Editing PS2 Emulation/PS2 Config Commands

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Line 1,138: Line 1,138:
  32 bit ID  | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align
  32 bit ID  | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align
  0x00000026 |  0x00000000  |  0x00000000  |  0x00000000  |  0x00000000  |  0x00000000
  0x00000026 |  0x00000000  |  0x00000000  |  0x00000000  |  0x00000000  |  0x00000000
{{BoxcommGX|id=0x27|net_id=0x2B|data=None|}}
When enabled emulated register 0x1F40200F (disc type) is set to 0x13 (PS2CDDA) when media type detected by emu is 0x12 (PS2CD). Required for multi-track PS2 games like Dance Factory.
Format:
32 bit ID  | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align
0x00000027 |  0x00000000  |  0x00000000  |  0x00000000  |  0x00000000  |  0x00000000
{{BoxcommGX|id=0x28|net_id=0x2C|data=1x int32|}}
Store (value | value << 32 | value << 64 | value << 96) in SPE 0 (IOP) LS.
Format:
32 bit ID  | 32 bit align | 32 bit data | 32 bit align | 32 bit align | 32 bit align
0x00000028 |  0x00000000  | 0x00000001  |  0x00000000  |  0x00000000  |  0x00000000
{{BoxcommGX|id=0x29|net_id=Not available|data=None|}}
Skip one of functions in r5900 event test. Said function interact with GSGIF SPE and GS hardware, but in some conditions can also write to BGCOLOR GS register (why?).
Format:
32 bit ID  | 32 bit align | 32 bit align | 32 bit align | 32 bit align | 32 bit align
0x00000029 |  0x00000000  |  0x00000000  |  0x00000000  |  0x00000000  |  0x00000000
{{BoxcommGX|id=0x2A|net_id=0x2E|data=1x int32|}}
Unknown.
Format:
32 bit ID  | 32 bit align | 32 bit data | 32 bit align | 32 bit align | 32 bit align
0x0000002A |  0x00000000  | 0x00000172  |  0x00000000  |  0x00000000  |  0x00000000
{{BoxcommGX|id=0x2B|net_id=0x2F|data=1x int32|}}
Store value in SPE 1 (PS2 SPU2) LS. Used values are 1, and 2 (after andi, so 3 trigger both configs).
Indigo Prophecy/Fahrenheit uses 0x1, Kengo 3 uses 0x2
Format:
32 bit ID  | 32 bit align | 32 bit data | 32 bit align | 32 bit align | 32 bit align
0x0000002B |  0x00000000  | 0x00000001  |  0x00000000  |  0x00000000  |  0x00000000
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