Editing PS2 Emulation

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{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! SM Ability Mask !! Notes
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
|-
|-
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self || rowspan="2" | 0x201226D || rowspan="2" |  
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||  
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||
|-
|-
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self || rowspan="2" | 0x201226D || rowspan="2" |
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||  
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||
|-
|-
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self || rowspan="2" | 0x201226D || rowspan="2" |
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||  
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||
|-
|-
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self || rowspan="2" | 0x412265 || rowspan="2" | Netemu additional SM abilities:
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||  
* 0x00400000 = Reboot into netemu LPAR (using opcode 0x8204).
Missing SM abilities when compared to other ps2 emus:
* 0x00000008 = Reboot into PS2/GX/SOFT LPAR (using opcode 0x8202).
* 0x02000000 = Unknown, seems to be unused by current system manager.
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||
|-
|-
|}
|}
Note: All PS2 emulator lack 0x00000100 ability, thus can't get/set fan speed without LV1 patch.


===Getting compatibility hardware info===
===Getting compatibility hardware info===
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In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self). Maximum CONFIG size for ps2_netemu is 16384 bytes.
In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self). Maximum CONFIG size for ps2_netemu is 16384 bytes.
The config data consists in a list of concatenated values of 8 bytes length (uint32_t), and can be processed like this:
union{
  uint32_t command
  ...data...
}


===Config Commands===
===Config Commands===
ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050
Below is a brief summary table with basic info about available config commands. <br>
Below is a brief summary table with basic info about available config commands. <br>
Detailed commands description can be found here: '''[[PS2_Emulation/PS2_Config_Commands|PS2 Config Commands]]'''. <br>
Detailed commands description can be found here: '''[[PS2_Emulation/PS2_Config_Commands|PS2 Config Commands]]'''. <br>
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