Editing PS2 Emulation
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== | == ps2emu == | ||
[[File:Ps2_block_diagram.png|200px|thumb|right|Simplified block diagram of a PS2<br />[http://www.philvaz.com/games/PS2.htm source]]] | [[File:Ps2_block_diagram.png|200px|thumb|right|Simplified block diagram of a PS2<br />[http://www.philvaz.com/games/PS2.htm source]]] | ||
Emulation | Note: | ||
* not available in early Tool/DECR and Debug/DEX firmwares. | |||
* Emulation is based on a SCPH-50000/SCPH-20401 Playstation 2 Model. | |||
* Supported Peripherie (ps2emu): | |||
#Hub | |||
#Mouse | |||
#Keyboard | |||
#EyeToy | |||
#Head Mount Display | |||
#Mic | |||
#Ascii Mic | |||
#Socom USB Headset | |||
#Usb Headset | |||
#Sea Mic Controller | |||
#Force Feedback device | |||
#GT Force | |||
#Momo Force | |||
#Driving Force Pro | |||
#G25 | |||
#Momo Racing | |||
#Flight Force | |||
#Force 3D Pro | |||
#Modem | |||
#Guncon2 | |||
#Densya de GO! controller type 2 | |||
#Densya de GO! Sincansen senyou controller | |||
#Capture Eye | |||
#Flight Stick | |||
#Flight Stick 2 | |||
#Pop Egg | |||
#Trance Vibrator | |||
#PSP | |||
#Compact Flight Controller | |||
#Flash Memory | |||
#Buzz! | |||
#Pachi-Slot Controller Kurouto | |||
#Usb Adapter | |||
#Guncon3 | |||
#Multi Train Controller | |||
* Supported Peripherie (netemu): | |||
#BD Remote Control | |||
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268), | |||
#Motion Controller - Move (Vendor ID 0x54C, Product ID 0x3D5), | |||
#Navigation Controller (Vendor ID 0x54C, Product ID 0x42F) | |||
#"guncon3" | |||
(Unk: Vendor ID 0xF0D (Hori), Product ID 0x4A / Vendor ID 0x54C (Sony), Product ID 0x5AF ) | |||
=== Files === | |||
ps2_emu.self (1.02++) | |||
ps2_gxemu.self (1.50++) | |||
ps2_softemu.self (1.90++) 1.90-1.94 (11065), 2.00-2.10 (11830), 3.15 (12840), 3.41-3.65 (13474), 3.66-3.70 (15435), 3.72-4.21 (15529) | |||
(Changes: -2.50] [2.52-2.60] [2.70] [2.80] [3.00-3.65] [3.66-3.70] [3.74]) | |||
ps2_netemu.self (3.70++) | |||
<s> | |||
*http://www.crocko.com/651925F44E444D8390E41A39A577BE48/ps2emu.rar | |||
*http://filerio.in/2xjqscjklj72 | |||
*http://freakshare.com/files/bp53qpcy/ps2emu.rar.html | |||
*http://www.mirrorcreator.com/files/4BNITIXD/ps2_netemu.7z_links | |||
</s> | |||
dev_hdd0/tmp/game/ps2bootparam.dat | |||
=== Mountpoints === | |||
dev_ps2disc | |||
dev_ps2disc1 | |||
== | === LPAR / AUTH ID's === | ||
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;" | |||
|- bgcolor="#cccccc" | |||
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes | |||
| | |||
! | |||
|- | |- | ||
| PS2_LPAR || 0x1020000003000001 || rowspan="2" | ps2_emu.self || | |||
| | |||
|- | |- | ||
| *SCE_CELLOS_SYSTEM_MGR_PS2 || 0x107000001D000001 || | |||
| | |||
|- | |- | ||
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self || | |||
| | |||
|- | |- | ||
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 || | |||
| | |||
|- | |- | ||
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self || | |||
|- | |- | ||
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 || | |||
| | |||
|- | |- | ||
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self || | |||
| | |||
|- | |- | ||
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 || | |||
| | |||
|- | |- | ||
! [ | |} | ||
| 8. | |||
==== boot_ps2 ==== | |||
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git <br /> | |||
http://www.multi...upload.com/QKK7ETPHXZ boot_ps2-src.rar (1.43 KB) <br /> | |||
http://www.multi...upload.com/YCZ63Y6TQ5 boot_ps2.pkg (69.17 KB) <br /> | |||
any chance of having this package resigned for 4.21 cfw? might be useful to see if it'll boot ps2_netemu.self LPAR. | |||
(can boot ps2lpar, but also petitboot if otheros installed! 50:50 chance) | |||
[http://rghost.net/42586725 boot_ps2 4.xx eboots.zip (153 KB)] <br /> installing 3.55 pkg and replacing the eboot and editing the sfo should work. | |||
=== Video Modes === | |||
'''Note:''' Real PS2 : http://users.neoscientists.org/~blue/ps2videomodes.txt | |||
Video Modes | |||
----.-----------.---------------.-----------.-----------. | |||
No | Name | Resolution | fV(Hz) | fH(kHz) | | |||
----+-----------+---------------+-----------+-----------| | |||
0 | NTSC-NI | 640x240(224) | 59.940 | 15.734 | | |||
1 | NTSC-I | 640x480(448) | 59.820 | 15.734 | | |||
2 | PAL-NI | 640x288(256) | 50.000 | 15.625 | | |||
3 | PAL-I | 640x576(512) | 49.760 | 15.625 | | |||
4 | VESA-1A | 640x480 | 59.940 | 31.469 | | |||
5 | VESA-1C | 640x480 | 75.000 | 37.500 | | |||
6 | VESA-2B | 800x600 | 60.317 | 37.879 | | |||
7 | VESA-2D | 800x600 | 75.000 | 46.875 | | |||
8 | VESA-3B | 1024x768 | 60.004 | 48.363 | | |||
9 | VESA-3D | 1024x768 | 75.029 | 60.023 | | |||
10 | VESA-4A | 1280x1024 | 60.020 | 63.981 | | |||
11 | VESA-4B | 1280x1024 | 75.025 | 79.976 | | |||
12 | DTV-480P | 720x480 | 59.940 | 31.469 | | |||
13 | DTV-1080I | 1920x1080 | 60.000 | 33.750 | | |||
14 | DTV-720P | 1280x720 | ?? | ?? | | |||
----^-----------^---------------^-----------^-----------' | |||
=== Controller === | |||
{| class="wikitable sortable" | |||
|- | |- | ||
! | ! ID !! Controller #Number !! Note | ||
|- | |- | ||
| 1 (1-A) || 1 || | |||
| | |||
|- | |- | ||
| 2 (2-A) || 2 || | |||
| | |||
|- | |- | ||
| 3 (1-B) || 3 || | |||
|- | |- | ||
| 4 (2-B) || 4 || | |||
| | |||
|- | |- | ||
| 5 (1-C) || 5 || Gamepad LED #1 + #4 | |||
| 5 | |||
|- | |- | ||
| 6 (2-C) || 6 || Gamepad LED #2 + #4 | |||
| | |||
|- | |- | ||
| 7 (1-D) || 7 || Gamepad LED #3 + #4 | |||
| | |||
|- | |- | ||
|} | |||
=== PS2 Classics Emulator (ps2_netemu.self) === | |||
[[PS2_Classics_Emulator_Compatibility_List|PS2 Classics Emulator Compatibility List]] | |||
Tested renaming ps2_netemu.self to ps2_emu.self on CECHB01/rogero 4.21 with dev_blind mounting via multiMAN but boots to black screen, no disc activity, but controller shuts off and is synced. No PS button menu or anything. | |||
boot_ps2.pkg boots, no disc activities, then throws up an error depending if the file is resigned for 4.21 or not. (tried both a resigned and the existing version) | |||
*General observations regarding PS2 Classics emulator: | |||
** Virtual memory cards are per title based, but apparantly run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error" | |||
** Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced) | |||
** Does not support online functionality of PS2 titles (network configuration utility inside Full Spectrum Warrior claims no network adaptor has been found, same with Syphon Filter: The Omega Strain). | |||
- Only file that is needed in the folder for PS2 Classics is "iso.bin.enc". Removing the manuals/DXT files will cause the game to boot IMMEDIATELY to the PS2 logo upon switching to 720p/starting PS2 LPAR. | |||
==== folder/file layout ==== | |||
(in this example GTA San Andreas Classic) | |||
<pre> | |||
[NPUD20946] | |||
[USRDIR] | |||
[CONTENT] | |||
001.dxt | |||
002.dxt | |||
003.dxt | |||
004.dxt | |||
! | 005.dxt | ||
006.dxt | |||
007.dxt | |||
008.dxt | |||
009.dxt | |||
010.dxt | |||
011.dxt | |||
012.dxt | |||
013.dxt | |||
014.dxt | |||
015.dxt | |||
016.dxt | |||
017.dxt | |||
Others.dxt | |||
Manual.idx | |||
[SAVEDATA] | |||
SCEVMC0.VME | |||
SCEVMC1.VME | |||
CONFIG | |||
ISO.BIN.EDAT | |||
ISO.BIN.ENC | |||
PS3LOGO.DAT | |||
PARAM.SFO | |||
ICON0.PNG | |||
PIC0.PNG | |||
PIC1.PNG | |||
PIC2.PNG | |||
</pre> | |||
=== TitleID/DiscID in game_ext_plugin === | |||
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd. | |||
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? ) | |||
{| class="wikitable sortable" | |||
! flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte | |||
|- | |- | ||
|0xFFFF || "SLPS20200" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLPM65705" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLPM65706" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLPM65953" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLPM66393" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLPM66394" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|0xFFFF || "SLPM66893" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLPM66894" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLPM55229" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0x0001 || "SLPM65197" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07 | |||
| | |||
|- | |- | ||
|0x0001 || "SLPM65783" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07 | |||
| | |||
|- | |- | ||
|0x0001 || "SLPM66539" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07 | |||
| | |||
|- | |- | ||
|0x0001 || "SLPM66954" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07 | |||
| | |||
|- | |- | ||
|0xFFFF || "SCUS97269" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLUS21070" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLUS21404" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLUS21694" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SLUS21704" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15 | |||
| | |||
|- | |- | ||
|0xFFFF || "SCUS97275" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02 | |||
| | |||
|- | |- | ||
|0xFFFF || "SCUS97474" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02 | |||
| | |||
|- | |- | ||
|0xFFFF || "SCUS97340" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02 | |||
| | |||
|- | |- | ||
|0xFFFF || "SCUS97341" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02 | |||
| | |||
|- | |- | ||
|0xFFFF || "SCUS97342" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02 | |||
| | |||
|- | |- | ||
|0xFFFF || "SCUS97442" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02 | |||
|- | |- | ||
|0xFFFF || "SCUS97545" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02 | |||
| | |||
|} | |} | ||
In PS2 Emulator same Title IDs are present with following information: | |||
SLPS25200 FINAL FANTASY XI : 0x100000000 (4 GB?) | |||
SCUS97269 FINAL FANTASY XI : 0x300000000 (12GB?) | |||
SLPM65981 Front Mission Online : 0x100000000 (4 GB?) | |||
SLPM65197 Nobunagas Ambition Online : 0x200000000 (8 GB?) | |||
{| class="wikitable" | === Title Patch Data in ps2_emu === | ||
! | Embedded patches are based on Checksum/Hash of title. | ||
{| class="wikitable sortable" | |||
! PS2 Title !! Hash !! Game !! Patch Type !! Data | |||
|- | |- | ||
| SCUS_971.46|| 0x6B1ADE00D||Disney's Treasure Planet || Patch data - Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. Patch is very weird because it apply to bad offset (should be 0x574), but if applied to correct one then game error with "invalid tp2 file" || 0x147C (sector) , 0x580 (offset) | |||
| | Replace opcodes | ||
00 01 01 3C lui at,0x0100 | |||
80 BF 03 3C lui v1,0xBF80 | |||
C8 10 63 8C lw v1,0x10C8(v1) | |||
24 18 61 00 and v1,at | |||
FB FF 61 10 beq v1,at, -0x10 | |||
00 00 00 00 nop | |||
Original opcodes | |||
FF FF 01 24 li at,-0x1 | |||
04 00 61 14 bne at,v1, +0x14 | |||
00 80 01 3C lui at,0x8000 | |||
02 00 41 14 bne at,v0, +0x0C | |||
00 00 00 00 nop | |||
0D 00 06 00 break | |||
|- | |||
|SLUS_201.74 ||0x23D92589C5|| Rumble Racing || Patch data - fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder || 0x3AEDA (sector), 0x120 (offset) | |||
Replace opcodes | |||
06 00 80 14 bnez a0, +0x1C | |||
21 20 43 00 addu a0,v0,v1 | |||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
EB FF 40 10 beqz v0, -0x50 | |||
04 00 84 24 addiu a0,0x4 | |||
FC FF 90 24 addiu s0,a0,-0x4 | |||
Original opcodes | |||
07 00 80 14 bnez a0, +0x20 | |||
21 80 43 00 addu s0,v0,v1 | |||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
FC FF 40 10 beqz v0, -0x0C | |||
00 00 00 00 nop | |||
04 00 04 26 addiu a0,s0,0x4 | |||
|- | |||
|SLUS_211.96||0x24D92589D5|| Indigo Prophecy || new SPU2 params || 1 | |||
|- | |- | ||
|SLPM_661.93||0x608634992D|| <abbr title="https://www.gamefaqs.com/ps2/544598-indigo-prophecy/data">Fahrenheit (NTSC-J)</abbr> || new SPU2 params || 1 | |||
| | |||
|- | |- | ||
|SLUS_212.96||0x5CA15DF14D|| Dance Factory ||Setting mecha HACK to show GODZCD as GODZCDDA || | |||
| | |} | ||
=== Difference Emulator Usage === | |||
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;" | |||
|- bgcolor="#cccccc" | |||
! colspan="4" | PS2 (GS+EE) | |||
|- | |- | ||
! | ! Core !! Job !! Source !! Notes | ||
|- | |- | ||
| SPU0 || IOP || SPU ASM || | |||
| | |||
|- | |- | ||
| - || DMA || Hardware [[CXD2953AGB]] || Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard | |||
| | |||
|- | |- | ||
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?) | |||
|- | |- | ||
| - || IPU || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard | |||
| | |||
|- | |- | ||
| - || GFIF | |||
| | |||
|- | |- | ||
| SPU5 || PS2-SPU2 || C++ || about 50% load average | |||
| | |||
|- | |- | ||
| - || VU1 || Hardware [[CXD2953AGB]] || Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard | |||
| | |-{{cellcolors|lightgrey}} | ||
| SPU7 || - || - || Unavailable: Factory disabled SPU | |||
|- | |- | ||
| PPU:0 || PS2-Devices || C++ and PPU ASM || | |||
| | |||
|- | |- | ||
| PPU:1 || - || - || unused? | |||
| | |||
|- | |- | ||
| PS2-EE || Emotion Engine || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard | |||
|- | |- | ||
| PS2-GS || Graphic Synthesizer | |||
| | |||
|- | |- | ||
! | ! colspan="4" | PS2_GX | ||
|- | |- | ||
! | ! Core !! Job !! Source !! Notes | ||
|- | |- | ||
| SPU0 || IOP || SPU ASM || | |||
| | |||
|- | |- | ||
| SPU1 || DMA || SPU ASM || | |||
| | |||
|- | |- | ||
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?) | |||
| | |||
|- | |- | ||
| SPU3 || IPU || SPU ASM || | |||
| | |||
|- | |- | ||
| SPU4 || GFIF || SPU ASM || | |||
| | |||
|- | |- | ||
| SPU5 || PS2-SPU2 || C++ || about 50% load average | |||
| | |||
|- | |- | ||
| SPU6 || VU1 || SPU ASM || | |||
| | |-{{cellcolors|lightgrey}} | ||
| SPU7 || - || - || Unavailable: Factory disabled SPU | |||
|- | |- | ||
| PPU:0 || PS2-Devices || C++ and PPU ASM || | |||
| | |||
|- | |- | ||
| PPU:1 || Emotion Engine || C++ and PPU ASM || | |||
| | |||
|- | |- | ||
| PS2-GS || Graphic Synthesizer || Hardware [[CXD2972GB]] || Only in [[CECHCxx]] PS3 models with [[COK-00x|COK-002]] motherboard | |||
| | |||
|- | |- | ||
! | ! colspan="4" | PS2 Software | ||
|- | |- | ||
| colspan="5" | problematic, see Mathieulh quoted below | |||
<pre> | |||
The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest | |||
of the hardware because the RSX is just not meant for this task and cannot emulate the GS on | |||
its own while all the available SPUs and the PPU are already mostly fully used to emulate the | |||
rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu | |||
and that it reached a stalling step. | |||
I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to | |||
perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing | |||
for sure is that the emulator would have to be entirely rewritten and optimized like no other | |||
ps3 software has been. | |||
</pre> | |||
|- | |- | ||
! Core !! Job !! Source !! Notes | |||
|- | |- | ||
| | | SPU0 || IOP || SPU ASM || | ||
|- | |- | ||
| | | SPU1 || EEDMA || SPU ASM || | ||
|- | |- | ||
| | | SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?) | ||
|- | |- | ||
| | | SPU || GSE || SPU ASM || Graphic Synthesizer <!-- this row should be deleted because the GSE job is made by SPU4 ? --> | ||
|- | |- | ||
| | | SPU3 || IPU || SPU ASM || | ||
|- | |- | ||
| | | SPU4 || GSEGFIF || SPU ASM || | ||
|- | |- | ||
| | | SPU5 || PS2-SPU2 || C++ || | ||
|- | |- | ||
| | | SPU6 || VU1 || SPU ASM || | ||
|-{{cellcolors|lightgrey}} | |||
| SPU7 || - || - || Unavailable: Factory disabled SPU | |||
|- | |- | ||
| | | PPU:0 || PS2-Devices || C++ and PPU ASM || | ||
|- | |- | ||
| | | PPU:1 || Emotion Engine || C++ and PPU ASM || | ||
|- | |- | ||
! colspan="4" | PS2 Netemu | |||
|- | |- | ||
! Core !! Job !! Source !! Notes | |||
|- | |- | ||
| | | SPU0 || IOP || || | ||
|- | |- | ||
| | | SPU1 || SPU2 || || | ||
|- | |- | ||
| | | SPU2 || VU1 || || | ||
|- | |||
| SPU3 || EEDMA || || | |||
|- | |||
| SPU4 || FE || || | |||
|- | |||
| SPU5 || BE || || | |||
|- | |||
| SPU6 || IPU || || | |||
|- | |||
| SPU7 || BE || || <!-- Factory disabled SPU ? --> | |||
|- | |- | ||
|} | |} | ||
=== PS2 System Data (PSN HDD Tool package) === | |||
http://www.divshare.com/download/17366296-5ec | |||
http://www.psxstore.com/en/1538/utilities/ps3/apps-psn/ps2-system-data.html | |||
Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001 | |||
QA Digest: 2A876715D42678BB7A6E00C030C0121B | |||
HASH: E1B0DBE46FC44190DC7A140681D8B9D4 | |||
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html | |||
'''Titles supporting HDD installation''' | |||
* Nobunaga's Ambition Online and Expansion Packs | |||
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs | |||
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90 | |||
* SOCOM 3: U.S. NAVY SEALs | |||
* SOCOM: U.S. NAVY SEALs Combined Assault | |||
* Front Mission Online | |||
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs | |||
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]]) | |||
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]). | |||
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''. | |||
This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2. | |||
====Virtual PS2 HDD==== | |||
Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD. | |||
This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB | |||
There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''') | |||
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB) | |||
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems". | |||
Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file: | |||
'''The game partition for this game cannot be created because the installed game is corrupted.''' | |||
'''To perform this operation, delete the game, and then reinstall the game using the disc.''' | |||
*Notes | |||
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx''' | |||
**Virtuall PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ? | |||
=== Getting Playstation 2 Software Emulator working === | |||
Method (on Firmware 3.55, without! Cobra-USB Dongle or Downgrade) for all consoles (fat & slim). | |||
1. Replace following files on your consoles /dev_flash/ | |||
with the ones included in this archive | |||
p3dwik-ps2compatfiles.rar | |||
2. Get into Factory Service Mode (FSM Tool/Dongle) | |||
3. Insert your Original PS2 Game Disc | |||
4. It will run. | |||
Note: Backups wont work. You're getting the compatibility of the 2.60 software emulator with all of its bugs. | |||
Download: [http://www.sendspace.com/file/bm9z9v p3dwik-ps2compatfiles.rar]<br> | |||
Possible compatibility Lists: | |||
* http://tortuga-cove.com/forums/viewtopic.php?f=57&t=530 | |||
* [[Talk:Emulation#PS2.2FPStwo]] | |||
=== PS2 Compat. flag === | |||
See: [[PS2_Compatibility#Software]] | |||
=== Cobra USB Dongle === | |||
taken from storage_ext.c | |||
<pre> patch_ps2emu_entry(ps2emu_type); </pre> | |||
* sets proper ps2_(gx/soft)emu.self path for reboot | |||
* patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1 | |||
(Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive)) | |||
* and the usual either replace read/ioctl for iso etc. | |||
=== Memory Mapping === | |||
(PCSX2) | |||
Mapping host memory for virtual systems... | |||
EE Main Memory @ 0x20000000 -> 0x22884000 [40mb] | |||
IOP Main Memory (2mb) @ 0x24000000 -> 0x24211000 [2mb] | |||
VU0/1 on-chip memory @ 0x28000000 -> 0x2800A000 [40kb] | |||
Reserving memory for recompilers... | |||
SuperVU0 Recompiler Cache @ 0x0E800000 -> 0x0F000000 [8mb] | |||
SuperVU1 Recompiler Cache @ 0x0F000000 -> 0x0F800000 [8mb] | |||
Micro VU0 Recompiler Cache @ 0x3C000000 -> 0x40000000 [64mb] | |||
Micro VU1 Recompiler Cache @ 0x40000000 -> 0x44000000 [64mb] | |||
(thread:MTVU) Calling pthread_create... | |||
R5900-32 Recompiler Cache @ 0x30000000 -> 0x34000000 [64mb] | |||
R3000A Recompiler Cache @ 0x34000000 -> 0x36000000 [32mb] | |||
VIF0 Unpack Recompiler Cache @ 0x36000000 -> 0x36800000 [8mb] | |||
VIF1 Unpack Recompiler Cache @ 0x38000000 -> 0x38800000 [8mb] | |||
(ps2netemu) | |||
Mapping ELF @ 0x200000000 | |||
=== CONFIG File === | |||
union{ | |||
uint32_t command | |||
...data... | |||
} | |||
{| class="wikitable sortable" | |||
|- | |- | ||
! Title ID !! Title !! Config Data !! Revision !! Notes | |||
|- | |- | ||
| | | NPUD20461 || Bloodrayne || | ||
00000000 3D 00 00 00 46 3E 00 00 16 00 00 00 0B 00 00 00 =...F>.......... | |||
00000010 04 00 00 00 07 01 00 00 C0 02 00 00 10 00 00 00 ........+....... | |||
00000020 00 09 3C 52 52 3C 09 00 03 1F 90 14 14 90 1F 03 ..<RR<....É..É.. | |||
00000030 00 09 3C 52 52 3C 09 00 03 20 C0 04 04 C0 20 03 ..<RR<... +..+ . | |||
00000040 56 A0 09 00 10 00 00 00 04 00 00 00 00 00 90 01 Vá............É. | |||
00000050 FA 0F BD 01 21 39 07 00 B8 06 00 00 28 00 00 00 ·.¢.!9..©...(... | |||
00000060 35 4A 02 02 00 0A 54 38 35 4A 62 7E 34 A5 00 A0 5J....T85Jb~4Ñ.á | |||
00000070 3C 09 00 1B 35 29 FA 00 00 09 4C 38 35 29 02 02 <...5)·...L85).. | |||
00000080 00 09 4C 38 35 29 62 7E 35 4A 02 03 00 0A 54 38 ..L85)b~5J....T8 | |||
00000090 35 4A 22 7E 34 A5 00 A0 3C 09 00 1B 35 29 FA 00 5J"~4Ñ.á<...5)·. | |||
000000A0 00 09 4C 38 35 29 02 03 00 09 4C 38 35 29 22 7E ..L85)....L85)"~ | |||
000000B0 27 39 07 00 80 03 00 00 24 00 00 00 35 6B 02 02 '9..Ç...$...5k.. | |||
000000C0 00 0B 5C 38 35 6B 62 7E 3C 0C 00 1B 35 8C FA 00 ..\85kb~<...5î·. | |||
000000D0 00 0C 64 38 35 8C 02 02 00 0C 64 38 35 8C 62 7E ..d85î....d85îb~ | |||
000000E0 35 6B 02 03 00 0B 5C 38 35 6B 22 7E 3C 0C 00 1B 5k....\85k"~<... | |||
000000F0 35 8C FA 00 00 0C 64 38 35 8C 02 03 00 0C 64 38 5î·...d85î....d8 | |||
00000100 35 8C 22 7E 5î"~ | |||
|| 15942 (4.00+) || | |||
0x3D => 0x3E46 (15942) | |||
0x16 => 0xB => 4 | |||
0x107, (sector) | |||
0x2C0, (offset -> 0x1072B4 in iso) | |||
0x10, | |||
0x523C0900, (beql s1, gp, ?) | |||
0x00093C52, (mflo a3) | |||
0x14901F03, (bne a0, s0, ?) | |||
0x031F9014, (dsllv s2, ra, t8) | |||
0x523C0900, (beql s1, gp, ?) | |||
0x00093C52, (mflo a3) | |||
0x04C02003, (bltz a2, ?) | |||
0x0320C004 (sllv t8, zero, t9) | |||
0x9A056, (sector) | |||
0x10, (offset -> 0x4D02B004 in iso) | |||
0x04, | |||
0x01900000 (sll zero, s0, 0x00?), | |||
0x01BD0FFA (dsrl at,sp,0x1F?) | |||
0x73921, (sector) | |||
0x6B8, (offset -> 0x39C90EAC in iso) | |||
0x28, | |||
21 39 07 00 addi t9,t1,0x0700 | |||
B8 06 00 00 swr a2,(zero) | |||
28 00 00 00 slti zero,0x0000 | |||
35 4A 02 02 ori t2,0x202 | |||
00 0A 54 38 dsll t2,0x10 | |||
35 4A 62 7E ori t2,0x627E | |||
34 A5 00 A0 ori a1,0xA0 | |||
3C 09 00 1B lui t1,0x001B | |||
35 29 FA 00 ori t1,0xFA00 | |||
00 09 4C 38 dsll t1,0x10 | |||
35 29 02 02 ori t1,0x202 | |||
00 09 4C 38 dsll t1,0x10 | |||
35 29 62 7E ori t1,0x627E | |||
35 4A 02 03 ori t2,0x203 | |||
00 0A 54 38 dsll t2,0x10 | |||
35 4A 22 7E ori t2,0x227E | |||
34 A5 00 A0 ori a1,0xA0 | |||
3C 09 00 1B lui t1,0x001B | |||
35 29 FA 00 ori t1,0xFA00 | |||
00 09 4C 38 dsll t1,0x10 | |||
35 29 02 03 ori t1,0x203 | |||
00 09 4C 38 dsll t1,0x10 | |||
35 29 22 7E ori t1,0x227E | |||
0x73927, (sector) | |||
0x380, (offset -> 0x39C93B74 in iso) | |||
0x24, | |||
35 6B 02 02 ori t3,0x202 | |||
00 0B 5C 38 dsll t3,0x10 | |||
35 6B 62 7E ori t3,0x627E | |||
3C 0C 00 1B lui t4,0x001B | |||
35 8C FA 00 ori t4,0xFA00 | |||
00 0C 64 38 dsll t4,0x10 | |||
35 8C 02 02 ori t4,0x202 | |||
00 0C 64 38 dsll t4,0x10 | |||
35 8C 62 7E ori t4,0x627E | |||
35 6B 02 03 ori t3,0x203 | |||
00 0B 5C 38 dsll t3,0x10 | |||
35 6B 22 7E ori t3,0x227E | |||
3C 0C 00 1B lui t4,0x001B | |||
35 8C FA 00 ori t4,0xFA00 | |||
00 0C 64 38 dsll t4,0x10 | |||
35 8C 02 03 ori t4,0x203 | |||
00 0C 64 38 dsll t4,0x10 | |||
35 8C 22 7E ori t4,0x227E | |||
|- | |- | ||
| | | NPUD20862 || Bloodrayne 2 || | ||
00000000 3D 00 00 00 3D 3F 00 00 15 00 00 00 04 00 00 00 =...=?.......... | |||
00000010 26 00 00 00 00 00 34 00 00 00 35 00 00 00 00 00 &.....4...5..... | |||
00000020 53 4C 55 53 2D 32 30 38 36 32 SLUS-20862 | |||
|| 16189 (4.00+) || | |||
0x3D => 0x3F3D (16189) | |||
0x15 => 4 | |||
0x26 => 0x340000, 0x350000 | |||
|- | |- | ||
| | | NPUD21269 || Bully || | ||
00000000 3D 00 00 00 89 3D 00 00 17 00 00 00 01 00 00 00 =....=.......... | |||
00000010 00 00 00 00 53 4C 55 53 2D 32 31 32 36 39 ....SLUS-21269 | |||
|| 15753 (3.73+) || | |||
0x3D => 0x3D89 (15753) | |||
0x17 => 1 | |||
|- | |- | ||
| | | NPJD00004 || Contra Shattered Soldier || | ||
00000000 3D 00 00 00 BF 3F 00 00 0A 00 00 00 12 00 00 00 =...+?.......... | |||
00000010 A0 FF 0F 00 00 00 00 00 10 00 01 3C A4 FF 0F 00 á .........<ñ .. | |||
00000020 00 00 00 00 90 FF 24 8C A8 FF 0F 00 00 00 00 00 ....É $î¿ ...... | |||
00000030 81 00 85 2C AC FF 0F 00 00 00 00 00 06 00 A0 10 ü.à,¼ ........á. | |||
00000040 B0 FF 0F 00 00 00 00 00 01 00 84 24 B4 FF 0F 00 ¦ ........ä$¦ .. | |||
00000050 00 00 00 00 90 FF 24 AC B8 FF 0F 00 00 00 00 00 ....É $¼© ...... | |||
00000060 81 00 85 2C BC FF 0F 00 00 00 00 00 02 00 A0 14 ü.à,+ ........á. | |||
00000070 C0 FF 0F 00 00 00 00 00 00 00 00 00 C4 FF 0F 00 + ..........- .. | |||
00000080 00 00 00 00 00 07 02 34 C8 FF 0F 00 00 00 00 00 .......4+ ...... | |||
00000090 08 00 E0 03 CC FF 0F 00 00 00 00 00 00 00 00 00 ..Ó.¦ .......... | |||
000000A0 D0 FF 0F 00 00 00 00 00 10 00 01 3C D4 FF 0F 00 ð .........<È .. | |||
000000B0 00 00 00 00 08 00 E0 03 D8 FF 0F 00 00 00 00 00 ......Ó.Ï ...... | |||
000000C0 90 FF 20 AC DC FF 0F 00 00 00 00 00 00 00 00 00 É ¼_ .......... | |||
000000D0 C0 72 42 00 08 00 E0 03 E8 FF 03 08 B4 7C 42 00 +rB...Ó.Þ ..¦|B. | |||
000000E0 08 00 E0 03 F4 FF 03 08 00 00 00 00 53 4C 50 4D ..Ó.¶ ......SLPM | |||
000000F0 2D 36 32 32 34 37 -62247 | |||
|| 16319 (4.10+)|| | |||
0x3D => 0x3FBF (16319) | |||
0x0A => 0x12, | |||
0xFFFA0,0, 0x3C010010 lui at,0x0010 | |||
0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at) | |||
0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081 | |||
0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8 | |||
0xFFFB0,0, 0x24840001 addiu a0,0x1 | |||
0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at) | |||
0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081 | |||
0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8 | |||
0xFFFC0,0, 0x00000000 nop | |||
0xFFFC4,0, 0x34020700 li v0,0x700 | |||
0xFFFC8,0, 0x03E00008 jr t9 | |||
0xFFFCC,0, 0x00000000 nop | |||
0xFFFD0,0, 0x3C010010 lui at,0x0010 | |||
0xFFFD4,0, 0x03E00008 jr ra | |||
0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at) | |||
0xFFFDC,0, 0x00000000 nop | |||
0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8 j pos_000FFFA0 | |||
0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4 j pos_000FFFD0 | |||
|- | |- | ||
| 4. | | NPJC00002 || Dark Cloud || | ||
| | 00000000 3D 00 00 00 07 3F 00 00 0F 00 00 00 34 93 23 00 =....?......4.#. | ||
00000010 FF FF FF 01 09 00 00 00 01 00 00 00 B0 8E 13 00 ................ | |||
00000020 20 00 BF 7F B0 FF BD 27 00 00 00 00 08 00 E0 03 ......'........ | |||
00000030 00 00 00 00 53 43 50 53 2D 31 35 30 30 34 ....SCPS-15004 | |||
|| 16135 (4.00+)|| | |||
0x3D => 0x3F07 (16135) | |||
0x0F => 0x239334, 0x01FFFFFF | |||
0x09 => 1, | |||
0x138EB0 , | |||
0x7FBF0020 (sq ra,0x20(sp)), | |||
0x27BDFFB0 (addiu sp,-0x50), | |||
0x00000000 (nop), | |||
0x03E00008 (jr ra) | |||
0x239334 = end of code segment? | |||
0x138EB0 = DrawShadow__10CCharacterFv Function Offset | |||
config 20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp) | |||
B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50 | |||
00 00 00 00 0x00000000 nop | |||
08 00 E0 03 0x03E00008 jr ra | |||
|- | |||
| NPUD20071 || Dead Or Alive 2 Hardcore || | |||
00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B.......... | |||
00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$.... | |||
00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj.......... | |||
00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj...... | |||
00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'... | |||
00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j.......... | |||
00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'....... | |||
00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j.............. | |||
00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j.. | |||
00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p............... | |||
000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j...... | |||
000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'... | |||
000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j.......... | |||
000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'....... | |||
000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31 ....SLUS-20071 | |||
|| 17136 (4.50+) || fixes blackscreen | |||
0x3D => 0x42F0 (17136) | |||
0x0A => 0x01, | |||
0x2B06EC, 0x24060001 (li a2,0x1), | |||
0x24060000 (li a2,0x0) | |||
0x0B => 0x07, | |||
0x186A71, 0x7F4, 0x04, | |||
0xB732000C (jal -0x2A9B90), | |||
0xB332000C (jal -0x2A9BA0) | |||
0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)) | |||
|- | |||
| NPJD00011 || Dead Or Alive 2 Hardcore || | |||
00000000 3D 00 00 00 89 3D 00 00 09 00 00 00 01 00 00 00 =...ë=.......... | |||
00000010 6C 66 2B 00 80 00 08 24 01 00 06 24 80 00 08 24 lf+.Ç..$...$Ç..$ | |||
00000020 00 00 06 24 0B 00 00 00 07 00 00 00 05 FF 17 00 ...$......... .. | |||
00000030 F0 07 00 00 0C 00 00 00 27 C4 00 10 0C 00 32 B7 .......'-....2À | |||
00000040 00 00 00 00 24 04 00 2B 0C 00 32 B3 27 C5 00 10 ....$..+..2¦'+.. | |||
00000050 05 FF 17 00 F4 05 00 00 08 00 00 00 03 E0 00 08 . ..¶........Ó.. | |||
00000060 00 00 00 00 27 BD FF F0 AF BE 00 08 0F FF 17 00 ....'¢ »¥... .. | |||
00000070 08 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 .........Ó...... | |||
00000080 27 BD FF F0 AF BE 00 08 19 FF 17 00 18 01 00 00 '¢ »¥... ...... | |||
00000090 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 .....Ó......'¢ | |||
000000A0 AF BE 00 08 19 FF 17 00 70 01 00 00 08 00 00 00 ȴ... ..p....... | |||
000000B0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 .Ó......'¢ »¥.. | |||
000000C0 19 FF 17 00 C8 01 00 00 08 00 00 00 03 E0 00 08 . ..+........Ó.. | |||
000000D0 00 00 00 00 27 BD FF F0 AF BE 00 08 1A FF 17 00 ....'¢ »¥... .. | |||
000000E0 FC 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 ³........Ó...... | |||
000000F0 27 BD FF F0 AF BE 00 08 00 00 00 00 53 4C 50 53 '¢ »¥......SLPS | |||
00000100 2D 32 35 30 32 36 -25026 | |||
|| 15753 (3.73+) || fixes blackscreen | |||
0x3D => 0x3D89 (15753) | |||
0x09 => 1, | |||
0x2B666C, | |||
0x24080080 (li t0,0x80), | |||
0x24060001 (li a2,0x1), | |||
0x24080080 (li t0,0x80), | |||
0x24060000 (li a2,0x0) | |||
0x0B => 7, | |||
0x17FF05, 0x7F0, 0x0C , | |||
0x1000C427 addiu a0,fp,0x10, | |||
0xB732000C jal -0x2A9B90, | |||
0x00000000 nop, | |||
0x2B000424 li a0,0x2B, | |||
0xB332000C jal -0x2A9BA0, | |||
0x1000C527 addiu a1,fp,0x10, | |||
0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
002B666C 01 00 06 24 0x24060001 li a2,0x1 | |||
80 00 08 24 0x24080080 li t0,0x80 | |||
2D 48 E0 00 0x00E0482D dmove t1,a3 | |||
10 00 0A 24 0x240A0010 li t2,0x10 | |||
config 80 00 08 24 0x24080080 li t0,0x80 | |||
01 00 06 24 0x24060001 li a2,0x1 | |||
80 00 08 24 0x24080080 li t0,0x80 | |||
00 00 06 24 0x24060000 li a2,0x0 | |||
|- | |- | ||
| | | NPED00027 || Deadly Strike || | ||
00000000 3D 00 00 00 96 40 00 00 0A 00 00 00 01 00 00 00 =....@.......... | |||
00000010 14 09 1E 00 17 37 01 3C 14 37 01 3C 00 00 00 00 .....7.<.7.<.... | |||
00000020 53 4C 45 53 2D 35 32 39 35 35 SLES-52955 | |||
|| 16534 (4.20+) || | |||
0x3D => 0x4096 (16534) | |||
0x0A => 1 | |||
0x1E0914, 17 37 01 3C 0x3C013717 li at,0x3717 | |||
14 37 01 3C 0x3C013714 li at,0x3714 | |||
|- | |- | ||
| | | NPED00087 || Disneys PK: Out of the Shadows || | ||
|| || blackscreen | |||
|- | |- | ||
| | | NPUD21944 || Doras Big Birthday Adventure || | ||
00000000 3D 00 00 00 ED 3F 00 00 0A 00 00 00 0A 00 00 00 =....?.......... | |||
00000010 00 FF 0F 00 00 00 00 00 07 00 40 14 04 FF 0F 00 ..........@..... | |||
00000020 00 00 00 00 10 00 01 3C 08 FF 0F 00 00 00 00 00 .......<........ | |||
00000030 F0 FF 28 8C 0C FF 0F 00 00 00 00 00 20 01 09 2D ..(......... ..- | |||
00000040 10 FF 0F 00 00 00 00 00 03 00 20 11 14 FF 0F 00 .......... ..... | |||
00000050 00 00 00 00 01 00 08 25 18 FF 0F 00 00 00 00 00 .......%........ | |||
00000060 F0 FF 28 AC 1C FF 0F 00 00 00 00 00 06 00 02 24 ..(............$ | |||
00000070 20 FF 0F 00 00 00 00 00 08 00 E0 03 90 9B 1E 00 ............... | |||
00000080 08 00 E0 03 C0 FF 03 08 00 00 00 00 53 4C 55 53 ............SLUS | |||
00000090 2D 32 31 39 34 34 -21944 | |||
|| 16365 (4.20+) || | |||
0x3D => 0x3FED (16365) | |||
0x0A => 0xA, | |||
0xFFF00,0,0x14400007 bnez v0,pos_000FFF20 | |||
0xFFF04,0,0x3C010010 lui at,0x0010 | |||
0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at) | |||
0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120 | |||
0xFFF10,0,0x11200003 beqz t1,pos_000FFF20 | |||
0xFFF14,0,0x25080001 addiu t0,0x1 | |||
0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at) | |||
0xFFF1C,0,0x24020006 li v0,0x6 | |||
0xFFF20,0,0x03E00008 jr ra | |||
0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0 j pos_000FFF00 | |||
|- | |- | ||
| | | NPJD00005 || Dragon Force || | ||
00000000 3D 00 00 00 D6 40 00 00 0A 00 00 00 02 00 00 00 =....@.......... | |||
00000010 B4 41 10 00 1C 00 40 10 F9 FF 40 14 BC 41 10 00 .A....@[email protected].. | |||
00000020 1D 00 02 3C 1A 00 40 10 41 00 00 00 00 00 00 00 ...<[email protected]....... | |||
00000030 53 4C 50 4D 2D 36 35 37 37 38 SLPM-65778 | |||
|| 16598 (4.20+) || | |||
0x3D => 0x40D6 (16598) | |||
0x0A => 2, | |||
0x1041B4, 0x1040001C beqz v0,pos_00104228 | |||
0x1440FFF9 bnez v0,pos_0010419C | |||
0x1041BC, 0x3C02001D lui v0,0x001D | |||
0x1040001A beqz v0,pos_00104228 | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
|- | |- | ||
| 3 | | NPJD00034 || Dynasty Warriors 3 || | ||
| | |||
|| || blackscreen | |||
|- | |- | ||
| | | NPUD20766 || Fatal Frame II || | ||
00000000 3D 00 00 00 AF 42 00 00 21 00 00 00 00 00 00 00 =....B..!....... | |||
00000010 48 00 00 00 02 00 00 00 9C E6 FF FF 0A 00 00 00 H............... | |||
00000020 01 00 00 00 1C 70 17 00 41 01 0F 24 61 01 0F 24 .....p..A..$a..$ | |||
00000030 46 00 00 00 0B 00 00 00 01 00 00 00 DD 04 00 00 F............... | |||
00000040 E8 02 00 00 04 00 00 00 00 42 73 84 00 00 02 FF .........Bs..... | |||
00000050 00 00 00 00 53 4C 55 53 2D 32 30 37 36 36 ....SLUS-20766 | |||
|| 17071 (4.50+) || | |||
0x3D => 0x42AF (17071) | |||
0x21 => 0 | |||
0x48 => 0x2, 0xFFFFE69C | |||
0x0A => 1, | |||
0x17701C, 0x240F0141 (li t7,0x141) | |||
0x240F0161 (li t7,0x161) | |||
0x46 | |||
0x0B => 1 | |||
0x4DD, (sector) | |||
0x2E8, (offset -> 0x26EADC in iso) | |||
0x04, | |||
0x84734200 lh s3,0x4200(v1), | |||
0xFF020000 sd v0,(t8) | |||
|- | |||
| NPED00052 || God Hand || | |||
00000000 3D 00 00 00 5F 3F 00 00 41 00 00 00 0A 00 00 00 =..._?..A....... | |||
00000010 14 00 00 00 A0 FF 0F 00 00 00 00 00 01 00 02 3C ....á .........< | |||
00000020 A4 FF 0F 00 00 00 00 00 21 20 82 00 A8 FF 0F 00 ñ ......! é.¿ .. | |||
00000030 00 00 00 00 4D 00 02 24 AC FF 0F 00 00 00 00 00 ....M..$¼ ...... | |||
00000040 0E 00 45 14 B4 FF 0F 00 00 00 00 00 3E 18 06 00 ..E.¦ ......>... | |||
00000050 B8 FF 0F 00 00 00 00 00 FF 3F 63 38 BC FF 0F 00 © ...... ?c8+ .. | |||
00000060 00 00 00 00 60 00 02 24 C0 FF 0F 00 00 00 00 00 ....`..$+ ...... | |||
00000070 0A 10 03 00 C4 FF 0F 00 00 00 00 00 00 00 83 8C ....- ........âî | |||
00000080 C8 FF 0F 00 00 00 00 00 00 00 62 FC CC FF 0F 00 + ........b³¦ .. | |||
00000090 00 00 00 00 15 00 02 24 D0 FF 0F 00 00 00 00 00 .......$ð ...... | |||
000000A0 08 00 62 FC D4 FF 0F 00 00 00 00 00 10 00 63 24 ..b³È ........c$ | |||
000000B0 D8 FF 0F 00 00 00 00 00 00 00 83 AC DC FF 0F 00 Ï ........â¼_ .. | |||
000000C0 00 00 00 00 10 00 83 8C E0 FF 0F 00 00 00 00 00 ......âîÓ ...... | |||
000000D0 01 00 63 24 E4 FF 0F 00 00 00 00 00 10 00 83 AC ..c$õ ........â¼ | |||
000000E0 E8 FF 0F 00 00 00 00 00 A6 67 0A 08 90 9E 29 00 Þ ......ªg..É×). | |||
000000F0 01 00 02 3C E8 FF 03 08 94 9E 29 00 21 20 82 00 ...<Þ ..ö×).! é. | |||
00000100 00 00 00 00 00 00 00 00 53 4C 45 53 2D 35 34 34 ........SLES-544 | |||
00000110 39 30 90 | |||
|| 16223 (4.10+) || | |||
0x3D => 0x3F5F (16223) | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
0x0A => 0x14 | |||
0xFFFA0,0,0x3C020001 lui v0,0x0001 | |||
0xFFFA4,0,0x00822021 addu a0,v0 | |||
0xFFFA8,0,0x2402004D li v0,0x4D | |||
0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8 | |||
0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00 | |||
0xFFFB8,0,0x38633FFF xori v1,0x3FFF | |||
0xFFFBC,0,0x24020060 li v0,0x60 | |||
0xFFFC0,0,0x0003100A movz v0,zero,v1 | |||
0xFFFC4,0,0x8C830000 lw v1,(a0) | |||
0xFFFC8,0,0xFC620000 sd v0,(v1) | |||
0xFFFCC,0,0x24020015 li v0,0x15 | |||
0xFFFD0,0,0xFC620008 sd v0,0x8(v1) | |||
0xFFFD4,0,0x24630010 addiu v1,0x10 | |||
0xFFFD8,0,0xAC830000 sw v1,(a0) | |||
0xFFFDC,0,0x8C830010 lw v1,0x10(a0) | |||
0xFFFE0,0,0x24630001 addiu v1,0x1 | |||
0xFFFE4,0,0xAC830010 sw v1,0x10(a0) | |||
0xFFFE8,0,0x080A67A6 j pos_00299E98 | |||
0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0 | |||
0x299E94,0x00822021 (addu a0,v0),0x00000000 nop | |||
|- | |- | ||
| | | NPUD20712 || Gradius V || | ||
00000000 3D 00 00 00 37 3E 00 00 0B 00 00 00 01 00 00 00 =...7>.......... | |||
00000010 D3 05 00 00 10 03 00 00 08 00 00 00 03 E0 00 08 ................ | |||
00000020 00 00 00 00 27 BD FF C0 3C 03 00 4C 41 00 00 00 ....'...<..LA... | |||
00000030 26 00 00 00 E0 46 30 00 44 5E 30 00 00 00 00 00 &....F0.D^0..... | |||
00000040 53 4C 55 53 2D 32 30 37 31 32 SLUS-20712 | |||
|| 15927 (3.71+) || | |||
0x3D => 0x3E37 (15927) | |||
0x0B => 1 | |||
0x5D3, (sector) | |||
0x310, (offset -> 0x2E9B04 in iso) | |||
0x08, | |||
03 E0 00 08 jr ra | |||
00 00 00 00 nop | |||
27 BD FF C0 addiu sp,-0x40 | |||
3C 03 00 4C lui v1,0x004C | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
0x26 => 0x3046E0, 0x0x305E44 | |||
|- | |- | ||
| | | NPUD20552 || Grand Theft Auto - Vice City || | ||
00000000 3D 00 00 00 A5 41 00 00 21 00 00 00 01 00 00 00 =....A..!....... | |||
00000010 0A 00 00 00 0D 00 00 00 A0 FF 0F 00 00 00 00 00 ................ | |||
00000020 17 00 01 24 A4 FF 0F 00 00 00 00 00 08 00 24 14 ...$..........$. | |||
00000030 AC FF 0F 00 00 00 00 00 10 00 01 3C B0 FF 0F 00 ...........<.... | |||
00000040 00 00 00 00 90 FF 22 8C B4 FF 0F 00 00 00 00 00 ......"......... | |||
00000050 FF FF 42 24 B8 FF 0F 00 00 00 00 00 05 00 40 1C ..B$..........@. | |||
00000060 C0 FF 0F 00 00 00 00 00 04 00 02 24 C4 FF 0F 00 ...........$.... | |||
00000070 00 00 00 00 90 FF 22 AC C8 FF 0F 00 00 00 00 00 ......"......... | |||
00000080 C1 3A 0B 08 CC FF 0F 00 00 00 00 00 D0 FF BD 27 .:.............' | |||
00000090 D0 FF 0F 00 00 00 00 00 08 00 E0 03 D4 FF 0F 00 ................ | |||
000000A0 00 00 00 00 90 FF 22 AC 00 EB 2C 00 D0 FF BD 27 ......"...,....' | |||
000000B0 E8 FF 03 08 00 00 00 00 53 4C 55 53 2D 32 30 35 ........SLUS-205 | |||
000000C0 35 32 52 | |||
|| 16805 (4.30+) || | |||
0x3D => 0x41A5 (16805) | |||
0x21 => 1 | |||
0x0A = 0xD | |||
0xFFFA0,0,0x24010017 li at,0x17 | |||
0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8 | |||
0xFFFAC,0,0x3C010010 lui at,0x0010 | |||
0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at) | |||
0xFFFB4,0,0x2442FFFF addiu v0,-0x1 | |||
0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0 | |||
0xFFFC0,0,0x24020004 li v0,0x4 | |||
0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at) | |||
0xFFFC8,0,0x080B3AC1 j pos_002CEB04 | |||
0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30 | |||
0xFFFD0,0,0x03E00008 jr ra | |||
0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at) | |||
0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0 | |||
0 | |||
|- | |- | ||
| 4. | | NPED00063 || Grand Theft Auto III || | ||
00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 90 97 34 00 =....=........4. | |||
00000010 10 00 00 00 21 00 00 00 01 00 00 00 00 00 00 00 ....!........... | |||
00000020 53 4C 45 53 2D 35 30 33 33 30 SLES-50330 | |||
|| 15753 (3.73+) || | |||
0x3D => 0x3D89 (15753) | |||
0x01 => 0x349790, 0x10 | |||
0x21 => 1 | |||
|- | |- | ||
| 4. | | NPUD20062 || Grand Theft Auto III || | ||
| | 00000000 3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?.......... | ||
00000010 40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!....... | |||
00000020 0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm...... | |||
00000030 B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<... | |||
00000040 8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P | |||
00000050 08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4... | |||
00000060 34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4.. | |||
00000070 10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4....... | |||
00000080 34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4... | |||
00000090 34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4... | |||
000000A0 34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4... | |||
000000B0 27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<... | |||
000000C0 00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".* | |||
000000D0 00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y...... | |||
000000E0 00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'........... | |||
000000F0 7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...` | |||
00000100 7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 [email protected]... | |||
00000110 E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................ | |||
00000120 27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$... | |||
00000130 46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F.... | |||
00000140 3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz.... | |||
00000150 44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'... | |||
00000160 27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V( | |||
00000170 70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'... | |||
00000180 C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<[email protected]...$... | |||
00000190 3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$. | |||
000001A0 08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$..... | |||
000001B0 08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......". | |||
000001C0 E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-. | |||
000001D0 50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....' | |||
000001E0 22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,......... | |||
000001F0 00 00 00 00 53 4C 55 53 2D 32 30 30 36 32 ....SLUS-20062 | |||
|| 16200 (4.10+) || | |||
0x3D => 0x3F48 (16200) | |||
0x19 => (sets some value 1) | |||
0x01 => 0x348B40, 0xF | |||
0x21 => 1 | |||
0x0B => 1 | |||
0xF6D71, (sector) | |||
0x4EC, (offset -> 0x7B6B8CE0 in iso) | |||
0xB0, | |||
03 E0 00 08 jr ra | |||
00 00 00 00 nop | |||
3C 01 00 10 lui at,0x0010 | |||
8C 21 FE F0 lw at,-0x110(at) | |||
14 20 00 25 bnez at,+0x98 | |||
00 00 00 00 nop | |||
27 BD FF 50 addiu sp,-0xB0 | |||
08 0B 64 B9 j +0x22C78 | |||
7F BF 00 50 sq ra,0x50(sp) | |||
00 00 00 00 nop | |||
34 02 00 03 li v0,0x3 | |||
34 01 00 43 li at,0x43 | |||
10 81 00 15 beq a0,at,+0x5C | |||
34 03 00 00 li v1,0x0 | |||
34 01 00 20 li at,0x20 | |||
10 81 00 12 beq a0,at,+0x4C | |||
34 03 00 01 li v1,0x1 | |||
34 01 00 1F li at,0x1F | |||
10 81 00 0F beq a0,at,+0x3C | |||
34 03 00 02 li v1,0x2 | |||
34 01 00 1D li at,0x1D | |||
10 81 00 0C beq a0,at,+0x2C | |||
34 03 00 03 li v1,0x3 | |||
34 02 00 02 li v0,0x2 | |||
34 01 00 39 li at,0x39 | |||
10 81 00 08 beq a0,at,+0x24 | |||
34 03 00 04 li v1,0x4 | |||
34 02 00 01 li v0,0x1 | |||
34 01 00 1A li at,0x1A | |||
10 81 00 04 beq a0,at,+0x14 | |||
34 03 00 05 li v1,0x5 | |||
27 BD FE F0 addiu sp,-0x110 | |||
08 0B 1D 05 j +0x10D54 | |||
7F BF 00 90 sq ra,0x90(sp) | |||
3C 01 00 10 lui at,0x0010 | |||
00 23 18 21 addu v1,at | |||
90 79 FE E0 lbu t9,-0x120(v1) | |||
27 39 00 01 addiu t9,0x1 | |||
03 22 08 2A slt at,t9,v0 | |||
00 01 C8 0A movz t9,zero,at | |||
13 20 FF F6 beqz t9,-0x24 | |||
A0 79 FE E0 sb t9,-0x120(v1) | |||
03 E0 00 08 jr ra | |||
00 00 00 00 nop | |||
27 BD FE D0 addiu sp,-0x130 | |||
7F BF 00 B0 sq ra,0xB0(sp) | |||
7F BE 00 A0 sq fp,0xA0(sp) | |||
7F B7 00 90 sq s7,0x90(sp) | |||
7F B6 00 80 sq s6,0x80(sp) | |||
7F B5 00 70 sq s5,0x70(sp) | |||
7F B4 00 60 sq s4,0x60(sp) | |||
7F B3 00 50 sq s3,0x50(sp) | |||
7F B2 00 40 sq s2,0x40(sp) | |||
7F B1 00 30 sq s1,0x30(sp) | |||
7F B0 00 20 sq s0,0x20(sp) | |||
E7 B7 00 1C swc1 f23,0x1C(sp) | |||
E7 B6 00 18 swc1 f22,0x18(sp) | |||
E7 B5 00 14 swc1 f21,0x14(sp) | |||
E7 B4 00 10 swc1 f20,0x10(sp) | |||
27 B7 00 F4 addiu s7,sp,0xF4 | |||
46 00 65 06 mov.s f20,f12 | |||
E7 AC 00 F0 swc1 f12,0xF0(sp) | |||
24 07 00 01 li a3,0x1 | |||
46 00 75 86 mov.s f22,f14 | |||
27 B0 00 F8 addiu s0,sp,0xF8 | |||
46 00 7D 46 mov.s f21,f15 | |||
E6 ED 00 00 swc1 f13,(s7) | |||
3C 02 C4 7A lui v0,0xC47A | |||
AE 02 00 00 sw v0,(s0) | |||
3C 02 44 7A lui v0,0x447A | |||
FF A0 00 00 sd zero,(sp) | |||
44 82 60 00 mtc1 v0,f12 | |||
27 A4 00 F0 addiu a0,sp,0xF0 | |||
46 00 6D C6 mov.s f23,f13 | |||
27 A5 00 C0 addiu a1,sp,0xC0 | |||
27 A6 01 2C addiu a2,sp,0x12C | |||
70 00 46 28 paddub t0,zero,zero | |||
70 00 4E 28 paddub t1,zero,zero | |||
70 00 56 28 paddub t2,zero,zero | |||
70 E0 5E 28 paddub t3,a3,zero | |||
0C 0A A8 34 jal -0xC5C4 | |||
FF A0 00 08 sd zero,0x8(sp) | |||
27 B1 00 C8 addiu s1,sp,0xC8 | |||
C6 20 00 00 lwc1 f00,(s1) | |||
3C 02 40 00 lui v0,0x4000 | |||
44 82 08 00 mtc1 v0,f01 | |||
24 07 00 01 li a3,0x1 | |||
3C 02 44 7A lui v0,0x447A | |||
0x0A => 7 | |||
0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010 | |||
0x247D44, 0x00000000 (nop), 0x03E00008 jr ra | |||
0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at) | |||
0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68 | |||
0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop | |||
0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88 | |||
0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop | |||
|- | |||
| NPED00070 || Grand Theft Auto - San Andreas || | |||
00000000 3D 00 00 00 60 40 00 00 0F 00 00 00 B0 45 1E 00 =...`@.......E.. | |||
00000010 08 51 1E 00 40 00 00 00 00 00 00 00 53 4C 45 53 [email protected] | |||
00000020 2D 35 32 39 32 37 -52927 | |||
|| 16480 (4.20+) || | |||
0x3D => 0x4060 (16480) | |||
0x0F => 0x1E45B0, 0x1E5108 | |||
0x40 => (sets some value 1) | |||
|- | |||
| NPUD20946 || Grand Theft Auto - San Andreas || | |||
00000000 3D 00 00 00 60 40 00 00 0F 00 00 00 DC 46 1E 00 =...`@.......F.. | |||
00000010 E8 4A 1E 00 40 00 00 00 00 00 00 00 53 4C 55 53 [email protected] | |||
00000020 2D 32 30 39 34 36 -20946 | |||
|| 16480 (4.20+) || | |||
0x3D => 0x4060 (16480) | |||
0x0F => 0x1E46DC, 0x1E4AE8 | |||
0x40 => (sets some value 1) | |||
|- | |||
| NPJD00062 || Grandia II || | |||
== | || || texture bugs | ||
|- | |||
| NPUD21604 || GRIMgRiMoiRe || | |||
00000000 3D 00 00 00 12 3D 00 00 15 00 00 00 04 00 00 00 =....=.......... | |||
|| 15634 (3.70+) || | |||
0x3D => 0x3D12 (15634) | |||
0x15 => 4 | |||
|- | |||
| NPJD00020 || Katamari Damacy || | |||
00000000 3D 00 00 00 46 40 00 00 41 00 00 00 0B 00 00 00 [email protected]....... | |||
00000010 01 00 00 00 29 04 00 00 40 00 00 00 04 00 00 00 ....)...@....... | |||
00000020 00 24 77 68 00 00 00 00 00 00 00 00 53 4C 50 53 .$wh........SLPS | |||
00000030 2D 32 35 33 36 30 -25360 | |||
|| 16454 (4.20+)|| | |||
0x3D => 0x4046 (16454) | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
0x0B => 1 | |||
0x429, (sector) | |||
0x40, (offset -> 0x214834 in iso) | |||
0x04, | |||
0x68772400 mfsa t6 , | |||
0x00000000 nop | |||
|- | |||
| NPUD20847 || La Pucelle: Tactics || | |||
00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?.......... | |||
00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D... | |||
00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H....... | |||
00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L........... | |||
00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T... | |||
00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X....... | |||
00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\........... | |||
00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`... | |||
00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d....... | |||
00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208 | |||
000000A0 34 37 47 | |||
|| 16347 (4.10+) || fixes blackscreen | |||
0x3D => 0x3FDB (16347) | |||
0x0A => 0xB | |||
0xFFA40,0,0x3C0A010C lui t2, 0x010C | |||
0xFFA44,0,0x354ADE04 ori t2, 0xDE04 | |||
0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C | |||
0xFFA4C,0,0 nop | |||
0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0) | |||
0xFFA54,0,0x0804E29A j 0x00138A68 | |||
0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0) | |||
0xFFA5C,0,0x0804E29C j 0x00138A70 | |||
0xFFA60,0,0 nop | |||
0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40 | |||
0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop) | |||
|- | |||
| NPUD20275 || Kessen II || | |||
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=.......... | |||
00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC.. | |||
00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!. | |||
00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv.. | |||
00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K... | |||
00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K... | |||
00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K... | |||
00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K... | |||
00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202 | |||
00000090 37 35 75 | |||
|| 15753 (3.73+) || fixes spickey polygon syndrome problems for characters in cutscenes/selection/.. | |||
0x3D => 0x3D89 (15753) | |||
0x0B => 3 | |||
0x7610, 0x07BC, 0x10, | |||
Patched Bytes: | |||
0x00884348 00 88 43 48 cfc2 $v1, $17 (cfc2 v1,MACflag) | |||
0xAC21E54B AC 21 E5 4B cop2 0x1E521AC (vsub.xyzw vf06, vf04, vf05) | |||
0x00808430 00 80 84 30 andi $a0, 0x8000 | |||
0x3C2BE74B 3C 2B E7 4B cop2 0x1E72B3C (vmove.xyzw, vf07, vf05) | |||
Original Bytes: | |||
0xAC21E54B AC 21 E5 4B cop2 0x1E521AC (vsub.xyzw vf06, vf04, vf05) | |||
0x00808430 00 80 84 30 andi $a0, 0x8000 | |||
0x3C2BE74B 3C 2B E7 4B cop2 0x1E72B3C (vmove.xyzw, vf07, vf05) | |||
0x00884348 00 88 43 48 cfc2 $v1, $17 (cfc2 v1,MACflag) | |||
0x7664, 0x0510, 0x0C, | |||
Patched Bytes: | |||
0x9C10C04B 9C 10 C0 4B cop2 0x1C0109C (vmulq.xyz vf02,vf02,Q) | |||
0xDC18C04B DC 18 C0 4B cop2 0x1C018DC (vmulq.xyz vf03,vf03,Q) | |||
0xBE03684A BE 03 68 4A cop2 0x6803BE (vrsqrt Q, vf00w, vf08x) | |||
Original Bytes: | |||
0xBE03684A BE 03 68 4A cop2 0x6803BE (vrsqrt Q, vf00w, vf08x) | |||
0x9C10C04B 9C 10 C0 4B cop2 0x1C0109C (vmulq.xyz vf02,vf02,Q) | |||
0xDC18C04B DC 18 C0 4B cop2 0x1C018DC (vmulq.xyz vf03,vf03,Q) | |||
0x7664, 0x06C8, 0x0C, | |||
Patched Bytes: | |||
0x9C10C04B 9C 10 C0 4B cop2 0x1C0109C (vmulq.xyz vf02,vf02,Q) | |||
0xDC18C04B DC 18 C0 4B cop2 0x1C018DC (vmulq.xyz vf03,vf03,Q) | |||
0xBE03684A BE 03 68 4A cop2 0x6803BE (vrsqrt Q, vf00w, vf08x) | |||
Original Bytes: | |||
0xBE03684A BE 03 68 4A cop2 0x6803BE (vrsqrt Q, vf00w, vf08x) | |||
0x9C10C04B 9C 10 C0 4B cop2 0x1C0109C (vmulq.xyz vf02,vf02,Q) | |||
0xDC18C04B DC 18 C0 4B cop2 0x1C018DC (vmulq.xyz vf03,vf03,Q) | |||
|- | |||
| NPJD00040 || Mana Khemia 2 || | |||
00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... | |||
00000010 04 00 00 00 00 00 00 00 53 4C 50 4D 2D 35 35 31 ........SLPM-551 | |||
00000020 31 34 14 | |||
|| 16792 (4.30+) || fixes blackscreen | |||
0x3D => 0x4198 (16792) | |||
0x1B => (sets some value 1) | |||
0x15 => 4 | |||
|- | |||
| NPUD20827 || Manhunt || | |||
00000000 3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=.......... | |||
00000010 A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h...... | |||
00000020 00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................ | |||
00000030 10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P... | |||
00000040 B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................ | |||
00000050 00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T........... | |||
00000060 06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............% | |||
00000070 C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%.... | |||
00000080 00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T........... | |||
00000090 50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P............... | |||
000000A0 D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................ | |||
000000B0 00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h.......... | |||
000000C0 5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"... | |||
000000D0 14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'... | |||
000000E0 3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS | |||
000000F0 2D 32 30 38 32 37 -20827 | |||
|| 15753 (3.73+) || fixes graphical issues | |||
0x3D => 0x3D89 (15753) | |||
0x0A => 0x0F | |||
0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1 | |||
0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5) | |||
0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5) | |||
0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5) | |||
0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4 | |||
0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5) | |||
0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4 | |||
0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000 | |||
0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000 | |||
0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5) | |||
0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5) | |||
0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5) | |||
0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5) | |||
0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010 | |||
0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F | |||
0x0B => 1 | |||
0xD22, (disc sector) | |||
0x114, (offset -> 0x691108 in iso) | |||
0x08, | |||
0x0803FFE8 E8 FF 03 08 j pos_000FFFA0 | |||
0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10 | |||
0x3C03005F 5F 00 03 3C lui v1,0x005F | |||
0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10 | |||
<pre> | |||
z_un_0041a008: | |||
- | lui v1,0x005F <- gets overwritten | ||
addiu sp,-0x10 | |||
lw v0,-0x5C14(v1) | |||
sd ra,(sp) | |||
jalr v0 | |||
nop | |||
ld ra,(sp) | |||
jr ra | |||
addiu sp,0x10 | |||
nop | |||
</pre> | |||
|- | |||
| NPED00145 || Max Payne || | |||
00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 F4 E9 52 00 =....=........R. | |||
00000010 03 00 00 00 01 00 00 00 78 EB 52 00 02 00 00 00 ........x.R..... | |||
00000020 00 00 00 00 53 4C 45 53 2D 35 30 33 32 35 ....SLES-50325 | |||
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes | |||
0x3D => 0x3D89 (15753) | |||
0x01 => 0x52E9F4, 3 (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 ) | |||
0x01 => 0x52EB78, 2 (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) ) | |||
|- | |||
| NPED00055 || MX World Tour: Featuring Jamie Little || | |||
|| || blackscreen | |||
|- | |- | ||
| NPUD21577 || Odin Sphere || | |||
00000000 3D 00 00 00 10 3D 00 00 0B 00 00 00 02 00 00 00 =....=.......... | |||
00000010 52 04 00 00 F8 03 00 00 04 00 00 00 2D 02 49 0C R...........-.I. | |||
00000020 2D 02 49 14 52 04 00 00 70 04 00 00 04 00 00 00 -.I.R...p....... | |||
00000030 2D 03 49 0C 2D 03 49 14 15 00 00 00 04 00 00 00 -.I.-.I......... | |||
|| 15632 (3.70+) || | |||
0x3D => 0x3D10 (15632) | |||
0x0B => 2 | |||
0x452, (sector) | |||
0x3F8, (offset -> 0x2293EC in iso) | |||
0x04, | |||
0x0C49022D sltiu v0,t0,0x490C, | |||
0x1449022D sltiu v0,t0,0x4914, | |||
0x452, (sector) | |||
0x470, (offset -> 0x229464 in iso) | |||
0x04, | |||
0x0C49032D sltiu v1,t0,0x490C, | |||
0x1449032D sltiu v1,t0,0x4914 | |||
0x15 => 4 | |||
|- | |- | ||
| | | NPJD00028 || Phantasy Star Complete Collection || | ||
00000000 3D 00 00 00 B8 41 00 00 45 00 00 00 00 00 00 00 =....A..E....... | |||
00000010 53 4C 50 4D 2D 36 32 37 37 35 SLPM-62775 | |||
|| 16824 (4.40+)|| | |||
0x3D => 0x41B8 (16824) | |||
0x45 => (sets some value 1) | |||
|- | |- | ||
| | | NPUC97142 || Primal || | ||
00000000 3D 00 00 00 65 3D 00 00 12 00 00 00 0D 00 00 00 =...e=.......... | |||
00000010 00 00 00 04 00 00 00 00 02 00 03 00 5F 01 00 00 ............_... | |||
00000020 8D BD 6F 2C 67 03 00 00 02 00 03 00 6B 01 00 00 ..o,g.......k... | |||
00000030 31 35 70 E9 72 03 00 00 03 00 02 00 60 9B 39 10 15p.r.......`.9. | |||
00000040 18 9C 39 10 0B 00 00 00 01 00 00 00 47 07 00 00 ..9.........G... | |||
00000050 6C 04 00 00 04 00 00 00 80 5F 03 3C 80 00 03 3C l........_.<...< | |||
|| 15717 (3.73+) || fixes loading screen freezing | |||
0x3D => 0x3D65 (15717) | |||
0x12 => 0x0D, (fixes freezing) | |||
00 00 00 04 0x04000000 (64 MB?) | |||
00 00 00 00 | |||
02 00>'''03 00'''< Count, Type 2 | |||
5F 01 00 00 0x15F | |||
8D BD 6F 2C 0x2C6FBD8D | |||
67 03 00 00 0x367 | |||
02 00>'''03 00'''< Count, Type 2 | |||
6B 01 00 00 0x16B | |||
31 35 70 E9 0xE9703531 | |||
72 03 00 00 0x372 | |||
03 00>'''02 00'''< Count | |||
60 9B 39 10 -> 0x399B60 ctc2 $zero, $5 | |||
18 9C 39 10 -> 0x399C18 ctc2 $zero, $5 | |||
0x0B => 1 | |||
0x747, (disc sector) | |||
0x46C, (offset -> 0x3A3C60 - this patch is for another (hidden) .elf (.vutext) on disc) | |||
0x04, | |||
0x3C035F80 lui v1,0x5F80, | |||
0x3C030080 lui v1,0x0080 | |||
|- | |- | ||
| | | NPUD21120 || Psychonauts || | ||
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 =....=.......... | |||
00000010 12 01 00 00 58 00 00 00 04 00 00 00 00 00 00 00 ....X........... | |||
00000020 11 CF FF F9 00 00 00 00 53 4C 55 53 2D 32 31 31 ........SLUS-211 | |||
00000030 32 30 20 | |||
|| 15753 (3.73+) || | |||
0x3D => 0x3D89 (15753) | |||
0x0B => 1 | |||
0x112, (sector) | |||
0x58, (offset -> 0x8904C in iso) | |||
0x04, | |||
0x00000000 nop, | |||
0xF9FFCF11 beq t6,t7,-0x18 | |||
|- | |- | ||
| | | NPUD20272 || Rayman Arena|| | ||
00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=.......... | |||
00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................ | |||
00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F....... | |||
00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T... | |||
00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x....... | |||
00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202 | |||
00000060 37 32 72 | |||
|| 15753 (3.73+) || | |||
0x3D => 0x3D89 (15753) | |||
0x12 => 0x11 | |||
00 00 00 04 | |||
00 00 00 00 | |||
02 00>'''04 00'''< Count | |||
00 00 00 00 | |||
AE B3 4E 5D | |||
20 02 00 00 | |||
46 02 00 00 | |||
03 00>'''09 00'''< Count | |||
B0 E9 1D 10 -> 0x1DE9B0 ctc2 $t0, $6 | |||
94 EB 1D 10 -> 0x1DEB94 ctc2 $t0, $6 | |||
00 EC 1D 10 -> 0x1DEC00 ctc2 $t0, $6 | |||
54 EC 1D 10 -> 0x1DEC54 ctc2 $t0, $6 | |||
A0 EE 1D 10 -> 0x1DEEA0 ctc2 $t0, $6 | |||
DC EE 1D 10 -> 0x1DEEDC ctc2 $t0, $6 | |||
78 F0 1D 10 -> 0x1DF078 ctc2 $t0, $6 | |||
B4 F0 1D 10 -> 0x1DF0B4 ctc2 $t0, $6 | |||
54 F1 1D 10 -> 0x1DF154 ctc2 $t0, $6 | |||
|- | |- | ||
| | | NPJD00079 || Raw Danger! || | ||
|| || fps problem | |||
== | |- | ||
| NPUD20442 || Red Faction 2 || | |||
00000000 3D 00 00 00 42 3F 00 00 19 00 00 00 00 00 00 00 =...B?.......... | |||
00000010 53 4C 55 53 2D 32 30 34 34 32 SLUS-20442 | |||
|| 16194 (4.00+) || | |||
0x3D => 0x3F42 (16194) | |||
0x19 => (sets some value 1) | |||
|- | |||
| NPUD20471 || Rygar || | |||
00000000 3D 00 00 00 89 3D 00 00 0E 00 00 00 A8 7D 14 00 =....=.......}.. | |||
00000010 00 00 00 00 53 4C 55 53 2D 32 30 34 37 31 ....SLUS-20471 | |||
|| 15753 (3.73+) || fixes hard crash at start when leaving the place | |||
0x3D => 0x3D89 (15753) | |||
0x0E => 0x147DA8 (offset) | |||
=== | .text:00147DA8 sub.s $f12, $f20, $f12 | ||
''' | |- | ||
| NPUD20974 || Shin Megami Tensei Digital Devil Saga 1|| | |||
00000000 3D 00 00 00 EC 42 00 00 46 00 00 00 48 00 00 00 =....B..F...H... | |||
00000010 01 00 00 00 90 D0 03 00 00 00 00 00 53 4C 55 53 ............SLUS | |||
00000020 2D 32 30 39 37 34 -20974 | |||
|| 17132 (4.50+) || fixes screen shakes/framerate cracks | |||
0x3D => 0x42EC (17132) | |||
0x46 => (sets some value 1) | |||
0x48 => 0x1 , 0x3D090 | |||
|- | |||
| NPUD20911 || Shin Megami Tensei Nocturne || | |||
00000000 3D 00 00 00 F6 41 00 00 46 00 00 00 00 00 00 00 =....A..F....... | |||
00000010 53 4C 55 53 2D 32 30 39 31 31 SLUS-20911 | |||
|| 16886 (4.40+) || fixes screen shakes/flickers | |||
0x3D => 0x41F6 (16886) | |||
0x46 => (sets some value 1) | |||
|- | |||
| NPUD21621 || Shin Megami Tensei Persona 3 FES || | |||
00000000 3D 00 00 00 48 41 00 00 0A 00 00 00 20 00 00 00 =...HA...... ... | |||
00000010 00 FA 0F 00 00 00 00 00 E0 00 A4 8F 04 FA 0F 00 .·......Ó.ñÅ.·.. | |||
00000020 00 00 00 00 6C 01 03 24 08 FA 0F 00 00 00 00 00 ....l..$.·...... | |||
00000030 0A 00 83 14 0C FA 0F 00 00 00 00 00 FF 00 04 24 ..â..·...... ..$ | |||
00000040 10 FA 0F 00 00 00 00 00 B8 26 04 00 14 FA 0F 00 .·......©&...·.. | |||
00000050 00 00 00 00 27 20 84 00 18 FA 0F 00 00 00 00 00 ....' ä..·...... | |||
00000060 D0 00 A3 DF 1C FA 0F 00 00 00 00 00 24 18 83 00 ð.ú¯.·......$.â. | |||
00000070 20 FA 0F 00 00 00 00 00 0B 00 63 64 24 FA 0F 00 ·........cd$·.. | |||
00000080 00 00 00 00 33 00 04 24 28 FA 0F 00 00 00 00 00 ....3..$(·...... | |||
00000090 B8 26 04 00 2C FA 0F 00 00 00 00 00 25 18 83 00 ©&..,·......%.â. | |||
000000A0 30 FA 0F 00 00 00 00 00 D0 00 A3 FF 34 FA 0F 00 0·......ð.ú 4·.. | |||
000000B0 00 00 00 00 E1 B3 11 08 38 FA 0F 00 00 00 00 00 ....ߦ..8·...... | |||
000000C0 50 00 64 8E 7C CF 46 00 50 00 64 8E 80 FE 03 08 P.dÄ|¤F.P.dÄǦ.. | |||
000000D0 40 FA 0F 00 00 00 00 00 00 3C 04 3C 44 FA 0F 00 @·.......<.<D·.. | |||
000000E0 00 00 00 00 18 3F 05 3C 48 FA 0F 00 00 00 00 00 .....?.<H·...... | |||
000000F0 20 00 24 AE 4C FA 0F 00 00 00 00 00 24 00 24 AE .$«L·......$.$« | |||
00000100 50 FA 0F 00 00 00 00 00 60 00 25 AE 54 FA 0F 00 P·......`.%«T·.. | |||
00000110 00 00 00 00 64 00 24 AE 58 FA 0F 00 00 00 00 00 ....d.$«X·...... | |||
00000120 A0 00 24 AE 5C FA 0F 00 00 00 00 00 A4 00 25 AE á.$«\·......ñ.%« | |||
00000130 60 FA 0F 00 00 00 00 00 E0 00 25 AE 64 FA 0F 00 `·......Ó.%«d·.. | |||
00000140 00 00 00 00 E4 00 25 AE 68 FA 0F 00 00 00 00 00 ....õ.%«h·...... | |||
00000150 04 00 04 24 6C FA 0F 00 00 00 00 00 39 9B 10 08 ...$l·......9ø.. | |||
00000160 70 FA 0F 00 00 00 00 00 10 00 25 26 DC 6C 42 00 p·........%&_lB. | |||
00000170 04 00 04 24 90 FE 03 08 E0 6C 42 00 10 00 25 26 ...$ɦ..ÓlB...%& | |||
00000180 00 00 00 00 30 6A 4C 00 80 3F 02 3C 7F 3F 02 3C ....0jL.Ç?.<?.< | |||
00000190 21 00 00 00 00 00 00 00 15 00 00 00 04 00 00 00 !............... | |||
000001A0 00 00 00 00 53 4C 55 53 2D 32 31 36 32 31 ....SLUS-21621 | |||
|| 16712 (4.25+)|| | |||
0x3D => 0x4148 (16712) | |||
0x0A => 0x20 | |||
0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp) | |||
0xFFA04,0,0x2403016C li v1,0x16C | |||
0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34 | |||
0xFFA0C,0,0x240400FF li a0,0xFF | |||
0xFFA10,0,0x000426B8 dsll a0,0x1A | |||
0xFFA14,0,0x00842027 nor a0,a0 | |||
0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp) | |||
0xFFA1C,0,0x00831824 and v1,a0,v1 | |||
0xFFA20,0,0x6463000B daddiu v1,0x000B | |||
0xFFA24,0,0x24040030 li a0,0x30 | |||
0xFFA28,0,0x000426B8 dsll a0,0x1A | |||
0xFFA2C,0,0x00831825 or v1,a0,v1 | |||
0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp) | |||
0xFFA34,0,0x0811B3E1 j pos_0046CF84 | |||
0xFFA38,0,0x8E640050 lw a0,0x50(s3) | |||
0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00 | |||
0xFFA40,0,0x3C043C00 lui a0,0x3C00 | |||
0xFFA44,0,0x3C053F18 lui a1,0x3F18 | |||
0xFFA48,0,0xAE240020 sw a0,0x20(s1) | |||
0xFFA4C,0,0xAE240024 sw a0,0x24(s1) | |||
0xFFA50,0,0xAE250060 sw a1,0x60(s1) | |||
0xFFA54,0,0xAE240064 sw a0,0x64(s1) | |||
0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1) | |||
0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1) | |||
0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1) | |||
0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1) | |||
0xFFA68,0,0x24040004 li a0,0x4 | |||
0xFFA6C,0,0x08109B39 j pos_00426CE4 | |||
0xFFA70,0,0x26250010 addiu a1,s1,0x10 | |||
0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40 | |||
0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop | |||
0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F | |||
0x21 => 0 | |||
0x15 => 4 | |||
|- | |||
| NPUD21782 || Shin Megami Tensei Persona 4 || | |||
00000000 3D 00 00 00 89 3D 00 00 0A 00 00 00 01 00 00 00 =....=.......... | |||
00000010 60 9C 18 00 80 3F 02 3C 7F 3F 02 3C 00 00 00 00 `....?.<.?.<.... | |||
00000020 53 4C 55 53 2D 32 31 37 38 32 SLUS-21782 | |||
|| 15753 (3.73+) || Dungeon name in the corner is glitched (shows black bar). | |||
0x3D => 0x3D89 (15753) | |||
0x0A => 1 | |||
0x189C60, 0x3C023F80 lui v0,0x3F80 | |||
0x3C023F7F lui v0,0x3F7F | |||
|- | |||
| NPUC97355 || Siren || | |||
00000000 3D 00 00 00 15 41 00 00 19 00 00 00 00 00 00 00 =....A.......... | |||
00000010 53 43 55 53 2D 39 37 33 35 35 SCUS-97355 | |||
|| 16661 (4.25+)|| | |||
0x3D => 0x4115 (16661) | |||
0x19 => (sets some value 1) | |||
|- | |||
| NPED00272 || Summoner || | |||
00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,....... | |||
00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35 ....SLES-82005 | |||
|| 15753 (3.73+) || fixes blackscreen | |||
0x3D => 0x3D89 (15753) | |||
0x2C => 0x1 | |||
|- | |||
| NPUC97264 || Syphon Filter The Omega Strain || | |||
00000000 3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@.......... | |||
00000010 00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1... | |||
00000020 32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2............... | |||
00000030 8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T | |||
00000040 0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K | |||
00000050 00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K | |||
00000060 EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:. | |||
00000070 78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x............... | |||
00000080 02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(. | |||
00000090 08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................ | |||
000000A0 00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........ | |||
000000B0 00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x... | |||
000000C0 18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&.... | |||
000000D0 53 43 55 53 2D 39 37 32 36 34 SCUS-97264 | |||
|| 16415 (4.20+)|| fixes texture bugs | |||
0x3D => 0x401F (16415) | |||
0x12 => 0x5 | |||
00 00 00 00 | |||
00 00 00 00 | |||
01 00>'''02 00'''< Count | |||
31 00 99 18 -> 0x18990 | |||
32 00 B6 18 -> 0x18B60 | |||
0x0B => 1 | |||
0x5F5, (sector) | |||
0x28C, (offset -> 0x2FAA80 in iso) | |||
0x04, | |||
0x00000000 (nop), | |||
0x54C10D0C (jal sub_370550) | |||
0x0A => 0xB | |||
0x3735F8, 0x4B06521B (cop2 0x106521B, vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status | |||
0x3735FC, 0x48438000 (cfc2 v1,Status), 0x4B06521B cop2 0x106521B (vmulw.x vf08,vf10,vf06w) | |||
0x3A6FEC, 0 (nop), 0x64110000 li $s1, 0 | |||
0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00 | |||
0xFFA00, 0 (nop), 0x3C080002 lui t0,0x0002 | |||
0xFFA04, 0 (nop), 0x0228402B sltu t0,s1,t0 | |||
0xFFA08, 0 (nop), 0x15000002 bnez t0,pos_000FFA14 | |||
0xFFA0C, 0 (nop), 0x3C010054 lui at,0x0054 | |||
0xFFA10, 0 (nop), 0xAC202800 sw zero,0x2800(at) | |||
0xFFA14, 0 (nop), 0x080EA178 j pos_003A85E0 | |||
0xFFA18, 0 (nop), 0x26310001 addiu s1,0x1 | |||
|- | |||
| NPJD00080 || Zettaizetsumei Toshi (Disaster Report) || | |||
00000000 3D 00 00 00 26 44 00 00 44 00 00 00 00 00 00 00 =...&D..D....... | |||
00000010 53 4C 50 53 2D 32 35 31 31 33 SLPS-25113 | |||
|| 17446 (4.78)|| | |||
0x3D => 0x4426 (17446) | |||
0x44 => (disables smoothing and smoothing option) | |||
|} | |||
==== commands ==== | |||
ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050 | |||
params are uint32_t unless noted. | |||
{| class="wikitable sortable" | |||
{| class="wikitable" | |- | ||
! CMD ID !! Example !! Notes | |||
|- | |- | ||
| 0x00|||| Copy following title id for enforcing if available + end config | |||
|- | |- | ||
| | | 0x01|||| 2x uint32_t Params ( offset, hack id 0-0x3B) - add_hook? | ||
(Grand Theft Auto 3 (EU) uses 0x349790, 0x10 (somewhat floats related)) | |||
(Max Payne uses 0x52E9F4, 3 and 0x52EB78, 2 (set lwsync 0) ) | |||
{| class="wikitable sortable" | |||
|- | |||
{| class="wikitable" | ! function id !! note | ||
|- | |||
|0x00 || | |||
|- | |||
|0x01 || | |||
|- | |||
|0x02 || | |||
Max Payne | |||
sets some sync off? | |||
|- | |||
|0x03 || | |||
Max Payne | |||
sets some sync on? | |||
|- | |||
|0x04 || | |||
|- | |- | ||
|0x05 || | |||
|- | |- | ||
| | |0x06 || | ||
|- | |- | ||
| | |0x07 || | ||
|- | |- | ||
| | |0x08 || | ||
|- | |- | ||
| | |0x09 || | ||
|- | |- | ||
| | |0x0A || | ||
|- | |- | ||
| | |0x0B || | ||
|- | |- | ||
| | |0x0C || | ||
|- | |- | ||
| | |0x0D || | ||
|- | |- | ||
|0x0E || | |||
|- | |- | ||
| | |0x0F || | ||
GTA 3 (US) | |||
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base ) | |||
|- | |- | ||
| | |0x10 || | ||
GTA 3 (EU) | |||
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base ) | |||
|- | |- | ||
| | |0x11 || | ||
GTA 3 (JP/AS) ? | |||
using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base ) | |||
|- | |- | ||
| | |0x12 || | ||
condition ... | |||
store 0 in [ 0x204FC500 + 200000000 base] | |||
|- | |- | ||
| | |0x13 || | ||
|- | |- | ||
| | |0x14 || | ||
|- | |- | ||
| | |0x15 || | ||
|- | |- | ||
| | |0x16 || | ||
store 0x01114BA8 in [ 0x208EAB4C + 200000000 base] | |||
store 0x010C9E40 in [ 0x208EAB6C + 200000000 base] | |||
|- | |- | ||
| | |0x17 || | ||
condition r18 == 0x8000 | |||
setting: | |||
stores 0x40490FDA somewhere | |||
Note: 0x40490FDA (3.14159250) is the highest float approximation to π in hexadecimal without going over the value. Probably can improve FPU accuracy for some games. | |||
|- | |- | ||
|0x18 || | |||
condition [ 0x20183F04 + 200000000 base ] == 0x0C060F2C | |||
setting: | |||
stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C ( + 0x200000000 base ) | |||
0x183F0C, sub_46334 (4.70) | |||
0x183F3C, sub_45DA4 (4.70) | |||
0x183D74, sub_47B50 (4.70) | |||
|- | |- | ||
| | |0x19 || | ||
|- | |- | ||
|0x1A || | |||
store 0 in [ 0x209FD560 + 200000000 base] | |||
store 0 in [ 0x209F9550 + 200000000 base] | |||
store 0 in [ 0x20A01570 + 200000000 base] | |||
store 0 in [ 0x209F9540 + 200000000 base] | |||
store 0 in [ 0x209F5540 + 200000000 base] | |||
store 0 in [ 0x209F1530 + 200000000 base] | |||
|- | |- | ||
| | |0x1B || | ||
store 0 in [ 0x20552168 + 200000000 base] | |||
|- | |- | ||
| | |0x1C || | ||
store 1 in [ 0x20552168 + 200000000 base] | |||
|- | |- | ||
| | |0x1D || | ||
store 0 in [ 0x20556C08 + 200000000 base] | |||
|- | |- | ||
| | |0x1E || | ||
store 1 in [ 0x20556C08 + 200000000 base] | |||
|- | |- | ||
| | |0x1F || | ||
store 0 in [ 0x205243D8 + 200000000 base] | |||
|- | |- | ||
| | |0x20 || | ||
store 1 in [ 0x205243D8 + 200000000 base] | |||
|- | |- | ||
| | |0x21 || | ||
store 0 in [ 0x20524F88 + 200000000 base] | |||
|- | |- | ||
| | |0x22 || | ||
store 1 in [ 0x20524F88 + 200000000 base] | |||
|- | |- | ||
|0x23 || | |||
store 0 in [ 0x2047E7F8 + 200000000 base] | |||
|- | |- | ||
| | |0x24 || | ||
store 1 in [ 0x2047E7F8 + 200000000 base] | |||
|- | |- | ||
| | |0x25 || | ||
store 0 in [ 0x204802B8 + 200000000 base] | |||
|- | |- | ||
| | |0x26 || | ||
store 1 in [ 0x204802B8 + 200000000 base] | |||
|- | |- | ||
| | |0x27 || | ||
store 0 in [ 0x20586348 + 200000000 base] | |||
|- | |- | ||
| | |0x28 || | ||
store 1 in [ 0x20586348 + 200000000 base] | |||
|- | |- | ||
| | |0x29 || | ||
store 0 in [ 0x205868A8 + 200000000 base] | |||
|- | |- | ||
| | |0x2A || | ||
store 1 in [ 0x205868A8 + 200000000 base] | |||
|- | |- | ||
| | |0x2B || | ||
|- | |- | ||
| | |0x2C || | ||
|- | |- | ||
| | |0x2D || | ||
|- | |- | ||
| | |0x2E || | ||
|- | |- | ||
| | |0x2F || | ||
condition [ 0x37B0C4 + 200000000 base ] == 0 -> 00 10 0B 98 | |||
|- | |- | ||
| | |0x30 || | ||
condition [ 0x37B704 + 200000000 base ] == 0 -> 00 10 0B 98 | |||
|- | |- | ||
| | |0x31 || | ||
condition [ 0x37630C + 200000000 base ] == 0 -> 00 10 0B A8 | |||
|- | |- | ||
| | |0x32 || | ||
condition [ 0x37BB0C + 200000000 base ] == 0 -> 00 10 0B A8 | |||
|- | |- | ||
| | |0x33 || | ||
|- | |- | ||
| | |0x34 || not filled | ||
|- | |- | ||
| | |0x35 || | ||
|- | |- | ||
| | |0x36 || | ||
|- | |- | ||
| | |0x37 || | ||
|- | |- | ||
| | |0x38 || | ||
|- | |- | ||
| | |0x39 || | ||
|- | |- | ||
| | |0x3A || | ||
|- | |- | ||
| | |0x3B || | ||
GTA 3 (JP/AS) ? | |||
using 0x351210, 0x18F590, 0x351568 ( + 200000000 base ) | |||
|} | |||
|- | |- | ||
| | | 0x02|||| 1 Param, Config file revision ? | ||
|- | |- | ||
| | | 0x03|||| 0 Param, sets something 0 | ||
(Fire Pro Wrestling Returns) | |||
|- | |- | ||
| | | 0x04|||| 1 Param uint32_t index (i*0x80, special 0x12345: 0x91a280?) | ||
|- | |- | ||
| | | 0x05|||| read next command | ||
|- | |- | ||
| | | 0x06|||| 0 Param, sets something 0x14F80 (85888'd) | ||
|- | |- | ||
| | | 0x07|||| 1 Param uint32_t (default 1) | ||
|- | |- | ||
| | | 0x08|||| 8 Param uint32_t | ||
Maximum Amount of Usage: 3 times | |||
|- | |- | ||
| | | 0x09 |||| uint32_t count, <list> (offset, original opcode, original opcode, replace opcode, replace opcode) | ||
(Dark Cloud uses 1) | |||
(Dead Or Alive 2 Hardcore uses 1) | |||
Maximum List Count: 32 | |||
|- | |- | ||
| | | 0x0A|||| uint32_t count, <List> (offset, original opcode, replace opcode) | ||
(Deadly Strike uses 1 ) | |||
(Dragon Force uses 2) | |||
Maximum List Count: 32 | |||
|- | |- | ||
| | | 0x0B|||| 1 Param uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes} | ||
offset on disc = sector id * sector size + offset (-0xC) | |||
(Dead Or Alive 2 Hardcore uses 7) | |||
(Gradius V uses 1) | |||
(Grand Theft Auto III uses 1) | |||
(Katamari Damacy uses 1) | |||
(Manhunt uses 1) | |||
(Odin Sphere uses 2) | |||
(Primal uses 1) | |||
(Psychonauts uses 1) | |||
(Syphon Filter The Omega Strain uses 1) | |||
Maximum List Count: 47 | |||
|- | |- | ||
| | | 0x0C |||| 1 Param (uint16_t, uint16_t) - 0/1/2,<0x63> | ||
|- | |- | ||
| | | 0x0D |||| 1 Param, true/false? | ||
Default Init = 1? | |||
0 == skip some code, | |||
1 == some code + checks | |||
|- | |- | ||
| | | 0x0E |||| 1 Param offset | ||
floating point accurency? | |||
subtract accurency? | |||
(Rygar only has 0x147DA8 sub.s $f12, $f20, $f12) | |||
Maximum Amount of Usage: 31 times | |||
|- | |- | ||
| | | 0x0F |||| List <uint32_t Param, uint32_t Param> | ||
(Dark Cloud uses 0x239334, 0x1FFFFFF) | |||
(Grand Theft Auto SA uses 0x1E46DC, 0x1E4AE8) | |||
Maximum List Count: 31 | |||
|- | |- | ||
| | | 0x10|||| List <uint32_t Param, uint32_t Param> | ||
Maximum List Count: 31 | |||
|- | |- | ||
| | | 0x11|||| 1x uint32_t Param | ||
Maximum Amount of Usage: 31 times | |||
|- | |- | ||
| | | 0x12|||| <List> (uint32_t count, | ||
(Primal uses 0xD) | |||
(Rayman Arena uses 0x11) | |||
(Syphon Filter: The Omega Strain uses 0x5) | |||
00 00 00 0? | |||
00 00 00 00 | |||
type? count? | |||
... | |||
Maximum List Count: 63 | |||
|- | |- | ||
| | | 0x13|||| 1x uint64_t Param | ||
|- | |- | ||
| | | 0x14|||| 0 Param, sets something 1 | ||
|- | |- | ||
| | | 0x15|| 4 || 1 Param ( <1, >1 ), different settings/mode? | ||
(Bloodrayne 2 uses 4) | |||
(GRIMgRiMoiRe uses 4) | |||
(Mana Khemia 2 uses 4) | |||
(Odin Sphere uses 4) | |||
(SMT Persona 3 FES uses 4) | |||
|- | |- | ||
| | | 0x16|||| = 0x05 (next id) | ||
|- | |- | ||
| | | 0x17||1 || 1 Param, true/false? | ||
(Bully uses 1) | |||
|- | |- | ||
| | | 0x18|||| = 0x16 = 0x05 (next id) | ||
|- | |- | ||
| | | 0x19 |||| 0 Param, sets something 1 - SB_SIO2 related? | ||
(Grand Theft Auto III) | |||
(Red Faction 2) | |||
(Siren) | |||
|- | |- | ||
| | | 0x1A|||| 0 Param, sets something 1 | ||
|- | |- | ||
| | | 0x1B|||| 0 Param, sets something 1 | ||
(Mana Khemia 2) | |||
|- | |- | ||
| | | 0x1C |||| read uint32_t (use uint8_t) Param (default 3) | ||
|- | |- | ||
| | | 0x1D |||| read uint32_t (use uint8_t) Param | ||
|- | |- | ||
| | | 0x1E |||| read uint32_t (use uint8_t) Param | ||
|- | |- | ||
| | | 0x1F |||| uint32_t Param (default 0x3E8?) | ||
|- | |- | ||
| | | 0x20|||| uint64_t Param (default 0x3C) | ||
|- | |- | ||
| | | 0x21|| 1 || 1 Param: | ||
0 = sets an option from 1 to 0 and another one to 0, | |||
1 = sets an option from 1 to 0 and another one to 1, | |||
2 = sets an option from 1 to 1 and another one to 0 | |||
(Fatal Frame II uses 0) | |||
(Grand Theft Auto Vice City uses 1) | |||
(Grand Theft Auto III (EU) uses 1) | |||
(SMT Persona 3 FES uses 0) | |||
|- | |- | ||
| | | 0x22|||| 0 Param, sets something 1 | ||
|- | |- | ||
| | | 0x23|||| 0 Param - memcpy 0x100 Bytes and sets 0x14E00 | ||
|- | |- | ||
| | | 0x24|||| uint64_t Param | ||
|- | |- | ||
| | | 0x25|||| = 0x18 = 0x16 = 0x05 (next id) | ||
|- | |- | ||
| | | 0x26|||| List <uint32_t Param,uint32_t Param> | ||
(Bloodrayne 2 uses 0x340000, 0x350000) | |||
(Gradius V uses 0x3046E0, 0x0x305E44) | |||
Maximum List Count: 31 | |||
|- | |- | ||
| | | 0x27|||| List <uint32_t Param,uint32_t Param> | ||
Maximum List Count: 31 | |||
|- | |- | ||
| | | 0x28|||| 1x uint32_t Param (<=3) | ||
|- | |- | ||
| | | 0x29 |||| 2x uint32_t Param, | ||
|- | |- | ||
| | | 0x2A|||| 0 Param, sets something 1 | ||
|- | |- | ||
| | | 0x2B|||| 0 Param, sets something 1 - something with Controller (analog?) | ||
|- | |- | ||
| | | 0x2C |||| 1 Param, uint32_t | ||
Summoner uses 0x1 | |||
|- | |- | ||
| | | 0x2D |||| = 0x25 = 0x18 = 0x16 = 0x05 (next id) | ||
|- | |- | ||
| | | 0x2E |||| 1 Param, uint32_t | ||
|- | |- | ||
| | | 0x2F |||| 1 Param, uint32_t | ||
|- | |- | ||
| | | 0x30|||| (nothing) | ||
|- | |- | ||
| | | 0x31|||| (nothing) | ||
|- | |- | ||
| | | 0x32|||| (nothing) | ||
|- | |- | ||
| | | 0x33|||| (nothing) | ||
|- | |- | ||
| | | 0x34|||| (nothing) | ||
|- | |- | ||
| | | 0x35|||| 0 Param, enable Force Flip Field - in emu setting is described as fix for "[Hang] For soft-lock" | ||
|- | |- | ||
| | | 0x36|||| (nothing) | ||
|- | |- | ||
| | | 0x37|||| (nothing) | ||
|- | |- | ||
| | | 0x38|||| (nothing) | ||
|- | |- | ||
| | | 0x39 |||| (nothing) | ||
|- | |- | ||
| | | 0x3A|||| (nothing) | ||
|- | |- | ||
| | | 0x3B|||| (nothing) | ||
|- | |- | ||
| | | 0x3C |||| (nothing) | ||
|- | |- | ||
| | | 0x3D |||| 1 Param, uint32_t Config file revision | ||
= | {| class="wikitable sortable" | ||
|- | |||
! Firmware !! ps2_netemu revision !! max.supported commands | |||
|- | |||
| 3.70 || 15686 || 0x41 | |||
|- | |||
| 3.73 || 15936 || 0x41 | |||
|- | |||
| 3.74 || 15936 || 0x41 | |||
|- | |||
| 4.00 || 16195 || 0x41 | |||
|- | |||
| 4.01 || 16195 || 0x41 | |||
|- | |||
| 4.10 || 16361 || 0x41 | |||
|- | |- | ||
| | | 4.11 || 16361 || 0x41 | ||
|- | |- | ||
| | | 4.20 || 16604 || 0x43 | ||
|- | |- | ||
| | | 4.21 || 16604 || 0x43 | ||
|- | |- | ||
| | | 4.23 || 16604 || 0x43 | ||
|- | |- | ||
| | | 4.25 || 16740 || 0x43 | ||
|- | |- | ||
| | | 4.26 || 16740 || 0x43 | ||
|- | |- | ||
| | | 4.30 || 16808 || 0x45 | ||
|- | |- | ||
| | | 4.31 || 16808 || 0x45 | ||
|- | |- | ||
| | | 4.40 || 16916 || 0x46 | ||
|- | |- | ||
| | | 4.41 || 16916 || 0x46 | ||
|- | |- | ||
| | | 4.45 || 17041 || 0x48 | ||
|- | |- | ||
| | | 4.46 || 17041 || 0x48 | ||
|- | |- | ||
| | | 4.50 || 17179 || 0x4A | ||
|- | |- | ||
| | | 4.55 || 17277 || 0x4D | ||
|- | |||
| 4.60 / 4.70 / 4.75 / 4.76 || 17314 || 0x4D | |||
|- | |||
| 4.78 / 4.80 /4.81 || 17495 || 0x50 | |||
|- | |||
|} | |||
|- | |- | ||
| | | 0x3E |||| 0 Params, sets something 1 | ||
Default Init = 0 | |||
0 == do set some stuff, | |||
1 == skip | |||
|- | |- | ||
| | | 0x3F |||| 1 Param, uint32_t | ||
|- | |- | ||
| | | 0x40|||| 0 Param, sets something 1 | ||
(Grand Theft Auto SA) | |||
(Silent Hill Origins - inofficial fix) | |||
|- | |- | ||
| | | 0x41|||| 0 Param, sets something 1 (Disables some lwsync - speedhack?) | ||
(Dragon Force) | |||
(God Hand) | |||
(Gradius V) | |||
(Katamari Damacy) | |||
|- | |- | ||
| | | 0x42|||| 1 Param, revision ? | ||
|- | |- | ||
| | | 0x43|||| 1 Param - Equal to 0x40, but with Parameter: | ||
0 = Default | |||
1 = (like 0x40) | |||
param = | |||
-1 = failure? | |||
|- | |- | ||
| | | 0x44|||| 0 Param - disables smoothing and smoothing option | ||
|- | |- | ||
| | | 0x45|||| 0 Param, sets something 1 | ||
(Phantasy Star Complete Collection) | |||
|- | |- | ||
| | | 0x46|||| 0 Param, Enable L2H Improvement - Performance related setting for titles using L2H | ||
(SMT Digital Devil Saga 1) | |||
(SMT Nocturne) | |||
(Fatal Frame II) | |||
|- | |- | ||
| | | 0x47|||| 0 Param, Enable XOR CSR - Should fix fullscreen line corruption | ||
|- | |- | ||
| | | 0x48|||| VSYNC Delay, 2x uint32_t Param, first param possible value are 1 = No IPU, 2 = IPU, 3 = Anytime. Second param is delay (in ms?), and can be also negative value. Emu have standard presets for second value. Agressive = 0x3D090 (250000), Normal = 0x186A0 (100000), Conservative = 0x4E20 (20000), but other values can be used. | ||
| | (SMT Digital Devil Saga 1 uses 1, 0x3D090) | ||
(Fatal Frame II uses 0x2, 0xFFFFE69C) | |||
|- | |- | ||
| | | 0x49|||| 0 Param, sets something 0xB,0,0 | ||
|- | |- | ||
| | | 0x4A|||| 0 Param, sets something 0x15100 | ||
|- | |- | ||
| | | 0x4B|||| 2x uint32_t Params: offset,int (-1? selects different titleid?) - /game/ /../ USRDIR/SAVEDATA related | ||
|- | |- | ||
| | | 0x4C|||| 2x uint32_t Params: offset,int (2 = current path?, 3 = new ISO.BIN.ENC path?, other= ?) | ||
|- | |- | ||
| | | 0x4D|||| 1 uint32_t Param (can be -1), sets something (same as 0x49 but) 0xC, Param, 0 | ||
|- | |- | ||
| | | 0x4E|||| (nothing) | ||
|- | |- | ||
| | | 0x4F|||| (nothing) | ||
|- | |- | ||
| | | 0x50|||| 0 Param, switch to default gamepad config ? | ||
|- | |- | ||
|} | |} | ||
=== | ==== unknown ps2 netemu patches ==== | ||
There are some additional internal patches using CONFIG cmd id 0x01, using subs not available in 0x3B list | |||
condition: 0xBBB5F800, 0x3B949C00, 0x42133A90 | |||
setting: | |||
0x18E1F0, sub_4670C (4.70) | |||
0x348EC8, sub_44338 (4.70) | |||
in id0x01, function id 0x18 | |||
condition: [ 0x20183F04 (+200000000 base) ] == 0x0C060F2C | |||
setting: | |||
stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C - with 200000000 base | |||
0x183F0C, sub_46334 (4.70) | |||
0x183F3C, sub_45DA4 (4.70) | |||
0x183D74, sub_47B50 (4.70) | |||
== | === CONFIG File (unofficial) === | ||
{| class="wikitable sortable" | |||
|- | |||
! ID !! Title !! Config Data !! Revision !! Notes | |||
|- | |||
The | | SLUS-21268 || 24 The Game || | ||
|| 15717 (3.73+) || fixes loading screen freezing (not yet) | |||
0x3D => 0x3D65 (15717) | |||
0x12 => 0x0D, | |||
00 00 00 04 | |||
00 00 00 00 | |||
02 00>'''03 00'''< Count, Type 2 | |||
E7 00 00 00 | |||
45 AD 6E AA | |||
EF 02 00 00 | |||
02 00>'''03 00'''< Count, Type 2 | |||
F3 00 00 00 | |||
E4 A0 6E 47 | |||
FA 02 00 00 | |||
03 00>'''02 00'''< Count, Type 3 | |||
B0 55 41 10 -> 0x4155B0 | |||
68 56 41 10 -> 0x415668 | |||
|- | |- | ||
| SLUS-21445 || Ar Tonelico - Melody of Elemia || | |||
00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... | |||
00000010 04 00 00 00 00 00 00 00 ........ | |||
|| 16792 (4.30+) || fixes blackscreen | |||
0x3D => 0x4198 (16792) | |||
0x1B => (sets some value 1) | |||
0x15 => 4 | |||
|- | |- | ||
| SLUS-21788 || Ar tonelico II - Melody of Metafalica || | |||
| | 00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... | ||
| | 00000010 04 00 00 00 00 00 00 00 ........ | ||
|| 16792 (4.30+) || fixes blackscreen | |||
0x3D => 0x4198 (16792) | |||
0x1B => (sets some value 1) | |||
0x15 => 4 | |||
|- | |- | ||
| || Atelier Iris || | |||
| | 00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... | ||
00000010 04 00 00 00 00 00 00 00 ........ | |||
| | || 16792 (4.30+) || fixes blackscreen | ||
0x3D => 0x4198 (16792) | |||
0x1B => (sets some value 1) | |||
0x15 => 4 | |||
|- | |- | ||
| || Atelier Iris 2 || | |||
| | 00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... | ||
| | 00000010 04 00 00 00 00 00 00 00 ........ | ||
|| 16792 (4.30+) || fixes blackscreen | |||
0x3D => 0x4198 (16792) | |||
0x1B => (sets some value 1) | |||
0x15 => 4 | |||
|- | |- | ||
| || Atelier Iris 3 || | |||
| | 00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... | ||
| | 00000010 04 00 00 00 00 00 00 00 ........ | ||
|| 16792 (4.30+) || fixes blackscreen | |||
0x3D => 0x4198 (16792) | |||
0x1B => (sets some value 1) | |||
0x15 => 4 | |||
|- | |- | ||
| SLES-50672/SLUS-20035 || Baldur's Gate - Dark Alliance || | |||
| | 00000000 3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00 =....A..@....... | ||
| | || 17179 (4.50+) || | ||
fixes backgrounds not rendering properly (see: [https://www.dropbox.com/s/92n81uot56czb5v/Datei%2018.08.17%2011%2011%2029.jpeg?dl=0] ) | |||
0x3D => 0x431B (17179) | |||
0x4A => (sets something 0x15100) | |||
|- | |- | ||
| || Baldur's Gate 2 || | |||
| | 00000000 3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00 =....A..@....... | ||
|| 17179 (4.50+) || | |||
fixes backgrounds not rendering properly | |||
0x3D => 0x431B (17179) | |||
0x4A => (sets something 0x15100) | |||
|- | |- | ||
| || Bard's Tale || | |||
| | 00000000 3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00 =....A..@....... | ||
| | || 17179 (4.50+) || | ||
fixes backgrounds not rendering properly | |||
0x3D => 0x431B (17179) | |||
0x4A => (sets something 0x15100) | |||
|- | |- | ||
| || Champions of Norath || | |||
| | 00000000 3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00 =....A..@....... | ||
|| 17179 (4.50+) || | |||
| | fixes backgrounds not rendering properly | ||
0x3D => 0x431B (17179) | |||
0x4A => (sets something 0x15100) | |||
|- | |- | ||
| || Champions Return to Arms || | |||
00000000 3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00 =....A..@....... | |||
|| 17179 (4.50+) || | |||
| | fixes backgrounds not rendering properly | ||
0x3D => 0x431B (17179) | |||
0x4A => (sets something 0x15100) | |||
|- | |- | ||
| SCUS-97146 || Disney's Treasure Planet || | |||
| | 00000000 3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 =...đB.......... | ||
| < | 00000010 7C 14 00 00 80 05 00 00 18 00 00 00 3C 01 01 00 |...€.......<... | ||
| | 00000020 3C 03 BF 80 8C 63 10 C8 00 61 18 24 10 61 FF FB <.ż€Śc.Č.a.$.a˙ű | ||
00000030 00 00 00 00 24 01 FF FF 14 61 00 04 3C 01 80 00 ....$.˙˙.a..<.€. | |||
00000040 14 41 00 02 00 00 00 00 00 06 00 0D 00 00 00 00 .A.............. | |||
|| 17136 (4.50+) || Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. Patch is very weird because it apply to bad offset (should be 0x574), but if applied to correct one then game error with "invalid tp2 file" | |||
0x3D => 0x42F0 (17136) | |||
0x0B => 1 | |||
0x147C, (sector) | |||
0x580, (offset) | |||
0x18 (bytes to replace), | |||
Replaced opcodes | |||
00 01 01 3C lui at,0x0100 | |||
80 BF 03 3C lui v1,0xBF80 | |||
C8 10 63 8C lw v1,0x10C8(v1) | |||
24 18 61 00 and v1,at | |||
FB FF 61 10 beq v1,at, -0x10 | |||
00 00 00 00 nop | |||
Original opcodes | |||
FF FF 01 24 li at,-0x1 | |||
04 00 61 14 bne at,v1, +0x14 | |||
00 80 01 3C lui at,0x8000 | |||
02 00 41 14 bne at,v0, +0x0C | |||
00 00 00 00 nop | |||
0D 00 06 00 break | |||
|- | |- | ||
| SLES-53539 || Fahrenheit || | |||
00000000 3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00 =....A..@....... | |||
|| 16886 (4.40+) || | |||
| | fixes freeze after Lucas' apartment | ||
0x3D => 0x41F6 (16886) | |||
0x40 => (sets some value 1) | |||
|- | |- | ||
| || Fallout || | |||
00000000 3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00 =....A..@....... | |||
|| 17179 (4.50+) || | |||
| | fixes backgrounds not rendering properly | ||
0x3D => 0x431B (17179) | |||
0x4A => (sets something 0x15100) | |||
|- | |- | ||
| SLUS-21702 || Fire Pro Wrestling Returns || | |||
| | 00000000 3D 00 00 00 F6 41 00 00 03 00 00 00 00 00 00 00 =....A..@....... | ||
| | || 16886 (4.40+) || | ||
fixes interlaced artifacts | |||
0x3D => 0x41F6 (16886) | |||
0x03 => (sets some value 0) | |||
|- | |- | ||
| SLES-52065 || Flipnic || | |||
| | 00000000 3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 =...WD..F...G... | ||
| | 00000010 00 00 00 00 .... | ||
|| 17495 (4.78+) || Remove horizontal lines at full screen, and reducing screen shakes little bit | |||
0x3D => 0x4457 (17495) | |||
0x46 => Enable L2H Improvement | |||
0x47 => Enable XOR CSR | |||
|- | |- | ||
| SCES-53851 || Forbidden Siren 2 || | |||
| | 00000000 3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 =....A.......... | ||
00000010 44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 D+...I.K..DHL+.. | |||
| | 00000020 00 90 44 48 FF 49 C9 4B 00 00 00 00 ..DH.I.K.... | ||
|| 16886 (4.40+) || Graphic issues with Spiky Polygons | |||
0x3D => 0x41F6 (16886) | |||
0x0A => 0x2 | |||
0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2 $a1, $18) | |||
0x2E2B4C, 0x48449000 (cfc2 $a1, $18), 0x4BC949FF (vclip vf09xyz, vf09w) | |||
|- | |- | ||
| SLES-54317 || Ghost Rider || | |||
00000000 3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00 =....A..@....... | |||
|| 16886 (4.40+) || | |||
| | texture fix: white overblending ingame | ||
0x3D => 0x41F6 (16886) | |||
0x40 => (sets some value 1) | |||
|- | |- | ||
| SLUS-21735 || Mana Khemia: Alchemists of Al-Revis || | |||
| | 00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... | ||
00000010 04 00 00 00 00 00 00 00 ........ | |||
| | || 16792 (4.30+) || fixes blackscreen | ||
0x3D => 0x4198 (16792) | |||
0x1B => (sets some value 1) | |||
0x15 => 4 | |||
|- | |- | ||
| SLUS-20230 || Max Payne || | |||
| | 00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 E4 E6 52 00 =....=........R. | ||
| | 00000010 03 00 00 00 01 00 00 00 68 E8 52 00 02 00 00 00 ........x.R..... | ||
00000020 00 00 00 00 .... | |||
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes | |||
0x3D => 0x3D89 (15753) | |||
0x01 => 0x52E6E4, 3 (applies to main.run ELF on disc: 0x52E6E4 dmove a1,v0 ) | |||
0x01 => 0x52E868, 2 (applies to main.run ELF on disc: 0x52E868 lq s1,0x10(sp) ) | |||
|- | |- | ||
| SLUS-20983 || Musashi: Samurai Legend || | |||
| | 00000000 3D 00 00 00 F6 41 00 00 17 00 00 00 01 00 00 00 =....A..@....... | ||
|| 16886 (4.40+) || | |||
| | no sps fix, but reduces heavily | ||
0x3D => 0x41F6 (16886) | |||
0x17 => 1 | |||
|- | |- | ||
| SLES-50134 SLES-50176 SLES-50177 SLES-50178 SLES-50179 || Oni || | |||
| | 00000000 3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 =...WD.......... | ||
| | 00000010 7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 |ď..˙˙.A........ | ||
|| 17495 (4.78+) || | |||
fixes black screen at start | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 | |||
0x1CEF7C 0x4100FFFF (mftgpr $ra, $zero), 0x00000000 (nop) | |||
|- | |- | ||
| SLUS-20064 || Oni || | |||
| | 00000000 3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 =...WD.......... | ||
| | 00000010 CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 Ěó..˙˙.A........ | ||
|| 17495 (4.78+) || | |||
fixes black screen at start | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 | |||
0x1CF3CC 0x4100FFFF (mftgpr $ra, $zero), 0x00000000 (nop) | |||
|- | |- | ||
! | | SLPS-25606/SLPS-25851 || Raw Danger! || | ||
| | 00000000 3D 00 00 00 A8 41 00 00 44 00 00 00 00 00 00 00 =...&D..D....... | ||
|| 16808 (4.30+) || Untested! But Raw Danger! is Zettaizetsumei Toshi 2, so same issue + solution as part 1? | |||
0x3D => 0x41A8 (16808) | |||
0x44 => (disables smoothing and smoothing | |||
|- | |- | ||
| SLUS-20174 || Rumble Racing || | |||
| | 00000000 3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 =...đB.......... | ||
00000010 DA AE 03 00 20 01 00 00 24 00 00 00 14 80 00 06 Ú®.. ...$....€.. | |||
00000020 00 43 20 21 00 A0 10 21 14 A0 00 02 00 00 00 00 .C !. .!. ...... | |||
00000030 24 05 00 01 10 40 FF EB 24 84 00 04 24 90 FF FC $....@˙ë$„..$.˙ü | |||
00000040 14 80 00 07 00 43 80 21 00 A0 10 21 14 A0 00 02 .€...C€!. .!. .. | |||
00000050 00 00 00 00 24 05 00 01 10 40 FF FC 00 00 00 00 ....$....@˙ü.... | |||
00000060 26 04 00 04 00 00 00 00 &....... | |||
|| 17136 (4.50+) || fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder | |||
0x3D => 0x42F0 (17136) | |||
0x0B => 1 | |||
0x03AEDA, (sector) | |||
0x120, (offset) | |||
0x24 (bytes to replace), | |||
Replaced opcodes | |||
06 00 80 14 bnez a0, +0x1C | |||
21 20 43 00 addu a0,v0,v1 | |||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
EB FF 40 10 beqz v0, -0x50 | |||
04 00 84 24 addiu a0,0x4 | |||
FC FF 90 24 addiu s0,a0,-0x4 | |||
Original opcodes | |||
07 00 80 14 bnez a0, +0x20 | |||
21 80 43 00 addu s0,v0,v1 | |||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
FC FF 40 10 beqz v0, -0x0C | |||
00 00 00 00 nop | |||
04 00 04 26 addiu a0,s0,0x4 | |||
|- | |- | ||
| SLES-51345 || Run Like Hell || | |||
00000000 3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 =...WD.......... | |||
00000010 34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 4E...ú.K˙..JDE.. | |||
| | 00000020 FF 02 00 4A 0B FA 07 4B 20 47 1D 00 BE F8 07 4B ˙..J.ú.K G..ľř.K | ||
00000030 FF 02 00 4A 30 47 1D 00 AC F7 FE 4B 0B FA 07 4B ˙..J0G..¬÷ţK.ú.K | |||
00000040 00 00 00 00 .... | |||
|| 17495 (4.78+) || fixes main character flickering/texturing | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x4 | |||
0x1D4534 0x4B07FA0B (cop2 0x107FA0B), 0x4A0002FF (cop2 0x2FF) | |||
0x1D4544 0x4A0002FF (cop2 0x2FF) , 0x4B07FA0B (cop2 0x107FA0B) | |||
0x1D4720 0x4B07F8BE (cop2 0x107F8BE), 0x4A0002FF (cop2 0x2FF) | |||
0x1D4750 0x4BFEF7AC (cop2 0x1FEF7AC), 0x4B07FA0B (cop2 0x107FA0B) | |||
|- | |- | ||
| SLES-51445 || Rygar: The Legendary Adventure || | |||
| | 00000000 3D 00 00 00 89 3D 00 00 0E 00 00 00 50 D0 14 00 =...‰=......PĐ.. | ||
00000010 00 00 00 00 .... | |||
|| 15753 (3.73+) || fixes hard crash at start when leaving the place | |||
0x3D => 0x3D89 (15753) | |||
0x0E => 0x14D050 (offset) | |||
.text:0014D050 sub.s $f12, $f20, $f12 | |||
|- | |- | ||
| SLES-55147/SLUS-21731 || Silent Hill: Origins || | |||
| | 00000000 3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00 =....A..@....... | ||
| | || 16886 (4.40+) || | ||
fixes white overblending at burning house | |||
0x3D => 0x41F6 (16886) | |||
0x40 => (sets some value 1) | |||
|- | |- | ||
| || Silent Hill 2 || | |||
| | |||
| | || || shadow and flicker issues | ||
|- | |- | ||
| || Silent Hill 3 || | |||
| | |||
| | || || shadow issues | ||
|- | |- | ||
| || Valkyrie Profile 2 - Silmeria || | |||
| | |||
| | || || Black screen | ||
|- | |- | ||
| || Star Ocean - Till the End of Time || | |||
| | |||
| | || || Black screen | ||
|- | |- | ||
| || Ice Age 2 The Meltdown || | |||
| | |||
| | || || Freeze at the game logo | ||
|- | |- | ||
| || Tony Hawk's Underground 2 || | |||
| | |||
| | || || Graphic issues with Spiky Polygons | ||
|- | |- | ||
| || Tony Hawk's Pro Skater 4 || | |||
| | |||
| | || || Graphic issues with Spiky Polygons | ||
|- | |- | ||
| || Castlevania: Curse of Darkness || | |||
| | |||
| | || || Graphic issues with Spiky Polygons (PCSX2 workaround VU clamping mode none) | ||
|- | |- | ||
| || || || || | |||
| | |} | ||
| | |||
| | === ps2_netemu BIOS === | ||
Looks like ps2_netemu use integrated PS2 bios included in ps2netemu.elf, not additional file like in ps1emu case. In 4.81 firmware BIOS is located from 0x820A00 to 0x9F09FF (0x820900 to 0x9F08FF in fw4.50). Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games. | |||
Notable thing is that ps2_netemu run fine with ps2_gxemu bios (gxemu bios have much better support for peripherals). Is very promising for adding USB support for Buzz controllers, Eyetoy, and other peripherals. | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! File !! Offset in fw4.81 ps2_netemu !! Offset in exported bin !! Description !! File type (exportable) | ||
|- | |- | ||
| RESET || 0x820A00 || 0x00 || Bootstrap code for the EE and IOP. || BIN | |||
| | |||
| | |||
|- | |- | ||
| ROMDIR || 0x823180 || 0x2780 || || BIN | |||
| | |||
|- | |- | ||
| EXTINFO || 0x8236C0 || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN | |||
| | |||
| | |||
|- | |- | ||
| SBIN || 0x823D30 || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN | |||
| | |||
| | |||
|- | |- | ||
| LOGO || 0x82ACD0 || 0xA2D0 || PS1 logo? || BIN | |||
| | |||
|- | |- | ||
| IOPBTCONF || 0x83F420 || 0x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF. || BIN | |||
| | |||
| | |||
|- | |- | ||
| IOPBTCON2 || 0x83F510 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN | |||
| | |||
| | |||
|- | |- | ||
| SYSMEM || 0x83F5E0 || 0x1EBE0 || System Memory Manager. || ELF | |||
| | |||
| | |||
|- | |- | ||
| LOADCORE || 0x840800 || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF | |||
| | |||
| | |||
|- | |- | ||
| EXCEPMAN || 0x842D80 || 0x22380 || Exception manager. || ELF | |||
| | |||
|- | |- | ||
| INTRMANP || 0x843960 || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF | |||
| | |||
| | |||
|- | |- | ||
| INTRMANI || 0x845370 || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF | |||
| | |||
| | |||
|- | |- | ||
| SSBUSC || 0x8471B0 || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF | |||
| | |||
|- | |- | ||
| TIMEMANP || 0x847920 || 0x26F20 || Timer Manager (PS mode) || ELF | |||
| | |||
| | |||
|- | |- | ||
| TIMEMANI || 0x848500 || 0x27B00 || Timer Manager (IOP mode) || ELF | |||
| | |||
|- | |- | ||
| DMACMAN || 0x849130 || 0x28730 || DMA Controller Manager. || ELF | |||
| | |||
| | |||
|- | |- | ||
| SYSCLIB || 0x84C830 || 0x2BE30 || System C Library. || ELF | |||
| | |||
| | |||
|- | |- | ||
| HEAPLIB || 0x84EF90 || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF | |||
| | |||
| | |||
|- | |- | ||
| THREADLIB || 0x84FC90 || 0x2F290 || Multi_Thread_Manager || ELF | |||
| | |||
| | |||
|- | |- | ||
| VBLANK || 0x858A20 || 0x38020 || V-Blank management || ELF | |||
| | |||
|- | |- | ||
| IOMAN || 0x8597B0 || 0x38DB0 || IO Manager || ELF | |||
| | |- | ||
| | | MODLOAD || 0x85B720 || 0x3AD20 || IOP module loader. || ELF | ||
| | |- | ||
| ROMDRV || 0x85DA70 || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF | |||
|- | |- | ||
| ADDDRV || 0x85E960 || 0x3DF60 || Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF | |||
| | |||
| | |||
|- | |- | ||
| STDIO || 0x85DDC0 || 0x3D3C0 || Standard I/O library. || ELF | |||
| | |||
| | |||
|- | |- | ||
| SIFMAN || 0x85F9B0 || 0x3EFB0 || SIF manager. || ELF | |||
| | |||
| | |||
|- | |- | ||
| SIFINIT || 0x860F50 || 0x40550 || Initializes the SIF. || ELF | |||
| | |||
| | |||
|- | |- | ||
| EESYNC || 0x861370 || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF | |||
| | |||
| | |||
|- | |- | ||
| EENULL || 0x861810 || 0x40E10 || The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN | |||
| | |||
|- | |- | ||
| PS1ID || 0x861850 || 0x40E50 || Only found in newer boot ROMs || BIN | |||
| | |||
| | |||
|- | |- | ||
| LIBFI || 0x861860 || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN | |||
| | |||
|- | |- | ||
| PS1VERJ || 0x861950 || 0x40F50 || || BIN | |||
| | |||
| | |||
|- | |- | ||
| PS1VERA || 0x861960 || 0x40F60 || || BIN | |||
| | |||
| | |||
|- | |- | ||
| PS1VERE || 0x861970 || 0x40F70 || || BIN | |||
| | |||
| | |||
|- | |- | ||
| PS1VERC || 0x861980 || 0x40F80 || || BIN | |||
| | |||
| | |||
|- | |- | ||
| PS1VERH || 0x861990 || 0x40F90 || || BIN | |||
| | |||
| | |||
|- | |- | ||
| OSDSYS || 0x8619A0 || 0x40FA0 || The browser || BIN | |||
| | |||
| | |||
|- | |- | ||
| | | - || 0x8619B0 || 0x40FB0 || || BIN | ||
|- | |- | ||
| | | RDRAM || 0x861A00 || 0x41000 || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN | ||
|- | |- | ||
| | | EELOADCNF || 0x864750 || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN | ||
|- | |- | ||
| | | SIFCMD || 0x864900 || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF | ||
|- | |- | ||
| | | REBOOT || 0x866B40 || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF | ||
|- | |- | ||
| | | LOADFILE || 0x867310 || 0x46910 || The RPC server for MODLOAD || ELF | ||
| | |||
|- | |- | ||
| | | EECONF || 0x869A70 || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF | ||
|- | |- | ||
| | | - || 0x86A9F0 || 0x49FF0 || || BIN | ||
|- | |- | ||
| | | IOPBOOT || 0x86AA00 || 0x4A000 || IOP bootup program || BIN | ||
|- | |- | ||
| | | - || 0x86BB60 || 0x4B160 || || BIN | ||
|- | |- | ||
| | | TBIN || 0x86C200 || 0x4B800 || The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN | ||
|- | |- | ||
| | | XSHA1 || 0x87A170 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. || ELF | ||
|- | |- | ||
| | | XLOADFILE || 0x87B140 || 0x5A740 || Updated module || ELF | ||
|- | |- | ||
| | | SIO2MAN || 0x87E1F0 || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF | ||
|- | |- | ||
| | | - || 0x87FE20 || 0x5F420 || || BIN | ||
|- | |- | ||
| | | MCSERV || 0x881D40 || 0x61340 || RPC server for MCMAN. || ELF | ||
|- | |- | ||
| | | - || 0x883A40 || 0x63040 || || BIN | ||
|- | |- | ||
| | | KROMG || 0x884A00 || 0x64000 || || BIN | ||
|- | |- | ||
| | | - || 0x8866C0 || 0x65CC0 || || BIN | ||
|- | |- | ||
| | | KROM || 0x886A00 || 0x66000 || Kanji ROM? Not sure where this is used. || BIN | ||
|- | |- | ||
| | | - || 0x8A0870 || 0x7FE70 || || BIN | ||
|- | |- | ||
| | | ROMVER || 0x8A0900 || 0x7FF00 || ROM version. || BIN | ||
|- | |- | ||
| | | - || 0x8A0910 || 0x7FF10 || || BIN | ||
| | |||
|- | |- | ||
| | | VERSTR || 0x8A0930 || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN | ||
|- | |- | ||
| | | - || 0x8A0990 || 0x7FF90 || || BIN | ||
|- | |- | ||
| | | ROMGSCRT || 0x8A0A00 || 0x80000 || || BIN | ||
|- | |- | ||
| | | NCDVDMAN || 0x8A3730 || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF | ||
|- | |- | ||
| | | SECRMAN || 0x8B0170 || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF | ||
|- | |- | ||
| | | MCMAN || 0x8B4630 || 0x93C30 || Memory Card Manager. || ELF | ||
|- | |- | ||
| | | PADMAN || 0x8C3AC0 || 0xA30C0 || Pad manager. || ELF | ||
|- | |- | ||
| | | CDVDMAN || 0x8CD210 || 0xAC810 || The CD/DVD manager. || ELF | ||
|- | |- | ||
| | | CDVDFSV || 0x8D55C0 || 0xB4BC0 || The RPC server for CDVDMAN. || ELF | ||
|- | |- | ||
| | | FILEIO || 0x8DD980 || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF | ||
|- | |- | ||
| | | CLEARSPU || 0x8DFA80 || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF | ||
|- | |- | ||
| | | UDNL || 0x8E16C0 || 0xC0CC0 || SilverBull calls this an UpDate DownLoader. Basically, it is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF | ||
|- | |- | ||
| | | IGREETING || 0x8E35C0 || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF | ||
|- | |- | ||
| | | EELOAD || 0x8E4620 || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN | ||
|- | |- | ||
| | | XCDVDMAN || 0x8F37A0 || 0xD2DA0 || cdvd_driver - Updated module || ELF | ||
|- | |- | ||
| | | XCDVDFSV || 0x902530 || 0xE1B30 || cdvd_ee_driver - Updated module || ELF | ||
|- | |- | ||
| | | OSDSND || 0x910960 || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | PS2LOGO || 0x93B5B0 || 0x11ABB0 || Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF | ||
|- | |- | ||
| | | XPARAM2 || 0x957F00 || 0x137500 || || ELF | ||
|- | |- | ||
| | | OSDSYS || 0x95A400 || 0x139A00 || The browser || BIN | ||
|- | |- | ||
| | | PIOPRP || 0x998280 || 0x177880 || || BIN | ||
|- | |- | ||
| | | KERNEL || 0x9DC1E0 || 0x1BB7E0 || The EE kernel || BIN | ||
|} | |||
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5 | |||
=== TitleID/DiscID in ps2_netemu.self === | |||
There are 193 titleIDs listed inside ps2_netemu.self. More precisely, into XPARAM2.ELF file of PS2 Bios included in ps2_netemu.self. Not sure what is usage of those IDs. There are 3 ideas. For switching compatibility flags, changing some boot params, or for blacklisting. List can be related to XSHA1.ELF. | |||
Original PS2 bios include similar list file called XPARAM.ELF, but Title IDs there are not the same, although some of them exist on both lists. | |||
{| class="wikitable sortable" | |||
|- | |- | ||
! ID in ps2_netemu.self !! Title !! Remarks | |||
|- | |- | ||
|- | |- | ||
| | | SLUS_214.52 || Valkyrie Profile 2: Silmeria || | ||
|- | |- | ||
| | | SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan || | ||
|- | |- | ||
| | | SLUS_213.39 || Puzzle Challenge || | ||
|- | |- | ||
| | | SLUS_213.31 || Sonic Riders || | ||
|- | |- | ||
| | | SLUS_210.89 || Karaoke Revolution Vol.3 || | ||
|- | |- | ||
| | | SLUS_210.70 || Final Fantasy XI: Chains of Promathia || | ||
|- | |- | ||
| | | SLUS_210.59 || Tekken 5 || | ||
|- | |- | ||
| | | SLUS_209.18 || Super Monkey Ball: Deluxe || | ||
|- | |- | ||
| | | SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2] || | ||
|- | |- | ||
| | | SLUS_208.51 || Ace Combat 5: The Unsung War || | ||
|- | |- | ||
| | | SLUS_208.38 || All-Star Baseball 2005 || | ||
|- | |- | ||
| | | SLUS_206.86 || Splashdown: Rides Gone Wild || | ||
|- | |- | ||
| | | SLUS_206.39 || Def Jam Vendetta || | ||
|- | |- | ||
| | | SLUS_206.35 || Muppets Party Cruise || | ||
|- | |- | ||
| | | SLUS_205.90 || Spyhunter 2 || | ||
|- | |- | ||
| | | SLUS_205.72 || Tiger Woods PGA Tour 2003 || | ||
|- | |- | ||
| | | SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1] || | ||
|- | |- | ||
| | | SLUS_204.33 || SWAT: Global Strike Team || | ||
|- | |- | ||
| | | SLUS_204.13 || Shadowman 2 || | ||
|- | |- | ||
| | | SLUS_203.64 || Tiger Woods PGA Tour 2002 || | ||
|- | |- | ||
| | | SLUS_203.05 || Simpsons: Road Rage || | ||
|- | |- | ||
| | | SLUS_202.74 || City Crisis || | ||
|- | |- | ||
| | | SLUS_200.77 || Donald Duck: Go'in Quackers || | ||
|- | |- | ||
| | | SLUS_200.11 || Orphen: Ocion of Sorcery || | ||
|- | |- | ||
| | | SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum) || | ||
|- | |- | ||
| | | SLPS_257.27 || Routes PE || | ||
|- | |- | ||
| | | SLPS_257.22 || Routes PE (Limited Edition) || | ||
|- | |- | ||
| | | SLPS_257.21 || HimeHibi - Princess Days || | ||
|- | |- | ||
| | | SLPS_257.09 || The Familiar of Zero || | ||
|- | |- | ||
| | | SLPS_257.08 || The Familiar of Zero (Limited Edition) || | ||
|- | |- | ||
| | | SLPS_256.98 || Fatal Fury Battle Archives Volume 2 || | ||
|- | |- | ||
| | | SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune || | ||
|- | |- | ||
| | | SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel || | ||
|- | |- | ||
| | | SLPS_255.86 || Tales of the Abyss || | ||
|- | |- | ||
| | | SLPS_255.85 || Monster Farm 5: Circus Caravan || | ||
|- | |- | ||
| | | SLPS_255.10 || Tekken 5 || | ||
|- | |- | ||
| | | SLPS_254.18 || Ace Combat 5: The Unsung War || | ||
|- | |- | ||
| | | SLPS_254.06 || Hitman: Contracts || | ||
|- | |- | ||
| | | SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou || | ||
|- | |- | ||
| | | SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! || | ||
|- | |- | ||
| | | SLPS_253.15 || One Piece: Grand Battle 3 || | ||
|- | |- | ||
| | | SLPS_252.90 || Time Crisis 3 || | ||
|- | |- | ||
| | | SLPS_252.78 || Memories Off: Mix || | ||
|- | |- | ||
| | | SLPS_252.75 || Def Jam: Vendetta || | ||
|- | |- | ||
| | | SLPS_252.37 || Only You || | ||
|- | |- | ||
| | | SLPS_251.50 || Only You || | ||
|- | |- | ||
| | | SLPS_251.42 || Tiger Woods PGA Tour 2002 || | ||
|- | |- | ||
| | | SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori || | ||
|- | |- | ||
| | | SLPS_250.81 || Saishuu Densha || | ||
|- | |- | ||
| | | SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 || | ||
|- | |- | ||
| | | SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 || | ||
|- | |- | ||
| | | SLPS_250.08 || Sorcerous Stabber Orphen || | ||
|- | |- | ||
| | | SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby || | ||
|- | |- | ||
| | | SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V || | ||
|- | |- | ||
| | | SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2 || | ||
|- | |- | ||
| | | SLPS_202.00 || Final Fantasy XI || | ||
|- | |- | ||
| | | SLPS_201.99 || F1 2002 || | ||
|- | |- | ||
| | | SLPS_201.97 || Surfing Air Show with RatBoy || | ||
|- | |- | ||
| | | SLPS_201.73 || Hard Hitter 2 || | ||
|- | |- | ||
| | | SLPS_201.72 || Koushien: Konpeki no Sora || | ||
|- | |- | ||
| | | SLPS_201.11 || Magical Sports Pro Baseball 2001 || | ||
|- | |- | ||
| | | SLPS_201.01 || City Crisis || | ||
|- | |- | ||
| | | SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari || | ||
|- | |- | ||
| | | SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) || | ||
|- | |- | ||
| | | SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament || | ||
|- | |- | ||
| | | SLPS_200.37 || Go Go Golf || | ||
|- | |- | ||
| | | SLPS_200.20 || FIFA 2000 World Championship || | ||
|- | |- | ||
| | | SLPS_200.08 || Morita Shogi || | ||
|- | |- | ||
| | | SLPM_680.10 || || | ||
|- | |- | ||
| | | SLPM_680.07 || Karaoke Revolution (Trial) || | ||
|- | |- | ||
| | | SLPM_665.74 || Detective Evangelion || | ||
|- | |- | ||
| | | SLPM_665.58 || Tomb Raider: Legend || | ||
|- | |- | ||
| | | SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou || | ||
|- | |- | ||
| | | SLPM_664.36 || Aria the Natural || | ||
|- | |- | ||
| | | SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan || | ||
|- | |- | ||
| | | SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || | ||
|- | |- | ||
| | | SLPM_661.75 || Akumajo Dracula: Yami no Juin || | ||
|- | |- | ||
| | | SLPM_661.56 || Marheaven: Arm Fight Dream || | ||
|- | |- | ||
| | | SLPM_660.57 || Taito Memories Vol.1 || | ||
|- | |- | ||
| | | SLPM_660.48 || The Sword of Etheria || | ||
|- | |- | ||
| | | SLPM_660.33 || The Sword of Etheria || | ||
|- | |- | ||
| | | SLPM_659.84 || Grand Theft Auto: San Andreas || | ||
|- | |- | ||
| | | SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005) || | ||
|- | |- | ||
| | | SLPM_659.34 || Maple Colors || | ||
|- | |- | ||
| | | SLPM_658.94 || Winning Post 6: 2005 Version || | ||
|- | |- | ||
| | | SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou || | ||
|- | |- | ||
| | | SLPM_657.19 || Burnout 3: Takedown || | ||
|- | |- | ||
| | | SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition) || | ||
|- | |- | ||
| | | SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc) || | ||
|- | |- | ||
| | | SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu || | ||
|- | |- | ||
| | | SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku || | ||
|- | |- | ||
| | | SLPM_654.88 || Grand Theft Auto: Vice City || | ||
|- | |- | ||
|SLPM_654. | | SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2) || | ||
|- | |- | ||
|SLPM_654. | | SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1) || | ||
|- | |- | ||
| | | SLPM_652.09 || Star Ocean: Till the End of Time || | ||
|- | |- | ||
| | | SLPM_651.97 || Nobunaga's Ambition Online || | ||
|- | |- | ||
| | | SLPM_650.90 || Spy Hunter || | ||
|- | |- | ||
| | | SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) || | ||
|- | |- | ||
| | | SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) || | ||
|- | |- | ||
| | | SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen || | ||
|- | |- | ||
| | | SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) || | ||
|- | |- | ||
| | | SLPM_624.92 || Karaoke Revolution: Kids Song Selection || | ||
|- | |- | ||
| | | SLPM_624.91 || Mega Man: The Power Battle || | ||
|- | |- | ||
| | | SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9 || | ||
|- | |- | ||
| | | SLPM_624.64 || Pop'n Taisen Pazurudame Online || | ||
|- | |- | ||
| | | SLPM_624.57 || Karaoke Revolution: Snow & Party || | ||
|- | |- | ||
| | | SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8 || | ||
|- | |- | ||
| | | SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7 || | ||
|- | |- | ||
| | | SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6 || | ||
|- | |- | ||
| | | SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5 || | ||
|- | |- | ||
| | | SLPM_624.50 || Karaoke Revolution: Anime Song Selection || | ||
|- | |- | ||
| | | SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata || | ||
|- | |- | ||
| | | SLPM_624.14 || Karaoke Revolution: Dreams & Memories || | ||
|- | |- | ||
| | | SLPM_623.83 || Karaoke Revolution: Night Selection 2003 || | ||
|- | |- | ||
| | | SLPM_623.82 || Karaoke Revolution: Love & Ballad || | ||
|- | |- | ||
| | | SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4 || | ||
|- | |- | ||
| | | SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3 || | ||
|- | |- | ||
| | | SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2 || | ||
|- | |- | ||
| | | SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1 || | ||
|- | |- | ||
| | | SLPM_622.39 || Supercar Street Challenge || | ||
|- | |- | ||
| | | SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix || | ||
|- | |- | ||
| | | SLPM_621.35 || Final Fantasy: XI (Beta Version) || | ||
|- | |- | ||
| | | SLPM_621.25 || Gauntlet: Dark Legacy || | ||
|- | |- | ||
| | | SLPM_621.24 || Ready 2 Rumble Boxing: Round 2 || | ||
|- | |- | ||
| | | SLPM_621.05 || Taikou Risshiden IV || | ||
|- | |- | ||
| | | SLPM_620.62 || Gitaroo Man One || | ||
|- | |- | ||
| | | SLPM_620.42 || Kurogane no Houkou: Warship Commander || | ||
|- | |- | ||
| | | SLES_537.96 || FIFA Street 2 || | ||
|- | |- | ||
| | | SLES_537.55 || Castlevania: Curse of Darkness || | ||
|- | |- | ||
| | | SLES_536.68 || Micro Machines v4 || | ||
|- | |- | ||
| | | SLES_530.37 || Super Monkey Ball Deluxe || | ||
|- | |- | ||
| | | SLES_520.97 || SWAT: Global Strike Force || | ||
|- | |- | ||
| | | SLES_519.97 || SWAT: Global Strike Team || | ||
|- | |- | ||
| | | SLES_518.44 || Time Crisis 3 || | ||
|- | |- | ||
| | | SLES_518.41 || SpyHunter 2 || | ||
|- | |- | ||
| | | SLES_514.79 || Def Jam Vendetta || | ||
|- | |- | ||
| | | SLES_512.82 || Tiger Woods PGA Tour 2003 || | ||
|- | |- | ||
| | | SLES_507.29 || || | ||
|- | |- | ||
| | | SLES_507.28 || Tiger Woods PGA Tour 2002 || | ||
|- | |- | ||
| | | SLES_506.28 || Simpsons: Road Rage || | ||
|- | |- | ||
| | | SLES_506.08 || Shadow Man 2: The Second Coming || | ||
|- | |- | ||
| | | SLES_505.40 || Simpsons: Road Rage || | ||
|- | |- | ||
| | | SLES_504.46 || Shadow Man 2: The Second Coming || | ||
|- | |- | ||
| | | SLES_503.64 || City Crisis || | ||
|- | |- | ||
| | | SLES_500.62 || Orphen: Scion of Sorcery || | ||
|- | |- | ||
| | | SLES_500.48 || Donald Duck: Quack Attack || | ||
|- | |- | ||
| | | SCUS_972.69 || Final Fantasy XI [Disc 2] || | ||
|- | |- | ||
| | | SCUS_971.67 || PaRappa the Rapper 2 || | ||
|- | |- | ||
| | | SCPS_200.39 || || | ||
|- | |- | ||
| | | SCPS_175.01 || Linux (for PlayStation2) Release 1.0 || | ||
|- | |- | ||
| | | SCPS_170.01 || Gran Turismo 4 || | ||
|- | |- | ||
| | | SCPS_150.39 || Lifeline || | ||
|- | |- | ||
| | | SCPS_150.38 || Lifeline || | ||
|- | |- | ||
| | | SCPS_110.22 || Yoake no Mariko 2nd Act || | ||
|- | |- | ||
| | | SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition) || | ||
|- | |- | ||
| | | SCPS_110.18 || Yoake no Mariko || | ||
|- | |- | ||
| | | SCPS_110.10 || Yoake no Mariko (Performance Pack Edition) || | ||
|- | |- | ||
| | | SCPS_110.01 || I.Q. Remix || | ||
|- | |- | ||
| | | SCPN_601.60 || PlayStation BB Navigator (Version 0.32) || | ||
|- | |- | ||
| | | SCPN_601.50 || PlayStation BB Navigator (Version 0.31) || | ||
|- | |- | ||
| | | SCPN_601.40 || PlayStation BB Navigator (Version 0.30) || | ||
|- | |- | ||
| | | SCPN_601.30 || PlayStation BB Navigator (Version 0.20) || | ||
|- | |- | ||
| | | SCPN_601.01 || PlayStation BB Navigator (Version 0.10) || | ||
|- | |- | ||
| | | SCPM_621.16 || || | ||
|- | |- | ||
| | | SCPM_621.15 || || | ||
|- | |- | ||
| | | SCKA_200.49 || Tekken 5 || | ||
|- | |- | ||
| | | SCES_532.02 || Tekken 5 || | ||
|- | |- | ||
| | | SCAJ_201.26 || Tekken 5 || | ||
|- | |- | ||
| | | SCAJ_201.25 || Tekken 5 || | ||
|- | |- | ||
| | | PTPX_970.38 || || | ||
|- | |- | ||
| | | PSXC_002.03 || PSX Update Disc 1.31 || | ||
|- | |- | ||
| | | PSXC_002.02 || PSX Update Disc 1.20 || | ||
|- | |- | ||
| | | PSXC_002.01 || PSX Update Disc 1.10 || | ||
|- | |- | ||
| | | PDPX_991.09 || DVD Player (Version 3.04) || | ||
|- | |- | ||
| | | PBPX_955.18 || || | ||
|- | |- | ||
| | | PBPX_955.09 || Linux for PS2 Release 1.0 || | ||
|- | |- | ||
| | | PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1) || | ||
|- | |- | ||
| | | PBPX_955.01 || Linux for PS2 Beta Release 1 || | ||
|- | |- | ||
| | | PBPX_952.39 || Online Start Up Disc v3.0 || | ||
|- | |- | ||
| | | PBPX_952.35 || || | ||
|- | |- | ||
| | | PBPX_952.28 || || | ||
|- | |- | ||
| | | PBPX_952.24 || DVD Player (Version 2.16) || | ||
|- | |- | ||
| | | PBPX_952.22 || DVD Player (Version 2.14) || | ||
|- | |- | ||
| | | PBPX_952.21 || DVD Player (Version 2.12) || | ||
|- | |- | ||
| | | PBPX_952.11 || DVD Utility Disc Version 1.00 || | ||
|- | |- | ||
| | | PBPX_952.10 || DVD Utility Disc Version 2.10 || | ||
|- | |- | ||
| | | PBPX_952.09 || DVD Player (Version 2.10) || | ||
|- | |- | ||
| | | PBPX_952.08 || DVD Player (Version 2.10) || | ||
|- | |- | ||
| | | PBPX_952.07 || DVD Player (Version 2.10) || | ||
|- | |- | ||
| | | PBPX_952.06 || DVD Player (Version 2.01) || | ||
|- | |- | ||
| | | PBPX_952.03 || DVD Utility Disc Version 1.01 || | ||
|- | |- | ||
| | | PBPX_952.02 || DVD Utility Disc Version 1.01 || | ||
|- | |- | ||
| | | PBPX_952.01 || DVD Utility Disc Version 1.00 || | ||
|- | |- | ||
|} | |} | ||
= | === External References === | ||
* [http://www.eurogamer.net/articles/digitalfoundry-vs-ps2-classics-on-ps3] | |||
==External References== | |||
* [http://www.eurogamer.net/articles/digitalfoundry-vs-ps2-classics-on-ps3 | |||
* [http://www.ps3hax.net/showthread.php?t=53444 PS2 Classics Algorithm By flatz] | * [http://www.ps3hax.net/showthread.php?t=53444 PS2 Classics Algorithm By flatz] | ||
* [ | * [http://gitorious.ps3dev.net/ps2classic c port] | ||
* | * https://docs.google.com/spreadsheet/ccc?key=0As9ZdsrJoSp1dC1NTTRCSE5vbTlkOGItTC1CVzE5U3c#gid=7 | ||
* http://www.pshomebrew.net/wiki/PS2_Classics_Emulator_Compatibility_List | |||
* [http://www.ps3hax.net/showthread.php?p=620747#post620747 How to properly convert Final Fantasy XII: IZJS For ps2classics] | * [http://www.ps3hax.net/showthread.php?p=620747#post620747 How to properly convert Final Fantasy XII: IZJS For ps2classics] | ||
* | * https://en.wikipedia.org/wiki/List_of_PlayStation_2_Classics | ||
CPU-GPU intensive games + games only playable in software render on PCSX2: | CPU-GPU intensive games + games only playable in software render on PCSX2: | ||
* http://wiki.pcsx2.net/index.php/Category:GPU_intensive_games | * http://wiki.pcsx2.net/index.php/Category:GPU_intensive_games | ||
Line 2,611: | Line 3,028: | ||
* http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games | * http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games | ||
{{Reverse engineering}}<noinclude> | {{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> | ||
[[Category:Main]] | |||
</noinclude> |