Editing PS2 Emulation

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====Inside ps2_gxemu.self/ps2_softemu.self====
====Inside ps2_gxemu.self====
There are hundreds of configs hidden in ps2_gxemu, and ps2_softemu self files. Internal config structure is basing on custom hash based on Title ID, internal memory offset pointing to place where true patch instruction is, and count of used commands. When disc/iso is started emulator search for configs, and if config for selected ID exist, then emulator apply it by itself. Is not perfect way of applying patches, because some games use the same ID, but different content. Good example here is Star Wars Battlefront II SLUS-21240, where some versions of game can refuse to work because it apply bad patch.
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{| class="wikitable sortable"
! PS2 Title !! Hash !! Game !! Patch Type !! Data
|-
|  ||  ||  ||  || 
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==Known Emulation Bugs==
==Known Emulation Bugs==
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