Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1,526: | Line 1,526: | ||
| 0x08 || 0x08 || 0x09 | | 0x08 || 0x08 || 0x09 | ||
| <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t + LIST | | <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t + LIST | ||
| {{cellcolors|#9f9|#000|center}} | | {{cellcolors|#9f9|#000|center}} count || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="offset, original opcode, original opcode, replace opcode, replace opcode">LIST</abbr> | ||
|- | |- | ||
! {{cellcolors|#9f9|#000}} Patch EE memory 32 bit | ! {{cellcolors|#9f9|#000}} Patch EE memory 32 bit | ||
| {{NA}} || {{NA}} || 0x0A | | {{NA}} || {{NA}} || 0x0A | ||
| <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t + LIST | | <abbr title="command">1</abbr>→<abbr title="list">32</abbr> || style="text-align:left" | uint32_t + LIST | ||
| {{cellcolors|#9f9|#000|center}} | | {{cellcolors|#9f9|#000|center}} count || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="offset, original opcode, replace opcode">LIST</abbr> | ||
|- | |- | ||
! {{cellcolors|#9f9|#000}} Patch game disc by sector & offset | ! {{cellcolors|#9f9|#000}} Patch game disc by sector & offset | ||
| 0x09 || 0x09 || 0x0B | | 0x09 || 0x09 || 0x0B | ||
| <abbr title="command">1</abbr>→<abbr title="list">47</abbr> || style="text-align:left" | uint32_t + LIST | | <abbr title="command">1</abbr>→<abbr title="list">47</abbr> || style="text-align:left" | uint32_t + LIST | ||
| {{cellcolors|#9f9|#000|center}} | | {{cellcolors|#9f9|#000|center}} count || colspan="2" {{cellcolors|#9f9|#000|center}} <abbr title="sector id, offset, sizeof present opcodes, replace opcodes, original opcodes">LIST</abbr> | ||
|- | |- | ||
! {{cellcolors|#fff|#000}} Set something | ! {{cellcolors|#fff|#000}} Set something |