Editing PS2 Emulation

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Emulation of Playstation 2 is currently handled by 3 kind of emulators. CECH-A/B models use ps2_emu.self able to use built-in PS2 hardware (EE/GS/Rambus memory), and have best compatibility. CECH-C/E use ps2_gxemu, this emulator use physical Graphic Synthesizer found in this ps3 model, but Emotion Engine is fully emulated here, also there is no Rambus memory. All other models emulate PS2 thru fully software based ps2_netemu used for ps2 classics, and hacked now to use decrypted ISO files. Earlier before Sony provided ps2 classics on PS Store there was another soft only emulator strongly based on ps2_gxemu. It was called ps2_softemu, and had support for original PS2 CDVD. Only emulator not able to run physical discs is ps2_netemu.  
Emulation of Playstation 2 is currently handled by 3 kind of emulators. CECH-A/B models use ps2_emu.self able to use built-in PS2 hardware (EE/GS/Rambus memory), and have best compatibility. CECH-C/E use ps2_gxemu, this emulator use physical Graphic Synthesizer found in this ps3 model, but Emotion Engine is fully emulated here, also there is no Rambus memory. All other models emulate PS2 thru fully software based ps2_netemu used for ps2 classics, and hacked now to use decrypted ISO files. Earlier before Sony provided ps2 classics on PS Store there was another soft only emulator strongly based on ps2_gxemu. It was called ps2_softemu, and had support for original PS2 CDVD. Only emulator not able to run physical discs is ps2_netemu.  


Emulators are self files, but not typical one. Emulators are not truly PS3 Game OS elf executables, but Guest OS'es running on LV1 of PS3. This mean that LV2, or more friendly Game OS is unloaded before emulator is loaded. This also mean that while emulators are running we can't call any LV2 function. Also LV1 syscalls are limited to call from all emulators, but can be fully unlocked.
Emulators are self files, but not typical one. Emulators are not truly PS3 Game OS elf executables, but Guest OS'es running on LV1 of PS3. This mean that LV2, or more friendly Game OS is unloaded before emulator is loaded. This also mean that while emulators are running we can't call any LV2 function. Also LV1 syscalls are limited to call from all emulators, but can be fully unlocked.  


All emulators use built-in stripped developement version of PS2 BIOS with disabled debug functions that can affect some games. This is done because some games print debug info on screen when found that are run on dev bios. Bios between ps2_emu, and ps2_gxemu/ps2_netemu are different. Ps2_emu BIOS is able to run only on ps2emu version of emulator due to RDRAM check.
All emulators use built-in stripped developement version of PS2 BIOS with disabled debug functions that can affect some games. This is done because some games print debug info on screen when found that are run on dev bios. Bios between ps2_emu, and ps2_gxemu/ps2_netemu are different. Ps2_emu BIOS is able to run only on ps2emu version of emulator due to RDRAM check.


PS3 models without Emotion Engine unit use "SPE-compatible SIMD graphics-rounding mode for VMX/Altivec Instructions" for FPU, and VU0 emulated floats calculations. This is set on emulator init by HV call 97 with param 1. VU1 actually run at SPE core so no compatibility mode need (or can) to be set. SPE compatible mode for PPE mean that rounding mode is set as round to zero, denormals are treated as zero, and there are no infinities or NaNs. So theoretically what PS2 FPU/VU was originally. Although SPE and PPE SPE compatibility mode is still inaccurate comparing to PS2, because Sony decided to cut off 2 guard bits from calculations on PS2. Probably because there was no need for round and sticky bits (no Nan/Inf, one round mode, etc.). Additionally float divide algorithm is custom and not fully understood up to this day. Good example here are TriAce games, or Castlevania COD where SPE calculation is wrong by 1 bit making games unplayable without patch. This are PS2 math algo specific inaccuracies in FPU/VU implementation that are not present on any other hardware.
PS3 models without Emotion Engine unit use "SPE-compatible SIMD graphics-rounding mode for VMX/Altivec Instructions" for FPU, and VU0 emulated floats calculations. This is set on emulator init by HV call 97 with param 1. VU1 actually run at SPE core so no compatibility mode need (or can) to be set. SPE compatible mode for PPE mean that rounding mode is set as round to zero, denormals are treated as zero, and there are no infinities or NaNs. So literally what PS2 VU was originally. Although SPE, and PPE SPE compatibility mode can still be inaccurate comparing to PS2. Good example here are TriAce games, or Castlevania COD where SPE calculation is wrong by 1 bit making games unplayable without patch. This is due to some PS2 math algo specific inaccuracies in FPU/VU implementation that are not present on any other hardware.


Note:  
Note:  
* not available in early Tool/DECR and Debug/DEX firmwares. But available in AV TOOL firmware since 1.00
* not available in early Tool/DECR and Debug/DEX firmwares. But available in AV TOOL firmware since 1.00
* Emulation is based on a SCPH-50000/SCPH-20401 Playstation 2 Model.
* Emulation is based on a SCPH-50000/SCPH-20401 Playstation 2 Model.
* [https://web.archive.org/web/20211118050305/http://unina.stidue.net/Universita'%20di%20Trieste/Ingegneria%20Industriale%20e%20dell'Informazione/Tuzzi/Architetture_Avanzate_dei_Calcolatori/Emotion_2.pdf Introduction to PlayStation2 Architecture.pdf]
* [http://unina.stidue.net/Universita'%20di%20Trieste/Ingegneria%20Industriale%20e%20dell'Informazione/Tuzzi/Architetture_Avanzate_dei_Calcolatori/Emotion_2.pdf Introduction to PlayStation2 Architecture.pdf]
* ps2tek docs - https://psi-rockin.github.io/ps2tek/
* ps2tek docs - https://psi-rockin.github.io/ps2tek/


==PS2 emulators workload comparison==
==PS2 emulators workload comparison==
{{PS2 emulators workload comparison}}
{{PS2 emulators workload comparison}}
Note: Apparently ps2_gxemu SPU layout changed at some point (maybe ps2_emu too), and above table is not accurate for latest emu versions.<br>
0-6 layout for ps2_gxemu currently look like this: IOP, SPU2, IPU, VU1, EEDMA, GSGIF, UNK(probably isolation).


==PS2 Emulator Types and Revisions==
==PS2 Emulators types and versions==
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
<div>
<div style="float:top; text-align:center;">'''PS2 Emulator Types and Revisions'''</div>
<div style="float:left; width:28%;">
{| class="wikitable" style="font-size:xx-small;"
|+ ps2_emu.elf (decrypted)
! Firmware !! Bytes !! MD5 !! Timestamp !! <abbr title="Revision">Rev</abbr> !! <abbr title="Maximun number of supported commands">Comm</abbr>
|-
|-
! [[1.00_AV|1.00 AV]]
! colspan="4" | PS2_EMU
| 8 258 328 || 19DC714F1109FF772BEF5B00C4AF2CF7 || 06/10/04/12:15 || ? || ?
|-
|-
! [[1.02_CEX|1.02]]
! FW version !! TOC !!  Notes
| 8.258.504 || FF9C1C465DF6F501E418602A488CBD40 || 06/10/21/00:01 || ? || ?
|-
|-
! [[1.10_CEX|1.10]]
| 1.00 AV || 0x7C3150 ||
| 8.254.568 || 72EFF1FB3E9A175253687634B698CC91 || 06/11/09/06:08 || ? || ?
|-
|-
! [[1.11_CEX|1.11]]
| 1.02 || 0x7C31F0 ||
| 8.255.192 || 98BCC06ACA07971DFE57A126000B6DEE || 06/11/21/17:54 || ? || ?
|-
|-
! [[1.30_CEX|1.30]]
| 1.10 || 0x7C2168 ||
| 8.787.800 || 3F1E943139329E8AD5461FA43DB4DD0E || 06/12/05/05:33 || rowspan="2" | same || rowspan="2" | ?
|-
|-
! [[1.30_AV|1.30 AV]]
| 1.11 || 0x7C23C8 ||
| 8.787.800 || F2CE2D8CF41FF38E586AE7A91A13980C || 06/12/05/07:15
|-
|-
! [[1.31_CEX|1.31]]
| 1.30 || 0x8442E8 ||
| 8.790.440 || CF13D31F202DA3C55009C06B6A2B27A0 || 06/12/12/18:47 || ? || ?
|-
|-
! [[1.32_CEX|1.32]]
| 1.30 AV || 0x8442E8 ||
| 8.794.664 || 6DD631EEDE321AC7F59C85BC6AC0DCA9 || 06/12/18/05:54 || ? || ?
|-
|-
! [[1.50_CEX|1.50]]
| 1.31 || 0x844C98 ||
| 8.805.912 || 81B38EE824E460385B44FADE78CAA5DC || 07/01/18/22:52 || ? || ?
|-
|-
! ?
| 1.32 || 0x845CA0 ||
| ? || ? || ? || ? || ?
|-
|-
! [[1.70_CEX|1.70]]
| 1.50 || 0x848728 ||
| 8.854.680 || CEACBB22EB450C5CC587C193CE7BBE91 || 07/04/16/16:11 || ? || ?
|-
|-
! ?
| 1.90 || 0x4D7ED8 ||
| ? || ? || ? || ? || ?
|-
|-
! [[1.90_CEX|1.90]]
| 3.66 - 3.74 || 0x4E9A20 ||
| 5.190.280 || 88B26FDC910B8633613BC366D39F439D || 07/07/21/06:44 || ? || ?
|-
|-
! ?
| 4.00 - 4.01 || 0x4EADB8 ||
| ? || ? || ? || ? || ?
|-
|-
! [[2.10_CEX|2.10]]
| 4.10 - 4.11 || 0x4EAD28 ||
| 5.223.112 || CB1924E7163F01EA2DD3965918BACCE4 || 07/12/15/05:29 || ? || ?
|-
|-
! ?
| 4.20 - 4.21 || 0x4EAE30 ||
| ? || ? || ? || ? || ?
|-
|-
! [[3.40_CEX|3.40]]
| 4.23 || 0x4EACE0 ||
| 5.267.128 || 916603300F798139456FCF1A40384A97 || 10/06/23/15:44 || ? || ?
|-
|-
! ?
| 4.25 || 0x4EAE30 || Reverted to 4.20 - 4.21 version?
| ? || ? || ? || ? || ?
|-{{cellcolors|#ddddff}}
! [[3.66_CEX|3.66]]
| rowspan="3" | 5.267.112 || BE20230D091F5C8AB8364607D49A6992 || 11/06/16/03:51 || rowspan="3" | same || rowspan="3" | ?
|-{{cellcolors|#ddddff}}
! ~
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-{{cellcolors|#ddddff}}
! [[3.74_CEX|3.74]]
| 5B2CA12EE08298094177667C681BC75F || 11/10/25/00:30
|-{{cellcolors|#bbbbff}}
! [[4.00_CEX|4.00]]
| rowspan="2" | 5.272.152 || 08516640BE636F3E633C0416F09EF941 || 11/11/22/03:10 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#bbbbff}}
! [[4.01_CEX|4.01]]
| 61ECD51036247547736274EEB52FA4C4 || 11/12/23/01:02
|-{{cellcolors|#ddddff}}
! [[4.10_CEX|4.10]]
| rowspan="2" | 5.272.008 || 88CFD465D2F412C075C69531278BB3A9 || 12/02/05/23:08 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#ddddff}}
! [[4.11_CEX|4.11]]
| 2B45F72675B844C08E1735059F9826E3 || 12/02/11/07:05
|-{{cellcolors|#bbbbff}}
! [[4.20_CEX|4.20]]
| rowspan="2" | 5.272.264 || 23D3F9909EBA3F1AB0D757850C5D6809 || 12/06/15/02:01 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#bbbbff}}
! [[4.21_CEX|4.21]]
| 110F0D01B39193F1A2031BBC7ADBBC2F || 12/06/30/01:06
|-
|-
! [[4.23_SEX|4.23 S]]
| 4.78 - 4.82 || 0x4EB8C0 ||
| 5.271.912 || 783201F2541117E545B8E01B3A0B1955 || 12/07/31/00:17 || ? || ?
|-
|-
! [[4.25_CEX|4.25]]
! colspan="4" | PS2_GXEMU
| 5.272.264 || C895EAA3F79BA2040D6C828A5B811139 || 12/09/07/06:55 || ? || ?
|-
|-
! ?
! FW version !! TOC !!  Notes
| ? || ? || ? || ? || ?
|-
|-
! ?
| 1.50 || 0x5BDFC8 ||
| ? || ? || ? || ? || ?
|-
|-
! ?
| 1.90 || 0x666C78 ||
| ? || ? || ? || ? || ?
|-
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
| 3.66 - 3.74 || 0x6766B8 ||
|-{{cellcolors|#ddddff}}
! [[4.78_CEX|4.78]]
| rowspan="3" | 5.274.984 || ABC9228FCEA0E779E3157CA546A1FD02 || 15/12/17/01:14 || rowspan="3" | same || rowspan="3" | ?
|-{{cellcolors|#ddddff}}
! ~
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-{{cellcolors|#ddddff}}
! [[4.89_CEX|4.89]]
| 7523DE6D38B13B9C4B9F72419C50D4A7 || 22/02/04/14:35
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="when comparing two decrypted files of the same revision from different firmwares the only difference is the build label">every firmware version</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''ps2ver:'''<br>
{{dot}}'''Target Firmware''': no/unknown<br>
{{dot}}'''Revision''': unknown
</span>
</div>
<div style="float:left; width:24%;">
{| class="wikitable" style="font-size:xx-small;"
|+ ps2_gxemu.elf (decrypted)
! Firmware !! Bytes !! MD5 !! <abbr title="Revision">Rev</abbr> !! <abbr title="Maximun number of supported commands">Comm</abbr>
|-
|-
! [[1.00_CEX|1.00]] ~ [[1.32_CEX|1.32]]
| 4.00 - 4.11 || 0x677990 ||
| colspan="4" {{no}}
|-
|-
! [[1.50_CEX|1.50]]
| 3.66 - 3.74 || 0x677AA8 ||
| 6.106.040 || BACC208C8A793F82D71F85B02DD2D318 || ? || ?
|-
|-
! ?
| 4.78 - 4.82 || 0x678548 ||  
| ? || ? || ? || ?
|-
|-
! [[1.70_CEX|1.70]]
! colspan="4" | PS2_SOFTEMU
| 6.763.336 || B70A15512EF9FA74B798A5E9241FE571 || ? || ?
|-
|-
! ?
! FW version !! TOC !!  Notes
| ? || ? || ? || ?
|-
|-
! [[1.90_CEX|1.90]]
| 1.90 || 0x5C7B10 ||
| 6.802.720 || B9E2CC8D72779650D9B500B75AE552EB || ? || ?
|-
|-
! ?
| 2.50 || 0x5C7ED8 ||
| ? || ? || ? || ?
|-
|-
! [[2.10_CEX|2.10]]
| 3.41 || 0x5C8C00 ||  
| 6.822.576 || E34C4EB587CCE44AB4B92D848DC391A7 || ? || ?
|-
|-
! ?
| 3.66 - 3.71 || 0x5C8EC0 ||
| ? || ? || ? || ?
|-
|-
! [[3.40_CEX|3.40]]
| 3.72 - 4.01 || 0x5C8E40 ||
| 6.866.424 || 80091C68E2F8D2385A2125AB38085A3C || ? || ?
|-
|-
! ?
! colspan="4" | PS2_NETEMU
| ? || ? || ? || ?
|-
|-
! [[3.66_CEX|3.66]] ~ [[3.74_CEX|3.74]]
! FW version !! TOC !!  Notes
| 6.867.024 || E04FA0FE63A968C53AE366B3AAD0141A || ? || ?
|-
|-
! [[4.00_CEX|4.00]] ~ [[4.11_CEX|4.11]]
| 3.73 - 3.74 || 0x7D8B00 ||
| 6.871.848 || D5E97019132848203970213FF96F2AAB || ? || ?
|-
|-
! [[4.20_CEX|4.20]] ~ [[4.25_CEX|4.25]]
| 4.00 - 4.01 || 0x7DA200 ||
| 6.872.128 || 678F16283CAA8CFBC03A5FBCB6ABA41E || ? || ?
|-
|-
! ?
| 4.10 - 4.11 || 0x7DA180 ||
| ? || ? || ? || ?
|-
|-
! ?
| 4.20 - 4.25 || 0x7DA500 ||
| ? || ? || ? || ?
|-
|-
! ?
| 4.78 - 4.83 || 0x751280 ||  
| ? || ? || ? || ?
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
|-
|-
! [[4.78_CEX|4.78]] ~ [[4.89_CEX|4.89]]
| 6.874.848 || C7681420A7B3A2A6E3BF89F4A12A3DD6 || ? || 0x2B ?
|}
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="when comparing two decrypted files of the same revision from different firmwares there are no differences">every emu revision</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': no/unknown<br>
{{dot}}'''Target Firmware''': no/unknown<br>
{{dot}}'''Revision''': unknown
</span>
</div><div style="float:left; width:24%;">
{| class="wikitable" style="font-size:xx-small;"
|+ ps2_softemu.elf (decrypted)
! Firmware !! Bytes !! MD5 !! <abbr title="Revision">Rev</abbr> !! <abbr title="Maximun number of supported commands">Comm</abbr>
|-
! [[1.00_CEX|1.00]] ~ [[1.82_CEX|1.82]]
| colspan="4" {{no}}
|-
! [[1.90_CEX|1.90]] ~ [[1.94_CEX|1.94]]
| 6.142.080 || 812330515D01291488315BBE7E0F339E || 11065 || ?
|-
! [[1.97_CEX|1.97]]
| ? || ? || ? || ?
|-
! [[2.00_CEX|2.00]] ~ [[2.10_CEX|2.10]]
| 6.143.048 || C0964350E3E8EA80EB5C7CB34901E9DE || 11830 || ?
|-
! [[2.16_CEX|2.16]]
| ? || ? || ? || ?
|-
! ? ~ ?
| ? || ? || ? || ?
|-
! [[3.10_CEX|3.10]]
| ? || ? || ? || ?
|-
! [[3.15_CEX|3.15]]
| ? || ? || 12840 || ?
|-
! [[3.16_CEX|3.16]]
| ? || ? || ? || ?
|-
! ? ~ ?
| ? || ? || ? || ?
|-
! [[3.40_CEX|3.40]]
| 6.146.424 || 97C33E83E14399EED1BD4F5351443E1C || ? || ?
|-
! [[3.41-1_CEX|3.41]] ~ [[3.65_CEX|3.65]]
| ? || ? || 13474 || ?
|-
! [[3.66_CEX|3.66]] ~ [[3.71_CEX|3.71]]
| 6.147.120 || 513B9160AD8C199CAEFC82C1B7D9D794 || 15435 || ?
|-
! [[3.72_CEX|3.72]] ~ [[4.01_CEX|4.01]]
| 6.146.992 || 1232D3EEB48F301CBB61D76EB3046111 || 15529 || ?
|-
! [[4.10_CEX|4.10]]  ~ {{latestPS3}}
| colspan="4" {{no}}
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="when comparing two decrypted files of the same revision from different firmwares there are no differences">every emu revision</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': no/unknown<br>
{{dot}}'''Target Firmware''': no/unknown<br>
{{dot}}'''Revision''': unknown
</span>
</div><div style="float:left; width:24%;">
{| class="wikitable" style="font-size:xx-small;"
|+ ps2_netemu.elf (decrypted)
! Firmware !! Bytes !! MD5 !! <abbr title="Revision">Rev</abbr> !! <abbr title="Maximun number of supported commands">Comm</abbr>
|-
! [[1.00_CEX|1.00]] ~ [[3.66_CEX|3.66]]
| colspan="4" {{no}}
|-
! [[3.70_CEX|3.70]] ~ [[3.71_CEX|3.71]]
| 11.036.504 || 0D021D18CC63DDBDA530A93C41ABF865 || <abbr title="build r15686-gif-xdr-user2-usb3">15686</abbr> || rowspan="5" | 0x41
|-
! [[3.72_CEX|3.72]]
| 11.036.504 || 38EABD7E5F998BC04922CA3B70211208 || <abbr title="build r15842-target370">15842</abbr>
|-
! [[3.73_CEX|3.73]] ~ [[3.74_CEX|3.74]]
| 11.036.504 || F21110A93BBEA416749283E6BF3D3C6B || <abbr title="build r15936-target370">15936</abbr>
|-
! [[4.00_CEX|4.00]] ~ [[4.01_CEX|4.01]]
| 11.033.048 || F770442DFA626282B01FEBE3DDFFC477 || <abbr title="build r16195-target400">16195</abbr>
|-
! [[4.10_CEX|4.10]] ~ [[4.11_CEX|4.11]]
| 11.033.216 || 8F0885BCC80A3617E654BB6151F4F718 || <abbr title="build r16361-target410">16361</abbr>
|-
! [[4.20_CEX|4.20]] ~ [[4.23_SEX|4.23]]
| 11.033.728 || 8EB5492E453C50B6D728E7999A57A689 || <abbr title="build r16604-target420">16604</abbr> || rowspan="2" | 0x43
|-
! [[4.25_CEX|4.25]] ~ [[4.26_SEX|4.26]]
| 11.033.728 || E38059300E31432A62967770C3E99EF6 || <abbr title="build r16740-target420">16740</abbr>
|-
! [[4.30_CEX|4.30]] ~ [[4.31_CEX|4.31]]
| ? || ? || 16808 || 0x45
|-
! [[4.40_CEX|4.40]] ~ [[4.41_CEX|4.41]]
| ? || ? || 16916 || 0x46
|-
! [[4.45_CEX|4.45]] ~ [[4.46_CEX|4.46]]
| ? || ? || 17041 || 0x48
|-
! [[4.50_CEX|4.50]]
| ? || ? || 17179 || 0x4A
|-
! [[4.55_CEX|4.55]]
| ? || ? || 17277 || rowspan="2" | 0x4D
|-
! [[4.60_CEX|4.60]] ~ [[4.76_CEX|4.76]]
| ? || ? || 17314
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
|-
! [[4.78_CEX|4.78]] ~ [[4.89_CEX|4.89]]
| 10.442.536 || 8B2DBD1AAD22A0EDCF9C867A1A1FB94D || <abbr title="build r17495-main-rel">17495</abbr> || 0x50
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="when comparing two decrypted files of the same revision from different firmwares there are no differences">every emu revision</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, without timestamp, search for '''build r'''<br>
{{dot}}'''Target Firmware''': included in the build label<br>
{{dot}}'''Revision''': yes, <abbr title="the location can be seen by comparing 4.23 (value 0x40DC) with 4.25 (value 0x4164) at offset 0x3E4BA in both">'''one''' time</abbr>, and included in the build label
</span>
</div>
</div>
<br style="clear: both;" />


*Alternative tables<!-- What means TOC ?, is needed to explain it and/or include this TOC info in the other tables -->
==General observations regarding PS2 Classics emulator (ps2_netemu)==
{| class="wikitable" style="float:left; margin:5px"
* Virtual memory cards are per title based, but apparently run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error"
|+ps2_emu.self
* Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced)
! FW version !! TOC !! Notes
* Does not support online functionality of PS2 titles (network configuration utility inside Full Spectrum Warrior claims no network adaptor has been found, same with Syphon Filter: The Omega Strain).
 
- Only file that is needed in the folder for PS2 Classics is "iso.bin.enc". Removing the manuals/DXT files will cause the game to boot IMMEDIATELY to the PS2 logo upon switching to 720p/starting PS2 LPAR.
 
====folder/file layout====
(in this example GTA San Andreas Classic)
<pre>
[NPUD20946]
      [USRDIR]
            [CONTENT]
                    001.dxt
                    002.dxt
                    003.dxt
                    004.dxt
                    005.dxt
                    006.dxt
                    007.dxt
                    008.dxt
                    009.dxt
                    010.dxt
                    011.dxt
                    012.dxt
                    013.dxt
                    014.dxt
                    015.dxt
                    016.dxt
                    017.dxt
                    Others.dxt
                    Manual.idx
            [SAVEDATA]
                    SCEVMC0.VME
                    SCEVMC1.VME
            CONFIG
            ISO.BIN.EDAT
            ISO.BIN.ENC
      PS3LOGO.DAT
      PARAM.SFO
      ICON0.PNG
      PIC0.PNG
      PIC1.PNG
      PIC2.PNG
</pre>
 
==Virtual PS2 (emulated machine) usage and features==
 
===Video Modes===
'''Note:''' Real PS2 : http://users.neoscientists.org/~blue/ps2videomodes.txt
 
Video Modes
----.-----------.---------------.-----------.-----------.
  No | Name      | Resolution | fV(Hz)    | fH(kHz)  |
----+-----------+---------------+-----------+-----------|
  0 | NTSC-NI  |  640x240(224) | 59.940    | 15.734    |
  1 | NTSC-I    |  640x480(448) | 59.820    | 15.734    |
  2 | PAL-NI    |  640x288(256) | 50.000    | 15.625    |
  3 | PAL-I    |  640x576(512) | 49.760    | 15.625    |
  4 | VESA-1A  |  640x480      | 59.940    | 31.469    |
  5 | VESA-1C  |  640x480      | 75.000    | 37.500    |
  6 | VESA-2B  |  800x600      | 60.317    | 37.879    |
  7 | VESA-2D  | 800x600      | 75.000    | 46.875    |
  8 | VESA-3B  | 1024x768      | 60.004    | 48.363    |
  9 | VESA-3D  | 1024x768      | 75.029    | 60.023    |
  10 | VESA-4A  | 1280x1024    | 60.020    | 63.981    |
  11 | VESA-4B  | 1280x1024    | 75.025    | 79.976    |
  12 | DTV-480P  |  720x480      | 59.940    | 31.469    |
  13 | DTV-1080I | 1920x1080    | 60.000    | 33.750    |
  14 | DTV-720P  | 1280x720      | ??        | ??        |
----^-----------^---------------^-----------^-----------'
 
==Memory Mapping==
 
=== ps2netemu ===
Mapping ELF @ 0x200000000
 
{| class="wikitable"
|-
|-
| 1.00 AV || 0x7C3150 ||
! Name !! ea !! lpar2(netemu 4.81) !! size !! flags !! lpar1(lv1 4.81)
|-
|-
| 1.02 || 0x7C31F0 ||
| text          ||         0x0 ||     0x3D00000 ||  0x300000(  3 MB) || 0x8000000000000003  0000000000000003 || 0x7D00000
|-
|-                                                                                                                
| 1.10 || 0x7C2168 ||
| ro_work      ||     0x300000 ||       0x300000 ||  0x500000(  5 MB) || 0x0000000000000003  0000000000000003 || 0x4300000
|-
|-                                                                                                                
| 1.11 || 0x7C23C8 ||
| rw_work      ||    0x800000 ||      0x800000 || 0x2A00000( 42 MB) || 0x0000000000000001  0000000000000003 || 0x4800000
|-
|-                                                                                                                
| 1.30 || 0x8442E8 ||
| negmem        ||  0x1FFF0000 ||      0x3210000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7210000
|-
|-                                                                                                                
| 1.30 AV || 0x8442E8 ||
| ee_ram        ||  0x100000000 || 0x64000E000000 || 0x2000000( 32 MB) || 0x0000000000000001  0000000000000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
|-
|-                                                                                                                
| 1.31 || 0x844C98 ||
| ee_jit_code  || 0xD00000000 || 0x680024000000 || 0x3000000( 48 MB) || 0x8000000000000001  0000000000000003 || 0xBC00000 - 0xEB00000
|-
|-                                                                                                                
| 1.32 || 0x845CA0 ||
| vu0_jit_code  ||  0xD08000000 || 0x580000800000 ||  0x400000(  4 MB) || 0x8000000000000001  0000000000000003 || 0x900000 - 0xC00000
|-
|-                                                                                                                 
| 1.50 || 0x848728 ||
| vu0_jit_data  ||  0xD0C000000 ||      0x3700000 ||  0x400000(  4 MB) || 0x0000000000000002  0000000000000003 || 0x7700000
|-
|-                                                                                                                 
| 1.90 || 0x4D7ED8 ||
| eeram_jit_lut ||  0xE00000000 || 0x640010000000 || 0x2000000( 32 MB) || 0x0000000000000001  0000000000000003 || 0x9C00000 - 0xBB00000
|-
|-                                                                                                                
| 3.66 - 3.74 || 0x4E9A20 ||
| eerom_jit_lut ||  0xE0FC00000 || 0x580000C00000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000003 || 0xD00000 - 0x1000000
|-
|-                                                                                                                
| 4.00 - 4.01 || 0x4EADB8 ||
| ee_dbg_ram    ||  0x90FFF8000 || 0x64000E078000 ||   0x8000( 32 KB) || 0x0000000000000001  0000000000000000 ||  
|-
|-                                                                                                                
| 4.10 - 4.11 || 0x4EAD28 ||
| iop_ram      ||  0x400000000 ||      0x3300000 ||  0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7300000
|-
|-                                                                                                                
| 4.20 - 4.21 || 0x4EAE30 ||
| iop_rom      ||  0x50FC00000 || 0x580001000000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000002 || 0x1100000 - 0x1400000
|-
|-                                                                                                                
| 4.23 || 0x4EACE0 ||
| iop_spad      ||  0x50F800000 ||      0x3220000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000002 || 0x7220000
|-
|-                                                                                                                
| 4.25 || 0x4EAE30 || Reverted to 4.20 - 4.21 version?
| spu2_ram      ||  0x600000000 ||      0x3500000 || 0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7500000
|-
|-                                                                                                                
| 4.78 - 4.82 || 0x4EB8C0 ||
| spu2_ram2    ||  0x600200000 ||      0x3500000 ||  0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7500000
|}
|-                                                                                                                
 
| spu2_pcm      || 0x1000000000 ||      0x3230000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7230000
{| class="wikitable" style="float:left; margin:5px"
|-                                                                                                                
|+ps2_gxemu.self
| ee_spr_lo    ||  0x700000000 ||      0x3201000 ||    0x2000(  8 KB) || 0x0000000000000001  0000000000000000 || 0x7201000
! FW version !! TOC !! Notes
|-                                                                                                                
|-
| ee_spr        ||  0x800000000 ||      0x3203000 ||    0x6000( 24 KB) || 0x0000000000000001  0000000000000000 || 0x7203000
| 1.50 || 0x5BDFC8 ||
|-                                                                                                                
|-
| ee_vu0_dmem0  ||  0x301004000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| 1.90 || 0x666C78 ||
|-                                                                                                                
|-
| ee_vu0_dmem1  ||  0x301005000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| 3.66 - 3.74 || 0x6766B8 ||
|-                                                                                                                
|-
| ee_vu0_dmem2  ||  0x301006000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| 4.00 - 4.11 || 0x677990 ||
|-                                                                                                                
|-
| ee_vu0_dmem3  ||  0x301007000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| 3.66 - 3.74 || 0x677AA8 ||
|-                                                                                                                
|-
| ee_rom        ||  0x30FC00000 || 0x580001000000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000001 || 0x1100000 - 0x1400000
| 4.78 - 4.82 || 0x678548 ||  
|-                                                                                                                 
| vrc          ||  0xC00000000 || 0x600005000000 || 0x1000000( 16 MB) || 0x0000000000000001  0000000000000000 || 0x1500000 - 0x2400000
|-                                                                                                                 
| /dev/zero    || 0x4000000000 ||      0x3240000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000001 || 0x7240000
|-                                                                                                                 
| dma_vu0_dmem0 || 0x4001004000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001 0000000000000001 || 0x7200000
|-                                                                                                                
| dma_vu0_dmem1 || 0x4001005000 ||     0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                
| dma_vu0_dmem2 || 0x4001006000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                
| dma_vu0_dmem3 || 0x4001007000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                
| imm_vu0_dmem0 ||  0x30000000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                        
| imm_vu0_dmem1 ||  0x30001000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                        
| imm_vu0_dmem2 ||  0x30002000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                        
| imm_vu0_dmem3 ||  0x30003000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                        
| SGSXdr        || 0x1904000000 || 0x64000C000000 || 0x1700000( 23 MB) || 0x0000000000000001  0000000000000000 || 0x2500000 - 0x3B00000
|-                                                                                                                        
| iopTrace      || 0x1400000000 ||      0x3250000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7250000
|}
|}


{| class="wikitable" style="float:left; margin:5px"
===PS2 Memory and Hardware Mapped Registers Layout===
|+ps2_softemu.self
<pre>
! FW version !! TOC !!  Notes
EE Virtual/Physical Memory Map
|-
  KUSEG: 00000000h-7FFFFFFFh User segment
| 1.90 || 0x5C7B10 ||
  KSEG0: 80000000h-9FFFFFFFh Kernel segment 0
|-
  KSEG1: A0000000h-BFFFFFFFh Kernel segment 1
| 2.50 || 0x5C7ED8 ||
  KSSEG: C0000000h-DFFFFFFFh Supervisor segment
|-
  KSEG3: E0000000h-FFFFFFFFh Kernel segment 3
| 3.41 || 0x5C8C00 ||
 
|-
  Virtual    Physical
| 3.66 - 3.71 || 0x5C8EC0 ||
  00000000h  00000000h  32 MB    Main RAM (first 1 MB reserved for kernel)
|-
  20000000h  00000000h  32 MB    Main RAM, uncached
| 3.72 - 4.01 || 0x5C8E40 ||
  30100000h  00100000h  31 MB    Main RAM, uncached and accelerated
|}
  10000000h  10000000h  64 KB    I/O registers
 
  11000000h  11000000h  4 KB    VU0 code memory
{| class="wikitable" style="float:left; margin:5px"
  11004000h  11004000h  4 KB    VU0 data memory
|+ps2_netemu.self
  11008000h  11008000h  16 KB    VU1 code memory
! FW version !! TOC !! Notes
  1100C000h 1100C000h  16 KB    VU1 data memory
|-
  12000000h  12000000h  8 KB    GS privileged registers
| 3.73 - 3.74 || 0x7D8B00 ||
  1C000000h  1C000000h  2 MB    IOP RAM
|-
  1FC00000h  1FC00000h  4 MB    BIOS, uncached (rom0)
| 4.00 - 4.01 || 0x7DA200 ||
  9FC00000h  1FC00000h  4 MB    BIOS, cached (rom09)
|-
  BFC00000h  1FC00000h  4 MB    BIOS, uncached (rom0b)
| 4.10 - 4.11 || 0x7DA180 ||
  70000000h  --------- 16 KB    Scratchpad RAM (only accessible via virtual addressing)
|-
| 4.20 - 4.25 || 0x7DA500 ||
|-
| 4.78 - 4.83 || 0x751280 ||
|}{{clear}}


==General observations regarding PS2 Classics emulator (ps2_netemu)==
IOP Physical Memory Map
* Virtual memory cards are per title based, but apparently run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error"
  KUSEG: 00000000h-7FFFFFFFh User segment
* Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced)
  KSEG0: 80000000h-9FFFFFFFh Kernel segment 0
* Does not support online functionality of PS2 titles (network configuration utility inside Full Spectrum Warrior claims no network adaptor has been found, same with Syphon Filter: The Omega Strain).
  KSEG1: A0000000h-BFFFFFFFh Kernel segment 1
 
 
- Only file that is needed in the folder for PS2 Classics is "iso.bin.enc". Removing the manuals/DXT files will cause the game to boot IMMEDIATELY to the PS2 logo upon switching to 720p/starting PS2 LPAR.
  Physical
  00000000h  2 MB    Main RAM (same as on PSX)
  1D000000h          SIF registers
  1F800000h  64 KB    Various I/O registers
  1F900000h  1 KB    SPU2 registers
  1FC00000h  4 MB    BIOS (rom0) - Same as EE BIOS
 
  FFFE0000h (KSEG2)   Cache control


===LIMG Segment===
Additional Memory
The ISO.BIN.ENC has a block of 0x4000 bytes added at the end codenamed "LIMG" that works as a descriptor for the ISO structure
  4 MB  GS VRAM (used for framebuffer, textures, zbuffer, etc)
  2 MB  SPU2 work RAM - quadrupled from PSX's SPU
  8 MB  Memory card


{| class="wikitable"
|-
! Offset !! Length !! Name !! Example !! Description
|-
| 0x00 || 0x4 || '''magic''' || LIMG || '''L'''ogical '''IM'''a'''G'''e (layout) ?
|-
| 0x04 || 0x4 || '''img_type''' || 0x00000001 || 1=DVD<br>2=CD
|-
| 0x08 || 0x4 || '''sector_count''' || 0x00279890 || ''sector_count = img_size / sector_size''
|-
| 0x0C || 0x4 || '''sector_size''' || 0x0000800 || ''sector_size = img_size / sector_count''<br>0x800=DVD (Mode1/2048)<br>0x930=CD (Mode2/2352)
|-
| 0x10 || 0x3FF0 || ''padding'' || 0x00000000... ||
|}


===folder/file layout===
Hardware Mapped Registers
(in this example GTA San Andreas Classic)
EE Map
<pre>
EE Timers
[NPUD20946]
  100000xxh       Timer 0
       [USRDIR]
  100008xxh       Timer 1
            [CONTENT]
  100010xxh       Timer 2
                    001.dxt
  100018xxh       Timer 3
                    002.dxt
Image Processing Unit (IPU)
                    003.dxt
  10002000h 8h    IPU Command
                    004.dxt
  10002010h 4h    IPU Control
                    005.dxt
  10002020h 4h    IPU bit pointer control
                    006.dxt
  10002030h 8h    Top of bitstream
                    007.dxt
  10007000h 10h    Out FIFO (read)
                    008.dxt
  10007010h 10h    In FIFO (write)
                    009.dxt
Graphics Interface (GIF)
                    010.dxt
  10003000h 4h    GIF_CTRL - Control register
                    011.dxt
  10003010h 4h    GIF_MODE - Mode setting
                    012.dxt
  10003020h 4h    GIF_STAT - Status
                    013.dxt
  10003040h 4h    GIF_TAG0 - Bits 0-31 of tag before
                    014.dxt
  10003050h 4h    GIF_TAG1 - Bits 32-63 of tag before
                    015.dxt
  10003060h 4h    GIF_TAG2 - Bits 64-95 of tag before
                    016.dxt
  10003070h 4h    GIF_TAG3 - Bits 96-127 of tag before
                    017.dxt
  10003080h 4h    GIF_CNT - Transfer status counter
                    Others.dxt
  10003090h 4h    GIF_P3CNT - PATH3 transfer status counter
                    Manual.idx
  100030A0h 4h    GIF_P3TAG - Bits 0-31 of PATH3 tag when interrupted
            [SAVEDATA]
   10006000h 10h   GIF FIFO
                    SCEVMC0.VME
DMA Controller (DMAC)
                    SCEVMC1.VME
   100080xxh        VIF0 - channel 0
            CONFIG
  100090xxh        VIF1 - channel 1
            ISO.BIN.EDAT
  1000A0xxh        GIF - channel 2
            ISO.BIN.ENC
  1000B0xxh        IPU_FROM - channel 3
       PS3LOGO.DAT
  1000B4xxh        IPU_TO - channel 4
       PARAM.SFO
  1000C0xxh        SIF0 - channel 5
       ICON0.PNG
  1000C4xxh        SIF1 - channel 6
      PIC0.PNG
  1000C8xxh        SIF2 - channel 7
      PIC1.PNG
  1000D0xxh        SPR_FROM - channel 8
      PIC2.PNG
  1000D4xxh        SPR_TO - channel 9
</pre>
  1000E000h 4h    D_CTRL - DMAC control
 
  1000E010h 4h    D_STAT - DMAC interrupt status
==Virtual PS2 (emulated machine) usage and features==
  1000E020h 4h    D_PCR - DMAC priority control
 
  1000E030h 4h    D_SQWC - DMAC skip quadword
===Video Modes===
  1000E040h 4h    D_RBSR - DMAC ringbuffer size
'''Note:''' Real PS2 : http://users.neoscientists.org/~blue/ps2videomodes.txt
  1000E050h 4h    D_RBOR - DMAC ringbuffer offset
 
  1000E060h 4h    D_STADR - DMAC stall address
Video Modes
  1000F520h 4h    D_ENABLER - DMAC disabled status
----.-----------.---------------.-----------.-----------.
  1000F590h 4h    D_ENABLEW - DMAC disable
   No | Name      | Resolution | fV(Hz)   | fH(kHz|
Interrupt Controller (INTC)
----+-----------+---------------+-----------+-----------|
  1000F000h 4h    INTC_STAT - Interrupt status
  0 | NTSC-NI   |  640x240(224) | 59.940    | 15.734    |
  1000F010h 4h    INTC_MASK - Interrupt mask
  1 | NTSC-I    |  640x480(448) | 59.820    | 15.734    |
Subsystem Interface (SIF)
  2 | PAL-NI    |  640x288(256) | 50.000    | 15.625    |
  1000F200h 4h    MSCOM - EE->IOP communication
  3 | PAL-I     |  640x576(512) | 49.760    | 15.625    |
  1000F210h 4h    SMCOM - IOP->EE communication
  4 | VESA-1A   |  640x480      | 59.940    | 31.469    |
  1000F220h 4h    MSFLAG - EE->IOP flags
  5 | VESA-1C   |  640x480      | 75.000    | 37.500    |
  1000F230h 4h    SMFLAG - IOP->EE flags
  6 | VESA-2B   |  800x600      | 60.317    | 37.879    |
   1000F240h 4h    Control register
  7 | VESA-2D   |  800x600      | 75.000    | 46.875    |
Privileged GS registers
  8 | VESA-3B   | 1024x768      | 60.004    | 48.363    |
  12000000h 8h    PMODE - various PCRTC controls
  9 | VESA-3D  | 1024x768      | 75.029    | 60.023    |
  12000010h 8h     SMODE1
   10 | VESA-4A   | 1280x1024     | 60.020    | 63.981    |
   12000020h 8h    SMODE2
   11 | VESA-4B   | 1280x1024     | 75.025    | 79.976    |
   12000030h 8h    SRFSH
   12 | DTV-480P  |  720x480      | 59.940    | 31.469    |
   12000040h 8h    SYNCH1
   13 | DTV-1080I | 1920x1080     | 60.000    | 33.750    |
   12000050h 8h    SYNCH2
   14 | DTV-720P  | 1280x720      | ??        | ??        |
   12000060h 8h    SYNCV
----^-----------^---------------^-----------^-----------'
  12000070h 8h    DISPFB1 - display buffer for output circuit 1
 
   12000080h 8h    DISPLAY1 - output circuit 1 control
==Memory Mapping==
   12000090h 8h     DISPFB2 - display buffer for output circuit 2
 
   120000A0h 8h    DISPLAY2 - output circuit 2 control
=== ps2netemu ===
   120000B0h 8h     EXTBUF
{| class="wikitable"
   120000C0h 8h    EXTDATA
|-
   120000D0h 8h     EXTWRITE
! Name !! ea !! lpar2(netemu 4.81) !! size !! flags !! lpar1(lv1 4.81)
   120000E0h 8h    BGCOLOR - background color
|-
  12001000h 8h    GS_CSR - control register
| text          ||          0x0 ||      0x3D00000 ||  0x300000(  3 MB) || 0x8000000000000003  0000000000000003 || 0x7D00000
  12001010h 8h    GS_IMR - GS interrupt control
|-                                                                                                                
  12001040h 8h    BUSDIR - transfer direction
| ro_work      ||     0x300000 ||      0x300000 ||  0x500000(  5 MB) || 0x0000000000000003  0000000000000003 || 0x4300000
  12001080h 8h    SIGLBLID - signal
|-                                                                                                                 
 
| rw_work      ||     0x800000 ||      0x800000 || 0x2A00000( 42 MB) || 0x0000000000000001  0000000000000003 || 0x4800000
IOP Map
|-                                                                                                                 
Subsystem Interface (SIF)
| negmem        ||   0x1FFF0000 ||      0x3210000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7210000
  1D000000h 4h    MSCOM - EE->IOP communication
|-                                                                                                                 
  1D000010h 4h    SMCOM - IOP->EE communication
| ee_ram        ||  0x100000000 || 0x64000E000000 || 0x2000000( 32 MB) || 0x0000000000000001  0000000000000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
  1D000020h 4h    MSFLAG - EE->IOP flags
|-                                                                                                                
  1D000030h 4h    SMFLAG - IOP->EE flags
| ee_jit_code   ||  0xD00000000 || 0x680024000000 || 0x3000000( 48 MB) || 0x8000000000000001  0000000000000003 || 0xBC00000 - 0xEB00000
  1D000040h 4h    Control register
|-                                                                                                                 
CDVD Drive
| vu0_jit_code  ||  0xD08000000 || 0x580000800000 ||  0x400000(  4 MB) || 0x8000000000000001  0000000000000003 || 0x900000 - 0xC00000
  1F402004h 1h    Current N command
|-                                                                                                                
  1F402005h 1h    N command status (R)
| vu0_jit_data  ||  0xD0C000000 ||      0x3700000 ||  0x400000( 4 MB) || 0x0000000000000002  0000000000000003 || 0x7700000
  1F402005h 1h    N command params (W)
|-                                                                                                                
  1F402006h 1h    Error
| eeram_jit_lut ||  0xE00000000 || 0x640010000000 || 0x2000000( 32 MB) || 0x0000000000000001  0000000000000003 || 0x9C00000 - 0xBB00000
  1F402007h 1h    Send BREAK command
|-                                                                                                                
  1F402008h 1h    CDVD I_STAT - interrupt register
| eerom_jit_lut ||  0xE0FC00000 || 0x580000C00000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000003 || 0xD00000 - 0x1000000
  1F40200Ah 1h     Drive status
|-                                                                                                                
  1F40200Fh 1h    Disk type
| ee_dbg_ram    ||  0x90FFF8000 || 0x64000E078000 ||    0x8000( 32 KB) || 0x0000000000000001  0000000000000000 ||
  1F402016h 1h     Current S command
|-                                                                                                                
  1F402017h 1h    S command status
| iop_ram      ||  0x400000000 ||      0x3300000 ||  0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7300000
   1F402018h 1h    S command params
|-                                                                                                                
Interrupt Control
| iop_rom      ||  0x50FC00000 || 0x580001000000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000002 || 0x1100000 - 0x1400000
  1F801070h 4h    I_STAT - Interrupt status
|-                                                                                                                
  1F801074h 4h    I_MASK - Interrupt mask
| iop_spad      ||  0x50F800000 ||      0x3220000 ||   0x10000( 64 KB) || 0x0000000000000001  0000000000000002 || 0x7220000
   1F801078h 1h    I_CTRL - Global interrupt disable
|-                                                                                                                
DMA registers
| spu2_ram      ||  0x600000000 ||      0x3500000 ||  0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7500000
  1F80108xh        MDECin - channel 0
|-                                                                                                                
  1F80109xh        MDECout - channel 1
| spu2_ram2     ||  0x600200000 ||      0x3500000 ||  0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7500000
  1F8010Axh        SIF2 (GPU) - channel 2
|-                                                                                                                
  1F8010Bxh        CDVD - channel 3
| spu2_pcm      || 0x1000000000 ||      0x3230000 ||   0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7230000
  1F8010Cxh        SPU2 Core0 - channel 4
|-                                                                                                                
  1F8010Dxh        PIO - channel 5
| ee_spr_lo     ||  0x700000000 ||      0x3201000 ||    0x2000(  8 KB) || 0x0000000000000001  0000000000000000 || 0x7201000
  1F8010Exh        OTC - channel 6
|-                                                                                                                 
  1F80150xh        SPU2 Core1 - channel 8
| ee_spr       ||  0x800000000 ||      0x3203000 ||    0x6000( 24 KB) || 0x0000000000000001  0000000000000000 || 0x7203000
  1F80151xh        ??? - channel 9
|-                                                                                                                 
  1F80152xh        SIF0 - channel 10
| ee_vu0_dmem0  ||  0x301004000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F80153xh        SIF1 - channel 11
|-                                                                                                                 
  1F80154xh        SIO2in - channel 12
| ee_vu0_dmem1  ||  0x301005000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
   1F80155xh        SIO2out - channel 13
|-                                                                                                                 
 
| ee_vu0_dmem2  ||  0x301006000 ||      0x3200000 ||    0x1000( 4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F8010F0h 4h    DPCR - DMA priority control
|-                                                                                                                 
  1F8010F4h 4h     DICR - DMA interrupt control
| ee_vu0_dmem3  ||  0x301007000 ||      0x3200000 ||   0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
   1F801570h 4h    DPCR2 - DMA priority control 2
|-                                                                                                                 
  1F801574h 4h     DICR2 - DMA priority control 2
| ee_rom        ||  0x30FC00000 || 0x580001000000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000001 || 0x1100000 - 0x1400000
IOP Timers
|-                                                                                                                 
  1F80110xh       Timer 0
| vrc          ||  0xC00000000 || 0x600005000000 || 0x1000000( 16 MB) || 0x0000000000000001  0000000000000000 || 0x1500000 - 0x2400000
  1F80111xh        Timer 1
|-                                                                                                                 
  1F80112xh        Timer 2
| /dev/zero     || 0x4000000000 ||      0x3240000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000001 || 0x7240000
  1F80148xh        Timer 3
|-                                                                                                                
  1F80149xh        Timer 4
| dma_vu0_dmem0 || 0x4001004000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F8014Axh        Timer 5
|-                                                                                                                 
Serial Interface (SIO2)
| dma_vu0_dmem1 || 0x4001005000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F808200h 40h    SEND3 buffer
|-                                                                                                                 
  1F808240h 20h   SEND1/2 buffers
| dma_vu0_dmem2 || 0x4001006000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F808260h 1h    In FIFO
|-                                                                                                                 
  1F808264h 1h    Out FIFO
| dma_vu0_dmem3 || 0x4001007000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F808268h 4h    SIO2 control
|-                                                                                                                
  1F80826Ch 4h    RECV1
| imm_vu0_dmem0 ||   0x30000000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F808270h 4h    RECV2
|-                                                                                                                         
  1F808274h 4h     RECV3
| imm_vu0_dmem1 ||   0x30001000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
Sound Processing Unit (SPU2)
|-                                                                                                                         
  1F900000h 180h  Core0 Voice 0-23 registers
| imm_vu0_dmem2 ||   0x30002000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F900190h 4h    Key ON 0/1
|-                                                                                                                         
  1F900194h 4h    Key OFF 0/1
| imm_vu0_dmem3 ||   0x30003000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
  1F90019Ah 2h    Core attributes
|-                                                                                                                         
  1F90019Ch 4h    Interrupt address H/L
| SGSXdr        || 0x1904000000 || 0x64000C000000 || 0x1700000( 23 MB) || 0x0000000000000001  0000000000000000 || 0x2500000 - 0x3B00000
  1F9001A8h 4h    DMA transfer address H/L
|-                                                                                                                         
  1F9001ACh 2h    Internal transfer FIFO
| iopTrace      || 0x1400000000 ||      0x3250000 ||   0x10000( 64 KB) || 0x0000000000000001 0000000000000000 || 0x7250000
  1F9001B0h 2h    AutoDMA status
|}
  1F9001C0h 120h  Core0 Voice 0-23 start/loop/next addresses
   1F900340h 4h    ENDX 0/1
  1F900344h 2h    Status register
    
  ... above addresses repeat for Core1 starting at 1F900400h ...
    
  1F900760h 2h    Master Volume Left
   1F900762h 2h    Master Volume Right
  1F900764h 2h    Effect Volume Left
  1F900766h 2h    Effect Volume Right
  1F900768h 2h    Core1 External Input Volume Left
   1F90076Ah 2h    Core1 External Input Volume Right
  </pre>


====SPE local storage====
== Memory Allocation ==
Emulator access SPE LS by accessing special addresses. Mapping as follows:
===ps2_netemu===
{| class="wikitable"
{| class="wikitable"
|-
|-
! SPE Num. !! SPE task !! Address in netemu !! address in SPE
! Name !! Size !! page_log2 !! lpar2(netemu 4.81) !! lpar1(lv1 4.81)
|-
| 0 || IOP || 0x40000000 - 0x4003FFFF ||  0x0 - 3FFFF
|-
| 1 || SPU2 || 0x40080000 - 0x400BFFFF ||  0x0 - 3FFFF
|-
| 2 || VU1 || 0x40100000 - 0x4013FFFF ||  0x0 - 3FFFF
|-
| 3 || EEDMA || 0x40180000 - 0x401BFFFF ||  0x0 - 3FFFF
|-
| 4 || FE || 0x40200000 - 0x4023FFFF ||  0x0 - 3FFFF
|-
| 5 || BE || 0x40280000 - 0x402BFFFF ||  0x0 - 3FFFF
|-
| 6 || IPU || 0x40300000 - 0x4033FFFF ||  0x0 - 3FFFF
|-
|}
 
Additionally, emulator access SPU directly with those addresses. <br>
 
{| class="wikitable"
|-
! Address !! Channel !! Channel description !! Access type !! Notes
|-
| 0x44004 || SPU_Out_Mbox || SPU Outbound Mailbox Register || Read only || Used to read 32 bits of data from the corresponding SPU outbound mailbox queue. Outbound Mailbox Register has a corresponding SPU Write Outbound Mailbox Channel for writing data into outbound mailbox queue.
|-
| 0x4400C || SPU_In_Mbox || SPU Inbound Mailbox Register || Write only || Used to write 32 bits of data into the corresponding SPU inbound mailbox queue. Inbound mailbox queue has a corresponding SPU Read Inbound Mailbox Channel for reading data from the queue.
|-
| 0x44014 || SPU_Mbox_Stat || SPU Mailbox Status Register || Read only || Contains the current In_Mbox/Out_Mbox/Out_Intr_Mbox count of the mailbox queues in the corresponding SPE. 
|-
| 0x4401C || SPU_RunCntl || SPU Run Control Register || Read/Write || Used to start and stop the execution of instructions in the SPU.
The SPU can dynamically change the state of the Run Status bit (that is, SPU_Status[R]). 
|-
| 0x44024 || SPU_Status || SPU Status Register || Read only || Used to report the status (state) of an SPU. Emulator use it mostly to check if SPU is running (bit31).
|-
| 0x44034 || SPU_NPC || SPU Next Program Counter Register || Read/Write || Contains the address from which an SPU starts executing when the Run Control bit is set in the SPU Run Control Register.
Used in function that start SPU programs, and in interrupts handlers, plus in few other places.
|-
| 0x5400C || SPU_Sig_Notify_1 || SPU Signal Notification 1 Register || Read/Write || Used to write data that can be read in SPU_RdSigNotify1 channel corresponding SPE.
|-
| 0x5C00C || SPU_Sig_Notify_2 || SPU Signal Notification 2 Register || Read/Write || Used to write data that can be read in SPU_RdSigNotify2 channel corresponding SPE.
|-
|-
| ra_vu0_dmem  ||    0x1000 (4 KB) || 12 (4 KB) ||      0x3200000 || 0x7200000
|-                                                                     
| ra_ee_spr_lo  ||    0x2000 (8 KB) || 12 (4 KB) ||      0x3201000 || 0x7201000
|-                                                                     
| ra_ee_sprx    ||    0x6000 (24 KB) || 12 (4 KB) ||      0x3203000 || 0x7203000
|-                                                                     
| ra_negmem    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3210000 || 0x7210000
|-                                                                     
| ra_iop_spad  ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3220000 || 0x7220000
|-                                                                     
| ra_spu2_pcm  ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3230000 || 0x7230000
|-                                                                     
| ra_nulls      ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3240000 || 0x7240000
|-                                                                     
| ra_itrace    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3250000 || 0x7250000
|-                                                                     
| ra_iop_ram    ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3300000 || 0x7300000
|-                                                                     
| ra_spu2_ram  ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3500000 || 0x7500000
|-                                                                     
| ra_vu0_code  ||  0x400000 (4 MB) || 20 (1 MB) || 0x580000800000 || 0x900000 - 0xC00000
|-                                                                     
| ra_vu0_data  ||  0x400000 (4 MB) || 20 (1 MB) ||      0x3700000 || 0x7700000
|-                                                                     
| ra_ee_rom_pc  ||  0x400000 (4 MB) || 20 (1 MB) || 0x580000C00000 || 0xD00000 - 0x1000000
|-                                                                     
| ra_ps2_rom    ||  0x400000 (4 MB) || 20 (1 MB) || 0x580001000000 || 0x1100000 - 0x1400000
|-                                                                     
| ra_vrc_mem    || 0x1000000 (16 MB) || 20 (1 MB) || 0x600005000000 || 0x1500000 - 0x2400000
|-                                                                     
| ra_sgs_xdr    || 0x1700000 (23 MB) || 20 (1 MB) || 0x64000C000000 || 0x2500000 - 0x3B00000
|-                                                                     
| ra_ee_ram    || 0x2000000 (32 MB) || 20 (1 MB) || 0x64000E000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
|-                                                                     
| ra_ee_ram_pc  || 0x2000000 (32 MB) || 20 (1 MB) || 0x640010000000 || 0x9C00000 - 0xBB00000
|-                                                                     
| ra_trans_code || 0x3000000 (48 MB) || 20 (1 MB) || 0x680024000000 || 0xBC00000 - 0xEB00000
|}
|}


Address = SPU base + Address. For example, IPU SPU is mapped to 0x40300000 so accessing SPU_Sig_Notify1 will be done by read/write to 0x4035400C.


===PS2 Memory and Hardware Mapped Registers Layout===
==Controller==
<pre>
{| class="wikitable sortable"
EE Virtual/Physical Memory Map
|-
  KUSEG: 00000000h-7FFFFFFFh User segment
! ID !! Controller #Number !! Note
  KSEG0: 80000000h-9FFFFFFFh Kernel segment 0
|-
  KSEG1: A0000000h-BFFFFFFFh Kernel segment 1
| 1 (1-A) || 1 ||
  KSSEG: C0000000h-DFFFFFFFh Supervisor segment
|-
  KSEG3: E0000000h-FFFFFFFFh Kernel segment 3
| 2 (2-A) || 2 ||
 
|-
  Virtual    Physical
| 3 (1-B) || 3 ||
  00000000h  00000000h  32 MB    Main RAM (first 1 MB reserved for kernel)
|-
  20000000h  00000000h  32 MB    Main RAM, uncached
| 4 (2-B) || 4 ||
  30100000h  00100000h  31 MB    Main RAM, uncached and accelerated
|-
  10000000h  10000000h  64 KB    I/O registers
| 5 (1-C) || 5 || Gamepad LED #1 + #4
  11000000h  11000000h  4 KB    VU0 code memory
|-
  11004000h  11004000h  4 KB    VU0 data memory
| 6 (2-C) || 6 || Gamepad LED #2 + #4
  11008000h  11008000h  16 KB    VU1 code memory
|-
  1100C000h  1100C000h  16 KB    VU1 data memory
| 7 (1-D) || 7 || Gamepad LED #3 + #4
  12000000h  12000000h  8 KB    GS privileged registers
|-
  1C000000h  1C000000h  2 MB    IOP RAM
|}
  1FC00000h  1FC00000h  4 MB    BIOS, uncached (rom0)
 
  9FC00000h  1FC00000h  4 MB    BIOS, cached (rom09)
==Peripheral support==
  BFC00000h  1FC00000h  4 MB    BIOS, uncached (rom0b)
===ps2_emu.self / ps2_gxemu.self===
  70000000h  ---------  16 KB    Scratchpad RAM (only accessible via virtual addressing)
#Hub
 
#Mouse
IOP Physical Memory Map
#Keyboard
  KUSEG: 00000000h-7FFFFFFFh User segment
#EyeToy
  KSEG0: 80000000h-9FFFFFFFh Kernel segment 0
#Head Mount Display
  KSEG1: A0000000h-BFFFFFFFh Kernel segment 1
#Mic
 
#Ascii Mic
  Physical
#Socom USB Headset
  00000000h  2 MB    Main RAM (same as on PSX)
#Usb Headset
  1D000000h          SIF registers
#Sea Mic Controller
  1F800000h  64 KB    Various I/O registers
#Force Feedback device
  1F900000h  1 KB    SPU2 registers
#GT Force
  1FC00000h  4 MB    BIOS (rom0) - Same as EE BIOS
#Momo Force
 
#Driving Force Pro
  FFFE0000h (KSEG2)  Cache control
#G25/G27
#Momo Racing
#Flight Force
#Force 3D Pro
#Modem
#Guncon2
#Densya de GO! controller type 2
#Densya de GO! Sincansen senyou controller
#Capture Eye
#Flight Stick
#Flight Stick 2
#Pop Egg
#Trance Vibrator
#PSP
#Compact Flight Controller
#Flash Memory
#Buzz!
#Pachi-Slot Controller Kurouto
#Usb Adapter
#Guncon3
#Multi Train Controller
#Para Para Paradise controller


Additional Memory
===ps2_netemu.self===
  4 MB  GS VRAM (used for framebuffer, textures, zbuffer, etc)
#BD Remote Control
  2 MB  SPU2 work RAM - quadrupled from PSX's SPU
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268),  
  8 MB  Memory card
#Motion Controller - Move (Vendor ID 0x54C, Product ID 0x3D5),
#Navigation Controller  (Vendor ID 0x54C, Product ID 0x42F)
#"guncon3"
<br/>
Unknown:
#Vendor ID 0xF0D (Hori), Product ID 0x4A
#Vendor ID 0x54C (Sony), Product ID 0x5AF
 
==BIOS==
===ps2_netemu.self===
Ps2_netemu use integrated PS2 bios included in ps2netemu.elf, not additional file like in ps1emu case. In 4.81 firmware BIOS is located from 0x820A00 to 0x9F09FF (0x820900 to 0x9F08FF in fw4.50). Bios version is to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.


Notable thing is that ps2_netemu use the same bios as ps2_gxemu, and ps2onps4. ps2_netemu not boot using ps2_emu bios because of failing RDRAM check.


Hardware Mapped Registers
{| class="wikitable" style="font-size:small;"
EE Map
|-
EE Timers
! File !! Offset in fw4.81 ps2_netemu !! Offset in exported bin !! Description !! File type (exportable)
  100000xxh        Timer 0
|-
  100008xxh        Timer 1
| RESET || 0x820A00 || 0x00 || Bootstrap code for the EE and IOP. || BIN
  100010xxh        Timer 2
|-
  100018xxh        Timer 3
| ROMDIR || 0x823180 || 0x2780 || The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. || BIN
Image Processing Unit (IPU)
|-
  10002000h 8h    IPU Command
| EXTINFO || 0x8236C0 || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
  10002010h 4h    IPU Control
|-
  10002020h 4h    IPU bit pointer control
| SBIN || 0x823D30 || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
  10002030h 8h    Top of bitstream
|-
  10007000h 10h    Out FIFO (read)
| LOGO || 0x82ACD0 || 0xA2D0 || PS1 logo? || BIN
  10007010h 10h    In FIFO (write)
|-
Graphics Interface (GIF)
| IOPBTCONF || 0x83F420 || 0x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF.  || BIN
  10003000h 4h    GIF_CTRL - Control register
|-
  10003010h 4h    GIF_MODE - Mode setting
| IOPBTCON2 || 0x83F510 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
  10003020h 4h    GIF_STAT - Status
|-
  10003040h 4h    GIF_TAG0 - Bits 0-31 of tag before
| SYSMEM || 0x83F5E0 || 0x1EBE0 || System Memory Manager. || ELF
  10003050h 4h    GIF_TAG1 - Bits 32-63 of tag before
|-
  10003060h 4h    GIF_TAG2 - Bits 64-95 of tag before
| LOADCORE || 0x840800 || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
  10003070h 4h    GIF_TAG3 - Bits 96-127 of tag before
|-
  10003080h 4h    GIF_CNT - Transfer status counter
| EXCEPMAN || 0x842D80 || 0x22380 || Exception manager. || ELF
  10003090h 4h    GIF_P3CNT - PATH3 transfer status counter
|-
  100030A0h 4h    GIF_P3TAG - Bits 0-31 of PATH3 tag when interrupted
| INTRMANP || 0x843960 || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
  10006000h 10h    GIF FIFO
|-
DMA Controller (DMAC)
| INTRMANI || 0x845370 || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
  100080xxh        VIF0 - channel 0
|-
  100090xxh        VIF1 - channel 1
| SSBUSC || 0x8471B0 || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
  1000A0xxh        GIF - channel 2
|-
  1000B0xxh        IPU_FROM - channel 3
| TIMEMANP || 0x847920 || 0x26F20 || Timer Manager (PS mode) || ELF
  1000B4xxh        IPU_TO - channel 4
|-
  1000C0xxh        SIF0 - channel 5
| TIMEMANI || 0x848500 || 0x27B00 || Timer Manager (IOP mode) || ELF
  1000C4xxh        SIF1 - channel 6
|-
  1000C8xxh        SIF2 - channel 7
| DMACMAN || 0x849130 || 0x28730 || DMA Controller Manager. || ELF
  1000D0xxh        SPR_FROM - channel 8
|-
  1000D4xxh        SPR_TO - channel 9
| SYSCLIB || 0x84C830 || 0x2BE30 || System C Library. || ELF
  1000E000h 4h    D_CTRL - DMAC control
|-
  1000E010h 4h    D_STAT - DMAC interrupt status
| HEAPLIB || 0x84EF90 || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
  1000E020h 4h    D_PCR - DMAC priority control
|-
  1000E030h 4h    D_SQWC - DMAC skip quadword
| THREADLIB || 0x84FC90 || 0x2F290 || Multi_Thread_Manager || ELF
  1000E040h 4h    D_RBSR - DMAC ringbuffer size
|-
  1000E050h 4h    D_RBOR - DMAC ringbuffer offset
| VBLANK || 0x858A20 || 0x38020 || V-Blank management || ELF
  1000E060h 4h    D_STADR - DMAC stall address
|-
  1000F520h 4h    D_ENABLER - DMAC disabled status
| IOMAN || 0x8597B0 || 0x38DB0 || IO Manager || ELF
  1000F590h 4h    D_ENABLEW - DMAC disable
|-
Interrupt Controller (INTC)
| MODLOAD || 0x85B720 || 0x3AD20 || IOP module loader. || ELF
  1000F000h 4h    INTC_STAT - Interrupt status
|-
  1000F010h 4h    INTC_MASK - Interrupt mask
| ROMDRV || 0x85DA70 || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
Subsystem Interface (SIF)
|-
  1000F200h 4h    MSCOM - EE->IOP communication
| ADDDRV || 0x85E960 || 0x3DF60 ||  Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
  1000F210h 4h    SMCOM - IOP->EE communication
|-
  1000F220h 4h    MSFLAG - EE->IOP flags
| STDIO || 0x85DDC0 || 0x3D3C0 || Standard I/O library. || ELF
  1000F230h 4h    SMFLAG - IOP->EE flags
|-
  1000F240h 4h    Control register
| SIFMAN || 0x85F9B0 || 0x3EFB0 || SIF manager. || ELF
Privileged GS registers
|-
  12000000h 8h    PMODE - various PCRTC controls
| SIFINIT || 0x860F50 || 0x40550 || Initializes the SIF. || ELF
  12000010h 8h    SMODE1
|-
  12000020h 8h    SMODE2
| EESYNC || 0x861370 || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
  12000030h 8h    SRFSH
|-
  12000040h 8h    SYNCH1
| EENULL || 0x861810 || 0x40E10 ||  The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
  12000050h 8h    SYNCH2
|-
  12000060h 8h    SYNCV
| PS1ID || 0x861850 || 0x40E50 ||  Only found in newer boot ROMs || BIN
  12000070h 8h    DISPFB1 - display buffer for output circuit 1
|-
  12000080h 8h    DISPLAY1 - output circuit 1 control
| LIBFI || 0x861860 || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
  12000090h 8h    DISPFB2 - display buffer for output circuit 2
|-
  120000A0h 8h    DISPLAY2 - output circuit 2 control
| PS1VERJ || 0x861950 || 0x40F50 ||   || BIN
   120000B0h 8h    EXTBUF
|-
  120000C0h 8h    EXTDATA
| PS1VERA || 0x861960 || 0x40F60 ||   || BIN
   120000D0h 8h    EXTWRITE
|-
  120000E0h 8h    BGCOLOR - background color
| PS1VERE || 0x861970 || 0x40F70 ||  || BIN
  12001000h 8h    GS_CSR - control register
|-
  12001010h 8h    GS_IMR - GS interrupt control
| PS1VERC || 0x861980 || 0x40F80 ||  || BIN
  12001040h 8h    BUSDIR - transfer direction
|-
  12001080h 8h    SIGLBLID - signal
| PS1VERH || 0x861990 || 0x40F90 ||  || BIN
 
|-
IOP Map
| OSDSYS || 0x8619A0 || 0x40FA0 || The browser || BIN
Subsystem Interface (SIF)
|-
  1D000000h 4h    MSCOM - EE->IOP communication
| - || 0x8619B0 || 0x40FB0 ||  || BIN
  1D000010h 4h    SMCOM - IOP->EE communication
|-
  1D000020h 4h    MSFLAG - EE->IOP flags
| RDRAM || 0x861A00 || 0x41000  || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
  1D000030h 4h    SMFLAG - IOP->EE flags
|-
  1D000040h 4h    Control register
| EELOADCNF || 0x864750 || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
CDVD Drive
|-
  1F402004h 1h    Current N command
| SIFCMD || 0x864900 || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
  1F402005h 1h    N command status (R)
|-
  1F402005h 1h    N command params (W)
| REBOOT || 0x866B40 || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
  1F402006h 1h    Error
|-
  1F402007h 1h    Send BREAK command
| LOADFILE || 0x867310 || 0x46910 || The RPC server for MODLOAD || ELF
  1F402008h 1h    CDVD I_STAT - interrupt register
|-
  1F40200Ah 1h    Drive status
| EECONF || 0x869A70 || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
  1F40200Fh 1h    Disk type
|-
   1F402016h 1h    Current S command
| - || 0x86A9F0 || 0x49FF0 ||   || BIN
  1F402017h 1h    S command status
|-
  1F402018h 1h    S command params
| IOPBOOT || 0x86AA00 || 0x4A000 || IOP bootup program || BIN
Interrupt Control
|-
  1F801070h 4h    I_STAT - Interrupt status
| - || 0x86BB60 || 0x4B160 ||   || BIN
   1F801074h 4h    I_MASK - Interrupt mask
|-
  1F801078h 1h    I_CTRL - Global interrupt disable
| TBIN || 0x86C200 || 0x4B800 ||  The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
DMA registers
|-
  1F80108xh        MDECin - channel 0
| XSHA1 || 0x87A170 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
  1F80109xh        MDECout - channel 1
|-
  1F8010Axh        SIF2 (GPU) - channel 2
| XLOADFILE || 0x87B140 || 0x5A740 || Updated module || ELF
  1F8010Bxh        CDVD - channel 3
|-
  1F8010Cxh        SPU2 Core0 - channel 4
| SIO2MAN || 0x87E1F0 || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
  1F8010Dxh        PIO - channel 5
|-
   1F8010Exh        OTC - channel 6
| - || 0x87FE20 || 0x5F420 ||   || BIN
  1F80150xh        SPU2 Core1 - channel 8
|-
  1F80151xh        ??? - channel 9
| MCSERV || 0x881D40 || 0x61340 ||  RPC server for MCMAN. || ELF
  1F80152xh        SIF0 - channel 10
|-
  1F80153xh        SIF1 - channel 11
| - || 0x883A40 || 0x63040 ||   || BIN
   1F80154xh        SIO2in - channel 12
|-
  1F80155xh        SIO2out - channel 13
| KROMG || 0x884A00 || 0x64000 ||   || BIN
    
|-
  1F8010F0h 4h    DPCR - DMA priority control
| - || 0x8866C0 || 0x65CC0 ||   || BIN
  1F8010F4h 4h    DICR - DMA interrupt control
|-
   1F801570h 4h    DPCR2 - DMA priority control 2
| KROM || 0x886A00 || 0x66000 || Kanji ROM? Not sure where this is used. || BIN
  1F801574h 4h    DICR2 - DMA priority control 2
|-
IOP Timers
| - || 0x8A0870 || 0x7FE70 ||   || BIN
  1F80110xh        Timer 0
|-
   1F80111xh        Timer 1
| ROMVER || 0x8A0900 || 0x7FF00 || ROM version. || BIN
  1F80112xh        Timer 2
|-
  1F80148xh        Timer 3
| - || 0x8A0910 || 0x7FF10 ||   || BIN
  1F80149xh        Timer 4
|-
   1F8014Axh        Timer 5
| VERSTR || 0x8A0930 || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
Serial Interface (SIO2)
|-
  1F808200h 40h    SEND3 buffer
| - || 0x8A0990 || 0x7FF90 ||   || BIN
  1F808240h 20h    SEND1/2 buffers
|-
   1F808260h 1h    In FIFO
| ROMGSCRT || 0x8A0A00 || 0x80000 ||   || BIN
  1F808264h 1h    Out FIFO
|-
   1F808268h 4h    SIO2 control
| NCDVDMAN || 0x8A3730 || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
  1F80826Ch 4h    RECV1
|-
  1F808270h 4h    RECV2
| SECRMAN || 0x8B0170 || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
  1F808274h 4h    RECV3
|-
Sound Processing Unit (SPU2)
| MCMAN || 0x8B4630 || 0x93C30 || Memory Card Manager. || ELF
  1F900000h 180h  Core0 Voice 0-23 registers
|-
  1F900190h 4h    Key ON 0/1
| PADMAN || 0x8C3AC0 || 0xA30C0 || Pad manager. || ELF
  1F900194h 4h    Key OFF 0/1
|-
  1F90019Ah 2h    Core attributes
| CDVDMAN || 0x8CD210 || 0xAC810 || The CD/DVD manager. || ELF
  1F90019Ch 4h    Interrupt address H/L
|-
  1F9001A8h 4h    DMA transfer address H/L
| CDVDFSV || 0x8D55C0 || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
  1F9001ACh 2h    Internal transfer FIFO
|-
  1F9001B0h 2h    AutoDMA status
| FILEIO || 0x8DD980 || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
  1F9001C0h 120h  Core0 Voice 0-23 start/loop/next addresses
|-
  1F900340h 4h    ENDX 0/1
| CLEARSPU || 0x8DFA80 || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
  1F900344h 2h    Status register
|-
 
| UDNL || 0x8E16C0 || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
  ... above addresses repeat for Core1 starting at 1F900400h ...
|-
 
| IGREETING || 0x8E35C0 || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
  1F900760h 2h    Master Volume Left
|-
  1F900762h 2h    Master Volume Right
| EELOAD || 0x8E4620 || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
  1F900764h 2h    Effect Volume Left
|-
  1F900766h 2h    Effect Volume Right
| XCDVDMAN || 0x8F37A0 || 0xD2DA0 || cdvd_driver - Updated module || ELF
  1F900768h 2h    Core1 External Input Volume Left
  1F90076Ah 2h    Core1 External Input Volume Right
</pre>
 
== Memory Allocation ==
===ps2_netemu===
{| class="wikitable"
|-
|-
! Name !! Size !! page_log2 !! lpar2(netemu 4.81) !! lpar1(lv1 4.81)
| XCDVDFSV || 0x902530 || 0xE1B30 ||  cdvd_ee_driver - Updated module || ELF
|-
|-
| ra_vu0_dmem  ||   0x1000 (4 KB) || 12 (4 KB) ||     0x3200000 || 0x7200000
| OSDSND || 0x910960 || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
|-                                                                      
|-
| ra_ee_spr_lo  ||   0x2000 (8 KB) || 12 (4 KB) ||     0x3201000 || 0x7201000
| PS2LOGO || 0x93B5B0 || 0x11ABB0 || Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
|-                                                                      
|-
| ra_ee_sprx    ||   0x6000 (24 KB) || 12 (4 KB) ||     0x3203000 || 0x7203000
| XPARAM2 || 0x957F00 || 0x137500 || Store IOP emulation settings/flags || ELF
|-                                                                      
|-
| ra_negmem    ||   0x10000 (64 KB) || 16 (64 KB) ||     0x3210000 || 0x7210000
| OSDSYS || 0x95A400 || 0x139A00 || The browser, in ps3 is stripped to parse xparam2. No real browser here. || BIN
|-                                                                     
|-
| ra_iop_spad  ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3220000 || 0x7220000
| PIOPRP || 0x998280 || 0x177880 ||  Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). || BIN
|-                                                                     
|-
| ra_spu2_pcm  ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3230000 || 0x7230000
| KERNEL || 0x9DC1E0 || 0x1BB7E0 || The EE kernel || BIN
|-                                                                     
|}
| ra_nulls      ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3240000 || 0x7240000
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5
|-                                                                      
 
| ra_itrace    ||  0x10000 (64 KB) || 16 (64 KB) ||     0x3250000 || 0x7250000
==Virtual PS2 HDD==
|-                                                                     
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]).
| ra_iop_ram    ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3300000 || 0x7300000
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''.
|-                                                                     
 
| ra_spu2_ram  ||  0x200000 (2 MB) || 20 (1 MB) ||     0x3500000 || 0x7500000
This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2.
|-                                                                      
 
| ra_vu0_code  || 0x400000 (4 MB) || 20 (1 MB) || 0x580000800000 || 0x900000 - 0xC00000
Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD.
|-                                                                     
| ra_vu0_data  ||  0x400000 (4 MB) || 20 (1 MB) ||      0x3700000 || 0x7700000
|-                                                                     
| ra_ee_rom_pc  ||  0x400000 (4 MB) || 20 (1 MB) || 0x580000C00000 || 0xD00000 - 0x1000000
|-                                                                     
| ra_ps2_rom    ||  0x400000 (4 MB) || 20 (1 MB) || 0x580001000000 || 0x1100000 - 0x1400000
|-                                                                     
| ra_vrc_mem    || 0x1000000 (16 MB) || 20 (1 MB) || 0x600005000000 || 0x1500000 - 0x2400000
|-                                                                     
| ra_sgs_xdr    || 0x1700000 (23 MB) || 20 (1 MB) || 0x64000C000000 || 0x2500000 - 0x3B00000
|-                                                                     
| ra_ee_ram    || 0x2000000 (32 MB) || 20 (1 MB) || 0x64000E000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
|-                                                                     
| ra_ee_ram_pc  || 0x2000000 (32 MB) || 20 (1 MB) || 0x640010000000 || 0x9C00000 - 0xBB00000
|-                                                                     
| ra_trans_code || 0x3000000 (48 MB) || 20 (1 MB) || 0x680024000000 || 0xBC00000 - 0xEB00000
|}


This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB


==Controller==
There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''')
{| class="wikitable sortable"
 
|-
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB)
! ID !! Controller #Number !! Note
 
|-
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems".
| 1 (1-A) || 1 ||
|-
| 2 (2-A) || 2 ||
|-
| 3 (1-B) || 3 ||
|-
| 4 (2-B) || 4 ||
|-
| 5 (1-C) || 5 || Gamepad LED #1 + #4
|-
| 6 (2-C) || 6 || Gamepad LED #2 + #4
|-
| 7 (1-D) || 7 || Gamepad LED #3 + #4
|-
|}


==Peripheral support==
Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file:
===ps2_emu.self / ps2_gxemu.self===
'''The game partition for this game cannot be created because the installed game is corrupted.'''
#Hub
'''To perform this operation, delete the game, and then reinstall the game using the disc.'''
#Mouse
 
#Keyboard
*Notes
#EyeToy
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx'''
#Head Mount Display
**Virtuall PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ?
#Mic
 
#Ascii Mic
===PS2 System Data (PSN HDD Tool package)===
#Socom USB Headset
A direct link to the package can be found in NoPayStation database in DLCs
#Usb Headset
 
#Sea Mic Controller
Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001
#Force Feedback device
QA Digest: 2A876715D42678BB7A6E00C030C0121B
#GT Force
HASH: E1B0DBE46FC44190DC7A140681D8B9D4
#Momo Force
 
#Driving Force Pro
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html
#G25/G27
 
#Momo Racing
'''Titles supporting HDD installation'''
#Flight Force
* Nobunaga's Ambition Online and Expansion Packs
#Force 3D Pro
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs
#Modem
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90
#Guncon2
* SOCOM 3: U.S. NAVY SEALs
#Densya de GO! controller type 2
* SOCOM: U.S. NAVY SEALs Combined Assault
#Densya de GO! Sincansen senyou controller
* Front Mission Online
#Capture Eye
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs
#Flight Stick
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]])
#Flight Stick 2
 
#Pop Egg
===TitleID/DiscID in game_ext_plugin.sprx===
#Trance Vibrator
 
#PSP
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd.
#Compact Flight Controller
#Flash Memory
#Buzz!
#Pachi-Slot Controller Kurouto
#Usb Adapter
#Guncon3
#Multi Train Controller
#Para Para Paradise controller


===ps2_netemu.self===
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? )
Support for USB devices seems to be limited comparing to other available emulators. Although PS2 side of USB subsystem seems to be fully implemented. IOP emulator in SPU handle USB HW registers addresses and generate interrupt for PPU which later handle RW to mentioned registers in similar fashion to ps2_emu/ps2_gxemu. PS2 side of things can be disabled/enabled using one byte, when disabled USB writes are ignored, and USB reads return 0. Initial state is unknown. Emulator seems to accept HID controllers and use them as DS3.
<br/><br/>
Supported devices:
#BD Remote Control
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268),  
#Motion Controller - Move (Vendor ID 0x54C, Product ID 0x3D5),
#Navigation Controller  (Vendor ID 0x54C, Product ID 0x42F)
#"guncon3"
<br/>
Unknown:
#Vendor ID 0xF0D (Hori), Product ID 0x4A
#Vendor ID 0x54C (Sony), Product ID 0x5AF
<br/>
Few peripherals not listed above work fine or with issues.
#PS3 Dance Dance Revolution Dance Pad - not ps2 accessory, opposite arrows can't be pressed at the same time.
#Pop'N Music controllers - Require PS2 to USB converter. Wrong button mappings can be fixed by remap in config file.
#Retro-Bit Official SEGA Mega Drive USB 6-Button Controller. Mapped for PS3 already and also works with this emulator. Lacks analogue sticks and shoulder buttons.
 
==BIOS==
===ps2_netemu.self===
Ps2_netemu use integrated PS2 bios included in ps2netemu.elf, not additional file like in ps1_emu. In 4.81 firmware BIOS is located from 0x820A00 to 0x9F09FF (0x820900 to 0x9F08FF in fw4.50). Bios version is Developement v2.20 (22/01/2007).
 
Notable thing is that ps2_netemu use the same bios as ps2_gxemu, and ps2onps4. ps2_netemu not boot using ps2_emu bios because of failing RDRAM check.
 
===Content===
Files included in ps2_netemu/ps2_gxemu bios.


{| class="wikitable" style="font-size:small;"
{| class="wikitable" style="font-size:small;"
! Flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte
|-
|-
! File !! Offset in fw4.81 ps2_netemu !! Offset in exported bin !! Description !! File type (exportable)
| rowspan="9" | 0xFFFF || SLPS20200 || rowspan="9" | SLPS25200 || rowspan="9" | 0x15 || rowspan="9" | FINAL FANTASY XI || rowspan="9" | 1 || rowspan="9" | PP.SLPM-25200.MAGIC.APPLICATION || rowspan="9" | 0x15
|-
|-
| RESET || 0x820A00 || 0x00 || Bootstrap code for the EE and IOP. || BIN
| SLPM65705
|-
|-
| ROMDIR || 0x823180 || 0x2780 || The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. || BIN
| SLPM65706
|-
|-
| EXTINFO || 0x8236C0 || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
| SLPM65953
|-
|-
| SBIN || 0x823D30 || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
| SLPM66393
|-
|-
| LOGO || 0x82ACD0 || 0xA2D0 || PS1 logo? || BIN
| SLPM66394
|-
|-
| IOPBTCONF || 0x83F420 || 0x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF.  || BIN
| SLPM66893
|-
|-
| IOPBTCON2 || 0x83F510 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
| SLPM66894
|-
|-
| SYSMEM || 0x83F5E0 || 0x1EBE0 || System Memory Manager. || ELF
| SLPM55229
|-
|-
| LOADCORE || 0x840800 || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
|rowspan="4" | 0x0001 || SLPM65197 || rowspan="4" | SLPM65197 || rowspan="4" | 0x07 || rowspan="4" | 信長の野望 Online || rowspan="4" | 1 || rowspan="4" | PP.SLPM-65197.MAGIC.APPLICATION || rowspan="4" | 0x07
|-
|-
| EXCEPMAN || 0x842D80 || 0x22380 || Exception manager. || ELF
| SLPM65783
|-
|-
| INTRMANP || 0x843960 || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
| SLPM66539
|-
|-
| INTRMANI || 0x845370 || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
| SLPM66954
|-
|-
| SSBUSC || 0x8471B0 || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
|rowspan="5" | 0xFFFF || SCUS97269 || rowspan="5" | SCUS97269 || rowspan="5" | 0x15 || rowspan="5" | FINAL FANTASY XI || rowspan="5" | 1 || rowspan="5" | PP.SCUS-97266.MAGIC.APPLICATION || rowspan="5" | 0x15
|-
|-
| TIMEMANP || 0x847920 || 0x26F20 || Timer Manager (PS mode) || ELF
| SLUS21070
|-
|-
| TIMEMANI || 0x848500 || 0x27B00 || Timer Manager (IOP mode) || ELF
| SLUS21404
|-
|-
| DMACMAN || 0x849130 || 0x28730 || DMA Controller Manager. || ELF
| SLUS21694
|-
|-
| SYSCLIB || 0x84C830 || 0x2BE30 || System C Library. || ELF
| SLUS21704
|-
|-
| HEAPLIB || 0x84EF90 || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
|rowspan="7" | 0xFFFF || SCUS97275 || rowspan="7" | SCUS97275 || rowspan="7" | 0x02 || rowspan="7" | SOCOM || rowspan="7" | 0 || rowspan="7" | PP.SCUS-97275..SOCOM_II || rowspan="7" | 0x02
|-
|-
| THREADLIB || 0x84FC90 || 0x2F290 || Multi_Thread_Manager || ELF
| SCUS97474
|-
|-
| VBLANK || 0x858A20 || 0x38020 || V-Blank management || ELF
| SCUS97340
|-
|-
| IOMAN || 0x8597B0 || 0x38DB0 || IO Manager || ELF
| SCUS97341
|-
|-
| MODLOAD || 0x85B720 || 0x3AD20 || IOP module loader. || ELF
| SCUS97342
|-
|-
| ROMDRV || 0x85DA70 || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
| SCUS97442
|-
|-
| ADDDRV || 0x85E960 || 0x3DF60 |Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
| SCUS97545
|-
|}
| STDIO || 0x85EDC0 || 0x3D3C0 || Standard I/O library. || ELF
 
|-
In PS2 Emulator same Title IDs are present with following information:
| SIFMAN || 0x85F9B0 || 0x3EFB0 || SIF manager. || ELF
SLPS25200 FINAL FANTASY XI          : 0x100000000 (4 GB?)
|-
SCUS97269 FINAL FANTASY XI          : 0x300000000 (12GB?)
| SIFINIT || 0x860F50 || 0x40550 || Initializes the SIF. || ELF
  SLPM65981 Front Mission Online      : 0x100000000 (4 GB?)
|-
SLPM65197 Nobunagas Ambition Online : 0x200000000 (8 GB?)
| EESYNC || 0x861370 || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
 
|-
==Emulators management from GameOS==
| EENULL || 0x861810 || 0x40E10 || The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
 
|-
===Mountpoints===
| PS1ID || 0x861850 || 0x40E50 || Only found in newer boot ROMs || BIN
  dev_ps2disc
|-
  dev_ps2disc1
| LIBFI || 0x861860 || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
 
|-
===ps2_netemu syscalls ===
| PS1VERJ || 0x861950 || 0x40F50 ||  || BIN
|-
0x0 - 0 = exec smth,
| PS1VERA || 0x861960 || 0x40F60 ||  || BIN
      1 = 0x132 panic,
|-
      2 = 0x133 panic,
| PS1VERE || 0x861970 || 0x40F70 || || BIN
      3 = 0x134 panic,
|-
      4 = 0x135 panic,  
| PS1VERC || 0x861980 || 0x40F80 || || BIN
      else = 0x136 panic)
|-
0xC - exec smth
| PS1VERH || 0x861990 || 0x40F90 || || BIN
0x5 - exec smth
|-
0x6 - exec smth
| OSDSYS || 0x8619A0 || 0x40FA0 || The browser || BIN
0x10 - panic
|-
 
| - || 0x8619B0 || 0x40FB0 ||  || BIN
Basically are [[HV_Syscalls#HV_Syscalls|hvsc syscalls]] (xoris    r11, r11, 0x8000)
|-
 
| RDRAM || 0x861A00 || 0x41000 || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
0x80000000 - [[HV_Syscall_Reference#lv1_allocate_memory]]
|-
0x80000001 - [[HV_Syscall_Reference#lv1_write_htab_entry]]
| - || 0x864190 || 0x43A30 ||  || BIN
0x80000002 - [[HV_Syscall_Reference#lv1_construct_virtual_address_space]]
|-
0x80000007 - [[HV_Syscall_Reference#lv1_select_virtual_address_space]]
| EELOADCNF || 0x864200 || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
0x80000009 - [[HV_Syscall_Reference#lv1_pause]]
|-
0x8000000F - [[HV_Syscall_Reference#lv1_put_iopte]]
| SIFCMD || 0x864900 || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
  0x80000012 - [[HV_Syscall_Reference#lv1_construct_event_receive_port]]
|-
0x8000001A - [[HV_Syscall_Reference#lv1_detect_pending_interrupts]]
| REBOOT || 0x866B40 || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
  0x8000001B - [[HV_Syscall_Reference#lv1_end_of_interrupt]]
|-
0x8000001C - [[HV_Syscall_Reference#lv1_connect_irq_plug]]
| LOADFILE || 0x867310 || 0x46910 || The RPC server for MODLOAD || ELF
0x80000039 - [[HV_Syscall_Reference#lv1_construct_logical_spe]]
|-
0x8000003D - [[HV_Syscall_Reference#lv1_set_spe_interrupt_mask]]
| EECONF || 0x869A70 || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
0x80000042 - [[HV_Syscall_Reference#lv1_clear_spe_interrupt_status]]
|-
0x80000043 - [[HV_Syscall_Reference#lv1_get_spe_interrupt_status]]
| - || 0x86A9F0 || 0x49FF0 ||  || BIN
0x80000045 - [[HV_Syscall_Reference#lv1_get_logical_ppe_id]]
|-
0x80000049 - [[HV_Syscall_Reference#lv1_set_interrupt_mask]]
| IOPBOOT || 0x86AA00 || 0x4A000 || IOP bootup program || BIN
0x8000004A - [[HV_Syscall_Reference#lv1_get_logical_partition_id]]
|-
  0x8000004E - [[HV_Syscall_Reference#lv1_get_spe_irq_outlet]]
| - || 0x86BB60 || 0x4B160 ||  || BIN
0x8000005B - [[HV_Syscall_Reference#lv1_get_repository_node_value]]
|-
  0x8000005F - [[HV_Syscall_Reference#lv1_read_htab_entries]]
| TBIN || 0x86C200 || 0x4B800 || The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
0x80000061 - [[HV_Syscall_Reference#lv1_set_vmx_graphics_mode]]
|-
  0x80000062 - [[HV_Syscall_Reference#lv1_set_thread_switch_control_register]]
| XSHA1 || 0x87A170 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
0x80000074 - [[HV_Syscall_Reference#lv1_allocate_io_segment]]
|-
0x80000076 - [[HV_Syscall_Reference#lv1_allocate_ioid]]
| XLOADFILE || 0x87B140 || 0x5A740 || Updated module || ELF
0x80000078 - [[HV_Syscall_Reference#lv1_construct_io_irq_outlet]]
|-
0x8000007C - [[HV_Syscall_Reference#lv1_undocumented_function_124]]
| SIO2MAN || 0x87E1F0 || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
0x8000007D - [[HV_Syscall_Reference#lv1_undocumented_function_125]]
|-
  0x8000007E - [[HV_Syscall_Reference#lv1_undocumented_function_126]]
| - || 0x87FE20 || 0x5F420 ||  || BIN
0x80000088 - [[HV_Syscall_Reference#lv1_undocumented_function_136]]
|-
0x8000008C - [[HV_Syscall_Reference#lv1_construct_lpm]]
| BNNETCNF || 0x881D00 || 0x61300 || Network configuration. Used by BB Navigator Network Configuration Library. || BIN
0x8000008D - [[HV_Syscall_Reference#lv1_destruct_lpm]]
|-
0x8000008E - [[HV_Syscall_Reference#lv1_start_lpm]]
| MCSERV || 0x881D40 || 0x61340 || RPC server for MCMAN. || ELF
0x8000008F - [[HV_Syscall_Reference#lv1_stop_lpm]]
|-
0x80000090 - [[HV_Syscall_Reference#lv1_copy_lpm_trace_buffer]]
| - || 0x883A40 || 0x63040 ||  || BIN
0x80000091 - [[HV_Syscall_Reference#lv1_add_lpm_event_bookmark]]
|-
0x80000092 - [[HV_Syscall_Reference#lv1_delete_lpm_event_bookmark]]
| KROMG || 0x884A00 || 0x64000 ||  || BIN
0x80000093 - [[HV_Syscall_Reference#lv1_set_lpm_interrupt_mask]]
|-
0x80000094 - [[HV_Syscall_Reference#lv1_get_lpm_interrupt_status]]
| - || 0x8866C0 || 0x65CC0 ||  || BIN
0x80000095 - [[HV_Syscall_Reference#lv1_set_lpm_general_control]]
|-
0x80000096 - [[HV_Syscall_Reference#lv1_set_lpm_interval]]
| KROM || 0x886A30 || 0x66030 || Kanji ROM? Not sure where this is used. || BIN
0x80000097 - [[HV_Syscall_Reference#lv1_set_lpm_trigger_control]]
|-
0x80000098 - [[HV_Syscall_Reference#lv1_set_lpm_counter_control]]
| - || 0x8A0870 || 0x7FE70 ||  || BIN
0x80000099 - [[HV_Syscall_Reference#lv1_set_lpm_group_control]]
|-
0x8000009A - [[HV_Syscall_Reference#lv1_set_lpm_debug_bus_control]]
| ROMVER || 0x8A0900 || 0x7FF00 || ROM version. || BIN
0x8000009B - [[HV_Syscall_Reference#lv1_set_lpm_counter]]
|-
0x8000009C - [[HV_Syscall_Reference#lv1_set_lpm_signal]]
| - || 0x8A0910 || 0x7FF10 ||  || BIN
0x8000009D - [[HV_Syscall_Reference#lv1_set_lpm_spr_trigger]]
|-
  0x800000A3 - [[HV_Syscall_Reference#lv1_write_virtual_uart]]
| VERSTR || 0x8A0930 || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
0x800000A4 - [[HV_Syscall_Reference#lv1_set_virtual_uart_param]]
0x800000A5 - [[HV_Syscall_Reference#lv1_get_virtual_uart_param]]
0x800000A6 - [[HV_Syscall_Reference#lv1_configure_virtual_uart_irq]]
0x800000AA - [[HV_Syscall_Reference#lv1_open_device]]
0x800000AB - [[HV_Syscall_Reference#lv1_close_device]]
0x800000AC - [[HV_Syscall_Reference#lv1_map_device_mmio_region]]
0x800000AE - [[HV_Syscall_Reference#lv1_allocate_device_dma_region]]
0x800000AF - [[HV_Syscall_Reference#lv1_free_device_dma_region]]
0x800000B0 - [[HV_Syscall_Reference#lv1_map_device_dma_region]]
  0x800000B1 - [[HV_Syscall_Reference#lv1_unmap_device_dma_region]]
0x800000B2 - [[HV_Syscall_Reference#lv1_read_pci_config]]
  0x800000B3 - [[HV_Syscall_Reference#lv1_write_pci_config]]
0x800000C5 - [[HV_Syscall_Reference#lv1_connect_interrupt_event_receive_port]]
0x800000CF - [[HV_Syscall_Reference#lv1_enable_logical_spe]]
0x800000D2 - [[HV_Syscall_Reference#lv1_gpu_open]]
0x800000D4 - [[HV_Syscall_Reference#lv1_gpu_device_map]]
0x800000D6 - [[HV_Syscall_Reference#lv1_gpu_memory_allocate]]
0x800000D9 - [[HV_Syscall_Reference#lv1_gpu_context_allocate]]
0x800000DD - [[HV_Syscall_Reference#lv1_gpu_context_iomap]]
0x800000E1 - [[HV_Syscall_Reference#lv1_gpu_context_attribute]]
0x800000E3 - [[HV_Syscall_Reference#lv1_gpu_context_intr]]
0x800000E4 - [[HV_Syscall_Reference#lv1_gpu_attribute]]
0x800000F5 - [[HV_Syscall_Reference#lv1_storage_read]]
0x800000F6 - [[HV_Syscall_Reference#lv1_storage_write]]
0x800000F9 - [[HV_Syscall_Reference#lv1_storage_get_async_status]]
 
===LPAR / AUTH ID's===
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
|-
|-
| - || 0x8A0990 || 0x7FF90 ||   || BIN
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||  
|-
|-
| ROMGSCRT || 0x8A0A00 || 0x80000 ||  || BIN
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||  
|-
|-
| NCDVDMAN || 0x8A3730 || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||  
|-
|-
| SECRMAN || 0x8B0170 || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||  
|-
|-
| MCMAN || 0x8B4630 || 0x93C30 || Memory Card Manager. || ELF
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||  
|-
|-
| PADMAN || 0x8C3AC0 || 0xA30C0 || Pad manager. || ELF
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||  
|-
|-
| CDVDMAN || 0x8CD210 || 0xAC810 || The CD/DVD manager. || ELF
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||  
|-
|-
| CDVDFSV || 0x8D55C0 || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||  
|-
|-
| FILEIO || 0x8DD980 || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
|}
|-
 
| CLEARSPU || 0x8DFA80 || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
===Getting compatibility hardware info===
|-
See: [[PS2_Compatibility#Software]]
| UDNL || 0x8E16C0 || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
 
|-
===ps2bootparam.dat===
| IGREETING || 0x8E35C0 || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
A file created at path: dev_hdd0/tmp/game/'''ps2bootparam.dat'''
|-
*See: [[ps2bootparam.dat]]<!--we need this page because we have others like that in wiki-->
| EELOAD || 0x8E4620 || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
 
|-
===Cobra core===
| XCDVDMAN || 0x8F37A0 || 0xD2DA0 || cdvd_driver - Updated module || ELF
taken from storage_ext.c
|-
<pre> patch_ps2emu_entry(ps2emu_type); </pre>
| XCDVDFSV || 0x902530 || 0xE1B30 ||  cdvd_ee_driver - Updated module || ELF
*sets proper ps2_(gx/soft)emu.self path for reboot
|-
*patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1
| OSDSND || 0x910960 || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
  (Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive))
|-
*and the usual either replace read/ioctl for iso etc.
| PS2LOGO || 0x93B5B0 || 0x11ABB0 ||  Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
|-
| XPARAM2 || 0x957F00 || 0x137500 || Store IOP emulation settings/flags || ELF
|-
| OSDSYS || 0x95A400 || 0x139A00 ||  The browser, in ps3 is stripped to parse xparam2. No real browser here. || BIN
|-
| PIOPRP || 0x998280 || 0x177880 ||  Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). || BIN
|-
| KERNEL || 0x9DC1E0 || 0x1BB7E0 || The EE kernel || BIN
|}
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5


===Bios region patch===
==Game CONFIG==
Some of the PS2 emulator types (such ps2_gxemu.self, ps2netemu.self) are able to load config commands that are applyed "by game ID". The concept of "game patches" is not technically correct because some of the commands does patching functions but others does other things (not patching), and other commands works as switches or sets a value that are enviromental settings for the emulator (not for the game) but because are applyed "by game" should be considered enviromental settings for that specific game, so for simplification purposes you can think in all this data as "game configs"


Emulator patch loaded bios image to set proper region based on target_id, and string (separated for readability):
This "game config" data seems to work in the same way for all the PS2 emulator types but can be located in different places, some are hardcoded inside the emulators itself (inside the .self), and at the time the "PS2 classics" emulator (ps2_netemu.self) was developed this config can be loaded from an external file<!--and there is some more inside some .sprx or inside the ps2 hdd data pkg ?-->
JJjpnJJ  AAengAUU EEengEEE EEengEOA HHengJAG ERengERD CCschJCC HKkorJAG HHtchJAG AAspaAMM
Note: Additional space after first set is intentional and exist also in full string.<br><br>
'''Target id to region pairing:'''
* JJjpnJJ  for 0x83
* AAengAUU for 0x84 , others (DECR, etc.)
* EEengEEE for 0x85 , 0x87 (also forced if game id from SYSTEM.CNF is xxEx_yy.zzz)
* HHengJAG for 0x86 , 0x8A , 0x8E
* AAspaAMM for 0x88 , 0x8F
* EEengEOA for 0x89
* HHtchJAG for 0x8B
* ERengERD for 0x8C
* CCschJCC for 0x8D (unreleased PS3 Chinese model)
* HKkorJAG unused


Bios is patched using EE memory mapping addresses, so offset in file + 0x1FC00000.
In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self)
Using HKkorJAG example, addresses below are set to:


* 0x1FC7FF04 = H (x in "0220xD20121227" string)
The config data consists in a list of concatenated values of 8 bytes lenght (uint32_t), and can be processed like this:
  * 0x1FC7FF14 = K
  union{
* 0x1FC7FF15 = k
  uint32_t command
* 0x1FC7FF16 = o
  ...data...
* 0x1FC7FF17 = r
}
* 0x1FC7FF52 = J (x in "System ROM Version 5.0 12/27/12 x" string)
* 0x1FC7FF20 = A
* 0x1FC7FF90 = G
 
==Virtual PS2 HDD==
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]).
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''.


This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2.
===Config Commands===
ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050
params are uint32_t unless noted.


Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD.
At the time of writing this, most of the commands are completely or partially unknown.<br />
If you want to read some speculation and brainstorming about them, please join the {{talk}} page


This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB
{| class="wikitable sortable"
|-
! CMD ID !! Example !! Notes
|-
| 0x00|||| Copy following title id for enforcing if available.
|-
| 0x01|||| 2x uint32_t Params ( addr, func_id 0-0x3B) - EE_ADD_HOOK


There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''')
Most of 0x01 commands are strictly per game fixes, or at least per game engine.  
 
  [Grand Theft Auto 3 (EU)] uses 0x349790, 0x10 (somewhat floats related)
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB)
  [Max Payne] uses 0x52E9F4, 3 and 0x52EB78, 2 (set lwsync 0)
 
  Maximum Amount of Usage: ?
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems".
  (The command is used 3 times consecutively by SLUS-20565 (Champions of Norrath) and SLUS-21494 (Need for Speed Carbon)
 
  game configs hardcoded inside ps2_gxemu.self)
  Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file:
{| class="wikitable sortable"
  '''The game partition for this game cannot be created because the installed game is corrupted.'''
|-
  '''To perform this operation, delete the game, and then reinstall the game using the disc.'''
!Function ID!! Notes
 
|-
*Notes
|0x00||
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx'''
|-
**Virtual PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ?
|0x01|| FIFA 2000 use it as hook for EE kernel at 0x80001858 (DMAC related).
 
|-
===PS2 System Data (PSN HDD Tool package)===
|0x02||
A direct link to the package can be found in NoPayStation database in DLCs
Max Payne
 
sets some sync off?
Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001
|-
QA Digest: 2A876715D42678BB7A6E00C030C0121B
|0x03||
HASH: E1B0DBE46FC44190DC7A140681D8B9D4
Max Payne
 
sets some sync on?
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html
|-
 
|0x04|| Used by Castle Shikigami II store 0 on 0x94A290 (EMU Memory)
'''Titles supporting HDD installation'''
|-
* Nobunaga's Ambition Online and Expansion Packs
|0x05|| Used by Star Wars games developed by Pandemic Studios (freeze fix), Worms 3D and NBA 08.
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs
|-
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90
|0x06||
* SOCOM 3: U.S. NAVY SEALs
|-
* SOCOM: U.S. NAVY SEALs Combined Assault
|0x07||
* Front Mission Online
|-
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs
|0x08|| Harry Potter - Quidditch World Cup US use it at offset 0x2BD45C (EE)
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]])
|-
 
|0x09|| Harry Potter - Quidditch World Cup US use it at offset 0x2BD620 (EE)
===TitleID/DiscID in game_ext_plugin.sprx===
|-
 
|0x0A||
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd.
|-
 
|0x0B||
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? )
|-
 
|0x0C|| Used by Piglet's Big Game
{| class="wikitable" style="font-size:small;"
|-
! Flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte
|0x0D|| usleep(100)
|-
|-
| rowspan="9" | 0xFFFF || SLPS20200 || rowspan="9" | SLPS25200 || rowspan="9" | 0x15 || rowspan="9" | FINAL FANTASY XI || rowspan="9" | 1 || rowspan="9" | PP.SLPM-25200.MAGIC.APPLICATION || rowspan="9" | 0x15
|0x0E|| Used 3 times in Need for Speed - Carbon [Collector's Edition] US
|-
|-
| SLPM65705
|0x0F||
GTA 3 (US)
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base )
0x348B40 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
0x348EC8 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
|-
|-
| SLPM65706
|0x10||
|-
GTA 3 (EU)
| SLPM65953
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base )
0x349790 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
0x349B18 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
|-
|-
| SLPM66393
|0x11||
GTA 3 (EU different ver.)
using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base )
0x3495C0 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
0x349948 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
|-
|-
| SLPM66394
|0x12|| Used by Disney/Pixar Finding Nemo (fixes the pause menu freeze)
if condition met...
store 0 in [ 0x204FC500 + 200000000 base] 0x4FC500 EE memory
|-
|-
| SLPM66893
|0x13||
|-
|-
| SLPM66894
|0x14||
|-
|-
| SLPM55229
|0x15||
|-
|-
|rowspan="4" | 0x0001 || SLPM65197 || rowspan="4" | SLPM65197 || rowspan="4" | 0x07 || rowspan="4" | 信長の野望 Online || rowspan="4" | 1 || rowspan="4" | PP.SLPM-65197.MAGIC.APPLICATION || rowspan="4" | 0x07
|0x16|| Used exclusively by Champions of Norrath (NTSC)
store 0x01114BA8 in [ 0x208EAB4C + 200000000 base]
store 0x010C9E40 in [ 0x208EAB6C + 200000000 base]
|-
|-
| SLPM65783
|0x17||
condition r18 == 0x8000
setting:
  stores 0x40490FDA somewhere
Note: 0x40490FDA (3.14159250) is the highest float approximation to π in hexadecimal without going over the value.<br />
Probably can improve FPU accuracy for some games.
|-
|-
| SLPM66539
|0x18||
condition [ 0x20183F04 + 200000000 base ] == 0x0C060F2C
setting:
  stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C ( + 0x200000000 base )
  0x183F0C, sub_46334 (4.70)
  0x183F3C, sub_45DA4 (4.70)
  0x183D74, sub_47B50 (4.70)
|-
|-
| SLPM66954
|0x19||
|-
|-
|rowspan="5" | 0xFFFF || SCUS97269 || rowspan="5" | SCUS97269 || rowspan="5" | 0x15 || rowspan="5" | FINAL FANTASY XI || rowspan="5" | 1 || rowspan="5" | PP.SCUS-97266.MAGIC.APPLICATION || rowspan="5" | 0x15
|0x1A||  
store 0 in [ 0x209FD560 + 200000000 base]
store 0 in [ 0x209F9550 + 200000000 base]
store 0 in [ 0x20A01570 + 200000000 base]
store 0 in [ 0x209F9540 + 200000000 base]
store 0 in [ 0x209F5540 + 200000000 base]
store 0 in [ 0x209F1530 + 200000000 base]
|-
|-
| SLUS21070
|0x1B|| store 0 in [ 0x20552168 + 200000000 base]
|-
|-
| SLUS21404
|0x1C|| store 1 in [ 0x20552168 + 200000000 base]
|-
|-
| SLUS21694
|0x1D|| store 0 in [ 0x20556C08 + 200000000 base]
|-
|-
| SLUS21704
|0x1E|| store 1 in [ 0x20556C08 + 200000000 base]
|-
|-
|rowspan="7" | 0xFFFF || SCUS97275 || rowspan="7" | SCUS97275 || rowspan="7" | 0x02 || rowspan="7" | SOCOM || rowspan="7" | 0 || rowspan="7" | PP.SCUS-97275..SOCOM_II || rowspan="7" | 0x02
|0x1F|| store 0 in [ 0x205243D8 + 200000000 base]
|-
|-
| SCUS97474
|0x20|| store 1 in [ 0x205243D8 + 200000000 base]
|-
|0x21|| store 0 in [ 0x20524F88 + 200000000 base]
|-
|0x22|| store 1 in [ 0x20524F88 + 200000000 base]
|-
|0x23|| store 0 in [ 0x2047E7F8 + 200000000 base]
|-
|0x24|| store 1 in [ 0x2047E7F8 + 200000000 base]
|-
|0x25|| store 0 in [ 0x204802B8 + 200000000 base]
|-
|0x26|| store 1 in [ 0x204802B8 + 200000000 base]
|-
|0x27|| store 0 in [ 0x20586348 + 200000000 base]
|-
|0x28|| store 1 in [ 0x20586348 + 200000000 base]
|-
|0x29|| store 0 in [ 0x205868A8 + 200000000 base]
|-
|0x2A|| store 1 in [ 0x205868A8 + 200000000 base]
|-
|0x2B||
|-
|0x2C|| Shin Onimusha - Dawn of Dreams Fix ingame IPU runtime - JPN/US release [https://github.com/PCSX2/pcsx2/issues/1141 bug]
|-
|-
| SCUS97340
|0x2D|| Shin Onimusha - Dawn of Dreams Fix ingame IPU runtime - PAL release [https://github.com/PCSX2/pcsx2/issues/1141 bug]
|-
|-
| SCUS97341
|0x2E||
|-
|-
| SCUS97342
|0x2F|| condition [ 0x37B0C4 + 200000000 base ] == 0 -> 00 10 0B 98
|-
|-
| SCUS97442
|0x30|| condition [ 0x37B704 + 200000000 base ] == 0 -> 00 10 0B 98
|-
|-
| SCUS97545
|0x31|| condition [ 0x37630C + 200000000 base ] == 0 -> 00 10 0B A8
|}
|-
 
|0x32|| condition [ 0x37BB0C + 200000000 base ] == 0 -> 00 10 0B A8
In PS2 Emulator same Title IDs are present with following information:
|-
SLPS25200 FINAL FANTASY XI          : 0x100000000 (4 GB?)
|0x33||
SCUS97269 FINAL FANTASY XI          : 0x300000000 (12GB?)
|-
SLPM65981 Front Mission Online      : 0x100000000 (4 GB?)
|0x34|| not filled
SLPM65197 Nobunagas Ambition Online : 0x200000000 (8 GB?)
|-
 
|0x35||
==Emulators management from GameOS==
|-
 
|0x36||
===Mountpoints===
|-
  dev_ps2disc
|0x37||
  dev_ps2disc1
|-
 
|0x38||
===ps2_netemu syscalls ===
|-
Vector at 0xC00 address.
|0x39||
0x00 -
|-
      0 = return ((unk from 0x1C30/0x1C38 << 56) | thread_number << 48 | ctrl_CT1 (in bit 30) | srr1_EE (in bit 15) | srr1_PS (in bit 14) | srr1_DR (in bit 4))
|0x3A||
          Where 0x1C30/0x1C38 is selected depending on current HW thread.
|-
          Thread number is current SW thread
|0x3B|| GTA 3 (JP/AS) ? using 0x351210, 0x18F590, 0x351568 ( + 200000000 base )
          ctrl_CT1 is lower bit of CT (Current Thread) from PPC Control Register (0 for HW0, 1 for HW1)
|}
          srr1_EE is MSR Enable External Interrupts bit from time when exception occurred (from before syscall was executed)
|-
          srr1_PS is MSR Problem State bit from time when exception occurred (from before syscall was executed)
|0x02|||| 1 Param, Config file revision ?
          srr1_DR is MSR Data Relocate bit from time when exception occurred (from before syscall was executed)
|-
      1 = 0x132 lv1 panic
|0x03|||| 0 Param, sets something 0
      2 = 0x133 lv1 panic
|-
      3 = 0x134 lv1 panic
|0x04|||| 1 Param uint32_t index (i*0x80, special 0x12345: 0x91a280?)
      4 = 0x135 lv1 panic
|-
      else = 0x136 lv1 panic
|0x05|||| read next command
0x02 - Destroy init code and perform illegal instructions check. Memzero following addresses:
|-
      CODE: 0x16000 - 0x20B80
|0x06|||| 0 Param, sets something 0x14F80 (85888'd)
      DATA: 0x930F80 - 0x933F80
|-
      UNK: 0x3D016000 - 0x3D020B80
|0x07|||| 1 Param uint32_t (default 1)
0x03 - Enable additional code related to VU0/COP2.
  Delay VU xgkick by X cycles
      3 = Patch 0x186C10 to NOP
|-
      4 = Patch 0x186C40 to NOP
|0x08|||| 8 Param uint32_t (read mask,read mask, original opcode, original opcode, write mask, write mask, replace opcode, replace opcode)
      anything else = LV1 panic
  Maximum Amount of Usage: 3 times
0x04 - Unknown. Available for HW0 only.
  Patch VU memory by mask
0x05 - External interrupts disable (48 bit in MSR). Returns previous MSR state.
|-
0x06 - External interrupts enable (48 bit in MSR) if param & 0x8000 is not 0, otherwise disable them.
|0x09|||| uint32_t count, <list> (offset, original opcode, original opcode, replace opcode, replace opcode) - EE_INSN_REPLACE64
      This sc is more like restore 48th bit of MSR, but many times emu use it to enable bit without using old state.
  [Dark Cloud] uses 1
      Also, emulator panic LV1 if syscall is called while external interrupts are already enabled.
  [Dead Or Alive 2 Hardcore] uses 1
  0x0A - IPU emulation related syscall
  Maximum List Count: 32
0x0B - IPU emulation related syscall
|-
0x0C - Used in PS2 COP0 MTC0/MFC0 r9/r25 (count/perf), decrementer/timing related, return value in r15.
|0x0A|||| uint32_t count, <List> (offset, original opcode, replace opcode) - EE_INSN_REPLACE32
        Config CMD 0x17 disable that syscall for r9 (count) r/w, and alternative path is used. Perf r/w still use it.
  [Deadly Strike] uses 1
  0x0E - PS2 counters/timers related (also used on vsync related functions).
  [Dragon Force] uses 2
  0x0F - PS2 counters/timers related (also used on vsync related functions).
  Maximum List Count: 32
0x10 - lv1 panic.
|-
0x11 - Wrapper for lv1_read_virtual_uart(port_number, buffer, bytes) [HW0 only, only ports 0 and 2 available, else panic]
|0x0B|||| 1 Param uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes} - MECHA_SET_PATCH
  0x12 - Wrapper for lv1_storage_send_device_command(dev_id, cmd_id, cmd_block, cmd_size, data_buffer, blocks)
  offset on disc = sector id * sector size + offset (-0xC for DVD [not always applied, see Psychonauts or
      [HW0 only, Available only for threads: VRC, MECHA, HDD, else panic]
SRS: Street Racing Syndicate configs], +0x18 for CD [raw 2352 sector size])
      params are rearranged:
  [Dead Or Alive 2 Hardcore] uses 7
      r3 = cmd_block (0x245E000 is added to this value internally)
  [Gradius V] uses 1
      r4 = data_buffer (0x245E000 is added to this value internally)
  [Grand Theft Auto III] uses 1
      r5 = blocks
  [Katamari Damacy] uses 1
      dev_id is taken from 0x245D008 and it is 0(HDD) for my dump.
  [Manhunt] uses 1
      cmd_id = 0x88 and cmd_size is 8.
  [Odin Sphere] uses 2
0x13 - Set thread info unknown byte to 1 for respective thread and set unknown byte to 1 in USB thread.
  [Primal] uses 1
      [HW0 only, else panic. Available only for threads: BL2MAIN and BL2LNK, else do nothing in exception handler]
  [Psychonauts] uses 1
  0x14 - Same as 0x13 but set all bits to 0 regardless which thread called it.
  [Syphon Filter The Omega Strain] uses 1
      [HW0 only, else panic. Available only for threads: BL2MAIN and BL2LNK, else do nothing in exception handler]
  Maximum List Count: 47
0x1002 - Invalidate gpu hvcalls.
|-
  0x800000XX - HV Syscall where XX is syscall nr.
|0x0C|||| 1 Param (uint16_t, uint16_t) --- 0/1/2,<0x63>
else (other syscalls) - jump to 0x12670 (FW4.78 - current) for HW_0
|-
                        jump to 0x12050 (FW4.78 - current) for HW_1
|0x0D|||| 1 Param, true/false
 
  Default Init = 1?
List of used HV syscalls:
  0 == skip some code,
 
  1 == some code + checks
0x80000000 - [[HV_Syscall_Reference#lv1_allocate_memory]]
|-
0x80000001 - [[HV_Syscall_Reference#lv1_write_htab_entry]]
|0x0E|||| 1 Param offset --- Improves ADD/SUB accuracy for selected offset (incl. Floats)
0x80000002 - [[HV_Syscall_Reference#lv1_construct_virtual_address_space]]
  [Rygar] only has 0x147DA8 sub.s  $f12, $f20, $f12
0x80000007 - [[HV_Syscall_Reference#lv1_select_virtual_address_space]]
  Used in official configs: SCUS97501=0x3C458C, SCES53642=0x3C4854, SLUS21026=0x386864, SLUS20916=0x121F64, SLUS20437=0x11EDF0
0x80000009 - [[HV_Syscall_Reference#lv1_pause]]
  Maximum Amount of Usage: 31 times
0x8000000F - [[HV_Syscall_Reference#lv1_put_iopte]]
|-
0x80000012 - [[HV_Syscall_Reference#lv1_construct_event_receive_port]]
|0x0F|||| List <uint32_t Param, uint32_t Param> --- More accurate memory range (FPU mul/div/sub/add accuracy related)
0x8000001A - [[HV_Syscall_Reference#lv1_detect_pending_interrupts]]
  [Dark Cloud] uses 0x239334, 0x1FFFFFF
0x8000001B - [[HV_Syscall_Reference#lv1_end_of_interrupt]]
  [Grand Theft Auto SA] uses 0x1E46DC, 0x1E4AE8
0x8000001C - [[HV_Syscall_Reference#lv1_connect_irq_plug]]
  Maximum List Count: 31
  0x80000039 - [[HV_Syscall_Reference#lv1_construct_logical_spe]]
|-
0x8000003D - [[HV_Syscall_Reference#lv1_set_spe_interrupt_mask]]
|0x10|||| List <uint32_t Param, uint32_t Param> --- More accurate memory range (COP2, mul/div/sub/add accuracy related) - MULDIV_Accurate_range
0x80000042 - [[HV_Syscall_Reference#lv1_clear_spe_interrupt_status]]
  Maximum List Count: 31
0x80000043 - [[HV_Syscall_Reference#lv1_get_spe_interrupt_status]]
|-
0x80000045 - [[HV_Syscall_Reference#lv1_get_logical_ppe_id]]
|0x11|||| 1x uint32_t Param. ADD/SUB accuracy related, all emulated ADD/SUB instruction variations check that value. Param seems to be VU memory offset (need confirmation).
0x80000049 - [[HV_Syscall_Reference#lv1_set_interrupt_mask]]
  Used in official configs: SLUS21172=0x208, SLUS20878=0x140,0x368,0x570
  0x8000004A - [[HV_Syscall_Reference#lv1_get_logical_partition_id]]
  Maximum Amount of Usage: 31 times
  0x8000004E - [[HV_Syscall_Reference#lv1_get_spe_irq_outlet]]
|-
  0x8000005B - [[HV_Syscall_Reference#lv1_get_repository_node_value]]
|0x12|||| <List> (uint32_t count,
0x8000005F - [[HV_Syscall_Reference#lv1_read_htab_entries]]
  [Primal] uses 0xD
0x80000061 - [[HV_Syscall_Reference#lv1_set_vmx_graphics_mode]]
  [Rayman Arena] uses 0x11
0x80000062 - [[HV_Syscall_Reference#lv1_set_thread_switch_control_register]]
  [Syphon Filter: The Omega Strain] uses 0x5
0x80000074 - [[HV_Syscall_Reference#lv1_allocate_io_segment]]
  00 00 00 0?
0x80000076 - [[HV_Syscall_Reference#lv1_allocate_ioid]]
  00 00 00 00
  0x80000078 - [[HV_Syscall_Reference#lv1_construct_io_irq_outlet]]
  type? count?
  0x8000007C - [[HV_Syscall_Reference#lv1_undocumented_function_124]]
  ...  
0x8000007D - [[HV_Syscall_Reference#lv1_undocumented_function_125]]
  Maximum List Count: 63
0x8000007E - [[HV_Syscall_Reference#lv1_undocumented_function_126]]
|-
0x80000088 - [[HV_Syscall_Reference#lv1_undocumented_function_136]]
| 0x13|||| 1x uint64_t Param - Memory card timing related
0x8000008C - [[HV_Syscall_Reference#lv1_construct_lpm]]
  Jak X: Combat Racing uses 0xf960 (63840)
0x8000008D - [[HV_Syscall_Reference#lv1_destruct_lpm]]
  Netsu Chu! Pro Yakyuu 2004 uses 0xf960 (63840)
0x8000008E - [[HV_Syscall_Reference#lv1_start_lpm]]
  Phantasy Star Universe uses 0x9bdc (39900)
  0x8000008F - [[HV_Syscall_Reference#lv1_stop_lpm]]
  WRC II Extreme uses 0x9bdc (39900)
0x80000090 - [[HV_Syscall_Reference#lv1_copy_lpm_trace_buffer]]
  Burnout Dominator uses 0x9bdc (39900)
  0x80000091 - [[HV_Syscall_Reference#lv1_add_lpm_event_bookmark]]
  Jissen Pachi-Slot Hisshouhou! Kemono-Oh uses 0x1d394 (119700)
0x80000092 - [[HV_Syscall_Reference#lv1_delete_lpm_event_bookmark]]
  Used in official configs: SCUS97429=0xF960(63840), SLPM66031=0x9BDC(39900), SLPS20131=0x1D394(119700)
0x80000093 - [[HV_Syscall_Reference#lv1_set_lpm_interrupt_mask]]
|-
0x80000094 - [[HV_Syscall_Reference#lv1_get_lpm_interrupt_status]]
| 0x14|||| 0 Param, sets something 1
  0x80000095 - [[HV_Syscall_Reference#lv1_set_lpm_general_control]]
|-
0x80000096 - [[HV_Syscall_Reference#lv1_set_lpm_interval]]
| 0x15|| 4 || 1 Param ( <1, >1 ), different settings/mode?
0x80000097 - [[HV_Syscall_Reference#lv1_set_lpm_trigger_control]]
  [Bloodrayne 2] uses 4
  0x80000098 - [[HV_Syscall_Reference#lv1_set_lpm_counter_control]]
  [GRIMgRiMoiRe] uses 4
  0x80000099 - [[HV_Syscall_Reference#lv1_set_lpm_group_control]]
  [Mana Khemia 2] uses 4
0x8000009A - [[HV_Syscall_Reference#lv1_set_lpm_debug_bus_control]]
  [Odin Sphere] uses 4
  0x8000009B - [[HV_Syscall_Reference#lv1_set_lpm_counter]]
  [SMT Persona 3 FES] uses 4
0x8000009C - [[HV_Syscall_Reference#lv1_set_lpm_signal]]
|-
0x8000009D - [[HV_Syscall_Reference#lv1_set_lpm_spr_trigger]]
| 0x16|||| = 0x05 (next id)
0x800000A3 - [[HV_Syscall_Reference#lv1_write_virtual_uart]]
|-
  0x800000A4 - [[HV_Syscall_Reference#lv1_set_virtual_uart_param]]
| 0x17||1 || 1 Param, true/false?
  0x800000A5 - [[HV_Syscall_Reference#lv1_get_virtual_uart_param]]
[Bully] uses 1
  0x800000A6 - [[HV_Syscall_Reference#lv1_configure_virtual_uart_irq]]
  0x800000AA - [[HV_Syscall_Reference#lv1_open_device]]
  0x800000AB - [[HV_Syscall_Reference#lv1_close_device]]
  0x800000AC - [[HV_Syscall_Reference#lv1_map_device_mmio_region]]
0x800000AE - [[HV_Syscall_Reference#lv1_allocate_device_dma_region]]
0x800000AF - [[HV_Syscall_Reference#lv1_free_device_dma_region]]
  0x800000B0 - [[HV_Syscall_Reference#lv1_map_device_dma_region]]
  0x800000B1 - [[HV_Syscall_Reference#lv1_unmap_device_dma_region]]
  0x800000B2 - [[HV_Syscall_Reference#lv1_read_pci_config]]
  0x800000B3 - [[HV_Syscall_Reference#lv1_write_pci_config]]
  0x800000C5 - [[HV_Syscall_Reference#lv1_connect_interrupt_event_receive_port]]
  0x800000CF - [[HV_Syscall_Reference#lv1_enable_logical_spe]]
0x800000D2 - [[HV_Syscall_Reference#lv1_gpu_open]]
  0x800000D4 - [[HV_Syscall_Reference#lv1_gpu_device_map]]
0x800000D6 - [[HV_Syscall_Reference#lv1_gpu_memory_allocate]]
0x800000D9 - [[HV_Syscall_Reference#lv1_gpu_context_allocate]]
0x800000DD - [[HV_Syscall_Reference#lv1_gpu_context_iomap]]
0x800000E1 - [[HV_Syscall_Reference#lv1_gpu_context_attribute]]
  0x800000E3 - [[HV_Syscall_Reference#lv1_gpu_context_intr]]
  0x800000E4 - [[HV_Syscall_Reference#lv1_gpu_attribute]]
  0x800000F5 - [[HV_Syscall_Reference#lv1_storage_read]]
  0x800000F6 - [[HV_Syscall_Reference#lv1_storage_write]]
  0x800000F9 - [[HV_Syscall_Reference#lv1_storage_get_async_status]]
0x800000FF - [[HV_Syscall_Reference#lv1_panic]]
 
===LPAR / AUTH ID's===
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
|-
|-
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||
| 0x18|||| = 0x16 = 0x05 (next id)
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||  
| 0x19 |||| 0 Param, sets something 1 --- SB_SIO2 related?
[Grand Theft Auto III]
[Red Faction 2]
[Siren]
|-
|-
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||  
| 0x1A|||| 0 Param, sets something 1
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||  
| 0x1B|||| 0 Param, sets something 1
[Mana Khemia 2]
|-
| 0x1C |||| read uint32_t (use uint8_t) Param (default 3)
|-
| 0x1D |||| read uint32_t (use uint8_t) Param
|-
| 0x1E |||| read uint32_t (use uint8_t) Param
|-
| 0x1F |||| uint32_t Param (default 0x3E8?)
|-
| 0x20|||| uint64_t Param (default 0x3C)
Config value is used as multiplier for some value, and result is used in vsync related runtimes.
Is worth to note that 0x3C is default multiplier even for PAL titles, so is not stricly related to framerate,
but to vsync counters (where 0x3C is still wrong anyway..). Result of multiply is also compared at some point to vsync delay value.
|-
|-
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||
| 0x21|| 1 || 1 Param:
0 = sets an option from 1 to 0 and another one to 0,
1 = sets an option from 1 to 0 and another one to 1,
2 = sets an option from 1 to 1 and another one to 0
  [Fatal Frame II] uses 0
  [Grand Theft Auto Vice City] uses 1
  [Grand Theft Auto III (EU)] uses 1
  [SMT Persona 3 FES] uses 0
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||  
| 0x22|||| 0 Param, sets something 1
|-
|-
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||  
| 0x23|||| 0 Param --- memcpy 0x100 Bytes and sets 0x14E00
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||  
| 0x24|||| uint64_t Param
|-
|-
|}
| 0x25|||| = 0x18 = 0x16 = 0x05 (next id)
 
===Getting compatibility hardware info===
See: [[PS2_Compatibility#Software]]
 
===ps2bootparam.dat===
A file created at path: dev_hdd0/tmp/game/'''ps2bootparam.dat'''
*See: [[ps2bootparam.dat]]<!--we need this page because we have others like that in wiki-->
 
===Cobra core===
taken from storage_ext.c
<pre> patch_ps2emu_entry(ps2emu_type); </pre>
*sets proper ps2_(gx/soft)emu.self path for reboot
*patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1
  (Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive))
*and the usual either replace read/ioctl for iso etc.
 
==Game CONFIG==
Some of the PS2 emulator types (such ps2_gxemu.self, ps2netemu.self) are able to load config commands that are applyed "by game ID". The concept of "game patches" is not technically correct because some of the commands does patching functions but others does other things (not patching), and other commands works as switches or sets a value that are enviromental settings for the emulator (not for the game) but because are applyed "by game" should be considered enviromental settings for that specific game, so for simplification purposes you can think in all this data as "game configs"
 
This "game config" data seems to work in the same way for all the PS2 emulator types but can be located in different places, some are hardcoded inside the emulators itself (inside the .self), and at the time the "PS2 classics" emulator (ps2_netemu.self) was developed this config can be loaded from an external file<!--and there is some more inside some .sprx or inside the ps2 hdd data pkg ?-->
 
In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self). Maximum CONFIG size for ps2_netemu is 16384 bytes.
 
The config data consists in a list of concatenated values of 8 bytes length (uint32_t), and can be processed like this:
union{
  uint32_t command
  ...data...
}
 
===Config Commands===
ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050
params are uint32_t unless noted.
 
At the time of writing this, most of the commands are completely or partially unknown.<br />
If you want to read some speculation and brainstorming about them, please join the {{talk}} page
 
{| class="wikitable" style="font-size:85%; line-height:100%; text-align:center"
|+PS2 Emulators Config Commands Overview
! rowspan="2" | Command Name !! colspan="3" | Command ID !! rowspan="2" style="padding:1px" | Max<br>Usage !! colspan="4" | Command Data
|-
|-
! style="padding:1px" | gxemu !! style="padding:1px" | softemu !! style="padding:1px" | netemu !! Length !! colspan="3" | Params
| 0x26|||| List <uint32_t Param,uint32_t Param> --- Improves ADD/SUB accuracy for selected memory range (incl. Floats) - FPU_Accurate_range
  [Bloodrayne 2] uses 0x340000, 0x350000
  [Gradius V] uses 0x3046E0, 0x0x305E44
Maximum List Count: 31
Maximum Amount of Usage: ??
  The command is used 4 times consecutively by [Strawberry Shortcake: The Sweet Dreams]
  SLES-54309 (EU) and
  SLUS-21497 (US) game configs hardcoded inside ps2_gxemu.self
|-
|-
! {{cellcolors|#c96|#000}} TitleID enforce
| 0x27|||| List <uint32_t Param,uint32_t Param> --- Improves COP2 operations accuracy for selected memory range - VU0 macromode accurate range
| {{NA}} || {{NA}} || 0x00
Maximum List Count: 31
| 1 || style="text-align:left" | char[10]
| colspan="3" {{cellcolors|#c96|#000|center}} titleid
|-
|-
! {{cellcolors|#555|#fff}} Hook EE memory offset with emu function ID
| 0x28|||| 1x uint32_t Param (<=3)
| 0x00 || 0x00 || 0x01
| 3 ? || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| {{cellcolors|#555|#fff|center}} offset || colspan="2" {{cellcolors|#555|#fff|center}} functionid
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x29 |||| 2x uint32_t Param,
| 0x01 || 0x01 || 0x02
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Skip r5900 CACHE IXIN/IHIN opcodes
| 0x2A|||| 0 Param, sets something 1 --- Allow online downloadable content (HDD)? Multitap? Local 2 player?
| 0x02 || 0x02 || 0x03
All-Star Baseball 2004
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#bd5|#000}} Patch something in SP3 EEDMA
| 0x2B|||| 0 Param, sets something 1 --- Allow disc eject/swap?
| 0x03 || 0x03 || 0x04
Dance Factory
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#bd5|#000}} Alternative VIF1 DIRECT/DIRECTHL handler
| 0x2C |||| 1 Param, uint32_t
| 0x04 || 0x04 || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x05</abbr>
Summoner uses 0x1
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} Alternative VIF1 OFFSET handler
| 0x2D |||| = 0x25 = 0x18 = 0x16 = 0x05 (next id)
| 0x05 || 0x05 || 0x06
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#c96|#000}} Delay VU1 xgkick by X cycles
| 0x2E |||| 1 Param, uint32_t
| 0x06 || 0x06 || 0x07
| 1 || style="text-align:left" | uint32_t
| colspan="3" {{cellcolors|#c96|#000|center}} <abbr title="2=2cycles, 4=4cycles, 8=8cycles">cycles</abbr>
|-
|-
! {{cellcolors|#c96|#000}} Patch VU1 memory by <abbr title="two bit masks for original and patched data">bitmask</abbr>
| 0x2F |||| 1 Param, uint32_t --- SPU2 related?
| 0x07 || 0x07 || 0x08
Indigo Prophecy/Fahrenheit uses 0x1
| 3 || style="text-align:left" | 8&nbsp;*&nbsp;uint32_t
| colspan="3" {{cellcolors|#c96|#000|center}} <abbr title="read mask, read mask, original opcode, original opcode, write mask, write mask, replace opcode, replace opcode">MASK</abbr>
|-
|-
! {{cellcolors|#9f9|#000}} Patch EE memory 64 bit
| 0x30|||| (nothing)
| 0x08 || 0x08 || 0x09
| <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t&nbsp;+&nbsp;LIST
| {{cellcolors|#9f9|#000|center}} <abbr title="amount of patches in the LIST">count</abbr> || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="offset, original opcode, original opcode, replace opcode, replace opcode">LIST</abbr>
|-
|-
! {{cellcolors|#9f9|#000}} Patch EE memory 32 bit
| 0x31|||| (nothing)
| {{NA}} || {{NA}} || 0x0A
| <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t&nbsp;+&nbsp;LIST
| {{cellcolors|#9f9|#000|center}} <abbr title="amount of patches in the LIST">count</abbr> || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="offset, original opcode, replace opcode">LIST</abbr>
|-
|-
! {{cellcolors|#9f9|#000}} Patch game disc by sector & offset
| 0x32|||| (nothing)
| 0x09 || 0x09 || 0x0B
| <abbr title="command">1</abbr>→<abbr title="list">47</abbr> || style="text-align:left" | uint32_t&nbsp;+&nbsp;LIST
| {{cellcolors|#9f9|#000|center}} <abbr title="amount of patches in the LIST">count</abbr> || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="sector id, offset, sizeof present opcodes, replace opcodes, original opcodes">LIST</abbr>
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x33|||| (nothing)
| 0x0A || 0x0A || 0x0C
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint16_t
| <abbr title="0=?, 1=?, 2=?">unk_mode</abbr> || colspan="2" | <abbr title="min 0x0, max 0xFFFF">unk_range</abbr>
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x34|||| (nothing)
| 0x0B || 0x0B || 0x0D
| 1 || style="text-align:left" | uint32_t
| colspan="3" | <abbr title="0=skip, 1=don't skip (default)">skip</abbr>
|-
|-
! {{cellcolors|#f93|#000}} COP2 and FPU accurate ADD/SUB address
| 0x35|||| 0 Param --- Enables Force Flip Field, described in emu setting as "''Fix for [Hang] for soft-lock''"
| 0x0C || 0x0C || 0x0E
| 32 || style="text-align:left" | uint32_t
| colspan="3" {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000 ?, max 0x1FFFFFFF ?">offset</abbr>
|-
|-
! {{cellcolors|#f93|#000}} COP2 and FPU accurate ADD/SUB range
| 0x36|||| (nothing)
| 0x0D || 0x0D || 0x0F
| 32 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start&nbsp;offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end&nbsp;offset</abbr>
|-
|-
! {{cellcolors|#f93|#000}} FPU accurate MUL/DIV range
| 0x37|||| (nothing)
| 0x0E || 0x0E || 0x10
| 32 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start&nbsp;offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end&nbsp;offset</abbr>
|-
|-
! {{cellcolors|#f93|#000}} VU0 accurate ADD/SUB address
| 0x38|||| (nothing)
| 0x0F || 0x0F || 0x11
| 32 || style="text-align:left" | uint32_t
| colspan="3" {{cellcolors|#f93|#000|center}} <abbr title="min 0x000, max 0xFF8">offset</abbr>
|-
|-
! {{cellcolors|#588|#fff}} VU0/COP2 multi cmd
| 0x39 |||| (nothing)
| 0x10 || 0x10 || 0x12
| <abbr title="command">1</abbr>→<abbr title="list">63</abbr> || style="text-align:left" | uint32_t&nbsp;+&nbsp;LIST
| {{cellcolors|#588|#fff|center}} flags ? || colspan="2" {{cellcolors|#588|#fff|center}} LIST
|-
|-
! {{cellcolors|#dda|#000}} Memory Card Delay
| 0x3A|||| (nothing)
| 0x11 || 0x11 || 0x13
| 1 || style="text-align:left" | uint64_t
| colspan="3" {{cellcolors|#dda|#000|center}} time ?
|-
|-
! {{cellcolors|#f93|#000}} Alternative VU1 ADD/SUB
| 0x3B|||| (nothing)
| 0x12 || 0x12 || 0x14
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} Patch IOP SPE program
| 0x3C |||| (nothing)
| 0x13 || 0x13 || 0x15
| 1 || style="text-align:left" | uint32_t
| colspan="3" | 2 or higher
|-
|-
! {{cellcolors|#fff|#000}} Unknown
| 0x3D |||| 1 Param, uint32_t Config file revision
| 0x14? || 0x14? || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x16</abbr>
 
| ? || style="text-align:left" | ?
{| class="wikitable sortable"
| colspan="3" | ?
|-
|-
! {{cellcolors|#9cf|#000}} Alternative COP0 MTC0/MFC0 Count ($9) handler
! Firmware !! ps2_netemu Revision !! Max Supported Commands
| 0x15 || 0x15 || 0x17
| 1 || style="text-align:left" | uint8_t ?
| colspan="3" {{cellcolors|#9cf|#000|center}} <abbr title="0=disabled, 1=enabled">status</abbr>
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 3.70 || 15686 || 0x41
| 0x16 || 0x16 || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x18</abbr>
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#ff9|#000}} Force analog controller mode
| 3.73 || 15936 || 0x41
| {{NA}} || 0x17 || 0x19
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} End fromIPU DMA transfer on BCLR command
| 3.74 || 15936 || 0x41
| 0x17 || 0x18 || 0x1A
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} IPU IDEC Hack
| 4.00 || 16195 || 0x41
| 0x18 || 0x19 || 0x1B
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#ff9|#000}} Emulate Multitap
| 4.01 || 16195 || 0x41
| 0x19? || 0x1A? || 0x1C
| 1 || style="text-align:left" | uint8_t
| colspan="3" {{cellcolors|#ff9|#000|center}} port
|-
|-
! {{cellcolors|#ff9|#000}} Set Multitap
| 4.10 || 16361 || 0x41
| 0x1A || 0x1B || 0x1D
| 1 || style="text-align:left" | uint8_t
| colspan="3" {{cellcolors|#ff9|#000|center}} order
|-
|-
! {{cellcolors|#ff9|#000}} Multitap related
| 4.11 || 16361 || 0x41
| 0x1B || {{NA}} || 0x1E
| 1 || style="text-align:left" | uint8_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Enable VIF0 cmds MSXXX/MPG/FLUSHE timings.
| 4.20 || 16604 || 0x43
| 0x1C || 0x1C || 0x1F
| 1 || style="text-align:left" | uint32_t
| colspan="3" | Initial cycles to run
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 4.21 || 16604 || 0x43
| 0x1D || 0x1D || 0x20
| 1 || style="text-align:left" | uint64_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 4.23 || 16604 || 0x43
| 0x1E || 0x1E || 0x21
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 4.25 || 16740 || 0x43
| {{NA}} || 0x1F || 0x22
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} Snowblind Engine hack
| 4.26 || 16740 || 0x43
| 0x1F || 0x20 || 0x23
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#ddf|#000}} SIO2 Delay
| 4.30 || 16808 || 0x45
| 0x20 || 0x21 || 0x24
| 1 || style="text-align:left" | uint64_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 4.31 || 16808 || 0x45
| 0x21 || 0x22 || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x25</abbr>
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#f93|#000}} FPU accurate ADD/SUB range
| 4.40 || 16916 || 0x46
| 0x22 || 0x23 || 0x26
| 32 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start&nbsp;offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end&nbsp;offset</abbr>
|-
|-
! {{cellcolors|#f93|#000}} COP2 accurate ADD/SUB range
| 4.41 || 16916 || 0x46
| 0x23 || 0x24 || 0x27
| 32 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start&nbsp;offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end&nbsp;offset</abbr>
|-
|-
! {{cellcolors|#aaf|#000}} Set something <abbr title="PS2 MECHACON related">(CDVD)</abbr>
| 4.45 || 17041 || 0x48
| 0x24 || 0x25? || 0x28
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#aaf|#000}} CDVD seek timing
| 4.46 || 17041 || 0x48
| 0x25 || 0x26? || 0x29
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| ? || colspan="2" | ?
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 4.50 || 17179 || 0x4A
| 0x26 || 0x27 || 0x2A
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#aaf|#000}} Enable CDDA hack <abbr title="PS2 MECHACON related">(CDVD)</abbr>
| 4.55 || 17277 || 0x4D
| 0x27? || 0x28 || 0x2B
|-
| 1 || style="text-align:left" | 0
|4.60<br />
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
4.70<br />
4.75<br />
4.76<br />
|| 17314 || 0x4D
|-
|4.78<br />
4.80<br />
4.81<br />
|| 17495 || 0x50
|-
|}
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x3E |||| 0 Params --- Sets something 1
| 0x28 || 0x29 || 0x2C
Default Init = 0
| 1 || style="text-align:left" | uint32_t
0 == do set some stuff,
| colspan="3" | ?
1 == skip
Similar to 0x0D with param 0. Affect the same code path, but skips more code.
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 0x3F |||| 1 Param, uint32_t
| 0x29? || 0x2A || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x2D</abbr>
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x40|||| 0 Param --- Sets something 1
| 0x2A || 0x2B || 0x2E
Grand Theft Auto SA
| 1 || style="text-align:left" | uint32_t
Silent Hill Origins - unofficial fix
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} SPU2 multi cmd.
| 0x41|||| 0 Param --- Sets something 1 (Disables some lwsync - speedhack?)
| 0x2B || {{NA}} || 0x2F
Dragon Force
| 1 || style="text-align:left" | uint32_t
God Hand
| colspan="3" | ?
Gradius V
Katamari Damacy
|-
|-
! {{cellcolors|#eee|#b44|left}} Reserved
| 0x42|||| EE Overlay patch. 2 main Params + patch data: uint32_t address, uint32_t count, opcode,opcode,opcode...
| {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A</abbr> || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A</abbr> || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x30<br>0x31<br>0x32<br>0x33<br>0x34</abbr>
Address need to be in 0xFF000 - 0xFFFFC range.
| 0 || style="text-align:left" | 0
Count is size of patch in 4 bytes opcodes. So 5 opcode patch = count 5.
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
Opcodes will be placed on selected address, we use only patch code, no need for original opcode.
Next opcode addresses are auto calculated (+4..) so we need to specify only patch start address.
Remember we need to jump to our new code, best way is command 0x0A with j (jump) opcode.
Also is important to add return jump if required. That one need to be added in our 0x42 patch. 
Maximum opcodes count seems to be 0x3FF (1023 opcodes).
|-
|-
! {{cellcolors|#f66|#000}} Enable Force Flip Field
| 0x43|||| 1 Param --- Equal to 0x40, but with Parameter:
| {{NA}} || {{NA}} || 0x35
0 = Default
| 1 || style="text-align:left" | 0
1 = (like 0x40)
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
param =
-1 = failure?
|-
|-
! {{cellcolors|#eee|#b44|left}} Reserved
| 0x44|||| 0 Param --- Disables Smoothing and Smoothing option
| {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A</abbr> || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A</abbr> || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x36<br>0x37<br>0x38<br>0x39<br>0x3A<br>0x3B<br>0x3C</abbr>
| 0 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#c96|#000}} Config revision
| 0x45|||| 0 Param --- Sets something 1
| {{NA}} || {{NA}} || 0x3D
Phantasy Star Complete Collection
| 1 || style="text-align:left" | uint32_t
| colspan="3" {{cellcolors|#c96|#000|center}} revision
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 0x46|||| 0 Param --- Enables L2H Improvement, [Performance] related setting for titles using L2H
| {{NA}} || {{NA}} || 0x3E
SMT Digital Devil Saga 1
| 1 || style="text-align:left" | 0
SMT Nocturne
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
Fatal Frame II
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x47|||| 0 Param --- Enables XOR CSR - XOR System Status Register (0x12001000)?, [Graphics] related setting, should fix fullscreen line corruption
| {{NA}} || {{NA}} || 0x3F
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 0x48|||| VSYNC Delay, 2x uint32_t Param
| {{NA}} || {{NA}} || 0x40
*First param possible value are 1 = No IPU, 2 = IPU, 3 = Anytime.
| 1 || style="text-align:left" | 0
*Second param is delay (in ms?), and can be also negative value.
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
**Emu has standard presets for second param.
***Agressive = 0x3D090 (250000 decimal),
***Normal = 0x186A0 (100000 decimal),
***Conservative = 0x4E20 (20000 decimal),
***But other values can be used.
[SMT Digital Devil Saga 1] uses 1, 0x3D090
[Fatal Frame II] uses 0x2, 0xFFFFE69C (-6500 decimal)
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 0x49|||| 0 Param --- Sets something 0xB,0,0
| {{NA}} || {{NA}} || 0x41
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#9f9|#000}} Patch EE memory by overlay
| 0x4A|||| 0 Param --- Sets something 0x15100
| {{NA}} || {{NA}} || 0x42
| <abbr title="command">1</abbr>→<abbr title="list">1023</abbr> || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t&nbsp;+&nbsp;LIST
| {{cellcolors|#9f9|#000|center}} offset || {{cellcolors|#9f9|#000|center}} count || {{cellcolors|#9f9|#000|center}} <abbr title="opcode,opcode,opcode, etc...">LIST</abbr>
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x4B|||| Redirect SAVEDATA by ID, 2 x uint32_t Params + ID: offset, int, char[12]
| {{NA}} || {{NA}} || 0x43
For proper config we need at least 2 (can be more if needed) 0x4B commands, one to enable redirect, one to disable.
| 1 || style="text-align:left" | uint32_t
First param is EE memory offset that when is hit enable/disable redirection.
| colspan="3" | ?
Second param is partially unknown, seems to be size of next param to read * 4 (3 in known configs), or 0xFFFFFFFF for disable redirect command.
|-
Third param is ID of SAVEDATA we want to use padded with 00 to match 12 bytes, or all 00 in disable redirect config.
! {{cellcolors|#fcc|#000}} Disable smoothing filter
Important note here is that config have own 00 00 00 00 terminator at the end.
| {{NA}} || {{NA}} || 0x44
So after 12 bytes of ID we need to add 4 bytes of 00. That apply also to disable redirect version.
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
! {{cellcolors|#fff|#000}} Switch something
| {{NA}} || {{NA}} || 0x45
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
! {{cellcolors|#f66|#000}} Enable L2H Improvement
| {{NA}} || {{NA}} || 0x46
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#f66|#000}} Enable XOR CSR
| 0x4C|||| 2x uint32_t Params: offset,int (2 = current path?, 3 = new ISO.BIN.ENC path?, other= ?)
| {{NA}} || {{NA}} || 0x47
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#f66|#000}} Set VSYNC IPU & Delay
| 0x4D|||| 1 uint32_t Param (can be -1) --- Sets something (same as 0x49 but) 0xC, Param, 0
| {{NA}} || {{NA}} || 0x48
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| {{cellcolors|#f66|#000|center}} <abbr title="1=No IPU, 2=IPU, 3=Anytime">ipu</abbr> || colspan="2" {{cellcolors|#f66|#000|center}} <abbr title="20000=Conservative, 100000=Normal, 250000=Agressive, Any other">delay</abbr>
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 0x4E|||| (nothing)
| {{NA}} || {{NA}} || 0x49
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 0x4F|||| (nothing)
| {{NA}} || {{NA}} || 0x4A
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x50|||| 0 Param --- Enables pressure sensitive controls
| {{NA}} || {{NA}} || 0x4B
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| ? || colspan="2" | ?
|-
|-
! {{cellcolors|#fff|#000}} Set something
| {{NA}} || {{NA}} || 0x4C
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| ? || colspan="2" | ?
|-
! {{cellcolors|#fff|#000}} Set something
| {{NA}} || {{NA}} || 0x4D
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
! {{cellcolors|#fff|#000}} Unknown
| {{NA}} || {{NA}} || 0x4E
| 1 || style="text-align:left" | ?
| colspan="3" | ?
|-
! {{cellcolors|#fff|#000}} Unknown
| {{NA}} || {{NA}} || 0x4F
| 1 || style="text-align:left" | ?
| colspan="3" | ?
|-
! {{cellcolors|#ff9|#000}} Enable pressure sensitive controls
| {{NA}} || {{NA}} || 0x50
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|}
|}


<!-- We need to find a better way to organize the commands info below, right now all the info is "constricted" inside the same table but is better to take them out of the table to have more freedon when adding comments, etc... Are a lot so by now i prefer to dont make page sections for every command. Im going to try something that visually looks like page sections but are not (so are not going to be displayed in the TOC at top of the page). With this change we are moving forward because the command info is not going to be inside the same table anymore, im going to split them but the visual look and other details are not going to be definitive because later can be converted into page sections if someone insists in it -->
===Config file examples (for netemu)===


====Official PS2 Classic====
See: [[PS2 Official Configs]]


{{Boxcomm|id=0x00|name=Title ID Enforce / Multidisc config|data=1x String in format: ABCD-12345}}
====Official GXEMU/SOFTEMU extracted====
Restricts the CONFIG to be used only by a specific [[Template:TITLE_ID_for_Physical_Media|Title ID]]
See: [[PS2 Official Configs]]
The presence of this command in the CONFIG is optional. If present it needs to be located always at the last position in the CONFIG. When bytes are present after Title ID, emulator read them to setup multidisc info.
Multidisc info bytes:
First byte:  Unknown, seems to be unused. 00 in known configs (Grandia 3).
Second byte: Discs count (0-9), when 0 or 1 emulator don't enable multidisc mode.
Third byte:  Which disc in set is this one (0-8 for discs 1-9)
Fourth byte: That one is optional, but very important. When set to 1,
              disc swap menu will be in "Reset game" menu and disc change will trigger reset (default behavior).
              But when this byte is set to 0, new option in main emu menu called "Switch Discs" will appear. Emulator change disc without reset.
              Keep in mind we don't know how accurate swap emulation is here, games are picky for some details.
              Every iso bin enc in set need to have proper data in separate config.
              Disc 1: ISO.BIN.ENC --> CONFIG --> 00 02 00 00,
              00000000  3D 00 00 00 A8 3E 00 00 00 00 00 00 53 4C 55 53  =...¨>......SLUS
              00000010  2D 32 31 33 33 34 00 02 00                      -21334...
              Disc 2: ISO.BIN.ENC2--> CONFIG2--> 00 02 01 00, etc.
              00000000  3D 00 00 00 A8 3E 00 00 00 00 00 00 53 4C 55 53  =...¨>......SLUS
              00000010  2D 32 31 33 34 35 00 02 01                      -21345...


              Grandia 3 DISC.IDX, content:
==== Custom Configs ====
              00000000  00 00                                            ..
See: [[PS2 Custom Configs]]


===Config data examples (hardcoded)===
====Inside ps2_emu.self====
Embedded patches are based on Checksum/Hash of title. ps2_emu is only emulator version where patches are described inside self file in ascii. Known patch types described in ascii are: Patch data, new SPU2 params, and Setting mecha HACK to show GODZCD as GODZCDDA.


{{Boxcomm|id=0x01|name=EE_ADD_HOOK|data=2x uint32_t Params (addr, func_id 0-0x3B)}}
{| class="wikitable sortable"
Most of the hooks availables in netemu command 0x01 are fixes for a specific game, or a game engine<br>
! PS2 Title !! Hash !! Game !! Patch Type !! Data
The Maximum Amount of times netemu command 0x01 can be used consecutivelly in the same config is 255. This is actually limit for EE hooks at all, 0x01 don't have own limit.
 
<div style="overflow-x:auto">
{| class="wikitable" style="width:100%; font-size:0.9em; line-height:90%"
|-
|-
!Function ID!! Notes
| SCUS_971.46|| 0x6B1ADE00D||Disney's Treasure Planet || Patch data - Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. || 0x147C (sector) , 0x580 (offset) (- 0xC on disc)
|-
Replace opcodes
|0x00|| FIFA 2000 use it as hook for EE kernel at 0x800017E8 (DMAC related). Command backup value from r5900 s0 register.
00 01 01 3C lui at,0x0100
80 BF 03 3C lui v1,0xBF80
C8 10 63 8C lw v1,0x10C8(v1)
24 18 61 00 and v1,at
FB FF 61 10 beq v1,at, -0x10
00 00 00 00 nop
Original opcodes
FF FF 01 24 li at,-0x1
04 00 61 14 bne at,v1, +0x14
00 80 01 3C lui at,0x8000
02 00 41 14 bne at,v0, +0x0C
00 00 00 00 nop
0D 00 06 00 break 
|-
|-
|0x01|| FIFA 2000 use it as hook for EE kernel at 0x80001858 (DMAC related). Command restore previously backed up value to r5900 s0 register.
|SLUS_201.74 ||0x23D92589C5|| Rumble Racing || Patch data - fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder || 0x3AEDA (sector), 0x120 (offset)
|-
Replace opcodes
|0x02||
06 00 80 14 bnez a0, +0x1C
Max Payne
21 20 43 00 addu a0,v0,v1
  Write 0 to D_ENABLEW in SPE 3 (EEDMA). D_ENABLER is NOT updated on PPE side.
21 10 A0 00 move v0,a1
|-
  02 00 A0 14 bnez a1, +0x0C
|0x03||
00 00 00 00 nop
Max Payne
01 00 05 24 li a1,0x1
  Write 0xFFFFFFFF (0x10000, other bits are ignored anyway) to D_ENABLEW in SPE 3 (EEDMA). D_ENABLER is NOT updated on PPE side.
EB FF 40 10 beqz v0, -0x50
|-
  04 00 84 24 addiu a0,0x4
|0x04|| Castle Shikigami II
FC FF 90 24 addiu s0,a0,-0x4
  Skip r5900 CACHE IXIN/IHIN (Index/Hit invalidate) opcodes. Same as 0x03 command, but applied of selected ee offset.
  This is probably command from times when 0x03 was non existing, and while it apply on selected ee offset, command never recover default IXIN/IHIN handling.
  Original opcodes
  Note: There is leftover in emulator from command that reenable default behavior, but is unused now, and is not accessible by current config commands.
07 00 80 14 bnez a0, +0x20
|-
  21 80 43 00 addu s0,v0,v1
|0x05|| Force events test if D2_CHCR & 0x100 is true (if GIF dma is running). For more info check _cpuEventTest_Shared from pcsx2. Star Wars games developed by Pandemic Studios (freeze fix), Worms 3D and NBA 08.
21 10 A0 00 move v0,a1
  02 00 A0 14 bnez a1, +0x0C
00 00 00 00 nop
01 00 05 24 li a1,0x1
FC FF 40 10 beqz v0, -0x0C
00 00 00 00 nop
04 00 04 26 addiu a0,s0,0x4
|-
|-
|0x06|| Force events test if D1_CHCR & 0x100 is true (if VIF1 dma is running). For more info check _cpuEventTest_Shared from pcsx2.
|SLUS_211.96||0x24D92589D5|| Indigo Prophecy || new SPU2 params || 1
|-
|-
|0x07||  
|SLPM_661.93||0x608634992D|| <abbr title="https://www.gamefaqs.com/ps2/544598-indigo-prophecy/data">Fahrenheit (NTSC-J)</abbr> || new SPU2 params || 1
|-
|-
|0x08|| Backup current unmodified COP0 status register state. Then disable EI bit, and notify emu that cmd 0x09 could be run. Harry Potter - Quidditch World Cup US use it at offset 0x2BD45C (EE)
|SLUS_212.96||0x5CA15DF14D|| Dance Factory ||Setting mecha HACK to show GODZCD as GODZCDDA ||
|}
 
====Inside ps2_gxemu.self/ps2_softemu.self====
There are hundreds of configs hidden in ps2_gxemu, and ps2_softemu self files. Internal config structure is basing on custom hash based on Title ID, internal memory offset pointing to place where true patch instruction is, and count of used commands. When disc/iso is started emulator search for configs, and if config for selected ID exist, then emulator apply it by itself. Is not perfect way of applying patches, because some games use the same ID, but different content. Good example here is Star Wars Battlefront II SLUS-21240, where some versions of game can refuse to work because it apply bad patch.
 
{| class="wikitable sortable"
! PS2 Title !! Hash !! Game !! Patch Type !! Data
|-
|-
|0x09|| Restore COP0 status register state from previously created backup. Harry Potter - Quidditch World Cup US use it at offset 0x2BD620 (EE)
| ||  || ||   ||
|-
|}
|0x0A|| Fix for TriAce executable unpack function.
 
Games unpack data using VU0 microruntime (not COP2). Because unpack involve floating points operations result can be inaccurate. And it is,
==Known Emulation Bugs==
exactly by 1 byte. Config add 1 to result of unpacked data. This can be confirmed also on pcsx2 with turned off TriAce hack, example for Radiata Stories US release.
This list known bugs inside emulator code that make emulation inaccurate. Since those are only EE side bugs for now, ps2_gxemu/ps2_netemu/ps_softemu share the same issues.  
Set breakpoint on 0x124D90, and then when it's hit, add 1 to lower 64 bits of vf03 reg (in vu0f tab) and hit run.
{| class="wikitable sortable"
Game now work as it should. On PS3 this probably can be fixed also by 0x11 command, but since they had hook already done before 0x11 was a thing, it stayed as is.
! Bug !! Description !! Known Affected Games
|-
|0x0B|| Set lower 64 bits of mips $at register to 0
|-
|-
|0x0C|| Piglet's Big Game
| Missing Emotion Engine Cache emulation || Emulating that is literally not possible without making games run at 3 fps. Fixed by patches to game image, or EE code. || Ice Age 2, DOA2: Extreme, Nascar 2009 (luckily fixed by instant VIF bug).
|-
|-
|0x0D|| usleep(100)
| Branch delay slot violation not supported on EE || Some games have Branch instruction inside Branch delay slots, this is not emulated correctly on EE (VU have proper emulation of that). This is patched in configs by rearangging MIPS code. || WRC 3,4,Rally Evolved, one of Action Replay discs. 
|-
|-
|0x0E|| Used 3 times in Need for Speed - Carbon [Collector's Edition] US.
| VIF is instant || There is no correct timing, or even attempt to emulate that. Everyting done by VIF0/1 is done right when pushed || Nascar 2009 is affected in possitive way, game don't have time to corrupt transfer. Probably many more games.  
Used in place where game load code overlays, and in place where game self modify code.  
Config run the same function which is run when PS2 syscall 7 (ExecPS2) hook is triggered (0x1831A8 in latest emu memory).
Only difference is that 0x42 overlay is not reloaded, and check for "cdrom0" string is not performed.  
Command could be potentially useful for games that like to change own code. Eg. Load "bin" files with code (HSG/HST), or modify own code by direct writes to memory (NFS Carbon CE...)
|-
|-
|0x0F||
| XGKick is instant || Some games expect to XGKick happen few cycles in future, on PS3 is done instant. Fixed by config 0x07 which delay XGKick by selected value || WRC series, Wakeboarding Unleashed, TriAce games, World of Outlaws - Sprint Cars, Ty - The Tazmanian Tiger, dot Hack - G.U. series, and more
Grand Theft Auto 3 (SLUS-20062)
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base )
0x348B40 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
0x348EC8 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
|-
|-
|0x10||
| COP2 instructions are instant || Some games rely on fact that COP2 operations can take some time, on PS3 emulators they are done instantly due to lack of correctly emulated pipeline Patched by rearranging mips code || FFX, FFX-2, Ghost in The Shell SAC, Ace Combat series, Sprint Cars 1/2, Black, Run Like Hell, Everblue 2, Dragon Quest - Shounen Yangus no Fushigi na Daibouken, and many more
Grand Theft Auto 3 (SLES-50330)
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base )
0x349790 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
0x349B18 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
|-
|-
|0x11||
| VU0 is not running in sync with EE core || Seems like old pcsx2 mVU approach is used where VU0 is running thousands of cycles ahead of EE. Partially resolved on emu using 0x12 command with 2/3 subcommands. || 24 The Game, ATV Quad Power Racing 2, Twisted Metal Head-On, Primal, Ghosthunter, Rayman Arena, Rayman 3, All games using M-bit.
Grand Theft Auto 3 (SLES-50793)
  using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base )
0x3495C0 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
0x349948 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
|-
|-
|0x12|| Disney/Pixar Finding Nemo (fixes the pause menu freeze)
| M-Bit not supported || Emulator ignore VU0 M-Bit, that cause issues for games that need it to work correctly. This is done because there is no way to sync correctly running VU0 without sync with EE. Partially resolved on emu using 0x12 command with 2/3 subcommands. || Totally Spies! Totally Party, Mike Tyson Heavyweight Boxing, My Street, Crash Twinsanity, Marvel Nemesis, Panzer Elite Action - Fields of Glory, TriAce games (speed optimizations only), Super Monkey Ball Adventure, most Eko Software games, and many more.
if COP0 status EI and EXL bits are 0, and other condition related to DMAC is met...
store 0 in [ 0x204FC500 + 200000000 base] 0x4FC500 EE memory, and set lower 64 bits of mips $s0 register to 0.
|-
|-
|0x13|| Snowblind Engine specific fix. Applies to the beginning of function called initLump. Config is responsible for grabbing data from one of registers for use in 0x14/0x15 hooks. Mentioned data is EE memory offset, if data from 0x13 is 0, 0x14/0x15 don't apply.
| Emulator Fail to save correct flag instances while ending VU0 program on Ebit || This cause few games to read bad flag status (not status flag!) on COP2. This is resolved on emu by forcing update of MAC flag on every STATUS flag read (by config 0x12), this cause slowdowns creating a lot of unnesessary operations. || Driving Emotion Type-S, State of Emergency 2, The Getaway Black Monday.
|-
|-
|0x14|| Snowblind Engine specific fix. Applies to the end of function called initLump. Used in the older version of Snowblind Engine (Dark Alliance duology, The Bard's Tale, Fallout).
| Not updated status flag when VDIV/VSQRT/VRSQRT is done on COP2 || Potential bad flag state can cause a lot of issues that are not related on first sight || Yanya Caballista (already patched by custom config)
|-
|-
|0x15|| Snowblind Engine specific fix. Applies to the end of function called initLump. Used in the newer version of Snowblind Engine (Champions duology, Justice League Heroes, Combat Elite).
| In corner cases emu select wrong block pipeline state while processing Flag VU opcodes. || This can cause various issues, mostly SPS, missing graphic, specific slowdowns, etc. For now it was only confirmed that FSAND opcode don't ask for exact pipeline state, but looking at assembly of other opcode this rather affect all of them. || Tales of Legendia, more..
|-
|-
|0x16|| Champions of Norrath (SLUS-20565)
|}
store 0x01114BA8 in [ 0x208EAB4C + 200000000 base]
 
store 0x010C9E40 in [ 0x208EAB6C + 200000000 base]
==TitleID/DiscID in ps2_netemu.self==
|-
There are 193 titleIDs listed inside ps2_netemu.self. More precisely, into XPARAM2.ELF file of PS2 Bios included in ps2_netemu.self. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If title ID match to one of included in the table, different IOP emulation settings are applied.
|0x17|| NFS HP2 fpu rounding fix.  
There are internal flags related to every title ID included inside file, still unknown what they do. Also some arguments, in plain text. File in real ps2 is introduced in SCPH-750XX models so exactly when DECKARD Power PC chip exchanged original IOP chip. This can explain why it is still in PS3 netemu bios. Because PS3 it is ppc that can need the same/similar flags.
Check if a0 == 0x8000 (32768), apply config if true. Config is little bit more complicated than it should, emu flush all fpu regs to memory just to modify one field in altivec vector register.
 
When condition is met ps2 cop1 f08 register is modified from 0x40490FDB to 0x40490FDA, this result in next operations to end up as negative 0.0 (0x80000000) instead of just 0.0 (0x00000000).
Original PS2 bios include similar list file called XPARAM.ELF, but Title IDs there are not the same, although some of them exist on both lists.
Seems to trigger when loading of stage or loading of attract mode is close to finish or done.
 
|-
{| class="wikitable sortable" ||  
|0x18|| Okami PAL specific hook.
|-
Check if opcode at 0x183F04 of EE memory is jal 0x183CB0 (0x0C060F2C). This is used to run additional hook patcher only 1 time.
! Command !! Name
Later it will be nop here. so it means that new hooks are already applied. So function will just return early.
if opcode at 0x183F04 is still jal 0x183CB0 (0x0C060F2C),
then patch addresses 0x183F04 (jal 0x183CB0), 0x183F34 (jal 0x183CB0), 0x183F3C (jal 0x183D18) to nop.
Finally adds 3 additional EE hooks. Emu addresses for ps2_netemu 4.70+
EE address | EMU address
0x183F0C  | sub_46334
0x183F3C  | sub_45DA4
0x183D74  | sub_47B50
First hook is responsible for grabbing EE addresses from one of EE gpr register. Second hook perform few checks from data in EE gpr registers, and
eventually store data from EE gpr registers on previously grabbed addresses. Hook 3 store one of previosly grabbed EE address on unknown part of memory.
Whole thing looks like HLE version of noped functions.
|-
|-
|0x19|| Burnout 2
| 0x00 || TITLE_MASK
Copy lower 64 bits of $v0 r5900 register to lower 64 bits of $a1 r5900 register.
All that to make next opcode (hook address + 4) "beq $a1, $v0, addr" always true. Because $a1 and $v0 now have the same value.
This in turn skip CTimer::GetTimeSeconds((void)) in function CReplay::NextFrame((CDrivingControls *)). Worth to note that CReplay::NextFrame seems to be not related to replay per se, but to car physics.
|-
|-
|0x1A||
| 0x01 || SIO2_MASK
store 0 in [ 0x209FD560 + 200000000 base]
store 0 in [ 0x209F9550 + 200000000 base]
store 0 in [ 0x20A01570 + 200000000 base]
store 0 in [ 0x209F9540 + 200000000 base]
store 0 in [ 0x209F5540 + 200000000 base]
store 0 in [ 0x209F1530 + 200000000 base]
|-
|-
|0x1B||
| 0x02 || DEV9_MASK
store 0 in [ 0x20552168 + 200000000 base]
|-
|-
|0x1C||
| 0x03 || USB_MASK
store 1 in [ 0x20552168 + 200000000 base]
|-
|-
|0x1D||
| 0x04 || SIF_DMA_SYNC
store 0 in [ 0x20556C08 + 200000000 base]
|-
|-
|0x1E||
| 0x05 || SIF_DMA_LOAD
store 1 in [ 0x20556C08 + 200000000 base]
|-
|-
|0x1F||
| 0x06 || DMAC_CH10_INT_DELAY
store 0 in [ 0x205243D8 + 200000000 base]
|-
|-
|0x20||
| 0x07 || MECHA_RECOGTIME
store 1 in [ 0x205243D8 + 200000000 base]
|-
|-
|0x21||
| 0x08 || CPU_DELAY
store 0 in [ 0x20524F88 + 200000000 base]
|-
|-
|0x22||
| 0x09 || DEV5_INT_SPEED
store 1 in [ 0x20524F88 + 200000000 base]
|-
|-
|0x23||
| 0x0A || CDVD_READ_DELAY
store 0 in [ 0x2047E7F8 + 200000000 base]
|-
|-
|0x24||
| 0x0B || SPU2_BEHAVIOR
store 1 in [ 0x2047E7F8 + 200000000 base]
|-
|-
|0x25||
|}
store 0 in [ 0x204802B8 + 200000000 base]
 
|-
{| class="wikitable sortable" ||  
|0x26||
|-
store 1 in [ 0x204802B8 + 200000000 base]
! ID !! Title !! Command !! Value !! Remarks
|-
|-  
|0x27||
|PBPX_952.01 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
store 0 in [ 0x20586348 + 200000000 base]
|-
|-
|0x28||
|PBPX_952.02 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
store 1 in [ 0x20586348 + 200000000 base]
|-
|-
|0x29||
|PBPX_952.03 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
store 0 in [ 0x205868A8 + 200000000 base]
|-
|-
|0x2A||
|PBPX_952.06 || DVD Player (Version 2.01)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
store 1 in [ 0x205868A8 + 200000000 base]
|-
|-
|0x2B||  
|PBPX_952.07 || DVD Player (Version 2.10)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
if ($a1 & 0xF0000000 != 0) a1 = 0
|-
|-
|0x2C|| Shin Onimusha - Dawn of Dreams Fix IPU DMA JPN((PlayStation 2 the Best)/US release.
|PBPX_952.08 || DVD Player (Version 2.10)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x2D|| Shin Onimusha - Dawn of Dreams Fix IPU DMA PAL release.
|PBPX_952.09 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x2E|| Shin Onimusha - Dawn of Dreams Fix IPU DMA Unk release. Code from emu match SLPM-66275 release. Why it is unused? Hook address will be 0x3BB4EC.
|PBPX_952.10 || DVD Utility Disc Version 2.10                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x2F||
|PBPX_952.11 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
if value at EE Mem 0x37B0C4 == 0, set mips pc register (program counter) to 0x100B98
Config is supposed to repeat chunk of code if EE mem 0x37BB0C == 0.
|-
|-
|0x30||
|PBPX_952.21 || DVD Player (Version 2.12)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
if value at EE Mem 0x37B704 == 0, set mips pc register (program counter) to 0x100B98
Config is supposed to repeat chunk of code if EE mem 0x37BB0C == 0.
|-
|-
|0x31||
|PBPX_952.22 || DVD Player (Version 2.14)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
if value at EE Mem 0x37630C == 0, set mips pc register (program counter) to 0x100BA8
Config is supposed to repeat chunk of code if EE mem 0x37BB0C == 0.
|-
|-
|0x32||
|PBPX_952.24 || DVD Player (Version 2.16)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
if value at EE Mem 0x37BB0C == 0, set mips pc register (program counter) to 0x100BA8.
Config is supposed to repeat chunk of code if EE mem 0x37BB0C == 0.
|-
|-
|0x33||  
|PBPX_952.28 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x34|| not filled
|PBPX_952.35 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x35|| Ninkyouden: Toseinin Ichidaiki
|PBPX_952.39 || Online Start Up Disc v3.0                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x36||  
|PBPX_955.01 || Linux for PS2 Beta Release 1                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x37||  
|PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1)                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x38||
|PBPX_955.09 || Linux for PS2 Release 1.0                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x39|| Used silently in command 0x4B with first param from 0x4B as hook address. Hook seems to be unusable without 0x4B command, because there is no way to setup redirect mode and ID without 0x4B.
|PBPX_955.18 ||                                                                      || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x3A|| Used silently in command 0x4C with first param from 0x4C as hook address. Hook seems to be unusable without 0x4C command, because there is no way to setup mode and ID without 0x4C.
|PDPX_991.09 || DVD Player (Version 3.04)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|0x3B|| Grand Theft Auto 3 (SLPM-55293 "Rockstar Classics")
|PSXC_002.01 || PSX Update Disc 1.10                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
using 0x351210, 0x18F590, 0x351568 ( + 200000000 base )
|-
0x351210 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
|PSXC_002.02 || PSX Update Disc 1.20                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
0x18F590 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
|-
0x351568 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
|PSXC_002.03 || PSX Update Disc 1.31                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|}
|-
</div>
|PTPX_970.38 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
 
|-
{{Boxcomm|id=0x02|name=Unknown|data=1x int32}}
|SCAJ_201.25 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
Used in function that handle D6 CHCR writes (SIF1), seems to be some kind of timing command for EE --> IOP DMA.
|-
*Valid values found:
|SCAJ_201.26 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
**1000d
|-
**3000d
|SCES_532.02 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
**6000d
|-
 
|SCKA_200.49 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
{{Boxcomm|id=0x03|name=Unknown|data=N/A}}
|-
Skip r5900 CACHE IXIN/IHIN (Index/Hit invalidate) opcodes.
|SCPM_621.15 ||                                                                      || 0x00 ||  0x1000000 || TITLE_MASK
 
|-
{{Boxcomm|id=0x04|name=Unknown|data=1x uint32_t index (i*0x80, special 0x12345: 0x91a280?)}}
|SCPM_621.16 ||                                                                      || 0x00 || 0x1000000 || TITLE_MASK
Patch SPE 3 program (eedma) by searching for ila r4, xxxxx, starting at 0x178A0 and replacing them with (0x42000004 | ((value << 7) & 0x1FFFF80)
|-
0x42000004 is ila r4 opcode. Due to opcode encoding example result of that patch with value 0x08 will be 0x42000404 (ila r4, 0x08). There is little bit more than that, but main purpose is just to patch SPE program behavior.
|SCPN_601.01 || PlayStation BB Navigator (Version 0.10)                             || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
*Valid values found:
|-
**0x08
|SCPN_601.30 || PlayStation BB Navigator (Version 0.20)                             || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
**0x10
|-
 
|SCPN_601.40 || PlayStation BB Navigator (Version 0.30)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
{{Boxcomm|id=0x05|name=N/A|data=N/A}}
|-
Command not available in ps2_netemu.self
|SCPN_601.50 || PlayStation BB Navigator (Version 0.31)                             || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
 
|-
{{Boxcomm|id=0x06|name=Unknown|data=N/A}}
|SCPN_601.60 || PlayStation BB Navigator (Version 0.32)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
Change VIF1 command 02h OFFSET behavior by patching pointer to function which process it to different previously unused function.
|-
 
|SCPS_110.01 || I.Q. Remix                                                          || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
{{Boxcomm|id=0x07|name=Delay VU xgkick by X cycles|data=1x uint32_t}}
|-
Default 1
|SCPS_110.10 || Yoake no Mariko (Performance Pack Edition)                           || 0x01 ||    0x1800 || SIO2_MASK
 
|-
{{Boxcomm|id=0x08|name=Patch VU memory by mask |data=8x uint32_t (read mask,read mask, original opcode, original opcode, write mask, write mask, replace opcode, replace opcode)}}
|SCPS_110.18 || Yoake no Mariko                                                      || 0x01 ||    0x1800 || SIO2_MASK
Maximum Amount of Usage: 3 times
|-
|SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition)                           || 0x01 ||    0x1800 || SIO2_MASK
{{Boxcomm|id=0x09|name=EE_INSN_REPLACE64|data=uint32_t count, <list> (offset, original opcode, original opcode, replace opcode, replace opcode)}}
|-
Maximum List Count: 32
|SCPS_110.22 || Yoake no Mariko 2nd Act                                              || 0x01 ||    0x1800 || SIO2_MASK
*Valid values found
|-
**1 [Dark Cloud] and [Dead Or Alive 2 Hardcore]
|SCPS_150.38 || Lifeline                                                            || 0x0A ||    0x80300 || CDVD_READ_DELAY
 
|-
{{Boxcomm|id=0x0A|name=EE_INSN_REPLACE32|data=uint32_t count, <List> (<nowiki>mode | offset</nowiki>, original opcode, replace opcode)}}
|SCPS_150.39 || Lifeline                                                            || 0x0A ||    0x80300 || CDVD_READ_DELAY
Command present only in the ps2_netemu. Maximum List Count: 32. Mode is first 4 bits of address field (Xyyyyyyy), can be either 0, 1, or 2. All known examples use this command in 0 mode, and modes 1 and 2 are here just for documentation purposes.
|-
 
|SCPS_170.01 || Gran Turismo 4                                                       || 0x0B || 0x10000000 || SPU2_BEHAVIOR
*mode 0 - Replace 32 bit of EE memory. Params are EE offset, original opcode, replace opcode.
|-
*mode 1 - Write jr ra, li v0, xxxx to selected memory range. Params are EE memory start address, original opcode, u16 counter, u16 value for li, v0 xxxx
|SCPS_175.01 || Linux (for PlayStation2) Release 1.0                                 || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
*mode 2 - NOP memory at selected range. Params: start address, end address, unused (can be anything, but is required to align config).
|-
Problem: Original opcode validity check is performed before testing config for special cases. Thus making mode 2 almost inaccessible.<br>
|SCPS_200.39 ||                                                                      || 0x00 || 0x4000000 || TITLE_MASK
Solution: We can patch that one line of code by the same 0x0A config. So if we want to nop region from 0x100000 to 0x100080, first we need to patch 0x100000 to 0x100080 opcode. So check will pass, "simple" as that.
|-
 
|SCUS_971.67 || PaRappa the Rapper 2                                                 || 0x04 ||     0x2000 || SIF_DMA_SYNC
{{Boxcomm|id=0x0B|name=MECHA_SET_PATCH|data=1x uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes)}}
|-
Offset on the disc = sector id * sector size + offset + correction [see below]<br>
|SCUS_972.69 || Final Fantasy XI [Disc 2]                                           || 0x02 ||       0xB || DEV9_MASK
Offset correction is based on selected read mode (not on media type):<br><br>
|-
CDRead requested block size (CD disc):
|SLES_500.48 || Donald Duck: Quack Attack                                            || 0x01 ||      0x800 || SIO2_MASK
*2048 = Offset + 0x18 (skip 12 sync bytes, 4 of header, and 8 of subheader)
|-
*2328 = Offset + 0x18 (skip 12 sync bytes, 4 of header, and 8 of subheader)
|SLES_500.62 || Orphen: Scion of Sorcery                                            || 0x08 ||     0xC1C || CPU_DELAY
*2340 = Offset + 0x0C (skip only 12 bytes of sync data)
|-
 
|SLES_503.64 || City Crisis                                                          || 0x0A ||    0x80BB8 || CDVD_READ_DELAY
DVDRead requested block size (DVD Disc):
|-
*2064 = Offset match, but only until the 349th sector. Otherwise is offset - 0x0C because that read mode see data as ID DATA (4) + ID DATA EDC (2) + Reserved bytes (6) + 2048 data + EDC (4).
|SLES_504.46 || Shadow Man 2: The Second Coming                                      || 0x0A ||   0x80600 || CDVD_READ_DELAY
 
|-
"Offset + XX" for CD assume that you use Isobuster RAW mode. "Offset - XX" for DVD assume that you use Isobuster NON RAW mode<br>
|SLES_505.40 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
Special case is DVD read on very low sector, here you need to use exact offset without substrating 0x0C. Highest confirmed sector that don't use correction for now is 349.
|-
  [Dead Or Alive 2 Hardcore] uses 7
|SLES_506.08 || Shadow Man 2: The Second Coming                                      || 0x0A ||   0x80600 || CDVD_READ_DELAY
  [Gradius V] uses 1
|-
  [Grand Theft Auto III] uses 1
|SLES_506.28 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
  [Katamari Damacy] uses 1
|-
  [Manhunt] uses 1
|SLES_507.28 || Tiger Woods PGA Tour 2002                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
  [Odin Sphere] uses 2
|-
  [Primal] uses 1
|SLES_507.29 ||                                                                      || 0x0A ||    0x803E8 || CDVD_READ_DELAY
  [Psychonauts] uses 1
|-
  [Syphon Filter The Omega Strain] uses 1
|SLES_512.82 || Tiger Woods PGA Tour 2003                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
  Maximum List Count: 47
|-
 
|SLES_514.79 || Def Jam Vendetta                                                    || 0x01 ||     0x802 || SIO2_MASK
{{Boxcomm|id=0x0C|name=Unknown|data=1x (uint16_t, uint16_t)}}
|-
First param can be 0, 1, or 2. Second param in range of 0 and 0xFFFF. Second param is used only if first param == 1. Default values are (1, 0x1000) for PS2DVD, and (1, 0x400) for PS2CD and PS2CDDA.<br>
|SLES_518.41 || SpyHunter 2                                                          || 0x01 ||     0x800 || SIO2_MASK
Other valid values for the second param (found in oficial configs ?): 0x180, 0x800
|-
 
|SLES_518.44 || Time Crisis 3                                                       || 0x01 ||     0x800 || SIO2_MASK
{{Boxcomm|id=0x0D|name=Unknown|data=1x int32}}
|-
True/false. Default = 1
|SLES_519.97 || SWAT: Global Strike Team                                            || 0x01 ||     0x800 || SIO2_MASK
0 = Skip some IOP related code responsible for check value from IOP SPE LS 0x2C0C0 (and skip panic if value is 0 or -1).
|-
Also skip write of value 0x80000000 to SPU Signal Notification 1 Register of IOP SPE.
|SLES_520.97 || SWAT: Global Strike Force                                           || 0x01 ||      0x800 || SIO2_MASK
 
|-
{{Boxcomm|id=0x0E|name=Improves ADD/SUB accuracy|data=1x int32}}
|SLES_530.37 || Super Monkey Ball Deluxe                                            || 0x01 ||      0x802 || SIO2_MASK
1 Param offset --- Improves ADD/SUB FPU/COP2 accuracy for selected offset. Work with opcodes from commands 0x26/0x27. Basically command like 0x0F just per offset, no per range.
|-
  [Rygar] only has 0x147DA8 sub.s  $f12, $f20, $f12
|SLES_536.68 || Micro Machines v4                                                    || 0x01 ||      0x801 || SIO2_MASK
Used in official configs: SCUS97501=0x3C458C, SCES53642=0x3C4854, SLUS21026=0x386864, SLUS20916=0x121F64, SLUS20437=0x11EDF0
|-
Maximum Amount of Usage: 32 times
|SLES_537.55 || Castlevania: Curse of Darkness                                      || 0x04 ||       0x10 || SIF_DMA_SYNC
 
|-
{{Boxcomm|id=0x0F|name=More accurate ADD/SUB memory range|data=List <uint32_t Param, uint32_t Param>}}
|SLES_537.96 || FIFA Street 2                                                        || 0x01 ||     0x1800 || SIO2_MASK
More accurate memory range. This command is combined 0x26, and 0x27 command.
|-
  [Dark Cloud] uses 0x239334, 0x1FFFFFF
|SLPM_620.42 || Kurogane no Houkou: Warship Commander                                || 0x01 ||    0x3000 || SIO2_MASK
  [Grand Theft Auto SA] uses 0x1E46DC, 0x1E4AE8
Maximum Amount of Usage: 32 (if there is no additional 0x26/0x27 command)
 
{{Boxcomm|id=0x10|name=MULDIV Accurate range|data=List <uint32_t Param, uint32_t Param>}}
More accurate MUL/DIV handling on selected memory range for selected FPU opcodes. Effectively work only with:
MUL.s, DIV.s, MULA.s, MADD.s, MSUB.s, MADDA.s, MSUBA.s.  
For ADD/SUB opcodes, command is active only on Multiply stage.
Maximum List Count: 32  
 
{{Boxcomm|id=0x11|name=VU0 Accurate ADD/SUB|data=1x uint32_t Param}}
Param is VU0 (MICROPROGRAM) memory offset, correct param is in range of 0x000 to 0xFF8.
Lower pipeline fetch opcode from address, Upper from address + 4. So correct address for config needs to be 8 bytes aligned.
Used in official configs: SLUS21172=0x208, SLUS20878=0x140,0x368,0x570
Maximum Amount of Usage: 32 times
 
{{Boxcomm|id=0x12|name=Unknown|data=<List> (uint32_t count,}}
VU0/COP2 related multicommand.
First 8 bytes of that command are special flags. Not quite sure about bytes 5-8 yet,
because at some point they are used to "andc" with first 4 bytes.
Some examples for first 4 bytes:
0x1000    = Run additional flag related code after every FMAC operation, VU0 only, COP2 do this by default.
0x2000    = Emit some additional code when lower opcode is fsset, this flag require 0x1000 to be enabled. VU0 only.
0x100000  = When enabled opcodes like MSUB, MADDA, etc, do proper multiply first, then add/sub. When disabled (default) single opcode is used (vmaddfp / vmmsubfp). Not used in COP2 mode.
              Note: When this command is disabled, then "Accurate MUL" is skipped for MADDxx/MSUBxx regardless that 0x30000000 is set or not.
              Because there is no way to do correct MUL separately when altivec madd/msub is used.
0x200000  = Run some additional code in VU0 load/store opcodes (ILW, LQI, ISWR, etc.) Not used in COP2 mode.
0x400000  = Skip emu syscall 3 (3)
0x800000  = Skip emu syscall 3 (4)
0x4000000  = Enable type 2 config from cmd 0x12.
0x8000000  = Accurate VU0 DIV opcode, not used in COP2 mode.
0x10000000 = Fast Accurate VU0 MUL. Try to round mantissa. Opcodes like MSUB/MADD additionally require 0x100000 to be enabled, otherwise command skip them. Not used in COP2 mode.
0x20000000 = Full Accurate VU0 MUL. Use runtime from CMD 0x10, but for every matching VU0 opcode, including opcodes like MSUB for mul part.
              Opcodes like MSUB/MADD additionally require 0x100000 to be enabled, otherwise command skip them.
Selecting both 0x10000000 and 0x20000000 (0x30000000) work the same way as 0x20000000.
Keep in mind that you still need to use at least 8 bytes for cmd 0x12, just use 00 for bytes 5,6,7,8.
Later bits are dependent on which subcommand we want to run.
 
  [Primal] uses 0xD of type 2/3 subcommand (minus 0x2 for flags)
  [Rayman Arena] uses 0x11 of type 2/3 subcommand (minus 0x2 for flags)
  [Syphon Filter: The Omega Strain] uses 0x5 of type 1 subcommand (minus 0x2 for flags)
Maximum List Count: 63
 
{{Boxcomm|id=0x13|name=Memory card timing related delay|data=1x uint64_t Param}}
0x9bdc  (39900)  - Used by "Phantasy Star Universe" (official config for SLPM-66031), "WRC II Extreme", and "Burnout Dominator"
0xf960  (63840)  - Used by "Jak X: Combat Racing" (official config for SCUS-97429), and "Netsu Chu! Pro Yakyuu 2004"
0x1d394 (119700) - Used by "Jissen Pachi-Slot Hisshouhou! Kemono-Oh" (official config for SLPS-20131)
 
{{Boxcomm|id=0x14|name=VU1 transform ADD/SUB|data=N/A}}
When enabled ADD/SUB VU1 opcodes are processed differently on recompiling/translation stage. Seems to be very specific hack, most likely not usable outside of THPS 4+ engine games. <br>
Note: This setting affects only VU1, and only ADD/SUB. All other opcodes like ADDi,ADDq, MSUB, ADDbc, are not affected.
 
{{Boxcomm|id=0x15|name=Unknown|data=1 Param ( <1, >1 )}}
Patch SPE 0 (IOP) program in local memory. Command search for absolute branches in LS 0x3A2C0 - 0x3A6C0 and patch first branch that match to "bi r127". That weird approach was probably used because spe program differ little bit between emu versions, so they don't need to update command on every new emu revision. Currently (4.75+) this command patch branch at address 0x3A3A4 (bra sub_2E600). This command takes partially unused value. Value 0,1 do nothing, values 2 and above run command. Doesn't matter is 2,4, or 10. Nothing will change in command behavior.
[Aeon Flux] uses 2 (gxemu config)
  [Bloodrayne 2] uses 4
[GRIMgRiMoiRe] uses 4
[Mana Khemia 2] uses 4
[Odin Sphere] uses 4
[SMT Persona 3 FES] uses 4
[Parappa the Rapper 2] uses 0x14 (softemu config) or 0x4 (gxemu config)
{{Boxcomm|id=0x16|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x17|name=COP0 configure MTC0/MFC0|data=1x int32 ?}}
True/false. Default 0.
<br>Command change behavior of MTC0/MFC0 operation of COP0 Count ($9) register. When enabled time base register is used as a base for calculation, when disabled decrementer register is used as a base for calculations (using emu syscall 12).
[Bully] uses 1
 
{{Boxcomm|id=0x18|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x19|name=Force analog controller mode|data=N/A}}
Skips check for analog/digital controller mode and returns forced analog mode
[Grand Theft Auto III]
[Grandia II]
[Red Faction 2]
[Siren]
 
{{Boxcomm|id=0x1A|name=Unknown|data=N/A}}
IPU hack to end fromIPU DMA transfer on BCLR command (store 0 on D3_QWC and D3_CHCR.STR). Not stopping that transfer is actually correct behavior..
 
{{Boxcomm|id=0x1B|name=Unknown|data=N/A}}
When IDEC command don't finish, probably due to bad timings. Hack clear D3_CHCR.STR bit when there is still QW left in D3_QWC reg , and IDEC finished already.
[Mana Khemia 2]
 
{{Boxcomm|id=0x1C|name=Emulate Multitap|data=read uint32_t (use uint8_t)}}
Enables/disables Multitap emulation. Default 3
0 = disable multitap emulation
1 = enable multitap in controller port 1 (when needed)
2 = enable multitap in controller port 2 (when needed)
3 = enable multitaps in both controller ports (when needed)
  [Medal of Honor: European Assault] uses 1
  [Twisted Metal: Black] uses 1
 
 
{{Boxcomm|id=0x1D|name=Set Multitap|data=read uint32_t (use uint8_t)}}
Sets multitap to specific controller ports and adjusts the order of ports to which controllers are synced. Default 0?
0 = no multitap set (only when needed)
     Controller sync order: 1/1-A, 2/2-A, 1-B, 2-B...
1 = sets multitap in controller port 1 at all times
    Controller sync order: 1/1-A, 1-B, 1-C, 1-D...
2 = sets multitap in controller port 2 at all times
    Controller sync order: 1/1-A, 2/2-A, 2-B, 2-C...
3 = sets multitaps in both controller ports at all times
    Controller sync order: same as 0
  [Medal of Honor: European Assault] uses 1
  [Twisted Metal: Black] uses 1
  [Mystic Heroes] uses 2 (game does not detect multitap in controller port 1)
  [Sonic Riders] uses 2 (GX config, game may not detect multitap in controller port 1)
 
{{Boxcomm|id=0x1E|name=Multitap related|data=read uint32_t (use uint8_t)}}
[FIFA 2001] uses 3 (settings for both multitaps?)
 
{{Boxcomm|id=0x1F|name=Unknown|data=1x uint32_t}}
Default 1
Make VIF0 commands MSCAL/MSCALF/MSCNT/MPG/FLUSHE non instant. By default every VIF0 command take 1 cycle, so it's instant.
This config give vif0 some timing sense.
When delta from config passed and vpustat vu0 bits are non 0 (so practically if vif0 is still running),
add 500 cycles and go on until next event test before doing anything on vif0.
This can also be used to ensure that next vif0 command won't run until delta from config passed.
Value from config is added to current r5900 cycles and vif0 will do nothing unless current cycles match new value.
*Valid values found: 200d, 1000d
 
{{Boxcomm|id=0x20|name=Unknown|data=1x uint64_t}}
Default 0x3C
Config value is used as multiplier for some value, and result is used in vsync related runtimes.
Is worth to note that 0x3C is default multiplier even for PAL titles, so is not stricly related to framerate,
but to vsync counters (where 0x3C is still wrong anyway..). Result of multiply is also compared at some point to vsync delay value.
*Valid values found: 10d, 60d, 100d, 120d, 200d, 240d
 
{{Boxcomm|id=0x21|name=Unknown|data=1x uint32_t}}
Option one default value = 1, when set to 0: r5900 CACHE opcode IXLTG store 0 in COP0 TagLo register. More than that recompiler skip function responsible for analyze and emitting costly iCache checks.
This drastically reduce emitted code size, and practically disable iCache emulation. Additionally CACHE IXIN/IHIN opcodes use different very long code path (this can be skipped with cmd 0x03).
Option two default value = 0, when set to 1: Emit some kind of check for current r5900 PC with possible trap (tw opcode) at the end. 1 is valid only when option one is 0.
0 = sets an option one to 0 and option two to 0
1 = sets an option one to 0 and option two to 1
2 = sets an option one to 1 and option two to 0 (default)
  [Fatal Frame II] uses 0
  [Grand Theft Auto Vice City] uses 1
  [Grand Theft Auto III (EU)] uses 1
  [SMT Persona 3 FES] uses 0
 
{{Boxcomm|id=0x22|name=Unknown|data=N/A}}
Sets something 1
 
{{Boxcomm|id=0x23|name=Unknown|data=N/A}}
Copy VIF1 command 01h STCYCL handler struct into unused 08h slot (slots are 100 bytes per command, include pointer to function that handle command, and other data). Then patch slot 08h function pointers to function at 0x14E00. 08h is normally unused, and handled as a NOP. This command is useful only with additional 0x01 (0x13-0x15) hooks, which inject 08h VIF1 command into game code when other conditions are met.
 
{{Boxcomm|id=0x24|name=Unknown|data=1x uint64_t}}
SIO2 related
*Valid values found: 12000d, 48000d
 
{{Boxcomm|id=0x25|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x26|name=FPU Accurate ADD/SUB range|data=List <uint32_t Param,uint32_t Param>}}
Improves FPU accuracy for selected memory range. Efective only on:
ADD.s, SUB.s, ADDA.s, SUBA.s, MADD.s, MSUB.s, MADDA.s, MSUBA.s
For M(UL) opcodes, command is active only on ADD/SUB stage.
  [Bloodrayne 2] uses 0x340000, 0x350000
  [Gradius V] uses 0x3046E0, 0x0x305E44
Maximum Amount of Usage: 32 (if there is no additional 0x0F command)
 
{{Boxcomm|id=0x27|name=VU0 macromode accurate range|data=List <uint32_t Param,uint32_t Param>}}
Improves COP2 operations accuracy for selected memory range. Effective only for opcodes:
VSUBAxyzw, VSUBAq, VSUBAi, VSUBA, VSUBxyzw, VSUBq, VSUBi, VSUB, VMSUBAxyzw,
VMSUBAq, VMSUBAi, VMSUBA, VMSUBxyzw, VMSUBq, VMSUBi, VMSUB, VMADDAxyzw,
VMADDAq, VMADDAi, VMADDA, VMADDxyzw, VMADDq, VMADDi, VMADD, VADDAxyzw,
VADDAq, VADDAi, VADDA, VADDxyzw, VADDq, VADDi, VADD
Maximum Amount of Usage: 32 (if there is no additional 0x0F command)
Seems to affect only ADD/SUB part of opcode.  
 
{{Boxcomm|id=0x28|name=Unknown|data=1x uint32_t}}
<=3
*Valid values found: 0, 1, 2, 3
 
{{Boxcomm|id=0x29|name=Unknown|data=2x uint32_t}}
Seek time modifier. Exact values meaning is unknown for now, they are used as multiplier. First param affect fast seek time, second param affect full seek time. Default value is 0x1F40, 0xBB80 (8000, 48000). Config affect only CDVD N Command Seek, read command that "SeekToSector" is not affected.
 
{{Boxcomm|id=0x2A|name=Unknown|data=N/A}}
Sets something 1.
All-Star Baseball 2004
 
{{Boxcomm|id=0x2B|name=Unknown|data=N/A}}
When enabled emulated register 0x1F40200F (disc type) is set to 0x13 (PS2CDDA) when media type detected by emu is 0x12 (PS2CD), confirmed in emu code/assembly. Ps2_emu do same thing in "Setting mecha HACK to show GODZCD as GODZCDDA", but due to real media support this is done in little bit different way (but still, 1F40200F is set to 0x13). During testing Dance Factory game, still no tracks are detected regardless of the command. Could be a netemu or Cobra issue (single, mixed mode .bin/.cue loaded).
Dance Factory
 
{{Boxcomm|id=0x2C|name=Unknown|data=1x uint32_t}}
Store (value | value << 32 | value << 64 | value << 96) on 0x2B4F0 of SPE 0 (IOP) LS.
In summoner config it will be 0x00000001000000010000000100000001 stored at 0x2B4F0.
Value is later used in clgt compare as rb register. Default seems to be 0x00000020000000200000002000000020.
Summoner uses 0x1
 
{{Boxcomm|id=0x2D|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x2E|name=Unknown|data=1x uint32_t}}
*Valid values found: 0x172
 
{{Boxcomm|id=0x2F|name=Unknown|data=1x uint32_t}}
Store value on 0x2E784 in SPE 1 (PS2 SPU2) LS. Used values are 1, and 2 (after andi, so 3 trigger both configs).
* Infamous Final Fantasy confirmation sound issue (in fact it does affect every sound effect using the reverb and only in the ps2_netemu) is fixed by 0x2 value.
Indigo Prophecy/Fahrenheit uses 0x1
Kengo 3 uses 0x2
 
{{Boxcomm|id=0x30|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x31|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x32|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x33|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x34|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x35|name=Enable Force Flip Field|data=N/A}}
Described in emu setting as "''Fix for [Hang] for soft-lock''"
 
{{Boxcomm|id=0x36|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x37|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x38|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x39|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x3A|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x3B|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x3C|name=N/A|data=N/A}}
Command not available in ps2_netemu.self
 
{{Boxcomm|id=0x3D|name=Config revision|data=1x uint32_t}}
Used by debug menu to print config revision. While every official and unofficial config use it, command is not mandatory. Debug menu will just print '''None''' as a config revision if command is missing. Official configs use this as a kind of debugging info to know minimal required emu revision.
 
{| class="wikitable" style="font-size:1em; line-height:1em"
|+Config commands supported by emulator revision
! Supported Commands !! ps2_netemu Revision !! PS3 Firmware
|-
|-
| Up to 0x41 || 15686 || 3.70 or newer
|SLPM_620.62 || Gitaroo Man One                                                      || 0x0A ||   0x80540 || CDVD_READ_DELAY
|-
|-
| Unknown || 16040 || Unknown
|SLPM_621.05 || Taikou Risshiden IV                                                  || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|-
| Up to 0x43 || 16604 || 4.20 or newer
|SLPM_621.24 || Ready 2 Rumble Boxing: Round 2                                      || 0x08 ||     0x1388 || CPU_DELAY
|-
|-
| Up to 0x45 || 16808 || 4.30 or newer
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x08 ||     0xC1C || CPU_DELAY
|-
|-
| Up to 0x46 || 16916 || 4.40 or newer
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x09 || 0x2B470005 || DEV5_INT_SPEED
|-
|-
| Up to 0x48 || 17041 || 4.45 or newer
|SLPM_621.35 || Final Fantasy: XI (Beta Version)                                    || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
| Up to 0x4A || 17179 || 4.50 or newer
|SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix                                || 0x08 ||     0x1A5E || CPU_DELAY
|-
|-
| Up to 0x4D || 17277 || 4.55 or newer
|SLPM_622.39 || Supercar Street Challenge                                            || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-  
|-
| Up to 0x50 || 17495 || 4.78 or newer
|SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1                                      || 0x08 ||     0x1388 || CPU_DELAY
|}
|-
See: [[PS2_Emulation#PS2 Emulator Types and Revisions|PS2 Emulator Types and Revisions]]
|SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2                                      || 0x08 ||     0x1388 || CPU_DELAY
 
|-
{{Boxcomm|id=0x3E|name=Unknown|data=N/A}}
|SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3                                      || 0x08 ||    0x1388 || CPU_DELAY
Similar to 0x0D with param 0. Affect the same IOP related code path, but skips more code.
|-
|SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4                                     || 0x08 ||    0x1388 || CPU_DELAY
 
|-
{{Boxcomm|id=0x3F|name=Unknown|data=1x uint32_t}}
|SLPM_623.82 || Karaoke Revolution: Love & Ballad                                    || 0x08 ||    0x1388 || CPU_DELAY
Store value on 0x2B700 of SPE 0 (IOP) LS. SIF1 DMA related.
|-
 
|SLPM_623.83 || Karaoke Revolution: Night Selection 2003                            || 0x08 ||    0x1388 || CPU_DELAY
{{Boxcomm|id=0x40|name=Unknown|data=N/A}}
|-
Command change GIF behavior by setting value to 1 at address 0x2F0 LS in SPU4.
|SLPM_624.14 || Karaoke Revolution: Dreams & Memories                                || 0x08 ||    0x1388 || CPU_DELAY
Grand Theft Auto SA
|-
Silent Hill Origins - unofficial fix
|SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata                                || 0x0B || 0x40000000 || SPU2_BEHAVIOR
 
|-
{{Boxcomm|id=0x41|name=Unknown|data=N/A}}
|SLPM_624.50 || Karaoke Revolution: Anime Song Selection                            || 0x08 ||     0x1388 || CPU_DELAY
When enabled ignore D_ENABLEW (1000F590) writes from EE on SPE3 (EEDMA). D_ENABLER is updated regardless of cmd on PPE side. Enabling that command nullify 0x01 hooks for Max Payne!
|-
Dragon Force
|SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5                                      || 0x08 ||     0x1388 || CPU_DELAY
God Hand
|-
Gradius V
|SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6                                      || 0x08 ||    0x1388 || CPU_DELAY
Katamari Damacy
|-
 
|SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7                                      || 0x08 ||     0x1388 || CPU_DELAY
{{Boxcomm|id=0x42|name=EE Overlay patch|data=2 main Params + patch data: uint32_t address, uint32_t count, opcode,opcode,opcode...}}
|-
Applied on game start (more precisely while executing ps2 bios syscall 7 ExecPS2), if game overwrite selected part of memory, it will wipe 0x42 patch. See [[Special:Diff/67828/67858]]
|SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8                                      || 0x08 ||     0x1388 || CPU_DELAY
Start address can be (in theory) anywhere, but Sony used the 0xFF000 - 0xFFFFC range for this purpose.
|-
Count is size of patch in 4 bytes opcodes. So 5 opcode patch = count 5.
|SLPM_624.57 || Karaoke Revolution: Snow & Party                                    || 0x08 ||     0x1388 || CPU_DELAY
Opcodes will be placed on selected address, we use only patch code, no need for original opcode.
|-
Next opcode addresses are auto calculated (+4..) so we need to specify only patch start address.
|SLPM_624.64 || Pop'n Taisen Pazurudame Online                                      || 0x08 ||     0x1F40 || CPU_DELAY
Remember we need to jump to our new code, best way is command 0x0A with j (jump) opcode.
|-
Also is important to add return jump if required. That one need to be added in our 0x42 patch.
|SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9                                      || 0x08 ||    0x1388 || CPU_DELAY
Maximum opcodes count seems to be 0x3FF (1023 opcodes).
|-
 
|SLPM_624.91 || Mega Man: The Power Battle                                          || 0x04 ||    0x2000 || SIF_DMA_SYNC
{{Boxcomm|id=0x43|name=Unknown|data=1x int32}}
|-
Equal to command 0x40, but with Parameter:
|SLPM_624.92 || Karaoke Revolution: Kids Song Selection                              || 0x08 ||    0x1388 || CPU_DELAY
Command change GIF behavior by setting value at address 0x2F0 LS in SPU4, correct values are:
|-
0 = Default
|SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition)             || 0x08 ||    0x1388 || CPU_DELAY
1 = More agressive changes (like 0x40)
|-
anything other = less agressive changes
|SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen                              || 0x08 ||     0x1388 || CPU_DELAY
Code on SPU side check for non zero value, and in few places explicitly for 1 (ceqi rxx,rxx,1) without mask.  
|-
Config have weird behavior. When there is no param, and config end (no more bytes after 43 00 00 00), then param 0xFFFFFFFF is set automatically. 
|SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1)                 || 0x08 ||     0x1450 || CPU_DELAY
|-
Shin Sangoku Musou uses 0xFFFFFFFF
|SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2)                 || 0x08 ||    0x1450 || CPU_DELAY
 
|-
{{Boxcomm|id=0x44|name=Disables Smoothing and Smoothing option|data=N/A}}
|SLPM_650.90 || Spy Hunter                                                          || 0x01 ||    0x1800 || SIO2_MASK
 
{{Boxcomm|id=0x45|name=Unknown|data=N/A}}
Sets something 1
Prevent  display_mode 2 (CELL_GCM_DISPLAY_576_unk)        [640x576]
and      display_mode 0 (CELL_GCM_DISPLAY_480_unk) (60Hz?) [640x480]
from beign set.
Allow  display_mode 1 (CELL_GCM_DISPLAY_480_unk2) (59Hz?) [640x480]
and     display_mode 5 (CELL_GCM_DISPLAY_720P_59)          [1280x720]
depending on sys_info.video_mode & 0x200 is 0 or not.
Both 480 modes can be either I or P, so is something else, probably 59/60Hz.
This config possibly affect only in-emu UI, but this require testing.
Phantasy Star Complete Collection
 
{{Boxcomm|id=0x46|name=Enable L2H Improvement|data=N/A}}
Performance related setting for titles using L2H (Local to Host, so called GS download (from GS to  EE))
SMT Digital Devil Saga 1 - Crazy amount of GS downloads used to draw characters in-game
SMT Nocturne
Fatal Frame II
Other games affected (not in official config)
Soul Calibur 2 - When looking at the sun
GT4 - When looking at the sun
Valkyrie Profile 2 - Similar situation to SMT DDS1, in Solde game literally do thousands of 30QWC downloads all the time.
Tak and the Power of JuJu - Fix freeze during loading of the Burial Ground level in the NTSC version. This probably getting lucky with VIF1/GIF timing, normally command is not supposed to fix hang issues.
 
{{Boxcomm|id=0x47|name=Enables XOR CSR|data=N/A}}
Graphics related setting.<br>
XOR  bit 13 of GS CSR register (CSR.FIELD). Should fix fullscreen line corruption, maybe some interlacing issues. Long shot, but can possibly affect SCANMSK games.
 
{{Boxcomm|id=0x48|name=VSYNC Delay|data=2x uint32_t}}
*First param possible value are 1 = No IPU, 2 = IPU, 3 = Anytime.
*Second param is delay (in ms?), and can be also negative value.
**Emu has standard presets for second param.
***Agressive = 0x3D090 (250000 decimal),
***Normal = 0x186A0 (100000 decimal),
***Conservative = 0x4E20 (20000 decimal),
***But other values can be used.
[SMT Digital Devil Saga 1] uses 1, 0x3D090
[Fatal Frame II] uses 0x2, 0xFFFFE69C (-6500 decimal)
 
{{Boxcomm|id=0x49|name=Unknown|data=N/A}}
Skip part of code which use GS XYOFFSET_1 register, possibly ignore it at all. 
Trapt
 
{{Boxcomm|id=0x4A|name=Unknown|data=N/A}}
Change VIF1 command 14h MSCAL behavior to use 15h MSCALF (VIF1) instead. MSCALF behavior is the same as MSCAL, but also waits for PATH1 and PATH2 to not be active before starting a microprogram. This is hack, and MSCAL should be fixed instead to wait in queue instead of triggering early.
Applies to the Snowblind Engine games. Fixes the rest of flickering textures.
Meant to be used in conjunction with the GX/SOFT Snowblind Engine's specific commands (double 0x01 and 0x23 combo).
 
{{Boxcomm|id=0x4B|name=Redirect SAVEDATA by ID|data=2x uint32_t + ID: offset, int, char[]}}
For proper config we need at least 2 (can be more if needed) 0x4B commands, one to enable redirect, one to disable.
First param is EE memory offset that when is hit enable/disable redirection.
Second param is used to select which card will be redirected:
  0x00 do nothing
  0x01 for SCEVMC0.VME
  0x02 for SCEVMC1.VME
  0x03 for SCEVMC0.VME and SCEVMC1.VME
  0xFFFFFFFF to disable redirection, and use original VMEs.
Third param is ID of SAVEDATA we want to use padded with 00 to match 12 bytes, or all 00 in disable redirect config.
Important note here is that config have own 00 00 00 00 terminator at the end.
So after 12 bytes of ID we need to add 4 bytes of 00. That apply also to disable redirect version.
Under the hood config also setup 0x01 hook commands with 0x39 subcommand on selected addresses.  
 
{{Boxcomm|id=0x4C|name=Unknown|data=2x uint32_t + ID: offset, int, char[]}}
Used to redirect to different ISO without game reset. First param is EE offset to hook, second param is some kind of mode selector, depending on that
emulator later set mecha switch disc state:
  mode 0x01 = set disc switch state to 1 (on next mecha main loop it will emulate opening the tray).
  mode 0x02 = set disc switch state to 3.
  mode 0x03 = set disc switch state to 3. This state repeats because it work different way depending that emulated tray is closed or no.
  mode 0x04 = set disc switch state to 2.
  mode anything else = do nothing.
Third value is ID in big endian hex ascii (eg. NPJD12345), additionally 0x4C expect own 00 00 00 00 terminator. To eventually end redirection use
another 0x4C but with (offset, 0xFFFFFFFF, 4 * 0x00000000 . This config have very similar usage to 0x4B, just redirect to different iso, instead to
different MC. Currently is unknown that cobra patched emulators support that config properly, and swap disc thru 0x00 command seems to be easier.
This config don't work if 0x00 multidisc config is detected. Config under the hood setup 0x01 hooks with subcommand 0x3A
 
{{Boxcomm|id=0x4D|name=Unknown|data=1x uint32_t}}
Param is floating point value. Default value 0.
if Q in GS RGBAQ write is 0.0 or -0.0 then
    Q = Q | value from config
else
    Q = Q
 
Wild Arms: The Fifth Vanguard uses 0x3F800000 (1.0)
 
{{Boxcomm|id=0x4E|name=Unknown|data=Unknown}}
 
{{Boxcomm|id=0x4F|name=Unknown|data=Unknown}}
 
{{Boxcomm|id=0x50|name=Enable pressure sensitive controls|data=N/A}}
 
===Config file examples (for netemu)===
 
====Official PS2 Classic====
See: [[PS2 Official Configs]]
 
====Official GXEMU/SOFTEMU extracted====
See: [[PS2 Official Configs]]
 
==== Custom Configs ====
See: [[PS2 Custom Configs]]
 
===Config data examples (hardcoded)===
====Inside ps2_emu.self====
Embedded patches are based on Checksum/Hash of title. ps2_emu is only emulator version where patches are described inside self file in ascii. Known patch types described in ascii are: Patch data, new SPU2 params, and Setting mecha HACK to show GODZCD as GODZCDDA.
 
{| class="wikitable sortable"
! PS2 Title !! Hash !! Game !! Patch Type !! Data
|-
|-
| SCUS_971.46|| 0x6B1ADE00D||Disney's Treasure Planet || Patch data - Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. || 0x147C (sector) , 0x580 (offset) (- 0xC on disc)  
|SLPM_651.97 || Nobunaga's Ambition Online                                          || 0x02 ||       0xB || DEV9_MASK
Replace opcodes
|-
00 01 01 3C lui at,0x0100
|SLPM_652.09 || Star Ocean: Till the End of Time                                    || 0x0B ||    0x20014 || SPU2_BEHAVIOR
80 BF 03 3C lui v1,0xBF80
|-
C8 10 63 8C lw v1,0x10C8(v1)
|SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1)           || 0x0B ||    0x20014 || SPU2_BEHAVIOR
24 18 61 00 and v1,at
|-
FB FF 61 10 beq v1,at, -0x10
|SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2)           || 0x0B ||    0x20014 || SPU2_BEHAVIOR
00 00 00 00 nop
|-
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x0A ||      0x300 || CDVD_READ_DELAY
Original opcodes
FF FF 01 24 li at,-0x1
04 00 61 14 bne at,v1, +0x14
00 80 01 3C lui at,0x8000
02 00 41 14 bne at,v0, +0x0C
00 00 00 00 nop
0D 00 06 00 break 
|-
|-
|SLUS_201.74 ||0x23D92589C5|| Rumble Racing || Patch data - fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder || 0x3AEDA (sector), 0x120 (offset)
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x09 || 0x36000200 || DEV5_INT_SPEED
Replace opcodes
06 00 80 14 bnez a0, +0x1C
21 20 43 00 addu a0,v0,v1
21 10 A0 00 move v0,a1
02 00 A0 14 bnez a1, +0x0C
00 00 00 00 nop
01 00 05 24 li a1,0x1
EB FF 40 10 beqz v0, -0x50
04 00 84 24 addiu a0,0x4
FC FF 90 24 addiu s0,a0,-0x4
Original opcodes
07 00 80 14 bnez a0, +0x20
21 80 43 00 addu s0,v0,v1
21 10 A0 00 move v0,a1
02 00 A0 14 bnez a1, +0x0C
00 00 00 00 nop
01 00 05 24 li a1,0x1
FC FF 40 10 beqz v0, -0x0C
00 00 00 00 nop
04 00 04 26 addiu a0,s0,0x4
|-
|-
|SLUS_211.96||0x24D92589D5|| Indigo Prophecy || new SPU2 params || 1
|SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku                              || 0x08 ||     0xFA0 || CPU_DELAY
|-
|-
|SLPM_661.93||0x608634992D|| <abbr title="https://www.gamefaqs.com/ps2/544598-indigo-prophecy/data">Fahrenheit (NTSC-J)</abbr> || new SPU2 params || 1
|SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu                            || 0x0A ||   0x80380 || CDVD_READ_DELAY
|-
|-
|SLUS_212.96||0x5CA15DF14D|| Dance Factory ||Setting mecha HACK to show GODZCD as GODZCDDA ||
|SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc)              || 0x02 ||       0xB || DEV9_MASK
|}
 
====Inside ps2_gxemu.self/ps2_softemu.self====
There are hundreds of configs hidden in ps2_gxemu, and ps2_softemu self files. Internal config structure is basing on custom hash based on Title ID, internal memory offset pointing to place where true patch instruction is, and count of used commands. When disc/iso is started emulator search for configs, and if config for selected ID exist, then emulator apply it by itself. Is not perfect way of applying patches, because some games use the same ID, but different content. Good example here is Star Wars Battlefront II SLUS-21240, where some versions of game can refuse to work because it apply bad patch.
 
{| class="wikitable sortable"
! PS2 Title !! Hash !! Game !! Patch Type !! Data
|-
|-
| || || ||   ||
|SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition)          || 0x02 ||       0xB || DEV9_MASK
|}
 
==Known Emulation Bugs==
This list known bugs inside emulator code that make emulation inaccurate. Since those are only EE side bugs for now, ps2_gxemu/ps2_netemu/ps_softemu share the same issues.
{| class="wikitable sortable"
! Bug !! Description !! Known Affected Games
|-
|-
| Missing Emotion Engine Data Cache emulation || Emulating that is literally not possible without making games run at 3 fps. Fixed by patches to game image, or EE code. Instruction Cache (not Data) seems to be implemented, at least partially. || Ice Age 2, DOA2: Extreme, Nascar 2009.
|SLPM_657.19 || Burnout 3: Takedown                                                  || 0x01 ||    0x1C00 || SIO2_MASK
|-
|-
| Branch delay slot violation not supported on EE || Some games have Branch instruction inside Branch delay slots, this is not emulated correctly on EE (VU have proper emulation of that). This is patched in configs by rearangging MIPS code. || WRC 3,4,Rally Evolved, one of Action Replay discs. 
|SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou                              || 0x02 ||       0xB || DEV9_MASK
|-
|-
| Unmapped write only EE memory (confirmed only for SIF) || Reads/Writes to 0x2000000+ shouldn't throw bus error on dma transfers. Write should be performed as successful, memory should stay unchanged. Reads should return 0. || Games developed by In Utero, while creating initial save file, send DMA where address is EE stack pointer. At the time of transfer start $sp is too high, and requested transfer size make MADR overflow above 0x2000000 at some point. This is game bug, and happen also on real hardware. Fixed by config.
|SLPM_658.94 || Winning Post 6: 2005 Version                                        || 0x01 ||    0x2400 || SIO2_MASK
|-
|-
| VIF bugs || There is no correct timing, and queuing for some VIF commands like MSCAL. || Snowblind Engine games. Probably more.
|SLPM_659.34 || Maple Colors                                                        || 0x0A ||   0x80300 || CDVD_READ_DELAY
|-
|-
| XGKick is instant || Some games expect to XGKick happen few cycles in future, on PS3 is done instant. Fixed by config 0x07 which delay XGKick by selected value || WRC series, Wakeboarding Unleashed, TriAce games, World of Outlaws - Sprint Cars, Ty - The Tazmanian Tiger, dot Hack - G.U. series, and more
|SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005)                                  || 0x02 ||       0xB || DEV9_MASK
|-
|-
| COP2 instructions are instant || Some games rely on fact that COP2 operations can take some time, on PS3 emulators they are done instantly due to lack of correctly emulated pipeline Patched by rearranging mips code || FFX, FFX-2, Ghost in The Shell SAC, Ace Combat series, Sprint Cars 1/2, Black, Run Like Hell, Everblue 2, Dragon Quest - Shounen Yangus no Fushigi na Daibouken, and many more
|SLPM_659.84 || Grand Theft Auto: San Andreas                                        || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|-
| VU0 is not running in sync with EE core || VU0 is running program "at once", which mean that VU0 run until it hits E bit. From EE perspective it looks like whole VU0 program run in 1 cycle. Games that expect VU0 registers to be changed from EE side while VU0 is running are broken due to that. Partially resolved using 0x12 command with 2/3 subcommands, or by code rearranging.|| 24 The Game, ATV Quad Power Racing 2, Twisted Metal Head-On, Primal, Ghosthunter, Rayman Arena, Rayman 3, Largo winch. All games using M-bit.
|SLPM_660.33 || The Sword of Etheria                                                || 0x08 ||      0xC1C || CPU_DELAY
|-
|-
| M-Bit not supported || Emulator ignore VU0 M-Bit, that cause issues for games that need it to work correctly. This is done because there is no way to sync correctly running VU0 without sync with EE. Partially resolved on emu using 0x12 command with 2/3 subcommands, or direct VU0/MIPS code rearranging. || Totally Spies! Totally Party, Mike Tyson Heavyweight Boxing, My Street, Crash Twinsanity, Marvel Nemesis, Panzer Elite Action - Fields of Glory, TriAce games (speed optimizations only), Super Monkey Ball Adventure, most Eko Software games, and many more.
|SLPM_660.33 || The Sword of Etheria                                                || 0x00 ||  0x2000000 || TITLE_MASK
|-
|-
| T-Bit not supported on VU0 || Emulator ignore VU0 T-Bit, that cause issues for games that need it to work. Note: T-Bit is correctly handled for VU1. || Spiderman 3 set T-Bit, then do cfc2 from TPC (address where VU0 stopped). Since T-Bit is ignored, TPC is wrong. Value is later copied to CMSAR0, and program continue at wrong address. Well that's what should happen, but T-Bit also not signalize correct bit in VPU-STAT. Causing another issue, also in Spiderman 3.
|SLPM_660.48 || The Sword of Etheria                                                || 0x08 ||      0xC1C || CPU_DELAY
|-
|-
| Emulator do not update correct flag instances for COP2 while ending VU0 program on Ebit || This cause few games to read bad flag status (not status flag!) on COP2. This is resolved on emu by forcing update of MAC flag on every STATUS flag read (by config 0x12), this cause slowdowns creating a lot of unnecessary operations. || Driving Emotion Type-S, State of Emergency 2, The Getaway Black Monday.
|SLPM_660.48 || The Sword of Etheria                                                || 0x00 ||  0x2000000 || TITLE_MASK
|-
|-
| Not updated status flag when VDIV/VSQRT/VRSQRT is done on COP2 || Potential bad flag state can cause a lot of issues that are not related on first sight || Yanya Caballista (already patched by custom config)
|SLPM_660.57 || Taito Memories Vol.1                                                || 0x08 ||      0xCE4 || CPU_DELAY
|-
|-
| In corner cases emu select wrong block flags pipeline state (both VU0/EEonBE and VU1/VRC affected). || This can cause various issues, mostly SPS, missing graphic, specific slowdowns, etc. Issue seems to occur when branch/jump delay slot have opcode important for flags calculation. Theory is that cached microprogram don't include modified flags state from delay slot instruction. So when already recompiled program is fetched from pool, it will miss one cycle in fmac flags pipeline. This can be crucial in games that rely on it. || Tales of Legendia and Klonoa 2 set sticky flag bits to 0 and branch with sub.xyzw in delay slot (expecting that sub change status flag), Tamsoft engine games set sticky bits to 0 in branch delay slot, this was most ridiculous bug, because problematic branch was pointing to next opcode after delay slot, removing branch was enough. True Crime: NY is only known game where VU0 is affected by this bug. more..
|SLPM_661.56 || Marheaven: Arm Fight Dream                                          || 0x01 ||    0x1800 || SIO2_MASK
|-
|-
| CTC2 opcode write whole value to R register, while only 23 bits are writable. Rest is hardcoded to 0x3F800000. || Can cause many weird issues like broken physics, broken graphics. PCSX2 was also affected [[https://github.com/PCSX2/pcsx2/pull/6611 more]]. || The one game that is known to be affected, and is already patched, is Musashi: Samurai Legend.
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x08 ||      0x60 || CPU_DELAY
|-
|-
| CFC2 from R register should return only 23 lower bits. || CFC2 from R on real PS2 return only lower 23 bits. Originally found out by PCSX2 team  [[https://github.com/PCSX2/pcsx2/pull/8409 more]] and later confirmed to affect ps2_netemu in emu assembly. || There is only one game that is known to be affected, Onimusha Dawn of Dreams.
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x0B ||    0x2001C || SPU2_BEHAVIOR
|-
|-
| Missing floating point result overflow/underflow detection (U/O flags not set) || Since this affect all units (FPU/VU), many issues can occur. But in reality it seems to not affect any games. While this is easier to implement than on x86 system (full floats range, compared to ieee754), there is no way to do that by hardware way. Because SPU add/sub don't set those flags on single precision operations, and vmx have them disabled in spu compatibility mode. || Superman Returns.
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)       || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|-
| DMA between SPR and VU1 memory cause emulator panic. || Currently cause is unknown. It seems that functions responsible for transfer don't check that VU is running. Manual state that dma can be performed only when VU is not active, and pcsx2 wait until VU end. Games affected in emulators on ps3 display this warning in pcsx2 if mtvu is enabled: "MTVU: SPR Accessing VU1 Memory". Affected games are fixed by rearranging code to do lq/sq loop instead of DMA. || Summoner 2 (SPRfrom to VU1 data mem), Kaena (SPRto from VU1 data mem).
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|-
| IOP SIF0/1 DMA IRQs can be disabled (masked), which is not true on real hardware. || IOP interrupts 0x2A and 0x2B should always trigger. Fixed by patches to IOP code. Ps2_emu seems to be unfacted, probably handled on real hw in CXD9208GP. || Knockout Kings 2001, DOA2: Hardcore.
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)       || 0x02 ||       0xB || DEV9_MASK
|}
===Software emulation bugs===
Related to the GS emulation issues mostly. Apply to the ps2_netemu especially.
{| class="wikitable sortable"
! Bug !! Description !! Known Affected Games
|-
|-
| No mipmapping support || Emulator does ignore the mipmap layers, probably for performance reasons. It is processing only the level 0 texture base pointer specified in the TEX0 register. There are games writing garbage data into that memory area, when the mipmap level is different than zero. As a result, a garbled texture is shown instead of a correct one. || Ace Combat series, Ape Escape 2, EA Sports F1 series, Harry Potter series, ICO (psuedo volumetric rays), Jak and Daxter series, Nickelodeon Barnyard and Nicktoons Unite (very strange implementation), Ratchet and Clank series and more.
|SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||        0xB || DEV9_MASK
|-
|-
| SCANMSK register ignored || Emulator does ignore the SCANMSK setting responsible for restricting the drawing primitives on the odd or even lines. It is used as a fake transparency effect in some games by merging the two display circuits. || Metal Gear Solid series (water and reflection effects), Gran Turismo series (ghost cars), Raw Danger! (depth of field effect)
|SLPM_664.36 || Aria the Natural                                                    || 0x01 ||    0x1800 || SIO2_MASK
|-
|-
| Missing PCRTC feedback write support || PCRTC feature that writes back the image to the frame buffer is not supported or broken. Additional RGB to YCbCr conversion could be performed there. || Xenosaga Episode I: Der Wille zur Macht (black and white cut scenes)
|SLPM_664.36 || Aria the Natural                                                    || 0x00 ||  0xA000000 || TITLE_MASK
|-
|-
|}
|SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou                              || 0x02 ||       0xB || DEV9_MASK
 
==TitleID/DiscID in ps2_netemu.self==
There are 193 titleIDs listed inside ps2_netemu.self. More precisely, into XPARAM2.ELF file of PS2 Bios included in ps2_netemu.self. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If title ID match to one of included in the table, different IOP emulation settings are applied.
There are internal flags related to every title ID included inside file, still unknown what they do. Also some arguments, in plain text. File in real ps2 is introduced in SCPH-750XX models so exactly when DECKARD Power PC chip exchanged original IOP chip. This can explain why it is still in PS3 netemu bios. Because PS3 it is ppc that can need the same/similar flags.
 
Original PS2 bios include similar list file called XPARAM.ELF, but Title IDs there are not the same, although some of them exist on both lists.
 
{| class="wikitable sortable" ||  
|-
! Command !! Name
|-
|-
| 0x00 || TITLE_MASK
|SLPM_665.58 || Tomb Raider: Legend                                                  || 0x08 ||      0x3E8 || CPU_DELAY
|-
|-
| 0x01 || SIO2_MASK
|SLPM_665.74 || Detective Evangelion                                                || 0x00 ||  0x2000000 || TITLE_MASK
|-
|-
| 0x02 || DEV9_MASK
|SLPM_680.07 || Karaoke Revolution (Trial)                                          || 0x08 ||    0x1388 || CPU_DELAY
|-
|-
| 0x03 || USB_MASK
|SLPM_680.10 ||                                                                     || 0x08 ||    0x1388 || CPU_DELAY
|-
|-
| 0x04 || SIF_DMA_SYNC
|SLPS_200.08 || Morita Shogi                                                        || 0x08 ||    0x1388 || CPU_DELAY
|-
|-
| 0x05 || SIF_DMA_LOAD
|SLPS_200.20 || FIFA 2000 World Championship                                        || 0x04 ||    0x2001 || SIF_DMA_SYNC
|-
|-
| 0x06 || DMAC_CH10_INT_DELAY
|SLPS_200.37 || Go Go Golf                                                          || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|-
| 0x07 || MECHA_RECOGTIME
|SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament                            || 0x08 ||    0x1194 || CPU_DELAY
|-
|-
| 0x08 || CPU_DELAY
|SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition)        || 0x0B || 0x20000000 || SPU2_BEHAVIOR
|-
|-
| 0x09 || DEV5_INT_SPEED
|SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari                          || 0x0B || 0x20000000 || SPU2_BEHAVIOR
|-
|-
| 0x0A || CDVD_READ_DELAY
|SLPS_201.01 || City Crisis                                                          || 0x0A ||    0x80BB8 || CDVD_READ_DELAY
|-
|-
| 0x0B || SPU2_BEHAVIOR
|SLPS_201.11 || Magical Sports Pro Baseball 2001                                    || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|-
|}
|SLPS_201.72 || Koushien: Konpeki no Sora                                            || 0x09 || 0x2B47000A || DEV5_INT_SPEED
 
{| class="wikitable sortable" ||
|-
! ID !! Title !! Command !! Value !! Remarks
|-
|PBPX_952.01 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|PBPX_952.02 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_201.73 || Hard Hitter 2                                                        || 0x0A ||   0x80300 || CDVD_READ_DELAY
|-
|-
|PBPX_952.03 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_201.97 || Surfing Air Show with RatBoy                                        || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|-
|PBPX_952.06 || DVD Player (Version 2.01)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_201.99 || F1 2002                                                              || 0x0B ||   0x20005 || SPU2_BEHAVIOR
|-
|-
|PBPX_952.07 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_202.00 || Final Fantasy XI                                                    || 0x02 ||       0xB || DEV9_MASK
|-
|-
|PBPX_952.08 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2                                       || 0x0A ||   0x80300 || CDVD_READ_DELAY
|-
|-
|PBPX_952.09 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V                  || 0x08 ||     0x1B58 || CPU_DELAY
|-
|-
|PBPX_952.10 || DVD Utility Disc Version 2.10                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby          || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|-
|PBPX_952.11 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_250.08 || Sorcerous Stabber Orphen                                            || 0x08 ||     0xC1C || CPU_DELAY
|-
|-
|PBPX_952.21 || DVD Player (Version 2.12)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||     0x1450 || CPU_DELAY
|-
|-
|PBPX_952.22 || DVD Player (Version 2.14)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||     0x1450 || CPU_DELAY
|-
|-
|PBPX_952.24 || DVD Player (Version 2.16)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_250.81 || Saishuu Densha                                                      || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-
|-
|PBPX_952.28 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori                                    || 0x0A ||   0x805DC || CDVD_READ_DELAY
|-
|-
|PBPX_952.35 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_251.42 || Tiger Woods PGA Tour 2002                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-
|-
|PBPX_952.39 || Online Start Up Disc v3.0                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_251.50 || Only You                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|-
|PBPX_955.01 || Linux for PS2 Beta Release 1                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_252.37 || Only You                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|-
|PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1)                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_252.75 || Def Jam: Vendetta                                                    || 0x01 ||     0x802 || SIO2_MASK
|-
|-
|PBPX_955.09 || Linux for PS2 Release 1.0                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_252.78 || Memories Off: Mix                                                    || 0x0A ||   0x80300 || CDVD_READ_DELAY
|-
|-
|PBPX_955.18 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_252.90 || Time Crisis 3                                                        || 0x01 ||     0x800 || SIO2_MASK
|-
|-
|PDPX_991.09 || DVD Player (Version 3.04)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_253.15 || One Piece: Grand Battle 3                                            || 0x01 ||     0x1800 || SIO2_MASK
|-
|-
|PSXC_002.01 || PSX Update Disc 1.10                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!          || 0x01 ||     0x1800 || SIO2_MASK
|-
|-
|PSXC_002.02 || PSX Update Disc 1.20                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-
|-
|PSXC_002.03 || PSX Update Disc 1.31                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_254.06 || Hitman: Contracts                                                    || 0x08 ||     0xDAC || CPU_DELAY
|-
|-
|PTPX_970.38 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_254.18 || Ace Combat 5: The Unsung War                                        || 0x0A ||   0x500000 || CDVD_READ_DELAY
|-
|-
|SCAJ_201.25 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|SLPS_255.10 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|-
|SCAJ_201.26 || Tekken 5                                                             || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|SLPS_255.85 || Monster Farm 5: Circus Caravan                                      || 0x07 ||         5 || MECHA_RECOGTIME
|-
|-
|SCES_532.02 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|SLPS_255.86 || Tales of the Abyss                                                  || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-
|-
|SCKA_200.49 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel                                  || 0x00 || 0xA000000 || TITLE_MASK
|-
|-
|SCPM_621.15 ||                                                                     || 0x00 || 0x1000000 || TITLE_MASK
|SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune                || 0x01 ||     0x1800 || SIO2_MASK
|-
|-
|SCPM_621.16 ||                                                                     || 0x00 ||  0x1000000 || TITLE_MASK
|SLPS_256.98 || Fatal Fury Battle Archives Volume 2                                  || 0x00 ||  0xA000000 || TITLE_MASK
|-
|-
|SCPN_601.01 || PlayStation BB Navigator (Version 0.10)                             || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_257.08 || The Familiar of Zero (Limited Edition)                               || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-
|-
|SCPN_601.30 || PlayStation BB Navigator (Version 0.20)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_257.09 || The Familiar of Zero                                                || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-
|-
|SCPN_601.40 || PlayStation BB Navigator (Version 0.30)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_257.21 || HimeHibi - Princess Days                                            || 0x0B || 0x8000000 || SPU2_BEHAVIOR
|-
|-
|SCPN_601.50 || PlayStation BB Navigator (Version 0.31)                             || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_257.22 || Routes PE (Limited Edition)                                         || 0x08 ||     0x3E8 || CPU_DELAY
|-
|-
|SCPN_601.60 || PlayStation BB Navigator (Version 0.32)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_257.27 || Routes PE                                                            || 0x08 ||     0x3E8 || CPU_DELAY
|-
|-
|SCPS_110.01 || I.Q. Remix                                                          || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum)                        || 0x00 || 0xA000000 || TITLE_MASK
|-
|-
|SCPS_110.10 || Yoake no Mariko (Performance Pack Edition)                          || 0x01 ||    0x1800 || SIO2_MASK
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|-
|SCPS_110.18 || Yoake no Mariko                                                      || 0x01 ||     0x1800 || SIO2_MASK
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x09 || 0x8000010 || DEV5_INT_SPEED
|-
|-
|SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition)                            || 0x01 ||     0x1800 || SIO2_MASK
|SLUS_200.77 || Donald Duck: Go'in Quackers                                          || 0x01 ||     0x800 || SIO2_MASK
|-
|-
|SCPS_110.22 || Yoake no Mariko 2nd Act                                              || 0x01 ||     0x1800 || SIO2_MASK
|SLUS_202.74 || City Crisis                                                          || 0x0A ||   0x80BB8 || CDVD_READ_DELAY
|-
|-
|SCPS_150.38 || Lifeline                                                            || 0x0A ||   0x80300 || CDVD_READ_DELAY
|SLUS_203.05 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
|-
|-
|SCPS_150.39 || Lifeline                                                            || 0x0A ||    0x80300 || CDVD_READ_DELAY
|SLUS_203.64 || Tiger Woods PGA Tour 2002                                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|-
|SCPS_170.01 || Gran Turismo 4                                                      || 0x0B || 0x10000000 || SPU2_BEHAVIOR
|SLUS_204.13 || Shadowman 2                                                          || 0x0A ||   0x80600 || CDVD_READ_DELAY
|-
|-
|SCPS_175.01 || Linux (for PlayStation2) Release 1.0                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLUS_204.33 || SWAT: Global Strike Team                                            || 0x01 ||     0x800 || SIO2_MASK
|-
|-
|SCPS_200.39 ||                                                                     || 0x00 || 0x4000000 || TITLE_MASK
|SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1]                            || 0x08 ||     0x1388 || CPU_DELAY
|-
|-
|SCUS_971.67 || PaRappa the Rapper 2                                                || 0x04 ||     0x2000 || SIF_DMA_SYNC
|SLUS_205.72 || Tiger Woods PGA Tour 2003                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-
|-
|SCUS_972.69 || Final Fantasy XI [Disc 2]                                            || 0x02 ||       0xB || DEV9_MASK
|SLUS_205.90 || Spyhunter 2                                                         || 0x01 ||     0x800 || SIO2_MASK
|-
|-
|SLES_500.48 || Donald Duck: Quack Attack                                            || 0x01 ||      0x800 || SIO2_MASK
|SLUS_206.35 || Muppets Party Cruise                                                || 0x01 ||      0x801 || SIO2_MASK
|-
|-
|SLES_500.62 || Orphen: Scion of Sorcery                                            || 0x08 ||      0xC1C || CPU_DELAY
|SLUS_206.39 || Def Jam Vendetta                                                    || 0x01 ||      0x800 || SIO2_MASK
|-
|-
|SLES_503.64 || City Crisis                                                          || 0x0A ||    0x80BB8 || CDVD_READ_DELAY
|SLUS_206.86 || Splashdown: Rides Gone Wild                                          || 0x0A ||    0x80400 || CDVD_READ_DELAY
|-
|-
|SLES_504.46 || Shadow Man 2: The Second Coming                                      || 0x0A ||   0x80600 || CDVD_READ_DELAY
|SLUS_208.38 || All-Star Baseball 2005                                              || 0x01 ||     0x802 || SIO2_MASK
|-
|-
|SLES_505.40 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
|SLUS_208.51 || Ace Combat 5: The Unsung War                                        || 0x0A ||   0x500000 || CDVD_READ_DELAY
|-
|-
|SLES_506.08 || Shadow Man 2: The Second Coming                                      || 0x0A ||   0x80600 || CDVD_READ_DELAY
|SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2]                            || 0x08 ||     0x1388 || CPU_DELAY
|-
|-
|SLES_506.28 || Simpsons: Road Rage                                                  || 0x01 ||      0x800 || SIO2_MASK
|SLUS_209.18 || Super Monkey Ball: Deluxe                                            || 0x01 ||      0x800 || SIO2_MASK
|-
|-
|SLES_507.28 || Tiger Woods PGA Tour 2002                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|SLUS_210.59 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|-
|SLES_507.29 ||                                                                     || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|SLUS_210.70 || Final Fantasy XI: Chains of Promathia                                || 0x02 ||       0xB || DEV9_MASK
|-
|-
|SLES_512.82 || Tiger Woods PGA Tour 2003                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|SLUS_210.89 || Karaoke Revolution Vol.3                                            || 0x08 ||     0x1388 || CPU_DELAY
|-
|-
|SLES_514.79 || Def Jam Vendetta                                                    || 0x01 ||      0x802 || SIO2_MASK
|SLUS_213.31 || Sonic Riders                                                        || 0x01 ||      0x800 || SIO2_MASK
|-
|-
|SLES_518.41 || SpyHunter 2                                                          || 0x01 ||      0x800 || SIO2_MASK
|SLUS_213.39 || Puzzle Challenge                                                    || 0x01 ||      0x800 || SIO2_MASK
|-
|-
|SLES_518.44 || Time Crisis 3                                                        || 0x01 ||     0x800 || SIO2_MASK
|SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||       0xB || DEV9_MASK
|-
|-
|SLES_519.97 || SWAT: Global Strike Team                                            || 0x01 ||      0x800 || SIO2_MASK
|SLUS_214.52 || Valkyrie Profile 2: Silmeria                                        || 0x08 ||    0x1388 || CPU_DELAY
|-
|-  
|SLES_520.97 || SWAT: Global Strike Force                                            || 0x01 ||      0x800 || SIO2_MASK
|}
|-
 
|SLES_530.37 || Super Monkey Ball Deluxe                                            || 0x01 ||      0x802 || SIO2_MASK
==Other game patches (unofficial)==
|-
There are other unofficial ways to patch the PS2 games such the [https://forums.pcsx2.net/Thread-A-simplistic-guide-to-pnach-files-aka-pnach-for-dummies pnach] format, or the widescreen patches that allows 16:9 screen output for some games by hex editing the ISO, or by applying ppf patches. Games work fine on PS3 with same compatibility like before patching. Also some 480p (aka progressive scan) patches work fine. http://ps2wide.net/
|SLES_536.68 || Micro Machines v4                                                    || 0x01 ||      0x801 || SIO2_MASK
 
|-
The problem of this methods is the patch is applyed over the ISO and is modifyed permanently, but this problem can be avoided in PS3 because that unofficial patches can be "ported" to the official config format to be used by ps2_netemu.self, by using the official config format the settings and patchs from the config file are applyed "on the fly" and the ISO is not modifyed
|SLES_537.55 || Castlevania: Curse of Darkness                                      || 0x04 ||      0x10 || SIF_DMA_SYNC
 
|-
==ps2_title_brute code==
|SLES_537.96 || FIFA Street 2                                                        || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPM_620.42 || Kurogane no Houkou: Warship Commander                                || 0x01 ||    0x3000 || SIO2_MASK
|-
|SLPM_620.62 || Gitaroo Man One                                                      || 0x0A ||    0x80540 || CDVD_READ_DELAY
|-
|SLPM_621.05 || Taikou Risshiden IV                                                  || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPM_621.24 || Ready 2 Rumble Boxing: Round 2                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x08 ||      0xC1C || CPU_DELAY
|-
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x09 || 0x2B470005 || DEV5_INT_SPEED
|-
|SLPM_621.35 || Final Fantasy: XI (Beta Version)                                    || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix                                || 0x08 ||    0x1A5E || CPU_DELAY
|-
|SLPM_622.39 || Supercar Street Challenge                                            || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-
|SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_623.82 || Karaoke Revolution: Love & Ballad                                    || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_623.83 || Karaoke Revolution: Night Selection 2003                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.14 || Karaoke Revolution: Dreams & Memories                                || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata                                || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPM_624.50 || Karaoke Revolution: Anime Song Selection                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.57 || Karaoke Revolution: Snow & Party                                    || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.64 || Pop'n Taisen Pazurudame Online                                      || 0x08 ||    0x1F40 || CPU_DELAY
|-
|SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_624.91 || Mega Man: The Power Battle                                          || 0x04 ||    0x2000 || SIF_DMA_SYNC
|-
|SLPM_624.92 || Karaoke Revolution: Kids Song Selection                              || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition)              || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen                              || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1)                || 0x08 ||    0x1450 || CPU_DELAY
|-
|SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2)                || 0x08 ||    0x1450 || CPU_DELAY
|-
|SLPM_650.90 || Spy Hunter                                                          || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPM_651.97 || Nobunaga's Ambition Online                                          || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_652.09 || Star Ocean: Till the End of Time                                    || 0x0B ||    0x20014 || SPU2_BEHAVIOR
|-
|SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1)          || 0x0B ||    0x20014 || SPU2_BEHAVIOR
|-
|SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2)          || 0x0B ||    0x20014 || SPU2_BEHAVIOR
|-
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x0A ||      0x300 || CDVD_READ_DELAY
|-
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x09 || 0x36000200 || DEV5_INT_SPEED
|-
|SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku                              || 0x08 ||      0xFA0 || CPU_DELAY
|-
|SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu                            || 0x0A ||    0x80380 || CDVD_READ_DELAY
|-
|SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc)              || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition)          || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_657.19 || Burnout 3: Takedown                                                  || 0x01 ||    0x1C00 || SIO2_MASK
|-
|SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou                              || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_658.94 || Winning Post 6: 2005 Version                                        || 0x01 ||    0x2400 || SIO2_MASK
|-
|SLPM_659.34 || Maple Colors                                                        || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-
|SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005)                                  || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_659.84 || Grand Theft Auto: San Andreas                                        || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPM_660.33 || The Sword of Etheria                                                || 0x08 ||      0xC1C || CPU_DELAY
|-
|SLPM_660.33 || The Sword of Etheria                                                || 0x00 ||  0x2000000 || TITLE_MASK
|-
|SLPM_660.48 || The Sword of Etheria                                                || 0x08 ||      0xC1C || CPU_DELAY
|-
|SLPM_660.48 || The Sword of Etheria                                                || 0x00 ||  0x2000000 || TITLE_MASK
|-
|SLPM_660.57 || Taito Memories Vol.1                                                || 0x08 ||      0xCE4 || CPU_DELAY
|-
|SLPM_661.56 || Marheaven: Arm Fight Dream                                          || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x08 ||      0x60 || CPU_DELAY
|-
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x0B ||    0x2001C || SPU2_BEHAVIOR
|-
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_664.36 || Aria the Natural                                                    || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPM_664.36 || Aria the Natural                                                    || 0x00 ||  0xA000000 || TITLE_MASK
|-
|SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou                              || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_665.58 || Tomb Raider: Legend                                                  || 0x08 ||      0x3E8 || CPU_DELAY
|-
|SLPM_665.74 || Detective Evangelion                                                || 0x00 ||  0x2000000 || TITLE_MASK
|-
|SLPM_680.07 || Karaoke Revolution (Trial)                                          || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_680.10 ||                                                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPS_200.08 || Morita Shogi                                                        || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPS_200.20 || FIFA 2000 World Championship                                        || 0x04 ||    0x2001 || SIF_DMA_SYNC
|-
|SLPS_200.37 || Go Go Golf                                                          || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament                            || 0x08 ||    0x1194 || CPU_DELAY
|-
|SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition)        || 0x0B || 0x20000000 || SPU2_BEHAVIOR
|-
|SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari                          || 0x0B || 0x20000000 || SPU2_BEHAVIOR
|-
|SLPS_201.01 || City Crisis                                                          || 0x0A ||    0x80BB8 || CDVD_READ_DELAY
|-
|SLPS_201.11 || Magical Sports Pro Baseball 2001                                    || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPS_201.72 || Koushien: Konpeki no Sora                                            || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPS_201.73 || Hard Hitter 2                                                        || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-
|SLPS_201.97 || Surfing Air Show with RatBoy                                        || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPS_201.99 || F1 2002                                                              || 0x0B ||    0x20005 || SPU2_BEHAVIOR
|-
|SLPS_202.00 || Final Fantasy XI                                                    || 0x02 ||        0xB || DEV9_MASK
|-
|SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2                                        || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-
|SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V                  || 0x08 ||    0x1B58 || CPU_DELAY
|-
|SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby          || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPS_250.08 || Sorcerous Stabber Orphen                                            || 0x08 ||      0xC1C || CPU_DELAY
|-
|SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||    0x1450 || CPU_DELAY
|-
|SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||    0x1450 || CPU_DELAY
|-
|SLPS_250.81 || Saishuu Densha                                                      || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori                                    || 0x0A ||    0x805DC || CDVD_READ_DELAY
|-
|SLPS_251.42 || Tiger Woods PGA Tour 2002                                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_251.50 || Only You                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPS_252.37 || Only You                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPS_252.75 || Def Jam: Vendetta                                                    || 0x01 ||      0x802 || SIO2_MASK
|-
|SLPS_252.78 || Memories Off: Mix                                                    || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-
|SLPS_252.90 || Time Crisis 3                                                        || 0x01 ||      0x800 || SIO2_MASK
|-
|SLPS_253.15 || One Piece: Grand Battle 3                                            || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!          || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_254.06 || Hitman: Contracts                                                    || 0x08 ||      0xDAC || CPU_DELAY
|-
|SLPS_254.18 || Ace Combat 5: The Unsung War                                        || 0x0A ||  0x500000 || CDVD_READ_DELAY
|-
|SLPS_255.10 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPS_255.85 || Monster Farm 5: Circus Caravan                                      || 0x07 ||          5 || MECHA_RECOGTIME
|-
|SLPS_255.86 || Tales of the Abyss                                                  || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel                                  || 0x00 ||  0xA000000 || TITLE_MASK
|-
|SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune                || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPS_256.98 || Fatal Fury Battle Archives Volume 2                                  || 0x00 ||  0xA000000 || TITLE_MASK
|-
|SLPS_257.08 || The Familiar of Zero (Limited Edition)                              || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_257.09 || The Familiar of Zero                                                || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_257.21 || HimeHibi - Princess Days                                            || 0x0B ||  0x8000000 || SPU2_BEHAVIOR
|-
|SLPS_257.22 || Routes PE (Limited Edition)                                          || 0x08 ||      0x3E8 || CPU_DELAY
|-
|SLPS_257.27 || Routes PE                                                            || 0x08 ||      0x3E8 || CPU_DELAY
|-
|SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum)                        || 0x00 ||  0xA000000 || TITLE_MASK
|-
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x09 ||  0x8000010 || DEV5_INT_SPEED
|-
|SLUS_200.77 || Donald Duck: Go'in Quackers                                          || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_202.74 || City Crisis                                                          || 0x0A ||    0x80BB8 || CDVD_READ_DELAY
|-
|SLUS_203.05 || Simpsons: Road Rage                                                  || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_203.64 || Tiger Woods PGA Tour 2002                                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLUS_204.13 || Shadowman 2                                                          || 0x0A ||    0x80600 || CDVD_READ_DELAY
|-
|SLUS_204.33 || SWAT: Global Strike Team                                            || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1]                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_205.72 || Tiger Woods PGA Tour 2003                                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLUS_205.90 || Spyhunter 2                                                          || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_206.35 || Muppets Party Cruise                                                || 0x01 ||      0x801 || SIO2_MASK
|-
|SLUS_206.39 || Def Jam Vendetta                                                    || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_206.86 || Splashdown: Rides Gone Wild                                          || 0x0A ||    0x80400 || CDVD_READ_DELAY
|-
|SLUS_208.38 || All-Star Baseball 2005                                              || 0x01 ||      0x802 || SIO2_MASK
|-
|SLUS_208.51 || Ace Combat 5: The Unsung War                                        || 0x0A ||  0x500000 || CDVD_READ_DELAY
|-
|SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2]                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_209.18 || Super Monkey Ball: Deluxe                                            || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_210.59 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLUS_210.70 || Final Fantasy XI: Chains of Promathia                                || 0x02 ||        0xB || DEV9_MASK
|-
|SLUS_210.89 || Karaoke Revolution Vol.3                                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_213.31 || Sonic Riders                                                        || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_213.39 || Puzzle Challenge                                                    || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||        0xB || DEV9_MASK
|-
|SLUS_214.52 || Valkyrie Profile 2: Silmeria                                        || 0x08 ||    0x1388 || CPU_DELAY
|-  
|}
 
==Other game patches (unofficial)==
There are other unofficial ways to patch the PS2 games such the [https://forums.pcsx2.net/Thread-A-simplistic-guide-to-pnach-files-aka-pnach-for-dummies pnach] format, or the widescreen patches that allows 16:9 screen output for some games by hex editing the ISO, or by applying ppf patches. Games work fine on PS3 with same compatibility like before patching. Also some 480p (aka progressive scan) patches work fine. http://ps2wide.net/
 
The problem of this methods is the patch is applyed over the ISO and is modifyed permanently, but this problem can be avoided in PS3 because that unofficial patches can be "ported" to the official config format to be used by ps2_netemu.self, by using the official config format the settings and patchs from the config file are applyed "on the fly" and the ISO is not modifyed


==ps2_title_brute code==
A script to calculate whatever this encode is that is used in ps2emu, gxemu and softemu from given input title id.


A script to calculate cdvd key magic used in ps2emu, gxemu and softemu from given input title id.
On real PS2 this value seems to be stored at 0x1F402020-0x1F402024.
It contains code for bruting as well. Just call gen_sum with the title id in a specific format to get it.
It contains code for bruting as well. Just call gen_sum with the title id in a specific format to get it.


Line 3,283: Line 2,212:
'''
'''
</syntaxhighlight>
</syntaxhighlight>
<br>
Alternative script version for better readability. Work same way as one above, just cleaner looking code.
<syntaxhighlight lang="python">
ID = "SLUS_202.02"
def gen_sum2(title):


        decimal_id = 0
        decimal_id += ( ord(title[10:11]) - 0x30)
        decimal_id += ((ord(title[9:10])  - 0x30) * 10)
        decimal_id += ((ord(title[7:8])  - 0x30) * 100)
        decimal_id += ((ord(title[6:7])  - 0x30) * 1000)
        decimal_id += ((ord(title[5:6])  - 0x30) * 10000)
       
        first_char  = ord(title[0:1])
        second_char = ord(title[1:2])
        third_char  = ord(title[2:3])
        fourth_char = ord(title[3:4])
       
        temp0  = (first_char  >> 4) & 7
        temp1  = (second_char >> 3) & 0xF
        temp2  = (third_char  >> 2) & 0x1F
        temp3  = (fourth_char >> 1) & 0x3F
        temp4  = (first_char  << 4)
        temp5  = (second_char << 5)
        temp6  = (third_char  << 6)
        temp7  = (fourth_char << 7)
       
        temp8  = (decimal_id >> 10) & 0x7F
        temp9  = (decimal_id << 3 )
        temp10 = (decimal_id >> 2 ) & 0xF8
        temp8 |= temp7
        temp3 |= temp6
        temp2 |= temp5
        temp1 |= temp4
        temp0 |= temp9
       
        temp8 &= 0xFF
        temp3 &= 0xFF
        temp2 &= 0xFF
        temp1 &= 0xFF
        temp0 &= 0xFF
       
        temp8 ^= temp10
        temp3 ^= temp10
        temp2 ^= temp10
        temp1 ^= temp10
        temp0 ^= temp10       
        result = (temp0 | (temp1 << 8) | (temp2 << 16) | (temp3 << 24) | (temp8 << 32))
        return result
print(hex(gen_sum2(ID)))
</syntaxhighlight>
Alternative implementation: https://github.com/PCSX2/pcsx2/blob/1a3d77b2c0c6b57313f0dceaf5ecc3f8cb453497/pcsx2/CDVD/CDVD.cpp#L545


==External References==
==External References==
Line 3,353: Line 2,227:
* http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games
* http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games


{{Reverse engineering}}<noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
[[Category:Main]]
</noinclude>
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