Editing PS2 Emulation/PS2 Config Commands
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Latest revision | Your text | ||
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if (mode == 1080) multiplicand = 2364; | if (mode == 1080) multiplicand = 2364; | ||
At default config value of 0x3C results | At default config value of 0x3C this results in: | ||
NTSC = 152100 | NTSC = 152100 | ||
PAL = 306420 | PAL = 306420 | ||
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=PS2 Gxemu Commands= | =PS2 Gxemu Commands= | ||
PS2 GX Emu commands are Big Endian unless noted. Every command size is 0x18, and unused data need to be filled with zeros. Commands which point to emulator memory have additional data, but command itself is still 0x18 in size. Data fields are just example values and can be changed to different value when needed. | PS2 GX Emu commands are Big Endian unless noted. Every command size is 0x18, and unused data need to be filled with zeros. Commands which point to emulator memory have additional data, but command itself is still 0x18 in size. Data fields are just example values and can be changed to different value when needed. | ||
{{BoxcommGX|id=0x01|net_id=0x02|data=1x int32|}} | {{BoxcommGX|id=0x01|net_id=0x02|data=1x int32|}} | ||
Used in function that handle D6 CHCR writes (SIF1), seems to be some kind of timing command for EE --> IOP DMA. | Used in function that handle D6 CHCR writes (SIF1), seems to be some kind of timing command for EE --> IOP DMA. | ||
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{{BoxcommGX|id=0x29|net_id=Not available|data=None|}} | {{BoxcommGX|id=0x29|net_id=Not available|data=None|}} | ||
Skip one of functions in r5900 event test. Said function interact with GSGIF SPE and GS hardware, but in some conditions can also write to BGCOLOR GS register (why?). | Skip one of functions in r5900 event test. Said function interact with GSGIF SPE and GS hardware, but in some conditions can also write to BGCOLOR GS register (why?). | ||
Format: | Format: | ||
32 bit ID | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit ID | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align |