Editing PS2 Emulation/PS2 Config Commands
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Latest revision | Your text | ||
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0x4000000 = Enable type 2 config from cmd 0x12. | 0x4000000 = Enable type 2 config from cmd 0x12. | ||
0x8000000 = Accurate VU0 DIV opcode, not used in COP2 mode. | 0x8000000 = Accurate VU0 DIV opcode, not used in COP2 mode. | ||
0x10000000 = Full Accurate VU0 MUL. Use runtime from CMD 0x10, but for every matching VU0 opcode, including opcodes like MSUB for mul part. | 0x10000000 = Fast Accurate VU0 MUL. Try to round mantissa. Opcodes like MSUB/MADD additionally require 0x100000 to be enabled, otherwise command skip them. Not used in COP2 mode. | ||
0x20000000 = Full Accurate VU0 MUL. Use runtime from CMD 0x10, but for every matching VU0 opcode, including opcodes like MSUB for mul part. | |||
Opcodes like MSUB/MADD additionally require 0x100000 to be enabled, otherwise command skip them. | Opcodes like MSUB/MADD additionally require 0x100000 to be enabled, otherwise command skip them. | ||
Selecting both 0x10000000 and 0x20000000 (0x30000000) work the same way as 0x20000000. | Selecting both 0x10000000 and 0x20000000 (0x30000000) work the same way as 0x20000000. | ||
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{{Boxcomm|id=0x20|name=Unknown|data=1x uint64_t}} | {{Boxcomm|id=0x20|name=Unknown|data=1x uint64_t}} | ||
Default 0x3C | Default 0x3C | ||
Config value is used as multiplier for value | Config value is used as multiplier for some value, and result is used in vsync related runtimes. | ||
Is worth to note that 0x3C is default multiplier even for PAL titles, so is not stricly related to framerate, | |||
but to vsync counters (where 0x3C is still wrong anyway..). Result of multiply is also compared at some point to vsync delay value. | |||
*Valid values found: 10d, 60d, 100d, 120d, 200d, 240d | *Valid values found: 10d, 60d, 100d, 120d, 200d, 240d | ||
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Additional example data at 0x341190 looks like this: | Additional example data at 0x341190 looks like this: | ||
32 bit EE offset | 32 bit EE offset | 32 bit original opcode | 32 bit original opcode | 32 bit replace opcode | 32 bit replace opcode | ||
0x00418750 | 0x00418750 | 0x1062FFFA | 0x00000000 | 0x00000000 | 0x00000000 | ||
due to patch count == 2 in this example, there is next set of data right after first one: | due to patch count == 2 in this example, there is next set of data right after first one: | ||
32 bit EE offset | 32 bit EE offset | 32 bit original opcode | 32 bit original opcode | 32 bit replace opcode | 32 bit replace opcode | ||
0x00418808 | 0x00418808 | 0x1062FFFA | 0x00000000 | 0x00000000 | 0x00000000 | ||
{{BoxcommGX|id=0x09|net_id=0x0B|data=1x int32|}} | {{BoxcommGX|id=0x09|net_id=0x0B|data=1x int32|}} | ||
Patch disc data during read operation. <!--todo: explain lba/offset.. offset.--> | Patch disc data during read operation. <!--todo: explain lba/offset.. offset.--> | ||
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32 bit ID | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit ID | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align | ||
0x00000019 | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000019 | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000000 | ||
{{BoxcommGX|id=0x1A|net_id=0x1D|data=1x int8|}} | {{BoxcommGX|id=0x1A|net_id=0x1D|data=1x int8|}} | ||
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32 bit ID | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit ID | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align | ||
0x0000001F | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000000 | 0x0000001F | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000000 | 0x00000000 | ||