Editing PS2 Emulation
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====Official PS2 Classic==== | ====Official PS2 Classic==== | ||
{| class="wikitable sortable" style="table-layout:fixed; font-size:small; width:100%;" | |||
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! style="width:80px;" | ID !! style="width:200px;" | Title !! style="max-width:650px;" | Config Data !! style="width:50px;" | Revision !! Notes | |||
|- | |||
| style="width: 5px;" | NPUD20461 || Bloodrayne || | |||
00000000 3D 00 00 00 46 3E 00 00 16 00 00 00 0B 00 00 00 =...F>.......... | |||
00000010 04 00 00 00 07 01 00 00 C0 02 00 00 10 00 00 00 ........+....... | |||
00000020 00 09 3C 52 52 3C 09 00 03 1F 90 14 14 90 1F 03 ..<RR<....É..É.. | |||
00000030 00 09 3C 52 52 3C 09 00 03 20 C0 04 04 C0 20 03 ..<RR<... +..+ . | |||
00000040 56 A0 09 00 10 00 00 00 04 00 00 00 00 00 90 01 Vá............É. | |||
00000050 FA 0F BD 01 21 39 07 00 B8 06 00 00 28 00 00 00 ·.¢.!9..©...(... | |||
00000060 35 4A 02 02 00 0A 54 38 35 4A 62 7E 34 A5 00 A0 5J....T85Jb~4Ñ.á | |||
00000070 3C 09 00 1B 35 29 FA 00 00 09 4C 38 35 29 02 02 <...5)·...L85).. | |||
00000080 00 09 4C 38 35 29 62 7E 35 4A 02 03 00 0A 54 38 ..L85)b~5J....T8 | |||
00000090 35 4A 22 7E 34 A5 00 A0 3C 09 00 1B 35 29 FA 00 5J"~4Ñ.á<...5)·. | |||
000000A0 00 09 4C 38 35 29 02 03 00 09 4C 38 35 29 22 7E ..L85)....L85)"~ | |||
000000B0 27 39 07 00 80 03 00 00 24 00 00 00 35 6B 02 02 '9..Ç...$...5k.. | |||
000000C0 00 0B 5C 38 35 6B 62 7E 3C 0C 00 1B 35 8C FA 00 ..\85kb~<...5î·. | |||
000000D0 00 0C 64 38 35 8C 02 02 00 0C 64 38 35 8C 62 7E ..d85î....d85îb~ | |||
000000E0 35 6B 02 03 00 0B 5C 38 35 6B 22 7E 3C 0C 00 1B 5k....\85k"~<... | |||
000000F0 35 8C FA 00 00 0C 64 38 35 8C 02 03 00 0C 64 38 5î·...d85î....d8 | |||
00000100 35 8C 22 7E 5î"~ | |||
|| 15942 (4.00+) || style="padding:0px;" | | |||
0x3D => 0x3E46 (15942) | |||
0x16 => 0xB => 4 | |||
0x107, (sector) | |||
0x2C0, (offset -> 0x1072B4 in iso) | |||
0x10, | |||
0x523C0900, (beql s1, gp, ?) | |||
0x00093C52, (mflo a3) | |||
0x14901F03, (bne a0, s0, ?) | |||
0x031F9014, (dsllv s2, ra, t8) | |||
0x523C0900, (beql s1, gp, ?) | |||
0x00093C52, (mflo a3) | |||
0x04C02003, (bltz a2, ?) | |||
0x0320C004 (sllv t8, zero, t9) | |||
0x9A056, (sector) | |||
0x10, (offset -> 0x4D02B004 in iso) | |||
0x04, | |||
0x01900000 (sll zero, s0, 0x00?), | |||
0x01BD0FFA (dsrl at,sp,0x1F?) | |||
0x73921, (sector) | |||
0x6B8, (offset -> 0x39C90EAC in iso) | |||
0x28, | |||
21 39 07 00 addi t9,t1,0x0700 | |||
B8 06 00 00 swr a2,(zero) | |||
28 00 00 00 slti zero,0x0000 | |||
35 4A 02 02 ori t2,0x202 | |||
00 0A 54 38 dsll t2,0x10 | |||
35 4A 62 7E ori t2,0x627E | |||
34 A5 00 A0 ori a1,0xA0 | |||
3C 09 00 1B lui t1,0x001B | |||
35 29 FA 00 ori t1,0xFA00 | |||
00 09 4C 38 dsll t1,0x10 | |||
35 29 02 02 ori t1,0x202 | |||
00 09 4C 38 dsll t1,0x10 | |||
35 29 62 7E ori t1,0x627E | |||
35 4A 02 03 ori t2,0x203 | |||
00 0A 54 38 dsll t2,0x10 | |||
35 4A 22 7E ori t2,0x227E | |||
34 A5 00 A0 ori a1,0xA0 | |||
3C 09 00 1B lui t1,0x001B | |||
35 29 FA 00 ori t1,0xFA00 | |||
00 09 4C 38 dsll t1,0x10 | |||
35 29 02 03 ori t1,0x203 | |||
00 09 4C 38 dsll t1,0x10 | |||
35 29 22 7E ori t1,0x227E | |||
0x73927, (sector) | |||
0x380, (offset -> 0x39C93B74 in iso) | |||
0x24, | |||
35 6B 02 02 ori t3,0x202 | |||
00 0B 5C 38 dsll t3,0x10 | |||
35 6B 62 7E ori t3,0x627E | |||
3C 0C 00 1B lui t4,0x001B | |||
35 8C FA 00 ori t4,0xFA00 | |||
00 0C 64 38 dsll t4,0x10 | |||
35 8C 02 02 ori t4,0x202 | |||
00 0C 64 38 dsll t4,0x10 | |||
35 8C 62 7E ori t4,0x627E | |||
35 6B 02 03 ori t3,0x203 | |||
00 0B 5C 38 dsll t3,0x10 | |||
35 6B 22 7E ori t3,0x227E | |||
3C 0C 00 1B lui t4,0x001B | |||
35 8C FA 00 ori t4,0xFA00 | |||
00 0C 64 38 dsll t4,0x10 | |||
35 8C 02 03 ori t4,0x203 | |||
00 0C 64 38 dsll t4,0x10 | |||
35 8C 22 7E ori t4,0x227E | |||
|- | |||
| NPUD20862 || Bloodrayne 2 || | |||
00000000 3D 00 00 00 3D 3F 00 00 15 00 00 00 04 00 00 00 =...=?.......... | |||
00000010 26 00 00 00 00 00 34 00 00 00 35 00 00 00 00 00 &.....4...5..... | |||
00000020 53 4C 55 53 2D 32 30 38 36 32 SLUS-20862 | |||
|| 16189 (4.00+) || | |||
0x3D => 0x3F3D (16189) | |||
0x15 => 4 | |||
0x26 => 0x340000, 0x350000 | |||
|- | |||
| NPUD21269 || Bully || | |||
00000000 3D 00 00 00 89 3D 00 00 17 00 00 00 01 00 00 00 =....=.......... | |||
00000010 00 00 00 00 53 4C 55 53 2D 32 31 32 36 39 ....SLUS-21269 | |||
|| 15753 (3.73+) || | |||
0x3D => 0x3D89 (15753) | |||
0x17 => 1 | |||
|- | |||
| NPJD00004 || Contra Shattered Soldier || | |||
00000000 3D 00 00 00 BF 3F 00 00 0A 00 00 00 12 00 00 00 =...+?.......... | |||
00000010 A0 FF 0F 00 00 00 00 00 10 00 01 3C A4 FF 0F 00 á .........<ñ .. | |||
00000020 00 00 00 00 90 FF 24 8C A8 FF 0F 00 00 00 00 00 ....É $î¿ ...... | |||
00000030 81 00 85 2C AC FF 0F 00 00 00 00 00 06 00 A0 10 ü.à,¼ ........á. | |||
00000040 B0 FF 0F 00 00 00 00 00 01 00 84 24 B4 FF 0F 00 ¦ ........ä$¦ .. | |||
00000050 00 00 00 00 90 FF 24 AC B8 FF 0F 00 00 00 00 00 ....É $¼© ...... | |||
00000060 81 00 85 2C BC FF 0F 00 00 00 00 00 02 00 A0 14 ü.à,+ ........á. | |||
00000070 C0 FF 0F 00 00 00 00 00 00 00 00 00 C4 FF 0F 00 + ..........- .. | |||
00000080 00 00 00 00 00 07 02 34 C8 FF 0F 00 00 00 00 00 .......4+ ...... | |||
00000090 08 00 E0 03 CC FF 0F 00 00 00 00 00 00 00 00 00 ..Ó.¦ .......... | |||
000000A0 D0 FF 0F 00 00 00 00 00 10 00 01 3C D4 FF 0F 00 ð .........<È .. | |||
000000B0 00 00 00 00 08 00 E0 03 D8 FF 0F 00 00 00 00 00 ......Ó.Ï ...... | |||
000000C0 90 FF 20 AC DC FF 0F 00 00 00 00 00 00 00 00 00 É ¼_ .......... | |||
000000D0 C0 72 42 00 08 00 E0 03 E8 FF 03 08 B4 7C 42 00 +rB...Ó.Þ ..¦|B. | |||
000000E0 08 00 E0 03 F4 FF 03 08 00 00 00 00 53 4C 50 4D ..Ó.¶ ......SLPM | |||
000000F0 2D 36 32 32 34 37 -62247 | |||
|| 16319 (4.10+)|| | |||
0x3D => 0x3FBF (16319) | |||
0x0A => 0x12, | |||
0xFFFA0,0, 0x3C010010 lui at,0x0010 | |||
0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at) | |||
0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081 | |||
0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8 | |||
0xFFFB0,0, 0x24840001 addiu a0,0x1 | |||
0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at) | |||
0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081 | |||
0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8 | |||
0xFFFC0,0, 0x00000000 nop | |||
0xFFFC4,0, 0x34020700 li v0,0x700 | |||
0xFFFC8,0, 0x03E00008 jr t9 | |||
0xFFFCC,0, 0x00000000 nop | |||
0xFFFD0,0, 0x3C010010 lui at,0x0010 | |||
0xFFFD4,0, 0x03E00008 jr ra | |||
0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at) | |||
0xFFFDC,0, 0x00000000 nop | |||
0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8 j pos_000FFFA0 | |||
0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4 j pos_000FFFD0 | |||
|- | |||
| NPJC00002 || Dark Cloud || | |||
00000000 3D 00 00 00 07 3F 00 00 0F 00 00 00 34 93 23 00 =....?......4.#. | |||
00000010 FF FF FF 01 09 00 00 00 01 00 00 00 B0 8E 13 00 ................ | |||
00000020 20 00 BF 7F B0 FF BD 27 00 00 00 00 08 00 E0 03 ......'........ | |||
00000030 00 00 00 00 53 43 50 53 2D 31 35 30 30 34 ....SCPS-15004 | |||
|| 16135 (4.00+)|| | |||
0x3D => 0x3F07 (16135) | |||
0x0F => 0x239334, 0x01FFFFFF | |||
0x09 => 1, | |||
0x138EB0 , | |||
0x7FBF0020 (sq ra,0x20(sp)), | |||
0x27BDFFB0 (addiu sp,-0x50), | |||
0x00000000 (nop), | |||
0x03E00008 (jr ra) | |||
0x239334 = end of code segment? | |||
0x138EB0 = Remove function CCharacter::DrawShadow((void)) | |||
config 20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp) | |||
B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50 | |||
00 00 00 00 0x00000000 nop | |||
08 00 E0 03 0x03E00008 jr ra | |||
|- | |||
| NPUD20071 || Dead Or Alive 2 Hardcore || | |||
00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B.......... | |||
00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$.... | |||
00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj.......... | |||
00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj...... | |||
00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'... | |||
00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j.......... | |||
00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'....... | |||
00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j.............. | |||
00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j.. | |||
00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p............... | |||
000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j...... | |||
000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'... | |||
000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j.......... | |||
000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'....... | |||
000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31 ....SLUS-20071 | |||
|| 17136 (4.50+) || fixes blackscreen | |||
0x3D => 0x42F0 (17136) | |||
0x0A => 0x01, | |||
0x2B06EC, 0x24060001 (li a2,0x1), | |||
0x24060000 (li a2,0x0) | |||
0x0B => 0x07, | |||
0x186A71, 0x7F4, 0x04, | |||
0xB732000C (jal -0x2A9B90), | |||
0xB332000C (jal -0x2A9BA0) | |||
0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)) | |||
|- | |||
| NPJD00011 || Dead Or Alive 2 Hardcore || | |||
00000000 3D 00 00 00 89 3D 00 00 09 00 00 00 01 00 00 00 =...ë=.......... | |||
00000010 6C 66 2B 00 80 00 08 24 01 00 06 24 80 00 08 24 lf+.Ç..$...$Ç..$ | |||
00000020 00 00 06 24 0B 00 00 00 07 00 00 00 05 FF 17 00 ...$......... .. | |||
00000030 F0 07 00 00 0C 00 00 00 27 C4 00 10 0C 00 32 B7 .......'-....2À | |||
00000040 00 00 00 00 24 04 00 2B 0C 00 32 B3 27 C5 00 10 ....$..+..2¦'+.. | |||
00000050 05 FF 17 00 F4 05 00 00 08 00 00 00 03 E0 00 08 . ..¶........Ó.. | |||
00000060 00 00 00 00 27 BD FF F0 AF BE 00 08 0F FF 17 00 ....'¢ »¥... .. | |||
00000070 08 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 .........Ó...... | |||
00000080 27 BD FF F0 AF BE 00 08 19 FF 17 00 18 01 00 00 '¢ »¥... ...... | |||
00000090 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 .....Ó......'¢ | |||
000000A0 AF BE 00 08 19 FF 17 00 70 01 00 00 08 00 00 00 ȴ... ..p....... | |||
000000B0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 .Ó......'¢ »¥.. | |||
000000C0 19 FF 17 00 C8 01 00 00 08 00 00 00 03 E0 00 08 . ..+........Ó.. | |||
000000D0 00 00 00 00 27 BD FF F0 AF BE 00 08 1A FF 17 00 ....'¢ »¥... .. | |||
000000E0 FC 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 ³........Ó...... | |||
000000F0 27 BD FF F0 AF BE 00 08 00 00 00 00 53 4C 50 53 '¢ »¥......SLPS | |||
00000100 2D 32 35 30 32 36 -25026 | |||
|| 15753 (3.73+) || Block TLSDRV rpc (0x09 patch), and fix issues at IOP side (0x0B) in Tick function | |||
0x3D => 0x3D89 (15753) | |||
0x09 => 1, | |||
0x2B666C, | |||
0x24080080 (li t0,0x80), | |||
0x24060001 (li a2,0x1), | |||
0x24080080 (li t0,0x80), | |||
0x24060000 (li a2,0x0) | |||
0x0B => 7, | |||
0x17FF05, 0x7F0, 0x0C , | |||
0x1000C427 addiu a0,fp,0x10, | |||
0xB732000C jal -0x2A9B90, | |||
0x00000000 nop, | |||
0x2B000424 li a0,0x2B, | |||
0xB332000C jal -0x2A9BA0, | |||
0x1000C527 addiu a1,fp,0x10, | |||
0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), | |||
|- | |||
| NPED00027 || Deadly Strike || | |||
00000000 3D 00 00 00 96 40 00 00 0A 00 00 00 01 00 00 00 =....@.......... | |||
00000010 14 09 1E 00 17 37 01 3C 14 37 01 3C 00 00 00 00 .....7.<.7.<.... | |||
00000020 53 4C 45 53 2D 35 32 39 35 35 SLES-52955 | |||
|| 16534 (4.20+) || | |||
0x3D => 0x4096 (16534) | |||
0x0A => 1 | |||
0x1E0914, 17 37 01 3C 0x3C013717 li at,0x3717 | |||
14 37 01 3C 0x3C013714 li at,0x3714 | |||
|- | |||
| NPED00087 || Disneys PK: Out of the Shadows || | |||
|| || blackscreen | |||
|- | |||
| NPUD21944 || Doras Big Birthday Adventure || | |||
00000000 3D 00 00 00 ED 3F 00 00 0A 00 00 00 0A 00 00 00 =....?.......... | |||
00000010 00 FF 0F 00 00 00 00 00 07 00 40 14 04 FF 0F 00 ..........@..... | |||
00000020 00 00 00 00 10 00 01 3C 08 FF 0F 00 00 00 00 00 .......<........ | |||
00000030 F0 FF 28 8C 0C FF 0F 00 00 00 00 00 20 01 09 2D ..(......... ..- | |||
00000040 10 FF 0F 00 00 00 00 00 03 00 20 11 14 FF 0F 00 .......... ..... | |||
00000050 00 00 00 00 01 00 08 25 18 FF 0F 00 00 00 00 00 .......%........ | |||
00000060 F0 FF 28 AC 1C FF 0F 00 00 00 00 00 06 00 02 24 ..(............$ | |||
00000070 20 FF 0F 00 00 00 00 00 08 00 E0 03 90 9B 1E 00 ............... | |||
00000080 08 00 E0 03 C0 FF 03 08 00 00 00 00 53 4C 55 53 ............SLUS | |||
00000090 2D 32 31 39 34 34 -21944 | |||
|| 16365 (4.20+) || | |||
0x3D => 0x3FED (16365) | |||
0x0A => 0xA, | |||
0xFFF00,0,0x14400007 bnez v0,pos_000FFF20 | |||
0xFFF04,0,0x3C010010 lui at,0x0010 | |||
0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at) | |||
0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120 | |||
0xFFF10,0,0x11200003 beqz t1,pos_000FFF20 | |||
0xFFF14,0,0x25080001 addiu t0,0x1 | |||
0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at) | |||
0xFFF1C,0,0x24020006 li v0,0x6 | |||
0xFFF20,0,0x03E00008 jr ra | |||
0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0 j pos_000FFF00 | |||
|- | |||
| NPJD00005 || Dragon Force || | |||
00000000 3D 00 00 00 D6 40 00 00 0A 00 00 00 02 00 00 00 =....@.......... | |||
00000010 B4 41 10 00 1C 00 40 10 F9 FF 40 14 BC 41 10 00 .A....@[email protected].. | |||
00000020 1D 00 02 3C 1A 00 40 10 41 00 00 00 00 00 00 00 ...<[email protected]....... | |||
00000030 53 4C 50 4D 2D 36 35 37 37 38 SLPM-65778 | |||
|| 16598 (4.20+) || | |||
0x3D => 0x40D6 (16598) | |||
0x0A => 2, | |||
0x1041B4, 0x1040001C beqz v0,pos_00104228 | |||
0x1440FFF9 bnez v0,pos_0010419C | |||
0x1041BC, 0x3C02001D lui v0,0x001D | |||
0x1040001A beqz v0,pos_00104228 | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
|- | |||
| NPUD20766 || Fatal Frame II || | |||
00000000 3D 00 00 00 AF 42 00 00 21 00 00 00 00 00 00 00 =....B..!....... | |||
00000010 48 00 00 00 02 00 00 00 9C E6 FF FF 0A 00 00 00 H............... | |||
00000020 01 00 00 00 1C 70 17 00 41 01 0F 24 61 01 0F 24 .....p..A..$a..$ | |||
00000030 46 00 00 00 0B 00 00 00 01 00 00 00 DD 04 00 00 F............... | |||
00000040 E8 02 00 00 04 00 00 00 00 42 73 84 00 00 02 FF .........Bs..... | |||
00000050 00 00 00 00 53 4C 55 53 2D 32 30 37 36 36 ....SLUS-20766 | |||
|| 17071 (4.50+) || Fix textures problems + performance improvement (0x0B patch VU microcode). | |||
0x3D => 0x42AF (17071) | |||
0x21 => 0 | |||
0x48 => 0x2, 0xFFFFE69C | |||
0x0A => 1, | |||
0x17701C, 0x240F0141 (li t7,0x141) | |||
0x240F0161 (li t7,0x161) | |||
0x46 | |||
0x0B => 1 | |||
0x4DD, (sector) | |||
0x2E8, (offset -> 0x26EADC in iso) | |||
0x04, | |||
0x84734200 lq.z vf2,0x3840(vi14), | |||
0x000002FF nop | |||
|- | |||
| NPED00052 || God Hand || | |||
00000000 3D 00 00 00 5F 3F 00 00 41 00 00 00 0A 00 00 00 =..._?..A....... | |||
00000010 14 00 00 00 A0 FF 0F 00 00 00 00 00 01 00 02 3C ....á .........< | |||
00000020 A4 FF 0F 00 00 00 00 00 21 20 82 00 A8 FF 0F 00 ñ ......! é.¿ .. | |||
00000030 00 00 00 00 4D 00 02 24 AC FF 0F 00 00 00 00 00 ....M..$¼ ...... | |||
00000040 0E 00 45 14 B4 FF 0F 00 00 00 00 00 3E 18 06 00 ..E.¦ ......>... | |||
00000050 B8 FF 0F 00 00 00 00 00 FF 3F 63 38 BC FF 0F 00 © ...... ?c8+ .. | |||
00000060 00 00 00 00 60 00 02 24 C0 FF 0F 00 00 00 00 00 ....`..$+ ...... | |||
00000070 0A 10 03 00 C4 FF 0F 00 00 00 00 00 00 00 83 8C ....- ........âî | |||
00000080 C8 FF 0F 00 00 00 00 00 00 00 62 FC CC FF 0F 00 + ........b³¦ .. | |||
00000090 00 00 00 00 15 00 02 24 D0 FF 0F 00 00 00 00 00 .......$ð ...... | |||
000000A0 08 00 62 FC D4 FF 0F 00 00 00 00 00 10 00 63 24 ..b³È ........c$ | |||
000000B0 D8 FF 0F 00 00 00 00 00 00 00 83 AC DC FF 0F 00 Ï ........â¼_ .. | |||
000000C0 00 00 00 00 10 00 83 8C E0 FF 0F 00 00 00 00 00 ......âîÓ ...... | |||
000000D0 01 00 63 24 E4 FF 0F 00 00 00 00 00 10 00 83 AC ..c$õ ........â¼ | |||
000000E0 E8 FF 0F 00 00 00 00 00 A6 67 0A 08 90 9E 29 00 Þ ......ªg..É×). | |||
000000F0 01 00 02 3C E8 FF 03 08 94 9E 29 00 21 20 82 00 ...<Þ ..ö×).! é. | |||
00000100 00 00 00 00 00 00 00 00 53 4C 45 53 2D 35 34 34 ........SLES-544 | |||
00000110 39 30 90 | |||
|| 16223 (4.10+) || | |||
0x3D => 0x3F5F (16223) | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
0x0A => 0x14 | |||
0xFFFA0,0,0x3C020001 lui v0,0x0001 | |||
0xFFFA4,0,0x00822021 addu a0,v0 | |||
0xFFFA8,0,0x2402004D li v0,0x4D | |||
0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8 | |||
0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00 | |||
0xFFFB8,0,0x38633FFF xori v1,0x3FFF | |||
0xFFFBC,0,0x24020060 li v0,0x60 | |||
0xFFFC0,0,0x0003100A movz v0,zero,v1 | |||
0xFFFC4,0,0x8C830000 lw v1,(a0) | |||
0xFFFC8,0,0xFC620000 sd v0,(v1) | |||
0xFFFCC,0,0x24020015 li v0,0x15 | |||
0xFFFD0,0,0xFC620008 sd v0,0x8(v1) | |||
0xFFFD4,0,0x24630010 addiu v1,0x10 | |||
0xFFFD8,0,0xAC830000 sw v1,(a0) | |||
0xFFFDC,0,0x8C830010 lw v1,0x10(a0) | |||
0xFFFE0,0,0x24630001 addiu v1,0x1 | |||
0xFFFE4,0,0xAC830010 sw v1,0x10(a0) | |||
0xFFFE8,0,0x080A67A6 j pos_00299E98 | |||
0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0 | |||
0x299E94,0x00822021 (addu a0,v0),0x00000000 nop | |||
|- | |||
| NPUD21503 || God Hand || | |||
00000000 3D 00 00 00 80 3D 00 00 41 00 00 00 0B 00 00 00 =...€=..A....... | |||
00000010 06 00 00 00 54 04 00 00 C4 06 00 00 04 00 00 00 ....T...Ä....... | |||
00000020 00 00 30 2D 24 06 00 60 55 04 00 00 50 01 00 00 ..0-$..`U...P... | |||
00000030 04 00 00 00 00 00 30 2D 24 06 00 60 55 04 00 00 ......0-$..`U... | |||
00000040 E0 03 00 00 04 00 00 00 00 00 30 2D 24 06 00 60 ŕ.........0-$..` | |||
00000050 5E 04 00 00 CC 07 00 00 04 00 00 00 00 00 30 2D ^...Ě.........0- | |||
00000060 24 06 00 60 5F 04 00 00 40 02 00 00 04 00 00 00 $..`_...@....... | |||
00000070 00 00 30 2D 24 06 00 60 5F 04 00 00 B8 04 00 00 ..0-$..`_...¸... | |||
00000080 04 00 00 00 00 00 30 2D 24 06 00 60 ......0-$..` | |||
|| 15744 (3.73+)|| | |||
0x3D => 0x3D80 (15744) | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
0x0B => 0x06 | |||
0x454, 0x6C4. 0x04, | |||
0x2D300000 (daddu a2, zero, zero), | |||
0x60000624 (addiu a2, zero, 0x60), | |||
0x455, 0x150, 0x04, | |||
0x2D300000 (daddu a2, zero, zero), | |||
0x60000624 (addiu a2, zero, 0x60), | |||
0x455, 0x3E0, 0x04, | |||
0x2D300000 (daddu a2, zero, zero), | |||
0x60000624 (addiu a2, zero, 0x60), | |||
0x45E, 0x7CC, 0x04, | |||
0x2D300000 (daddu a2, zero, zero), | |||
0x60000624 (addiu a2, zero, 0x60), | |||
0x45F, 0x240, 0x04, | |||
0x2D300000 (daddu a2, zero, zero), | |||
0x60000624 (addiu a2, zero, 0x60), | |||
0x45F, 0x4B8, 0x04, | |||
0x2D300000 (daddu a2, zero, zero), | |||
0x60000624 (addiu a2, zero, 0x60) | |||
|- | |||
| NPUD20712 || Gradius V || | |||
00000000 3D 00 00 00 37 3E 00 00 0B 00 00 00 01 00 00 00 =...7>.......... | |||
00000010 D3 05 00 00 10 03 00 00 08 00 00 00 03 E0 00 08 ................ | |||
00000020 00 00 00 00 27 BD FF C0 3C 03 00 4C 41 00 00 00 ....'...<..LA... | |||
00000030 26 00 00 00 E0 46 30 00 44 5E 30 00 00 00 00 00 &....F0.D^0..... | |||
00000040 53 4C 55 53 2D 32 30 37 31 32 SLUS-20712 | |||
|| 15927 (3.71+) || | |||
0x3D => 0x3E37 (15927) | |||
0x0B => 1 | |||
0x5D3, (sector) | |||
0x310, (offset -> 0x2E9B28 in a RAW/2352 image) | |||
0x08, | |||
03 E0 00 08 jr ra | |||
00 00 00 00 nop | |||
27 BD FF C0 addiu sp,-0x40 | |||
3C 03 00 4C lui v1,0x004C | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
0x26 => 0x3046E0, 0x0x305E44 | |||
|- | |||
| NPUD20552 || Grand Theft Auto - Vice City || | |||
00000000 3D 00 00 00 A5 41 00 00 21 00 00 00 01 00 00 00 =....A..!....... | |||
00000010 0A 00 00 00 0D 00 00 00 A0 FF 0F 00 00 00 00 00 ................ | |||
00000020 17 00 01 24 A4 FF 0F 00 00 00 00 00 08 00 24 14 ...$..........$. | |||
00000030 AC FF 0F 00 00 00 00 00 10 00 01 3C B0 FF 0F 00 ...........<.... | |||
00000040 00 00 00 00 90 FF 22 8C B4 FF 0F 00 00 00 00 00 ......"......... | |||
00000050 FF FF 42 24 B8 FF 0F 00 00 00 00 00 05 00 40 1C ..B$..........@. | |||
00000060 C0 FF 0F 00 00 00 00 00 04 00 02 24 C4 FF 0F 00 ...........$.... | |||
00000070 00 00 00 00 90 FF 22 AC C8 FF 0F 00 00 00 00 00 ......"......... | |||
00000080 C1 3A 0B 08 CC FF 0F 00 00 00 00 00 D0 FF BD 27 .:.............' | |||
00000090 D0 FF 0F 00 00 00 00 00 08 00 E0 03 D4 FF 0F 00 ................ | |||
000000A0 00 00 00 00 90 FF 22 AC 00 EB 2C 00 D0 FF BD 27 ......"...,....' | |||
000000B0 E8 FF 03 08 00 00 00 00 53 4C 55 53 2D 32 30 35 ........SLUS-205 | |||
000000C0 35 32 52 | |||
|| 16805 (4.30+) || 0x0A patch does diminish the amount of teargas particles. | |||
0x3D => 0x41A5 (16805) | |||
0x21 => 1 | |||
0x0A = 0xD | |||
0xFFFA0,0,0x24010017 li at,0x17 | |||
0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8 | |||
0xFFFAC,0,0x3C010010 lui at,0x0010 | |||
0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at) | |||
0xFFFB4,0,0x2442FFFF addiu v0,-0x1 | |||
0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0 | |||
0xFFFC0,0,0x24020004 li v0,0x4 | |||
0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at) | |||
0xFFFC8,0,0x080B3AC1 j pos_002CEB04 | |||
0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30 | |||
0xFFFD0,0,0x03E00008 jr ra | |||
0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at) | |||
0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0 | |||
|- | |||
| NPED00063 || Grand Theft Auto III || | |||
00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 90 97 34 00 =....=........4. | |||
00000010 10 00 00 00 21 00 00 00 01 00 00 00 00 00 00 00 ....!........... | |||
00000020 53 4C 45 53 2D 35 30 33 33 30 SLES-50330 | |||
|| 15753 (3.73+) || | |||
0x3D => 0x3D89 (15753) | |||
0x01 => 0x349790, 0x10 | |||
0x21 => 1 | |||
|- | |||
| NPUD20062 || Grand Theft Auto III || | |||
00000000 3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?.......... | |||
00000010 40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!....... | |||
00000020 0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm...... | |||
00000030 B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<... | |||
00000040 8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P | |||
00000050 08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4... | |||
00000060 34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4.. | |||
00000070 10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4....... | |||
00000080 34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4... | |||
00000090 34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4... | |||
000000A0 34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4... | |||
000000B0 27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<... | |||
000000C0 00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".* | |||
000000D0 00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y...... | |||
000000E0 00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'........... | |||
000000F0 7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...` | |||
00000100 7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 [email protected]... | |||
00000110 E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................ | |||
00000120 27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$... | |||
00000130 46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F.... | |||
00000140 3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz.... | |||
00000150 44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'... | |||
00000160 27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V( | |||
00000170 70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'... | |||
00000180 C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<[email protected]...$... | |||
00000190 3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$. | |||
000001A0 08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$..... | |||
000001B0 08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......". | |||
000001C0 E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-. | |||
000001D0 50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....' | |||
000001E0 22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,......... | |||
000001F0 00 00 00 00 53 4C 55 53 2D 32 30 30 36 32 ....SLUS-20062 | |||
|| 16200 (4.10+) || | |||
0x3D => 0x3F48 (16200) | |||
0x19 => (sets some value 1) | |||
0x01 => 0x348B40, 0xF | |||
0x21 => 1 | |||
0x0B => 1 | |||
0xF6D71, (sector) | |||
0x4EC, (offset -> 0x7B6B8CE0 in iso) | |||
0xB0, | |||
03 E0 00 08 jr ra | |||
00 00 00 00 nop | |||
3C 01 00 10 lui at,0x0010 | |||
8C 21 FE F0 lw at,-0x110(at) | |||
14 20 00 25 bnez at,+0x98 | |||
00 00 00 00 nop | |||
27 BD FF 50 addiu sp,-0xB0 | |||
08 0B 64 B9 j +0x22C78 | |||
7F BF 00 50 sq ra,0x50(sp) | |||
00 00 00 00 nop | |||
34 02 00 03 li v0,0x3 | |||
34 01 00 43 li at,0x43 | |||
10 81 00 15 beq a0,at,+0x5C | |||
34 03 00 00 li v1,0x0 | |||
34 01 00 20 li at,0x20 | |||
10 81 00 12 beq a0,at,+0x4C | |||
34 03 00 01 li v1,0x1 | |||
34 01 00 1F li at,0x1F | |||
10 81 00 0F beq a0,at,+0x3C | |||
34 03 00 02 li v1,0x2 | |||
34 01 00 1D li at,0x1D | |||
10 81 00 0C beq a0,at,+0x2C | |||
34 03 00 03 li v1,0x3 | |||
34 02 00 02 li v0,0x2 | |||
34 01 00 39 li at,0x39 | |||
10 81 00 08 beq a0,at,+0x24 | |||
34 03 00 04 li v1,0x4 | |||
34 02 00 01 li v0,0x1 | |||
34 01 00 1A li at,0x1A | |||
10 81 00 04 beq a0,at,+0x14 | |||
34 03 00 05 li v1,0x5 | |||
27 BD FE F0 addiu sp,-0x110 | |||
08 0B 1D 05 j +0x10D54 | |||
7F BF 00 90 sq ra,0x90(sp) | |||
3C 01 00 10 lui at,0x0010 | |||
00 23 18 21 addu v1,at | |||
90 79 FE E0 lbu t9,-0x120(v1) | |||
27 39 00 01 addiu t9,0x1 | |||
03 22 08 2A slt at,t9,v0 | |||
00 01 C8 0A movz t9,zero,at | |||
13 20 FF F6 beqz t9,-0x24 | |||
A0 79 FE E0 sb t9,-0x120(v1) | |||
03 E0 00 08 jr ra | |||
00 00 00 00 nop | |||
27 BD FE D0 addiu sp,-0x130 | |||
7F BF 00 B0 sq ra,0xB0(sp) | |||
7F BE 00 A0 sq fp,0xA0(sp) | |||
7F B7 00 90 sq s7,0x90(sp) | |||
7F B6 00 80 sq s6,0x80(sp) | |||
7F B5 00 70 sq s5,0x70(sp) | |||
7F B4 00 60 sq s4,0x60(sp) | |||
7F B3 00 50 sq s3,0x50(sp) | |||
7F B2 00 40 sq s2,0x40(sp) | |||
7F B1 00 30 sq s1,0x30(sp) | |||
7F B0 00 20 sq s0,0x20(sp) | |||
E7 B7 00 1C swc1 f23,0x1C(sp) | |||
E7 B6 00 18 swc1 f22,0x18(sp) | |||
E7 B5 00 14 swc1 f21,0x14(sp) | |||
E7 B4 00 10 swc1 f20,0x10(sp) | |||
27 B7 00 F4 addiu s7,sp,0xF4 | |||
46 00 65 06 mov.s f20,f12 | |||
E7 AC 00 F0 swc1 f12,0xF0(sp) | |||
24 07 00 01 li a3,0x1 | |||
46 00 75 86 mov.s f22,f14 | |||
27 B0 00 F8 addiu s0,sp,0xF8 | |||
46 00 7D 46 mov.s f21,f15 | |||
E6 ED 00 00 swc1 f13,(s7) | |||
3C 02 C4 7A lui v0,0xC47A | |||
AE 02 00 00 sw v0,(s0) | |||
3C 02 44 7A lui v0,0x447A | |||
FF A0 00 00 sd zero,(sp) | |||
44 82 60 00 mtc1 v0,f12 | |||
27 A4 00 F0 addiu a0,sp,0xF0 | |||
46 00 6D C6 mov.s f23,f13 | |||
27 A5 00 C0 addiu a1,sp,0xC0 | |||
27 A6 01 2C addiu a2,sp,0x12C | |||
70 00 46 28 paddub t0,zero,zero | |||
70 00 4E 28 paddub t1,zero,zero | |||
70 00 56 28 paddub t2,zero,zero | |||
70 E0 5E 28 paddub t3,a3,zero | |||
0C 0A A8 34 jal 0x2AA0D0 | |||
FF A0 00 08 sd zero,0x8(sp) | |||
27 B1 00 C8 addiu s1,sp,0xC8 | |||
C6 20 00 00 lwc1 f00,(s1) | |||
3C 02 40 00 lui v0,0x4000 | |||
44 82 08 00 mtc1 v0,f01 | |||
24 07 00 01 li a3,0x1 | |||
3C 02 44 7A lui v0,0x447A | |||
0x0A => 7 | |||
0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010 | |||
0x247D44, 0x00000000 (nop), 0x03E00008 jr ra | |||
0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at) | |||
0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68 | |||
0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop | |||
0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88 | |||
0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop | |||
|- | |||
| NPED00070 || Grand Theft Auto - San Andreas || | |||
00000000 3D 00 00 00 60 40 00 00 0F 00 00 00 B0 45 1E 00 =...`@.......E.. | |||
00000010 08 51 1E 00 40 00 00 00 00 00 00 00 53 4C 45 53 [email protected] | |||
00000020 2D 35 32 39 32 37 -52927 | |||
|| 16480 (4.20+) || | |||
0x3D => 0x4060 (16480) | |||
0x0F => 0x1E45B0, 0x1E5108 | |||
0x40 => (sets some value 1) | |||
|- | |||
| NPUD20946 || Grand Theft Auto - San Andreas || | |||
00000000 3D 00 00 00 60 40 00 00 0F 00 00 00 DC 46 1E 00 =...`@.......F.. | |||
00000010 E8 4A 1E 00 40 00 00 00 00 00 00 00 53 4C 55 53 [email protected] | |||
00000020 2D 32 30 39 34 36 -20946 | |||
|| 16480 (4.20+) || | |||
0x3D => 0x4060 (16480) | |||
0x0F => 0x1E46DC, 0x1E4AE8 | |||
0x40 => (sets some value 1) | |||
|- | |||
| NPUD21334 || Grandia III || | |||
00000000 3D 00 00 00 A8 3E 00 00 00 00 00 00 53 4C 55 53 =...¨>......SLUS | |||
00000010 2D 32 31 33 33 34 00 02 00 -21334... | |||
00000000 3D 00 00 00 A8 3E 00 00 00 00 00 00 53 4C 55 53 =...¨>......SLUS | |||
00000010 2D 32 31 33 34 35 00 02 01 -21345... | |||
|| 16040 (4.00+) || Example of a multi-disc config. | |||
0x3D => 0x3EA8 (16040) | |||
0x00 => 0x534C55532D3231333334 (SLUS-21334), 0x000200 (00 - separator?, 02 - total discs, 00 - first disc), | |||
0x00 => 0x534C55532D3231333435 (SLUS-21345), 0x000201 (00 - separator?, 02 - total discs, 01 - second disc) | |||
|- | |||
| NPUD21604 || GRIMgRiMoiRe || | |||
00000000 3D 00 00 00 12 3D 00 00 15 00 00 00 04 00 00 00 =....=.......... | |||
|| 15634 (3.70+) || | |||
0x3D => 0x3D12 (15634) | |||
0x15 => 4 | |||
|- | |||
| NPJD00020 || Katamari Damacy || | |||
00000000 3D 00 00 00 46 40 00 00 41 00 00 00 0B 00 00 00 [email protected]....... | |||
00000010 01 00 00 00 29 04 00 00 40 00 00 00 04 00 00 00 ....)...@....... | |||
00000020 00 24 77 68 00 00 00 00 00 00 00 00 53 4C 50 53 .$wh........SLPS | |||
00000030 2D 32 35 33 36 30 -25360 | |||
|| 16454 (4.20+)|| | |||
0x3D => 0x4046 (16454) | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
0x0B => 1 | |||
0x429, (sector) | |||
0x40, (offset -> 0x214834 in iso) | |||
0x04, | |||
0x00247768 (pointer) | |||
0x00000000 | |||
|- | |||
| NPUD21008 || Katamari Damacy || | |||
00000000 3D 00 00 00 89 3D 00 00 41 00 00 00 0B 00 00 00 =....=..A....... | |||
00000010 01 00 00 00 71 04 00 00 80 02 00 00 04 00 00 00 ....q........... | |||
00000020 00 26 B8 D8 00 00 00 00 00 00 00 00 53 4C 55 53 .&..........SLUS | |||
00000030 2D 32 31 30 30 38 -21008 | |||
|| 15753 (3.70+)|| | |||
0x3D => 0x3D89 (15753) | |||
0x41 => (sets some value 1, sync? - speedhack?) | |||
0x0B => 1 | |||
0x471, (sector) | |||
0x280, (offset -> 0x238A74 in iso) | |||
0x04, | |||
0x0024B8D8 (pointer) | |||
0x00000000 | |||
|- | |||
| NPUD20847 || La Pucelle: Tactics || | |||
00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?.......... | |||
00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D... | |||
00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H....... | |||
00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L........... | |||
00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T... | |||
00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X....... | |||
00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\........... | |||
00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`... | |||
00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d....... | |||
00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208 | |||
000000A0 34 37 47 | |||
|| 16347 (4.10+) || Fixes blackscreen | |||
0x3D => 0x3FDB (16347) | |||
0x0A => 0xB | |||
0xFFA40,0,0x3C0A010C lui t2, 0x010C | |||
0xFFA44,0,0x354ADE04 ori t2, 0xDE04 | |||
0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C | |||
0xFFA4C,0,0 nop | |||
0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0) | |||
0xFFA54,0,0x0804E29A j 0x00138A68 | |||
0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0) | |||
0xFFA5C,0,0x0804E29C j 0x00138A70 | |||
0xFFA60,0,0 nop | |||
0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40 | |||
0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop) | |||
|- | |||
| NPUD20275 || Kessen II || | |||
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=.......... | |||
00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC.. | |||
00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!. | |||
00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv.. | |||
00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K... | |||
00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K... | |||
00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K... | |||
00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K... | |||
00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202 | |||
00000090 37 35 75 | |||
|| 15753 (3.73+) || fixes spickey polygon syndrome problems for characters in cutscenes/selection/.. | |||
0x3D => 0x3D89 (15753) | |||
0x0B => 3 | |||
0x7610, 0x07BC, 0x10, | |||
Patched Bytes: | |||
0x00884348 00 88 43 48 cfc2 $v1, $17 (cfc2 v1,MACflag) | |||
0xAC21E54B AC 21 E5 4B cop2 (vsub.xyzw vf06, vf04, vf05) | |||
0x00808430 00 80 84 30 andi $a0, 0x8000 | |||
0x3C2BE74B 3C 2B E7 4B cop2 (vmove.xyzw, vf07, vf05) | |||
Original Bytes: | |||
0xAC21E54B AC 21 E5 4B cop2 (vsub.xyzw vf06, vf04, vf05) | |||
0x00808430 00 80 84 30 andi $a0, 0x8000 | |||
0x3C2BE74B 3C 2B E7 4B cop2 (vmove.xyzw, vf07, vf05) | |||
0x00884348 00 88 43 48 cfc2 $v1, $17 (cfc2 v1,MACflag) | |||
0x7664, 0x0510, 0x0C, | |||
Patched Bytes: | |||
0x9C10C04B 9C 10 C0 4B cop2 (vmulq.xyz vf02,vf02,Q) | |||
0xDC18C04B DC 18 C0 4B cop2 (vmulq.xyz vf03,vf03,Q) | |||
0xBE03684A BE 03 68 4A cop2 (vrsqrt Q, vf00w, vf08x) | |||
Original Bytes: | |||
0xBE03684A BE 03 68 4A cop2 (vrsqrt Q, vf00w, vf08x) | |||
0x9C10C04B 9C 10 C0 4B cop2 (vmulq.xyz vf02,vf02,Q) | |||
0xDC18C04B DC 18 C0 4B cop2 (vmulq.xyz vf03,vf03,Q) | |||
0x7664, 0x06C8, 0x0C, | |||
Patched Bytes: | |||
0x9C10C04B 9C 10 C0 4B cop2 (vmulq.xyz vf02,vf02,Q) | |||
0xDC18C04B DC 18 C0 4B cop2 (vmulq.xyz vf03,vf03,Q) | |||
0xBE03684A BE 03 68 4A cop2 (vrsqrt Q, vf00w, vf08x) | |||
Original Bytes: | |||
0xBE03684A BE 03 68 4A cop2 (vrsqrt Q, vf00w, vf08x) | |||
0x9C10C04B 9C 10 C0 4B cop2 (vmulq.xyz vf02,vf02,Q) | |||
0xDC18C04B DC 18 C0 4B cop2 (vmulq.xyz vf03,vf03,Q) | |||
|- | |||
| NPJD00040 || Mana Khemia 2 || | |||
00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... | |||
00000010 04 00 00 00 00 00 00 00 53 4C 50 4D 2D 35 35 31 ........SLPM-551 | |||
00000020 31 34 14 | |||
|| 16792 (4.30+) || fixes blackscreen | |||
0x3D => 0x4198 (16792) | |||
0x1B => (sets some value 1) | |||
0x15 => 4 | |||
|- | |||
| NPUD20827 || Manhunt || | |||
00000000 3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=.......... | |||
00000010 A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h...... | |||
00000020 00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................ | |||
00000030 10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P... | |||
00000040 B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................ | |||
00000050 00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T........... | |||
00000060 06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............% | |||
00000070 C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%.... | |||
00000080 00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T........... | |||
00000090 50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P............... | |||
000000A0 D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................ | |||
000000B0 00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h.......... | |||
000000C0 5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"... | |||
000000D0 14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'... | |||
000000E0 3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS | |||
000000F0 2D 32 30 38 32 37 -20827 | |||
|| 15753 (3.73+) || fixes graphical issues | |||
0x3D => 0x3D89 (15753) | |||
0x0A => 0x0F | |||
0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1 | |||
0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5) | |||
0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5) | |||
0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5) | |||
0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4 | |||
0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5) | |||
0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4 | |||
0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000 | |||
0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000 | |||
0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5) | |||
0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5) | |||
0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5) | |||
0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5) | |||
0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010 | |||
0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F | |||
0x0B => 1 | |||
0xD22, (disc sector) | |||
0x114, (offset -> 0x691108 in iso) | |||
0x08, | |||
0x0803FFE8 E8 FF 03 08 j pos_000FFFA0 | |||
0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10 | |||
0x3C03005F 5F 00 03 3C lui v1,0x005F | |||
0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10 | |||
<pre> | |||
z_un_0041a008: | |||
lui v1,0x005F <- gets overwritten (hook) | |||
addiu sp,-0x10 | |||
lw v0,-0x5C14(v1) | |||
sd ra,(sp) | |||
jalr v0 | |||
nop | |||
ld ra,(sp) | |||
jr ra | |||
addiu sp,0x10 | |||
nop | |||
</pre> | |||
|- | |||
| NPED00145 || Max Payne || | |||
00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 F4 E9 52 00 =....=........R. | |||
00000010 03 00 00 00 01 00 00 00 78 EB 52 00 02 00 00 00 ........x.R..... | |||
00000020 00 00 00 00 53 4C 45 53 2D 35 30 33 32 35 ....SLES-50325 | |||
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes | |||
0x3D => 0x3D89 (15753) | |||
0x01 => 0x52E9F4, 3 (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 ) | |||
0x01 => 0x52EB78, 2 (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) ) | |||
|- | |||
| NPUD20230 || Max Payne || | |||
00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 E4 E6 52 00 =....=........R. | |||
00000010 03 00 00 00 01 00 00 00 68 E8 52 00 02 00 00 00 ........x.R..... | |||
00000020 00 00 00 00 53 4C 55 53 2D 32 30 32 33 30 ....SLUS-20230 | |||
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes | |||
0x3D => 0x3D89 (15753) | |||
0x01 => 0x52E6E4, 3 (applies to main.run ELF on disc: 0x52E6E4 dmove a1,v0 ) | |||
0x01 => 0x52E868, 2 (applies to main.run ELF on disc: 0x52E868 lq s1,0x10(sp) ) | |||
|- | |||
| NPED00104 || Medal of Honor: European Assault || | |||
00000000 3D 00 00 00 A1 40 00 00 1C 00 00 00 01 00 00 00 =...ˇ@.......... | |||
00000010 1D 00 00 00 01 00 00 00 00 00 00 00 53 4C 45 53 ............SLES | |||
00000020 2D 35 33 33 33 32 -53332 | |||
|| 16545 (4.20+) || | |||
0x3D => 40A1 (16545) | |||
0x1C => 1 | |||
0x1D => 1 | |||
|- | |||
| NPUD21577 || Odin Sphere || | |||
00000000 3D 00 00 00 10 3D 00 00 0B 00 00 00 02 00 00 00 =....=.......... | |||
00000010 52 04 00 00 F8 03 00 00 04 00 00 00 2D 02 49 0C R...........-.I. | |||
00000020 2D 02 49 14 52 04 00 00 70 04 00 00 04 00 00 00 -.I.R...p....... | |||
00000030 2D 03 49 0C 2D 03 49 14 15 00 00 00 04 00 00 00 -.I.-.I......... | |||
|| 15632 (3.70+) || | |||
0x3D => 0x3D10 (15632) | |||
0x0B => 2 | |||
0x452, (sector) | |||
0x3F8, (offset -> 0x2293EC in iso) | |||
0x04, | |||
0x0C49022D sltiu v0,t0,0x490C, | |||
0x1449022D sltiu v0,t0,0x4914, | |||
0x452, (sector) | |||
0x470, (offset -> 0x229464 in iso) | |||
0x04, | |||
0x0C49032D sltiu v1,t0,0x490C, | |||
0x1449032D sltiu v1,t0,0x4914 | |||
0x15 => 4 | |||
|- | |||
| NPJD00028 || Phantasy Star Complete Collection || | |||
00000000 3D 00 00 00 B8 41 00 00 45 00 00 00 00 00 00 00 =....A..E....... | |||
00000010 53 4C 50 4D 2D 36 32 37 37 35 SLPM-62775 | |||
|| 16824 (4.40+)|| | |||
0x3D => 0x41B8 (16824) | |||
0x45 => (sets some value 1) | |||
|- | |||
| NPUC97142 || Primal || | |||
00000000 3D 00 00 00 65 3D 00 00 12 00 00 00 0D 00 00 00 =...e=.......... | |||
00000010 00 00 00 04 00 00 00 00 02 00 03 00 5F 01 00 00 ............_... | |||
00000020 8D BD 6F 2C 67 03 00 00 02 00 03 00 6B 01 00 00 ..o,g.......k... | |||
00000030 31 35 70 E9 72 03 00 00 03 00 02 00 60 9B 39 10 15p.r.......`.9. | |||
00000040 18 9C 39 10 0B 00 00 00 01 00 00 00 47 07 00 00 ..9.........G... | |||
00000050 6C 04 00 00 04 00 00 00 80 5F 03 3C 80 00 03 3C l........_.<...< | |||
|| 15717 (3.73+) || Same issue as 24 The game described in Custom Configs, fixes loading screen freezing | |||
0x3D => 0x3D65 (15717) | |||
0x12 => 0x0D, (fixes freezing) | |||
00 00 00 04 0x04000000 (64 MB?) | |||
00 00 00 00 | |||
02 00>'''03 00'''< Count, Type 2 | |||
5F 01 00 00 0x15F | |||
8D BD 6F 2C 0x2C6FBD8D | |||
67 03 00 00 0x367 | |||
02 00>'''03 00'''< Count, Type 2 | |||
6B 01 00 00 0x16B | |||
31 35 70 E9 0xE9703531 | |||
72 03 00 00 0x372 | |||
03 00>'''02 00'''< Count | |||
60 9B 39 10 -> 0x399B60 ctc2 $zero, $5 | |||
18 9C 39 10 -> 0x399C18 ctc2 $zero, $5 | |||
0x0B => 1 | |||
0x747, (disc sector) | |||
0x46C, (offset -> 0x3A3C60 - this patch is for VU microprogram (.vutext) on disc, fix rare SPS | |||
0x04, | |||
0x8000033c nop | |||
0x805f033c move.z vf31, vf0 | |||
|- | |||
| NPUD21120 || Psychonauts || | |||
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 =....=.......... | |||
00000010 12 01 00 00 58 00 00 00 04 00 00 00 00 00 00 00 ....X........... | |||
00000020 11 CF FF F9 00 00 00 00 53 4C 55 53 2D 32 31 31 ........SLUS-211 | |||
00000030 32 30 20 | |||
|| 15753 (3.73+) || | |||
0x3D => 0x3D89 (15753) | |||
0x0B => 1 | |||
0x112, (sector) | |||
0x58, (offset -> 0x8904C in iso) | |||
0x04, | |||
0x00000000 nop, | |||
0xF9FFCF11 beq t6,t7,-0x18 | |||
|- | |||
| NPUD20272 || Rayman Arena|| | |||
00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=.......... | |||
00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................ | |||
00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F....... | |||
00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T... | |||
00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x....... | |||
00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202 | |||
00000060 37 32 72 | |||
|| 15753 (3.73+) || | |||
0x3D => 0x3D89 (15753) | |||
0x12 => 0x11 | |||
00 00 00 04 | |||
00 00 00 00 | |||
02 00>'''04 00'''< Count | |||
00 00 00 00 | |||
AE B3 4E 5D | |||
20 02 00 00 | |||
46 02 00 00 | |||
03 00>'''09 00'''< Count | |||
B0 E9 1D 10 -> 0x1DE9B0 ctc2 $t0, $6 | |||
94 EB 1D 10 -> 0x1DEB94 ctc2 $t0, $6 | |||
00 EC 1D 10 -> 0x1DEC00 ctc2 $t0, $6 | |||
54 EC 1D 10 -> 0x1DEC54 ctc2 $t0, $6 | |||
A0 EE 1D 10 -> 0x1DEEA0 ctc2 $t0, $6 | |||
DC EE 1D 10 -> 0x1DEEDC ctc2 $t0, $6 | |||
78 F0 1D 10 -> 0x1DF078 ctc2 $t0, $6 | |||
B4 F0 1D 10 -> 0x1DF0B4 ctc2 $t0, $6 | |||
54 F1 1D 10 -> 0x1DF154 ctc2 $t0, $6 | |||
|- | |||
| NPJD00079 || Raw Danger! || | |||
00000000 3D 00 00 00 27 44 00 00 46 00 00 00 41 00 00 00 =...'D..F...A... | |||
00000010 0A 00 00 00 02 00 00 00 94 E0 11 00 04 68 06 0C ........”ŕ...h.. | |||
00000020 00 00 00 00 9C E0 11 00 54 A6 08 0C 00 00 00 00 ....śŕ..T¦...... | |||
00000030 00 00 00 00 53 4C 50 53 2D 32 35 36 30 36 ....SLPS-25606 | |||
|| 17447 (?) || Fix fps problem by removing problematic effects | |||
|- | |||
| NPUD20442 || Red Faction 2 || | |||
00000000 3D 00 00 00 42 3F 00 00 19 00 00 00 00 00 00 00 =...B?.......... | |||
00000010 53 4C 55 53 2D 32 30 34 34 32 SLUS-20442 | |||
|| 16194 (4.00+) || | |||
0x3D => 0x3F42 (16194) | |||
0x19 => (sets some value 1) | |||
|- | |||
| NPUD20471 || Rygar || | |||
00000000 3D 00 00 00 89 3D 00 00 0E 00 00 00 A8 7D 14 00 =....=.......}.. | |||
00000010 00 00 00 00 53 4C 55 53 2D 32 30 34 37 31 ....SLUS-20471 | |||
|| 15753 (3.73+) || fixes hard crash at start when leaving the place | |||
0x3D => 0x3D89 (15753) | |||
0x0E => 0x147DA8 (offset) | |||
.text:00147DA8 sub.s $f12, $f20, $f12 | |||
|- | |||
| NPUD20974 || Shin Megami Tensei Digital Devil Saga 1|| | |||
00000000 3D 00 00 00 EC 42 00 00 46 00 00 00 48 00 00 00 =....B..F...H... | |||
00000010 01 00 00 00 90 D0 03 00 00 00 00 00 53 4C 55 53 ............SLUS | |||
00000020 2D 32 30 39 37 34 -20974 | |||
|| 17132 (4.50+) || fixes screen shakes/framerate cracks | |||
0x3D => 0x42EC (17132) | |||
0x46 => (sets some value 1) | |||
0x48 => 0x1 , 0x3D090 | |||
|- | |||
| NPUD20911 || Shin Megami Tensei Nocturne || | |||
00000000 3D 00 00 00 F6 41 00 00 46 00 00 00 00 00 00 00 =....A..F....... | |||
00000010 53 4C 55 53 2D 32 30 39 31 31 SLUS-20911 | |||
|| 16886 (4.40+) || fixes screen shakes/flickers (and much more importantly, game crashes) | |||
0x3D => 0x41F6 (16886) | |||
0x46 => (sets some value 1) | |||
|- | |||
| NPUD21621 || Shin Megami Tensei Persona 3 FES || | |||
00000000 3D 00 00 00 48 41 00 00 0A 00 00 00 20 00 00 00 =...HA...... ... | |||
00000010 00 FA 0F 00 00 00 00 00 E0 00 A4 8F 04 FA 0F 00 .·......Ó.ñÅ.·.. | |||
00000020 00 00 00 00 6C 01 03 24 08 FA 0F 00 00 00 00 00 ....l..$.·...... | |||
00000030 0A 00 83 14 0C FA 0F 00 00 00 00 00 FF 00 04 24 ..â..·...... ..$ | |||
00000040 10 FA 0F 00 00 00 00 00 B8 26 04 00 14 FA 0F 00 .·......©&...·.. | |||
00000050 00 00 00 00 27 20 84 00 18 FA 0F 00 00 00 00 00 ....' ä..·...... | |||
00000060 D0 00 A3 DF 1C FA 0F 00 00 00 00 00 24 18 83 00 ð.ú¯.·......$.â. | |||
00000070 20 FA 0F 00 00 00 00 00 0B 00 63 64 24 FA 0F 00 ·........cd$·.. | |||
00000080 00 00 00 00 33 00 04 24 28 FA 0F 00 00 00 00 00 ....3..$(·...... | |||
00000090 B8 26 04 00 2C FA 0F 00 00 00 00 00 25 18 83 00 ©&..,·......%.â. | |||
000000A0 30 FA 0F 00 00 00 00 00 D0 00 A3 FF 34 FA 0F 00 0·......ð.ú 4·.. | |||
000000B0 00 00 00 00 E1 B3 11 08 38 FA 0F 00 00 00 00 00 ....ߦ..8·...... | |||
000000C0 50 00 64 8E 7C CF 46 00 50 00 64 8E 80 FE 03 08 P.dÄ|¤F.P.dÄǦ.. | |||
000000D0 40 FA 0F 00 00 00 00 00 00 3C 04 3C 44 FA 0F 00 @·.......<.<D·.. | |||
000000E0 00 00 00 00 18 3F 05 3C 48 FA 0F 00 00 00 00 00 .....?.<H·...... | |||
000000F0 20 00 24 AE 4C FA 0F 00 00 00 00 00 24 00 24 AE .$«L·......$.$« | |||
00000100 50 FA 0F 00 00 00 00 00 60 00 25 AE 54 FA 0F 00 P·......`.%«T·.. | |||
00000110 00 00 00 00 64 00 24 AE 58 FA 0F 00 00 00 00 00 ....d.$«X·...... | |||
00000120 A0 00 24 AE 5C FA 0F 00 00 00 00 00 A4 00 25 AE á.$«\·......ñ.%« | |||
00000130 60 FA 0F 00 00 00 00 00 E0 00 25 AE 64 FA 0F 00 `·......Ó.%«d·.. | |||
00000140 00 00 00 00 E4 00 25 AE 68 FA 0F 00 00 00 00 00 ....õ.%«h·...... | |||
00000150 04 00 04 24 6C FA 0F 00 00 00 00 00 39 9B 10 08 ...$l·......9ø.. | |||
00000160 70 FA 0F 00 00 00 00 00 10 00 25 26 DC 6C 42 00 p·........%&_lB. | |||
00000170 04 00 04 24 90 FE 03 08 E0 6C 42 00 10 00 25 26 ...$ɦ..ÓlB...%& | |||
00000180 00 00 00 00 30 6A 4C 00 80 3F 02 3C 7F 3F 02 3C ....0jL.Ç?.<?.< | |||
00000190 21 00 00 00 00 00 00 00 15 00 00 00 04 00 00 00 !............... | |||
000001A0 00 00 00 00 53 4C 55 53 2D 32 31 36 32 31 ....SLUS-21621 | |||
|| 16712 (4.25+)|| | |||
0x3D => 0x4148 (16712) | |||
0x0A => 0x20 | |||
0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp) | |||
0xFFA04,0,0x2403016C li v1,0x16C | |||
0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34 | |||
0xFFA0C,0,0x240400FF li a0,0xFF | |||
0xFFA10,0,0x000426B8 dsll a0,0x1A | |||
0xFFA14,0,0x00842027 nor a0,a0 | |||
0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp) | |||
0xFFA1C,0,0x00831824 and v1,a0,v1 | |||
0xFFA20,0,0x6463000B daddiu v1,0x000B | |||
0xFFA24,0,0x24040030 li a0,0x30 | |||
0xFFA28,0,0x000426B8 dsll a0,0x1A | |||
0xFFA2C,0,0x00831825 or v1,a0,v1 | |||
0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp) | |||
0xFFA34,0,0x0811B3E1 j pos_0046CF84 | |||
0xFFA38,0,0x8E640050 lw a0,0x50(s3) | |||
0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00 | |||
0xFFA40,0,0x3C043C00 lui a0,0x3C00 | |||
0xFFA44,0,0x3C053F18 lui a1,0x3F18 | |||
0xFFA48,0,0xAE240020 sw a0,0x20(s1) | |||
0xFFA4C,0,0xAE240024 sw a0,0x24(s1) | |||
0xFFA50,0,0xAE250060 sw a1,0x60(s1) | |||
0xFFA54,0,0xAE240064 sw a0,0x64(s1) | |||
0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1) | |||
0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1) | |||
0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1) | |||
0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1) | |||
0xFFA68,0,0x24040004 li a0,0x4 | |||
0xFFA6C,0,0x08109B39 j pos_00426CE4 | |||
0xFFA70,0,0x26250010 addiu a1,s1,0x10 | |||
0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40 | |||
0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop | |||
0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F | |||
0x21 => 0 | |||
0x15 => 4 | |||
|- | |||
| NPUD21782 || Shin Megami Tensei Persona 4 || | |||
00000000 3D 00 00 00 89 3D 00 00 0A 00 00 00 01 00 00 00 =....=.......... | |||
00000010 60 9C 18 00 80 3F 02 3C 7F 3F 02 3C 00 00 00 00 `....?.<.?.<.... | |||
00000020 53 4C 55 53 2D 32 31 37 38 32 SLUS-21782 | |||
|| 15753 (3.73+) || Dungeon name in the corner is glitched (shows black bar). | |||
0x3D => 0x3D89 (15753) | |||
0x0A => 1 | |||
0x189C60, 0x3C023F80 lui v0,0x3F80 | |||
0x3C023F7F lui v0,0x3F7F | |||
|- | |||
| NPUC97355 || Siren || | |||
00000000 3D 00 00 00 15 41 00 00 19 00 00 00 00 00 00 00 =....A.......... | |||
00000010 53 43 55 53 2D 39 37 33 35 35 SCUS-97355 | |||
|| 16661 (4.25+)|| | |||
0x3D => 0x4115 (16661) | |||
0x19 => (sets some value 1) | |||
|- | |||
| NPED00272 || Summoner || | |||
00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,....... | |||
00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35 ....SLES-82005 | |||
|| 15753 (3.73+) || fixes blackscreen | |||
0x3D => 0x3D89 (15753) | |||
0x2C => 0x1 | |||
|- | |||
| NPUC97264 || Syphon Filter The Omega Strain || | |||
00000000 3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@.......... | |||
00000010 00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1... | |||
00000020 32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2............... | |||
00000030 8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T | |||
00000040 0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K | |||
00000050 00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K | |||
00000060 EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:. | |||
00000070 78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x............... | |||
00000080 02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(. | |||
00000090 08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................ | |||
000000A0 00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........ | |||
000000B0 00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x... | |||
000000C0 18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&.... | |||
000000D0 53 43 55 53 2D 39 37 32 36 34 SCUS-97264 | |||
|| 16415 (4.20+)|| fixes texture bugs | |||
0x3D => 0x401F (16415) | |||
0x12 => 0x5 | |||
00 00 00 00 | |||
00 00 00 00 | |||
01 00>'''02 00'''< Count | |||
31 00 99 18 -> 0x18990 | |||
32 00 B6 18 -> 0x18B60 | |||
0x0B => 1 | |||
0x5F5, (sector) | |||
0x28C, (offset -> 0x2FAA80 in iso) | |||
0x04, | |||
0x00000000 (nop), | |||
0x0C0DC154 (jal sub_370550) | |||
0x0A => 0xB | |||
0x3735F8, 0x4B06521B (cop2 vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status | |||
0x3735FC, 0x48438000 (cfc2 v1,Status) , 0x4B06521B cop2 (vmulw.x vf08,vf10,vf06w) | |||
0x3A6FEC, 0 (nop), 0x64110000 li $s1, 0 | |||
0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00 | |||
0xFFA00, 0 (nop), 0x3C080002 lui t0,0x0002 | |||
0xFFA04, 0 (nop), 0x0228402B sltu t0,s1,t0 | |||
0xFFA08, 0 (nop), 0x15000002 bnez t0,pos_000FFA14 | |||
0xFFA0C, 0 (nop), 0x3C010054 lui at,0x0054 | |||
0xFFA10, 0 (nop), 0xAC202800 sw zero,0x2800(at) | |||
0xFFA14, 0 (nop), 0x080EA178 j pos_003A85E0 | |||
0xFFA18, 0 (nop), 0x26310001 addiu s1,0x1 | |||
|- | |||
| NPUD21255 || Trapt || | |||
00000000 3D 00 00 00 2C 43 00 00 46 00 00 00 49 00 00 00 =...,C..F...I... | |||
00000010 48 00 00 00 01 00 00 00 20 4E 00 00 00 00 00 00 H....... N...... | |||
00000020 53 4C 55 53 2D 32 31 32 35 35 SLUS-21255 | |||
|| 17196 (4.55+)|| | |||
0x3D => 0x432C (17196) | |||
0x46 => Enable L2H Improvement | |||
0x49 => Sets something 0xB,0,0 | |||
0x48 => 0x1, 0x4E20 | |||
|- | |||
| NPJD00080 || Zettaizetsumei Toshi (Disaster Report) || | |||
00000000 3D 00 00 00 26 44 00 00 44 00 00 00 00 00 00 00 =...&D..D....... | |||
00000010 53 4C 50 53 2D 32 35 31 31 33 SLPS-25113 | |||
|| 17446 (4.78+)|| | |||
0x3D => 0x4426 (17446) | |||
0x44 => (disables smoothing and smoothing option) | |||
|} | |||
====Official GXEMU/SOFTEMU extracted==== | ====Official GXEMU/SOFTEMU extracted==== |