Editing PS3 Payload Development
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Latest revision | Your text | ||
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Now our strncmp gets hooked and our function will get called and we jump back to the strncmp. | Now our strncmp gets hooked and our function will get called and we jump back to the strncmp. | ||
Why this won't work that easy and why we jump to "strncmp+4" will be more clear in "Recreate overwritten code". | Why this won't work that easy and why we jump to "strncmp+4" will be more clear in "Recreate overwritten code". | ||
=== Recreate overwritten code === | === Recreate overwritten code === | ||
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#endif | #endif | ||
</pre> | </pre> | ||
That we jump to "strncmp+4" should be clear now, we have to "overjump" our branch to hook_strncmp. | That we jump to "strncmp+4" should be clear now, we have to "overjump" our branch to hook_strncmp. | ||
=== Saving the Register === | === Saving the Register === |