Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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{{Boxcomm|id=0x23|name=Unknown|data=N/A}} | {{Boxcomm|id=0x23|name=Unknown|data=N/A}} | ||
Copy VIF1 command 01h STCYCL handler struct into unused 08h slot (slots are 100 bytes per command, include pointer to function that handle command, and other data). Then patch slot 08h function pointers to function at 0x14E00. | Copy VIF1 command 01h STCYCL handler struct into unused 08h slot (slots are 100 bytes per command, include pointer to function that handle command, and other data). Then patch slot 08h function pointers to function at 0x14E00. 0x14E00 is normally unused, and handled as a NOP. This command is useful only with additional 0x01 (0x13-0x15) hooks, which inject 08h VIF1 command into game code when other conditions are met. | ||
{{Boxcomm|id=0x24|name=Unknown|data=1x uint64_t}} | {{Boxcomm|id=0x24|name=Unknown|data=1x uint64_t}} |