Editing PS2 Custom Configs

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== D ==
== D ==
{{jumptosection|current=D}}
{{jumptosection|current=D}}
=== Dawn of Mana ===
*Seiken Densetsu 4
{{boxcodelite|title=SLUS-21574, SLPM-66576|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 12 00 00 00 04 00 00 00
00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D
2F 00 00 00 02 00 00 00
}}
Fixes graphical and sound glitches.<br>
This custom config is inspired in [https://github.com/Zarh/Get_CONFIG/blob/master/files/SLUS_215.74.CONFIG the official] from gxemu with an additional command 0x2F to fix the sound glitches
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x12 => 0x4
00 00 00 00
00 00 00 00 
01 00 01 00 (type 1 subcommand, number of parameters: 1)
0C 00 DF 0D
0x2F => 0x2 fixes sound reverb glitches
</syntaxhighlight>}}


=== Destroy All Humans! ===
=== Destroy All Humans! ===
Line 308: Line 286:
0x3D => 0x4046 (16454)
0x3D => 0x4046 (16454)
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)
</syntaxhighlight>}}
=== Freedom Fighters ===
{{boxcodelite|title=SLUS-20658, SLES-51467, SLPM-65548, SLPM-65803|ps2configrev=15717|code=
3D 00 00 00 65 3D 00 00 1F 00 00 00 E8 03 00 00
00 00 00 00
}}
Fix freeze when you get control at start
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x3D65 (15717)
0x1F => 0x3E8 (sets something 0x3E8 - 1000 in decimal)
</syntaxhighlight>}}
</syntaxhighlight>}}


Line 399: Line 390:
}}
}}


Fixes black screen after PlayStation 2 logo. Skips some VIF1 flag being set to avoid some infinite loops in a couple functions reading VIF1 data from DMAC (0x10009000). Fix also applies to The Italian Job (SLUS-20784 and SLES-51761).
Fixes black screen after PlayStation 2 logo. Skips some VIF1 flag being set to avoid some infinite loops in a couple functions reading VIF1 data from DMAC (0x10009000).


{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
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=== Ice Age 2 The Meltdown ===
=== Ice Age 2 The Meltdown ===
<div style="float:right;">
{{boxcodelite|title=SLUS-21307 (standard config)|ps2configrev=15753|code=
{{boxcodelite|title=SLUS-21307 (standard config)|ps2configrev=15753|code=
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00
Line 427: Line 417:
53 4C 55 53 2D 32 31 33 30 37
53 4C 55 53 2D 32 31 33 30 37
}}
}}
<br>
 
{{boxcodelite|title=SLUS-21307 (alternative config)|ps2configrev=16740|code=
{{boxcodelite|title=SLUS-21307 (alternative config)|ps2configrev=16740|code=
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00
Line 438: Line 428:
20 01 BD 27 00 00 00 00
20 01 BD 27 00 00 00 00
}}
}}
</div>
 
*Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
*Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
*Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same.
*Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same.
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== K ==
== K ==
{{jumptosection|current=K}}
{{jumptosection|current=K}}
=== Kingdom Hearts II ===
{{boxcodelite|title=SLUS-21005|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 26 00 00 00 B0 7C 1D 00
FC 85 1D 00 2F 00 00 00 02 00 00 00
}}
Fixes Hostile Program Boss issue, and sound glitches.<br>
This custom config is inspired in [https://github.com/Zarh/Get_CONFIG/blob/master/files/SLUS_210.05.CONFIG the official] from gxemu with an additional command 0x2F to fix the sound glitches
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 4457 (17495)
0x26 => 0x1D7CB0, 0x1D85FC
0x2F => 0x2 fixes sound reverb glitches
</syntaxhighlight>}}


=== Kuon ===
=== Kuon ===
Line 664: Line 639:
}}
}}


Fixes the missing polygons on characters (inaccuracy in function shMulMatrix) and the incorrect camera angles (inaccuracy in function sh_ecossin). Enables the pressure sensitivity for melee attack differentiation.
Fixes the missing polygons on characters and the inaccurate camera angles. Enables the pressure sensitivity for melee attack differentiation.


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
Line 685: Line 660:
Fixes camera inaccuracies.
Fixes camera inaccuracies.


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=750px|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x4457 (17495)
0x0E => 0x19AC34 madda.s f13,f10
0x0E => 0x19AC34 madda.s f13,f10
Line 698: Line 673:
0x3D => 0x41F6 (16886)
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
0x40 => (sets some value 1)
</syntaxhighlight>}}
=== SRS: Street Racing Syndicate ===
{{boxcodelite|title=SLUS-20582|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 0F 00 00 00
44 55 10 00 20 00 B0 7F E8 FF 03 08 68 56 10 00
F8 7E 04 0C F4 FF 03 08 A0 FF 0F 00 00 00 00 00
20 00 B0 7F A4 FF 0F 00 00 00 00 00 55 00 10 3C
A8 FF 0F 00 00 00 00 00 01 00 02 24 AC FF 0F 00
00 00 00 00 78 21 03 8E B0 FF 0F 00 00 00 00 00
02 00 43 14 B8 FF 0F 00 00 00 00 00 78 21 00 AE
BC FF 0F 00 00 00 00 00 53 15 04 08 C0 FF 0F 00
00 00 00 00 20 00 B0 7B D0 FF 0F 00 00 00 00 00
55 00 04 3C D4 FF 0F 00 00 00 00 00 01 00 02 24
D8 FF 0F 00 00 00 00 00 F8 7E 04 0C DC FF 0F 00
00 00 00 00 78 21 82 AC E0 FF 0F 00 00 00 00 00
9C 15 04 08 15 00 00 00 04 00 00 00 0B 00 00 00
01 00 00 00 5D 01 00 00 68 06 00 00 14 00 00 00
00 00 00 00 0C 04 7E A8 00 00 00 00 00 00 00 00
10 40 FF FC 0C 04 7E A8 00 00 00 00 00 00 00 00
00 00 00 00 10 40 FF FB 01 00 00 00 40 55 10 00
1B 00 00 00 01 00 00 00 68 56 10 00 1C 00 00 00
00 00 00 00
}}
Multi-version config. Fixes the hang on the splash screen. Based on the original GX config which does work only for the 1.03 version, because of the offset difference. A value of zero in 0x552168 (1.03 version) or 0x552178 (2.00 version) is expected to avoid the hang. This value is stored there using either the 0x01 command (1.03) or custom hook (2.00). Original value is reverted back later. 0x0B patch is delaying the jump. It seems the emulator is not able to execute the 0x01 hook on the jump or branch instructions due to how the recompiler works. What is interesting, the 0x0B command there does not use 0xC offset correction.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0xF
0x105544
  0x7FB00020 sq s0,0x20(sp) -> 0x0803FFE8 j 0xFFFA0
0x105668 (patch does apply to the 2.00 version only)
  0x0C047EF8 jal 0x11FBE0 -> 0x0803FFF4 j 0xFFFD0
0xFFFA0 (start of the first hook)
  0x7FB00020 sq s0,0x20(sp)
0xFFFA4
  0x3C100055 lui s0,0x55
0xFFFA8
  0x24020001 addiu v0,zero,0x1
0xFFFAC
  0x8E032178 lw v1,0x2178(s0)
0xFFFB0
  0x14430002 bne v0,v1,0xFFFBC
0xFFFB8
  0xAE002178 sw zero,0x2178(s0)
0xFFFBC
  0x08041553 j 0x10554C
0xFFFC0
  0x7BB00020 lq s0,0x20(sp)
0xFFFD0 (start of the second hook, executed only in the 2.00 version)
  0x3C040055 lui a0,0x55
0xFFFD4
  0x24020001 addiu v0,zero,0x1
0xFFFD8
  0x0C047EF8 jal 0x11FBE0
0xFFFDC
  0xAC822178 sw v0,0x2178(a0)
0xFFFE0
  0x0804159C j 0x105670
0x15 => 4
0x0B => 1
0x15D (sector)
0x668 (offset -> 0xAEE68 in the image)
0x14 (bytes to replace)
  Replaced bytes:
  00 00 00 00 nop
  A8 7E 04 0C jal 0x11FAA0
  00 00 00 00 nop
  00 00 00 00 nop
  FC FF 40 10 beqz v0,0x10566C
  Original bytes:
  A8 7E 04 0C jal 0x11FAA0
  00 00 00 00 nop
  00 00 00 00 nop
  00 00 00 00 nop
  FB FF 40 10 beqz v0,0x105668
0x01 => 0x105540 addiu sp,-0x30 -> 0x1B
0x01 => 0x105668 nop (after applying the 0x0B patch) -> 0x1C
</syntaxhighlight>}}
</syntaxhighlight>}}


Line 757: Line 812:


Fix graphical gliches, subtitles, QTE buttons, missing HUD
Fix graphical gliches, subtitles, QTE buttons, missing HUD
=== SRS: Street Racing Syndicate ===
Fix for the opening splash screen freeze. Compatible with both versions of the game <abbr title="The official GX config is only compatible with v1.03">v1.03 and v2.00</abbr>
{{boxcodelite|title=SLUS-20582|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 10 00 00 00
44 55 10 00 20 00 B0 7F E8 FF 03 08 68 56 10 00
F8 7E 04 0C F4 FF 03 08 A0 FF 0F 00 00 00 00 00
20 00 B0 7F A4 FF 0F 00 00 00 00 00 55 00 10 3C
A8 FF 0F 00 00 00 00 00 01 00 02 24 AC FF 0F 00
00 00 00 00 78 21 03 8E B0 FF 0F 00 00 00 00 00
02 00 43 14 B8 FF 0F 00 00 00 00 00 78 21 00 AE
BC FF 0F 00 00 00 00 00 53 15 04 08 C0 FF 0F 00
00 00 00 00 20 00 B0 7B D0 FF 0F 00 00 00 00 00
55 00 04 3C D4 FF 0F 00 00 00 00 00 01 00 02 24
D8 FF 0F 00 00 00 00 00 78 21 82 AC DC FF 0F 00
00 00 00 00 F8 7E 04 0C E0 FF 0F 00 00 00 00 00
68 21 80 AC E8 FF 0F 00 00 00 00 00 9C 15 04 08
15 00 00 00 04 00 00 00 0B 00 00 00 01 00 00 00
5D 01 00 00 68 06 00 00 14 00 00 00 00 00 00 00
0C 04 7E A8 00 00 00 00 00 00 00 00 10 40 FF FC
0C 04 7E A8 00 00 00 00 00 00 00 00 00 00 00 00
10 40 FF FB 01 00 00 00 40 55 10 00 1B 00 00 00
01 00 00 00 68 56 10 00 1C 00 00 00 00 00 00 00
}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
.
..
...
</syntaxhighlight>}}


== T ==
== T ==
{{jumptosection|current=T}}
{{jumptosection|current=T}}


=== Tales of the Abyss ===
=== Tales of The Abyss ===
<div style="float:right;">
<div style="float:right;">
<br>
<br>
Line 804: Line 828:
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x3D65 (15717)
0x3D => 0x3D65 (15717)
0x0E => 0x2921F4 add.s f00,f11,f00
0x0E => 0x2921F4 add.s f0,f11,f0
</syntaxhighlight>}}
</syntaxhighlight>}}
=== Tenchu: Wrath of Heaven ===
{{boxcodelite|title=SLUS-20397, SLES-50679|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
0C 66 17 00 00 00 A2 A0 00 00 00 00 28 66 17 00
00 00 A2 A0 00 00 00 00 C8 C9 2D 00 A6 00 60 10
A6 00 00 10 88 F6 1A 00 2C 00 40 10 2C 00 00 10
07 00 00 00 08 00 00 00
}}
Stops the storing of some bytes to GIF channel on DMAC (0x1000A000) in function dma2Exec to prevent freezing when values are bad. Additionally skips shadow and mist rendering to fix slowdown.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x4
0x17660C (first byte)
  0xA0A20000 sb v0,(a1) -> 0x00000000 nop
0x176628 (second byte)
  0xA0A20000 sb v0,(a1) -> 0x00000000 nop
0x2DC9C8 (skips shadow rendering)
  0x106000A6 beq v1,zero,0x2DCC64 -> 0x100000A6 b 0x2DCC64
0x1AF688 (skips mist rendering)
  0x1040002C beq v0,zero,0x1AF73C -> 0x1000002C b 0x1AF73C
0x07 => 0x8 (XGKICK delay by 8 cycles, taken from GX config)
</syntaxhighlight>}}


=== Tokyo Extreme Racer 3 ===
=== Tokyo Extreme Racer 3 ===
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