Editing PS2 Savedata

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===Virtual Memory Card PS2 (.VM2)===
===Virtual Memory Card PS2 (.VM2)===
File structure is the same than a "original PS2 memory card", there are not apparent differences.  
File structure is the same than a "original PS2 memory card", there are not apparent differences.  
Maximum VM2 Memory Card size that PS3 can handle is 32MB (or 63MB, but is speculation). 64MB card cause bootloop because indexer can't handle nothing bigger than uint_16 range for memory card free space entry, 65535KB (63.99 MB) = 0xFFFF, while 64 MB memory card is 65536KB (0x10000) so it exceed uint_16 limit, causing unrecoverable database corruption until memory card is deleted somehow from hdd. Probably 63MB VM2 card will work fine, but is just speculation.   
Maximum VM2 Memory Card size that PS3 can handle is 32MB. 64MB card cause bootloop because indexer can't handle nothing bigger than uint_16 range for memory card free space entry, 65535KB (63.99 MB) = 0xFFFF, while 64 MB memory card is 65536KB (0x10000) so it exceed uint_16 limit, causing unrecoverable database corruption until memory card is deleted somehow from hdd. Probably 63MB VM2 card will work fine, but is just speculation.   


*Speculation
*Speculation
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