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====Official GXEMU/SOFTEMU extracted====
====Official GXEMU/SOFTEMU extracted====
See: [[PS2 Official Configs]]
{| class="wikitable sortable" style="font-size:small; width: 100%;"
|-
! style="width: 80px;" | ID !! style="width:200px;" | Title !! style="width: 350px;" | Config Data !! Revision !! Notes
|-
| ALL || .hack series ||
3D 00 00 00 89 3D 00 00 08 00 00 00 FF FF FF FF
FF FF FF FF 8D 94 11 01 FC 0E 00 80 FF FF FF FF
FF FF FF FF 8D 94 11 01 03 02 03 10 08 00 00 00
FF FF FF FF FF FF FF FF 40 A7 E0 01 3C 03 00 80
FF FF FF FF FF FF FF FF 40 A7 E0 01 FC 1E 00 80
00 00 00 00
                    Alternative
3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00
00 00 00 00
|| 15753 (3.73+) || Freeze fix. Alternative config found in the GX NTSC configs of the .hack//G.U.
|-
| SLUS-21268 || 24: The Game ||
3D 00 00 00 65 3D 00 00 12 00 00 00 0D 00 00 00
00 00 00 04 00 00 00 00 02 00 03 00 E7 00 00 00
45 AD 6E AA EF 02 00 00 02 00 03 00 F3 00 00 00
E4 A0 6E 47 FA 02 00 00 03 00 02 00 B0 55 41 10
68 56 41 10 00 00 00 00
|| 15717 (3.73+) || Fixes loading screen freezing caused by VU looping at ibne vi05, vi00. Problem occur when EE try to run microprogram by vcallmsr CMSAR0, right after qmtc2 a0, vf9 something seems to cause situation where data for vf9 can't be fetched that moment, and vcallmsr need to wait for it, next instruction should clear loop state on VU side by setting vi05 to 0. But that never happen because vcallmsr wait for execution. This made VU1 looping all the time at the same address, VU0 to not start, and permanent EE stall.
0x3D => 0x3D65 (15717)
0x12 => 0x0D,
  00 00 00 04
  00 00 00 00 
  02 00>'''03 00'''< Count, Type 2
  E7 00 00 00 < Value of TPC register
  45 AD 6E AA < CRC (unknown)
  EF 02 00 00 
  02 00>'''03 00'''< Count, Type 2
  F3 00 00 00 < Value of TPC register
  E4 A0 6E 47 < CRC (unknown)
  FA 02 00 00 
  03 00>'''02 00'''< Count, Type 3
  B0 55 41 10 -> 0x4155B0 < EE memory offset with problematic stall
  68 56 41 10 -> 0x415668 < EE memory offset with problematic stall
|-
| ALL || Castlevania: Curse of Darkness ||
3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 80
FF FF FF FF 00 00 00 80 00 80 FF FF 00 00 00 80
FF FF FF FF 00 00 00 80 01 80 FF FF 00 00 00 00
|| 15753 (3.73+) || Fixes Graphic issues with Spiky Polygons, by patching VU memory directly. Replace 0xFF800000 (-qnan) with FF800001 (-qnan). Seems PS3 SPE miss calculation by really small amount, but is enough to break graphic. (PCSX2 due to IEEE754 miss it a lot).
|-
| SLUS-21574 || Dawn of Mana ||
3D 00 00 00 65 3D 00 00 12 00 00 00 04 00 00 00
00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D
00 00 00 00
|| 15717 (3.70+) ||
fix? (untested)
0x3D => 0x3D65 (15717)
0x12 => 0x04,
  00 00 00 00
  00 00 00 00 
  01 00>01 00< Count, Type 1
  0C 00 DF 0D
|-
| SLUS-20758 || Growlanser Generations (Disc 1) ||
3D 00 00 00 57 44 00 00 0B 00 00 00 01 00 00 00
F8 03 00 00 7C 05 00 00 04 00 00 00 00 00 00 00
10 40 FF FC 2E 00 00 00 72 01 00 00 00 00 00 00
53 4C 55 53 2D 32 30 37 35 38
|| 17495 (4.78+) ||
Fixes the freeze at the start of random battles.
0x3D => 0x4457 (17495)
0x0B => 1,
  0x3F8 (sector),
  0x57C (offset -> 0x247C14 in a RAW/2352 image),
  0x04 (bytes to replace)
  Replaced opcodes:
  0x00000000 nop
  Original opcodes:
  0x1040FFFC beqz v0,0x267CF0
0x2E => 172
|-
| SLES-53585 || Marvel Nemesis: Rise of the Imperfects ||
3D 00 00 00 89 3D 00 00 12 00 00 00 0D 00 00 00
00 F0 FF 04 00 00 00 00 02 00 03 00 11 00 00 00
7A 7F CE 5D 14 02 00 00 03 00 06 00 EC 8F 55 10
C0 45 55 10 28 49 55 10 40 4A 55 10 60 7F 55 10
C0 8F 55 10 00 00 00 00 53 4C 45 53 2D 35 33 35
38 35
|| 15753 (3.73+)  || Fixes loading/crash, game still unplayable due to other issues.
0x3D => 0x3D89 (15753)
0x12 => 0x0D
  00 F0 FF 04
  00 00 00 00
  02 00 >'''03 00'''< Count, Type 2
  11 00 00 00
  7A 7F CE 5D
  14 02 00 00
  03 00 >'''06 00'''< Count, Type 3
  EC 8F 55 10 0x558fec (EE memory offset with problematic stall)
  C0 45 55 10 0x5545c0 (EE memory offset with problematic stall)
  28 49 55 10 0x554928 (EE memory offset with problematic stall)
  40 4A 55 10 0x554a40 (EE memory offset with problematic stall)
  60 7F 55 10 0x557f60 (EE memory offset with problematic stall)
  C0 8F 55 10 0x558fc0 (EE memory offset with problematic stall)


|-
| SLUS-21281 || Marvel Nemesis: Rise of the Imperfects ||
3D 00 00 00 89 3D 00 00 12 00 00 00 09 00 00 00
00 F0 FF 04 00 00 00 00 02 00 03 00 11 00 00 00
7A 7F CE 5D 14 02 00 00 03 00 02 00 88 76 55 10
08 87 55 10 00 00 00 00 53 4C 55 53 2D 32 31 32
38 31
|| 15753 (3.73+)  || Fixes loading/crash, game still unplayable due to other issues.
0x3D => 0x3D89 (15753)
0x12 => 0x09
  00 F0 FF 04
  00 00 00 00
  02 00 >'''03 00'''< Count, Type 2
  11 00 00 00
  7A 7F CE 5D
  14 02 00 00
  03 00 >'''02 00'''< Count, Type 3
  88 76 55 10 0x557688 (EE memory offset with problematic stall)
  08 87 55 10 0x558708 (EE memory offset with problematic stall)
|-
| ALL || Superman Returns ||
3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 00
00 00 00 FE 00 00 00 00 00 00 00 2C 00 00 00 00
00 00 00 FE 00 00 00 00 00 00 00 10 00 00 00 00
|| 15753 (3.73+) || Fixes graphical issues.
|}
==== Custom Configs ====
==== Custom Configs ====
See: [[PS2 Custom Configs]]
See: [[PS2 Custom Configs]]
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