Editing PS2 Emulation
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Latest revision | Your text | ||
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{{Boxcomm|id=0x01|name=EE_ADD_HOOK|data=2x uint32_t Params (addr, func_id 0-0x3B)}} | {{Boxcomm|id=0x01|name=EE_ADD_HOOK|data=2x uint32_t Params (addr, func_id 0-0x3B)}} | ||
Most of the hooks availables in netemu command 0x01 are fixes for a specific game, or a game engine<br> | Most of the hooks availables in netemu command 0x01 are fixes for a specific game, or a game engine<br> | ||
The Maximum Amount of times netemu command 0x01 can be used consecutivelly in the same config is | The Maximum Amount of times netemu command 0x01 can be used consecutivelly in the same config is unknown, but there are some official configs inside ps2_gxemu.self where is used up to 3 times (Champions of Norrath SLUS-20565, and Need for Speed Carbon SLUS-21494) | ||
<div style="overflow-x:auto"> | <div style="overflow-x:auto"> | ||
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|0x02|| | |0x02|| | ||
Max Payne | Max Payne (set lwsync 0 ?) | ||
Write 0 to D_ENABLEW in SPE 3 (EEDMA). D_ENABLER is NOT updated on PPE side. | Write 0 to D_ENABLEW in SPE 3 (EEDMA). D_ENABLER is NOT updated on PPE side. | ||
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|0x03|| | |0x03|| | ||
Max Payne | Max Payne (set lwsync 0 ?) | ||
Write 0xFFFFFFFF (0x10000, other bits are ignored anyway) to D_ENABLEW in SPE 3 (EEDMA). D_ENABLER is NOT updated on PPE side. | Write 0xFFFFFFFF (0x10000, other bits are ignored anyway) to D_ENABLEW in SPE 3 (EEDMA). D_ENABLER is NOT updated on PPE side. | ||
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