Editing PS2 Savedata

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====Filename Format====
====Filename Format====
The Filename is generated from the saved ps2 data with the format:
The Filename is generated from the saved ps2 data with the format:
   Internal PS2 ID String followed by the Description Text in HEX
   Internal PSX ID String followed by the Description Text in HEX
   For the above header the Exported PSV file name would be "BASLUS-20963464631323030.PSV"
   For the above header the Exported PSV file name would be "BASLUS-20963464631323030.PSV"


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|0x3C || 0x04 || 02 00 00 00 || PS1=0x1, PS2=0x2
|0x3C || 0x04 || 02 00 00 00 || PS1=0x1, PS2=0x2
|-
|-
|0x40 || 0x04 || 64 69 01 00 || '''Used Bytes''' (Size displayed on XMB).
|0x40 || 0x04 || 00 20 00 00 || '''Use Byte''' (Size displayed on XMB).
|-
|-
|0x44 || 0x04 || F4 66 01 00 || start offset in file of icon.sys (start of "'''PS2D'''" area in PS2)
|0x44 || 0x04 || F4 66 01 00 || start offset in file of icon.sys (start of "'''PS2D'''" area in PS2)
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