Editing PS2 Emulation
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==PS2 emulators workload comparison== | ==PS2 emulators workload comparison== | ||
{{PS2 emulators workload comparison}} | {{PS2 emulators workload comparison}} | ||
Note: Apparently ps2_gxemu SPU layout changed at some point (maybe ps2_emu too), and above table is not accurate for latest emu versions.<br> | |||
0-6 layout for ps2_gxemu currently look like this: IOP, SPU2, IPU, VU1, EEDMA, GSGIF, UNK(probably isolation). | |||
==PS2 Emulator Types and Revisions== | ==PS2 Emulator Types and Revisions== | ||
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===Video Modes=== | ===Video Modes=== | ||
'''Note:''' Real PS2 : | '''Note:''' Real PS2 : http://users.neoscientists.org/~blue/ps2videomodes.txt | ||
Video Modes | Video Modes | ||
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===ps2_netemu.self=== | ===ps2_netemu.self=== | ||
#BD Remote Control | #BD Remote Control | ||
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268), | #PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268), | ||
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#PS3 Dance Dance Revolution Dance Pad - not ps2 accessory, opposite arrows can't be pressed at the same time. | #PS3 Dance Dance Revolution Dance Pad - not ps2 accessory, opposite arrows can't be pressed at the same time. | ||
#Pop'N Music controllers - Require PS2 to USB converter. Wrong button mappings can be fixed by remap in config file. | #Pop'N Music controllers - Require PS2 to USB converter. Wrong button mappings can be fixed by remap in config file. | ||
==BIOS== | ==BIOS== | ||
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Vector at 0xC00 address. | Vector at 0xC00 address. | ||
0x00 - | 0x00 - | ||
0 = | 0 = exec smth, | ||
1 = 0x132 lv1 panic | 1 = 0x132 lv1 panic | ||
2 = 0x133 lv1 panic | 2 = 0x133 lv1 panic | ||
Line 1,311: | Line 1,303: | ||
anything else = LV1 panic | anything else = LV1 panic | ||
0x04 - Unknown. Available for HW0 only. | 0x04 - Unknown. Available for HW0 only. | ||
0x05 - External | 0x05 - External interrupt disable (48 bit in MSR). | ||
0x06 - External | 0x06 - External interrupt enable (48 bit in MSR) with param 0x8000, otherwise do nothing. | ||
0x0A - IPU emulation related syscall | 0x0A - IPU emulation related syscall | ||
0x0B - IPU emulation related syscall | 0x0B - IPU emulation related syscall | ||
Line 1,322: | Line 1,312: | ||
0x0F - PS2 counters/timers related (also used on vsync related functions). | 0x0F - PS2 counters/timers related (also used on vsync related functions). | ||
0x10 - lv1 panic. | 0x10 - lv1 panic. | ||
0x1002 - Invalidate gpu hvcalls. | 0x1002 - Invalidate gpu hvcalls. | ||
0x800000XX - HV Syscall where XX is syscall nr. | 0x800000XX - HV Syscall where XX is syscall nr. | ||
Line 1,496: | Line 1,473: | ||
| colspan="3" | ? | | colspan="3" | ? | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} | ! {{cellcolors|#fff|#000}} Switch something | ||
| 0x02 || 0x02 || 0x03 | | 0x02 || 0x02 || 0x03 | ||
| 1 || style="text-align:left" | 0 | | 1 || style="text-align:left" | 0 | ||
Line 1,506: | Line 1,483: | ||
| colspan="3" | ? | | colspan="3" | ? | ||
|- | |- | ||
! {{cellcolors|#bd5|#000}} | ! {{cellcolors|#bd5|#000}} Set DIRECT/DIRECTHL VIF1 in SP3 EEDMA | ||
| 0x04 || 0x04 || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x05</abbr> | | 0x04 || 0x04 || {{cellcolors|#eee|#b44|center}} <abbr style="cursor:help; text-decoration:none" title="Not Available">0x05</abbr> | ||
| 1 || style="text-align:left" | 0 | | 1 || style="text-align:left" | 0 | ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | | colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} | ! {{cellcolors|#fff|#000}} Switch something | ||
| 0x05 || 0x05 || 0x06 | | 0x05 || 0x05 || 0x06 | ||
| 1 || style="text-align:left" | 0 | | 1 || style="text-align:left" | 0 | ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | | colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | ||
|- | |- | ||
! {{cellcolors|#c96|#000}} Delay | ! {{cellcolors|#c96|#000}} Delay VU xgkick by X cycles | ||
| 0x06 || 0x06 || 0x07 | | 0x06 || 0x06 || 0x07 | ||
| 1 || style="text-align:left" | uint32_t | | 1 || style="text-align:left" | uint32_t | ||
| colspan="3" {{cellcolors|#c96|#000|center}} <abbr title="2=2cycles, 4=4cycles, 8=8cycles">cycles</abbr> | | colspan="3" {{cellcolors|#c96|#000|center}} <abbr title="2=2cycles, 4=4cycles, 8=8cycles">cycles</abbr> | ||
|- | |- | ||
! {{cellcolors|#c96|#000}} Patch | ! {{cellcolors|#c96|#000}} Patch VU memory by <abbr title="two bit masks for original and patched data">bitmask</abbr> | ||
| 0x07 || 0x07 || 0x08 | | 0x07 || 0x07 || 0x08 | ||
| 3 || style="text-align:left" | 8 * uint32_t | | 3 || style="text-align:left" | 8 * uint32_t | ||
| colspan="3" {{cellcolors|#c96|#000|center}} <abbr title="read mask, read mask, original opcode, original opcode, write mask, write mask, replace opcode, replace opcode">MASK</abbr> | | colspan="3" {{cellcolors|#c96|#000|center}} <abbr title="read mask, read mask, original opcode, original opcode, write mask, write mask, replace opcode, replace opcode">MASK</abbr> | ||
|- | |- | ||
! {{cellcolors|#9f9|#000}} Patch EE memory | ! {{cellcolors|#9f9|#000}} Patch EE memory with 2 opcodes | ||
| 0x08 || 0x08 || 0x09 | | 0x08 || 0x08 || 0x09 | ||
| <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t + LIST | | <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t + LIST | ||
| {{cellcolors|#9f9|#000|center}} <abbr title="amount of patches in the LIST">count</abbr> || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="offset, original opcode, original opcode, replace opcode, replace opcode">LIST</abbr> | | {{cellcolors|#9f9|#000|center}} <abbr title="amount of patches in the LIST">count</abbr> || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="offset, original opcode, original opcode, replace opcode, replace opcode">LIST</abbr> | ||
|- | |- | ||
! {{cellcolors|#9f9|#000}} Patch EE memory | ! {{cellcolors|#9f9|#000}} Patch EE memory with 1 opcode | ||
| {{NA}} || {{NA}} || 0x0A | | {{NA}} || {{NA}} || 0x0A | ||
| <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t + LIST | | <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t + LIST | ||
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| {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end offset</abbr> | | {{cellcolors|#f93|#000|center}} <abbr title="min 0x100000">start offset</abbr> || colspan="2" {{cellcolors|#f93|#000|center}} <abbr title="max 0x1FFFFFFF">end offset</abbr> | ||
|- | |- | ||
! {{cellcolors|#f93|#000}} | ! {{cellcolors|#f93|#000}} COP2 accurate MUL/DIV range | ||
| 0x0E || 0x0E || 0x10 | | 0x0E || 0x0E || 0x10 | ||
| 32 || style="text-align:left" | 2 * uint32_t | | 32 || style="text-align:left" | 2 * uint32_t | ||
Line 1,571: | Line 1,548: | ||
| colspan="3" {{cellcolors|#f93|#000|center}} <abbr title="min 0x000, max 0xFF8">offset</abbr> | | colspan="3" {{cellcolors|#f93|#000|center}} <abbr title="min 0x000, max 0xFF8">offset</abbr> | ||
|- | |- | ||
! {{cellcolors|#588|#fff}} | ! {{cellcolors|#588|#fff}} VU related ? | ||
| 0x10 || 0x10 || 0x12 | | 0x10 || 0x10 || 0x12 | ||
| <abbr title="command">1</abbr>→<abbr title="list">63</abbr> || style="text-align:left" | uint32_t + LIST | | <abbr title="command">1</abbr>→<abbr title="list">63</abbr> || style="text-align:left" | uint32_t + LIST | ||
Line 1,581: | Line 1,558: | ||
| colspan="3" {{cellcolors|#dda|#000|center}} time ? | | colspan="3" {{cellcolors|#dda|#000|center}} time ? | ||
|- | |- | ||
! {{cellcolors|#f93|#000}} | ! {{cellcolors|#f93|#000}} VU1 transform ADD/SUB | ||
| 0x12 || 0x12 || 0x14 | | 0x12 || 0x12 || 0x14 | ||
| 1 || style="text-align:left" | 0 | | 1 || style="text-align:left" | 0 | ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | | colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} | ! {{cellcolors|#fff|#000}} Set something with bit flags | ||
| 0x13 || 0x13 || 0x15 | | 0x13 || 0x13 || 0x15 | ||
| 1 || style="text-align:left" | uint32_t | | 1 || style="text-align:left" | uint32_t | ||
| colspan="3" | | | colspan="3" | ? | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} Unknown | ! {{cellcolors|#fff|#000}} Unknown | ||
Line 1,596: | Line 1,573: | ||
| colspan="3" | ? | | colspan="3" | ? | ||
|- | |- | ||
! {{cellcolors|#9cf|#000}} | ! {{cellcolors|#9cf|#000}} COP0 configure MTC0/MFC0 | ||
| 0x15 || 0x15 || 0x17 | | 0x15 || 0x15 || 0x17 | ||
| 1 || style="text-align:left" | uint8_t ? | | 1 || style="text-align:left" | uint8_t ? | ||
Line 1,611: | Line 1,588: | ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | | colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} | ! {{cellcolors|#fff|#000}} Switch something | ||
| 0x17 || 0x18 || 0x1A | | 0x17 || 0x18 || 0x1A | ||
| 1 || style="text-align:left" | 0 | | 1 || style="text-align:left" | 0 | ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | | colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} | ! {{cellcolors|#fff|#000}} Switch something | ||
| 0x18 || 0x19 || 0x1B | | 0x18 || 0x19 || 0x1B | ||
| 1 || style="text-align:left" | 0 | | 1 || style="text-align:left" | 0 | ||
Line 1,636: | Line 1,613: | ||
| colspan="3" | ? | | colspan="3" | ? | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} | ! {{cellcolors|#fff|#000}} Set something | ||
| 0x1C || 0x1C || 0x1F | | 0x1C || 0x1C || 0x1F | ||
| 1 || style="text-align:left" | uint32_t | | 1 || style="text-align:left" | uint32_t | ||
| colspan="3" | | | colspan="3" | ? | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} Set something | ! {{cellcolors|#fff|#000}} Set something | ||
Line 1,656: | Line 1,633: | ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | | colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} | ! {{cellcolors|#fff|#000}} Switch something | ||
| 0x1F || 0x20 || 0x23 | | 0x1F || 0x20 || 0x23 | ||
| 1 || style="text-align:left" | 0 | | 1 || style="text-align:left" | 0 | ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | | colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | ||
|- | |- | ||
! {{cellcolors|#ddf|#000}} | ! {{cellcolors|#ddf|#000}} Internal image aspect ratio ? | ||
| 0x20 || 0x21 || 0x24 | | 0x20 || 0x21 || 0x24 | ||
| 1 || style="text-align:left" | uint64_t | | 1 || style="text-align:left" | uint64_t | ||
Line 1,686: | Line 1,663: | ||
| colspan="3" | ? | | colspan="3" | ? | ||
|- | |- | ||
! {{cellcolors|#aaf|#000}} CDVD seek | ! {{cellcolors|#aaf|#000}} CDVD read/seek timings ? | ||
| 0x25 || 0x26? || 0x29 | | 0x25 || 0x26? || 0x29 | ||
| 1 || style="text-align:left" | 2 * uint32_t | | 1 || style="text-align:left" | 2 * uint32_t | ||
Line 1,696: | Line 1,673: | ||
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | | colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing'' | ||
|- | |- | ||
! {{cellcolors|#aaf|#000}} | ! {{cellcolors|#aaf|#000}} Switch something <abbr title="PS2 MECHACON related">(CDVD)</abbr> | ||
| 0x27? || 0x28 || 0x2B | | 0x27? || 0x28 || 0x2B | ||
| 1 || style="text-align:left" | 0 | | 1 || style="text-align:left" | 0 | ||
Line 1,716: | Line 1,693: | ||
| colspan="3" | ? | | colspan="3" | ? | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} | ! {{cellcolors|#fff|#000}} Set something | ||
| 0x2B || {{NA}} || 0x2F | | 0x2B || {{NA}} || 0x2F | ||
| 1 || style="text-align:left" | uint32_t | | 1 || style="text-align:left" | uint32_t | ||
Line 1,918: | Line 1,895: | ||
Command could be potentially useful for games that like to change own code. Eg. Load "bin" files with code (HSG/HST), or modify own code by direct writes to memory (NFS Carbon CE...) | Command could be potentially useful for games that like to change own code. Eg. Load "bin" files with code (HSG/HST), or modify own code by direct writes to memory (NFS Carbon CE...) | ||
|- | |- | ||
|0x0F|| | |0x0F|| | ||
Grand Theft Auto 3 (SLUS-20062) | Grand Theft Auto 3 (SLUS-20062) | ||
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base ) | using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base ) | ||
Line 1,925: | Line 1,902: | ||
0x348EC8 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *)) | 0x348EC8 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *)) | ||
|- | |- | ||
|0x10|| | |0x10|| | ||
Grand Theft Auto 3 (SLES-50330) | Grand Theft Auto 3 (SLES-50330) | ||
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base ) | using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base ) | ||
Line 1,932: | Line 1,909: | ||
0x349B18 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *)) | 0x349B18 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *)) | ||
|- | |- | ||
|0x11|| | |0x11|| | ||
Grand Theft Auto 3 (SLES-50793) | Grand Theft Auto 3 (SLES-50793) | ||
using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base ) | using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base ) | ||
Line 1,979: | Line 1,956: | ||
This in turn skip CTimer::GetTimeSeconds((void)) in function CReplay::NextFrame((CDrivingControls *)). Worth to note that CReplay::NextFrame seems to be not related to replay per se, but to car physics. | This in turn skip CTimer::GetTimeSeconds((void)) in function CReplay::NextFrame((CDrivingControls *)). Worth to note that CReplay::NextFrame seems to be not related to replay per se, but to car physics. | ||
|- | |- | ||
|0x1A|| | |0x1A|| | ||
store 0 in [ 0x209FD560 + 200000000 base] | store 0 in [ 0x209FD560 + 200000000 base] | ||
store 0 in [ 0x209F9550 + 200000000 base] | store 0 in [ 0x209F9550 + 200000000 base] | ||
Line 3,351: | Line 3,328: | ||
* http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games | * http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games | ||
{{Reverse engineering}}<noinclude> | {{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> | ||
[[Category:Main]] | |||
</noinclude> |