Editing PS2 Savedata
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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====Filename Format==== | ====Filename Format==== | ||
The Filename is generated from the saved ps2 data with the format: | The Filename is generated from the saved ps2 data with the format: | ||
Internal | Internal PSX ID String followed by the Description Text in HEX | ||
For the above header the Exported PSV file name would be "BASLUS-20963464631323030.PSV" | For the above header the Exported PSV file name would be "BASLUS-20963464631323030.PSV" | ||
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|0x3C || 0x04 || 02 00 00 00 || PS1=0x1, PS2=0x2 | |0x3C || 0x04 || 02 00 00 00 || PS1=0x1, PS2=0x2 | ||
|- | |- | ||
|0x40 || 0x04 || | |0x40 || 0x04 || 00 20 00 00 || '''Use Byte''' (Size displayed on XMB). | ||
|- | |- | ||
|0x44 || 0x04 || F4 66 01 00 || start offset in file of icon.sys (start of "'''PS2D'''" area in PS2) | |0x44 || 0x04 || F4 66 01 00 || start offset in file of icon.sys (start of "'''PS2D'''" area in PS2) |