Editing PS2 Official Configs

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33 31
33 31
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=== SRS: Street Racing Syndicate ===
Fixes the hang on the splash screen. Works only on the 1.03 version, because of the offset difference. A value of zero in 0x552168 is expected to avoid the hang. Because of timing issues, the game does not likely meet the condition of branch at 0x32CA90, trapping into the sceGsSyncV further on as a consequence. It does wait for a VBlank interrupt that never happens, probably. 0x0B patch delays the jump. It seems the emulator is not able to execute the 0x01 hook on the jump or branch instructions due to how the recompiler works.
{{boxcodelite|title=SLUS-20582<br>Extracted from ps2_gxemu.self|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 15 00 00 00 04 00 00 00
0B 00 00 00 01 00 00 00 5D 01 00 00 68 06 00 00
14 00 00 00 00 00 00 00 0C 04 7E A8 00 00 00 00
00 00 00 00 10 40 FF FC 0C 04 7E A8 00 00 00 00
00 00 00 00 00 00 00 00 10 40 FF FB 01 00 00 00
40 55 10 00 1B 00 00 00 01 00 00 00 68 56 10 00
1C 00 00 00
}}
{{boxcode|float=left|height=200px|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x15 => 4
0x0B => 1
0x15D (sector)
0x668 (offset -> 0xAEE68 in the image)
0x14 (bytes to replace)
  Replaced bytes:
  00 00 00 00 nop
  A8 7E 04 0C jal 0x11FAA0
  00 00 00 00 nop
  00 00 00 00 nop
  FC FF 40 10 beqz v0,0x10566C
  Original bytes:
  A8 7E 04 0C jal 0x11FAA0
  00 00 00 00 nop
  00 00 00 00 nop
  00 00 00 00 nop
  FB FF 40 10 beqz v0,0x105668
0x01 => 0x105540 addiu sp,-0x30 -> 0x1B
0x01 => 0x105668 nop (after applying the 0x0B patch) -> 0x1C
</syntaxhighlight>}}


=== Suikoden III ===
=== Suikoden III ===
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