Editing PS2 Emulation

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
==Description==
==Description==
[[File:Ps2_block_diagram.png|200px|thumb|right|Simplified block diagram of a PS2<br />[http://www.philvaz.com/games/PS2.htm source]]]
Emulation of Playstation 2 is currently handled by 3 kind of emulators. CECH-A/B models use ps2_emu.self able to use built-in PS2 hardware (EE/GS/Rambus memory), and have best compatibility. CECH-C/E use ps2_gxemu, this emulator use physical Graphic Synthesizer found in this ps3 model, but Emotion Engine is fully emulated here, also there is no Rambus memory. All other models emulate PS2 thru fully software based ps2_netemu used for ps2 classics, and hacked now to use decrypted ISO files. Earlier before Sony provided ps2 classics on PS Store there was another soft only emulator strongly based on ps2_gxemu. It was called ps2_softemu, and had support for original PS2 CDVD. Only emulator not able to run physical discs is ps2_netemu.  
Emulation of Playstation 2 is currently handled by 3 kind of emulators. CECH-A/B models use ps2_emu.self able to use built-in PS2 hardware (EE/GS/Rambus memory), and have best compatibility. CECH-C/E use ps2_gxemu, this emulator use physical Graphic Synthesizer found in this ps3 model, but Emotion Engine is fully emulated here, also there is no Rambus memory. All other models emulate PS2 thru fully software based ps2_netemu used for ps2 classics, and hacked now to use decrypted ISO files. Earlier before Sony provided ps2 classics on PS Store there was another soft only emulator strongly based on ps2_gxemu. It was called ps2_softemu, and had support for original PS2 CDVD. Only emulator not able to run physical discs is ps2_netemu.  


Emulators are self files, but not typical one. Emulators are not truly PS3 Game OS elf executables, but Guest OS'es running on LV1 of PS3. This mean that LV2, or more friendly Game OS is unloaded before emulator is loaded. This also mean that while emulators are running we can't call any LV2 function. Also LV1 syscalls are limited to call from all emulators, but can be fully unlocked.
Emulators are self files, but not typical one. Emulators are not truly PS3 Game OS elf executables, but Guest OS'es running on LV1 of PS3. This mean that LV2, or more friendly Game OS is unloaded before emulator is loaded. This also mean that while emulators are running we can't call any LV2 function. Also LV1 syscalls are limited to call from all emulators, but can be fully unlocked.  


All emulators use built-in stripped developement version of PS2 BIOS with disabled debug functions that can affect some games. This is done because some games print debug info on screen when found that are run on dev bios. Bios between ps2_emu, and ps2_gxemu/ps2_netemu are different. Ps2_emu BIOS is able to run only on ps2emu version of emulator due to RDRAM check.
All emulators use built-in stripped developement version of PS2 BIOS with disabled debug functions that can affect some games. This is done because some games print debug info on screen when found that are run on dev bios. Bios between ps2_emu, ps2_gxemu, and ps2_netemu are different. Although bios from gxemu run fine on netemu, and vice-versa. While ps2_emu BIOS is able to run only on ps2emu version of emulator.      
 
PS3 models without Emotion Engine unit use "SPE-compatible SIMD graphics-rounding mode for VMX/Altivec Instructions" for FPU, and VU0 emulated floats calculations. This is set on emulator init by HV call 97 with param 1. VU1 actually run at SPE core so no compatibility mode need (or can) to be set. SPE compatible mode for PPE mean that rounding mode is set as round to zero, denormals are treated as zero, and there are no infinities or NaNs. So theoretically what PS2 FPU/VU was originally. Although SPE and PPE SPE compatibility mode is still inaccurate comparing to PS2, because Sony decided to cut off 2 guard bits from calculations on PS2. Probably because there was no need for round and sticky bits (no Nan/Inf, one round mode, etc.). Additionally float divide algorithm is custom and not fully understood up to this day. Good example here are TriAce games, or Castlevania COD where SPE calculation is wrong by 1 bit making games unplayable without patch. This are PS2 math algo specific inaccuracies in FPU/VU implementation that are not present on any other hardware.


[[File:Ps2_block_diagram.png|200px|thumb|right|Simplified block diagram of a PS2<br />[http://www.philvaz.com/games/PS2.htm source]]]
Note:  
Note:  
* not available in early Tool/DECR and Debug/DEX firmwares. But available in AV TOOL firmware since 1.00
* not available in early Tool/DECR and Debug/DEX firmwares. But available in AV TOOL firmware since 1.00
* Emulation is based on a SCPH-50000/SCPH-20401 Playstation 2 Model.
* Emulation is based on a SCPH-50000/SCPH-20401 Playstation 2 Model.
* [https://web.archive.org/web/20211118050305/http://unina.stidue.net/Universita'%20di%20Trieste/Ingegneria%20Industriale%20e%20dell'Informazione/Tuzzi/Architetture_Avanzate_dei_Calcolatori/Emotion_2.pdf Introduction to PlayStation2 Architecture.pdf]
* [http://unina.stidue.net/Universita'%20di%20Trieste/Ingegneria%20Industriale%20e%20dell'Informazione/Tuzzi/Architetture_Avanzate_dei_Calcolatori/Emotion_2.pdf Introduction to PlayStation2 Architecture.pdf]
* ps2tek docs - https://psi-rockin.github.io/ps2tek/
 
==PS2 Emulators types and versions==
  ps2_emu.self      (1.02++)
  ps2_gxemu.self    (1.50++)
  ps2_softemu.self  (1.90++)  1.90-1.94 (11065), 2.00-2.10 (11830), 3.15 (12840), 3.41-3.65 (13474), 3.66-3.70 (15435), 3.72-4.21 (15529)
                              (Changes: -2.50] [2.52-2.60] [2.70] [2.80] [3.00-3.65] [3.66-3.70] [3.74])
  ps2_netemu.self    (3.70++)
 
<s>
*http://www.crocko.com/651925F44E444D8390E41A39A577BE48/ps2emu.rar
*http://filerio.in/2xjqscjklj72
*http://freakshare.com/files/bp53qpcy/ps2emu.rar.html
*http://www.mirrorcreator.com/files/4BNITIXD/ps2_netemu.7z_links
</s>


==PS2 emulators workload comparison==
{{PS2 emulators workload comparison}}
{{PS2 emulators workload comparison}}


==PS2 Emulator Types and Revisions==
===ps2_emu.self===


<div>
====Self System Table Offset====
<div style="float:top; text-align:center;">'''PS2 Emulator Types and Revisions'''</div>
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
<div style="float:left; width:28%;">
{| class="wikitable" style="font-size:xx-small;"
|+ ps2_emu.elf (decrypted)
! Firmware !! Bytes !! MD5 !! Timestamp !! <abbr title="Revision">Rev</abbr> !! <abbr title="Maximun number of supported commands">Comm</abbr>
|-
|-
! [[1.00_AV|1.00 AV]]
! FW version !! TOC !!  Notes
| 8 258 328 || 19DC714F1109FF772BEF5B00C4AF2CF7 || 06/10/04/12:15 || ? || ?
|-
|-
! [[1.02_CEX|1.02]]
| 1.00 AV || 0x7C3150 ||
| 8.258.504 || FF9C1C465DF6F501E418602A488CBD40 || 06/10/21/00:01 || ? || ?
|-
|-
! [[1.10_CEX|1.10]]
| 1.02 || 0x7C31F0 ||
| 8.254.568 || 72EFF1FB3E9A175253687634B698CC91 || 06/11/09/06:08 || ? || ?
|-
|-
! [[1.11_CEX|1.11]]
| 1.10 || 0x7C2168 ||
| 8.255.192 || 98BCC06ACA07971DFE57A126000B6DEE || 06/11/21/17:54 || ? || ?
|-
|-
! [[1.30_CEX|1.30]]
| 1.11 || 0x7C23C8 ||
| 8.787.800 || 3F1E943139329E8AD5461FA43DB4DD0E || 06/12/05/05:33 || rowspan="2" | same || rowspan="2" | ?
|-
|-
! [[1.30_AV|1.30 AV]]
| 1.30 || 0x8442E8 ||
| 8.787.800 || F2CE2D8CF41FF38E586AE7A91A13980C || 06/12/05/07:15
|-
|-
! [[1.31_CEX|1.31]]
| 1.30 AV || 0x8442E8 ||
| 8.790.440 || CF13D31F202DA3C55009C06B6A2B27A0 || 06/12/12/18:47 || ? || ?
|-
|-
! [[1.32_CEX|1.32]]
| 1.31 || 0x844C98 ||
| 8.794.664 || 6DD631EEDE321AC7F59C85BC6AC0DCA9 || 06/12/18/05:54 || ? || ?
|-
|-
! [[1.50_CEX|1.50]]
| 1.32 || 0x845CA0 ||
| 8.805.912 || 81B38EE824E460385B44FADE78CAA5DC || 07/01/18/22:52 || ? || ?
|-
|-
! ?
| 1.50 || 0x848728 ||
| ? || ? || ? || ? || ?
|-
|-
! [[1.70_CEX|1.70]]
| 1.90 || 0x4D7ED8 ||
| 8.854.680 || CEACBB22EB450C5CC587C193CE7BBE91 || 07/04/16/16:11 || ? || ?
|-
|-
! ?
| 3.66 - 3.74 || 0x4E9A20 ||
| ? || ? || ? || ? || ?
|-
|-
! [[1.90_CEX|1.90]]
| 4.00 - 4.01 || 0x4EADB8 ||
| 5.190.280 || 88B26FDC910B8633613BC366D39F439D || 07/07/21/06:44 || ? || ?
|-
|-
! ?
| 4.10 - 4.11 || 0x4EAD28 ||
| ? || ? || ? || ? || ?
|-
|-
! [[2.10_CEX|2.10]]
| 4.20 - 4.21 || 0x4EAE30 ||
| 5.223.112 || CB1924E7163F01EA2DD3965918BACCE4 || 07/12/15/05:29 || ? || ?
|-
|-
! ?
| 4.23 || 0x4EACE0 ||
| ? || ? || ? || ? || ?
|-
|-
! [[3.40_CEX|3.40]]
| 4.25 || 0x4EAE30 || Reverted to 4.20 - 4.21 version?
| 5.267.128 || 916603300F798139456FCF1A40384A97 || 10/06/23/15:44 || ? || ?
|-
|-
! ?
| 4.78 - 4.82 || 0x4EB8C0 ||
| ? || ? || ? || ? || ?
|}
|-{{cellcolors|#ddddff}}
 
! [[3.66_CEX|3.66]]
===ps2_gxemu.self===
| rowspan="3" | 5.267.112 || BE20230D091F5C8AB8364607D49A6992 || 11/06/16/03:51 || rowspan="3" | same || rowspan="3" | ?
 
|-{{cellcolors|#ddddff}}
====Self System Table Offset====
! ~
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-{{cellcolors|#ddddff}}
! [[3.74_CEX|3.74]]
| 5B2CA12EE08298094177667C681BC75F || 11/10/25/00:30
|-{{cellcolors|#bbbbff}}
! [[4.00_CEX|4.00]]
| rowspan="2" | 5.272.152 || 08516640BE636F3E633C0416F09EF941 || 11/11/22/03:10 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#bbbbff}}
! [[4.01_CEX|4.01]]
| 61ECD51036247547736274EEB52FA4C4 || 11/12/23/01:02
|-{{cellcolors|#ddddff}}
! [[4.10_CEX|4.10]]
| rowspan="2" | 5.272.008 || 88CFD465D2F412C075C69531278BB3A9 || 12/02/05/23:08 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#ddddff}}
! [[4.11_CEX|4.11]]
| 2B45F72675B844C08E1735059F9826E3 || 12/02/11/07:05
|-{{cellcolors|#bbbbff}}
! [[4.20_CEX|4.20]]
| rowspan="2" | 5.272.264 || 23D3F9909EBA3F1AB0D757850C5D6809 || 12/06/15/02:01 || rowspan="2" | same || rowspan="2" | ?
|-{{cellcolors|#bbbbff}}
! [[4.21_CEX|4.21]]
| 110F0D01B39193F1A2031BBC7ADBBC2F || 12/06/30/01:06
|-
|-
! [[4.23_SEX|4.23 S]]
! FW version !! TOC !!  Notes
| 5.271.912 || 783201F2541117E545B8E01B3A0B1955 || 12/07/31/00:17 || ? || ?
|-
|-
! [[4.25_CEX|4.25]]
| 1.50 || 0x5BDFC8 ||
| 5.272.264 || C895EAA3F79BA2040D6C828A5B811139 || 12/09/07/06:55 || ? || ?
|-
|-
! ?
| 1.90 || 0x666C78 ||
| ? || ? || ? || ? || ?
|-
|-
! ?
| 3.66 - 3.74 || 0x6766B8 ||
| ? || ? || ? || ? || ?
|-
|-
! ?
| 4.00 - 4.11 || 0x677990 ||
| ? || ? || ? || ? || ?
|-
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
| 3.66 - 3.74 || 0x677AA8 ||
|-{{cellcolors|#ddddff}}
! [[4.78_CEX|4.78]]
| rowspan="3" | 5.274.984 || ABC9228FCEA0E779E3157CA546A1FD02 || 15/12/17/01:14 || rowspan="3" | same || rowspan="3" | ?
|-{{cellcolors|#ddddff}}
! ~
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any''
|-{{cellcolors|#ddddff}}
! [[4.89_CEX|4.89]]
| 7523DE6D38B13B9C4B9F72419C50D4A7 || 22/02/04/14:35
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="when comparing two decrypted files of the same revision from different firmwares the only difference is the build label">every firmware version</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''ps2ver:'''<br>
{{dot}}'''Target Firmware''': no/unknown<br>
{{dot}}'''Revision''': unknown
</span>
</div>
<div style="float:left; width:24%;">
{| class="wikitable" style="font-size:xx-small;"
|+ ps2_gxemu.elf (decrypted)
! Firmware !! Bytes !! MD5 !! <abbr title="Revision">Rev</abbr> !! <abbr title="Maximun number of supported commands">Comm</abbr>
|-
|-
! [[1.00_CEX|1.00]] ~ [[1.32_CEX|1.32]]
| 4.78 - 4.82 || 0x678548 ||  
| colspan="4" {{no}}
|-
|-
! [[1.50_CEX|1.50]]
|}
| 6.106.040 || BACC208C8A793F82D71F85B02DD2D318 || ? || ?
 
===ps2_softemu.self===
 
====Self System Table Offset====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
|-
|-
! ?
! FW version !! TOC !!  Notes
| ? || ? || ? || ?
|-
|-
! [[1.70_CEX|1.70]]
| 1.90 || 0x5C7B10 ||
| 6.763.336 || B70A15512EF9FA74B798A5E9241FE571 || ? || ?
|-
|-
! ?
| 2.50 || 0x5C7ED8 ||
| ? || ? || ? || ?
|-
|-
! [[1.90_CEX|1.90]]
| 3.41 || 0x5C8C00 ||  
| 6.802.720 || B9E2CC8D72779650D9B500B75AE552EB || ? || ?
|-
|-
! ?
| 3.66 - 3.71 || 0x5C8EC0 ||
| ? || ? || ? || ?
|-
|-
! [[2.10_CEX|2.10]]
| 3.72 - 4.01 || 0x5C8E40 ||
| 6.822.576 || E34C4EB587CCE44AB4B92D848DC391A7 || ? || ?
|}
 
===ps2_netemu.self===
[[PS2_Classics_Emulator_Compatibility_List|PS2 Classics Emulator Compatibility List]]
 
====Self System Table Offset====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
|-
|-
! ?
! FW version !! TOC !!  Notes
| ? || ? || ? || ?
|-
|-
! [[3.40_CEX|3.40]]
| 3.73 - 3.74 || 0x7D8B00 ||
| 6.866.424 || 80091C68E2F8D2385A2125AB38085A3C || ? || ?
|-
|-
! ?
| 4.00 - 4.01 || 0x7DA200 ||
| ? || ? || ? || ?
|-
|-
! [[3.66_CEX|3.66]] ~ [[3.74_CEX|3.74]]
| 4.10 - 4.11 || 0x7DA180 ||
| 6.867.024 || E04FA0FE63A968C53AE366B3AAD0141A || ? || ?
|-
|-
! [[4.00_CEX|4.00]] ~ [[4.11_CEX|4.11]]
| 4.20 - 4.25 || 0x7DA500 ||
| 6.871.848 || D5E97019132848203970213FF96F2AAB || ? || ?
|-
|-
! [[4.20_CEX|4.20]] ~ [[4.25_CEX|4.25]]
| 4.78 - 4.82 || 0x751280 ||  
| 6.872.128 || 678F16283CAA8CFBC03A5FBCB6ABA41E || ? || ?
|-
|-
! ?
| ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ?
|-
! ?
| ? || ? || ? || ?
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
|-
! [[4.78_CEX|4.78]] ~ [[4.89_CEX|4.89]]
| 6.874.848 || C7681420A7B3A2A6E3BF89F4A12A3DD6 || ? || 0x2B ?
|}
|}
<span style="font-size:small">
 
{{dot}}'''Decrypted (elf)''': changes <abbr title="when comparing two decrypted files of the same revision from different firmwares there are no differences">every emu revision</abbr><br>
====General observations regarding PS2 Classics emulator====
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': no/unknown<br>
* Virtual memory cards are per title based, but apparantly run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error"
{{dot}}'''Target Firmware''': no/unknown<br>
* Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced)
{{dot}}'''Revision''': unknown
* Does not support online functionality of PS2 titles (network configuration utility inside Full Spectrum Warrior claims no network adaptor has been found, same with Syphon Filter: The Omega Strain).
</span>
 
</div><div style="float:left; width:24%;">
- Only file that is needed in the folder for PS2 Classics is "iso.bin.enc". Removing the manuals/DXT files will cause the game to boot IMMEDIATELY to the PS2 logo upon switching to 720p/starting PS2 LPAR.
{| class="wikitable" style="font-size:xx-small;"
 
|+ ps2_softemu.elf (decrypted)
====folder/file layout====
! Firmware !! Bytes !! MD5 !! <abbr title="Revision">Rev</abbr> !! <abbr title="Maximun number of supported commands">Comm</abbr>
(in this example GTA San Andreas Classic)
|-
<pre>
! [[1.00_CEX|1.00]] ~ [[1.82_CEX|1.82]]
[NPUD20946]
| colspan="4" {{no}}
      [USRDIR]
|-
            [CONTENT]
! [[1.90_CEX|1.90]] ~ [[1.94_CEX|1.94]]
                    001.dxt
| 6.142.080 || 812330515D01291488315BBE7E0F339E || 11065 || ?
                    002.dxt
|-
                    003.dxt
! [[1.97_CEX|1.97]]
                    004.dxt
| ? || ? || ? || ?
                    005.dxt
|-
                    006.dxt
! [[2.00_CEX|2.00]] ~ [[2.10_CEX|2.10]]
                    007.dxt
| 6.143.048 || C0964350E3E8EA80EB5C7CB34901E9DE || 11830 || ?
                    008.dxt
|-
                    009.dxt
! [[2.16_CEX|2.16]]
                    010.dxt
| ? || ? || ? || ?
                    011.dxt
|-
                    012.dxt
! ? ~ ?
                    013.dxt
| ? || ? || ? || ?
                    014.dxt
|-
                    015.dxt
! [[3.10_CEX|3.10]]
                    016.dxt
| ? || ? || ? || ?
                    017.dxt
|-
                    Others.dxt
! [[3.15_CEX|3.15]]
                    Manual.idx
| ? || ? || 12840 || ?
            [SAVEDATA]
|-
                    SCEVMC0.VME
! [[3.16_CEX|3.16]]
                    SCEVMC1.VME
| ? || ? || ? || ?
            CONFIG
|-
            ISO.BIN.EDAT
! ? ~ ?
            ISO.BIN.ENC
| ? || ? || ? || ?
      PS3LOGO.DAT
|-
      PARAM.SFO
! [[3.40_CEX|3.40]]
      ICON0.PNG
| 6.146.424 || 97C33E83E14399EED1BD4F5351443E1C || ? || ?
      PIC0.PNG
|-
      PIC1.PNG
! [[3.41-1_CEX|3.41]] ~ [[3.65_CEX|3.65]]
      PIC2.PNG
| ? || ? || 13474 || ?
</pre>
|-
 
! [[3.66_CEX|3.66]] ~ [[3.71_CEX|3.71]]
==Virtual PS2 (emulated machine) usage and features==
| 6.147.120 || 513B9160AD8C199CAEFC82C1B7D9D794 || 15435 || ?
 
|-
===Video Modes===
! [[3.72_CEX|3.72]] ~ [[4.01_CEX|4.01]]
'''Note:''' Real PS2 : http://users.neoscientists.org/~blue/ps2videomodes.txt
| 6.146.992 || 1232D3EEB48F301CBB61D76EB3046111 || 15529 || ?
 
|-
Video Modes
! [[4.10_CEX|4.10]]  ~ {{latestPS3}}
----.-----------.---------------.-----------.-----------.
| colspan="4" {{no}}
  No | Name      | Resolution | fV(Hz)    | fH(kHz)  |
|}
----+-----------+---------------+-----------+-----------|
<span style="font-size:small">
  0 | NTSC-NI  |  640x240(224) | 59.940    | 15.734    |
{{dot}}'''Decrypted (elf)''': changes <abbr title="when comparing two decrypted files of the same revision from different firmwares there are no differences">every emu revision</abbr><br>
  1 | NTSC-I    | 640x480(448) | 59.820    | 15.734    |
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': no/unknown<br>
  2 | PAL-NI    | 640x288(256) | 50.000    | 15.625    |
{{dot}}'''Target Firmware''': no/unknown<br>
  3 | PAL-I    | 640x576(512) | 49.760    | 15.625    |
{{dot}}'''Revision''': unknown
  4 | VESA-1A  | 640x480      | 59.940    | 31.469    |
</span>
  5 | VESA-1C  | 640x480      | 75.000    | 37.500    |
</div><div style="float:left; width:24%;">
  6 | VESA-2B  | 800x600      | 60.317    | 37.879    |
{| class="wikitable" style="font-size:xx-small;"
  7 | VESA-2D  | 800x600      | 75.000    | 46.875    |
|+ ps2_netemu.elf (decrypted)
  8 | VESA-3B  | 1024x768      | 60.004    | 48.363    |
! Firmware !! Bytes !! MD5 !! <abbr title="Revision">Rev</abbr> !! <abbr title="Maximun number of supported commands">Comm</abbr>
  9 | VESA-3D  | 1024x768      | 75.029    | 60.023    |
|-
  10 | VESA-4A  | 1280x1024    | 60.020    | 63.981    |
! [[1.00_CEX|1.00]] ~ [[3.66_CEX|3.66]]
  11 | VESA-4B  | 1280x1024    | 75.025    | 79.976    |
| colspan="4" {{no}}
  12 | DTV-480P  | 720x480      | 59.940    | 31.469    |
|-
  13 | DTV-1080I | 1920x1080    | 60.000    | 33.750    |
! [[3.70_CEX|3.70]] ~ [[3.71_CEX|3.71]]
  14 | DTV-720P  | 1280x720      | ??        | ??        |
| 11.036.504 || 0D021D18CC63DDBDA530A93C41ABF865 || <abbr title="build r15686-gif-xdr-user2-usb3">15686</abbr> || rowspan="5" | 0x41
----^-----------^---------------^-----------^-----------'
|-
 
! [[3.72_CEX|3.72]]
===Memory Mapping===
| 11.036.504 || 38EABD7E5F998BC04922CA3B70211208 || <abbr title="build r15842-target370">15842</abbr>
== PCSX2 ==
|-
Mapping host memory for virtual systems...
! [[3.73_CEX|3.73]] ~ [[3.74_CEX|3.74]]
EE Main Memory                  @ 0x20000000 -> 0x22884000 [40mb]
| 11.036.504 || F21110A93BBEA416749283E6BF3D3C6B || <abbr title="build r15936-target370">15936</abbr>
IOP Main Memory (2mb)            @ 0x24000000 -> 0x24211000 [2mb]
|-
VU0/1 on-chip memory            @ 0x28000000 -> 0x2800A000 [40kb]
! [[4.00_CEX|4.00]] ~ [[4.01_CEX|4.01]]
Reserving memory for recompilers...
| 11.033.048 || F770442DFA626282B01FEBE3DDFFC477 || <abbr title="build r16195-target400">16195</abbr>
SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
|-
SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
! [[4.10_CEX|4.10]] ~ [[4.11_CEX|4.11]]
Micro VU0 Recompiler Cache      @ 0x3C000000 -> 0x40000000 [64mb]
| 11.033.216 || 8F0885BCC80A3617E654BB6151F4F718 || <abbr title="build r16361-target410">16361</abbr>
Micro VU1 Recompiler Cache      @ 0x40000000 -> 0x44000000 [64mb]
|-
(thread:MTVU) Calling pthread_create...
! [[4.20_CEX|4.20]] ~ [[4.23_SEX|4.23]]
R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
| 11.033.728 || 8EB5492E453C50B6D728E7999A57A689 || <abbr title="build r16604-target420">16604</abbr> || rowspan="2" | 0x43
R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
|-
VIF0 Unpack Recompiler Cache    @ 0x36000000 -> 0x36800000 [8mb]
! [[4.25_CEX|4.25]] ~ [[4.26_SEX|4.26]]
VIF1 Unpack Recompiler Cache    @ 0x38000000 -> 0x38800000 [8mb]
| 11.033.728 || E38059300E31432A62967770C3E99EF6 || <abbr title="build r16740-target420">16740</abbr>
 
|-
== ps2netemu ==
! [[4.30_CEX|4.30]] ~ [[4.31_CEX|4.31]]
Mapping ELF @ 0x200000000
| ? || ? || 16808 || 0x45
 
|-
{| class="wikitable"
! [[4.40_CEX|4.40]] ~ [[4.41_CEX|4.41]]
| ? || ? || 16916 || 0x46
|-
! [[4.45_CEX|4.45]] ~ [[4.46_CEX|4.46]]
| ? || ? || 17041 || 0x48
|-
! [[4.50_CEX|4.50]]
| ? || ? || 17179 || 0x4A
|-
! [[4.55_CEX|4.55]]
| ? || ? || 17277 || rowspan="2" | 0x4D
|-  
! [[4.60_CEX|4.60]] ~ [[4.76_CEX|4.76]]
| ? || ? || 17314
|-
! colspan="6" style="background:#80ff80; line-height:75%" | Abandoned (last revision)
|-
! [[4.78_CEX|4.78]] ~ [[4.89_CEX|4.89]]
| 10.442.536 || 8B2DBD1AAD22A0EDCF9C867A1A1FB94D || <abbr title="build r17495-main-rel">17495</abbr> || 0x50
|}
<span style="font-size:small">
{{dot}}'''Decrypted (elf)''': changes <abbr title="when comparing two decrypted files of the same revision from different firmwares there are no differences">every emu revision</abbr><br>
{{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, without timestamp, search for '''build r'''<br>
{{dot}}'''Target Firmware''': included in the build label<br>
{{dot}}'''Revision''': yes, <abbr title="the location can be seen by comparing 4.23 (value 0x40DC) with 4.25 (value 0x4164) at offset 0x3E4BA in both">'''one''' time</abbr>, and included in the build label
</span>
</div>
</div>
<br style="clear: both;" />
 
*Alternative tables<!-- What means TOC ?, is needed to explain it and/or include this TOC info in the other tables -->
{| class="wikitable" style="float:left; margin:5px"
|+ps2_emu.self
! FW version !! TOC !!  Notes
|-
| 1.00 AV || 0x7C3150 ||
|-
| 1.02 || 0x7C31F0 ||
|-
| 1.10 || 0x7C2168 ||
|-
| 1.11 || 0x7C23C8 ||
|-
| 1.30 || 0x8442E8 ||
|-
| 1.30 AV || 0x8442E8 ||
|-
| 1.31 || 0x844C98 ||
|-
| 1.32 || 0x845CA0 ||
|-
|-
| 1.50 || 0x848728 ||
! Name !! ea !! lpar2(netemu 4.81) !! size !! flags !! lpar1(lv1 4.81)
|-
|-
| 1.90 || 0x4D7ED8 ||
| text          ||         0x0 ||     0x3D00000 ||  0x300000(  3 MB) || 0x8000000000000003  0000000000000003 || 0x7D00000
|-
|-                                                                                                                
| 3.66 - 3.74 || 0x4E9A20 ||
| ro_work      ||    0x300000 ||      0x300000 ||  0x500000(  5 MB) || 0x0000000000000003  0000000000000003 || 0x4300000
|-
|-                                                                                                                
| 4.00 - 4.01 || 0x4EADB8 ||
| rw_work      ||    0x800000 ||      0x800000 || 0x2A00000( 42 MB) || 0x0000000000000001  0000000000000003 || 0x4800000
|-
|-                                                                                                                
| 4.10 - 4.11 || 0x4EAD28 ||
| negmem        ||  0x1FFF0000 ||      0x3210000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7210000
|-
|-                                                                                                                
| 4.20 - 4.21 || 0x4EAE30 ||
| ee_ram        ||  0x100000000 || 0x64000E000000 || 0x2000000( 32 MB) || 0x0000000000000001  0000000000000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
|-
|-                                                                                                                
| 4.23 || 0x4EACE0 ||
| ee_jit_code  ||  0xD00000000 || 0x680024000000 || 0x3000000( 48 MB) || 0x8000000000000001  0000000000000003 || 0xBC00000 - 0xEB00000
|-
|-                                                                                                                
| 4.25 || 0x4EAE30 || Reverted to 4.20 - 4.21 version?
| vu0_jit_code  ||  0xD08000000 || 0x580000800000 ||  0x400000(  4 MB) || 0x8000000000000001  0000000000000003 || 0x900000 - 0xC00000
|-
|-                                                                                                                
| 4.78 - 4.82 || 0x4EB8C0 ||
| vu0_jit_data  ||  0xD0C000000 ||      0x3700000 ||  0x400000(  4 MB) || 0x0000000000000002  0000000000000003 || 0x7700000
|}
|-                                                                                                                
 
| eeram_jit_lut ||  0xE00000000 || 0x640010000000 || 0x2000000( 32 MB) || 0x0000000000000001  0000000000000003 || 0x9C00000 - 0xBB00000
{| class="wikitable" style="float:left; margin:5px"
|-                                                                                                                
|+ps2_gxemu.self
| eerom_jit_lut ||  0xE0FC00000 || 0x580000C00000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000003 || 0xD00000 - 0x1000000
! FW version !! TOC !! Notes
|-                                                                                                                
|-
| ee_dbg_ram    ||  0x90FFF8000 || 0x64000E078000 ||    0x8000( 32 KB) || 0x0000000000000001  0000000000000000 ||  
| 1.50 || 0x5BDFC8 ||
|-                                                                                                                
|-
| iop_ram      ||  0x400000000 ||      0x3300000 ||  0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7300000
| 1.90 || 0x666C78 ||
|-                                                                                                                
|-
| iop_rom      ||  0x50FC00000 || 0x580001000000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000002 || 0x1100000 - 0x1400000
| 3.66 - 3.74 || 0x6766B8 ||
|-                                                                                                                
|-
| iop_spad      ||  0x50F800000 ||      0x3220000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000002 || 0x7220000
| 4.00 - 4.11 || 0x677990 ||
|-                                                                                                                 
|-
| spu2_ram      ||  0x600000000 ||      0x3500000 ||  0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7500000
| 3.66 - 3.74 || 0x677AA8 ||
|-                                                                                                                 
|-
| spu2_ram2    ||  0x600200000 ||      0x3500000 ||  0x200000(  2 MB) || 0x0000000000000001 0000000000000000 || 0x7500000
| 4.78 - 4.82 || 0x678548 ||  
|-                                                                                                                
|}
| spu2_pcm      || 0x1000000000 ||      0x3230000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7230000
 
|-                                                                                                                
{| class="wikitable" style="float:left; margin:5px"
| ee_spr_lo    ||  0x700000000 ||      0x3201000 ||    0x2000(  8 KB) || 0x0000000000000001  0000000000000000 || 0x7201000
|+ps2_softemu.self
|-                                                                                                                
! FW version !! TOC !! Notes
| ee_spr        ||  0x800000000 ||      0x3203000 ||    0x6000( 24 KB) || 0x0000000000000001  0000000000000000 || 0x7203000
|-
|-                                                                                                                
| 1.90 || 0x5C7B10 ||
| ee_vu0_dmem0  ||  0x301004000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-
|-                                                                                                                
| 2.50 || 0x5C7ED8 ||
| ee_vu0_dmem1  ||  0x301005000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-
|-                                                                                                                
| 3.41 || 0x5C8C00 ||  
| ee_vu0_dmem2  ||  0x301006000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-
|-                                                                                                                
| 3.66 - 3.71 || 0x5C8EC0 ||
| ee_vu0_dmem3  ||  0x301007000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-
|-                                                                                                                
| 3.72 - 4.01 || 0x5C8E40 ||
| ee_rom        ||  0x30FC00000 || 0x580001000000 ||  0x400000(  4 MB) || 0x0000000000000001  0000000000000001 || 0x1100000 - 0x1400000
|}
|-                                                                                                                 
 
| vrc          ||  0xC00000000 || 0x600005000000 || 0x1000000( 16 MB) || 0x0000000000000001  0000000000000000 || 0x1500000 - 0x2400000
{| class="wikitable" style="float:left; margin:5px"
|-                                                                                                                 
|+ps2_netemu.self
| /dev/zero    || 0x4000000000 ||      0x3240000 ||  0x10000( 64 KB) || 0x0000000000000001 0000000000000001 || 0x7240000
! FW version !! TOC !! Notes
|-                                                                                                                
|-
| dma_vu0_dmem0 || 0x4001004000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| 3.73 - 3.74 || 0x7D8B00 ||
|-                                                                                                                
|-
| dma_vu0_dmem1 || 0x4001005000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| 4.00 - 4.01 || 0x7DA200 ||
|-                                                                                                                
|-
| dma_vu0_dmem2 || 0x4001006000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| 4.10 - 4.11 || 0x7DA180 ||
|-                                                                                                                
| dma_vu0_dmem3 || 0x4001007000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                
| imm_vu0_dmem0 ||  0x30000000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                         
| imm_vu0_dmem1 ||  0x30001000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                         
| imm_vu0_dmem2 ||  0x30002000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001 0000000000000001 || 0x7200000
|-                                                                                                                        
| imm_vu0_dmem3 ||  0x30003000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                        
| SGSXdr        || 0x1904000000 || 0x64000C000000 || 0x1700000( 23 MB) || 0x0000000000000001  0000000000000000 || 0x2500000 - 0x3B00000
|-                                                                                                                        
| iopTrace      || 0x1400000000 ||      0x3250000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7250000
|}
 
=== Memory Allocation ===
 
{| class="wikitable"
|-
|-
| 4.20 - 4.25 || 0x7DA500 ||
! Name !! Size !! page_log2 !! lpar2(netemu 4.81) !! lpar1(lv1 4.81)
|-
|-
| 4.78 - 4.83 || 0x751280 ||  
| ra_vu0_dmem  ||    0x1000 (4 KB) || 12 (4 KB) ||      0x3200000 || 0x7200000
|}{{clear}}
|-                                                                      
 
| ra_ee_spr_lo  ||    0x2000 (8 KB) || 12 (4 KB) ||     0x3201000 || 0x7201000
==General observations regarding PS2 Classics emulator (ps2_netemu)==
|-                                                                     
* Virtual memory cards are per title based, but apparently run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error"
| ra_ee_sprx    ||    0x6000 (24 KB) || 12 (4 KB) ||      0x3203000 || 0x7203000
* Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced)
|-                                                                     
* Does not support online functionality of PS2 titles (network configuration utility inside Full Spectrum Warrior claims no network adaptor has been found, same with Syphon Filter: The Omega Strain).
| ra_negmem    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3210000 || 0x7210000
 
|-                                                                      
- Only file that is needed in the folder for PS2 Classics is "iso.bin.enc". Removing the manuals/DXT files will cause the game to boot IMMEDIATELY to the PS2 logo upon switching to 720p/starting PS2 LPAR.
| ra_iop_spad  ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3220000 || 0x7220000
 
|-                                                                     
===LIMG Segment===
| ra_spu2_pcm  ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3230000 || 0x7230000
The ISO.BIN.ENC has a block of 0x4000 bytes added at the end codenamed "LIMG" that works as a descriptor for the ISO structure
|-                                                                     
 
| ra_nulls      ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3240000 || 0x7240000
{| class="wikitable"
|-                                                                     
|-
| ra_itrace    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3250000 || 0x7250000
! Offset !! Length !! Name !! Example !! Description
|-                                                                      
|-
| ra_iop_ram    ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3300000 || 0x7300000
| 0x00 || 0x4 || '''magic''' || LIMG || '''L'''ogical '''IM'''a'''G'''e (layout) ?
|-                                                                     
|-
| ra_spu2_ram  ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3500000 || 0x7500000
| 0x04 || 0x4 || '''img_type''' || 0x00000001 || 1=DVD<br>2=CD
|-                                                                     
|-
| ra_vu0_code  ||  0x400000 (4 MB) || 20 (1 MB) || 0x580000800000 || 0x900000 - 0xC00000
| 0x08 || 0x4 || '''sector_count''' || 0x00279890 || ''sector_count = img_size / sector_size''
|-                                                                      
|-
| ra_vu0_data  ||  0x400000 (4 MB) || 20 (1 MB) ||      0x3700000 || 0x7700000
| 0x0C || 0x4 || '''sector_size''' || 0x0000800 || ''sector_size = img_size / sector_count''<br>0x800=DVD (Mode1/2048)<br>0x930=CD (Mode2/2352)
|-                                                                      
|-
| ra_ee_rom_pc  || 0x400000 (4 MB) || 20 (1 MB) || 0x580000C00000 || 0xD00000 - 0x1000000
| 0x10 || 0x3FF0 || ''padding'' || 0x00000000... ||  
|-                                                                     
|}
| ra_ps2_rom    ||  0x400000 (4 MB) || 20 (1 MB) || 0x580001000000 || 0x1100000 - 0x1400000
|-                                                                      
| ra_vrc_mem    || 0x1000000 (16 MB) || 20 (1 MB) || 0x600005000000 || 0x1500000 - 0x2400000
|-                                                                      
| ra_sgs_xdr    || 0x1700000 (23 MB) || 20 (1 MB) || 0x64000C000000 || 0x2500000 - 0x3B00000
|-                                                                      
| ra_ee_ram    || 0x2000000 (32 MB) || 20 (1 MB) || 0x64000E000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
|-                                                                     
| ra_ee_ram_pc  || 0x2000000 (32 MB) || 20 (1 MB) || 0x640010000000 || 0x9C00000 - 0xBB00000
|-                                                                      
| ra_trans_code || 0x3000000 (48 MB) || 20 (1 MB) || 0x680024000000 || 0xBC00000 - 0xEB00000
|}


===folder/file layout===
===PS2 Memory and Hardware Mapped Registers Layout===
(in this example GTA San Andreas Classic)
-----------------------------------------------
<pre>
PCSX2
[NPUD20946]
Mapping host memory for virtual systems...
       [USRDIR]
EE Main Memory                  @ 0x20000000 -> 0x22884000 [40mb]
            [CONTENT]
IOP Main Memory (2mb)           @ 0x24000000 -> 0x24211000 [2mb]
                    001.dxt
VU0/1 on-chip memory            @ 0x28000000 -> 0x2800A000 [40kb]
                    002.dxt
Reserving memory for recompilers...
                    003.dxt
SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
                    004.dxt
SuperVU1 Recompiler Cache       @ 0x0F000000 -> 0x0F800000 [8mb]
                    005.dxt
Micro VU0 Recompiler Cache      @ 0x3C000000 -> 0x40000000 [64mb]
                    006.dxt
Micro VU1 Recompiler Cache      @ 0x40000000 -> 0x44000000 [64mb]
                    007.dxt
(thread:MTVU) Calling pthread_create...
                    008.dxt
R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
                    009.dxt
R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
                    010.dxt
VIF0 Unpack Recompiler Cache    @ 0x36000000 -> 0x36800000 [8mb]
                    011.dxt
VIF1 Unpack Recompiler Cache    @ 0x38000000 -> 0x38800000 [8mb]
                    012.dxt
                    013.dxt
R5900 RAM copy                  @ 0x11C20000 -> 0x13C20000 [32mb]
                    014.dxt
R5900 RAM LUT                    @ 0x13C20000 -> 0x16060000 [36mb]
                    015.dxt
                    016.dxt
RAM Sizes - Overview
                    017.dxt
--------------------
                    Others.dxt
EE  - 32 MB
                    Manual.idx
GS  -  4 MB
            [SAVEDATA]
IOP -  2 MB
                    SCEVMC0.VME
SPU -  2 MB 
                    SCEVMC1.VME
            CONFIG
Logical Address Range Physical Address Range Description Size
            ISO.BIN.EDAT
--------------------- ---------------------- ----------- -----
            ISO.BIN.ENC
0x80000000-0x800FFFFF 0x00000000-0x000FFFFF EE Kernel   1 MB
      PS3LOGO.DAT
0x00100000-0x01FFFFFF 0x00100000-0x01FFFFFF EE RAM (Cached) 31 MB
      PARAM.SFO
0x20100000-0x21FFFFFF 0x00100000-0x01FFFFFF EE RAM (Uncached) 31 MB
      ICON0.PNG
0x30100000-0x31FFFFFF 0x00100000-0x01FFFFFF EE RAM (Uncached&accelerated) 31 MB
      PIC0.PNG
0x10000000-0x11FFFFFF 0x10000000-0x11FFFFFF EE Registers (uncached) 32 MB
      PIC1.PNG
0x12000000-0x13FFFFFF 0x12000000-0x13FFFFFF GS Registers (uncached) 32 MB
      PIC2.PNG
0x1FC00000-0x1FFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM0 (uncached)   4 MB
</pre>
0x9FC00000-0x9FFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM09 (cached)   4 MB
0xBFC00000-0xBFFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM0b (uncached)   4 MB
0xBE000000-0xBE040000 0x1E000000-0x1E03FFFF? Boot ROM1 256 KB
0xBE400000-0xBE440000 0x1E400000-0x1E43FFFF? Boot ROM2 256 KB
0xBC000000-0xBC1FFFFF 0x1C000000-0x1C1FFFFF? IOP RAM   2 MB
0x70000000-0x70003FFF ---------------------- Scratch Pad 16 KB 
Kernel empty and unused areas (NB: On non-modded consoles)
----------------------------------------------------------
Area Logical Address Range Physical Address Range Size
---- --------------------- ---------------------- ----
#1 0x80030000-0x80074FFF 0x00030000-0x00074FFF 282624 Bytes
#2 0x80078250-0x8007FFFF 0x00078250-0x0007FFFF 32176 Bytes
RAM Mirror Modes Logical Address Range Physical Address Range Size
---------------- --------------------- ---------------------- ----
Cached 0x00100000-0x01FFFFFF 0x00100000-0x01FFFFFF 31 MB
Uncached 0x20100000-0x21FFFFFF 0x00100000-0x01FFFFFF 31 MB
Uncached&accelerated 0x30100000-0x31FFFFFF 0x00100000-0x01FFFFFF 31 MB
Operating Modes Logical Address Range Physical Address Range Size
--------------- --------------------- ---------------------- ----
USEG 0x00000000-0x01FFFFFF 0x00000000-0x01FFFFFF 32 MB
KSEG0 0x80000000-0x81FFFFFF 0x00000000-0x01FFFFFF 32 MB
KSEG1 0xA0000000-0xA1FFFFFF 0x00000000-0x01FFFFFF 32 MB
Hardware Mapped Registers
-------------------------
COUNTERS' REGISTERS
-------------------
10000000 T0_COUNT Timer Count
10000010 T0_MODE Timer Mode
10000020 T0_COMP Timer Compare value
10000030 T0_HOLD Timer Pause
 
10000800 T1_COUNT Timer Count
10000810 T1_MODE Timer Mode
10000820 T1_COMP Timer Compare value
10000830 T1_HOLD Timer Pause
10001000 T2_COUNT Timer Count
10001010 T2_MODE Timer Mode
10001020 T2_COMP Timer Compare value
10001810 T3_COUNT Timer Count
10001820 T3_MODE Timer Mode
10001830 T3_COMP Timer Compare value
IPU REGISTERS (MPEG2 DECODER)
-----------------------------
10002000 IPU_CMD
10002010 IPU_CTRL
10002020 IPU_BP
10002030 IPU_TOP
GIF REGISTERS
-------------
10003000 GIF_CTRL
10003010 GIF_MODE
10003020 GIF_STAT
10003040 GIF_TAG0
10003050 GIF_TAG1
10003060 GIF_TAG2
10003070 GIF_TAG3
10003080 GIF_CNT
10003090 GIF_P3CNT
100030a0 GIF_P3TAG
VIF0 REGISTERS
--------------
10003800 VIF0_STAT VIF0 Status
10003810 VIF0_FBRST
10003820 VIF0_ERR
10003830 VIF0_MARK
10003840 VIF0_CYCLE
10003850 VIF0_MODE
10003860 VIF0_NUM
10003870 VIF0_MASK
10003880 VIF0_CODE
10003890 VIF0_ITOPS
100038d0 VIF0_ITOP
10003900 VIF0_R0
10003910 VIF0_R1
10003920 VIF0_R2
10003930 VIF0_R3
10003940 VIF0_C0
10003950 VIF0_C1
10003960 VIF0_C2
10003970 VIF0_C3
VIF1 REGISTERS
--------------
10003c00 VIF1_STAT
10003c10 VIF1_FBRST
10003c20 VIF1_ERR
10003c30 VIF1_MARK
10003c40 VIF1_CYCLE
10003c50 VIF1_MODE
10003c60 VIF1_NUM
10003c70 VIF1_MASK
10003c80 VIF1_CODE
10003c90 VIF1_ITOPS
10003ca0 VIF1_BASE
10003cb0 VIF1_OFST
10003cc0 VIF1_TOPS
10003cd0 VIF1_ITOP
10003ce0 VIF1_TOP
10003d00 VIF1_R0
10003d10 VIF1_R1
10003d20 VIF1_R2
10003d30 VIF1_R3
10003d40 VIF1_C0
10003d50 VIF1_C1
10003d60 VIF1_C2
10003d70 VIF1_C3
FIFO
----
10004000 VIF0_FIFO(write)
10005000 VIF1_FIFO(read/write)
10006000 GIF_FIFO0
10006010 GIF_FIFO1
10006020 GIF_FIFO2
10007000 IPU_out_FIFO(read)
10007010 IPU_in_FIFO(write)
DMA CH0 REGISTERS (Linked to VIF0)
----------------------------------
10008000 D0_CHCR DMA-0 Channel Control
10008010 D0_MADR Memory Address
10008020 D0_SIZE Transfer Size (they call it D0_QWC)
10008030 D0_TAG DMA Tag (they call it D0_TADR)
10008040 D0_??LO they call it D0_ASR0
10008050 D0_??HI they call it D0_ASR1
DMA CH1 REGISTERS (Linked to VIF1)
----------------------------------
10009000 D1_CHCR DMA-1 Channel Control
10009010 D1_MADR Memory Address
10009020 D1_SIZE Transfer Size (they call it D1_QWC)
10009030 D1_TAG DMA Tag (they call it D1_TADR)
10009040 D1_??LO they call it D1_ASR0
10009050 D1_??HI they call it D1_ASR1
DMA CH2 REGISTERS (Linked to GIF)
---------------------------------
1000A000 D2_CHCR DMA-2 Channel Control
1000A010 D2_MADR Memory Address
1000A020 D2_SIZE Transfer Size (they call it D2_QWC)
1000A030 D2_TAG DMA Tag (they call it D2_TADR)
1000A040 D2_??LO they call it D2_ASR0
1000A050 D2_??HI they call it D2_ASR1
1000A080 D2_SADR
DMA CH3 REGISTERS (Linked to IPU (FROM???))
--------------------------------------------
1000B000 D3_CHCR DMA-3 Channel Control
1000B010 D3_MADR Memory Address
1000B020 D3_QWC Transfer Size
DMA CH4 REGISTERS (Linked to IPU (TO???))
-----------------------------------------
1000B400 D4_CHCR DMA-4 Channel Control
1000B410 D4_MADR Memory Address
1000B420 D4_QWC Transfer Size
1000B430 D4_TADR DMA Tag
DMA CH5 REGISTERS (Linked to SIF0)
----------------------------------
1000C000 D5_CHCR DMA-4 Channel Control
1000C010 D5_MADR Memory Address
1000C020 D5_QWC Transfer Size
DMA CH6 REGISTERS (Linked to SIF1)
----------------------------------
1000C400 D6_CHCR DMA-6 Channel Control
1000C410 D6_MADR Memory Address
1000C420 D6_QWC Transfer Size
1000C430 D6_TADR DMA Tag
DMA CH7 REGISTERS (Linked to SIF2)
----------------------------------
1000C800 D7_CHCR DMA-7 Channel Control
1000C810 D7_MADR Memory Address
1000C820 D7_QWC Transfer Size
DMA CH8 REGISTERS (Linked to SPR  (form SCRATCH PAD to RAM???)
--------------------------------------------------------------
1000D000 D8_CHCR DMA-8 Channel Control
1000D010 D8_MADR Memory Address
1000D020 D8_QWC Transfer Size
1000D080 D8_MCR  ???
DMA CH9 REGISTERS (Linked to SPR  (form RAM to SCRATCH PAD???)
--------------------------------------------------------------
1000D400 D9_CHCR DMA-9 Channel Control
1000D410 D9_MADR Memory Address
1000D420 D9_QWC Transfer Size
1000D430 D9_TADR DMA Tag
1000D480 D9_MCR? ???
DMA CONTROL REGISTERS
---------------------
1000E000 D_CTRL                  DMA Control
1000E010 D_STAT DMA Status
1000E020 D_PCR
1000E030 D_SQWC
1000E040 D_RBSR
1000E050 D_RBOR
1000E060 D_STADR
1000F000 INTC_STAT
1000F010 INTC_MASK
1000F100
1000F120
1000F130 STD-OUT STATUS???
1000F140
1000F150
1000F180 STD-OUT DATA???
1000F230 SBUS_SMFLG
1000F410
1000F430
1000F440
1000F480
1000F490
1000F500
1000f520 D_ENABLEW
1000f590 D_ENABLER
VU MAPPED MEMORY REGISTERS
--------------------------
11000000 VU0 PROGRAM MEMORY Program Memory (4K ROM)
11001000 VU0 MEMORY Memory (4K ROM)
11008000 VU1 PROGAM MEMORY VU1 Program Memory (16K ROM)
1100C000 VU1 MEMORY VU1 Memory (16K ROM)
GS
--
12000000 GS_PMODE
12000010 GS_SMODE1
12000020 GS_SMODE2
12000030 GS_SRFSH
12000040 GS_SYNCH1
12000050 GS_SYNCH2
12000060 GS_SYNCV
12000070 GS_DISPFB1
12000080 GS_DISPLAY1
12000090 GS_DISPFB2
120000a0 GS_DISPLAY2
120000b0 GS_EXTBUF
120000c0 GS_EXTDATA
120000d0 GS_EXTWRITE
120000e0 GS_BGCOLOR
12001000 GS_CSR
12001010 GS_IMR
12001040 GS_BUSDIR
12001080 GS_SIGLBLID
Scratch Pad RAM Address Range
-----------------------------
0x70000000-0x70003FFF
ROM BIOS Mirror Address Range Logical Address Range Physical Address Range
----------------------------- --------------------- ----------------------
Uncached 0x1FC00000-0x1FFFFFFF 0x1FC00000-0x1FFFFFFF
Cached 0x9FC00000-0x9FFFFFFF 0x1FC00000-0x1FFFFFFF
Uncached 0xBFC00000-0xBFFFFFFF 0x1FC00000-0x1FFFFFFF
Some Acronyms
--------
EE    - Emotion Engine (main CPU)
GS    - Graphics Synthesizer
IOP  - Input/Output Processor
SPU  - Sound Processor Unit
USEG  - User Mode Segment
KSEG0 - Kernel Mode, Segment 0
KSEG1 - Kernel Mode, Segment 1
Sources
-------
TX System RISC TX79 Core Architecture (Symmetric 2-way superscalar 64-bit CPU) Rev. 2.0
(http://lukasz.dk/files/tx79architecture.pdf)
PS2 MEMORY & HARDWARE MAPPED REGISTERS LAYOUT, by Minmei    (https://web.archive.org/web/20080722165353/http://ps2dev.org/ps2/Technical_Documentation/Other/PS2_Memory_and_Hardware_Mapped_Registers_Layout.download)
Kernel empty and unused areas, by GTLCPIMP (https://artemis.bountysource.com/task/show/2270)
dump2mass, by misfire (https://artemis.bountysource.com/solution/show/1074)
... and others ones spreaded out on the World Wide Web which I can't remember


==Virtual PS2 (emulated machine) usage and features==
===Controller===
{| class="wikitable sortable"
|-
! ID !! Controller #Number !! Note
|-
| 1 (1-A) || 1 ||
|-
| 2 (2-A) || 2 ||
|-
| 3 (1-B) || 3 ||
|-
| 4 (2-B) || 4 ||
|-
| 5 (1-C) || 5 || Gamepad LED #1 + #4
|-
| 6 (2-C) || 6 || Gamepad LED #2 + #4
|-
| 7 (1-D) || 7 || Gamepad LED #3 + #4
|-
|}


===Video Modes===
===Peripheral support===
'''Note:''' Real PS2 : https://web.archive.org/web/20180802152820/http://users.neoscientists.org/~blue/ps2videomodes.txt
====ps2_emu.self / ps2_gxemu.self====
 
#Hub
Video Modes
#Mouse
----.-----------.---------------.-----------.-----------.
#Keyboard
  No | Name      | Resolution | fV(Hz)    | fH(kHz)  |
#EyeToy
----+-----------+---------------+-----------+-----------|
#Head Mount Display
  0 | NTSC-NI  |  640x240(224) | 59.940    | 15.734    |
#Mic
  1 | NTSC-I    |  640x480(448) | 59.820    | 15.734    |
#Ascii Mic
  2 | PAL-NI    |  640x288(256) | 50.000    | 15.625    |
#Socom USB Headset
  3 | PAL-I    |  640x576(512) | 49.760    | 15.625    |
#Usb Headset
  4 | VESA-1A  |  640x480      | 59.940    | 31.469    |
#Sea Mic Controller
  5 | VESA-1C  |  640x480      | 75.000    | 37.500    |
#Force Feedback device
  6 | VESA-2B  |  800x600      | 60.317    | 37.879    |
#GT Force
  7 | VESA-2D  |  800x600      | 75.000    | 46.875    |
#Momo Force
  8 | VESA-3B  | 1024x768      | 60.004    | 48.363    |
#Driving Force Pro
  9 | VESA-3D  | 1024x768      | 75.029    | 60.023    |
#G25/G27
  10 | VESA-4A  | 1280x1024    | 60.020    | 63.981    |
#Momo Racing
  11 | VESA-4B  | 1280x1024    | 75.025    | 79.976    |
#Flight Force
  12 | DTV-480P  |  720x480      | 59.940    | 31.469    |
#Force 3D Pro
  13 | DTV-1080I | 1920x1080    | 60.000    | 33.750    |
#Modem
  14 | DTV-720P  | 1280x720      | ??        | ??        |
#Guncon2
----^-----------^---------------^-----------^-----------'
#Densya de GO! controller type 2
#Densya de GO! Sincansen senyou controller
#Capture Eye
#Flight Stick
#Flight Stick 2
#Pop Egg
#Trance Vibrator
#PSP
#Compact Flight Controller
#Flash Memory
#Buzz!
#Pachi-Slot Controller Kurouto
#Usb Adapter
#Guncon3
#Multi Train Controller


==Memory Mapping==
====ps2_netemu.self====
#BD Remote Control
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268),
#Motion Controller - Move (Vendor ID 0x54C, Product ID 0x3D5),
#Navigation Controller  (Vendor ID 0x54C, Product ID 0x42F)
#"guncon3"
(Unk: Vendor ID 0xF0D (Hori), Product ID 0x4A / Vendor ID 0x54C (Sony), Product ID 0x5AF )


=== ps2netemu ===  
===BIOS===
{| class="wikitable"
====ps2_netemu.self====
Ps2_netemu use integrated PS2 bios included in ps2netemu.elf, not additional file like in ps1emu case. In 4.81 firmware BIOS is located from 0x820A00 to 0x9F09FF (0x820900 to 0x9F08FF in fw4.50). Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.
 
Notable thing is that ps2_netemu run fine with ps2_gxemu bios (gxemu bios have much better support for peripherals). Is very promising for adding USB support for Buzz controllers, Eyetoy, and other peripherals.
 
{| class="wikitable" style="font-size:small;"
|-
! File !! Offset in fw4.81 ps2_netemu !! Offset in exported bin !! Description !! File type (exportable)
|-
| RESET || 0x820A00 || 0x00 || Bootstrap code for the EE and IOP. || BIN
|-
| ROMDIR || 0x823180 || 0x2780 ||  || BIN
|-
| EXTINFO || 0x8236C0 || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
|-
|-
! Name !! ea !! lpar2(netemu 4.81) !! size !! flags !! lpar1(lv1 4.81)
| SBIN || 0x823D30 || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
|-
|-
| text          ||         0x0 ||     0x3D00000 || 0x300000(  3 MB) || 0x8000000000000003  0000000000000003 || 0x7D00000
| LOGO || 0x82ACD0 || 0xA2D0 || PS1 logo? || BIN
|-                                                                                                                
|-
| ro_work      ||     0x300000 ||       0x300000 ||  0x500000(  5 MB) || 0x0000000000000003  0000000000000003 || 0x4300000
| IOPBTCONF || 0x83F420 || 0x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF. || BIN
|-                                                                                                                
|-
| rw_work      ||     0x800000 ||       0x800000 || 0x2A00000( 42 MB) || 0x0000000000000001  0000000000000003 || 0x4800000
| IOPBTCON2 || 0x83F510 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
|-                                                                                                                
|-
| negmem        ||   0x1FFF0000 ||     0x3210000 ||   0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7210000
| SYSMEM || 0x83F5E0 || 0x1EBE0 || System Memory Manager. || ELF
|-                                                                                                                
|-
| ee_ram        || 0x100000000 || 0x64000E000000 || 0x2000000( 32 MB) || 0x0000000000000001  0000000000000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
| LOADCORE || 0x840800 || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
|-                                                                                                                
|-
| ee_jit_code  || 0xD00000000 || 0x680024000000 || 0x3000000( 48 MB) || 0x8000000000000001  0000000000000003 || 0xBC00000 - 0xEB00000
| EXCEPMAN || 0x842D80 || 0x22380 || Exception manager. || ELF
|-                                                                                                                
|-
| vu0_jit_code  || 0xD08000000 || 0x580000800000 || 0x400000(  4 MB) || 0x8000000000000001  0000000000000003 || 0x900000 - 0xC00000
| INTRMANP || 0x843960 || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
|-                                                                                                                
|-
| vu0_jit_data  || 0xD0C000000 ||     0x3700000 || 0x400000(  4 MB) || 0x0000000000000002  0000000000000003 || 0x7700000
| INTRMANI || 0x845370 || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
|-                                                                                                                
|-
| eeram_jit_lut || 0xE00000000 || 0x640010000000 || 0x2000000( 32 MB) || 0x0000000000000001  0000000000000003 || 0x9C00000 - 0xBB00000
| SSBUSC || 0x8471B0 || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
|-                                                                                                                
|-
| eerom_jit_lut || 0xE0FC00000 || 0x580000C00000 || 0x400000( 4 MB) || 0x0000000000000001  0000000000000003 || 0xD00000 - 0x1000000
| TIMEMANP || 0x847920 || 0x26F20 || Timer Manager (PS mode) || ELF
|-                                                                                                                
|-
| ee_dbg_ram    || 0x90FFF8000 || 0x64000E078000 ||   0x8000( 32 KB) || 0x0000000000000001  0000000000000000 ||
| TIMEMANI || 0x848500 || 0x27B00 || Timer Manager (IOP mode) || ELF
|-                                                                                                                
|-
| iop_ram      || 0x400000000 ||     0x3300000 || 0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7300000
| DMACMAN || 0x849130 || 0x28730 || DMA Controller Manager. || ELF
|-                                                                                                                
|-
| iop_rom      || 0x50FC00000 || 0x580001000000 || 0x400000(  4 MB) || 0x0000000000000001  0000000000000002 || 0x1100000 - 0x1400000
| SYSCLIB || 0x84C830 || 0x2BE30 || System C Library. || ELF
|-                                                                                                                
|-
| iop_spad      || 0x50F800000 ||     0x3220000 ||   0x10000( 64 KB) || 0x0000000000000001  0000000000000002 || 0x7220000
| HEAPLIB || 0x84EF90 || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
|-                                                                                                                
|-
| spu2_ram      ||  0x600000000 ||     0x3500000 || 0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7500000
| THREADLIB || 0x84FC90 || 0x2F290 || Multi_Thread_Manager || ELF
|-                                                                                                                
|-
| spu2_ram2    ||  0x600200000 ||      0x3500000 || 0x200000(  2 MB) || 0x0000000000000001  0000000000000000 || 0x7500000
| VBLANK || 0x858A20 || 0x38020 || V-Blank management || ELF
|-                                                                                                                
|-
| spu2_pcm      || 0x1000000000 ||      0x3230000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7230000
| IOMAN || 0x8597B0 || 0x38DB0 || IO Manager || ELF
|-                                                                                                                
|-
| ee_spr_lo    ||  0x700000000 ||     0x3201000 ||   0x2000(  8 KB) || 0x0000000000000001  0000000000000000 || 0x7201000
| MODLOAD || 0x85B720 || 0x3AD20 || IOP module loader. || ELF
|-                                                                                                                
|-
| ee_spr        ||  0x800000000 ||     0x3203000 ||   0x6000( 24 KB) || 0x0000000000000001  0000000000000000 || 0x7203000
| ROMDRV || 0x85DA70 || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
|-                                                                                                                
|-
| ee_vu0_dmem0  || 0x301004000 ||     0x3200000 ||   0x1000( 4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| ADDDRV || 0x85E960 || 0x3DF60 ||  Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
|-                                                                                                                
|-
| ee_vu0_dmem1  ||  0x301005000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| STDIO || 0x85DDC0 || 0x3D3C0 || Standard I/O library. || ELF
|-                                                                                                                 
|-
| ee_vu0_dmem2  ||  0x301006000 ||      0x3200000 ||    0x1000( 4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| SIFMAN || 0x85F9B0 || 0x3EFB0 || SIF manager. || ELF
|-                                                                                                                
|-
| ee_vu0_dmem3  || 0x301007000 ||     0x3200000 ||   0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| SIFINIT || 0x860F50 || 0x40550 || Initializes the SIF. || ELF
|-                                                                                                                
|-
| ee_rom        || 0x30FC00000 || 0x580001000000 || 0x400000(  4 MB) || 0x0000000000000001  0000000000000001 || 0x1100000 - 0x1400000
| EESYNC || 0x861370 || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
|-                                                                                                                
|-
| vrc          || 0xC00000000 || 0x600005000000 || 0x1000000( 16 MB) || 0x0000000000000001  0000000000000000 || 0x1500000 - 0x2400000
| EENULL || 0x861810 || 0x40E10 ||  The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
|-                                                                                                                
|-
| /dev/zero    || 0x4000000000 ||     0x3240000 ||   0x10000( 64 KB) || 0x0000000000000001  0000000000000001 || 0x7240000
| PS1ID || 0x861850 || 0x40E50 ||  Only found in newer boot ROMs || BIN
|-                                                                                                                
|-
| dma_vu0_dmem0 || 0x4001004000 ||     0x3200000 ||   0x1000( 4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| LIBFI || 0x861860 || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
|-                                                                                                                 
|-
| dma_vu0_dmem1 || 0x4001005000 ||      0x3200000 ||    0x1000( 4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
| PS1VERJ || 0x861950 || 0x40F50 ||  || BIN
|-                                                                                                                
|-
| dma_vu0_dmem2 || 0x4001006000 ||     0x3200000 ||   0x1000(  4 KB) || 0x0000000000000001 0000000000000001 || 0x7200000
| PS1VERA || 0x861960 || 0x40F60 ||  || BIN
|-                                                                                                                
| dma_vu0_dmem3 || 0x4001007000 ||      0x3200000 ||   0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                
| imm_vu0_dmem0 ||  0x30000000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                        
| imm_vu0_dmem1 ||   0x30001000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                        
| imm_vu0_dmem2 ||  0x30002000 ||      0x3200000 ||   0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                         
| imm_vu0_dmem3 ||  0x30003000 ||      0x3200000 ||    0x1000(  4 KB) || 0x0000000000000001  0000000000000001 || 0x7200000
|-                                                                                                                         
| SGSXdr        || 0x1904000000 || 0x64000C000000 || 0x1700000( 23 MB) || 0x0000000000000001  0000000000000000 || 0x2500000 - 0x3B00000
|-                                                                                                                        
| iopTrace      || 0x1400000000 ||     0x3250000 ||  0x10000( 64 KB) || 0x0000000000000001  0000000000000000 || 0x7250000
|}
 
====SPE local storage====
Emulator access SPE LS by accessing special addresses. Mapping as follows:
{| class="wikitable"
|-
|-
! SPE Num. !! SPE task !! Address in netemu !! address in SPE
| PS1VERE || 0x861970 || 0x40F70 ||  || BIN
|-
|-
| 0 || IOP || 0x40000000 - 0x4003FFFF ||  0x0 - 3FFFF
| PS1VERC || 0x861980 || 0x40F80 ||  || BIN
|-
|-
| 1 || SPU2 || 0x40080000 - 0x400BFFFF ||  0x0 - 3FFFF
| PS1VERH || 0x861990 || 0x40F90 ||  || BIN
|-
|-
| 2 || VU1 || 0x40100000 - 0x4013FFFF || 0x0 - 3FFFF
| OSDSYS || 0x8619A0 || 0x40FA0 || The browser || BIN
|-
|-
| 3 || EEDMA || 0x40180000 - 0x401BFFFF || 0x0 - 3FFFF
| - || 0x8619B0 || 0x40FB0 ||  || BIN
|-
|-
| 4 || FE || 0x40200000 - 0x4023FFFF || 0x0 - 3FFFF
| RDRAM || 0x861A00 || 0x41000  || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
|-
|-
| 5 || BE || 0x40280000 - 0x402BFFFF || 0x0 - 3FFFF
| EELOADCNF || 0x864750 || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
|-
|-
| 6 || IPU || 0x40300000 - 0x4033FFFF || 0x0 - 3FFFF
| SIFCMD || 0x864900 || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
|-
|-
|}
| REBOOT || 0x866B40 || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
 
|-
Additionally, emulator access SPU directly with those addresses. <br>
| LOADFILE || 0x867310 || 0x46910 || The RPC server for MODLOAD || ELF
 
|-
{| class="wikitable"
| EECONF || 0x869A70 || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
|-
| - || 0x86A9F0 || 0x49FF0 ||  || BIN
|-
|-
! Address !! Channel !! Channel description !! Access type !! Notes
| IOPBOOT || 0x86AA00 || 0x4A000 || IOP bootup program || BIN
|-
|-
| 0x44004 || SPU_Out_Mbox || SPU Outbound Mailbox Register || Read only || Used to read 32 bits of data from the corresponding SPU outbound mailbox queue. Outbound Mailbox Register has a corresponding SPU Write Outbound Mailbox Channel for writing data into outbound mailbox queue.
| - || 0x86BB60 || 0x4B160 ||   || BIN
|-
|-
| 0x4400C || SPU_In_Mbox || SPU Inbound Mailbox Register || Write only || Used to write 32 bits of data into the corresponding SPU inbound mailbox queue. Inbound mailbox queue has a corresponding SPU Read Inbound Mailbox Channel for reading data from the queue.
| TBIN || 0x86C200 || 0x4B800 || The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
|-
|-
| 0x44014 || SPU_Mbox_Stat || SPU Mailbox Status Register || Read only || Contains the current In_Mbox/Out_Mbox/Out_Intr_Mbox count of the mailbox queues in the corresponding SPE. 
| XSHA1 || 0x87A170 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
|-
|-
| 0x4401C || SPU_RunCntl || SPU Run Control Register || Read/Write || Used to start and stop the execution of instructions in the SPU.
| XLOADFILE || 0x87B140 || 0x5A740 || Updated module || ELF
The SPU can dynamically change the state of the Run Status bit (that is, SPU_Status[R]). 
|-
|-
| 0x44024 || SPU_Status || SPU Status Register || Read only || Used to report the status (state) of an SPU. Emulator use it mostly to check if SPU is running (bit31).
| SIO2MAN || 0x87E1F0 || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
|-
|-
| 0x44034 || SPU_NPC || SPU Next Program Counter Register || Read/Write || Contains the address from which an SPU starts executing when the Run Control bit is set in the SPU Run Control Register.
| - || 0x87FE20 || 0x5F420 ||   || BIN
Used in function that start SPU programs, and in interrupts handlers, plus in few other places.
|-
|-
| 0x5400C || SPU_Sig_Notify_1 || SPU Signal Notification 1 Register || Read/Write || Used to write data that can be read in SPU_RdSigNotify1 channel corresponding SPE.
| MCSERV || 0x881D40 || 0x61340 || RPC server for MCMAN. || ELF
|-
|-
| 0x5C00C || SPU_Sig_Notify_2 || SPU Signal Notification 2 Register || Read/Write || Used to write data that can be read in SPU_RdSigNotify2 channel corresponding SPE.
| - || 0x883A40 || 0x63040 ||   || BIN
|-
|-
|}
| KROMG || 0x884A00 || 0x64000 ||   || BIN
 
|-
Address = SPU base + Address. For example, IPU SPU is mapped to 0x40300000 so accessing SPU_Sig_Notify1 will be done by read/write to 0x4035400C.
| - || 0x8866C0 || 0x65CC0 ||   || BIN
 
|-
===PS2 Memory and Hardware Mapped Registers Layout===
| KROM || 0x886A00 || 0x66000 || Kanji ROM? Not sure where this is used. || BIN
<pre>
|-
EE Virtual/Physical Memory Map
| - || 0x8A0870 || 0x7FE70 ||   || BIN
   KUSEG: 00000000h-7FFFFFFFh User segment
|-
  KSEG0: 80000000h-9FFFFFFFh Kernel segment 0
| ROMVER || 0x8A0900 || 0x7FF00 || ROM version. || BIN
  KSEG1: A0000000h-BFFFFFFFh Kernel segment 1
   KSSEG: C0000000h-DFFFFFFFh Supervisor segment
  KSEG3: E0000000h-FFFFFFFFh Kernel segment 3
 
  Virtual    Physical
  00000000h  00000000h  32 MB    Main RAM (first 1 MB reserved for kernel)
  20000000h  00000000h  32 MB    Main RAM, uncached
  30100000h  00100000h  31 MB    Main RAM, uncached and accelerated
  10000000h  10000000h  64 KB    I/O registers
  11000000h  11000000h  4 KB    VU0 code memory
  11004000h  11004000h  4 KB    VU0 data memory
  11008000h  11008000h  16 KB    VU1 code memory
  1100C000h  1100C000h  16 KB    VU1 data memory
  12000000h  12000000h  8 KB    GS privileged registers
  1C000000h  1C000000h  2 MB    IOP RAM
  1FC00000h  1FC00000h  4 MB    BIOS, uncached (rom0)
  9FC00000h  1FC00000h  4 MB    BIOS, cached (rom09)
  BFC00000h  1FC00000h  4 MB    BIOS, uncached (rom0b)
  70000000h  ---------  16 KB    Scratchpad RAM (only accessible via virtual addressing)
 
IOP Physical Memory Map
  KUSEG: 00000000h-7FFFFFFFh User segment
  KSEG0: 80000000h-9FFFFFFFh Kernel segment 0
  KSEG1: A0000000h-BFFFFFFFh Kernel segment 1
 
  Physical
  00000000h  2 MB    Main RAM (same as on PSX)
  1D000000h          SIF registers
  1F800000h  64 KB    Various I/O registers
  1F900000h  1 KB    SPU2 registers
  1FC00000h  4 MB    BIOS (rom0) - Same as EE BIOS
 
  FFFE0000h (KSEG2)  Cache control
 
Additional Memory
  4 MB  GS VRAM (used for framebuffer, textures, zbuffer, etc)
  2 MB  SPU2 work RAM - quadrupled from PSX's SPU
  8 MB  Memory card
 
 
Hardware Mapped Registers
EE Map
EE Timers
  100000xxh        Timer 0
  100008xxh        Timer 1
  100010xxh        Timer 2
  100018xxh        Timer 3
Image Processing Unit (IPU)
  10002000h 8h    IPU Command
  10002010h 4h    IPU Control
  10002020h 4h    IPU bit pointer control
  10002030h 8h    Top of bitstream
  10007000h 10h    Out FIFO (read)
  10007010h 10h    In FIFO (write)
Graphics Interface (GIF)
  10003000h 4h    GIF_CTRL - Control register
   10003010h 4h    GIF_MODE - Mode setting
  10003020h 4h    GIF_STAT - Status
  10003040h 4h    GIF_TAG0 - Bits 0-31 of tag before
  10003050h 4h    GIF_TAG1 - Bits 32-63 of tag before
  10003060h 4h    GIF_TAG2 - Bits 64-95 of tag before
  10003070h 4h    GIF_TAG3 - Bits 96-127 of tag before
  10003080h 4h    GIF_CNT - Transfer status counter
  10003090h 4h    GIF_P3CNT - PATH3 transfer status counter
  100030A0h 4h    GIF_P3TAG - Bits 0-31 of PATH3 tag when interrupted
  10006000h 10h    GIF FIFO
DMA Controller (DMAC)
  100080xxh        VIF0 - channel 0
  100090xxh        VIF1 - channel 1
  1000A0xxh        GIF - channel 2
  1000B0xxh        IPU_FROM - channel 3
  1000B4xxh        IPU_TO - channel 4
  1000C0xxh        SIF0 - channel 5
  1000C4xxh        SIF1 - channel 6
  1000C8xxh        SIF2 - channel 7
  1000D0xxh        SPR_FROM - channel 8
  1000D4xxh        SPR_TO - channel 9
  1000E000h 4h    D_CTRL - DMAC control
  1000E010h 4h    D_STAT - DMAC interrupt status
  1000E020h 4h    D_PCR - DMAC priority control
  1000E030h 4h    D_SQWC - DMAC skip quadword
  1000E040h 4h    D_RBSR - DMAC ringbuffer size
  1000E050h 4h    D_RBOR - DMAC ringbuffer offset
  1000E060h 4h    D_STADR - DMAC stall address
  1000F520h 4h    D_ENABLER - DMAC disabled status
  1000F590h 4h    D_ENABLEW - DMAC disable
Interrupt Controller (INTC)
  1000F000h 4h    INTC_STAT - Interrupt status
  1000F010h 4h    INTC_MASK - Interrupt mask
Subsystem Interface (SIF)
  1000F200h 4h    MSCOM - EE->IOP communication
  1000F210h 4h    SMCOM - IOP->EE communication
  1000F220h 4h    MSFLAG - EE->IOP flags
  1000F230h 4h    SMFLAG - IOP->EE flags
  1000F240h 4h    Control register
Privileged GS registers
  12000000h 8h    PMODE - various PCRTC controls
  12000010h 8h    SMODE1
  12000020h 8h    SMODE2
  12000030h 8h    SRFSH
  12000040h 8h    SYNCH1
  12000050h 8h    SYNCH2
  12000060h 8h    SYNCV
  12000070h 8h    DISPFB1 - display buffer for output circuit 1
  12000080h 8h    DISPLAY1 - output circuit 1 control
  12000090h 8h    DISPFB2 - display buffer for output circuit 2
  120000A0h 8h    DISPLAY2 - output circuit 2 control
  120000B0h 8h    EXTBUF
  120000C0h 8h    EXTDATA
  120000D0h 8h    EXTWRITE
  120000E0h 8h    BGCOLOR - background color
  12001000h 8h    GS_CSR - control register
  12001010h 8h    GS_IMR - GS interrupt control
  12001040h 8h    BUSDIR - transfer direction
  12001080h 8h    SIGLBLID - signal
 
IOP Map
Subsystem Interface (SIF)
  1D000000h 4h    MSCOM - EE->IOP communication
  1D000010h 4h    SMCOM - IOP->EE communication
  1D000020h 4h    MSFLAG - EE->IOP flags
  1D000030h 4h    SMFLAG - IOP->EE flags
  1D000040h 4h    Control register
CDVD Drive
  1F402004h 1h    Current N command
  1F402005h 1h    N command status (R)
  1F402005h 1h    N command params (W)
  1F402006h 1h    Error
  1F402007h 1h    Send BREAK command
  1F402008h 1h    CDVD I_STAT - interrupt register
  1F40200Ah 1h    Drive status
  1F40200Fh 1h    Disk type
  1F402016h 1h    Current S command
  1F402017h 1h    S command status
  1F402018h 1h    S command params
Interrupt Control
  1F801070h 4h    I_STAT - Interrupt status
  1F801074h 4h    I_MASK - Interrupt mask
  1F801078h 1h    I_CTRL - Global interrupt disable
DMA registers
  1F80108xh        MDECin - channel 0
  1F80109xh        MDECout - channel 1
  1F8010Axh        SIF2 (GPU) - channel 2
  1F8010Bxh        CDVD - channel 3
  1F8010Cxh        SPU2 Core0 - channel 4
  1F8010Dxh        PIO - channel 5
  1F8010Exh        OTC - channel 6
  1F80150xh        SPU2 Core1 - channel 8
  1F80151xh        ??? - channel 9
  1F80152xh        SIF0 - channel 10
  1F80153xh        SIF1 - channel 11
  1F80154xh        SIO2in - channel 12
  1F80155xh        SIO2out - channel 13
 
  1F8010F0h 4h    DPCR - DMA priority control
  1F8010F4h 4h    DICR - DMA interrupt control
  1F801570h 4h    DPCR2 - DMA priority control 2
  1F801574h 4h    DICR2 - DMA priority control 2
IOP Timers
  1F80110xh        Timer 0
  1F80111xh        Timer 1
  1F80112xh        Timer 2
  1F80148xh        Timer 3
  1F80149xh        Timer 4
  1F8014Axh        Timer 5
Serial Interface (SIO2)
  1F808200h 40h    SEND3 buffer
  1F808240h 20h    SEND1/2 buffers
  1F808260h 1h    In FIFO
  1F808264h 1h    Out FIFO
  1F808268h 4h    SIO2 control
  1F80826Ch 4h    RECV1
  1F808270h 4h    RECV2
  1F808274h 4h    RECV3
Sound Processing Unit (SPU2)
  1F900000h 180h  Core0 Voice 0-23 registers
  1F900190h 4h    Key ON 0/1
  1F900194h 4h    Key OFF 0/1
  1F90019Ah 2h    Core attributes
  1F90019Ch 4h    Interrupt address H/L
  1F9001A8h 4h    DMA transfer address H/L
  1F9001ACh 2h    Internal transfer FIFO
  1F9001B0h 2h    AutoDMA status
  1F9001C0h 120h  Core0 Voice 0-23 start/loop/next addresses
  1F900340h 4h    ENDX 0/1
  1F900344h 2h    Status register
 
  ... above addresses repeat for Core1 starting at 1F900400h ...
 
  1F900760h 2h    Master Volume Left
  1F900762h 2h    Master Volume Right
  1F900764h 2h    Effect Volume Left
  1F900766h 2h    Effect Volume Right
  1F900768h 2h    Core1 External Input Volume Left
  1F90076Ah 2h    Core1 External Input Volume Right
</pre>
 
== Memory Allocation ==
===ps2_netemu===
{| class="wikitable"
|-
|-
! Name !! Size !! page_log2 !! lpar2(netemu 4.81) !! lpar1(lv1 4.81)
| - || 0x8A0910 || 0x7FF10 ||  || BIN
|-
|-
| ra_vu0_dmem  ||   0x1000 (4 KB) || 12 (4 KB) ||     0x3200000 || 0x7200000
| VERSTR || 0x8A0930 || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
|-                                                                      
|-
| ra_ee_spr_lo  ||    0x2000 (8 KB) || 12 (4 KB) ||      0x3201000 || 0x7201000
| - || 0x8A0990 || 0x7FF90 ||  || BIN
|-                                                                      
|-
| ra_ee_sprx    ||   0x6000 (24 KB) || 12 (4 KB) ||      0x3203000 || 0x7203000
| ROMGSCRT || 0x8A0A00 || 0x80000 ||  || BIN
|-                                                                     
|-
| ra_negmem    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3210000 || 0x7210000
| NCDVDMAN || 0x8A3730 || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
|-                                                                      
|-
| ra_iop_spad  ||  0x10000 (64 KB) || 16 (64 KB) ||     0x3220000 || 0x7220000
| SECRMAN || 0x8B0170 || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
|-                                                                     
|-
| ra_spu2_pcm   ||   0x10000 (64 KB) || 16 (64 KB) ||      0x3230000 || 0x7230000
| MCMAN || 0x8B4630 || 0x93C30 || Memory Card Manager. || ELF
|-                                                                      
|-
| ra_nulls      ||   0x10000 (64 KB) || 16 (64 KB) ||     0x3240000 || 0x7240000
| PADMAN || 0x8C3AC0 || 0xA30C0 || Pad manager. || ELF
|-                                                                      
| ra_itrace    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3250000 || 0x7250000
|-                                                                      
| ra_iop_ram    ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3300000 || 0x7300000
|-                                                                      
| ra_spu2_ram  || 0x200000 (2 MB) || 20 (1 MB) ||     0x3500000 || 0x7500000
|-                                                                     
| ra_vu0_code  ||  0x400000 (4 MB) || 20 (1 MB) || 0x580000800000 || 0x900000 - 0xC00000
|-                                                                     
| ra_vu0_data  ||  0x400000 (4 MB) || 20 (1 MB) ||      0x3700000 || 0x7700000
|-                                                                     
| ra_ee_rom_pc  ||  0x400000 (4 MB) || 20 (1 MB) || 0x580000C00000 || 0xD00000 - 0x1000000
|-                                                                      
| ra_ps2_rom    || 0x400000 (4 MB) || 20 (1 MB) || 0x580001000000 || 0x1100000 - 0x1400000
|-                                                                      
| ra_vrc_mem    || 0x1000000 (16 MB) || 20 (1 MB) || 0x600005000000 || 0x1500000 - 0x2400000
|-                                                                     
| ra_sgs_xdr    || 0x1700000 (23 MB) || 20 (1 MB) || 0x64000C000000 || 0x2500000 - 0x3B00000
|-                                                                     
| ra_ee_ram    || 0x2000000 (32 MB) || 20 (1 MB) || 0x64000E000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
|-                                                                     
| ra_ee_ram_pc  || 0x2000000 (32 MB) || 20 (1 MB) || 0x640010000000 || 0x9C00000 - 0xBB00000
|-                                                                     
| ra_trans_code || 0x3000000 (48 MB) || 20 (1 MB) || 0x680024000000 || 0xBC00000 - 0xEB00000
|}
 
 
==Controller==
{| class="wikitable sortable"
|-
|-
! ID !! Controller #Number !! Note
| CDVDMAN || 0x8CD210 || 0xAC810 || The CD/DVD manager. || ELF
|-
|-
| 1 (1-A) || 1 ||
| CDVDFSV || 0x8D55C0 || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
|-
|-
| 2 (2-A) || 2 ||
| FILEIO || 0x8DD980 || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
|-
| CLEARSPU || 0x8DFA80 || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
|-
| UDNL || 0x8E16C0 || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
|-
| IGREETING || 0x8E35C0 || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
|-
| EELOAD || 0x8E4620 || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
|-
| XCDVDMAN || 0x8F37A0 || 0xD2DA0 || cdvd_driver - Updated module || ELF
|-
| XCDVDFSV || 0x902530 || 0xE1B30 ||  cdvd_ee_driver - Updated module || ELF
|-
|-
| 3 (1-B) || 3 ||
| OSDSND || 0x910960 || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
|-
|-
| 4 (2-B) || 4 ||
| PS2LOGO || 0x93B5B0 || 0x11ABB0 || Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
|-
|-
| 5 (1-C) || 5 || Gamepad LED #1 + #4
| XPARAM2 || 0x957F00 || 0x137500 || Store IOP emulation settings/flags || ELF
|-
|-
| 6 (2-C) || 6 || Gamepad LED #2 + #4
| OSDSYS || 0x95A400 || 0x139A00 ||  The browser || BIN
|-
|-
| 7 (1-D) || 7 || Gamepad LED #3 + #4
| PIOPRP || 0x998280 || 0x177880 ||  || BIN
|-
|-
| KERNEL || 0x9DC1E0 || 0x1BB7E0 || The EE kernel || BIN
|}
|}
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5


==Peripheral support==
==Virtual PS2 HDD==
===ps2_emu.self / ps2_gxemu.self===
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]).
#Hub
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''.
#Mouse
 
#Keyboard
This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2.
#EyeToy
 
#Head Mount Display
Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD.
#Mic
 
#Ascii Mic
This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB
#Socom USB Headset
 
#Usb Headset
There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''')
#Sea Mic Controller
 
#Force Feedback device
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB)
#GT Force
 
#Momo Force
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems".
#Driving Force Pro
#G25/G27
#Momo Racing
#Flight Force
#Force 3D Pro
#Modem
#Guncon2
#Densya de GO! controller type 2
#Densya de GO! Sincansen senyou controller
#Capture Eye
#Flight Stick
#Flight Stick 2
#Pop Egg
#Trance Vibrator
#PSP
#Compact Flight Controller
#Flash Memory
#Buzz!
#Pachi-Slot Controller Kurouto
#Usb Adapter
#Guncon3
#Multi Train Controller
#Para Para Paradise controller


===ps2_netemu.self===
Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file:
Support for USB devices seems to be limited comparing to other available emulators. Although PS2 side of USB subsystem seems to be fully implemented. IOP emulator in SPU handle USB HW registers addresses and generate interrupt for PPU which later handle RW to mentioned registers in similar fashion to ps2_emu/ps2_gxemu. PS2 side of things can be disabled/enabled using one byte, when disabled USB writes are ignored, and USB reads return 0. Initial state is unknown. Emulator seems to accept HID controllers and use them as DS3.
'''The game partition for this game cannot be created because the installed game is corrupted.'''
<br/><br/>
'''To perform this operation, delete the game, and then reinstall the game using the disc.'''
Supported devices:
 
#BD Remote Control
*Notes
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268),
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx'''
#Motion Controller - Move (Vendor ID 0x54C, Product ID 0x3D5),
**Virtuall PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ?
#Navigation Controller  (Vendor ID 0x54C, Product ID 0x42F)
 
#"guncon3"
===PS2 System Data (PSN HDD Tool package)===
<br/>
http://www.divshare.com/download/17366296-5ec
Unknown:
#Vendor ID 0xF0D (Hori), Product ID 0x4A
#Vendor ID 0x54C (Sony), Product ID 0x5AF
<br/>
Few peripherals not listed above work fine or with issues.
#PS3 Dance Dance Revolution Dance Pad - not ps2 accessory, opposite arrows can't be pressed at the same time.
#Pop'N Music controllers - Require PS2 to USB converter. Wrong button mappings can be fixed by remap in config file.
#Retro-Bit Official SEGA Mega Drive USB 6-Button Controller. Mapped for PS3 already and also works with this emulator. Lacks analogue sticks and shoulder buttons.


==BIOS==
http://www.psxstore.com/en/1538/utilities/ps3/apps-psn/ps2-system-data.html
===ps2_netemu.self===
Ps2_netemu use integrated PS2 bios included in ps2netemu.elf, not additional file like in ps1_emu. In 4.81 firmware BIOS is located from 0x820A00 to 0x9F09FF (0x820900 to 0x9F08FF in fw4.50). Bios version is Developement v2.20 (22/01/2007).


Notable thing is that ps2_netemu use the same bios as ps2_gxemu, and ps2onps4. ps2_netemu not boot using ps2_emu bios because of failing RDRAM check.
Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001
QA Digest: 2A876715D42678BB7A6E00C030C0121B
HASH: E1B0DBE46FC44190DC7A140681D8B9D4


===Content===
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html
Files included in ps2_netemu/ps2_gxemu bios.


{| class="wikitable" style="font-size:small;"
'''Titles supporting HDD installation'''
|-
* Nobunaga's Ambition Online and Expansion Packs
! File !! Offset in fw4.81 ps2_netemu !! Offset in exported bin !! Description !! File type (exportable)
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs
|-
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90
| RESET || 0x820A00 || 0x00 || Bootstrap code for the EE and IOP. || BIN
* SOCOM 3: U.S. NAVY SEALs
|-
* SOCOM: U.S. NAVY SEALs Combined Assault
| ROMDIR || 0x823180 || 0x2780 || The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. || BIN
* Front Mission Online
|-
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs
| EXTINFO || 0x8236C0 || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]])
 
===TitleID/DiscID in game_ext_plugin.sprx===
 
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd.
 
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? )
 
{| class="wikitable sortable"
! flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte
|-
|-
| SBIN || 0x823D30 || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
|0xFFFF || "SLPS20200" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| LOGO || 0x82ACD0 || 0xA2D0 || PS1 logo? || BIN
|0xFFFF || "SLPM65705" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| IOPBTCONF || 0x83F420 || 0x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF. || BIN
|0xFFFF || "SLPM65706" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| IOPBTCON2 || 0x83F510 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
|0xFFFF || "SLPM65953" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| SYSMEM || 0x83F5E0 || 0x1EBE0 || System Memory Manager. || ELF
|0xFFFF || "SLPM66393" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| LOADCORE || 0x840800 || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
|0xFFFF || "SLPM66394" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| EXCEPMAN || 0x842D80 || 0x22380 || Exception manager. || ELF
|0xFFFF || "SLPM66893" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| INTRMANP || 0x843960 || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
|0xFFFF || "SLPM66894" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| INTRMANI || 0x845370 || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
|0xFFFF || "SLPM55229" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|-
| SSBUSC || 0x8471B0 || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
|0x0001 || "SLPM65197" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
|-
|-
| TIMEMANP || 0x847920 || 0x26F20 || Timer Manager (PS mode) || ELF
|0x0001 || "SLPM65783" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
|-
|-
| TIMEMANI || 0x848500 || 0x27B00 || Timer Manager (IOP mode) || ELF
|0x0001 || "SLPM66539" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
|-
|-
| DMACMAN || 0x849130 || 0x28730 || DMA Controller Manager. || ELF
|0x0001 || "SLPM66954" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
|-
|-
| SYSCLIB || 0x84C830 || 0x2BE30 || System C Library. || ELF
|0xFFFF || "SCUS97269" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|-
| HEAPLIB || 0x84EF90 || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
|0xFFFF || "SLUS21070" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|-
| THREADLIB || 0x84FC90 || 0x2F290 || Multi_Thread_Manager || ELF
|0xFFFF || "SLUS21404" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|-
| VBLANK || 0x858A20 || 0x38020 || V-Blank management || ELF
|0xFFFF || "SLUS21694" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|-
| IOMAN || 0x8597B0 || 0x38DB0 || IO Manager || ELF
|0xFFFF || "SLUS21704" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|-
| MODLOAD || 0x85B720 || 0x3AD20 || IOP module loader. || ELF
|0xFFFF || "SCUS97275" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|-
| ROMDRV || 0x85DA70 || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
|0xFFFF || "SCUS97474" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|-
| ADDDRV || 0x85E960 || 0x3DF60 || Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
|0xFFFF || "SCUS97340" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|-
| STDIO || 0x85EDC0 || 0x3D3C0 || Standard I/O library. || ELF
|0xFFFF || "SCUS97341" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|-
| SIFMAN || 0x85F9B0 || 0x3EFB0 || SIF manager. || ELF
|0xFFFF || "SCUS97342" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|-
| SIFINIT || 0x860F50 || 0x40550 || Initializes the SIF. || ELF
|0xFFFF || "SCUS97442" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|-
| EESYNC || 0x861370 || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
|0xFFFF || "SCUS97545" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|}
| EENULL || 0x861810 || 0x40E10 |The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
 
|-
In PS2 Emulator same Title IDs are present with following information:
| PS1ID || 0x861850 || 0x40E50 || Only found in newer boot ROMs || BIN
SLPS25200 FINAL FANTASY XI          : 0x100000000 (4 GB?)
|-
SCUS97269 FINAL FANTASY XI          : 0x300000000 (12GB?)
| LIBFI || 0x861860 || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
SLPM65981 Front Mission Online      : 0x100000000 (4 GB?)
|-
  SLPM65197 Nobunagas Ambition Online : 0x200000000 (8 GB?)
| PS1VERJ || 0x861950 || 0x40F50 ||  || BIN
 
|-
==Emulators management from GameOS==
| PS1VERA || 0x861960 || 0x40F60 ||  || BIN
 
|-
===Mountpoints===
| PS1VERE || 0x861970 || 0x40F70 || || BIN
  dev_ps2disc
|-
  dev_ps2disc1
| PS1VERC || 0x861980 || 0x40F80 || || BIN
 
|-
===ps2_netemu syscalls ===
| PS1VERH || 0x861990 || 0x40F90 || || BIN
|-
0x0 - 0 = exec smth,
| OSDSYS || 0x8619A0 || 0x40FA0 || The browser || BIN
      1 = 0x132 panic,
|-
      2 = 0x133 panic,
| - || 0x8619B0 || 0x40FB0 ||  || BIN
      3 = 0x134 panic,
|-
      4 = 0x135 panic,
| RDRAM || 0x861A00 || 0x41000 || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
      else = 0x136 panic)
|-
0xC - exec smth
| - || 0x864190 || 0x43A30 ||  || BIN
0x5 - exec smth
|-
  0x6 - exec smth
| EELOADCNF || 0x864200 || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
0x10 - panic
|-
 
| SIFCMD || 0x864900 || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
Basically are [[HV_Syscalls#HV_Syscalls|hvsc syscalls]] (xoris    r11, r11, 0x8000)
|-
 
| REBOOT || 0x866B40 || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
0x80000000 - [[HV_Syscall_Reference#lv1_allocate_memory]]
|-
0x80000001 - [[HV_Syscall_Reference#lv1_write_htab_entry]]
| LOADFILE || 0x867310 || 0x46910 || The RPC server for MODLOAD || ELF
0x80000002 - [[HV_Syscall_Reference#lv1_construct_virtual_address_space]]
|-
0x80000007 - [[HV_Syscall_Reference#lv1_select_virtual_address_space]]
| EECONF || 0x869A70 || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
0x80000009 - [[HV_Syscall_Reference#lv1_pause]]
|-
0x8000000F - [[HV_Syscall_Reference#lv1_put_iopte]]
| - || 0x86A9F0 || 0x49FF0 ||  || BIN
0x80000012 - [[HV_Syscall_Reference#lv1_construct_event_receive_port]]
|-
  0x8000001A - [[HV_Syscall_Reference#lv1_detect_pending_interrupts]]
| IOPBOOT || 0x86AA00 || 0x4A000 || IOP bootup program || BIN
0x8000001B - [[HV_Syscall_Reference#lv1_end_of_interrupt]]
|-
  0x8000001C - [[HV_Syscall_Reference#lv1_connect_irq_plug]]
| - || 0x86BB60 || 0x4B160 ||  || BIN
0x80000039 - [[HV_Syscall_Reference#lv1_construct_logical_spe]]
|-
  0x8000003D - [[HV_Syscall_Reference#lv1_set_spe_interrupt_mask]]
| TBIN || 0x86C200 || 0x4B800 || The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
0x80000042 - [[HV_Syscall_Reference#lv1_clear_spe_interrupt_status]]
|-
0x80000043 - [[HV_Syscall_Reference#lv1_get_spe_interrupt_status]]
| XSHA1 || 0x87A170 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
0x80000045 - [[HV_Syscall_Reference#lv1_get_logical_ppe_id]]
|-
0x80000049 - [[HV_Syscall_Reference#lv1_set_interrupt_mask]]
| XLOADFILE || 0x87B140 || 0x5A740 || Updated module || ELF
0x8000004A - [[HV_Syscall_Reference#lv1_get_logical_partition_id]]
|-
  0x8000004E - [[HV_Syscall_Reference#lv1_get_spe_irq_outlet]]
| SIO2MAN || 0x87E1F0 || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
0x8000005B - [[HV_Syscall_Reference#lv1_get_repository_node_value]]
|-
0x8000005F - [[HV_Syscall_Reference#lv1_read_htab_entries]]
| - || 0x87FE20 || 0x5F420 ||  || BIN
0x80000061 - [[HV_Syscall_Reference#lv1_set_vmx_graphics_mode]]
|-
0x80000062 - [[HV_Syscall_Reference#lv1_set_thread_switch_control_register]]
| BNNETCNF || 0x881D00 || 0x61300 || Network configuration. Used by BB Navigator Network Configuration Library. || BIN
0x80000074 - [[HV_Syscall_Reference#lv1_allocate_io_segment]]
|-
0x80000076 - [[HV_Syscall_Reference#lv1_allocate_ioid]]
| MCSERV || 0x881D40 || 0x61340 || RPC server for MCMAN. || ELF
0x80000078 - [[HV_Syscall_Reference#lv1_construct_io_irq_outlet]]
|-
0x8000007C - [[HV_Syscall_Reference#lv1_undocumented_function_124]]
| - || 0x883A40 || 0x63040 ||  || BIN
0x8000007D - [[HV_Syscall_Reference#lv1_undocumented_function_125]]
|-
0x8000007E - [[HV_Syscall_Reference#lv1_undocumented_function_126]]
| KROMG || 0x884A00 || 0x64000 ||  || BIN
0x80000088 - [[HV_Syscall_Reference#lv1_undocumented_function_136]]
|-
0x8000008C - [[HV_Syscall_Reference#lv1_construct_lpm]]
| - || 0x8866C0 || 0x65CC0 ||  || BIN
0x8000008D - [[HV_Syscall_Reference#lv1_destruct_lpm]]
|-
0x8000008E - [[HV_Syscall_Reference#lv1_start_lpm]]
| KROM || 0x886A30 || 0x66030 || Kanji ROM? Not sure where this is used. || BIN
0x8000008F - [[HV_Syscall_Reference#lv1_stop_lpm]]
|-
0x80000090 - [[HV_Syscall_Reference#lv1_copy_lpm_trace_buffer]]
| - || 0x8A0870 || 0x7FE70 ||  || BIN
0x80000091 - [[HV_Syscall_Reference#lv1_add_lpm_event_bookmark]]
|-
0x80000092 - [[HV_Syscall_Reference#lv1_delete_lpm_event_bookmark]]
| ROMVER || 0x8A0900 || 0x7FF00 || ROM version. || BIN
0x80000093 - [[HV_Syscall_Reference#lv1_set_lpm_interrupt_mask]]
|-
  0x80000094 - [[HV_Syscall_Reference#lv1_get_lpm_interrupt_status]]
| - || 0x8A0910 || 0x7FF10 ||  || BIN
0x80000095 - [[HV_Syscall_Reference#lv1_set_lpm_general_control]]
|-
0x80000096 - [[HV_Syscall_Reference#lv1_set_lpm_interval]]
| VERSTR || 0x8A0930 || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
0x80000097 - [[HV_Syscall_Reference#lv1_set_lpm_trigger_control]]
|-
0x80000098 - [[HV_Syscall_Reference#lv1_set_lpm_counter_control]]
| - || 0x8A0990 || 0x7FF90 ||  || BIN
0x80000099 - [[HV_Syscall_Reference#lv1_set_lpm_group_control]]
|-
0x8000009A - [[HV_Syscall_Reference#lv1_set_lpm_debug_bus_control]]
| ROMGSCRT || 0x8A0A00 || 0x80000 ||  || BIN
0x8000009B - [[HV_Syscall_Reference#lv1_set_lpm_counter]]
|-
0x8000009C - [[HV_Syscall_Reference#lv1_set_lpm_signal]]
| NCDVDMAN || 0x8A3730 || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
0x8000009D - [[HV_Syscall_Reference#lv1_set_lpm_spr_trigger]]
  0x800000A3 - [[HV_Syscall_Reference#lv1_write_virtual_uart]]
0x800000A4 - [[HV_Syscall_Reference#lv1_set_virtual_uart_param]]
  0x800000A5 - [[HV_Syscall_Reference#lv1_get_virtual_uart_param]]
0x800000A6 - [[HV_Syscall_Reference#lv1_configure_virtual_uart_irq]]
0x800000AA - [[HV_Syscall_Reference#lv1_open_device]]
0x800000AB - [[HV_Syscall_Reference#lv1_close_device]]
0x800000AC - [[HV_Syscall_Reference#lv1_map_device_mmio_region]]
0x800000AE - [[HV_Syscall_Reference#lv1_allocate_device_dma_region]]
0x800000AF - [[HV_Syscall_Reference#lv1_free_device_dma_region]]
0x800000B0 - [[HV_Syscall_Reference#lv1_map_device_dma_region]]
0x800000B1 - [[HV_Syscall_Reference#lv1_unmap_device_dma_region]]
0x800000B2 - [[HV_Syscall_Reference#lv1_read_pci_config]]
0x800000B3 - [[HV_Syscall_Reference#lv1_write_pci_config]]
0x800000C5 - [[HV_Syscall_Reference#lv1_connect_interrupt_event_receive_port]]
0x800000CF - [[HV_Syscall_Reference#lv1_enable_logical_spe]]
0x800000D2 - [[HV_Syscall_Reference#lv1_gpu_open]]
0x800000D4 - [[HV_Syscall_Reference#lv1_gpu_device_map]]
0x800000D6 - [[HV_Syscall_Reference#lv1_gpu_memory_allocate]]
0x800000D9 - [[HV_Syscall_Reference#lv1_gpu_context_allocate]]
0x800000DD - [[HV_Syscall_Reference#lv1_gpu_context_iomap]]
0x800000E1 - [[HV_Syscall_Reference#lv1_gpu_context_attribute]]
0x800000E3 - [[HV_Syscall_Reference#lv1_gpu_context_intr]]
0x800000E4 - [[HV_Syscall_Reference#lv1_gpu_attribute]]
0x800000F5 - [[HV_Syscall_Reference#lv1_storage_read]]
0x800000F6 - [[HV_Syscall_Reference#lv1_storage_write]]
0x800000F9 - [[HV_Syscall_Reference#lv1_storage_get_async_status]]
 
===LPAR / AUTH ID's===
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
|-
|-
| SECRMAN || 0x8B0170 || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||  
|-
|-
| MCMAN || 0x8B4630 || 0x93C30 || Memory Card Manager. || ELF
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||  
|-
|-
| PADMAN || 0x8C3AC0 || 0xA30C0 || Pad manager. || ELF
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||  
|-
|-
| CDVDMAN || 0x8CD210 || 0xAC810 || The CD/DVD manager. || ELF
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||  
|-
|-
| CDVDFSV || 0x8D55C0 || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||  
|-
|-
| FILEIO || 0x8DD980 || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||  
|-
|-
| CLEARSPU || 0x8DFA80 || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||  
|-
|-
| UDNL || 0x8E16C0 || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||  
|-
|-
| IGREETING || 0x8E35C0 || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
|}
|-
 
| EELOAD || 0x8E4620 || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
====boot_ps2====
|-
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git <br />
| XCDVDMAN || 0x8F37A0 || 0xD2DA0 || cdvd_driver - Updated module || ELF
http://www.multi...upload.com/QKK7ETPHXZ boot_ps2-src.rar (1.43 KB) <br />
|-
http://www.multi...upload.com/YCZ63Y6TQ5 boot_ps2.pkg (69.17 KB) <br />
| XCDVDFSV || 0x902530 || 0xE1B30 ||  cdvd_ee_driver - Updated module || ELF
 
|-
any chance of having this package resigned for 4.21 cfw? might be useful to see if it'll boot ps2_netemu.self LPAR.
| OSDSND || 0x910960 || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
 
|-
(can boot ps2lpar, but also petitboot if otheros installed! 50:50 chance)
| PS2LOGO || 0x93B5B0 || 0x11ABB0 ||  Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
 
|-
[http://rghost.net/42586725 boot_ps2 4.xx eboots.zip (153 KB)] <br /> installing 3.55 pkg and replacing the eboot and editing the sfo should work.
| XPARAM2 || 0x957F00 || 0x137500 || Store IOP emulation settings/flags || ELF
 
|-
===Getting compatibility hardware info===
| OSDSYS || 0x95A400 || 0x139A00 ||  The browser, in ps3 is stripped to parse xparam2. No real browser here. || BIN
See: [[PS2_Compatibility#Software]]
|-
 
| PIOPRP || 0x998280 || 0x177880 ||  Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). || BIN
===ps2bootparam.dat===
|-
A file created at path: dev_hdd0/tmp/game/'''ps2bootparam.dat'''
| KERNEL || 0x9DC1E0 || 0x1BB7E0 || The EE kernel || BIN
*See: [[ps2bootparam.dat]]<!--we need this page because we have others like that in wiki-->
|}
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5


===Bios region patch===
===Cobra core===
taken from storage_ext.c
<pre> patch_ps2emu_entry(ps2emu_type); </pre>
*sets proper ps2_(gx/soft)emu.self path for reboot
*patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1
  (Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive))
*and the usual either replace read/ioctl for iso etc.


Emulator patch loaded bios image to set proper region based on target_id, and string (separated for readability):
==Game CONFIG==
JJjpnJJ  AAengAUU EEengEEE EEengEOA HHengJAG ERengERD CCschJCC HKkorJAG HHtchJAG AAspaAMM
Some of the PS2 emulator types (such ps2_gxemu.self, ps2netemu.self) are able to load config commands that are applyed "by game ID". The concept of "game patches" is not technically correct because some of the commands does patching functions but others does other things (not patching), and other commands works as switches or sets a value that are enviromental settings for the emulator (not for the game) but because are applyed "by game" should be considered enviromental settings for that specific game, so for simplification purposes you can think in all this data as "game configs"
Note: Additional space after first set is intentional and exist also in full string.<br><br>
'''Target id to region pairing:'''
* JJjpnJJ  for 0x83
* AAengAUU for 0x84 , others (DECR, etc.)
* EEengEEE for 0x85 , 0x87 (also forced if game id from SYSTEM.CNF is xxEx_yy.zzz)
* HHengJAG for 0x86 , 0x8A , 0x8E
* AAspaAMM for 0x88 , 0x8F
* EEengEOA for 0x89
* HHtchJAG for 0x8B
* ERengERD for 0x8C
* CCschJCC for 0x8D (unreleased PS3 Chinese model)
* HKkorJAG unused


Bios is patched using EE memory mapping addresses, so offset in file + 0x1FC00000.
This "game config" data seems to work in the same way for all the PS2 emulator types but can be located in different places, some are hardcoded inside the emulators itself (inside the .self), and at the time the "PS2 classics" emulator (ps2_netemu.self) was developed this config can be loaded from an external file<!--and there is some more inside some .sprx or inside the ps2 hdd data pkg ?-->
Using HKkorJAG example, addresses below are set to:


* 0x1FC7FF04 = H (x in "0220xD20121227" string)
In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self)
* 0x1FC7FF14 = K
* 0x1FC7FF15 = k
* 0x1FC7FF16 = o
* 0x1FC7FF17 = r
* 0x1FC7FF52 = J (x in "System ROM Version 5.0 12/27/12 x" string)
* 0x1FC7FF20 = A
* 0x1FC7FF90 = G


==Virtual PS2 HDD==
The config data consists in a list of concatenated values of 8 bytes lenght (uint32_t), and can be processed like this:
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]).
union{
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''.
  uint32_t command
  ...data...
}


This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2.
===Config Commands===
ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050
params are uint32_t unless noted.


Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD.
At the time of writing this, most of the commands are completely or partially unknown.<br />
If you want to read some speculation and brainstorming about them, please join the {{talk}} page


This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB
{| class="wikitable sortable"
 
|-
There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''')
! CMD ID !! Example !! Notes
 
|-
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB)
| 0x00|||| Copy following title id for enforcing if available + end config
 
|-
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems".
| 0x01|||| 2x uint32_t Params ( offset, hack id 0-0x3B) - add_hook?
 
  [Grand Theft Auto 3 (EU)] uses 0x349790, 0x10 (somewhat floats related)
  Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file:
  [Max Payne] uses 0x52E9F4, 3 and 0x52EB78, 2 (set lwsync 0)
  '''The game partition for this game cannot be created because the installed game is corrupted.'''
  Maximum Amount of Usage: ?
  '''To perform this operation, delete the game, and then reinstall the game using the disc.'''
  (The command is used 3 times consecutively by SLUS-20565 (Champions of Norrath) and SLUS-21494 (Need for Speed Carbon)
 
  game configs hardcoded inside ps2_gxemu.self)
*Notes
{| class="wikitable sortable"
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx'''
|-
**Virtual PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ?
!Function ID!! Notes
 
|-
===PS2 System Data (PSN HDD Tool package)===
|0x00||
A direct link to the package can be found in NoPayStation database in DLCs
|-
 
|0x01||
Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001
|-
QA Digest: 2A876715D42678BB7A6E00C030C0121B
|0x02||
HASH: E1B0DBE46FC44190DC7A140681D8B9D4
Max Payne
 
sets some sync off?
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html
|-
 
|0x03||
'''Titles supporting HDD installation'''
Max Payne
* Nobunaga's Ambition Online and Expansion Packs
sets some sync on?
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs
|-
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90
|0x04||
* SOCOM 3: U.S. NAVY SEALs
|-
* SOCOM: U.S. NAVY SEALs Combined Assault
|0x05||
* Front Mission Online
|-
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs
|0x06||
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]])
|-
 
|0x07||
===TitleID/DiscID in game_ext_plugin.sprx===
|-
 
|0x08||
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd.
|-
 
|0x09||
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? )
|-
 
|0x0A||
{| class="wikitable" style="font-size:small;"
|-
! Flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte
|0x0B||
|-
|0x0C||
|-
|0x0D|| usleep(100)
|-
|0x0E||
|-
|0x0F||
GTA 3 (US)
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base )
|-
|0x10||
GTA 3 (EU)
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base )
|-
|0x11||
GTA 3 (JP/AS)?
using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base )
|-
|0x12||
condition ...
store 0 in [ 0x204FC500 + 200000000 base]
|-
|-
| rowspan="9" | 0xFFFF || SLPS20200 || rowspan="9" | SLPS25200 || rowspan="9" | 0x15 || rowspan="9" | FINAL FANTASY XI || rowspan="9" | 1 || rowspan="9" | PP.SLPM-25200.MAGIC.APPLICATION || rowspan="9" | 0x15
|0x13||  
|-
|-
| SLPM65705
|0x14||
|-
|-
| SLPM65706
|0x15||
|-
|-
| SLPM65953
|0x16||
store 0x01114BA8 in [ 0x208EAB4C + 200000000 base]
store 0x010C9E40 in [ 0x208EAB6C + 200000000 base]
|-
|-
| SLPM66393
|0x17||
condition r18 == 0x8000
setting:
  stores 0x40490FDA somewhere
Note: 0x40490FDA (3.14159250) is the highest float approximation to π in hexadecimal without going over the value.<br />
Probably can improve FPU accuracy for some games.
|-
|-
| SLPM66394
|0x18||
condition [ 0x20183F04 + 200000000 base ] == 0x0C060F2C
setting:
  stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C ( + 0x200000000 base )
  0x183F0C, sub_46334 (4.70)
  0x183F3C, sub_45DA4 (4.70)
  0x183D74, sub_47B50 (4.70)
|-
|-
| SLPM66893
|0x19||
|-
|-
| SLPM66894
|0x1A||
store 0 in [ 0x209FD560 + 200000000 base]
store 0 in [ 0x209F9550 + 200000000 base]
store 0 in [ 0x20A01570 + 200000000 base]
store 0 in [ 0x209F9540 + 200000000 base]
store 0 in [ 0x209F5540 + 200000000 base]
store 0 in [ 0x209F1530 + 200000000 base]
|-
|-
| SLPM55229
|0x1B|| store 0 in [ 0x20552168 + 200000000 base]
|-
|-
|rowspan="4" | 0x0001 || SLPM65197 || rowspan="4" | SLPM65197 || rowspan="4" | 0x07 || rowspan="4" | 信長の野望 Online || rowspan="4" | 1 || rowspan="4" | PP.SLPM-65197.MAGIC.APPLICATION || rowspan="4" | 0x07
|0x1C|| store 1 in [ 0x20552168 + 200000000 base]
|-
|-
| SLPM65783
|0x1D|| store 0 in [ 0x20556C08 + 200000000 base]
|-
|-
| SLPM66539
|0x1E|| store 1 in [ 0x20556C08 + 200000000 base]
|-
|-
| SLPM66954
|0x1F|| store 0 in [ 0x205243D8 + 200000000 base]
|-
|-
|rowspan="5" | 0xFFFF || SCUS97269 || rowspan="5" | SCUS97269 || rowspan="5" | 0x15 || rowspan="5" | FINAL FANTASY XI || rowspan="5" | 1 || rowspan="5" | PP.SCUS-97266.MAGIC.APPLICATION || rowspan="5" | 0x15
|0x20|| store 1 in [ 0x205243D8 + 200000000 base]
|-
|-
| SLUS21070
|0x21|| store 0 in [ 0x20524F88 + 200000000 base]
|-
|-
| SLUS21404
|0x22|| store 1 in [ 0x20524F88 + 200000000 base]
|-
|-
| SLUS21694
|0x23|| store 0 in [ 0x2047E7F8 + 200000000 base]
|-
|-
| SLUS21704
|0x24|| store 1 in [ 0x2047E7F8 + 200000000 base]
|-
|-
|rowspan="7" | 0xFFFF || SCUS97275 || rowspan="7" | SCUS97275 || rowspan="7" | 0x02 || rowspan="7" | SOCOM || rowspan="7" | 0 || rowspan="7" | PP.SCUS-97275..SOCOM_II || rowspan="7" | 0x02
|0x25|| store 0 in [ 0x204802B8 + 200000000 base]
|-
|-
| SCUS97474
|0x26|| store 1 in [ 0x204802B8 + 200000000 base]
|-
|-
| SCUS97340
|0x27|| store 0 in [ 0x20586348 + 200000000 base]
|-
|-
| SCUS97341
|0x28|| store 1 in [ 0x20586348 + 200000000 base]
|-
|-
| SCUS97342
|0x29|| store 0 in [ 0x205868A8 + 200000000 base]
|-
|-
| SCUS97442
|0x2A|| store 1 in [ 0x205868A8 + 200000000 base]
|-
|-
| SCUS97545
|0x2B||
|}
|-
 
|0x2C||
In PS2 Emulator same Title IDs are present with following information:
|-
SLPS25200 FINAL FANTASY XI          : 0x00000001
|0x2D||
SCUS97269 FINAL FANTASY XI          : 0x00000003
|-
SLPM65981 Front Mission Online      : 0x00000001
|0x2E||
SLPM65197 Nobunagas Ambition Online : 0x00000002 (return different value in IOP SPEED 0x10000004 read (2 instead of default 3) )
|-
 
|0x2F|| condition [ 0x37B0C4 + 200000000 base ] == 0 -> 00 10 0B 98
==Emulators management from GameOS==
|-
 
|0x30|| condition [ 0x37B704 + 200000000 base ] == 0 -> 00 10 0B 98
===Mountpoints===
|-
  dev_ps2disc
|0x31|| condition [ 0x37630C + 200000000 base ] == 0 -> 00 10 0B A8
  dev_ps2disc1
|-
 
|0x32|| condition [ 0x37BB0C + 200000000 base ] == 0 -> 00 10 0B A8
===ps2_netemu syscalls ===
|-
Vector at 0xC00 address.
|0x33||
0x00 -
|-
      0 = return ((unk from 0x1C30/0x1C38 << 56) | thread_number << 48 | ctrl_CT1 (in bit 30) | srr1_EE (in bit 15) | srr1_PS (in bit 14) | srr1_DR (in bit 4))
|0x34|| not filled
          Where 0x1C30/0x1C38 is selected depending on current HW thread.
|-
          Thread number is current SW thread
|0x35||
          ctrl_CT1 is lower bit of CT (Current Thread) from PPC Control Register (0 for HW0, 1 for HW1)
|-
          srr1_EE is MSR Enable External Interrupts bit from time when exception occurred (from before syscall was executed)
|0x36||
          srr1_PS is MSR Problem State bit from time when exception occurred (from before syscall was executed)
|-
          srr1_DR is MSR Data Relocate bit from time when exception occurred (from before syscall was executed)
|0x37||
      1 = 0x132 lv1 panic
|-
      2 = 0x133 lv1 panic
|0x38||
      3 = 0x134 lv1 panic
|-
      4 = 0x135 lv1 panic
|0x39||
      else = 0x136 lv1 panic
|-
0x02 - Destroy init code and perform illegal instructions check. Memzero following addresses:
|0x3A||
      CODE: 0x16000 - 0x20B80
|-
      DATA: 0x930F80 - 0x933F80
|0x3B|| GTA 3 (JP/AS) ? using 0x351210, 0x18F590, 0x351568 ( + 200000000 base )
      UNK:  0x3D016000 - 0x3D020B80
|}
0x03 - Enable additional code related to VU0/COP2.
|-
      3 = Patch 0x186C10 to NOP
|0x02|||| 1 Param, Config file revision ?
      4 = Patch 0x186C40 to NOP
|-
      anything else = LV1 panic
|0x03|||| 0 Param, sets something 0 (Fire Pro Wrestling Returns)
0x04 - Unknown. Available for HW0 only.
|-
0x05 - External interrupts disable (48 bit in MSR). Returns previous MSR state.
|0x04|||| 1 Param uint32_t index (i*0x80, special 0x12345: 0x91a280?)
0x06 - External interrupts enable (48 bit in MSR) if param & 0x8000 is not 0, otherwise disable them.
|-
      This sc is more like restore 48th bit of MSR, but many times emu use it to enable bit without using old state.
|0x05|||| read next command
      Also, emulator panic LV1 if syscall is called while external interrupts are already enabled.
|-
0x0A - IPU emulation related syscall
|0x06|||| 0 Param, sets something 0x14F80 (85888'd)
0x0B - IPU emulation related syscall
|-
0x0C - Used in PS2 COP0 MTC0/MFC0 r9/r25 (count/perf), decrementer/timing related, return value in r15.
|0x07|||| 1 Param uint32_t (default 1)
        Config CMD 0x17 disable that syscall for r9 (count) r/w, and alternative path is used. Perf r/w still use it.
|-
0x0E - PS2 counters/timers related (also used on vsync related functions).
|0x08|||| 8 Param uint32_t
0x0F - PS2 counters/timers related (also used on vsync related functions).
  Maximum Amount of Usage: 3 times
  0x10 - lv1 panic.
|-
0x11 - Wrapper for lv1_read_virtual_uart(port_number, buffer, bytes) [HW0 only, only ports 0 and 2 available, else panic]
|0x09|||| uint32_t count, <list> (offset, original opcode, original opcode, replace opcode, replace opcode)
  0x12 - Wrapper for lv1_storage_send_device_command(dev_id, cmd_id, cmd_block, cmd_size, data_buffer, blocks)
  [Dark Cloud] uses 1
      [HW0 only, Available only for threads: VRC, MECHA, HDD, else panic]
  [Dead Or Alive 2 Hardcore] uses 1
      params are rearranged:
  Maximum List Count: 32
      r3 = cmd_block (0x245E000 is added to this value internally)
|-
      r4 = data_buffer (0x245E000 is added to this value internally)
|0x0A|||| uint32_t count, <List> (offset, original opcode, replace opcode)
      r5 = blocks
  [Deadly Strike] uses 1
      dev_id is taken from 0x245D008 and it is 0(HDD) for my dump.
  [Dragon Force] uses 2
      cmd_id = 0x88 and cmd_size is 8.
Maximum List Count: 32
0x13 - Set thread info unknown byte to 1 for respective thread and set unknown byte to 1 in USB thread.
|-
      [HW0 only, else panic. Available only for threads: BL2MAIN and BL2LNK, else do nothing in exception handler]
|0x0B|||| 1 Param uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes}
0x14 - Same as 0x13 but set all bits to 0 regardless which thread called it.
offset on disc = sector id * sector size + offset (-0xC)
      [HW0 only, else panic. Available only for threads: BL2MAIN and BL2LNK, else do nothing in exception handler]
  [Dead Or Alive 2 Hardcore] uses 7
  0x1002 - Invalidate gpu hvcalls.
  [Gradius V] uses 1
0x800000XX - HV Syscall where XX is syscall nr.
  [Grand Theft Auto III] uses 1
else (other syscalls) - jump to 0x12670 (FW4.78 - current) for HW_0
  [Katamari Damacy] uses 1
                        jump to 0x12050 (FW4.78 - current) for HW_1
  [Manhunt] uses 1
 
  [Odin Sphere] uses 2
List of used HV syscalls:
  [Primal] uses 1
 
  [Psychonauts] uses 1
  0x80000000 - [[HV_Syscall_Reference#lv1_allocate_memory]]
  [Syphon Filter The Omega Strain] uses 1
0x80000001 - [[HV_Syscall_Reference#lv1_write_htab_entry]]
  Maximum List Count: 47
  0x80000002 - [[HV_Syscall_Reference#lv1_construct_virtual_address_space]]
|-
0x80000007 - [[HV_Syscall_Reference#lv1_select_virtual_address_space]]
|0x0C|||| 1 Param (uint16_t, uint16_t) --- 0/1/2,<0x63>
0x80000009 - [[HV_Syscall_Reference#lv1_pause]]
|-
  0x8000000F - [[HV_Syscall_Reference#lv1_put_iopte]]
|0x0D|||| 1 Param, true/false?
  0x80000012 - [[HV_Syscall_Reference#lv1_construct_event_receive_port]]
Default Init = 1?
  0x8000001A - [[HV_Syscall_Reference#lv1_detect_pending_interrupts]]
0 == skip some code,
  0x8000001B - [[HV_Syscall_Reference#lv1_end_of_interrupt]]
  1 == some code + checks
  0x8000001C - [[HV_Syscall_Reference#lv1_connect_irq_plug]]
|-
0x80000039 - [[HV_Syscall_Reference#lv1_construct_logical_spe]]
|0x0E|||| 1 Param offset --- Improves ADD/SUB accuracy for selected offset (incl. Floats)
0x8000003D - [[HV_Syscall_Reference#lv1_set_spe_interrupt_mask]]
  [Rygar] only has 0x147DA8 sub.s  $f12, $f20, $f12
  0x80000042 - [[HV_Syscall_Reference#lv1_clear_spe_interrupt_status]]
  Maximum Amount of Usage: 31 times
  0x80000043 - [[HV_Syscall_Reference#lv1_get_spe_interrupt_status]]
|-
  0x80000045 - [[HV_Syscall_Reference#lv1_get_logical_ppe_id]]
|0x0F|||| List <uint32_t Param, uint32_t Param> --- More accurate memory range (FPU or COP2, mul/div/sub/add accuracy related)
  0x80000049 - [[HV_Syscall_Reference#lv1_set_interrupt_mask]]
  [Dark Cloud] uses 0x239334, 0x1FFFFFF
  0x8000004A - [[HV_Syscall_Reference#lv1_get_logical_partition_id]]
  [Grand Theft Auto SA] uses 0x1E46DC, 0x1E4AE8
0x8000004E - [[HV_Syscall_Reference#lv1_get_spe_irq_outlet]]
  Maximum List Count: 31
0x8000005B - [[HV_Syscall_Reference#lv1_get_repository_node_value]]
|-
  0x8000005F - [[HV_Syscall_Reference#lv1_read_htab_entries]]
|0x10|||| List <uint32_t Param, uint32_t Param> --- More accurate memory range (FPU or COP2, mul/div/sub/add accuracy related)
  0x80000061 - [[HV_Syscall_Reference#lv1_set_vmx_graphics_mode]]
  Maximum List Count: 31
  0x80000062 - [[HV_Syscall_Reference#lv1_set_thread_switch_control_register]]
|-
  0x80000074 - [[HV_Syscall_Reference#lv1_allocate_io_segment]]
|0x11|||| 1x uint32_t Param
  0x80000076 - [[HV_Syscall_Reference#lv1_allocate_ioid]]
  Maximum Amount of Usage: 31 times
0x80000078 - [[HV_Syscall_Reference#lv1_construct_io_irq_outlet]]
|-
0x8000007C - [[HV_Syscall_Reference#lv1_undocumented_function_124]]
|0x12|||| <List> (uint32_t count,
  0x8000007D - [[HV_Syscall_Reference#lv1_undocumented_function_125]]
  [Primal] uses 0xD
0x8000007E - [[HV_Syscall_Reference#lv1_undocumented_function_126]]
  [Rayman Arena] uses 0x11
0x80000088 - [[HV_Syscall_Reference#lv1_undocumented_function_136]]
  [Syphon Filter: The Omega Strain] uses 0x5
0x8000008C - [[HV_Syscall_Reference#lv1_construct_lpm]]
  00 00 00 0?
  0x8000008D - [[HV_Syscall_Reference#lv1_destruct_lpm]]
  00 00 00 00
  0x8000008E - [[HV_Syscall_Reference#lv1_start_lpm]]
  type? count?
  0x8000008F - [[HV_Syscall_Reference#lv1_stop_lpm]]
  ... 
0x80000090 - [[HV_Syscall_Reference#lv1_copy_lpm_trace_buffer]]
  Maximum List Count: 63
0x80000091 - [[HV_Syscall_Reference#lv1_add_lpm_event_bookmark]]
|-
  0x80000092 - [[HV_Syscall_Reference#lv1_delete_lpm_event_bookmark]]
| 0x13|||| 1x uint64_t Param
0x80000093 - [[HV_Syscall_Reference#lv1_set_lpm_interrupt_mask]]
|-
0x80000094 - [[HV_Syscall_Reference#lv1_get_lpm_interrupt_status]]
| 0x14|||| 0 Param, sets something 1
0x80000095 - [[HV_Syscall_Reference#lv1_set_lpm_general_control]]
|-
0x80000096 - [[HV_Syscall_Reference#lv1_set_lpm_interval]]
| 0x15|| 4 || 1 Param ( <1, >1 ), different settings/mode?
0x80000097 - [[HV_Syscall_Reference#lv1_set_lpm_trigger_control]]
  [Bloodrayne 2] uses 4
0x80000098 - [[HV_Syscall_Reference#lv1_set_lpm_counter_control]]
  [GRIMgRiMoiRe] uses 4
  0x80000099 - [[HV_Syscall_Reference#lv1_set_lpm_group_control]]
  [Mana Khemia 2] uses 4
  0x8000009A - [[HV_Syscall_Reference#lv1_set_lpm_debug_bus_control]]
  [Odin Sphere] uses 4
  0x8000009B - [[HV_Syscall_Reference#lv1_set_lpm_counter]]
  [SMT Persona 3 FES] uses 4
0x8000009C - [[HV_Syscall_Reference#lv1_set_lpm_signal]]
|-
0x8000009D - [[HV_Syscall_Reference#lv1_set_lpm_spr_trigger]]
| 0x16|||| = 0x05 (next id)
0x800000A3 - [[HV_Syscall_Reference#lv1_write_virtual_uart]]
|-
0x800000A4 - [[HV_Syscall_Reference#lv1_set_virtual_uart_param]]
| 0x17||1 || 1 Param, true/false?
0x800000A5 - [[HV_Syscall_Reference#lv1_get_virtual_uart_param]]
  [Bully] uses 1
0x800000A6 - [[HV_Syscall_Reference#lv1_configure_virtual_uart_irq]]
|-
0x800000AA - [[HV_Syscall_Reference#lv1_open_device]]
| 0x18|||| = 0x16 = 0x05 (next id)
0x800000AB - [[HV_Syscall_Reference#lv1_close_device]]
|-
0x800000AC - [[HV_Syscall_Reference#lv1_map_device_mmio_region]]
| 0x19 |||| 0 Param, sets something 1 --- SB_SIO2 related?
0x800000AE - [[HV_Syscall_Reference#lv1_allocate_device_dma_region]]
  [Grand Theft Auto III]
  0x800000AF - [[HV_Syscall_Reference#lv1_free_device_dma_region]]
  [Red Faction 2]
0x800000B0 - [[HV_Syscall_Reference#lv1_map_device_dma_region]]
  [Siren]
  0x800000B1 - [[HV_Syscall_Reference#lv1_unmap_device_dma_region]]
|-
  0x800000B2 - [[HV_Syscall_Reference#lv1_read_pci_config]]
| 0x1A|||| 0 Param, sets something 1
0x800000B3 - [[HV_Syscall_Reference#lv1_write_pci_config]]
|-
0x800000C5 - [[HV_Syscall_Reference#lv1_connect_interrupt_event_receive_port]]
| 0x1B|||| 0 Param, sets something 1
0x800000CF - [[HV_Syscall_Reference#lv1_enable_logical_spe]]
  [Mana Khemia 2]
0x800000D2 - [[HV_Syscall_Reference#lv1_gpu_open]]
|-
  0x800000D4 - [[HV_Syscall_Reference#lv1_gpu_device_map]]
| 0x1C |||| read uint32_t (use uint8_t) Param (default 3)
0x800000D6 - [[HV_Syscall_Reference#lv1_gpu_memory_allocate]]
|-
0x800000D9 - [[HV_Syscall_Reference#lv1_gpu_context_allocate]]
| 0x1D |||| read uint32_t (use uint8_t) Param
0x800000DD - [[HV_Syscall_Reference#lv1_gpu_context_iomap]]
|-
0x800000E1 - [[HV_Syscall_Reference#lv1_gpu_context_attribute]]
| 0x1E |||| read uint32_t (use uint8_t) Param
0x800000E3 - [[HV_Syscall_Reference#lv1_gpu_context_intr]]
|-
0x800000E4 - [[HV_Syscall_Reference#lv1_gpu_attribute]]
| 0x1F |||| uint32_t Param (default 0x3E8?)
0x800000F5 - [[HV_Syscall_Reference#lv1_storage_read]]
|-
0x800000F6 - [[HV_Syscall_Reference#lv1_storage_write]]
| 0x20|||| uint64_t Param (default 0x3C)
  0x800000F9 - [[HV_Syscall_Reference#lv1_storage_get_async_status]]
|-
0x800000FF - [[HV_Syscall_Reference#lv1_panic]]
| 0x21|| 1 || 1 Param:
 
  0 = sets an option from 1 to 0 and another one to 0,
===LPAR / AUTH ID's===
  1 = sets an option from 1 to 0 and another one to 1,
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
  2 = sets an option from 1 to 1 and another one to 0
|- bgcolor="#cccccc"
  [Fatal Frame II] uses 0
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
  [Grand Theft Auto Vice City] uses 1
  [Grand Theft Auto III (EU)] uses 1
  [SMT Persona 3 FES] uses 0
|-
| 0x22|||| 0 Param, sets something 1
|-
| 0x23|||| 0 Param --- memcpy 0x100 Bytes and sets 0x14E00
|-
| 0x24|||| uint64_t Param
|-
| 0x25|||| = 0x18 = 0x16 = 0x05 (next id)
|-
| 0x26|||| List <uint32_t Param,uint32_t Param> --- Improves ADD/SUB accuracy for selected memory range (incl. Floats)
   
  [Bloodrayne 2] uses 0x340000, 0x350000
  [Gradius V] uses 0x3046E0, 0x0x305E44
  Maximum List Count: 31
  Maximum Amount of Usage: ??
  The command is used 4 times consecutively by [Strawberry Shortcake: The Sweet Dreams]
  SLES-54309 (EU) and
  SLUS-21497 (US) game configs hardcoded inside ps2_gxemu.self
|-
| 0x27|||| List <uint32_t Param,uint32_t Param> --- Improves COP2 operations accuracy for selected memory range
  Maximum List Count: 31
|-
| 0x28|||| 1x uint32_t Param (<=3)
|-
| 0x29 |||| 2x uint32_t Param,
|-
| 0x2A|||| 0 Param, sets something 1
|-
| 0x2B|||| 0 Param, sets something 1 --- something with Controller (analog?)
|-
| 0x2C |||| 1 Param, uint32_t
  Summoner uses 0x1
|-
| 0x2D |||| = 0x25 = 0x18 = 0x16 = 0x05 (next id)
|-
| 0x2E |||| 1 Param, uint32_t
|-
| 0x2F |||| 1 Param, uint32_t
|-
| 0x30|||| (nothing)
|-
|-
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||  
| 0x31|||| (nothing)
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||  
| 0x32|||| (nothing)
|-
|-
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||  
| 0x33|||| (nothing)
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||  
| 0x34|||| (nothing)
|-
| 0x35|||| 0 Param --- Enables Force Flip Field, described in emu setting as "''Fix for [Hang] for soft-lock''"
|-
| 0x36|||| (nothing)
|-
| 0x37|||| (nothing)
|-
| 0x38|||| (nothing)
|-
|-
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||  
| 0x39 |||| (nothing)
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||  
| 0x3A|||| (nothing)
|-
|-
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||  
| 0x3B|||| (nothing)
|-
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||  
| 0x3C |||| (nothing)
|-
|-
|}
| 0x3D |||| 1 Param, uint32_t Config file revision


===Getting compatibility hardware info===
{| class="wikitable sortable"
See: [[PS2_Compatibility#Software]]
|-
 
! Firmware !! ps2_netemu Revision !! Max Supported Commands
===ps2bootparam.dat===
|-
A file created at path: dev_hdd0/tmp/game/'''ps2bootparam.dat'''
| 3.70 || 15686 || 0x41
*See: [[ps2bootparam.dat]]<!--we need this page because we have others like that in wiki-->
|-
 
| 3.73 || 15936 || 0x41
===Cobra core===
|-
taken from storage_ext.c
| 3.74 || 15936 || 0x41
<pre> patch_ps2emu_entry(ps2emu_type); </pre>
|-
*sets proper ps2_(gx/soft)emu.self path for reboot
| 4.00 || 16195 || 0x41
*patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1
|-
  (Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive))
| 4.01 || 16195 || 0x41
*and the usual either replace read/ioctl for iso etc.
|-
 
| 4.10 || 16361 || 0x41
==Game CONFIG==
Some of the PS2 emulator types (such ps2_gxemu.self, ps2netemu.self) are able to load config commands that are applyed "by game ID". The concept of "game patches" is not technically correct because some of the commands does patching functions but others does other things (not patching), and other commands works as switches or sets a value that are enviromental settings for the emulator (not for the game) but because are applyed "by game" should be considered enviromental settings for that specific game, so for simplification purposes you can think in all this data as "game configs"
 
This "game config" data seems to work in the same way for all the PS2 emulator types but can be located in different places, some are hardcoded inside the emulators itself (inside the .self), and at the time the "PS2 classics" emulator (ps2_netemu.self) was developed this config can be loaded from an external file<!--and there is some more inside some .sprx or inside the ps2 hdd data pkg ?-->
 
In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self). Maximum CONFIG size for ps2_netemu is 16384 bytes.
 
The config data consists in a list of concatenated values of 8 bytes length (uint32_t), and can be processed like this:
union{
  uint32_t command
  ...data...
}
 
===Config Commands===
ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050
 
Below is a brief summary table with basic info about available config commands. <br>
Detailed commands description can be found here: '''[[PS2_Emulation/PS2_Config_Commands|PS2 Config Commands]]'''. <br>
If you want to read some speculation and brainstorming about them, please join the {{talk}} page. <br>
 
{| class="wikitable" style="font-size:85%; line-height:100%; text-align:center"
|+PS2 Emulators Config Commands Overview
! rowspan="2" | Command Name !! colspan="3" | Command ID !! rowspan="2" style="padding:1px" | Max<br>Usage !! colspan="4" | Command Data
|-
|-
! style="padding:1px" | gxemu !! style="padding:1px" | softemu !! style="padding:1px" | netemu !! Length !! colspan="3" | Params
| 4.11 || 16361 || 0x41
|-
|-
! {{cellcolors|#c96|#000}} TitleID enforce
| 4.20 || 16604 || 0x43
| {{NA}} || {{NA}} || 0x00
| 1 || style="text-align:left" | char[10]
| colspan="3" {{cellcolors|#c96|#000|center}} titleid
|-
|-
! {{cellcolors|#555|#fff}} Hook EE memory offset with emu function ID
| 4.21 || 16604 || 0x43
| 0x00 || 0x00 || 0x01
| 3 ? || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| {{cellcolors|#555|#fff|center}} offset || colspan="2" {{cellcolors|#555|#fff|center}} functionid
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 4.23 || 16604 || 0x43
| 0x01 || 0x01 || 0x02
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Skip r5900 CACHE IXIN/IHIN opcodes
| 4.25 || 16740 || 0x43
| 0x02 || 0x02 || 0x03
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#bd5|#000}} Patch something in SP3 EEDMA
| 4.26 || 16740 || 0x43
| 0x03 || 0x03 || 0x04
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#bd5|#000}} Alternative VIF1 DIRECT/DIRECTHL handler
| 4.30 || 16808 || 0x45
| 0x04 || 0x04 || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x05</abbr>
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} Alternative VIF1 OFFSET handler
| 4.31 || 16808 || 0x45
| 0x05 || 0x05 || 0x06
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#c96|#000}} Delay VU1 xgkick by X cycles
| 4.40 || 16916 || 0x46
| 0x06 || 0x06 || 0x07
| 1 || style="text-align:left" | uint32_t
| colspan="3" {{cellcolors|#c96|#000|center}} <abbr title="2=2cycles, 4=4cycles, 8=8cycles">cycles</abbr>
|-
|-
! {{cellcolors|#c96|#000}} Patch VU1 memory by <abbr title="two bit masks for original and patched data">bitmask</abbr>
| 4.41 || 16916 || 0x46
| 0x07 || 0x07 || 0x08
| 3 || style="text-align:left" | 8&nbsp;*&nbsp;uint32_t
| colspan="3" {{cellcolors|#c96|#000|center}} <abbr title="read mask, read mask, original opcode, original opcode, write mask, write mask, replace opcode, replace opcode">MASK</abbr>
|-
|-
! {{cellcolors|#9f9|#000}} Patch EE memory 64 bit
| 4.45 || 17041 || 0x48
| 0x08 || 0x08 || 0x09
| <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t&nbsp;+&nbsp;LIST
| {{cellcolors|#9f9|#000|center}} <abbr title="amount of patches in the LIST">count</abbr> || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="offset, original opcode, original opcode, replace opcode, replace opcode">LIST</abbr>
|-
|-
! {{cellcolors|#9f9|#000}} Patch EE memory 32 bit
| 4.46 || 17041 || 0x48
| {{NA}} || {{NA}} || 0x0A
| <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t&nbsp;+&nbsp;LIST
| {{cellcolors|#9f9|#000|center}} <abbr title="amount of patches in the LIST">count</abbr> || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="offset, original opcode, replace opcode">LIST</abbr>
|-
|-
! {{cellcolors|#9f9|#000}} Patch game disc by sector & offset
| 4.50 || 17179 || 0x4A
| 0x09 || 0x09 || 0x0B
| <abbr title="command">1</abbr>→<abbr title="list">47</abbr> || style="text-align:left" | uint32_t&nbsp;+&nbsp;LIST
| {{cellcolors|#9f9|#000|center}} <abbr title="amount of patches in the LIST">count</abbr> || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="sector id, offset, sizeof present opcodes, replace opcodes, original opcodes">LIST</abbr>
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 4.55 || 17277 || 0x4D
| 0x0A || 0x0A || 0x0C
|-  
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint16_t
|4.60<br />
| <abbr title="0=?, 1=?, 2=?">unk_mode</abbr> || colspan="2" | <abbr title="min 0x0, max 0xFFFF">unk_range</abbr>
4.70<br />
4.75<br />
4.76<br />
|| 17314 || 0x4D
|-
|4.78<br />
4.80<br />
4.81<br />
|| 17495 || 0x50
|-
|}
|-
|-
! {{cellcolors|#fff|#000}} Set something
| 0x3E |||| 0 Params --- Sets something 1
| 0x0B || 0x0B || 0x0D
Default Init = 0
| 1 || style="text-align:left" | uint32_t
0 == do set some stuff,  
| colspan="3" | <abbr title="0=skip, 1=don't skip (default)">skip</abbr>
1 == skip
|-
|-
! {{cellcolors|#f93|#000}} COP2 and FPU accurate ADD/SUB address
| 0x3F |||| 1 Param, uint32_t
| 0x0C || 0x0C || 0x0E
| 32 || style="text-align:left" | uint32_t
| colspan="3" {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000 ?, max 0x1FFFFFFF ?">offset</abbr>
|-
|-
! {{cellcolors|#f93|#000}} COP2 and FPU accurate ADD/SUB range
| 0x40|||| 0 Param --- Sets something 1
| 0x0D || 0x0D || 0x0F
Grand Theft Auto SA
| 32 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
Silent Hill Origins - unofficial fix
| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start&nbsp;offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end&nbsp;offset</abbr>
|-
|-
! {{cellcolors|#f93|#000}} FPU accurate MUL/DIV range
| 0x41|||| 0 Param --- Sets something 1 (Disables some lwsync - speedhack?)
| 0x0E || 0x0E || 0x10
Dragon Force
| 32 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
God Hand
| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start&nbsp;offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end&nbsp;offset</abbr>
Gradius V
Katamari Damacy
|-
|-
! {{cellcolors|#f93|#000}} VU0 accurate ADD/SUB address
| 0x42|||| 1 Param, revision ?
| 0x0F || 0x0F || 0x11
| 32 || style="text-align:left" | uint32_t
| colspan="3" {{cellcolors|#f93|#000|center}} <abbr title="min 0x000, max 0xFF8">offset</abbr>
|-
|-
! {{cellcolors|#588|#fff}} VU0/COP2 multi cmd
| 0x43|||| 1 Param --- Equal to 0x40, but with Parameter:
| 0x10 || 0x10 || 0x12
0 = Default
| <abbr title="command">1</abbr>→<abbr title="list">63</abbr> || style="text-align:left" | uint32_t&nbsp;+&nbsp;LIST
1 = (like 0x40)
| {{cellcolors|#588|#fff|center}} flags ? || colspan="2" {{cellcolors|#588|#fff|center}} LIST
param =  
-1 = failure?
|-
|-
! {{cellcolors|#dda|#000}} Memory Card Delay
| 0x44|||| 0 Param --- Disables Smoothing and Smoothing option
| 0x11 || 0x11 || 0x13
| 1 || style="text-align:left" | uint64_t
| colspan="3" {{cellcolors|#dda|#000|center}} time ?
|-
|-
! {{cellcolors|#f93|#000}} Alternative VU1 ADD/SUB
| 0x45|||| 0 Param --- Sets something 1
| 0x12 || 0x12 || 0x14
Phantasy Star Complete Collection
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} Patch IOP SPE program
| 0x46|||| 0 Param --- Enables L2H Improvement, [Performance] related setting for titles using L2H
| 0x13 || 0x13 || 0x15
SMT Digital Devil Saga 1
| 1 || style="text-align:left" | uint32_t
SMT Nocturne
| colspan="3" | 2 or higher
Fatal Frame II
|-
|-
! {{cellcolors|#fff|#000}} Unknown
| 0x47|||| 0 Param --- Enables XOR CSR - XOR System Status Register (0x12001000)?, [Graphics] related setting, should fix fullscreen line corruption
| 0x14? || 0x14? || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x16</abbr>
| ? || style="text-align:left" | ?
| colspan="3" | ?
|-
|-
! {{cellcolors|#9cf|#000}} Alternative COP0 MTC0/MFC0 Count ($9) handler
| 0x48|||| VSYNC Delay, 2x uint32_t Param
| 0x15 || 0x15 || 0x17
*First param possible value are 1 = No IPU, 2 = IPU, 3 = Anytime.
| 1 || style="text-align:left" | uint8_t ?
*Second param is delay (in ms?), and can be also negative value.
| colspan="3" {{cellcolors|#9cf|#000|center}} <abbr title="0=disabled, 1=enabled">status</abbr>
**Emu has standard presets for second param.
***Agressive = 0x3D090 (250000 decimal),
***Normal = 0x186A0 (100000 decimal),
***Conservative = 0x4E20 (20000 decimal),
***But other values can be used.
[SMT Digital Devil Saga 1] uses 1, 0x3D090
[Fatal Frame II] uses 0x2, 0xFFFFE69C (-6500 decimal)
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| 0x49|||| 0 Param --- Sets something 0xB,0,0
| 0x16 || 0x16 || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x18</abbr>
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#ff9|#000}} Force analog controller mode
| 0x4A|||| 0 Param --- Sets something 0x15100
| {{NA}} || 0x17 || 0x19
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} End fromIPU DMA transfer on BCLR command
| 0x4B|||| 2x uint32_t Params: offset,int (-1? selects different titleid?) - /game/ /../ USRDIR/SAVEDATA related
| 0x17 || 0x18 || 0x1A
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#fff|#000}} IPU IDEC Hack
| 0x4C|||| 2x uint32_t Params: offset,int (2 = current path?, 3 = new ISO.BIN.ENC path?, other= ?)
| 0x18 || 0x19 || 0x1B
| 1 || style="text-align:left" | 0
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|-
|-
! {{cellcolors|#ff9|#000}} Emulate Multitap
| 0x4D|||| 1 uint32_t Param (can be -1) --- Sets something (same as 0x49 but) 0xC, Param, 0
| 0x19? || 0x1A? || 0x1C
| 1 || style="text-align:left" | uint8_t
| colspan="3" {{cellcolors|#ff9|#000|center}} port
|-
|-
! {{cellcolors|#ff9|#000}} Set Multitap
| 0x4E|||| (nothing)
| 0x1A || 0x1B || 0x1D
| 1 || style="text-align:left" | uint8_t
| colspan="3" {{cellcolors|#ff9|#000|center}} order
|-
|-
! {{cellcolors|#ff9|#000}} Multitap related
| 0x4F|||| (nothing)
| 0x1B || {{NA}} || 0x1E
| 1 || style="text-align:left" | uint8_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Enable VIF0 cmds MSXXX/MPG/FLUSHE timings.
| 0x50|||| 0 Param --- Switch to default gamepad config ?
| 0x1C || 0x1C || 0x1F
| 1 || style="text-align:left" | uint32_t
| colspan="3" | Initial cycles to run
|-
|-
! {{cellcolors|#fff|#000}} Set something
|}
| 0x1D || 0x1D || 0x20
 
| 1 || style="text-align:left" | uint64_t
===Config file examples (for netemu)===
| colspan="3" | ?
 
====Official====
{| class="wikitable sortable"
|-
|-
! {{cellcolors|#fff|#000}} Set something
! Title ID !! Title !! Config Data !! Revision !! Notes
| 0x1E || 0x1E || 0x21
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPUD20461 || Bloodrayne ||  
| {{NA}} || 0x1F || 0x22
00000000  3D 00 00 00 46 3E 00 00  16 00 00 00 0B 00 00 00  =...F>..........
| 1 || style="text-align:left" | 0
00000010  04 00 00 00 07 01 00 00  C0 02 00 00 10 00 00 00  ........+.......
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  00 09 3C 52 52 3C 09 00  03 1F 90 14 14 90 1F 03  ..<RR<....É..É..
00000030  00 09 3C 52 52 3C 09 00  03 20 C0 04 04 C0 20 03  ..<RR<... +..+ .
00000040  56 A0 09 00 10 00 00 00  04 00 00 00 00 00 90 01  Vá............É.
00000050  FA 0F BD 01 21 39 07 00  B8 06 00 00 28 00 00 00  ·.¢.!9..©...(...
00000060  35 4A 02 02 00 0A 54 38  35 4A 62 7E 34 A5 00 A0  5J....T85Jb~4Ñ.á
00000070  3C 09 00 1B 35 29 FA 00  00 09 4C 38 35 29 02 02  <...5)·...L85)..
00000080  00 09 4C 38 35 29 62 7E  35 4A 02 03 00 0A 54 38  ..L85)b~5J....T8
00000090  35 4A 22 7E 34 A5 00 A0  3C 09 00 1B 35 29 FA 00  5J"~4Ñ.á<...5)·.
000000A0  00 09 4C 38 35 29 02 03  00 09 4C 38 35 29 22 7E  ..L85)....L85)"~
000000B0  27 39 07 00 80 03 00 00  24 00 00 00 35 6B 02 02  '9..Ç...$...5k..
000000C0  00 0B 5C 38 35 6B 62 7E  3C 0C 00 1B 35 8C FA 00  ..\85kb~<...5î·.
000000D0  00 0C 64 38 35 8C 02 02  00 0C 64 38 35 8C 62 7E  ..d85î....d85îb~
000000E0  35 6B 02 03 00 0B 5C 38  35 6B 22 7E 3C 0C 00 1B  5k....\85k"~<...
000000F0  35 8C FA 00 00 0C 64 38  35 8C 02 03 00 0C 64 38  5î·...d85î....d8
00000100  35 8C 22 7E                                      5î"~
|| 15942 (4.00+) ||
0x3D => 0x3E46 (15942)
0x16 => 0xB => 4
  0x107, (sector)
  0x2C0, (offset -> 0x1072B4 in iso)
    0x10,
                0x523C0900, (beql s1, gp, ?)
                0x00093C52, (mflo a3)
                0x14901F03, (bne a0, s0, ?)
                0x031F9014, (dsllv s2, ra, t8)
                0x523C0900, (beql s1, gp, ?)
                0x00093C52, (mflo a3)
                0x04C02003, (bltz a2, ?)
                0x0320C004  (sllv t8, zero, t9)
  0x9A056, (sector)
  0x10, (offset -> 0x4D02B004 in iso)
    0x04,
                0x01900000 (sll zero, s0, 0x00?),
                0x01BD0FFA (dsrl at,sp,0x1F?)
  0x73921, (sector)
  0x6B8, (offset -> 0x39C90EAC in iso)
    0x28,
                    21 39 07 00 addi t9,t1,0x0700
                    B8 06 00 00 swr a2,(zero)
                    28 00 00 00 slti zero,0x0000
                    35 4A 02 02 ori t2,0x202
                    00 0A 54 38 dsll t2,0x10
                    35 4A 62 7E ori t2,0x627E
                    34 A5 00 A0 ori a1,0xA0
                    3C 09 00 1B lui t1,0x001B
                    35 29 FA 00 ori t1,0xFA00
                    00 09 4C 38 dsll t1,0x10
                    35 29 02 02 ori t1,0x202
                    00 09 4C 38 dsll t1,0x10
                    35 29 62 7E ori t1,0x627E
                    35 4A 02 03 ori t2,0x203
                    00 0A 54 38 dsll t2,0x10
                    35 4A 22 7E ori t2,0x227E
                    34 A5 00 A0 ori a1,0xA0
                    3C 09 00 1B lui t1,0x001B
                    35 29 FA 00 ori t1,0xFA00
                    00 09 4C 38 dsll t1,0x10
                    35 29 02 03 ori t1,0x203
                    00 09 4C 38 dsll t1,0x10
                    35 29 22 7E ori t1,0x227E
  0x73927, (sector)
  0x380, (offset -> 0x39C93B74 in iso)
    0x24,
                    35 6B 02 02 ori t3,0x202
                    00 0B 5C 38 dsll t3,0x10
                    35 6B 62 7E ori t3,0x627E
                    3C 0C 00 1B lui t4,0x001B
                    35 8C FA 00 ori t4,0xFA00
                    00 0C 64 38 dsll t4,0x10
                    35 8C 02 02 ori t4,0x202
                    00 0C 64 38 dsll t4,0x10
                    35 8C 62 7E ori t4,0x627E
                    35 6B 02 03 ori t3,0x203
                    00 0B 5C 38 dsll t3,0x10
                    35 6B 22 7E ori t3,0x227E
                    3C 0C 00 1B lui t4,0x001B
                    35 8C FA 00 ori t4,0xFA00
                    00 0C 64 38 dsll t4,0x10
                    35 8C 02 03 ori t4,0x203
                    00 0C 64 38 dsll t4,0x10
                    35 8C 22 7E ori t4,0x227E
|-
|-
! {{cellcolors|#fff|#000}} Snowblind Engine hack
| NPUD20862 || Bloodrayne 2 ||
| 0x1F || 0x20 || 0x23
00000000  3D 00 00 00 3D 3F 00 00  15 00 00 00 04 00 00 00 =...=?..........
| 1 || style="text-align:left" | 0
00000010  26 00 00 00 00 00 34 00  00 00 35 00 00 00 00 00 &.....4...5.....
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  53 4C 55 53 2D 32 30 38  36 32                  SLUS-20862
|| 16189 (4.00+) ||
0x3D => 0x3F3D (16189)
0x15 => 4
0x26 => 0x340000, 0x350000
|-
|-
! {{cellcolors|#ddf|#000}} SIO2 Delay
| NPUD21269 || Bully ||
| 0x20 || 0x21 || 0x24
00000000  3D 00 00 00 89 3D 00 00  17 00 00 00 01 00 00 00 =....=..........
| 1 || style="text-align:left" | uint64_t
00000010  00 00 00 00 53 4C 55 53  2D 32 31 32 36 39      ....SLUS-21269
| colspan="3" | ?
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x17 => 1
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPJD00004 || Contra Shattered Soldier ||  
| 0x21 || 0x22 || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x25</abbr>
00000000  3D 00 00 00 BF 3F 00 00  0A 00 00 00 12 00 00 00  =...+?..........
| 1 || style="text-align:left" | 0
00000010  A0 FF 0F 00 00 00 00 00  10 00 01 3C A4 FF 0F 00  á .........<ñ ..
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  00 00 00 00 90 FF 24 8C  A8 FF 0F 00 00 00 00 00  ....É $î¿ ......
00000030  81 00 85 2C AC FF 0F 00  00 00 00 00 06 00 A0 10  ü.à,¼ ........á.
00000040  B0 FF 0F 00 00 00 00 00  01 00 84 24 B4 FF 0F 00  ¦ ........ä$¦ ..
00000050  00 00 00 00 90 FF 24 AC  B8 FF 0F 00 00 00 00 00  ....É $¼© ......
00000060  81 00 85 2C BC FF 0F 00  00 00 00 00 02 00 A0 14  ü.à,+ ........á.
00000070  C0 FF 0F 00 00 00 00 00  00 00 00 00 C4 FF 0F 00  + ..........- ..
00000080  00 00 00 00 00 07 02 34  C8 FF 0F 00 00 00 00 00  .......4+ ......
00000090  08 00 E0 03 CC FF 0F 00  00 00 00 00 00 00 00 00  ..Ó.¦ ..........
000000A0  D0 FF 0F 00 00 00 00 00  10 00 01 3C D4 FF 0F 00  ð .........<È ..
000000B0  00 00 00 00 08 00 E0 03  D8 FF 0F 00 00 00 00 00  ......Ó.Ï ......
000000C0  90 FF 20 AC DC FF 0F 00  00 00 00 00 00 00 00 00  É  ¼_ ..........
000000D0  C0 72 42 00 08 00 E0 03  E8 FF 03 08 B4 7C 42 00  +rB...Ó.Þ ..¦|B.
000000E0  08 00 E0 03 F4 FF 03 08  00 00 00 00 53 4C 50 4D  ..Ó.¶ ......SLPM
000000F0  2D 36 32 32 34 37                                -62247
|| 16319 (4.10+)||
0x3D => 0x3FBF (16319)
0x0A => 0x12,
  0xFFFA0,0, 0x3C010010 lui at,0x0010
  0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at)
  0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081
  0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8
  0xFFFB0,0, 0x24840001 addiu a0,0x1
  0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at)
  0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081
  0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8
  0xFFFC0,0, 0x00000000 nop
  0xFFFC4,0, 0x34020700 li v0,0x700
  0xFFFC8,0, 0x03E00008 jr t9
  0xFFFCC,0, 0x00000000 nop
  0xFFFD0,0, 0x3C010010 lui at,0x0010
  0xFFFD4,0, 0x03E00008 jr ra
  0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at)
  0xFFFDC,0, 0x00000000 nop
  0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8    j pos_000FFFA0
  0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4    j pos_000FFFD0
|-
|-
! {{cellcolors|#f93|#000}} FPU accurate ADD/SUB range
| NPJC00002 || Dark Cloud ||
| 0x22 || 0x23 || 0x26
00000000  3D 00 00 00 07 3F 00 00  0F 00 00 00 34 93 23 00 =....?......4.#.
| 32 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
00000010  FF FF FF 01 09 00 00 00  01 00 00 00 B0 8E 13 00 ................
| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start&nbsp;offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end&nbsp;offset</abbr>
00000020  20 00 BF 7F B0 FF BD 27  00 00 00 00 08 00 E0 03  ......'........
00000030  00 00 00 00 53 43 50 53  2D 31 35 30 30 34      ....SCPS-15004
|| 16135 (4.00+)||
0x3D => 0x3F07 (16135)
0x0F => 0x239334, 0x01FFFFFF
0x09 => 1,
  0x138EB0 ,
    0x7FBF0020 (sq ra,0x20(sp)),
    0x27BDFFB0 (addiu sp,-0x50),
    0x00000000 (nop),
    0x03E00008 (jr ra)
 
0x239334 = end of code segment?
0x138EB0 = DrawShadow__10CCharacterFv Function Offset
config  20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp)
          B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50
          00 00 00 00 0x00000000 nop
          08 00 E0 03 0x03E00008 jr ra
|-
|-
! {{cellcolors|#f93|#000}} COP2 accurate ADD/SUB range
| NPUD20071 || Dead Or Alive 2 Hardcore ||
| 0x23 || 0x24 || 0x27
00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B..........
| 32 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$....
| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start&nbsp;offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end&nbsp;offset</abbr>
00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj..........
00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj......
00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j..........
00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j..............
00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j..
00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p...............
000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j......
000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j..........
000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31      ....SLUS-20071 
|| 17136 (4.50+) || fixes blackscreen
0x3D => 0x42F0 (17136)
0x0A => 0x01,
  0x2B06EC, 0x24060001 (li a2,0x1),
            0x24060000 (li a2,0x0)
0x0B => 0x07,
  0x186A71, 0x7F4, 0x04,
                    0xB732000C (jal -0x2A9B90),
                    0xB332000C (jal -0x2A9BA0)
  0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp))
 
|-
|-
! {{cellcolors|#aaf|#000}} Set something <abbr title="PS2 MECHACON related">(CDVD)</abbr>
| NPJD00011 || Dead Or Alive 2 Hardcore ||
| 0x24 || 0x25? || 0x28
00000000  3D 00 00 00 89 3D 00 00  09 00 00 00 01 00 00 00  =...ë=..........
| 1 || style="text-align:left" | uint32_t
00000010  6C 66 2B 00 80 00 08 24  01 00 06 24 80 00 08 24  lf+.Ç..$...$Ç..$
| colspan="3" | ?
00000020  00 00 06 24 0B 00 00 00  07 00 00 00 05 FF 17 00  ...$......... ..
00000030  F0 07 00 00 0C 00 00 00  27 C4 00 10 0C 00 32 B7  ­.......'-....2À
00000040  00 00 00 00 24 04 00 2B  0C 00 32 B3 27 C5 00 10  ....$..+..2¦'+..
00000050  05 FF 17 00 F4 05 00 00  08 00 00 00 03 E0 00 08  . ..¶........Ó..
00000060  00 00 00 00 27 BD FF F0  AF BE 00 08 0F FF 17 00  ....'¢ ­»¥... ..
00000070  08 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  .........Ó......
00000080  27 BD FF F0 AF BE 00 08  19 FF 17 00 18 01 00 00  '¢ ­»¥... ......
00000090  08 00 00 00 03 E0 00 08  00 00 00 00 27 BD FF F0  .....Ó......'¢ ­
000000A0  AF BE 00 08 19 FF 17 00  70 01 00 00 08 00 00 00  »¥... ..p.......
000000B0  03 E0 00 08 00 00 00 00  27 BD FF F0 AF BE 00 08  .Ó......'¢ ­»¥..
000000C0  19 FF 17 00 C8 01 00 00  08 00 00 00 03 E0 00 08  . ..+........Ó..
000000D0  00 00 00 00 27 BD FF F0  AF BE 00 08 1A FF 17 00  ....'¢ ­»¥... ..
000000E0  FC 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  ³........Ó......
000000F0  27 BD FF F0 AF BE 00 08  00 00 00 00 53 4C 50 53  '¢ ­»¥......SLPS
00000100  2D 32 35 30 32 36                                -25026
|| 15753 (3.73+) || fixes blackscreen
0x3D => 0x3D89 (15753)
0x09 => 1,
  0x2B666C,
    0x24080080 (li t0,0x80),
    0x24060001 (li a2,0x1),
    0x24080080 (li t0,0x80),
    0x24060000 (li a2,0x0)
0x0B => 7,
  0x17FF05, 0x7F0, 0x0C ,
                    0x1000C427 addiu a0,fp,0x10,
                    0xB732000C jal -0x2A9B90,
                    0x00000000 nop,
                    0x2B000424 li a0,0x2B,
                    0xB332000C jal -0x2A9BA0,
                    0x1000C527 addiu a1,fp,0x10,
  0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
002B666C 01 00 06 24 0x24060001 li a2,0x1
          80 00 08 24 0x24080080 li t0,0x80       
          2D 48 E0 00 0x00E0482D dmove t1,a3
          10 00 0A 24 0x240A0010 li t2,0x10
 
config  80 00 08 24 0x24080080 li t0,0x80
          01 00 06 24 0x24060001 li a2,0x1
          80 00 08 24 0x24080080 li t0,0x80
          00 00 06 24 0x24060000 li a2,0x0
|-
| NPED00027 || Deadly Strike ||
00000000  3D 00 00 00 96 40 00 00  0A 00 00 00 01 00 00 00 =....@..........
00000010  14 09 1E 00 17 37 01 3C  14 37 01 3C 00 00 00 00 .....7.<.7.<....
00000020  53 4C 45 53 2D 35 32 39  35 35                  SLES-52955
|| 16534 (4.20+) ||
0x3D => 0x4096 (16534)
0x0A => 1
  0x1E0914, 17 37 01 3C 0x3C013717 li at,0x3717
            14 37 01 3C 0x3C013714 li at,0x3714
|-
| NPED00087 || Disneys PK: Out of the Shadows ||
 
|| || blackscreen
 
|-
|-
! {{cellcolors|#aaf|#000}} CDVD seek timing
| NPUD21944 || Doras Big Birthday Adventure ||
| 0x25 || 0x26? || 0x29
00000000  3D 00 00 00 ED 3F 00 00  0A 00 00 00 0A 00 00 00 =....?..........
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
00000010  00 FF 0F 00 00 00 00 00  07 00 40 14 04 FF 0F 00 ..........@.....
| ? || colspan="2" | ?
00000020  00 00 00 00 10 00 01 3C  08 FF 0F 00 00 00 00 00 .......<........
00000030  F0 FF 28 8C 0C FF 0F 00  00 00 00 00 20 01 09 2D ..(......... ..-
00000040  10 FF 0F 00 00 00 00 00  03 00 20 11 14 FF 0F 00 .......... .....
00000050  00 00 00 00 01 00 08 25  18 FF 0F 00 00 00 00 00 .......%........
00000060  F0 FF 28 AC 1C FF 0F 00  00 00 00 00 06 00 02 24 ..(............$
00000070  20 FF 0F 00 00 00 00 00  08 00 E0 03 90 9B 1E 00  ...............
00000080  08 00 E0 03 C0 FF 03 08  00 00 00 00 53 4C 55 53 ............SLUS
00000090  2D 32 31 39 34 34                                -21944
|| 16365 (4.20+) ||
0x3D => 0x3FED (16365)
0x0A => 0xA,
  0xFFF00,0,0x14400007 bnez v0,pos_000FFF20
  0xFFF04,0,0x3C010010 lui at,0x0010
  0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at)
  0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120
  0xFFF10,0,0x11200003 beqz t1,pos_000FFF20
  0xFFF14,0,0x25080001 addiu t0,0x1
  0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at)
  0xFFF1C,0,0x24020006 li v0,0x6
  0xFFF20,0,0x03E00008 jr ra
  0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0    j pos_000FFF00
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPJD00005 || Dragon Force ||
| 0x26 || 0x27 || 0x2A
00000000  3D 00 00 00 D6 40 00 00  0A 00 00 00 02 00 00 00 =....@..........
| 1 || style="text-align:left" | 0
00000010  B4 41 10 00 1C 00 40 10  F9 FF 40 14 BC 41 10 00 .A....@[email protected]..
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  1D 00 02 3C 1A 00 40 10  41 00 00 00 00 00 00 00 ...<[email protected].......
00000030  53 4C 50 4D 2D 36 35 37  37 38                  SLPM-65778
|| 16598 (4.20+) ||
0x3D => 0x40D6 (16598)
0x0A => 2,
  0x1041B4, 0x1040001C beqz v0,pos_00104228
            0x1440FFF9 bnez v0,pos_0010419C
  0x1041BC, 0x3C02001D lui v0,0x001D
            0x1040001A beqz v0,pos_00104228
0x41 => (sets some value 1, sync? - speedhack?)
|-
|-
! {{cellcolors|#aaf|#000}} Enable CDDA hack <abbr title="PS2 MECHACON related">(CDVD)</abbr>
| NPUD20766 || Fatal Frame II ||
| 0x27? || 0x28 || 0x2B
00000000  3D 00 00 00 AF 42 00 00  21 00 00 00 00 00 00 00 =....B..!.......
| 1 || style="text-align:left" | 0
00000010  48 00 00 00 02 00 00 00  9C E6 FF FF 0A 00 00 00 H...............
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  01 00 00 00 1C 70 17 00  41 01 0F 24 61 01 0F 24 .....p..A..$a..$
00000030  46 00 00 00 0B 00 00 00  01 00 00 00 DD 04 00 00 F...............
00000040  E8 02 00 00 04 00 00 00  00 42 73 84 00 00 02 FF .........Bs.....
00000050  00 00 00 00 53 4C 55 53  2D 32 30 37 36 36      ....SLUS-20766 
|| 17071 (4.50+) ||
0x3D => 0x42AF (17071)
0x21 => 0
0x48 => 0x2, 0xFFFFE69C
0x0A => 1,
  0x17701C, 0x240F0141 (li t7,0x141)
            0x240F0161 (li t7,0x161)
0x46
0x0B => 1
  0x4DD, (sector)
  0x2E8, (offset -> 0x26EADC in iso)
    0x04,
                  0x84734200 lh s3,0x4200(v1),
                  0xFF020000 sd v0,(t8)
|-
|-
! {{cellcolors|#fff|#000}} Set something
| NPED00052 || God Hand ||  
| 0x28 || 0x29 || 0x2C
00000000  3D 00 00 00 5F 3F 00 00  41 00 00 00 0A 00 00 00  =..._?..A.......
| 1 || style="text-align:left" | uint32_t
00000010  14 00 00 00 A0 FF 0F 00  00 00 00 00 01 00 02 3C  ....á .........<
| colspan="3" | ?
00000020  A4 FF 0F 00 00 00 00 00  21 20 82 00 A8 FF 0F 00  ñ ......! é.¿ ..
00000030  00 00 00 00 4D 00 02 24  AC FF 0F 00 00 00 00 00  ....M..$¼ ......
00000040  0E 00 45 14 B4 FF 0F 00  00 00 00 00 3E 18 06 00  ..E.¦ ......>...
00000050  B8 FF 0F 00 00 00 00 00  FF 3F 63 38 BC FF 0F 00  © ...... ?c8+ ..
00000060  00 00 00 00 60 00 02 24  C0 FF 0F 00 00 00 00 00  ....`..$+ ......
00000070  0A 10 03 00 C4 FF 0F 00  00 00 00 00 00 00 83 8C  ....- ........âî
00000080  C8 FF 0F 00 00 00 00 00  00 00 62 FC CC FF 0F 00  + ........b³¦ ..
00000090  00 00 00 00 15 00 02 24  D0 FF 0F 00 00 00 00 00  .......$ð ......
000000A0  08 00 62 FC D4 FF 0F 00  00 00 00 00 10 00 63 24  ..b³È ........c$
000000B0  D8 FF 0F 00 00 00 00 00  00 00 83 AC DC FF 0F 00  Ï ........â¼_ ..
000000C0  00 00 00 00 10 00 83 8C  E0 FF 0F 00 00 00 00 00  ......âîÓ ......
000000D0  01 00 63 24 E4 FF 0F 00  00 00 00 00 10 00 83 AC  ..c$õ ........â¼
000000E0  E8 FF 0F 00 00 00 00 00  A6 67 0A 08 90 9E 29 00  Þ ......ªg..É×).
000000F0  01 00 02 3C E8 FF 03 08  94 9E 29 00 21 20 82 00  ...<Þ ..ö×).! é.
00000100  00 00 00 00 00 00 00 00  53 4C 45 53 2D 35 34 34  ........SLES-544
00000110  39 30                                            90
|| 16223 (4.10+) ||
0x3D => 0x3F5F (16223)
0x41 => (sets some value 1, sync? - speedhack?)
0x0A => 0x14
  0xFFFA0,0,0x3C020001 lui v0,0x0001
  0xFFFA4,0,0x00822021 addu a0,v0
  0xFFFA8,0,0x2402004D li v0,0x4D
  0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8
  0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00
  0xFFFB8,0,0x38633FFF xori v1,0x3FFF
  0xFFFBC,0,0x24020060 li v0,0x60
  0xFFFC0,0,0x0003100A movz v0,zero,v1
  0xFFFC4,0,0x8C830000 lw v1,(a0)
  0xFFFC8,0,0xFC620000 sd v0,(v1)
  0xFFFCC,0,0x24020015 li v0,0x15
  0xFFFD0,0,0xFC620008 sd v0,0x8(v1)
  0xFFFD4,0,0x24630010 addiu v1,0x10
  0xFFFD8,0,0xAC830000 sw v1,(a0)
  0xFFFDC,0,0x8C830010 lw v1,0x10(a0)
  0xFFFE0,0,0x24630001 addiu v1,0x1
  0xFFFE4,0,0xAC830010 sw v1,0x10(a0)
  0xFFFE8,0,0x080A67A6 j pos_00299E98
  0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0
  0x299E94,0x00822021 (addu a0,v0),0x00000000 nop
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPUD20712 || Gradius V ||
| 0x29? || 0x2A || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x2D</abbr>
00000000  3D 00 00 00 37 3E 00 00  0B 00 00 00 01 00 00 00 =...7>..........
| 1 || style="text-align:left" | 0
00000010  D3 05 00 00 10 03 00 00  08 00 00 00 03 E0 00 08 ................
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  00 00 00 00 27 BD FF C0  3C 03 00 4C 41 00 00 00 ....'...<..LA...
00000030  26 00 00 00 E0 46 30 00  44 5E 30 00 00 00 00 00 &....F0.D^0.....
00000040  53 4C 55 53 2D 32 30 37  31 32                  SLUS-20712     
|| 15927 (3.71+) ||  
0x3D => 0x3E37 (15927)
0x0B => 1
  0x5D3, (sector)
  0x310, (offset -> 0x2E9B04 in iso)
    0x08,
                  03 E0 00 08 jr ra
                  00 00 00 00 nop
                  27 BD FF C0 addiu sp,-0x40
                  3C 03 00 4C lui v1,0x004C
0x41 => (sets some value 1, sync? - speedhack?)
0x26 => 0x3046E0, 0x0x305E44
|-
|-
! {{cellcolors|#fff|#000}} Set something
| NPUD20552 || Grand Theft Auto - Vice City ||
| 0x2A || 0x2B || 0x2E
00000000  3D 00 00 00 A5 41 00 00  21 00 00 00 01 00 00 00 =....A..!.......
| 1 || style="text-align:left" | uint32_t
00000010  0A 00 00 00 0D 00 00 00  A0 FF 0F 00 00 00 00 00 ................
| colspan="3" | ?
00000020  17 00 01 24 A4 FF 0F 00  00 00 00 00 08 00 24 14 ...$..........$.
00000030  AC FF 0F 00 00 00 00 00  10 00 01 3C B0 FF 0F 00 ...........<....
00000040  00 00 00 00 90 FF 22 8C  B4 FF 0F 00 00 00 00 00 ......".........
00000050  FF FF 42 24 B8 FF 0F 00  00 00 00 00 05 00 40 1C ..B$..........@.
00000060  C0 FF 0F 00 00 00 00 00  04 00 02 24 C4 FF 0F 00 ...........$....
00000070  00 00 00 00 90 FF 22 AC  C8 FF 0F 00 00 00 00 00 ......".........
00000080  C1 3A 0B 08 CC FF 0F 00  00 00 00 00 D0 FF BD 27 .:.............'
00000090  D0 FF 0F 00 00 00 00 00  08 00 E0 03 D4 FF 0F 00 ................
000000A0  00 00 00 00 90 FF 22 AC  00 EB 2C 00 D0 FF BD 27 ......"...,....'
000000B0  E8 FF 03 08 00 00 00 00  53 4C 55 53 2D 32 30 35 ........SLUS-205
000000C0  35 32                                            52
|| 16805 (4.30+) ||
0x3D => 0x41A5 (16805)
0x21 => 1
0x0A = 0xD
  0xFFFA0,0,0x24010017 li at,0x17
  0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8
  0xFFFAC,0,0x3C010010 lui at,0x0010
  0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at)
  0xFFFB4,0,0x2442FFFF addiu v0,-0x1
  0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0
  0xFFFC0,0,0x24020004 li v0,0x4
  0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at)
  0xFFFC8,0,0x080B3AC1 j pos_002CEB04
  0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30
  0xFFFD0,0,0x03E00008 jr ra
  0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at)
  0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0
0
|-
|-
! {{cellcolors|#fff|#000}} SPU2 multi cmd.
| NPED00063 || Grand Theft Auto III ||
| 0x2B || {{NA}} || 0x2F
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 90 97 34 00 =....=........4.
| 1 || style="text-align:left" | uint32_t
00000010  10 00 00 00 21 00 00 00  01 00 00 00 00 00 00 00 ....!...........
| colspan="3" | ?
00000020  53 4C 45 53 2D 35 30 33  33 30                  SLES-50330
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x01 => 0x349790, 0x10
0x21 => 1
|-
|-
! {{cellcolors|#eee|#b44|left}} Reserved
| NPUD20062 || Grand Theft Auto III ||
| {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A</abbr> || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A</abbr> || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x30<br>0x31<br>0x32<br>0x33<br>0x34</abbr>
00000000  3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?..........
| 0 || style="text-align:left" | 0
00000010  40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!.......
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm......
00000030  B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<...
00000040  8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P
00000050  08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4...
00000060  34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4..
00000070  10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4.......
00000080  34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4...
00000090  34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4...
000000A0  34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4...
000000B0  27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<...
000000C0  00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".*
000000D0  00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y......
000000E0  00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'...........
000000F0  7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...`
00000100  7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 [email protected]...
00000110  E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................
00000120  27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$...
00000130  46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F....
00000140  3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz....
00000150  44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'...
00000160  27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V(
00000170  70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'...
00000180  C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<[email protected]...$...
00000190  3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$.
000001A0  08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$.....
000001B0  08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......".
000001C0  E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-.
000001D0  50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....'
000001E0  22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,.........
000001F0  00 00 00 00 53 4C 55 53 2D 32 30 30 36 32      ....SLUS-20062 
|| 16200 (4.10+) ||
0x3D => 0x3F48 (16200)
0x19 => (sets some value 1)
0x01 => 0x348B40, 0xF
0x21 => 1
0x0B => 1
  0xF6D71, (sector)
  0x4EC, (offset -> 0x7B6B8CE0 in iso)
    0xB0,
                    03 E0 00 08 jr ra
                    00 00 00 00 nop
                    3C 01 00 10 lui at,0x0010
                    8C 21 FE F0 lw at,-0x110(at)
                    14 20 00 25 bnez at,+0x98
                    00 00 00 00 nop
                    27 BD FF 50 addiu sp,-0xB0
                    08 0B 64 B9 j +0x22C78
                    7F BF 00 50 sq ra,0x50(sp)
                    00 00 00 00 nop
                    34 02 00 03 li v0,0x3
                    34 01 00 43 li at,0x43
                    10 81 00 15 beq a0,at,+0x5C
                    34 03 00 00 li v1,0x0
                    34 01 00 20 li at,0x20
                    10 81 00 12 beq a0,at,+0x4C
                    34 03 00 01 li v1,0x1
                    34 01 00 1F li at,0x1F
                    10 81 00 0F beq a0,at,+0x3C
                    34 03 00 02 li v1,0x2
                    34 01 00 1D li at,0x1D
                    10 81 00 0C beq a0,at,+0x2C
                    34 03 00 03 li v1,0x3
                    34 02 00 02 li v0,0x2
                    34 01 00 39 li at,0x39
                    10 81 00 08 beq a0,at,+0x24
                    34 03 00 04 li v1,0x4
                    34 02 00 01 li v0,0x1
                    34 01 00 1A li at,0x1A
                    10 81 00 04 beq a0,at,+0x14
                    34 03 00 05 li v1,0x5
                    27 BD FE F0 addiu sp,-0x110
                    08 0B 1D 05 j +0x10D54
                    7F BF 00 90 sq ra,0x90(sp)
                    3C 01 00 10 lui at,0x0010
                    00 23 18 21 addu v1,at
                    90 79 FE E0 lbu t9,-0x120(v1)
                    27 39 00 01 addiu t9,0x1
                    03 22 08 2A slt at,t9,v0
                    00 01 C8 0A movz t9,zero,at
                    13 20 FF F6 beqz t9,-0x24
                    A0 79 FE E0 sb t9,-0x120(v1)
                    03 E0 00 08 jr ra
                    00 00 00 00 nop
                    27 BD FE D0 addiu sp,-0x130
                    7F BF 00 B0 sq ra,0xB0(sp)
                    7F BE 00 A0 sq fp,0xA0(sp)
                    7F B7 00 90 sq s7,0x90(sp)
                    7F B6 00 80 sq s6,0x80(sp)
                    7F B5 00 70 sq s5,0x70(sp)
                    7F B4 00 60 sq s4,0x60(sp)
                    7F B3 00 50 sq s3,0x50(sp)
                    7F B2 00 40 sq s2,0x40(sp)
                    7F B1 00 30 sq s1,0x30(sp)
                    7F B0 00 20 sq s0,0x20(sp)
                    E7 B7 00 1C swc1 f23,0x1C(sp)
                    E7 B6 00 18 swc1 f22,0x18(sp)
                    E7 B5 00 14 swc1 f21,0x14(sp)
                    E7 B4 00 10 swc1 f20,0x10(sp)
                    27 B7 00 F4 addiu s7,sp,0xF4
                    46 00 65 06 mov.s f20,f12
                    E7 AC 00 F0 swc1 f12,0xF0(sp)
                    24 07 00 01 li a3,0x1
                    46 00 75 86 mov.s f22,f14
                    27 B0 00 F8 addiu s0,sp,0xF8
                    46 00 7D 46 mov.s f21,f15
                    E6 ED 00 00 swc1 f13,(s7)
                    3C 02 C4 7A lui v0,0xC47A
                    AE 02 00 00 sw v0,(s0)
                    3C 02 44 7A lui v0,0x447A
                    FF A0 00 00 sd zero,(sp)
                    44 82 60 00 mtc1 v0,f12
                    27 A4 00 F0 addiu a0,sp,0xF0
                    46 00 6D C6 mov.s f23,f13
                    27 A5 00 C0 addiu a1,sp,0xC0
                    27 A6 01 2C addiu a2,sp,0x12C
                    70 00 46 28 paddub t0,zero,zero
                    70 00 4E 28 paddub t1,zero,zero
                    70 00 56 28 paddub t2,zero,zero
                    70 E0 5E 28 paddub t3,a3,zero
                    0C 0A A8 34 jal -0xC5C4
                    FF A0 00 08 sd zero,0x8(sp)
                    27 B1 00 C8 addiu s1,sp,0xC8
                    C6 20 00 00 lwc1 f00,(s1)
                    3C 02 40 00 lui v0,0x4000
                    44 82 08 00 mtc1 v0,f01
                    24 07 00 01 li a3,0x1
                    3C 02 44 7A lui v0,0x447A
0x0A => 7
  0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010
  0x247D44, 0x00000000 (nop), 0x03E00008 jr ra
  0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at)
  0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68
  0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop
  0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88
  0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop
|-
|-
! {{cellcolors|#f66|#000}} Enable Force Flip Field
| NPED00070 || Grand Theft Auto - San Andreas ||
| {{NA}} || {{NA}} || 0x35
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 B0 45 1E 00 =...`@.......E..
| 1 || style="text-align:left" | 0
00000010  08 51 1E 00 40 00 00 00  00 00 00 00 53 4C 45 53 [email protected]
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  2D 35 32 39 32 37                                -52927
|| 16480 (4.20+) ||
0x3D => 0x4060 (16480)
0x0F => 0x1E45B0, 0x1E5108
0x40 => (sets some value 1)
|-
|-
! {{cellcolors|#eee|#b44|left}} Reserved
| NPUD20946 || Grand Theft Auto - San Andreas ||
| {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A</abbr> || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A<br>N&thinsp;/&thinsp;A</abbr> || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x36<br>0x37<br>0x38<br>0x39<br>0x3A<br>0x3B<br>0x3C</abbr>
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 DC 46 1E 00 =...`@.......F..
| 0 || style="text-align:left" | 0
00000010  E8 4A 1E 00 40 00 00 00  00 00 00 00 53 4C 55 53 [email protected]
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  2D 32 30 39 34 36                                -20946
|| 16480 (4.20+) ||
0x3D => 0x4060 (16480)
0x0F => 0x1E46DC, 0x1E4AE8
0x40 => (sets some value 1)
|-
|-
! {{cellcolors|#c96|#000}} Config revision
| NPJD00062 || Grandia II ||
| {{NA}} || {{NA}} || 0x3D
 
| 1 || style="text-align:left" | uint32_t
|| || texture bugs
| colspan="3" {{cellcolors|#c96|#000|center}} revision
 
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPUD21604 || GRIMgRiMoiRe ||
| {{NA}} || {{NA}} || 0x3E
00000000  3D 00 00 00 12 3D 00 00  15 00 00 00 04 00 00 00 =....=..........
| 1 || style="text-align:left" | 0
|| 15634 (3.70+) ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
0x3D => 0x3D12 (15634)
0x15 => 4
|-
|-
! {{cellcolors|#fff|#000}} Set something
| NPJD00020 || Katamari Damacy ||
| {{NA}} || {{NA}} || 0x3F
00000000  3D 00 00 00 46 40 00 00  41 00 00 00 0B 00 00 00 [email protected].......
| 1 || style="text-align:left" | uint32_t
00000010  01 00 00 00 29 04 00 00  40 00 00 00 04 00 00 00 ....)...@.......
| colspan="3" | ?
00000020  00 24 77 68 00 00 00 00  00 00 00 00 53 4C 50 53 .$wh........SLPS
00000030  2D 32 35 33 36 30                                -25360
|| 16454 (4.20+)||
0x3D => 0x4046 (16454)
0x41 => (sets some value 1, sync? - speedhack?)
0x0B => 1
  0x429, (sector)
  0x40, (offset -> 0x214834 in iso)
    0x04,
                  0x68772400 mfsa t6 ,
                  0x00000000 nop
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPUD20847 || La Pucelle: Tactics ||
| {{NA}} || {{NA}} || 0x40
00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?..........
| 1 || style="text-align:left" | 0
00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D...
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H.......
00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L...........
00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T...
00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X.......
00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\...........
00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`...
00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d.......
00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208
000000A0 34 37                                          47             
|| 16347 (4.10+) || fixes blackscreen - config rebuild function/opcode from 0x138A60 by rewrite it under 0x100000 offset, and jump to it by j 0x000FFA40 (note: area under 0x100000 is unused in 99% games, but can be freely addressed).
0x3D => 0x3FDB (16347)
0x0A => 0xB
  0xFFA40,0,0x3C0A010C lui t2, 0x010C
  0xFFA44,0,0x354ADE04 ori t2, 0xDE04
  0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C
  0xFFA4C,0,0          nop
  0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0)
  0xFFA54,0,0x0804E29A j  0x00138A68
  0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0)
  0xFFA5C,0,0x0804E29C j  0x00138A70
  0xFFA60,0,0         nop
  0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40
  0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop)
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPUD20275 || Kessen II ||
| {{NA}} || {{NA}} || 0x41
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=..........
| 1 || style="text-align:left" | 0
00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC..
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!.
00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv..
00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K...
00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K...
00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K...
00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K...
00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202
00000090 37 35                                          75             
|| 15753 (3.73+) || fixes spickey polygon syndrome problems for characters in cutscenes/selection/..
0x3D => 0x3D89 (15753)
0x0B => 3
  0x7610, 0x07BC, 0x10,
                        Patched Bytes:
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
                        0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
                        0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
                        Original Bytes:
                        0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
                        0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
  0x7664, 0x0510, 0x0C,
                        Patched Bytes:
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                        Original Bytes:
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
  0x7664, 0x06C8, 0x0C,
                        Patched Bytes:
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                        Original Bytes:
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
|-
|-
! {{cellcolors|#9f9|#000}} Patch EE memory by overlay
| NPJD00040 || Mana Khemia 2 ||
| {{NA}} || {{NA}} || 0x42
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
| <abbr title="command">1</abbr>→<abbr title="list">1023</abbr> || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t&nbsp;+&nbsp;LIST
00000010  04 00 00 00 00 00 00 00  53 4C 50 4D 2D 35 35 31 ........SLPM-551
| {{cellcolors|#9f9|#000|center}} offset || {{cellcolors|#9f9|#000|center}} count || {{cellcolors|#9f9|#000|center}} <abbr title="opcode,opcode,opcode, etc...">LIST</abbr>
00000020  31 34                                            14
|| 16792 (4.30+) || fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4
|-
|-
! {{cellcolors|#fff|#000}} Set something
| NPUD20827 || Manhunt ||
| {{NA}} || {{NA}} || 0x43
00000000  3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=..........
| 1 || style="text-align:left" | uint32_t
00000010  A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h......
| colspan="3" | ?
00000020  00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................
00000030  10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P...
00000040  B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................
00000050  00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T...........
00000060  06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............%
00000070  C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%....
00000080  00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T...........
00000090  50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P...............
000000A0  D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................
000000B0  00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h..........
000000C0  5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"...
000000D0  14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'...
000000E0  3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS
000000F0  2D 32 30 38 32 37                              -20827
|| 15753 (3.73+) || fixes graphical issues
0x3D => 0x3D89 (15753)
0x0A => 0x0F
  0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1
  0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5)
  0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5)
  0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5)
  0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4
  0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5)
  0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4
  0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000
  0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000
  0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5)
  0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5)
  0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5)
  0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5)
  0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010
  0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F
0x0B => 1
  0xD22, (disc sector)
  0x114, (offset -> 0x691108 in iso)
  0x08,
                  0x0803FFE8 E8 FF 03 08 j pos_000FFFA0
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
                  0x3C03005F 5F 00 03 3C lui v1,0x005F
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
<pre>
z_un_0041a008:
 
lui v1,0x005F          <- gets overwritten
addiu sp,-0x10
lw v0,-0x5C14(v1)
sd ra,(sp)
jalr v0
nop
ld ra,(sp)
jr ra
addiu sp,0x10
nop
</pre>
|-
|-
! {{cellcolors|#fcc|#000}} Disable smoothing filter
| NPED00145 || Max Payne ||
| {{NA}} || {{NA}} || 0x44
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 F4 E9 52 00 =....=........R.
| 1 || style="text-align:left" | 0
00000010  03 00 00 00 01 00 00 00  78 EB 52 00 02 00 00 00 ........x.R.....
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  00 00 00 00 53 4C 45 53  2D 35 30 33 32 35      ....SLES-50325
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes
0x3D => 0x3D89 (15753)
0x01 => 0x52E9F4, 3  (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 )
0x01 => 0x52EB78, 2  (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) )
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPED00055 || MX World Tour: Featuring Jamie Little ||
| {{NA}} || {{NA}} || 0x45
 
| 1 || style="text-align:left" | 0
|| || blackscreen
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
 
|-
|-
! {{cellcolors|#f66|#000}} Enable L2H Improvement
| NPUD21577 || Odin Sphere ||
| {{NA}} || {{NA}} || 0x46
00000000  3D 00 00 00 10 3D 00 00  0B 00 00 00 02 00 00 00 =....=..........
| 1 || style="text-align:left" | 0
00000010  52 04 00 00 F8 03 00 00  04 00 00 00 2D 02 49 0C R...........-.I.
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  2D 02 49 14 52 04 00 00  70 04 00 00 04 00 00 00 -.I.R...p.......
00000030  2D 03 49 0C 2D 03 49 14  15 00 00 00 04 00 00 00 -.I.-.I.........
|| 15632 (3.70+) ||
0x3D => 0x3D10 (15632)
0x0B => 2
  0x452, (sector)
  0x3F8, (offset -> 0x2293EC in iso)
    0x04,
                  0x0C49022D sltiu v0,t0,0x490C,
                  0x1449022D sltiu v0,t0,0x4914,
  0x452, (sector)
  0x470, (offset -> 0x229464 in iso)
    0x04,
                  0x0C49032D sltiu v1,t0,0x490C,
                  0x1449032D sltiu v1,t0,0x4914
0x15 => 4
|-
|-
! {{cellcolors|#f66|#000}} Enable XOR CSR
| NPJD00028 || Phantasy Star Complete Collection ||
| {{NA}} || {{NA}} || 0x47
00000000  3D 00 00 00 B8 41 00 00  45 00 00 00 00 00 00 00 =....A..E.......
| 1 || style="text-align:left" | 0
00000010  53 4C 50 4D 2D 36 32 37  37 35                  SLPM-62775
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|| 16824 (4.40+)||
0x3D => 0x41B8 (16824)
0x45 => (sets some value 1)
|-
|-
! {{cellcolors|#f66|#000}} Set VSYNC IPU & Delay
| NPUC97142 || Primal ||
| {{NA}} || {{NA}} || 0x48
00000000  3D 00 00 00 65 3D 00 00  12 00 00 00 0D 00 00 00 =...e=..........
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
00000010  00 00 00 04 00 00 00 00  02 00 03 00 5F 01 00 00 ............_...
| {{cellcolors|#f66|#000|center}} <abbr title="1=No IPU, 2=IPU, 3=Anytime">ipu</abbr> || colspan="2" {{cellcolors|#f66|#000|center}} <abbr title="20000=Conservative, 100000=Normal, 250000=Agressive, Any other">delay</abbr>
00000020  8D BD 6F 2C 67 03 00 00  02 00 03 00 6B 01 00 00 ..o,g.......k...
00000030  31 35 70 E9 72 03 00 00  03 00 02 00 60 9B 39 10 15p.r.......`.9.
00000040  18 9C 39 10 0B 00 00 00  01 00 00 00 47 07 00 00 ..9.........G...
00000050  6C 04 00 00 04 00 00 00  80 5F 03 3C 80 00 03 3C l........_.<...<
|| 15717 (3.73+) || fixes loading screen freezing
0x3D => 0x3D65 (15717)
0x12 => 0x0D, (fixes freezing)
  00 00 00 04 0x04000000 (64 MB?)
  00 00 00 00 
  02 00>'''03 00'''< Count, Type 2
  5F 01 00 00 0x15F
  8D BD 6F 2C 0x2C6FBD8D
  67 03 00 00  0x367
  02 00>'''03 00'''< Count, Type 2
  6B 01 00 00 0x16B
  31 35 70 E9 0xE9703531
  72 03 00 00  0x372
  03 00>'''02 00'''< Count
  60 9B 39 10 -> 0x399B60  ctc2    $zero, $5
  18 9C 39 10 -> 0x399C18  ctc2    $zero, $5
0x0B => 1
  0x747, (disc sector)
  0x46C, (offset -> 0x3A3C60 - this patch is for another (hidden) .elf (.vutext) on disc)
    0x04,
                  0x3C035F80 lui v1,0x5F80,
                  0x3C030080 lui v1,0x0080
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPUD21120 || Psychonauts ||
| {{NA}} || {{NA}} || 0x49
00000000  3D 00 00 00 89 3D 00 00  0B 00 00 00 01 00 00 00 =....=..........
| 1 || style="text-align:left" | 0
00000010  12 01 00 00 58 00 00 00  04 00 00 00 00 00 00 00 ....X...........
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  11 CF FF F9 00 00 00 00  53 4C 55 53 2D 32 31 31 ........SLUS-211
00000030  32 30                                            20
|| 15753 (3.73+) ||  
0x3D => 0x3D89 (15753)
0x0B => 1
  0x112, (sector)
  0x58, (offset -> 0x8904C in iso)
    0x04,
                  0x00000000 nop,
                  0xF9FFCF11 beq t6,t7,-0x18
|-
|-
! {{cellcolors|#fff|#000}} Switch something
| NPUD20272 || Rayman Arena||
| {{NA}} || {{NA}} || 0x4A
00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=..........
| 1 || style="text-align:left" | 0
00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F.......
00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T...
00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x.......
00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202
00000060 37 32                                          72             
|| 15753 (3.73+) ||  
0x3D => 0x3D89 (15753)
0x12 => 0x11
  00 00 00 04
  00 00 00 00
  02 00>'''04 00'''< Count
  00 00 00 00
  AE B3 4E 5D
  20 02 00 00
  46 02 00 00
  03 00>'''09 00'''< Count
  B0 E9 1D 10 -> 0x1DE9B0  ctc2    $t0, $6
  94 EB 1D 10 -> 0x1DEB94  ctc2    $t0, $6
  00 EC 1D 10 -> 0x1DEC00  ctc2    $t0, $6
  54 EC 1D 10 -> 0x1DEC54  ctc2    $t0, $6
  A0 EE 1D 10 -> 0x1DEEA0  ctc2    $t0, $6
  DC EE 1D 10 -> 0x1DEEDC  ctc2    $t0, $6
  78 F0 1D 10 -> 0x1DF078  ctc2    $t0, $6
  B4 F0 1D 10 -> 0x1DF0B4  ctc2    $t0, $6
  54 F1 1D 10 -> 0x1DF154  ctc2    $t0, $6
|-
|-
! {{cellcolors|#fff|#000}} Set something
| NPJD00079 || Raw Danger! ||
| {{NA}} || {{NA}} || 0x4B
 
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
|| || fps problem
| ? || colspan="2" | ?
 
|-
|-
! {{cellcolors|#fff|#000}} Set something
| NPUD20442 || Red Faction 2 ||
| {{NA}} || {{NA}} || 0x4C
00000000  3D 00 00 00 42 3F 00 00  19 00 00 00 00 00 00 00 =...B?..........
| 1 || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
00000010  53 4C 55 53 2D 32 30 34  34 32                  SLUS-20442
| ? || colspan="2" | ?
|| 16194 (4.00+) ||  
0x3D => 0x3F42 (16194)
0x19 => (sets some value 1)
|-
|-
! {{cellcolors|#fff|#000}} Set something
| NPUD20471 || Rygar ||
| {{NA}} || {{NA}} || 0x4D
00000000  3D 00 00 00 89 3D 00 00  0E 00 00 00 A8 7D 14 00 =....=.......}..
| 1 || style="text-align:left" | uint32_t
00000010  00 00 00 00 53 4C 55 53  2D 32 30 34 37 31      ....SLUS-20471
| colspan="3" | ?
|| 15753 (3.73+) || fixes hard crash at start when leaving the place
0x3D => 0x3D89 (15753)
0x0E => 0x147DA8 (offset)
 
.text:00147DA8                sub.s  $f12, $f20, $f12
|-
|-
! {{cellcolors|#fff|#000}} Unknown
| NPUD20974 || Shin Megami Tensei Digital Devil Saga 1||  
| {{NA}} || {{NA}} || 0x4E
00000000  3D 00 00 00 EC 42 00 00  46 00 00 00 48 00 00 00 =....B..F...H...
| 1 || style="text-align:left" | ?
00000010  01 00 00 00 90 D0 03 00  00 00 00 00 53 4C 55 53 ............SLUS
| colspan="3" | ?
00000020  2D 32 30 39 37 34                                -20974
|| 17132 (4.50+) || fixes screen shakes/framerate cracks
0x3D => 0x42EC (17132)
0x46 => (sets some value 1)
0x48 => 0x1 , 0x3D090
|-
|-
! {{cellcolors|#fff|#000}} Unknown
| NPUD20911 || Shin Megami Tensei Nocturne ||  
| {{NA}} || {{NA}} || 0x4F
00000000  3D 00 00 00 F6 41 00 00  46 00 00 00 00 00 00 00 =....A..F.......
| 1 || style="text-align:left" | ?
00000010  53 4C 55 53 2D 32 30 39  31 31                  SLUS-20911
| colspan="3" | ?
|| 16886 (4.40+) || fixes screen shakes/flickers
0x3D => 0x41F6 (16886)
0x46 => (sets some value 1)
|-
|-
! {{cellcolors|#ff9|#000}} Enable pressure sensitive controls
| NPUD21621 || Shin Megami Tensei Persona 3 FES ||
| {{NA}} || {{NA}} || 0x50
00000000  3D 00 00 00 48 41 00 00  0A 00 00 00 20 00 00 00  =...HA...... ...
| 1 || style="text-align:left" | 0
00000010  00 FA 0F 00 00 00 00 00  E0 00 A4 8F 04 FA 0F 00  .·......Ó.ñÅ.·..
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
00000020  00 00 00 00 6C 01 03 24  08 FA 0F 00 00 00 00 00  ....l..$.·......
|}
00000030  0A 00 83 14 0C FA 0F 00  00 00 00 00 FF 00 04 24  ..â..·...... ..$
 
00000040  10 FA 0F 00 00 00 00 00  B8 26 04 00 14 FA 0F 00  .·......©&...·..
===Config file examples (for netemu)===
00000050  00 00 00 00 27 20 84 00  18 FA 0F 00 00 00 00 00  ....' ä..·......
00000060  D0 00 A3 DF 1C FA 0F 00  00 00 00 00 24 18 83 00  ð.ú¯.·......$.â.
00000070  20 FA 0F 00 00 00 00 00  0B 00 63 64 24 FA 0F 00  ·........cd$·..
00000080  00 00 00 00 33 00 04 24  28 FA 0F 00 00 00 00 00  ....3..$(·......
00000090  B8 26 04 00 2C FA 0F 00  00 00 00 00 25 18 83 00  ©&..,·......%.â.
000000A0  30 FA 0F 00 00 00 00 00  D0 00 A3 FF 34 FA 0F 00  0·......ð.ú 4·..
000000B0  00 00 00 00 E1 B3 11 08  38 FA 0F 00 00 00 00 00  ....ߦ..8·......
000000C0  50 00 64 8E 7C CF 46 00  50 00 64 8E 80 FE 03 08  P.dÄ|¤F.P.dÄǦ..
000000D0  40 FA 0F 00 00 00 00 00  00 3C 04 3C 44 FA 0F 00  @·.......<.<D·..
000000E0  00 00 00 00 18 3F 05 3C  48 FA 0F 00 00 00 00 00  .....?.<H·......
000000F0  20 00 24 AE 4C FA 0F 00  00 00 00 00 24 00 24 AE  .$«L·......$.$«
00000100  50 FA 0F 00 00 00 00 00  60 00 25 AE 54 FA 0F 00  P·......`.%«T·..
00000110  00 00 00 00 64 00 24 AE  58 FA 0F 00 00 00 00 00  ....d.$«X·......
00000120  A0 00 24 AE 5C FA 0F 00  00 00 00 00 A4 00 25 AE  á.$«\·......ñ.%«
00000130  60 FA 0F 00 00 00 00 00  E0 00 25 AE 64 FA 0F 00  `·......Ó.%«d·..
00000140  00 00 00 00 E4 00 25 AE  68 FA 0F 00 00 00 00 00  ....õ.%«h·......
00000150  04 00 04 24 6C FA 0F 00  00 00 00 00 39 9B 10 08  ...$l·......9ø..
00000160  70 FA 0F 00 00 00 00 00  10 00 25 26 DC 6C 42 00  p·........%&_lB.
00000170  04 00 04 24 90 FE 03 08  E0 6C 42 00 10 00 25 26  ...$ɦ..ÓlB...%&
00000180  00 00 00 00 30 6A 4C 00  80 3F 02 3C 7F 3F 02 3C  ....0jL.Ç?.<?.<
00000190  21 00 00 00 00 00 00 00  15 00 00 00 04 00 00 00  !...............
000001A0  00 00 00 00 53 4C 55 53  2D 32 31 36 32 31        ....SLUS-21621
|| 16712 (4.25+)||
0x3D => 0x4148 (16712)
0x0A => 0x20
  0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp)
  0xFFA04,0,0x2403016C li v1,0x16C
  0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34
  0xFFA0C,0,0x240400FF li a0,0xFF
  0xFFA10,0,0x000426B8 dsll a0,0x1A
  0xFFA14,0,0x00842027 nor a0,a0
  0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp)
  0xFFA1C,0,0x00831824 and v1,a0,v1
  0xFFA20,0,0x6463000B daddiu v1,0x000B
  0xFFA24,0,0x24040030 li a0,0x30
  0xFFA28,0,0x000426B8 dsll a0,0x1A
  0xFFA2C,0,0x00831825 or v1,a0,v1
  0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp)
  0xFFA34,0,0x0811B3E1 j pos_0046CF84
  0xFFA38,0,0x8E640050 lw a0,0x50(s3)
  0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00
  0xFFA40,0,0x3C043C00 lui a0,0x3C00
  0xFFA44,0,0x3C053F18 lui a1,0x3F18
  0xFFA48,0,0xAE240020 sw a0,0x20(s1)
  0xFFA4C,0,0xAE240024 sw a0,0x24(s1)
  0xFFA50,0,0xAE250060 sw a1,0x60(s1)
  0xFFA54,0,0xAE240064 sw a0,0x64(s1)
  0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1)
  0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1)
  0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1)
  0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1)
  0xFFA68,0,0x24040004 li a0,0x4
  0xFFA6C,0,0x08109B39 j pos_00426CE4
  0xFFA70,0,0x26250010 addiu a1,s1,0x10
  0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40
  0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop
  0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F
0x21 => 0
0x15 => 4
|-
| NPUD21782 || Shin Megami Tensei Persona 4 ||  
00000000  3D 00 00 00 89 3D 00 00  0A 00 00 00 01 00 00 00 =....=..........
00000010  60 9C 18 00 80 3F 02 3C  7F 3F 02 3C 00 00 00 00 `....?.<.?.<....
00000020  53 4C 55 53 2D 32 31 37  38 32                  SLUS-21782
|| 15753 (3.73+) || Dungeon name in the corner is glitched (shows black bar).
0x3D => 0x3D89 (15753)
0x0A => 1
  0x189C60, 0x3C023F80 lui v0,0x3F80
            0x3C023F7F lui v0,0x3F7F
|-
| NPUC97355 || Siren ||
00000000  3D 00 00 00 15 41 00 00  19 00 00 00 00 00 00 00 =....A..........
00000010  53 43 55 53 2D 39 37 33  35 35                  SCUS-97355
|| 16661 (4.25+)||
0x3D => 0x4115 (16661)
0x19 => (sets some value 1)
|-
| NPED00272 || Summoner ||
00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,.......
00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35      ....SLES-82005 
|| 15753 (3.73+)  || fixes blackscreen
0x3D => 0x3D89 (15753)
0x2C => 0x1
|-
| NPUC97264 || Syphon Filter The Omega Strain ||  
00000000  3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@..........
00000010  00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1...
00000020  32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2...............
00000030  8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T
00000040  0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K
00000050  00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K
00000060  EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:.
00000070  78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x...............
00000080  02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(.
00000090  08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................
000000A0  00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........
000000B0  00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x...
000000C0  18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&....
000000D0  53 43 55 53 2D 39 37 32 36 34                  SCUS-97264
|| 16415 (4.20+)|| fixes texture bugs
0x3D => 0x401F (16415)
0x12 => 0x5
  00 00 00 00
  00 00 00 00
  01 00>'''02 00'''< Count
  31 00 99 18 -> 0x18990
  32 00 B6 18 -> 0x18B60
0x0B => 1
  0x5F5, (sector)
  0x28C, (offset -> 0x2FAA80 in iso)
    0x04,
                  0x00000000 (nop),
                  0x54C10D0C (jal sub_370550)
0x0A => 0xB
  0x3735F8, 0x4B06521B (cop2    0x106521B, vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status
  0x3735FC, 0x48438000 (cfc2 v1,Status), 0x4B06521B cop2    0x106521B (vmulw.x vf08,vf10,vf06w)
  0x3A6FEC, 0 (nop), 0x64110000 li      $s1, 0
  0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00
  0xFFA00,  0 (nop), 0x3C080002 lui t0,0x0002
  0xFFA04,  0 (nop), 0x0228402B sltu t0,s1,t0
  0xFFA08,  0 (nop), 0x15000002 bnez t0,pos_000FFA14
  0xFFA0C,  0 (nop), 0x3C010054 lui at,0x0054
  0xFFA10,  0 (nop), 0xAC202800 sw zero,0x2800(at)
  0xFFA14,  0 (nop), 0x080EA178 j pos_003A85E0
  0xFFA18,  0 (nop), 0x26310001 addiu s1,0x1
|-
| NPJD00080 || Zettaizetsumei Toshi (Disaster Report) ||
00000000  3D 00 00 00 26 44 00 00  44 00 00 00 00 00 00 00 =...&D..D.......
00000010  53 4C 50 53 2D 32 35 31  31 33                  SLPS-25113
|| 17446 (4.78)||
0x3D => 0x4426 (17446)
0x44 => (disables smoothing and smoothing option)
|}


====Official PS2 Classic====
====Unofficial====
See: [[PS2 Official Configs]]
{| class="wikitable sortable"
|-
! ID !! Title !! Config Data !! Revision !! Notes
|-
| ALL || .hack\\infection Part 1 ||
00000000 3D 00 00 00 89 3D 00 00 08 00 00 00 FF FF FF FF =....=..........
00000010 FF FF FF FF 8D 94 11 01 FC 0E 00 80 FF FF FF FF ................
00000020 FF FF FF FF 8D 94 11 01 03 02 03 10 08 00 00 00 ................
00000030 FF FF FF FF FF FF FF FF 40 A7 E0 01 3C 03 00 80 ........@...<...
00000040 FF FF FF FF FF FF FF FF 40 A7 E1 01 FC 1E 00 80 ........@.......
00000050 00 00 00 00        ....
|| 15753 (3.73+) || fix freeze
 
|-
| SLUS-21268 || 24 The Game ||
00000000 3D 00 00 00 65 3D 00 00 12 00 00 00 0D 00 00 00 =...e=..........
00000010 00 00 00 04 00 00 00 00 02 00 03 00 E7 00 00 00 ................
00000020 45 AD 6E AA EF 02 00 00 02 00 03 00 F3 00 00 00 E.n.............
00000030 E4 A0 6E 47 FA 02 00 00 03 00 02 00 B0 55 41 10 ..nG.........UA.
00000040 68 56 41 10 00 00 00 00                        hVA.....                                             
 
|| 15717 (3.73+) || fixes loading screen freezing
0x3D => 0x3D65 (15717)
0x12 => 0x0D,
  00 00 00 04
  00 00 00 00 
  02 00>'''03 00'''< Count, Type 2
  E7 00 00 00
  45 AD 6E AA
  EF 02 00 00 
  02 00>'''03 00'''< Count, Type 2
  F3 00 00 00
  E4 A0 6E 47
  FA 02 00 00 
  03 00>'''02 00'''< Count, Type 3
  B0 55 41 10 -> 0x4155B0
  68 56 41 10 -> 0x415668
|-
| SLUS-21165 || Arc the Lad End of Darkness ||
00000000 3D 00 00 00 60 40 00 00 0F 00 00 00 B8 DD 26 00 =...`@........&.
00000010 AC FE 26 00 00 00 00 00                        ..&.....           
|| 15634 (3.70+) || fixes not displaying/freezing dialogs
0x3D => 0x3D12 (15634)
0x0F => 0x26DDB8, 0x26FEAC
|-
| SLUS-21445 || Ar Tonelico - Melody of Elemia ||
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00                          ........
|| 16792 (4.30+) || fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4
|-
| SLUS-21788 || Ar tonelico II - Melody of Metafalica ||
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00                          ........
|| 16792 (4.30+) || fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4


====Official GXEMU/SOFTEMU extracted====
|-
See: [[PS2 Official Configs]]
|  || Atelier Iris ||
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00                          ........
|| 16792 (4.30+) || fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4


==== Custom Configs ====
|-
See: [[PS2 Custom Configs]]
|  || Atelier Iris 2 ||
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00                          ........
|| 16792 (4.30+) || fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4


===Config data examples (hardcoded)===
|-
====Inside ps2_emu.self====
|  || Atelier Iris 3 ||
Embedded patches are based on Checksum/Hash of title. ps2_emu is only emulator version where patches are described inside self file in ascii. Known patch types described in ascii are: Patch data, new SPU2 params, and Setting mecha HACK to show GODZCD as GODZCDDA.
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00                          ........
|| 16792 (4.30+) || fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4


{| class="wikitable sortable"
! PS2 Title !! Hash !! Game !! Patch Type !! Data
|-
|-
| SCUS_971.46|| 0x6B1ADE00D||Disney's Treasure Planet || Patch data - Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. || 0x147C (sector) , 0x580 (offset) (- 0xC on disc)
| SLES-50672/SLUS-20035 || Baldur's Gate - Dark Alliance ||  
  Replace opcodes
00000000  3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
  00 01 01 3C lui at,0x0100
|| 17179 (4.50+) ||
  80 BF 03 3C lui v1,0xBF80
fixes backgrounds not rendering properly (see: [https://www.dropbox.com/s/92n81uot56czb5v/Datei%2018.08.17%2011%2011%2029.jpeg?dl=0] )
  C8 10 63 8C lw v1,0x10C8(v1)
0x3D => 0x431B (17179)
  24 18 61 00 and v1,at
0x4A => (sets something 0x15100)
  FB FF 61 10 beq v1,at, -0x10
|-
  00 00 00 00 nop
| || Baldur's Gate 2 ||
   
  00000000 3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
  Original opcodes
|| 17179 (4.50+) ||
  FF FF 01 24 li at,-0x1
fixes backgrounds not rendering properly
  04 00 61 14 bne at,v1, +0x14
  0x3D => 0x431B (17179)
00 80 01 3C lui at,0x8000
  0x4A => (sets something 0x15100)
  02 00 41 14 bne at,v0, +0x0C
 
  00 00 00 00 nop
|-
  0D 00 06 00 break 
| || Bard's Tale ||
  00000000  3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00 =....A..@.......
|| 17179 (4.50+) ||
fixes backgrounds not rendering properly
  0x3D => 0x431B (17179)
0x4A => (sets something 0x15100)
|-
| SLUS-21168/SLES-53755/SLPM-66175/SLKA-25328 || Castlevania: Curse of Darkness ||
  00000000 3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 80 =....=..........
  00000010 FF FF FF FF 00 00 00 80 00 80 FF FF 00 00 00 80 ................
  00000020 FF FF FF FF 00 00 00 80 01 80 FF FF 00 00 00 00 ................
||  || fixes Graphic issues with Spiky Polygons (PCSX2 workaround VU clamping mode none)
 
|-
| || Champions of Norath ||
  00000000  3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
|| 17179 (4.50+) ||
fixes backgrounds not rendering properly
0x3D => 0x431B (17179)
0x4A => (sets something 0x15100)
 
|-
|-
|SLUS_201.74 ||0x23D92589C5|| Rumble Racing || Patch data - fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder || 0x3AEDA (sector), 0x120 (offset)
| || Champions Return to Arms ||  
  Replace opcodes
  00000000 3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
  06 00 80 14 bnez a0, +0x1C
|| 17179 (4.50+) ||
21 20 43 00 addu a0,v0,v1
fixes backgrounds not rendering properly
21 10 A0 00 move v0,a1
  0x3D => 0x431B (17179)
  02 00 A0 14 bnez a1, +0x0C
  0x4A => (sets something 0x15100)
00 00 00 00 nop
 
01 00 05 24 li a1,0x1
EB FF 40 10 beqz v0, -0x50
04 00 84 24 addiu a0,0x4
FC FF 90 24 addiu s0,a0,-0x4
Original opcodes
07 00 80 14 bnez a0, +0x20
21 80 43 00 addu s0,v0,v1
  21 10 A0 00 move v0,a1
  02 00 A0 14 bnez a1, +0x0C
00 00 00 00 nop
01 00 05 24 li a1,0x1
FC FF 40 10 beqz v0, -0x0C
00 00 00 00 nop
04 00 04 26 addiu a0,s0,0x4
|-
|-
|SLUS_211.96||0x24D92589D5|| Indigo Prophecy || new SPU2 params || 1
| SLUS-21574 || Dawn of Mana ||  
00000000 3D 00 00 00 65 3D 00 00 12 00 00 00 04 00 00 00 =...e=..........
00000010 00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D ................
00000020 00 00 00 00                                    ....
|| 15717 (3.70+) ||
fix? (untested)
0x3D => 0x3D65 (15717)
0x12 => 0x04,
  00 00 00 00
  00 00 00 00 
  01 00>01 00< Count, Type 1
  0C 00 DF 0D
 
|-
|-
|SLPM_661.93||0x608634992D|| <abbr title="https://www.gamefaqs.com/ps2/544598-indigo-prophecy/data">Fahrenheit (NTSC-J)</abbr> || new SPU2 params || 1
| SCUS-97146 || Disney's Treasure Planet ||
|-
00000000  3D 00 00 00 F0 42 00 00  0B 00 00 00 01 00 00 00 =...đB..........
|SLUS_212.96||0x5CA15DF14D|| Dance Factory ||Setting mecha HACK to show GODZCD as GODZCDDA ||
00000010  7C 14 00 00 80 05 00 00  18 00 00 00 3C 01 01 00 |...€.......<...
|}
00000020  3C 03 BF 80 8C 63 10 C8  00 61 18 24 10 61 FF FB <.ż€Śc.Č.a.$.a˙ű
00000030  00 00 00 00 24 01 FF FF  14 61 00 04 3C 01 80 00 ....$.˙˙.a..<.€.
00000040  14 41 00 02 00 00 00 00  00 06 00 0D 00 00 00 00 .A..............


====Inside ps2_gxemu.self/ps2_softemu.self====
|| 17136 (4.50+) || Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. Patch is very weird because it apply to bad offset (should be 0x574), but if applied to correct one then game error with "invalid tp2 file"
There are hundreds of configs hidden in ps2_gxemu, and ps2_softemu self files. Internal config structure is basing on custom hash based on Title ID, internal memory offset pointing to place where true patch instruction is, and count of used commands. When disc/iso is started emulator search for configs, and if config for selected ID exist, then emulator apply it by itself. Is not perfect way of applying patches, because some games use the same ID, but different content. Good example here is Star Wars Battlefront II SLUS-21240, where some versions of game can refuse to work because it apply bad patch.
 
0x3D => 0x42F0 (17136)
0x0B => 1
  0x147C, (sector)
  0x580, (offset)
    0x18 (bytes to replace),
                 
 
                  Replaced opcodes
                  00 01 01 3C lui at,0x0100
                  80 BF 03 3C lui v1,0xBF80
                  C8 10 63 8C lw v1,0x10C8(v1)
                  24 18 61 00 and v1,at
                  FB FF 61 10 beq v1,at, -0x10
                  00 00 00 00 nop
                  Original opcodes
                  FF FF 01 24 li at,-0x1
                  04 00 61 14 bne at,v1, +0x14
                  00 80 01 3C lui at,0x8000
                  02 00 41 14 bne at,v0, +0x0C
                  00 00 00 00 nop
                  0D 00 06 00 break 


{| class="wikitable sortable"
! PS2 Title !! Hash !! Game !! Patch Type !! Data
|-
|-
| || ||  ||   ||   
| ALL || Dynasty Warriors 3/Dynasty Warriors 3 Xtreme Legends ||
|}
00000000  3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00 =...‰=..5.......
|| 15753 (3.73+) ||  
fix blackscreen
  0x3D => 0x3D89 (15753)
0x35 => (enable Force Flip Field)


==Known Emulation Bugs==
This list known bugs inside emulator code that make emulation inaccurate. Since those are only EE side bugs for now, ps2_gxemu/ps2_netemu/ps_softemu share the same issues.
{| class="wikitable sortable"
! Bug !! Description !! Known Affected Games
|-
|-
| Missing Emotion Engine Data Cache emulation || Emulating that is literally not possible without making games run at 3 fps. Fixed by patches to game image, or EE code. Instruction Cache (not Data) seems to be implemented, at least partially. || Ice Age 2, DOA2: Extreme, Nascar 2009.
| SLES-53539 || Fahrenheit ||
00000000  3D 00 00 00 F6 41 00 00  40 00 00 00 00 00 00 00 =....A..@.......
                              Alternative
00000000  3D 00 00 00 89 3D 00 00  2F 00 00 00 01 00 00 00 =....=../.......
00000010  00 00 00 00                                      ....
|| 16886 (4.40+) ||
fixes freeze after Lucas' apartment
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
 
|-
|-
| Branch delay slot violation not supported on EE || Some games have Branch instruction inside Branch delay slots, this is not emulated correctly on EE (VU have proper emulation of that). This is patched in configs by rearangging MIPS code. || WRC 3,4,Rally Evolved, one of Action Replay discs.   
| || Fallout ||  
00000000  3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
|| 17179 (4.50+) ||
fixes backgrounds not rendering properly
  0x3D => 0x431B (17179)
0x4A => (sets something 0x15100)
 
|-
|-
| Unmapped write only EE memory (confirmed only for SIF) || Reads/Writes to 0x2000000+ shouldn't throw bus error on dma transfers. Write should be performed as successful, memory should stay unchanged. Reads should return 0. || Games developed by In Utero, while creating initial save file, send DMA where address is EE stack pointer. At the time of transfer start $sp is too high, and requested transfer size make MADR overflow above 0x2000000 at some point. This is game bug, and happen also on real hardware. Fixed by config.
| SLUS-20658 SLES-51467 SLPM-65548 SLPM-65803 || Freedom Fighters ||
00000000 3D 00 00 00 65 3D 00 00  1F 00 00 00 E8 03 00 00 =...e=......č...
00000010 00 00 00 00                                      ....        
|| 15717 (3.70+) ||
fix freeze when you get control at start
3D => 0x3D17 (15717)
0x1F => 0x3E8 (sets something 3E8 - 1000 in decimal)
 
|-
|-
| VIF bugs || There is no correct timing, and queuing for some VIF commands like MSCAL. || Snowblind Engine games. Probably more.  
| SLUS-21702 || Fire Pro Wrestling Returns ||
00000000  3D 00 00 00 F6 41 00 00  03 00 00 00 00 00 00 00 =....A..@.......
|| 16886 (4.40+) ||
fixes interlaced artifacts
0x3D => 0x41F6 (16886)
0x03 => (sets some value 0)
 
|-
|-
| XGKick is instant || Some games expect to XGKick happen few cycles in future, on PS3 is done instant. Fixed by config 0x07 which delay XGKick by selected value || WRC series, Wakeboarding Unleashed, TriAce games, World of Outlaws - Sprint Cars, Ty - The Tazmanian Tiger, dot Hack - G.U. series, and more
| SLES-52065 || Flipnic ||  
00000000  3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 =...WD..F...G...
00000010  00 00 00 00                                    ....
|| 17495 (4.78+) || Remove horizontal lines at full screen, and reducing screen shakes little bit
0x3D => 0x4457 (17495)
0x46 => Enable L2H Improvement
0x47 => Enable XOR CSR
 
|-
|-
| COP2 instructions are instant || Some games rely on fact that COP2 operations can take some time, on PS3 emulators they are done instantly due to lack of correctly emulated pipeline Patched by rearranging mips code || FFX, FFX-2, Ghost in The Shell SAC, Ace Combat series, Sprint Cars 1/2, Black, Run Like Hell, Everblue 2, Dragon Quest - Shounen Yangus no Fushigi na Daibouken, and many more
| SCES-53851 || Forbidden Siren 2 ||
00000000 3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 =....A..........
00000010 44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 D+...I.K..DHL+..
00000020 00 90 44 48 FF 49 C9 4B 00 00 00 00            ..DH.I.K....   
|| 16886 (4.40+) || Graphic issues with Spiky Polygons
0x3D => 0x41F6 (16886)
0x0A => 0x2
  0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2    $a1, $18)
  0x2E2B4C, 0x48449000 (cfc2    $a1, $18), 0x4BC949FF (vclip vf09xyz, vf09w)
 
|-
|-
| VU0 is not running in sync with EE core || VU0 is running program "at once", which mean that VU0 run until it hits E bit. From EE perspective it looks like whole VU0 program run in 1 cycle. Games that expect VU0 registers to be changed from EE side while VU0 is running are broken due to that. Partially resolved using 0x12 command with 2/3 subcommands, or by code rearranging.|| 24 The Game, ATV Quad Power Racing 2, Twisted Metal Head-On, Primal, Ghosthunter, Rayman Arena, Rayman 3, Largo winch. All games using M-bit.  
| SLUS-20993 || Ghosthunter ||  
00000000  3D 00 00 00 57 44 00 00 0E 00 00 00 84 2B 29 00  =...WD......„+).
00000010  0B 00 00 00 01 00 00 00 A7 06 00 00 98 02 00 00  ........§.......
00000020  14 00 00 00 4A 00 02 FF 48 45 88 00 4B E0 19 BF  ....J..˙HE..Kŕ.ż
00000030  4B EA 48 BC 4B EA 18 8C 4B E0 19 BF 4B EA 48 BC  KęHĽKę.ŚKŕ.żKęHĽ
00000040  4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00  Kę.ŚJ..˙HE......
|| 17495 (4.78+) ||
fixes random minor flickering, and ladder bug (see: [https://www.youtube.com/watch?v=WbJzzMYQLI0] )
0x3D => 0x4457 (17495)
0x0E => 0x292B84 (Improve floating point subtract accuracy)
0x0B => Disc patch for hidden elf
|-
|-
| M-Bit not supported || Emulator ignore VU0 M-Bit, that cause issues for games that need it to work correctly. This is done because there is no way to sync correctly running VU0 without sync with EE. Partially resolved on emu using 0x12 command with 2/3 subcommands, or direct VU0/MIPS code rearranging. || Totally Spies! Totally Party, Mike Tyson Heavyweight Boxing, My Street, Crash Twinsanity, Marvel Nemesis, Panzer Elite Action - Fields of Glory, TriAce games (speed optimizations only), Super Monkey Ball Adventure, most Eko Software games, and many more.
| SLES-54317 || Ghost Rider ||
00000000  3D 00 00 00 F6 41 00 00  40 00 00 00 00 00 00 00 =....A..@.......
|| 16886 (4.40+) ||
texture fix: white overblending ingame
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
 
|-
|-
| T-Bit not supported on VU0 || Emulator ignore VU0 T-Bit, that cause issues for games that need it to work. Note: T-Bit is correctly handled for VU1. || Spiderman 3 set T-Bit, then do cfc2 from TPC (address where VU0 stopped). Since T-Bit is ignored, TPC is wrong. Value is later copied to CMSAR0, and program continue at wrong address. Well that's what should happen, but T-Bit also not signalize correct bit in VPU-STAT. Causing another issue, also in Spiderman 3.  
| SLUS-20758 || Growlanser Generations ||
00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 72 01 00 00 =....=..,...r...
00000010 0B 00 00 00 01 00 00 00 F8 03 00 00 7C 05 00 00 ............|...
00000020 04 00 00 00 00 00 00 00 10 40 FF FC 00 00 00 00 .........@......
00000030 53 4C 55 53 2D 32 30 37 35 38                  SLUS-20758     
|| 15753 (3.73+) ||
fix menu freeze? (untested)
 
|-
|-
| Emulator do not update correct flag instances for COP2 while ending VU0 program on Ebit || This cause few games to read bad flag status (not status flag!) on COP2. This is resolved on emu by forcing update of MAC flag on every STATUS flag read (by config 0x12), this cause slowdowns creating a lot of unnecessary operations. || Driving Emotion Type-S, State of Emergency 2, The Getaway Black Monday.
| SLUS-20576 || Harry Potter and the Chamber of Secrets ||
00000000 3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00 =....=..........
00000010 00 00 00 00                                    ....
|| 15753 (3.73+) ||
Fix black screen? (untested)
 
|-
|-
| Not updated status flag when VDIV/VSQRT/VRSQRT is done on COP2 || Potential bad flag state can cause a lot of issues that are not related on first sight || Yanya Caballista (already patched by custom config)
| SLES-54971(?)/SLUS-21628 || Hot Wheels: Beat That! ||  
00000000 3D 00 00 00 89 3D 00 00 15 00 00 00 04 00 00 00 =....=..........
00000010 00 00 00 00                                    ....
|| 15753 (3.73+) ||
Fix for turning off ps3 after selecting track
 
|-
|-
| In corner cases emu select wrong block flags pipeline state (both VU0/EEonBE and VU1/VRC affected). || This can cause various issues, mostly SPS, missing graphic, specific slowdowns, etc. Issue seems to occur when branch/jump delay slot have opcode important for flags calculation. Theory is that cached microprogram don't include modified flags state from delay slot instruction. So when already recompiled program is fetched from pool, it will miss one cycle in fmac flags pipeline. This can be crucial in games that rely on it. || Tales of Legendia and Klonoa 2 set sticky flag bits to 0 and branch with sub.xyzw in delay slot (expecting that sub change status flag), Tamsoft engine games set sticky bits to 0 in branch delay slot, this was most ridiculous bug, because problematic branch was pointing to next opcode after delay slot, removing branch was enough. True Crime: NY is only known game where VU0 is affected by this bug. more..
| SLUS-21307 || Ice Age 2 The Meltdown ||
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 =....=..........
00000010 31 05 00 00 8C 03 00 00 40 00 00 00 27 BD FE E0 1.......@...'...
00000020 24 06 00 6C FF BF 00 70 03 A0 20 2D 7F B0 00 80 $..l...p.. -....
00000030 8C B0 00 00 0C 0C 88 B5 00 00 28 2D 02 00 20 2D ..........(-.. -
00000040 0C 0A 84 CE 03 A0 28 2D 7B B0 00 80 03 A0 10 2D ......(-{......-
00000050 DF BF 00 70 03 E0 00 08 27 BD 01 20 27 BD FF 70 ...p....'.. '..p
00000060 24 06 00 6C FF BF 00 70 03 A0 20 2D 7F B0 00 80 $..l...p.. -....
00000070 8C B0 00 00 0C 0C 88 B5 00 00 28 2D 02 00 20 2D ..........(-.. -
00000080 0C 0A 84 CE 03 A0 28 2D 7B B0 00 80 03 A0 10 2D ......(-{......-
00000090 DF BF 00 70 03 E0 00 08 27 BD 00 90 00 00 00 00 ...p....'.......
000000A0 53 4C 55 53 2D 32 31 33 30 37                  SLUS-21307   
|| 15753 (3.73+) || Fix freeze at the game logo
 
|-
|-
| CTC2 opcode write whole value to R register, while only 23 bits are writable. Rest is hardcoded to 0x3F800000. || Can cause many weird issues like broken physics, broken graphics. PCSX2 was also affected [[https://github.com/PCSX2/pcsx2/pull/6611 more]]. || The one game that is known to be affected, and is already patched, is Musashi: Samurai Legend.
| SLUS-21196 || Indigo Prophecy ||
00000000  3D 00 00 00 89 3D 00 00  2F 00 00 00 01 00 00 00 =....A..@.......
00000010  00 00 00 00                                      ....
|| 15753 (3.73+) || Fixes freeze
 
|-
|-
| CFC2 from R register should return only 23 lower bits. || CFC2 from R on real PS2 return only lower 23 bits. Originally found out by PCSX2 team [[https://github.com/PCSX2/pcsx2/pull/8409 more]] and later confirmed to affect ps2_netemu in emu assembly. || There is only one game that is known to be affected, Onimusha Dawn of Dreams.
| SCES-53286 || Jak X ||  
00000000  3D 00 00 00 57 3D 00 00 24 00 00 00 00 00 00 00  =...W=..$.......
  00000010  80 BB 00 00 13 00 00 00 00 00 00 00 60 F9 00 00  €»..........`ů..
00000020  00 00 00 00 53 43 45 53 2D 35 33 32 38 36        ....SCES-53286
|| 15753 (3.73+) || Fixes freeze while saving game
 
|-
|-
| Missing floating point result overflow/underflow detection (U/O flags not set) || Since this affect all units (FPU/VU), many issues can occur. But in reality it seems to not affect any games. While this is easier to implement than on x86 system (full floats range, compared to ieee754), there is no way to do that by hardware way. Because SPU add/sub don't set those flags on single precision operations, and vmx have them disabled in spu compatibility mode. || Superman Returns.
| SLPM-66675 || Kingdom Hearts II Final Mix ||  
00000000 3D 00 00 00 89 3D 00 00 26 00 00 00 58 A5 1D 00 =....A..&...XĄ..
00000010 F4 AE 1D 00 00 00 00 00                        ô®......            
|| 15753 (3.73+) ||
Fixes Hostile Program Boss issue.
 
|-
|-
| DMA between SPR and VU1 memory cause emulator panic. || Currently cause is unknown. It seems that functions responsible for transfer don't check that VU is running. Manual state that dma can be performed only when VU is not active, and pcsx2 wait until VU end. Games affected in emulators on ps3 display this warning in pcsx2 if mtvu is enabled: "MTVU: SPR Accessing VU1 Memory". Affected games are fixed by rearranging code to do lq/sq loop instead of DMA. || Summoner 2 (SPRfrom to VU1 data mem), Kaena (SPRto from VU1 data mem).
| SLUS-21799 || Kingdom Hearts Re: Chain of Memories ||  
00000000 3D 00 00 00 89 3D 00 00 0F 00 00 00 90 05 10 00 =....=..........
00000010 78 C2 10 00 00 00 00 00 53 4C 55 53 2D 32 31 37 x.......SLUS-217
00000020 39 39                                          99             
|| 15753 (3.73+) ||
Fixes tutorial issue? (untested)
 
|-
|-
| IOP SIF0/1 DMA IRQs can be disabled (masked), which is not true on real hardware. || IOP interrupts 0x2A and 0x2B should always trigger. Fixed by patches to IOP code. Ps2_emu seems to be unfacted, probably handled on real hw in CXD9208GP. || Knockout Kings 2001, DOA2: Hardcore.
| SLUS-20671 || Mafia ||  
|}
00000000  3D 00 00 00 89 3D 00 00 09 00 00 00 05 00 00 00  =...‰=..........
===Software emulation bugs===
00000010  B0 68 3E 00 34 A3 0F 0C 9C 90 84 8F 00 10 01 3C  °h>.4Ł..ś.„Ź...<
Related to the GS emulation issues mostly. Apply to the ps2_netemu especially.
00000020  08 00 02 24 B8 68 3E 00 08 00 02 24 01 00 05 24  ...$¸h>....$...$
{| class="wikitable sortable"
00000030  9C 90 84 8F 10 3C 22 AC C0 68 3E 00 10 3C 22 AC  ś.„Ź.<"¬Ŕh>..<"¬
! Bug !! Description !! Known Affected Games
00000040  00 10 01 3C 01 00 05 24 34 A3 0F 0C B4 2B 3E 00  ...<...$4Ł..´+>.
00000050  FF FF 02 24 0A 00 50 10 FF FF 02 24 00 00 00 00  ˙˙.$..P.˙˙.$....
00000060  4C F0 16 00 00 60 80 44 50 07 42 8E 00 60 80 44  Lđ...`€DP.BŽ.`€D
00000070  0D 00 00 10 00 00 00 00                          ........  
|| 15753 (3.73+) || Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid translation lookaside buffer misses in some places, and are required to finish game.
 
|-
|-
| No mipmapping support || Emulator does ignore the mipmap layers, probably for performance reasons. It is processing only the level 0 texture base pointer specified in the TEX0 register. There are games writing garbage data into that memory area, when the mipmap level is different than zero. As a result, a garbled texture is shown instead of a correct one. || Ace Combat series, Ape Escape 2, EA Sports F1 series, Harry Potter series, ICO (psuedo volumetric rays), Jak and Daxter series, Nickelodeon Barnyard and Nicktoons Unite (very strange implementation), Ratchet and Clank series and more.
| SLUS-21735 || Mana Khemia: Alchemists of Al-Revis ||
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00                          ........
|| 16792 (4.30+) || fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4
 
|-
|-
| SCANMSK register ignored || Emulator does ignore the SCANMSK setting responsible for restricting the drawing primitives on the odd or even lines. It is used as a fake transparency effect in some games by merging the two display circuits. || Metal Gear Solid series (water and reflection effects), Gran Turismo series (ghost cars), Raw Danger! (depth of field effect)
| SLUS-20230 || Max Payne ||
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 E4 E6 52 00 =....=........R.
00000010  03 00 00 00 01 00 00 00  68 E8 52 00 02 00 00 00 ........x.R.....
00000020  00 00 00 00                                      ....
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes
0x3D => 0x3D89 (15753)
0x01 => 0x52E6E4, 3  (applies to main.run ELF on disc: 0x52E6E4 dmove a1,v0 )
0x01 => 0x52E868, 2  (applies to main.run ELF on disc: 0x52E868 lq s1,0x10(sp) )
 
|-
| SLUS-21550 || Metal Slug Anthology ||
00000000  3D 00 00 00 89 3D 00 00 0A 00 00 00 01 00 00 00  =...‰=..........
00000010  24 9C 18 00 F8 F7 08 0C D2 1D 06 0C 00 00 00 00  $ś..ř÷..Ň.......
|| 15753 (3.73+) || Fix launching MS6 by using LoadImageAndReboot instead of FlushCache. Seems to work much better than GXemu solution.
0x3D => 0x3D89 (15753)
0x0A => 0x1
  0x189C24, 0x0C08F7F8  (jal sub_23DFE0), 0x0C061DD2 (jal sub_187748)
 
|-
|-
| Missing PCRTC feedback write support || PCRTC feature that writes back the image to the frame buffer is not supported or broken. Additional RGB to YCbCr conversion could be performed there. || Xenosaga Episode I: Der Wille zur Macht (black and white cut scenes)
| SLUS-20983 || Musashi: Samurai Legend ||
00000000  3D 00 00 00 F6 41 00 00  17 00 00 00 01 00 00 00 =....A..@.......
00000010  00 00 00 00                                      ....
|| 16886 (4.40+) ||
no sps fix, but reduces heavily
0x3D => 0x41F6 (16886)
0x17 => 1
 
|-
|-
|}
| SLES-50134 SLES-50176 SLES-50177 SLES-50178 SLES-50179 || Oni ||
00000000  3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 =...WD..........
00000010  7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 |ď..˙˙.A........
|| 17495 (4.78+) ||
fixes black screen at start
0x3D => 0x4457 (17495)
0x0A => 0x1
  0x1CEF7C 0x4100FFFF (mftgpr  $ra, $zero), 0x00000000 (nop)


==TitleID/DiscID in ps2_netemu.self==
|-
There are 193 titleIDs listed inside ps2_netemu.self. More precisely, into XPARAM2.ELF file of PS2 Bios included in ps2_netemu.self. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If title ID match to one of included in the table, different IOP emulation settings are applied.
| SLUS-20064 || Oni ||
There are internal flags related to every title ID included inside file, still unknown what they do. Also some arguments, in plain text. File in real ps2 is introduced in SCPH-750XX models so exactly when DECKARD Power PC chip exchanged original IOP chip. This can explain why it is still in PS3 netemu bios. Because PS3 it is ppc that can need the same/similar flags.
00000000  3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 =...WD..........
00000010  CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 Ěó..˙˙.A........
|| 17495 (4.78+) ||
fixes black screen at start
0x3D => 0x4457 (17495)
0x0A => 0x1
  0x1CF3CC 0x4100FFFF (mftgpr  $ra, $zero), 0x00000000 (nop)


Original PS2 bios include similar list file called XPARAM.ELF, but Title IDs there are not the same, although some of them exist on both lists.
|-
| SLES-52384 || Project Zero II ||
00000000  3D 00 00 00 AF 42 00 00 21 00 00 00 00 00 00 00  =...ŻB..!.......
00000010  48 00 00 00 02 00 00 00 9C E6 FF FF 0A 00 00 00  H.......ść˙˙....
00000020  01 00 00 00 0C 94 17 00 41 01 0F 24 61 01 0F 24  .....”..A..$a..$
00000030  46 00 00 00 0B 00 00 00 01 00 00 00 F6 03 00 00  F...........ö...
00000040  98 03 00 00 04 00 00 00 00 42 73 84 00 00 02 FF  .........Bs„...˙
00000050  00 00 00 00 53 4C 45 53 2D 35 32 33 38 34        ....SLES-52384
|| 17071 (4.50+) || Fix textures problems + performance improvement
0x3D => 0x42AF (17071)
0x21 => 0
0x48 => 0x2, 0xFFFFE69C
0x0A => 1,
  0x17940C, 0x240F0141 (li t7,0x141)
            0x240F0161 (li t7,0x161)
0x46
0x0B => 1
  0x3F6, (sector)
  0x398, (offset)
    0x04,
                  0x84734200 lh s3,0x4200(v1),
                  0xFF020000 sd v0,(t8)


{| class="wikitable sortable" ||
|-
! Command !! Name
|-
|-
| 0x00 || TITLE_MASK
| SLUS-21262 || Radiata Stories ||
00000000  3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00  =...‰=..........
00000010  01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00  ....”M..........
00000020  18 F6 1A 00 0B 00 00 00 44 00 00 00 00 00 00 00  .ö......D.......
00000030  53 4C 55 53 2D 32 31 32 36 32                    SLUS-21262       
|| 15753 (3.73+) || Fix black screen and ghosting/gfx
 
|-
|-
| 0x01 || SIO2_MASK
| SLPS-25606/SLPS-25851 || Raw Danger! ||
00000000  3D 00 00 00 A8 41 00 00  44 00 00 00 00 00 00 00 =...&D..D.......
|| 16808 (4.30+) || Untested! But Raw Danger! is Zettaizetsumei Toshi 2, so same issue + solution as part 1?
0x3D => 0x41A8 (16808)
0x44 => (disables smoothing and smoothing
 
|-
|-
| 0x02 || DEV9_MASK
| SLUS-20174 || Rumble Racing ||
00000000  3D 00 00 00 F0 42 00 00  0B 00 00 00 01 00 00 00 =...đB..........
00000010  DA AE 03 00 20 01 00 00  24 00 00 00 14 80 00 06 Ú®.. ...$....€..
00000020  00 43 20 21 00 A0 10 21  14 A0 00 02 00 00 00 00 .C !. .!. ......
00000030  24 05 00 01 10 40 FF EB  24 84 00 04 24 90 FF FC $....@˙ë$„..$.˙ü
00000040  14 80 00 07 00 43 80 21  00 A0 10 21 14 A0 00 02 .€...C€!. .!. ..
00000050  00 00 00 00 24 05 00 01  10 40 FF FC 00 00 00 00 ....$....@˙ü....
00000060  26 04 00 04 00 00 00 00                          &.......
|| 17136 (4.50+) || fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder
 
0x3D => 0x42F0 (17136)
0x0B => 1
  0x03AEDA, (sector)
  0x120, (offset)
    0x24 (bytes to replace),
                 
 
                  Replaced opcodes
                  06 00 80 14 bnez a0, +0x1C
                  21 20 43 00 addu a0,v0,v1
                  21 10 A0 00 move v0,a1
                  02 00 A0 14 bnez a1, +0x0C
                  00 00 00 00 nop
                  01 00 05 24 li a1,0x1
                  EB FF 40 10 beqz v0, -0x50
                  04 00 84 24 addiu a0,0x4
                  FC FF 90 24 addiu s0,a0,-0x4
                  Original opcodes
                  07 00 80 14 bnez a0, +0x20
                  21 80 43 00 addu s0,v0,v1
                  21 10 A0 00 move v0,a1
                  02 00 A0 14 bnez a1, +0x0C
                  00 00 00 00 nop
                  01 00 05 24 li a1,0x1
                  FC FF 40 10 beqz v0, -0x0C
                  00 00 00 00 nop
                  04 00 04 26 addiu a0,s0,0x4
 
|-
|-
| 0x03 || USB_MASK
| SLES-51345 || Run Like Hell ||
00000000  3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 =...WD..........
00000010  34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 4E...ú.K˙..JDE..
00000020  FF 02 00 4A 0B FA 07 4B 20 47 1D 00 BE F8 07 4B ˙..J.ú.K G..ľř.K
00000030  FF 02 00 4A 30 47 1D 00 AC F7 FE 4B 0B FA 07 4B ˙..J0G..¬÷ţK.ú.K
00000040  00 00 00 00                                    ....
|| 17495 (4.78+) || fixes main character flickering/texturing
0x3D => 0x4457 (17495)
0x0A => 0x4
  0x1D4534 0x4B07FA0B (cop2    0x107FA0B), 0x4A0002FF (cop2    0x2FF)
  0x1D4544 0x4A0002FF (cop2    0x2FF)    , 0x4B07FA0B (cop2    0x107FA0B)
  0x1D4720 0x4B07F8BE (cop2    0x107F8BE), 0x4A0002FF (cop2    0x2FF)
  0x1D4750 0x4BFEF7AC (cop2    0x1FEF7AC), 0x4B07FA0B (cop2    0x107FA0B)
|-
|-
| 0x04 || SIF_DMA_SYNC
| SLES-51445 || Rygar: The Legendary Adventure ||
00000000  3D 00 00 00 89 3D 00 00 0E 00 00 00 50 D0 14 00 =...‰=......PĐ..
00000010  00 00 00 00                                    ....
|| 15753 (3.73+) || fixes hard crash at start when leaving the place
0x3D => 0x3D89 (15753)
0x0E => 0x14D050 (offset)
 
.text:0014D050                sub.s  $f12, $f20, $f12
|-
|-
| 0x05 || SIF_DMA_LOAD
| SLES-55147/SLUS-21731 || Silent Hill: Origins ||
00000000  3D 00 00 00 F6 41 00 00  40 00 00 00 00 00 00 00 =....A..@.......
|| 16886 (4.40+) ||
fixes white overblending at burning house
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
 
|-
|-
| 0x06 || DMAC_CH10_INT_DELAY
| SLUS-20488 || Star Ocean - Till the End of Time ||
00000000 3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00 =....=..........
00000010 01 00 00 00 48 09 10 00 0A 00 00 00 2C 00 00 00 ....H.......,...
00000020 72 01 00 00 00 00 00 00 53 4C 55 53 2D 32 30 34 r.......SLUS-204
00000030 38 38                                          88 
|| 15753 (3.73+) || Fix black screen
 
|-
|-
| 0x07 || MECHA_RECOGTIME
| SLUS-21240 (v1.01)|| Star Wars: Battlefront II ||
00000000  3D 00 00 00 89 3D 00 00 01 00 00 00 84 B7 49 00  =...‰=......„·I.
00000010  05 00 00 00 00 00 00 00 53 4C 55 53 2D 32 31 32  ........SLUS-212
00000020  34 30                                            40
|| 15753 (3.73+) || Fix freeze. Work only with v1.01 version of game. Patch apply to SWBFRNT2.ELF file.
 
|-
|-
| 0x08 || CPU_DELAY
| SLUS-21240 (v2.01)|| Star Wars: Battlefront II ||
00000000  3D 00 00 00 89 3D 00 00 01 00 00 00 04 97 49 00  =...‰=.......—I.
00000010  05 00 00 00 00 00 00 00 53 4C 55 53 2D 32 31 32  ........SLUS-212
00000020  34 30                                            40                                           
|| 15753 (3.73+) || Fix freeze. Work only with v2.01 version of game. Patch apply to SWBFRNT2.ELF file.
|-
|-
| 0x09 || DEV5_INT_SPEED
| SLES-50371 || Star Wars: Jedi Starfighter ||
00000000  3D 00 00 00 65 3D 00 00 0A 00 00 00 01 00 00 00  =...e=..........
00000010  98 33 32 00 B4 6B 11 0C 00 00 00 00 00 00 00 00  .32.´k..........
|| 15717 (3.73+) || Without it title calls PS2::Exit() at the end of a bonus stage.
 
|-
|-
| 0x0A || CDVD_READ_DELAY
| ALL || Superman Returns ||
00000000  3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 00  =...‰=..........
00000010  00 00 00 FE 00 00 00 00 00 00 00 2C 00 00 00 00  ...ţ.......,....
00000020  00 00 00 FE 00 00 00 00 00 00 00 10 00 00 00 00  ...ţ............
|| 15753 (3.73+) || fixes Graphic issues
 
|-
|-
| 0x0B || SPU2_BEHAVIOR
| SLUS-21386 || Tales of The Abyss ||
00000000  3D 00 00 00 65 3D 00 00 26 00 00 00 FC FF 27 00  =...e=..&...ü˙'.
00000010  FF FF 27 00 26 00 00 00 F4 21 29 00 F8 21 29 00  ˙˙'.&...ô!).ř!).
00000020  00 00 00 00                                      ....
|| 15717 (3.73+) || Fix freeze at Choral Castle
  Improve add accuracy range => 0x27FFFC , 0x27FFFF
  Improve add accuracy range => 0x2921F4 , 0x2921F8
|-
|-
|}
| SLPS-25842 || Tales of Destiny (Director's cut) ||
00000000  3D 00 00 00 57 44 00 00 0F 00 00 00 00 00 1C 00  =...WD..........
00000010  00 00 1D 00 00 00 00 00                          ........
|| 17495 (4.78+) || Fix freezes
  Improve FPU accuracy range => 0x1C0000 , 0x1D0000


{| class="wikitable sortable" ||
|-
! ID !! Title !! Command !! Value !! Remarks
|-
|PBPX_952.01 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
|PBPX_952.02 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| ALL || Tokyo Extreme Racer 3 ||  
00000000  3D 00 00 00 91 42 00 00 48 00 00 00 01 00 00 00  =...‘B..H.......
00000010  F0 49 02 00 00 00 00 00                          đI...... 
|| 17041 (4.46+) || Fix screen jumps
  Vsync Delay -> No IPU 150,000
 
|-
|-
|PBPX_952.03 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| ALL || Tony Hawk's series ||
00000000 3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 80 =....=..........
00000010 FF FF FF FF 00 00 00 80 00 00 40 53 00 00 00 80 ..........@S....
00000020 FF FF FF FF 00 00 00 80 00 00 40 D3 14 00 00 00 ..........@Ó....
00000030 00 00 00 00                                    ....
|| 15753 (3.73+) || fixes Graphic issues with Spiky Polygons
 
|-
|-
|PBPX_952.06 || DVD Player (Version 2.01)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| ALL || TY The Tasmanian Tiger ||
00000000  3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00  =...‰=..........
00000010  00 00 00 00       
|| 15753 (3.73+) || Fix graphical glitches, and fix locks up once you're given control.
 
|-
|-
|PBPX_952.07 || DVD Player (Version 2.10)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS-21106 || True Crime: NYC ||
00000000  3D 00 00 00 89 3D 00 00  27 00 00 00 D8 2A 41 00 =...‰=..'...Ř*A.
00000010  50 2E 41 00 00 00 00 00                          P.A.....
|| 15753 (3.73+) || fixes freeze when something in 3D appearing
0x3D => 0x3D89 (15753)
0x27 => 0x412AD8, 0x412E50
 
|-
|-
|PBPX_952.08 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS-21452 || Valkyrie Profile 2 - Silmeria ||
00000000  3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00  =...‰=..........
00000010  01 00 00 00 28 09 10 00 0A 00 00 00 01 00 00 00  ....(...........
00000020  48 98 2B 00 0B 00 00 00 44 00 00 00 00 00 00 00  H.+.....D.......
00000030  53 4C 55 53 2D 32 31 34 35 32                    SLUS-21452
|| 15753 (3.73+) || Fix black screen and ghosting/gfx (requires speed fix)
|-
|-
|PBPX_952.09 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| || Silent Hill 2 ||
|| || shadow and flicker issues
|-
|-
|PBPX_952.10 || DVD Utility Disc Version 2.10                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| || Silent Hill 3 ||
|| || shadow issues
 
|-
|-
|PBPX_952.11 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
 
|| || || ||  
|}
 
===Config data examples (hardcoded)===
====Inside ps2_emu.self====
Embedded patches are based on Checksum/Hash of title. ps2_emu is only emulator version where patches are described inside self file in ascii. Known patch types described in ascii are: Patch data, new SPU2 params, and Setting mecha HACK to show GODZCD as GODZCDDA.
 
{| class="wikitable sortable"
! PS2 Title !! Hash !! Game !! Patch Type !! Data
|-
|-
|PBPX_952.21 || DVD Player (Version 2.12)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SCUS_971.46|| 0x6B1ADE00D||Disney's Treasure Planet || Patch data - Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. || 0x147C (sector) , 0x580 (offset) (- 0xC on disc)
|-
Replace opcodes
|PBPX_952.22 || DVD Player (Version 2.14)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
00 01 01 3C lui at,0x0100
|-
80 BF 03 3C lui v1,0xBF80
|PBPX_952.24 || DVD Player (Version 2.16)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
C8 10 63 8C lw v1,0x10C8(v1)
|-
24 18 61 00 and v1,at
|PBPX_952.28 ||                                                                      || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
FB FF 61 10 beq v1,at, -0x10
00 00 00 00 nop
Original opcodes
FF FF 01 24 li at,-0x1
04 00 61 14 bne at,v1, +0x14
00 80 01 3C lui at,0x8000
02 00 41 14 bne at,v0, +0x0C
00 00 00 00 nop
0D 00 06 00 break 
|-
|-
|PBPX_952.35 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLUS_201.74 ||0x23D92589C5|| Rumble Racing || Patch data - fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder || 0x3AEDA (sector), 0x120 (offset)
|-
Replace opcodes
|PBPX_952.39 || Online Start Up Disc v3.0                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
06 00 80 14 bnez a0, +0x1C
|-
21 20 43 00 addu a0,v0,v1
|PBPX_955.01 || Linux for PS2 Beta Release 1                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
21 10 A0 00 move v0,a1
|-
02 00 A0 14 bnez a1, +0x0C
|PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1)                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
00 00 00 00 nop
|-
01 00 05 24 li a1,0x1
|PBPX_955.09 || Linux for PS2 Release 1.0                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
EB FF 40 10 beqz v0, -0x50
|-
04 00 84 24 addiu a0,0x4
|PBPX_955.18 ||                                                                      || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
FC FF 90 24 addiu s0,a0,-0x4
|-
|PDPX_991.09 || DVD Player (Version 3.04)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
Original opcodes
07 00 80 14 bnez a0, +0x20
21 80 43 00 addu s0,v0,v1
21 10 A0 00 move v0,a1
02 00 A0 14 bnez a1, +0x0C
00 00 00 00 nop
01 00 05 24 li a1,0x1
FC FF 40 10 beqz v0, -0x0C
00 00 00 00 nop
04 00 04 26 addiu a0,s0,0x4
|-
|-
|PSXC_002.01 || PSX Update Disc 1.10                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLUS_211.96||0x24D92589D5|| Indigo Prophecy || new SPU2 params || 1
|-
|-
|PSXC_002.02 || PSX Update Disc 1.20                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLPM_661.93||0x608634992D|| <abbr title="https://www.gamefaqs.com/ps2/544598-indigo-prophecy/data">Fahrenheit (NTSC-J)</abbr> || new SPU2 params || 1
|-
|-
|PSXC_002.03 || PSX Update Disc 1.31                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|SLUS_212.96||0x5CA15DF14D|| Dance Factory ||Setting mecha HACK to show GODZCD as GODZCDDA ||
|}
 
====Inside ps2_gxemu.self/ps2_softemu.self====
There are hundreds of configs hidden in ps2_gxemu, and ps2_softemu self files. Internal config structure is basing on custom hash based on Title ID, internal memory offset pointing to place where true patch instruction is, and count of used commands. When disc/iso is started emulator search for configs, and if config for selected ID exist, then emulator apply it by itself. Is not perfect way of applying patches, because some games use the same ID, but different content. Good example here is Star Wars Battlefront II SLUS-21240, where some versions of game can refuse to work because it apply bad patch.
 
{| class="wikitable sortable"
! PS2 Title !! Hash !! Game !! Patch Type !! Data
|-
|-
|PTPX_970.38 ||                                                                     || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| || || ||   ||
|}
 
==TitleID/DiscID in ps2_netemu.self==
There are 193 titleIDs listed inside ps2_netemu.self. More precisely, into XPARAM2.ELF file of PS2 Bios included in ps2_netemu.self. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If title ID match to one of included in the table, different IOP emulation settings are applied.
There are internal flags related to every title ID included inside file, still unknown what they do. Also some arguments, in plain text. File in real ps2 is introduced in SCPH-750XX models so exactly when DECKARD Power PC chip exchanged original IOP chip. This can explain why it is still in PS3 netemu bios. Because PS3 it is ppc that can need the same/similar flags.
 
Original PS2 bios include similar list file called XPARAM.ELF, but Title IDs there are not the same, although some of them exist on both lists.
 
{| class="wikitable sortable" ||
|-
! ID in ps2_netemu.self !! Title !! Settings/Flags !! Remarks
|-
| SLUS_214.52 || Valkyrie Profile 2: Silmeria || 08000000 88130000  ||
|-
|-
|SCAJ_201.25 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan || 02000000 0B000000 ||
|-
|-  
|SCAJ_201.26 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLUS_213.39 || Puzzle Challenge || 01000000 00080000 ||  
|-
|-  
|SCES_532.02 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLUS_213.31 || Sonic Riders || 01000000 00080000 ||  
|-
|-  
|SCKA_200.49 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLUS_210.89 || Karaoke Revolution Vol.3 || 08000000 88130000 ||  
|-
|-  
|SCPM_621.15 ||                                                                     || 0x00 ||  0x1000000 || TITLE_MASK
| SLUS_210.70 || Final Fantasy XI: Chains of Promathia || 02000000 0B000000 ||  
|-
|-  
|SCPM_621.16 ||                                                                     || 0x00 || 0x1000000 || TITLE_MASK
| SLUS_210.59 || Tekken 5 || 0B000000 00000040 ||  
|-
|-  
|SCPN_601.01 || PlayStation BB Navigator (Version 0.10)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS_209.18 || Super Monkey Ball: Deluxe || 01000000 00080000 ||
|-
|-
|SCPN_601.30 || PlayStation BB Navigator (Version 0.20)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2] || 08000000 88130000 ||  
|-
|-  
|SCPN_601.40 || PlayStation BB Navigator (Version 0.30)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS_208.51 || Ace Combat 5: The Unsung War || 0A000000 00005000 ||  
|-
|-  
|SCPN_601.50 || PlayStation BB Navigator (Version 0.31)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS_208.38 || All-Star Baseball 2005 || 01000000 02080000 ||  
|-
|-  
|SCPN_601.60 || PlayStation BB Navigator (Version 0.32)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS_206.86 || Splashdown: Rides Gone Wild || 0A000000 00040800 ||  
|-
|-
|SCPS_110.01 || I.Q. Remix                                                          || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS_206.39 || Def Jam Vendetta || 01000000 00080000 ||  
|-
|-  
|SCPS_110.10 || Yoake no Mariko (Performance Pack Edition)                          || 0x01 ||     0x1800 || SIO2_MASK
| SLUS_206.35 || Muppets Party Cruise || 01000000 01080000 ||  
|-
|-
|SCPS_110.18 || Yoake no Mariko                                                      || 0x01 ||     0x1800 || SIO2_MASK
| SLUS_205.90 || Spyhunter 2 || 01000000 00080000 ||  
|-
|-  
|SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition)                            || 0x01 ||     0x1800 || SIO2_MASK
| SLUS_205.72 || Tiger Woods PGA Tour 2003 || 0A000000 E8030800 ||  
|-
|-  
|SCPS_110.22 || Yoake no Mariko 2nd Act                                              || 0x01 ||     0x1800 || SIO2_MASK
| SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1] || 08000000 88130000 ||  
|-
|-  
|SCPS_150.38 || Lifeline                                                            || 0x0A ||   0x80300 || CDVD_READ_DELAY
| SLUS_204.33 || SWAT: Global Strike Team || 01000000 00080000 ||  
|-
|-  
|SCPS_150.39 || Lifeline                                                            || 0x0A ||   0x80300 || CDVD_READ_DELAY
| SLUS_204.13 || Shadowman 2 || 0A000000 00060800 ||  
|-
|-  
|SCPS_170.01 || Gran Turismo 4                                                      || 0x0B || 0x10000000 || SPU2_BEHAVIOR
| SLUS_203.64 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||  
|-
|-  
|SCPS_175.01 || Linux (for PlayStation2) Release 1.0                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLUS_203.05 || Simpsons: Road Rage || 01000000 00080000 ||  
|-
|-  
|SCPS_200.39 ||                                                                     || 0x00 ||  0x4000000 || TITLE_MASK
| SLUS_202.74 || City Crisis || 0A000000 B80B0800 ||  
|-
|-  
|SCUS_971.67 || PaRappa the Rapper 2                                                || 0x04 ||     0x2000 || SIF_DMA_SYNC
| SLUS_200.77 || Donald Duck: Go'in Quackers || 01000000 00080000 ||  
|-
|-  
|SCUS_972.69 || Final Fantasy XI [Disc 2]                                            || 0x02 ||       0xB || DEV9_MASK
| SLUS_200.11 || Orphen: Ocion of Sorcery || 09000000 10000008 ||  
|-
|-  
|SLES_500.48 || Donald Duck: Quack Attack                                            || 0x01 ||     0x800 || SIO2_MASK
| SLUS_200.11 || Orphen: Ocion of Sorcery || 08000000 88130000 ||  
|-
|-  
|SLES_500.62 || Orphen: Scion of Sorcery                                            || 0x08 ||     0xC1C || CPU_DELAY
| SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum) || 00000000 0000000A ||  
|-
|-  
|SLES_503.64 || City Crisis                                                          || 0x0A ||   0x80BB8 || CDVD_READ_DELAY
| SLPS_257.27 || Routes PE || 08000000 E8030000 ||  
|-
|-  
|SLES_504.46 || Shadow Man 2: The Second Coming                                      || 0x0A ||   0x80600 || CDVD_READ_DELAY
| SLPS_257.22 || Routes PE (Limited Edition) || 08000000 E8030000 ||  
|-
|-  
|SLES_505.40 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
| SLPS_257.21 || HimeHibi - Princess Days || 0B000000 00000008 ||  
|-
|-  
|SLES_506.08 || Shadow Man 2: The Second Coming                                      || 0x0A ||   0x80600 || CDVD_READ_DELAY
| SLPS_257.09 || The Familiar of Zero || 0A000000 E8030800 ||  
|-
|-  
|SLES_506.28 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
| SLPS_257.08 || The Familiar of Zero (Limited Edition) || 0A000000 E8030800 ||  
|-
|-  
|SLES_507.28 || Tiger Woods PGA Tour 2002                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLPS_256.98 || Fatal Fury Battle Archives Volume 2 || 00000000 0000000A ||  
|-
|-  
|SLES_507.29 ||                                                                     || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune || 01000000 00180000 ||  
|-
|-  
|SLES_512.82 || Tiger Woods PGA Tour 2003                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel || 00000000 0000000A ||  
|-
|-  
|SLES_514.79 || Def Jam Vendetta                                                    || 0x01 ||     0x802 || SIO2_MASK
| SLPS_255.86 || Tales of the Abyss || 0A000000 E8030800 ||  
|-
|-  
|SLES_518.41 || SpyHunter 2                                                          || 0x01 ||     0x800 || SIO2_MASK
| SLPS_255.85 || Monster Farm 5: Circus Caravan || 07000000 05000000 ||  
|-
|-  
|SLES_518.44 || Time Crisis 3                                                        || 0x01 ||     0x800 || SIO2_MASK
| SLPS_255.10 || Tekken 5 || 0B000000 00000040 ||  
|-
|-  
|SLES_519.97 || SWAT: Global Strike Team                                            || 0x01 ||     0x800 || SIO2_MASK
| SLPS_254.18 || Ace Combat 5: The Unsung War || 0A000000 00005000 ||  
|-
|-  
|SLES_520.97 || SWAT: Global Strike Force                                            || 0x01 ||     0x800 || SIO2_MASK
| SLPS_254.06 || Hitman: Contracts || 08000000 AC0D0000 ||  
|-
|-  
|SLES_530.37 || Super Monkey Ball Deluxe                                            || 0x01 ||     0x802 || SIO2_MASK
| SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou || 0A000000 E8030800 ||  
|-
|-  
|SLES_536.68 || Micro Machines v4                                                    || 0x01 ||     0x801 || SIO2_MASK
| SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! || 01000000 00180000 ||  
|-
|-  
|SLES_537.55 || Castlevania: Curse of Darkness                                      || 0x04 ||       0x10 || SIF_DMA_SYNC
| SLPS_253.15 || One Piece: Grand Battle 3 || 01000000 00180000 ||  
|-
|-  
|SLES_537.96 || FIFA Street 2                                                        || 0x01 ||     0x1800 || SIO2_MASK
| SLPS_252.90 || Time Crisis 3 || 01000000 00080000 ||  
|-
|-  
|SLPM_620.42 || Kurogane no Houkou: Warship Commander                                || 0x01 ||     0x3000 || SIO2_MASK
| SLPS_252.78 || Memories Off: Mix || 0A000000 00030800 ||  
|-
|-  
|SLPM_620.62 || Gitaroo Man One                                                      || 0x0A ||   0x80540 || CDVD_READ_DELAY
| SLPS_252.75 || Def Jam: Vendetta || 01000000 02080000 ||  
|-
|-  
|SLPM_621.05 || Taikou Risshiden IV                                                  || 0x09 || 0x2B47000A || DEV5_INT_SPEED
| SLPS_252.37 || Only You || 0B000000 00000040 ||  
|-
|-  
|SLPM_621.24 || Ready 2 Rumble Boxing: Round 2                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_251.50 || Only You || 0B000000 00000040 ||  
|-
|-  
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x08 ||     0xC1C || CPU_DELAY
| SLPS_251.42 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||  
|-
|-  
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x09 || 0x2B470005 || DEV5_INT_SPEED
| SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori || 0A000000 DC050800 ||  
|-
|-  
|SLPM_621.35 || Final Fantasy: XI (Beta Version)                                    || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
| SLPS_250.81 || Saishuu Densha || 0A000000 E8030800 ||  
|-
|-  
|SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix                                || 0x08 ||     0x1A5E || CPU_DELAY
| SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 || 08000000 50140000 ||  
|-
|-  
|SLPM_622.39 || Supercar Street Challenge                                            || 0x0A ||   0x80300 || CDVD_READ_DELAY
| SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 || 08000000 50140000 ||  
|-
|-  
|SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_250.08 || Sorcerous Stabber Orphen || 08000000 1C0C0000 ||  
|-
|-  
|SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby || 0B000000 00000040 ||  
|-
|-  
|SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V || 08000000 581B0000 ||  
|-
|-  
|SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2 || 0A000000 00030800 ||  
|-
|-  
|SLPM_623.82 || Karaoke Revolution: Love & Ballad                                    || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_202.00 || Final Fantasy XI || 02000000 0B000000 ||  
|-
|-  
|SLPM_623.83 || Karaoke Revolution: Night Selection 2003                            || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_201.99 || F1 2002 || 0B000000 05000200 ||  
|-
|-  
|SLPM_624.14 || Karaoke Revolution: Dreams & Memories                                || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_201.97 || Surfing Air Show with RatBoy || 09000000 0A00472B ||  
|-
|-  
|SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata                                || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLPS_201.73 || Hard Hitter 2 || 0A000000 00030800 ||  
|-
|-  
|SLPM_624.50 || Karaoke Revolution: Anime Song Selection                            || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_201.72 || Koushien: Konpeki no Sora || 09000000 0A00472B ||  
|-
|-  
|SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_201.11 || Magical Sports Pro Baseball 2001 || 09000000 0A00472B ||  
|-
|-  
|SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_201.01 || City Crisis || 0A000000 B80B0800 ||  
|-
|-  
|SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari || 0B000000 00000020 ||  
|-
|-  
|SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) || 0B000000 00000020 ||  
|-
|-  
|SLPM_624.57 || Karaoke Revolution: Snow & Party                                    || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament || 08000000 94110000 ||
|-
|-  
|SLPM_624.64 || Pop'n Taisen Pazurudame Online                                      || 0x08 ||     0x1F40 || CPU_DELAY
| SLPS_200.37 || Go Go Golf || 09000000 0A00472B ||  
|-
|-  
|SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9                                      || 0x08 ||     0x1388 || CPU_DELAY
| SLPS_200.20 || FIFA 2000 World Championship || 04000000 01200000 ||  
|-
|-  
|SLPM_624.91 || Mega Man: The Power Battle                                          || 0x04 ||     0x2000 || SIF_DMA_SYNC
| SLPS_200.08 || Morita Shogi || 08000000 88130000 ||  
|-
|-  
|SLPM_624.92 || Karaoke Revolution: Kids Song Selection                              || 0x08 ||     0x1388 || CPU_DELAY
| SLPM_680.10 || || 08000000 88130000 ||  
|-
|-  
|SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition)              || 0x08 ||     0x1388 || CPU_DELAY
| SLPM_680.07 || Karaoke Revolution (Trial) || 08000000 88130000 ||  
|-
|-  
|SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen                              || 0x08 ||     0x1388 || CPU_DELAY
| SLPM_665.74 || Detective Evangelion || 00000000 00000002 ||  
|-
|-  
|SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1)                 || 0x08 ||     0x1450 || CPU_DELAY
| SLPM_665.58 || Tomb Raider: Legend || 08000000 E8030000 ||  
|-
|-  
|SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2)                 || 0x08 ||     0x1450 || CPU_DELAY
| SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou || 02000000 0B000000 ||  
|-
|-  
|SLPM_650.90 || Spy Hunter                                                          || 0x01 ||     0x1800 || SIO2_MASK
| SLPM_664.36 || Aria the Natural || 01000000 00180000 ||  
|-
|-  
|SLPM_651.97 || Nobunaga's Ambition Online                                          || 0x02 ||       0xB || DEV9_MASK
| SLPM_664.36 || Aria the Natural || 00000000 0000000A ||  
|-
|-  
|SLPM_652.09 || Star Ocean: Till the End of Time                                    || 0x0B ||   0x20014 || SPU2_BEHAVIOR
| SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan || 02000000 0B000000 ||  
|-
|-  
|SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1)          || 0x0B ||   0x20014 || SPU2_BEHAVIOR
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || 0A000000 E8030800 ||  
|-
|-  
|SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2)          || 0x0B ||   0x20014 || SPU2_BEHAVIOR
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || 09000000 0A00472B ||  
|-
|-  
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x0A ||     0x300 || CDVD_READ_DELAY
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || 02000000 0B000000 ||  
|-
|-  
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x09 || 0x36000200 || DEV5_INT_SPEED
| SLPM_661.75 || Akumajo Dracula: Yami no Juin || 0B000000 1C000200 ||  
|-
|-  
|SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku                              || 0x08 ||     0xFA0 || CPU_DELAY
| SLPM_661.75 || Akumajo Dracula: Yami no Juin || 08000000 60000000 ||  
|-
|-  
|SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu                            || 0x0A ||   0x80380 || CDVD_READ_DELAY
| SLPM_661.56 || Marheaven: Arm Fight Dream || 01000000 00180000 ||  
|-
|-  
|SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc)              || 0x02 ||       0xB || DEV9_MASK
| SLPM_660.57 || Taito Memories Vol.1 || 08000000 E40C0000 ||  
|-
|-  
|SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition)           || 0x02 ||       0xB || DEV9_MASK
| SLPM_660.48 || The Sword of Etheria || 08000000 1C0C0000 ||  
|-
|-  
|SLPM_657.19 || Burnout 3: Takedown                                                  || 0x01 ||     0x1C00 || SIO2_MASK
| SLPM_660.48 || The Sword of Etheria || 00000000 00000002 ||  
|-
|-  
|SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou                             || 0x02 ||       0xB || DEV9_MASK
| SLPM_660.33 || The Sword of Etheria || 08000000 1C0C0000 ||  
|-
|-  
|SLPM_658.94 || Winning Post 6: 2005 Version                                        || 0x01 ||     0x2400 || SIO2_MASK
| SLPM_660.33 || The Sword of Etheria || 00000000 00000002 ||  
|-
|-  
|SLPM_659.34 || Maple Colors                                                        || 0x0A ||   0x80300 || CDVD_READ_DELAY
| SLPM_659.84 || Grand Theft Auto: San Andreas || 0A000000 E8030800 ||  
|-
|-  
|SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005)                                 || 0x02 ||       0xB || DEV9_MASK
| SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005) || 02000000 0B000000 ||  
|-
|-  
|SLPM_659.84 || Grand Theft Auto: San Andreas                                        || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLPM_659.34 || Maple Colors || 0A000000 00030800 ||  
|-
|-  
|SLPM_660.33 || The Sword of Etheria                                                || 0x08 ||     0xC1C || CPU_DELAY
| SLPM_658.94 || Winning Post 6: 2005 Version || 01000000 00240000 ||
|-
|-
|SLPM_660.33 || The Sword of Etheria                                                || 0x00 || 0x2000000 || TITLE_MASK
| SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou || 02000000 0B000000 ||  
|-
|-  
|SLPM_660.48 || The Sword of Etheria                                                || 0x08 ||     0xC1C || CPU_DELAY
| SLPM_657.19 || Burnout 3: Takedown || 01000000 001C0000 ||  
|-
|-  
|SLPM_660.48 || The Sword of Etheria                                                || 0x00 || 0x2000000 || TITLE_MASK
| SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition) || 02000000 0B000000 ||  
|-
|-  
|SLPM_660.57 || Taito Memories Vol.1                                                || 0x08 ||      0xCE4 || CPU_DELAY
| SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc) || 02000000 0B000000 ||  
|-
|-  
|SLPM_661.56 || Marheaven: Arm Fight Dream                                          || 0x01 ||     0x1800 || SIO2_MASK
| SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu || 0A000000 80030800 ||  
|-
|-  
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x08 ||       0x60 || CPU_DELAY
| SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku || 08000000 A00F0000 ||  
|-
|-  
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x0B ||   0x2001C || SPU2_BEHAVIOR
| SLPM_654.88 || Grand Theft Auto: Vice City || 0A000000 00030000 ||  
|-
|-  
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)       || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLPM_654.88 || Grand Theft Auto: Vice City || 09000000 00020036 ||  
|-
|-  
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)       || 0x09 || 0x2B47000A || DEV5_INT_SPEED
| SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2) || 0B000000 14000200 ||  
|-
|-  
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x02 ||       0xB || DEV9_MASK
| SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1) || 0B000000 14000200 ||  
|-
|-  
|SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||       0xB || DEV9_MASK
| SLPM_652.09 || Star Ocean: Till the End of Time || 0B000000 14000200 ||  
|-
|-  
|SLPM_664.36 || Aria the Natural                                                    || 0x01 ||     0x1800 || SIO2_MASK
| SLPM_651.97 || Nobunaga's Ambition Online || 02000000 0B000000 ||  
|-
|-  
|SLPM_664.36 || Aria the Natural                                                    || 0x00 ||  0xA000000 || TITLE_MASK
| SLPM_650.90 || Spy Hunter || 01000000 00180000 ||  
|-
|-  
|SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou                              || 0x02 ||       0xB || DEV9_MASK
| SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) || 08000000 50140000 ||  
|-
|-  
|SLPM_665.58 || Tomb Raider: Legend                                                  || 0x08 ||     0x3E8 || CPU_DELAY
| SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) || 08000000 50140000 ||  
|-
|-  
|SLPM_665.74 || Detective Evangelion                                                || 0x00 ||  0x2000000 || TITLE_MASK
| SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen || 08000000 88130000 ||  
|-
|-  
|SLPM_680.07 || Karaoke Revolution (Trial)                                          || 0x08 ||     0x1388 || CPU_DELAY
| SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) || 08000000 88130000 ||  
|-
|-  
|SLPM_680.10 ||                                                                     || 0x08 ||     0x1388 || CPU_DELAY
| SLPM_624.92 || Karaoke Revolution: Kids Song Selection || 08000000 88130000 ||  
|-
|-  
|SLPS_200.08 || Morita Shogi                                                        || 0x08 ||     0x1388 || CPU_DELAY
| SLPM_624.91 || Mega Man: The Power Battle || 04000000 00200000 ||  
|-
|-  
|SLPS_200.20 || FIFA 2000 World Championship                                        || 0x04 ||     0x2001 || SIF_DMA_SYNC
| SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9 || 08000000 88130000 ||  
|-
|-  
|SLPS_200.37 || Go Go Golf                                                          || 0x09 || 0x2B47000A || DEV5_INT_SPEED
| SLPM_624.64 || Pop'n Taisen Pazurudame Online || 08000000 401F0000 ||  
|-
|-  
|SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament                            || 0x08 ||     0x1194 || CPU_DELAY
| SLPM_624.57 || Karaoke Revolution: Snow & Party || 08000000 88130000 ||  
|-
|-  
|SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition)        || 0x0B || 0x20000000 || SPU2_BEHAVIOR
| SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8 || 08000000 88130000 ||  
|-
|-  
|SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari                          || 0x0B || 0x20000000 || SPU2_BEHAVIOR
| SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7 || 08000000 88130000 ||  
|-
|-  
|SLPS_201.01 || City Crisis                                                          || 0x0A ||   0x80BB8 || CDVD_READ_DELAY
| SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6 || 08000000 88130000 ||  
|-
|-  
|SLPS_201.11 || Magical Sports Pro Baseball 2001                                    || 0x09 || 0x2B47000A || DEV5_INT_SPEED
| SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5 || 08000000 88130000 ||  
|-
|-  
|SLPS_201.72 || Koushien: Konpeki no Sora                                            || 0x09 || 0x2B47000A || DEV5_INT_SPEED
| SLPM_624.50 || Karaoke Revolution: Anime Song Selection || 08000000 88130000 ||  
|-
|-  
|SLPS_201.73 || Hard Hitter 2                                                       || 0x0A ||   0x80300 || CDVD_READ_DELAY
| SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata || 0B000000 00000040 ||  
|-
|-  
|SLPS_201.97 || Surfing Air Show with RatBoy                                        || 0x09 || 0x2B47000A || DEV5_INT_SPEED
| SLPM_624.14 || Karaoke Revolution: Dreams & Memories || 08000000 88130000 ||  
|-
|-  
|SLPS_201.99 || F1 2002                                                              || 0x0B ||   0x20005 || SPU2_BEHAVIOR
| SLPM_623.83 || Karaoke Revolution: Night Selection 2003 || 08000000 88130000 ||  
|-
|-  
|SLPS_202.00 || Final Fantasy XI                                                    || 0x02 ||       0xB || DEV9_MASK
| SLPM_623.82 || Karaoke Revolution: Love & Ballad || 08000000 88130000 ||  
|-
|-  
|SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2                                        || 0x0A ||   0x80300 || CDVD_READ_DELAY
| SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4 || 08000000 88130000 ||  
|-
|-  
|SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V                  || 0x08 ||     0x1B58 || CPU_DELAY
| SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3 || 08000000 88130000 ||  
|-
|-  
|SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby          || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2   || 08000000 88130000 ||  
|-
|-  
|SLPS_250.08 || Sorcerous Stabber Orphen                                            || 0x08 ||     0xC1C || CPU_DELAY
| SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1 || 08000000 88130000 ||  
|-
|-  
|SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||     0x1450 || CPU_DELAY
| SLPM_622.39 || Supercar Street Challenge || 0A000000 00030800 ||  
|-
|-  
|SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||    0x1450 || CPU_DELAY
| SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix || 08000000 5E1A0000 ||  
|-
|-  
|SLPS_250.81 || Saishuu Densha                                                      || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLPM_621.35 || Final Fantasy: XI (Beta Version) || 00000000 000000A0 ||  
|-
|-  
|SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori                                    || 0x0A ||   0x805DC || CDVD_READ_DELAY
| SLPM_621.25 || Gauntlet: Dark Legacy || 09000000 0500472B ||  
|-
|-  
|SLPS_251.42 || Tiger Woods PGA Tour 2002                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLPM_621.25 || Gauntlet: Dark Legacy || 08000000 1C0C0000 ||  
|-
|-  
|SLPS_251.50 || Only You                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLPM_621.24 || Ready 2 Rumble Boxing: Round 2 || 08000000 88130000 ||  
|-
|-  
|SLPS_252.37 || Only You                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLPM_621.05 || Taikou Risshiden IV || 09000000 0A00472B ||  
|-
|-  
|SLPS_252.75 || Def Jam: Vendetta                                                    || 0x01 ||     0x802 || SIO2_MASK
| SLPM_620.62 || Gitaroo Man One || 0A000000 40050800 ||  
|-
|-  
|SLPS_252.78 || Memories Off: Mix                                                    || 0x0A ||   0x80300 || CDVD_READ_DELAY
| SLPM_620.42 || Kurogane no Houkou: Warship Commander || 01000000 00300000 ||  
|-
|-  
|SLPS_252.90 || Time Crisis 3                                                       || 0x01 ||     0x800 || SIO2_MASK
| SLES_537.96 || FIFA Street 2 || 01000000 00180000 ||  
|-
|-  
|SLPS_253.15 || One Piece: Grand Battle 3                                            || 0x01 ||     0x1800 || SIO2_MASK
| SLES_537.55 || Castlevania: Curse of Darkness || 04000000 10000000 ||  
|-
|-  
|SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!          || 0x01 ||     0x1800 || SIO2_MASK
| SLES_536.68 || Micro Machines v4 || 01000000 01080000 ||  
|-
|-  
|SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLES_530.37 || Super Monkey Ball Deluxe || 01000000 02080000 ||  
|-
|-  
|SLPS_254.06 || Hitman: Contracts                                                    || 0x08 ||     0xDAC || CPU_DELAY
| SLES_520.97 || SWAT: Global Strike Force || 01000000 00080000 ||  
|-
|-  
|SLPS_254.18 || Ace Combat 5: The Unsung War                                        || 0x0A ||   0x500000 || CDVD_READ_DELAY
| SLES_519.97 || SWAT: Global Strike Team || 01000000 00080000 ||  
|-
|-  
|SLPS_255.10 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
| SLES_518.44 || Time Crisis 3 || 01000000 00080000 ||  
|-
|-  
|SLPS_255.85 || Monster Farm 5: Circus Caravan                                      || 0x07 ||         5 || MECHA_RECOGTIME
| SLES_518.41 || SpyHunter 2 || 01000000 00080000 ||  
|-
|-  
|SLPS_255.86 || Tales of the Abyss                                                  || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLES_514.79 || Def Jam Vendetta || 01000000 02080000 ||  
|-
|-  
|SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel                                  || 0x00 || 0xA000000 || TITLE_MASK
| SLES_512.82 || Tiger Woods PGA Tour 2003 || 0A000000 E8030800 ||  
|-
|-  
|SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune                || 0x01 ||     0x1800 || SIO2_MASK
| SLES_507.29 || || 0A000000 E8030800 ||  
|-
|-  
|SLPS_256.98 || Fatal Fury Battle Archives Volume 2                                  || 0x00 || 0xA000000 || TITLE_MASK
| SLES_507.28 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||  
|-
|-  
|SLPS_257.08 || The Familiar of Zero (Limited Edition)                              || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLES_506.28 || Simpsons: Road Rage || 01000000 00080000 ||  
|-
|-  
|SLPS_257.09 || The Familiar of Zero                                                || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SLES_506.08 || Shadow Man 2: The Second Coming || 0A000000 00060800 ||  
|-
|-  
|SLPS_257.21 || HimeHibi - Princess Days                                            || 0x0B || 0x8000000 || SPU2_BEHAVIOR
| SLES_505.40 || Simpsons: Road Rage || 01000000 00080000 ||  
|-
|-  
|SLPS_257.22 || Routes PE (Limited Edition)                                         || 0x08 ||     0x3E8 || CPU_DELAY
| SLES_504.46 || Shadow Man 2: The Second Coming || 0A000000 00060800 ||  
|-
|-  
|SLPS_257.27 || Routes PE                                                            || 0x08 ||     0x3E8 || CPU_DELAY
| SLES_503.64 || City Crisis || 0A000000 B80B0800 ||
|-
|-  
|SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum)                        || 0x00 || 0xA000000 || TITLE_MASK
| SLES_500.62 || Orphen: Scion of Sorcery || 08000000 1C0C0000 ||  
|-
|-  
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x08 ||     0x1388 || CPU_DELAY
| SLES_500.48 || Donald Duck: Quack Attack || 01000000 00080000 ||  
|-
|-  
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x09 ||  0x8000010 || DEV5_INT_SPEED
| SCUS_972.69 || Final Fantasy XI [Disc 2] || 02000000 0B000000 ||  
|-
|-  
|SLUS_200.77 || Donald Duck: Go'in Quackers                                          || 0x01 ||     0x800 || SIO2_MASK
| SCUS_971.67 || PaRappa the Rapper 2 || 04000000 00200000 ||  
|-
|-  
|SLUS_202.74 || City Crisis                                                          || 0x0A ||   0x80BB8 || CDVD_READ_DELAY
| SCPS_200.39 ||   || 00000000 00000004 ||  
|-
|-  
|SLUS_203.05 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
| SCPS_175.01 || Linux (for PlayStation2) Release 1.0 || 00000000 000000A0 || Blacklist, should boot after removing flag
|-
|-  
|SLUS_203.64 || Tiger Woods PGA Tour 2002                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SCPS_170.01 || Gran Turismo 4 || 0B000000 00000010 ||  
|-
|-  
|SLUS_204.13 || Shadowman 2                                                          || 0x0A ||   0x80600 || CDVD_READ_DELAY
| SCPS_150.39 || Lifeline || 0A000000 00030800 ||  
|-
|-  
|SLUS_204.33 || SWAT: Global Strike Team                                            || 0x01 ||     0x800 || SIO2_MASK
| SCPS_150.38 || Lifeline || 0A000000 00030800 ||  
|-
|-  
|SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1]                            || 0x08 ||     0x1388 || CPU_DELAY
| SCPS_110.22 || Yoake no Mariko 2nd Act || 01000000 00180000 ||  
|-
|-  
|SLUS_205.72 || Tiger Woods PGA Tour 2003                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
| SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition) || 01000000 00180000 ||  
|-
|-  
|SLUS_205.90 || Spyhunter 2                                                          || 0x01 ||      0x800 || SIO2_MASK
| SCPS_110.18 || Yoake no Mariko || 01000000 00180000 ||  
|-
|-  
|SLUS_206.35 || Muppets Party Cruise                                                || 0x01 ||      0x801 || SIO2_MASK
| SCPS_110.10 || Yoake no Mariko (Performance Pack Edition) || 01000000 00180000 ||  
|-
|-  
|SLUS_206.39 || Def Jam Vendetta                                                    || 0x01 ||      0x800 || SIO2_MASK
| SCPS_110.01 || I.Q. Remix || 00000000 000000A0 || Blacklist, should boot after removing flag
|-
|-  
|SLUS_206.86 || Splashdown: Rides Gone Wild                                          || 0x0A ||    0x80400 || CDVD_READ_DELAY
| SCPN_601.60 || PlayStation BB Navigator (Version 0.32) || 00000000 000000A0 || Blacklist, should boot after removing flag
|-
|-  
|SLUS_208.38 || All-Star Baseball 2005                                              || 0x01 ||      0x802 || SIO2_MASK
| SCPN_601.50 || PlayStation BB Navigator (Version 0.31) || 00000000 000000A0 || Blacklist, should boot after removing flag
|-
|-  
|SLUS_208.51 || Ace Combat 5: The Unsung War                                        || 0x0A ||  0x500000 || CDVD_READ_DELAY
| SCPN_601.40 || PlayStation BB Navigator (Version 0.30) || 00000000 000000A0 || Blacklist, should boot after removing flag
|-
|-  
|SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2]                            || 0x08 ||    0x1388 || CPU_DELAY
| SCPN_601.30 || PlayStation BB Navigator (Version 0.20) || 00000000 000000A0 || Blacklist, should boot after removing flag
|-
|SLUS_209.18 || Super Monkey Ball: Deluxe                                            || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_210.59 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLUS_210.70 || Final Fantasy XI: Chains of Promathia                                || 0x02 ||        0xB || DEV9_MASK
|-
|SLUS_210.89 || Karaoke Revolution Vol.3                                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_213.31 || Sonic Riders                                                        || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_213.39 || Puzzle Challenge                                                    || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||        0xB || DEV9_MASK
|-
|SLUS_214.52 || Valkyrie Profile 2: Silmeria                                        || 0x08 ||    0x1388 || CPU_DELAY
|-  
|-  
|}
| SCPN_601.01 || PlayStation BB Navigator (Version 0.10) || 00000000 000000A0 || Blacklist, should boot after removing flag
 
|-
==Other game patches (unofficial)==
| SCPM_621.16 || || 00000000 00000001 ||
There are other unofficial ways to patch the PS2 games such the [https://forums.pcsx2.net/Thread-A-simplistic-guide-to-pnach-files-aka-pnach-for-dummies pnach] format, or the widescreen patches that allows 16:9 screen output for some games by hex editing the ISO, or by applying ppf patches. Games work fine on PS3 with same compatibility like before patching. Also some 480p (aka progressive scan) patches work fine. http://ps2wide.net/
|-
 
| SCPM_621.15 || || 00000000 00000001 ||
The problem of this methods is the patch is applyed over the ISO and is modifyed permanently, but this problem can be avoided in PS3 because that unofficial patches can be "ported" to the official config format to be used by ps2_netemu.self, by using the official config format the settings and patchs from the config file are applyed "on the fly" and the ISO is not modifyed
|-
 
| SCKA_200.49 || Tekken 5 || 0B000000 00000040 ||
==ps2_title_brute code==
|-
 
| SCES_532.02 || Tekken 5 || 0B000000 00000040 ||
A script to calculate cdvd key magic used in ps2emu, gxemu and softemu from given input title id.
|-
On real PS2 this value seems to be stored at 0x1F402020-0x1F402024.
| SCAJ_201.26 || Tekken 5 || 0B000000 00000040 ||
It contains code for bruting as well. Just call gen_sum with the title id in a specific format to get it.
|-
 
| SCAJ_201.25 || Tekken 5 || 0B000000 00000040 ||
<syntaxhighlight lang="python">
|-
title_ = "SLUS_200.73"
| PTPX_970.38 || || 00000000 000000A0 || Blacklist, should boot after removing flag
 
|-
#patches = [0x6b1ade00dL, 0x23d92589c5L, 0x24d92589d5L, 0x608634992dL, 0x5ca15df14dL]
| PSXC_002.03 || PSX Update Disc 1.31 || 00000000 000000A0 || Blacklist, should boot after removing flag
#patches = [0x37ae1cb18dL, 0x608634999dL, 0x06b1ade00dL, 0x5fc674d915L, 0x178e3c9165L, 0x3889349935L,0x18fe4ce145L,0xc126943985,0xe90ebc11b5,0x58be0ca165L]
|-
patches = [ 0xCD1298155L, 0x12C93199A5L, 0x15C93199ADL, 0x24D92589A5L, 0x2CD12D8125L, 0x34C9359935L, 0x34C93599E5L, 0x34C93599E5L, 0x449961C9E5L, 0x4C9169C1CDL, 0x4C9169C1D5L, 0x4C9169C1DDL, 0x4C9169C1E5L, 0x4C9169C1F5L, 0x4C9169C1FDL, 0x4CB14DE12DL, 0x54A955F915L, 0x5CA15DF165L, 0x5CA15DF1FDL, 0x5CA15DF1FDL, 0x649965C94DL, 0x649965C955L, 0x649965C95DL, 0x649965C965L, 0x649965C96DL, 0x6BB149E15DL, 0x6C916DC165L, 0x6C916DC1A5L, 0x6C916DC1ADL, 0x6C916DC1B5L, 0x6C916DC1D5L, 0x6C916DC1DDL, 0x748975D9DDL, 0x7C817DD125L, 0x7C817DD165L, 0x7C817DD16DL, 0x7C817DD175L, 0x7C817DD1CDL, 0x84798529BDL, 0x8559A109ADL, 0x8579852915L, 0x8579852965L, 0x8D51A90145L, 0x8D51A901B5L, 0x8D51A901BDL, 0x8D718D21BDL, 0x9C619D31E5L, 0x9D41B911ADL, 0x9D619D31C5L, 0x9F29357805L, 0x9F293578E5L, 0xB549B51915L, 0xB549B51925L, 0xB549B5195DL, 0xB549B519A5L, 0xB549B519ADL, 0xBC61793025L, 0xBD41BD1105L, 0xC439C569F5L, 0xC7716D20D5L, 0xC7716D20D5L, 0xCA11E941F5L, 0xCF7965285DL, 0xCF7965285DL, 0xD20911582DL, 0xD7617D308DL, 0xE339C1695DL, 0xE794CCB06DL, 0xEA3129608DL, 0xEC11ED4115L, 0xEF594508D5L, 0xF409F559ADL, 0xF7415D10E5L, 0xF7415D10E5L]
| PSXC_002.02 || PSX Update Disc 1.20 || 00000000 000000A0 || Blacklist, should boot after removing flag
 
|-
def gen_sum(title):
| PSXC_002.01 || PSX Update Disc 1.10 || 00000000 000000A0 || Blacklist, should boot after removing flag
         var_30 = []
|-
         for i in range(0x1A):
| PDPX_991.09 || DVD Player (Version 3.04) || 00000000 000000A0 || Blacklist, should boot after removing flag
                 var_30.append(0)
|-
         r9=5
| PBPX_955.18 || || 00000000 000000A0 || Blacklist, should boot after removing flag
         r31=0
|-
         #Title 2 decimal
| PBPX_955.09 || Linux for PS2 Release 1.0 || 00000000 000000A0 || Blacklist, should boot after removing flag
         while r9 != 0xB:
|-
                 r11 = r9 + 1
| PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1) || 00000000 000000A0 || Blacklist, should boot after removing flag
                 if r9 == 8:
|-
                         pass
| PBPX_955.01 || Linux for PS2 Beta Release 1 || 00000000 000000A0 || Blacklist, should boot after removing flag
                 else:
|-
                         r5 = ord(title[r9:r9+1])
| PBPX_952.39 || Online Start Up Disc v3.0 || 00000000 000000A0 || Blacklist, should boot after removing flag
                         r7 = r31 * 0xA
|-
                         r6 = r7 & 0xFFFFFFFF
| PBPX_952.35 || || 00000000 000000A0 || Blacklist, should boot after removing flag
                         r4 = r5 + r6
|-
                         r9 = r4 - 0x30
| PBPX_952.28 || || 00000000 000000A0 || Blacklist, should boot after removing flag
                         r31 = r9 & 0xFFFFFFFF
|-
                 r9 = r11
| PBPX_952.24 || DVD Player (Version 2.16) || 00000000 000000A0 || Blacklist, should boot after removing flag
         #print r31
|-
         r10 = ord(title[3:4]) # S
| PBPX_952.22 || DVD Player (Version 2.14) || 00000000 000000A0 || Blacklist, should boot after removing flag
         r7 = (r31 >> 10) & 0x7F
|-
         r11 = ord(title[1:2]) # L
| PBPX_952.21 || DVD Player (Version 2.12) || 00000000 000000A0 || Blacklist, should boot after removing flag
         r8 = ord(title[2:3])  # U
|-
         r6 = (r10 >> 1) & 0x3F
|PBPX_952.11 || DVD Utility Disc Version 1.00 || 00000000 000000A0 || Blacklist, should boot after removing flag
         r12 = ord(title[0:1]) # S
|-
         r4 = (r11 >> 3) & 0xF
|PBPX_952.10 || DVD Utility Disc Version 2.10 || 00000000 000000A0 || Blacklist, should boot after removing flag
         r5 = (r8 >> 2) & 0x1F
|-
         r3 = (r12 >> 4) & 7
|PBPX_952.09 || DVD Player (Version 2.10) || 00000000 000000A0 || Blacklist, should boot after removing flag
         r9 = r10 << 7
|-
         r0 = r8 << 6
|PBPX_952.08 || DVD Player (Version 2.10) || 00000000 000000A0 || Blacklist, should boot after removing flag
         r10 = r11 << 5
|-
         r8 = r12 << 4
|PBPX_952.07 || DVD Player (Version 2.10) || 00000000 000000A0 || Blacklist, should boot after removing flag
         r12 = r31 << 3
|-
         r11 = r10 | r5
|PBPX_952.06 || DVD Player (Version 2.01) || 00000000 000000A0 || Blacklist, should boot after removing flag
         r9 = r9 | r7
|-
         r0 = r0 | r6
|PBPX_952.03 || DVD Utility Disc Version 1.01 || 00000000 000000A0 || Blacklist, should boot after removing flag
         var_30[2] = r11 & 0xFF
|-
         r7 = r8 | r4
|PBPX_952.02 || DVD Utility Disc Version 1.01 || 00000000 000000A0 || Blacklist, should boot after removing flag
         var_30[0] = (r9 & 0xFF)
|-
         r10 = r12 | r3
|PBPX_952.01 || DVD Utility Disc Version 1.00 || 00000000 000000A0 || Blacklist, should boot after removing flag
         var_30[1] = (r0 & 0xFF)
|-
         r12 = (r31 >> 2) & 0x3FFFFFF8
|}
         var_30[3] = (r7 & 0xFF)
 
         r8 = 5
==Other game patches (unofficial)==
         var_30[4] = (r10 & 0xFF)
There are other unofficial ways to patch the PS2 games such the [https://forums.pcsx2.net/Thread-A-simplistic-guide-to-pnach-files-aka-pnach-for-dummies pnach] format, or the widescreen patches that allows 16:9 screen output for some games by hex editing the ISO, or by applying ppf patches. Games work fine on PS3 with same compatibility like before patching. Also some 480p (aka progressive scan) patches work fine. http://ps2wide.net/
         var_30[0x19] = (r12 & 0xFF)
 
         var_30[0x18] = (r8 & 0xFF)
The problem of this methods is the patch is applyed over the ISO and is modifyed permanently, but this problem can be avoided in PS3 because that unofficial patches can be "ported" to the official config format to be used by ps2_netemu.self, by using the official config format the settings and patchs from the config file are applyed "on the fly" and the ISO is not modifyed
         var_30 = [int(v) for v in var_30]
 
         #print [hex(v) for v in var_30]
==ps2_title_brute code==
         r5 = var_30
 
         r6 = 0
A script to calculate whatever this encode is that is used in ps2emu, gxemu and softemu from given input title id.
         r4 = 0
 
         while r6 < 5:
It contains code for bruting as well. Just call gen_sum with the title id in a specific format to get it.
                 r12 = r5[r6:r6+1][0]
 
                 r7 = r6 + 1
<syntaxhighlight lang="python">
                 r0 = var_30[0x19]
title_ = "SLUS_200.73"
                 r3 = r6 + 0x10
 
                 r9 = r12 ^ r0
#patches = [0x6b1ade00dL, 0x23d92589c5L, 0x24d92589d5L, 0x608634992dL, 0x5ca15df14dL]
                 r31 = r3
#patches = [0x37ae1cb18dL, 0x608634999dL, 0x06b1ade00dL, 0x5fc674d915L, 0x178e3c9165L, 0x3889349935L,0x18fe4ce145L,0xc126943985,0xe90ebc11b5,0x58be0ca165L]
                 r5[r6] = r9
patches = [ 0xCD1298155L, 0x12C93199A5L, 0x15C93199ADL, 0x24D92589A5L, 0x2CD12D8125L, 0x34C9359935L, 0x34C93599E5L, 0x34C93599E5L, 0x449961C9E5L, 0x4C9169C1CDL, 0x4C9169C1D5L, 0x4C9169C1DDL, 0x4C9169C1E5L, 0x4C9169C1F5L, 0x4C9169C1FDL, 0x4CB14DE12DL, 0x54A955F915L, 0x5CA15DF165L, 0x5CA15DF1FDL, 0x5CA15DF1FDL, 0x649965C94DL, 0x649965C955L, 0x649965C95DL, 0x649965C965L, 0x649965C96DL, 0x6BB149E15DL, 0x6C916DC165L, 0x6C916DC1A5L, 0x6C916DC1ADL, 0x6C916DC1B5L, 0x6C916DC1D5L, 0x6C916DC1DDL, 0x748975D9DDL, 0x7C817DD125L, 0x7C817DD165L, 0x7C817DD16DL, 0x7C817DD175L, 0x7C817DD1CDL, 0x84798529BDL, 0x8559A109ADL, 0x8579852915L, 0x8579852965L, 0x8D51A90145L, 0x8D51A901B5L, 0x8D51A901BDL, 0x8D718D21BDL, 0x9C619D31E5L, 0x9D41B911ADL, 0x9D619D31C5L, 0x9F29357805L, 0x9F293578E5L, 0xB549B51915L, 0xB549B51925L, 0xB549B5195DL, 0xB549B519A5L, 0xB549B519ADL, 0xBC61793025L, 0xBD41BD1105L, 0xC439C569F5L, 0xC7716D20D5L, 0xC7716D20D5L, 0xCA11E941F5L, 0xCF7965285DL, 0xCF7965285DL, 0xD20911582DL, 0xD7617D308DL, 0xE339C1695DL, 0xE794CCB06DL, 0xEA3129608DL, 0xEC11ED4115L, 0xEF594508D5L, 0xF409F559ADL, 0xF7415D10E5L, 0xF7415D10E5L]
                 r6 = r7
 
                 r5[r31] = r4
def gen_sum(title):
         #print [hex(v) for v in r5]
         var_30 = []
         r9 = 0
         for i in range(0x1A):
         r10 = 0
                 var_30.append(0)
         while r10 < 5:
         r9=5
                 r11 = r10 + 1
         r31=0
                 r6 = r5[r10:r10+1][0]
         #Title 2 decimal
                 r4 = r9 << 8
         while r9 != 0xB:
                 r10 = r11
                 r11 = r9 + 1
                 r9 = r4 | r6
                 if r9 == 8:
         return r9
                         pass
                 else:
                         r5 = ord(title[r9:r9+1])
                         r7 = r31 * 0xA
                         r6 = r7 & 0xFFFFFFFF
                         r4 = r5 + r6
                         r9 = r4 - 0x30
                         r31 = r9 & 0xFFFFFFFF
                 r9 = r11
         #print r31
         r10 = ord(title[3:4]) # S
         r7 = (r31 >> 10) & 0x7F
         r11 = ord(title[1:2]) # L
         r8 = ord(title[2:3])  # U
         r6 = (r10 >> 1) & 0x3F
         r12 = ord(title[0:1]) # S
         r4 = (r11 >> 3) & 0xF
         r5 = (r8 >> 2) & 0x1F
         r3 = (r12 >> 4) & 7
         r9 = r10 << 7
         r0 = r8 << 6
         r10 = r11 << 5
         r8 = r12 << 4
         r12 = r31 << 3
         r11 = r10 | r5
         r9 = r9 | r7
         r0 = r0 | r6
         var_30[2] = r11 & 0xFF
         r7 = r8 | r4
         var_30[0] = (r9 & 0xFF)
         r10 = r12 | r3
         var_30[1] = (r0 & 0xFF)
         r12 = (r31 >> 2) & 0x3FFFFFF8
         var_30[3] = (r7 & 0xFF)
         r8 = 5
         var_30[4] = (r10 & 0xFF)
         var_30[0x19] = (r12 & 0xFF)
         var_30[0x18] = (r8 & 0xFF)
         var_30 = [int(v) for v in var_30]
         #print [hex(v) for v in var_30]
         r5 = var_30
         r6 = 0
         r4 = 0
         while r6 < 5:
                 r12 = r5[r6:r6+1][0]
                 r7 = r6 + 1
                 r0 = var_30[0x19]
                 r3 = r6 + 0x10
                 r9 = r12 ^ r0
                 r31 = r3
                 r5[r6] = r9
                 r6 = r7
                 r5[r31] = r4
         #print [hex(v) for v in r5]
         r9 = 0
         r10 = 0
         while r10 < 5:
                 r11 = r10 + 1
                 r6 = r5[r10:r10+1][0]
                 r4 = r9 << 8
                 r10 = r11
                 r9 = r4 | r6
         return r9
'''
print hex(gen_sum(title_))
 
a1='A'
a2='A'
a3='A'
a4='A'
while a1 <= 'Z':
        a2='A'
        a3='A'
        a4='A'
        while a2 <= 'Z':
                a3='A'
                a4='A'
                while a3 <= 'Z':
                        a4='A'
                        while a4 <= 'Z':
                                #print "%s%s%s%s" % (a1,a2,a3,a4)
                                for i in range(99999):
                                        t = "%s%s%s%s_" % (a1,a2,a3,a4) + '{4}{3}{2}.{1}{0}'.format(i%10,(i/10)%10,(i/100)%10,(i/1000)%10,(i/10000)%10)
                                        if gen_sum(t) in patches:
                                                print t
                                                print True
                                a4=chr(ord(a4)+1)
                                print "%s%s%s%s" % (a1,a2,a3,a4)
                        a3=chr(ord(a3)+1)
                        print "%s%s%s%s" % (a1,a2,a3,a4)
                a2=chr(ord(a2)+1)
        a1=chr(ord(a1)+1)
'''
'''
print hex(gen_sum(title_))


a1='A'
print hex(gen_sum("SLUS_213.86"))
a2='A'
'''
a3='A'
for i in range(99999):
a4='A'
         t = "SLUS_" + '{4}{3}{2}.{1}{0}'.format(i%10,(i/10)%10,(i/100)%10,(i/1000)%10,(i/10000)%10)
while a1 <= 'Z':
         if gen_sum(t) in patches:
        a2='A'
                 print "%s %x" % (t, gen_sum(t))
        a3='A'
 
        a4='A'
'''
        while a2 <= 'Z':
</syntaxhighlight>
                a3='A'
 
                a4='A'
 
                while a3 <= 'Z':
==External References==
                        a4='A'
* [http://www.eurogamer.net/articles/digitalfoundry-vs-ps2-classics-on-ps3]
                        while a4 <= 'Z':
* [http://www.ps3hax.net/showthread.php?t=53444 PS2 Classics Algorithm By flatz]
                                #print "%s%s%s%s" % (a1,a2,a3,a4)
* [http://gitorious.ps3dev.net/ps2classic c port]
                                for i in range(99999):
* https://docs.google.com/spreadsheet/ccc?key=0As9ZdsrJoSp1dC1NTTRCSE5vbTlkOGItTC1CVzE5U3c#gid=7
                                        t = "%s%s%s%s_" % (a1,a2,a3,a4) + '{4}{3}{2}.{1}{0}'.format(i%10,(i/10)%10,(i/100)%10,(i/1000)%10,(i/10000)%10)
* http://www.pshomebrew.net/wiki/PS2_Classics_Emulator_Compatibility_List
                                        if gen_sum(t) in patches:
* [http://www.ps3hax.net/showthread.php?p=620747#post620747 How to properly convert Final Fantasy XII: IZJS For ps2classics]
                                                print t
* https://en.wikipedia.org/wiki/List_of_PlayStation_2_Classics
                                                print True
                                a4=chr(ord(a4)+1)
                                print "%s%s%s%s" % (a1,a2,a3,a4)
                        a3=chr(ord(a3)+1)
                        print "%s%s%s%s" % (a1,a2,a3,a4)
                a2=chr(ord(a2)+1)
        a1=chr(ord(a1)+1)
'''
 
print hex(gen_sum("SLUS_213.86"))
'''
for i in range(99999):
         t = "SLUS_" + '{4}{3}{2}.{1}{0}'.format(i%10,(i/10)%10,(i/100)%10,(i/1000)%10,(i/10000)%10)
         if gen_sum(t) in patches:
                 print "%s %x" % (t, gen_sum(t))
 
'''
</syntaxhighlight>
<br>
Alternative script version for better readability. Work same way as one above, just cleaner looking code.
<syntaxhighlight lang="python">
ID = "SLUS_202.02"


def gen_sum2(title):
        decimal_id = 0
        decimal_id += ( ord(title[10:11]) - 0x30)
        decimal_id += ((ord(title[9:10])  - 0x30) * 10)
        decimal_id += ((ord(title[7:8])  - 0x30) * 100)
        decimal_id += ((ord(title[6:7])  - 0x30) * 1000)
        decimal_id += ((ord(title[5:6])  - 0x30) * 10000)
       
        first_char  = ord(title[0:1])
        second_char = ord(title[1:2])
        third_char  = ord(title[2:3])
        fourth_char = ord(title[3:4])
       
        temp0  = (first_char  >> 4) & 7
        temp1  = (second_char >> 3) & 0xF
        temp2  = (third_char  >> 2) & 0x1F
        temp3  = (fourth_char >> 1) & 0x3F
        temp4  = (first_char  << 4)
        temp5  = (second_char << 5)
        temp6  = (third_char  << 6)
        temp7  = (fourth_char << 7)
       
        temp8  = (decimal_id >> 10) & 0x7F
        temp9  = (decimal_id << 3 )
        temp10 = (decimal_id >> 2 ) & 0xF8
        temp8 |= temp7
        temp3 |= temp6
        temp2 |= temp5
        temp1 |= temp4
        temp0 |= temp9
       
        temp8 &= 0xFF
        temp3 &= 0xFF
        temp2 &= 0xFF
        temp1 &= 0xFF
        temp0 &= 0xFF
       
        temp8 ^= temp10
        temp3 ^= temp10
        temp2 ^= temp10
        temp1 ^= temp10
        temp0 ^= temp10       
        result = (temp0 | (temp1 << 8) | (temp2 << 16) | (temp3 << 24) | (temp8 << 32))
        return result
print(hex(gen_sum2(ID)))
</syntaxhighlight>
Alternative implementation: https://github.com/PCSX2/pcsx2/blob/1a3d77b2c0c6b57313f0dceaf5ecc3f8cb453497/pcsx2/CDVD/CDVD.cpp#L545
==External References==
* [http://www.eurogamer.net/articles/digitalfoundry-vs-ps2-classics-on-ps3 Digital Foundry vs. PS2 Classics on PS3]
* [http://www.ps3hax.net/showthread.php?t=53444 PS2 Classics Algorithm By flatz]
* [https://web.archive.org/web/20140422030433/http://gitorious.ps3dev.net/ps2classic C port]
* [https://web.archive.org/web/20150623164110/http://www.pshomebrew.net/wiki/PS2_Classics_Emulator_Compatibility_List Alternative Compatibility List (outdated)]
* [http://www.ps3hax.net/showthread.php?p=620747#post620747 How to properly convert Final Fantasy XII: IZJS For ps2classics]
* [https://en.wikipedia.org/wiki/List_of_PlayStation_2_Classics Wikipedia list of officially released PS2 Classics]
<br>
CPU-GPU intensive games + games only playable in software render on PCSX2:
CPU-GPU intensive games + games only playable in software render on PCSX2:
* http://wiki.pcsx2.net/index.php/Category:GPU_intensive_games
* http://wiki.pcsx2.net/index.php/Category:GPU_intensive_games
Line 2,611: Line 3,950:
* http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games
* http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games


{{Reverse engineering}}<noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
[[Category:Main]]
</noinclude>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)