| 0x0 || PSISOIMG0000 | | 0x0 || PSISOIMG0000 | ||
|- | |- | ||
| 0x400 || iso header (encrypted | | 0x400 || iso header (encrypted) | ||
|- | |- | ||
| 0x1220 || special data (encrypted) | | 0x1220 || special data (encrypted) | ||
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|- | |- | ||
|} | |} | ||
==ISO.BIN== | ==ISO.BIN== | ||
This file helps the PS3 to verify the content of DATA.PSAR | This file helps the PS3 to verify the content of DATA.PSAR (and maybe to decrypt the iso header). At the end of the file, there is a signature which can be used to verify the contents. | ||
All offsets are in little endian. | All offsets are in little endian. | ||
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* tested manually (without mfw creator) | * tested manually (without mfw creator) | ||
=== Entries === | === Entries === | ||
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* One sector has 0x930 bytes (2352 bytes) | * One sector has 0x930 bytes (2352 bytes) | ||
* Sectors are compressed | * Sectors are compressed | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Entry Nº !! Offset !! Length !! Name !! Example !! Notes | ! Entry Nº !! Offset !! Length !! Name !! Example !! Notes | ||
|- | |- | ||
| rowspan="5" style="background-color:#DDDDDD;" | 1 || 0x00 || 4 bytes (0x04) || '''offset in iso''' || 0 || offset | | rowspan="5" style="background-color:#DDDDDD;" | 1 || 0x00 || 4 bytes (0x04) || '''offset in iso''' || 0 || offset from start of the iso inside of DATA.PSAR | ||
|- | |- | ||
| 0x04 || 2 bytes (0x02) || '''size''' || variable || size of 0x10 sectors (compressed, if not 0x9300) | | 0x04 || 2 bytes (0x02) || '''size''' || variable || size of 0x10 sectors (compressed, if not 0x9300) | ||
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|- | |- | ||
|} | |} | ||