Editing PS2 Custom Configs

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=== Ape Escape 2 ===
=== Ape Escape 2 ===
{{boxcodelite|title=SCES-50885|ps2configrev=17495|code=
{{boxcodelite|title=SCES-50885|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
E0 E0 34 00 16 00 40 14 00 00 00 00 F0 92 19 00
E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00
03 00 80 14 00 00 00 00
}}
}}


Forces the game to not create mipmaps (it does fix flickering textures) and disables the blue filter used to imitate a depth of field effect in rainy levels and underwater (slowdown fix).
Force game to not create Mipmaps. Fix flickering textures completely.


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x4457 (17495)
0x0A => 0x2
0x0A => 0x01 (1 Patch to EE memory)
  0x34E0E0
  0x34E0E0, 0x14400016 (bnez loc_0063a0c4), 0x00000000 (nop)
  0x14400016 bne v0,zero,0x34E13C -> 0x00000000 nop
0x1992F0
  0x14800003 bne a0,zero,0x199300 -> 0x00000000 nop
</syntaxhighlight>}}
</syntaxhighlight>}}
=== Ar tonelico games ===
See: [[#Gust Games (Video Game Developer)|Gust Games (Video Game Developer)]]
=== Atelier Iris games ===
See: [[#Gust Games (Video Game Developer)|Gust Games (Video Game Developer)]]


== B ==
== B ==
{{jumptosection|current=B}}
{{jumptosection|current=B}}
=== Baldur's Gate games ===
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]


=== Blood Omen 2: Legacy of Kain ===
=== Blood Omen 2: Legacy of Kain ===
{{boxcodelite|title=SLES-50771|ps2configrev=4369|code=
{{boxcodelite|title=SLES-50771|ps2configrev=4369|code=
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00
30 24 2F 00 06 00 02 45 06 00 00 10
30 24 2F 00 06 00 02 45 06 00 00 10 00 00 00 00
}}
}}


Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch (likely) always. Fixes graphical issues.
Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch(likely) always. Fix graphical issues.


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x1111 (4369)
0x3D => 0x1111 (4369)
0x0A => 0x1
0x0A => 0x01 (1 patch to EE memory)
  0x2F2430
  0x2F2430, 0x45020006 (bc1fl +6), 0x10000006 (b +6)
  0x45020006 bc1fl 0x2F244C -> 0x10000006 beq zero,zero,0x2F244C
</syntaxhighlight>}}
</syntaxhighlight>}}


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== C ==
== C ==
{{jumptosection|current=C}}
{{jumptosection|current=C}}
=== Champions of Norrath games ===
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]
=== Combat Elite ===
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]


=== Crash Bandicoot: Wrath of Cortex ===
=== Crash Bandicoot: Wrath of Cortex ===
Line 97: Line 107:
F4 3C 24 00 14 00 62 14 14 00 00 10 01 00 00 00
F4 3C 24 00 14 00 62 14 14 00 00 10 01 00 00 00
F0 CF 16 00 12 00 00 00 01 00 00 00 90 D3 16 00
F0 CF 16 00 12 00 00 00 01 00 00 00 90 D3 16 00
12 00 00 00 03 00 00 00
12 00 00 00 03 00 00 00 00 00 00 00
}}
}}


Multi-version config (applies to both 1.00 and 1.01 versions). Disables fog, smoke effect and smoothing to improve the frame rate. Additionally, it does hook the function VU1_DmaGetStatus to fix the hang in the pause menu. 0x03 command is unknown - it was just copy pasted straight from the official Finding Nemo config, as the games share similar engine and, therefore, the exact pause menu problem.
Multi-version config (applies to both 1.00 and 1.01 versions). Disables fog, smoke effect and smoothing to improve the frame rate. Additionally, it does hook the function VU1_DmaGetStatus to fix the hang in the pause menu. 0x03 command is unknown - it was just copy pasted straight from the official Finding Nemo config, as the games share similar engine and, therefore, the exact pause menu problem.


{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 4457 (17495)
0x44 => (disable smoothing)
0x44 => (disable smoothing)
0x0A => 0x2 (patches for the 1.00 version)
0x0A => 2 (patches for the 1.00 version)
  0x12FE80 (NuRndrFx)
  0x12FE80 (NuRndrFx)
   0x0C04F28C jal 0x13CA30 (NuLightFogDraw) -> 0x00000000 nop
   0x0C04F28C jal 0x13CA30 (NuLightFogDraw) -> 0x00000000 nop
  0x249B54 (LaunchObjects)
  0x249B54 (LaunchObjects)
   0x14620014 bne v1,v0,0x249BA8 -> 0x10000014 beq zero,zero,0x249BA8
   0x14620014 bne v1,v0,0x249BA8 -> 0x10000014 b 0x249BA8
0x0A => 0x2 (patches for the 1.01 version)
0x0A => 2 (patches for the 1.01 version)
  0x1303E8
  0x1303E8
   0x0C04F352 jal 0x13CD48 -> 0x00000000 nop
   0x0C04F352 jal 0x13CD48 -> 0x00000000 nop
  0x243CF4
  0x243CF4
   0x14620014 bne v1,v0,0x243D48 -> 0x10000014 beq zero,zero,0x243D48
   0x14620014 bne v1,v0,0x243D48 -> 0x10000014 b 0x243D48
0x01 => 0x16CFF0 (VU1_DmaGetStatus) lw s0,-0x58E0(gp) -> 0x12 (hook for the 1.00 version)
0x01 => 0x16CFF0 (VU1_DmaGetStatus) lw s0,-0x58E0(gp), 0x12 (hook for the 1.00 version)
0x01 => 0x16D390 lw s0,-0x5958(gp) -> 0x12 (hook for the 1.01 version)
0x01 => 0x16D390 lw s0,-0x5958(gp), 0x12 (hook for the 1.01 version)
0x03 => (sets something 0)
0x03 => (sets something 0)
</syntaxhighlight>}}
=== Crash Twinsanity ===
{{boxcodelite|title=SLUS-20909|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 12 00 00 00 08 00 00 00
00 00 00 04 00 00 00 00 02 00 03 00 00 00 00 00
9B BF 2C B6 00 02 00 00 03 00 01 00 7C 15 2B 10
12 00 00 00 02 00 00 00 03 00 01 00 6C 19 2B 10
0A 00 00 00 03 00 00 00 30 1B 19 00 FB FF 40 54
00 00 00 00 34 1B 19 00 2F 18 71 00 00 00 00 00
38 1B 19 00 2F 10 23 02 00 00 00 00 0A 00 00 00
03 00 00 00 58 1C 19 00 FB FF 40 54 00 00 00 00
5C 1C 19 00 2F 18 71 00 00 00 00 00 60 1C 19 00
2F 10 23 02 00 00 00 00
}}
Multi-version config. First 0x12 command (taken from the GX/SOFT config) does fix the hang on the initial loading screen (VU0 interlock issue, EE execution is stalled). Second 0x12 command does add just a offset for the 2.00 version of the game, having the parameters from the first command still valid.
0x0A commands fix the in-game freezes (random ones or after loading the save). First one is for the 1.00 version, the second one for the 2.00 version. Probably the floating point accuracy issues are causing the subtracting results to deviate, trapping into the condition of branch.
{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x12 => 0x8
00 00 00 04
00 00 00 00
02 00 03 00 (type 2 subcommand, number of parameters: 3)
  00 00 00 00 (TPC register value)
  9B BF 2C B6 (CRC)
  00 02 00 00
03 00 01 00 (type 3 subcommand, number of parameters: 1)
  7C 15 2B 10 0x2B157C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 1.00 version)
0x12 => 0x2
03 00 01 00 (type 3 subcommand, number of parameters: 1)
  6C 19 2B 10 0x2B196C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 2.00 version)
0x0A => 0x3 (patch for the 1.00 version)
0x191B30
  0x5440FFFB bnel v0,zero,0x191B20 -> 0x00000000 nop
0x191B34
  0x0071182F dsubu v1,v1,s1 -> 0x00000000 nop
0x191B38
  0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop
0x0A => 0x3 (patch for the 2.00 version)
0x191C58
  0x5440FFFB bnel v0,zero,0x191C48 -> 0x00000000 nop
0x191C5C
  0x0071182F dsubu v1,v1,s1 -> 0x00000000 nop
0x191C60
  0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop
</syntaxhighlight>}}
</syntaxhighlight>}}


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{{jumptosection|current=D}}
{{jumptosection|current=D}}


=== Dawn of Mana ===
=== Disney's Treasure Planet ===
*Seiken Densetsu 4
{{boxcodelite|title=SCUS-97146|ps2configrev=17136|code=
 
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00
{{boxcodelite|title=SLUS-21574, SLPM-66576|ps2configrev=17495|code=
7C 14 00 00 80 05 00 00 18 00 00 00 3C 01 01 00
3D 00 00 00 57 44 00 00 12 00 00 00 04 00 00 00
3C 03 BF 80 8C 63 10 C8 00 61 18 24 10 61 FF FB
00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D
00 00 00 00 24 01 FF FF 14 61 00 04 3C 01 80 00
2F 00 00 00 02 00 00 00
14 41 00 02 00 00 00 00 00 06 00 0D 00 00 00 00
}}
}}


Fixes graphical and sound glitches.<br>
Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder.
This custom config is inspired in [https://github.com/Zarh/Get_CONFIG/blob/master/files/SLUS_215.74.CONFIG the official] from gxemu with an additional command 0x2F to fix the sound glitches


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x42F0 (17136)
0x12 => 0x4
0x0B => 1
00 00 00 00  
  0x147C, (sector)
00 00 00 00
  0x580, (offset)
01 00 01 00 (type 1 subcommand, number of parameters: 1)
    0x18 (bytes to replace),
0C 00 DF 0D
                  Replaced opcodes
0x2F => 0x2 fixes sound reverb glitches
                  00 01 01 3C lui at,0x0100
                  80 BF 03 3C lui v1,0xBF80
                  C8 10 63 8C lw v1,0x10C8(v1)
                  24 18 61 00 and v1,at
                  FB FF 61 10 beq v1,at, -0x10
                  00 00 00 00 nop
                  Original opcodes
                  FF FF 01 24 li at,-0x1
                  04 00 61 14 bne at,v1, +0x14
                  00 80 01 3C lui at,0x8000
                  02 00 41 14 bne at,v0, +0x0C
                  00 00 00 00 nop
                  0D 00 06 00 break
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Destroy All Humans! ===
=== Dynasty Warriors 3, and Dynasty Warriors 3 Xtreme Legends ===
{{boxcodelite|title=SLUS-20945|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
7C 82 1A 00 03 00 40 14 00 00 00 00 0E 00 00 00
24 BF 28 00 0E 00 00 00 84 C0 28 00 00 00 00 00
}}
 
Skips mipmapping to fix graphical glitches and fixes anal probe bug. Alpha effects are still visible through walls. This fix force exits a mipmapping-related math function, skips its calculations, and stores result as its default non-mipmapped value 1 at all times.
 
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1 (1 patch to EE memory)
0x1A827C (force exits mipmapping function to avoid calculations)
  0x14400003 bnez v0,0x1A828C -> 0x00000000 nop
0x0E => 0x28BF24 sub.s f12,f15,f11 (fix for charged anal probe's enemy reaction)
0x0E => 0x28C084 sub.s f06,f05,f04 (fix for charged anal probe's enemy death)
</syntaxhighlight>}}
 
=== Destroy All Humans! 2 ===
{{boxcodelite|title=SLUS-21439|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
18 58 45 00 22 00 A0 05 22 00 00 10 24 8A 35 00
22 00 A0 05 22 00 00 10 00 00 00 00
}}
 
Skips mipmapping to fix graphical glitches. Alpha effects are still visible through walls. Both the 3D objects and 2D foliage mipmapping is force skipped and a mipmap related value is stored as 0 at all times.
 
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 4457 (17495)
0x0A => 0x2 (2 patches to EE memory)
0x455818 (3D objects - force store value of 0 at 0x4558A8)
  0x05A00022 bltz t5,0x4558A4 -> 0x10000022 b 0x4558A4
0x358A24 (2D foliage - similar situation to 3D objects)
  0x05A00022 bltz t5,0x358AB0 -> 0x10000022 b 0x358AB0
</syntaxhighlight>}}
 
=== Dynasty Warriors 3 ===
*Dynasty Warriors 3: Xtreme Legends
{{boxcodelite|title=All|ps2configrev=15753|code=3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00}}
{{boxcodelite|title=All|ps2configrev=15753|code=3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00}}


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{{jumptosection|current=F}}
{{jumptosection|current=F}}


=== FIFA 2004 ===
=== Fahrenheit ===
{{boxcodelite|title=SLES-51953, SLES-51963|ps2configrev=17495|code=
{{boxcodelite|title=SLES-53539, SLUS-21196|ps2configrev=16886|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
60 81 33 00 79 00 40 1A 79 00 00 10 0A 00 00 00
}}
01 00 00 00 30 82 33 00 79 00 40 1A 79 00 00 10
{{boxcodelite|title=SLES-53539, SLUS-21196 (alternative)|ps2configrev=15753|code=
3D 00 00 00 89 3D 00 00 2F 00 00 00 01 00 00 00
00 00 00 00  
}}
 
Fixes freeze after Lucas' apartment. This bug have random trigger related to DECI2
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
</syntaxhighlight>}}
 
=== Freedom Fighters ===
{{boxcodelite|title=SLUS-20658, SLES-51467, SLPM-65548, SLPM-65803|ps2configrev=15717|code=
3D 00 00 00 65 3D 00 00 1F 00 00 00 E8 03 00 00
00 00 00 00
00 00 00 00
}}
}}


Multi-version config. Disables the generation of mipmaps.
Fix freeze when you get control at start


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
3D => 0x3D65 (15717)
0x0A => 0x1 (patch for the SLES-51953 1.00/SLES-51963 1.01 version)
0x1F => 0x3E8 (sets something 0x3E8 - 1000 in decimal)
0x338160
  0x1A400079 blez s2,0x338348 -> 0x10000079 beq zero,zero,0x338348
0x0A => 0x1 (patch for the 2.00 version)
0x338230
  0x1A400079 blez s2,0x338418 -> 0x10000079 beq zero,zero,0x338418
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Flipnic ===
=== Flipnic ===
*Flipnic: Ultimate Pinball
{{boxcodelite|title=SLES-52065|ps2configrev=17495|code=
{{boxcodelite|title=SCPS-15050, SLES-52065, SLUS-21157|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00
50 00 00 00 00 00 00 00
00 00 00 00
}}
}}


Removes horizontal lines at full screen, reduces screen shakes little bit and enables pressure sensitive controls.
Remove horizontal lines at full screen, and reducing screen shakes little bit


{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x4457 (17495)
0x46 => (enable L2H Improvement)
0x46 => Enable L2H Improvement
0x47 => (enable XOR CSR)
0x47 => Enable XOR CSR
0x50 => (enable pressure sensitive controls)
</syntaxhighlight>}}
</syntaxhighlight>}}


Line 309: Line 253:
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)
</syntaxhighlight>}}
</syntaxhighlight>}}
=== Freekstyle ===
{{boxcodelite|title=SLUS-20658|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0B 00 00 00 01 00 00 00
40 4B 04 00 C0 00 00 00 24 00 00 00 00 43 20 21
14 A0 00 02 00 00 00 00 24 05 00 01 10 C0 FF EC
24 84 00 04 3C 02 00 01 3C 01 00 01 24 90 FF FC
00 43 80 21 14 A0 00 02 00 00 00 00 24 05 00 01
10 C0 FF FC 00 00 00 00 3C 02 00 01 3C 01 00 01
26 04 00 04
}}
Port of ps2_gxemu's Rumble Racing config. Fixes black screen after Playstation 2 logo. Patch applies to function UAudIOP_UpdateEE in AUDIO.IRX file in MODULES folder. Offset on disc sector is 0xB4, but netemu requires +0xC offset adjustment. It is because the game does read sectors in a block of 2340 bytes.


== G ==
== G ==
Line 371: Line 302:
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Gust Engine games ===
=== Gust Games (Video Game Developer) ===
*Ar tonelico series
*Atelier series
*Mana Khemia series
*Taishou Mononoke Ibunroku
{{boxcodelite|title=Various<br>Ported from [[PS2_Official_Configs#Mana_Khemia_2:_Fall_of_Alchemy|Mana Khemia 2: Fall of Alchemy]]|ps2configrev=16792|code=
{{boxcodelite|title=Various<br>Ported from [[PS2_Official_Configs#Mana_Khemia_2:_Fall_of_Alchemy|Mana Khemia 2: Fall of Alchemy]]|ps2configrev=16792|code=
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00
04 00 00 00
04 00 00 00 00 00 00 00
}}
}}


Fixes the black screen. 0x15 command included in addition to the GX/SOFT configs.
Fixes blackscreen, see: [https://en.wikipedia.org/wiki/Gust_Co._Ltd.#Games Gust games]


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4198 (16792)
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x1B => (sets some value 1)
0x15 => 0x4
0x15 => 4
</syntaxhighlight>}}
</syntaxhighlight>}}


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{{jumptosection|current=H}}
{{jumptosection|current=H}}


=== Hot Wheels: World Race ===
=== Hot Wheels: Beat That! ===
{{boxcodelite|title=SLUS-20737|ps2configrev=17495|code=
{{boxcodelite|title=SLES-54971 ?, SLUS-21628|ps2configrev=15753|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
3D 00 00 00 89 3D 00 00 15 00 00 00 04 00 00 00
DC 7B 1A 00 0A BC 0A 0C 00 00 00 00 0E 00 00 00
00 00 00 00
40 E0 2A 00
}}
}}


Fixes black screen after PlayStation 2 logo. Skips some VIF1 flag being set to avoid some infinite loops in a couple functions reading VIF1 data from DMAC (0x10009000). Fix also applies to The Italian Job (SLUS-20784 and SLES-51761).
Fix for turning off ps3 after selecting track
 
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1 (1 patch to EE memory)
0x1A7BDC (skips some VIF related flag from being set)
  0xC0ABC0A jal 0x002AF028 -> 0x00000000 nop
0x0E => 0x2AE040 sub.s f00,f00,f03 (fix for graphical glitch in cloud levels)
</syntaxhighlight>}}


== I ==
== I ==
Line 413: Line 331:


=== Ice Age 2 The Meltdown ===
=== Ice Age 2 The Meltdown ===
<div style="float:right;">
{{boxcodelite|title=SLUS-21307 (standard config)|ps2configrev=15753|code=
{{boxcodelite|title=SLUS-21307 (standard config)|ps2configrev=15753|code=
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00
Line 427: Line 344:
53 4C 55 53 2D 32 31 33 30 37
53 4C 55 53 2D 32 31 33 30 37
}}
}}
<br>
 
{{boxcodelite|title=SLUS-21307 (alternative config)|ps2configrev=16740|code=
{{boxcodelite|title=SLUS-21307 (alternative config)|ps2configrev=16740|code=
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00
Line 438: Line 355:
20 01 BD 27 00 00 00 00
20 01 BD 27 00 00 00 00
}}
}}
</div>
 
*Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
*Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
*Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same.
*Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same.
Line 465: Line 382:
   0x27BD0120  addiu  $sp, 0x120
   0x27BD0120  addiu  $sp, 0x120
</syntaxhighlight>}}
</syntaxhighlight>}}
=== Indigo Prophecy ===
See: [[#Fahrenheit|Fahrenheit]]


== J ==
== J ==
{{jumptosection|current=J}}
{{jumptosection|current=J}}
=== Jak X ===
{{boxcodelite|title=SCES-53286, SCUS-97429|ps2configrev=15703|code=
3D 00 00 00 57 3D 00 00 24 00 00 00 00 00 00 00
80 BB 00 00 13 00 00 00 00 00 00 00 60 F9 00 00
00 00 00 00
}}
Fixes freeze while saving game, official config not work properly.
=== Justice League Heroes ===
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]


== K ==
== K ==
{{jumptosection|current=K}}
{{jumptosection|current=K}}


=== Kingdom Hearts II ===
=== Kingdom Hearts II Final Mix ===
{{boxcodelite|title=SLUS-21005|ps2configrev=17495|code=
{{boxcodelite|title=SLPM-66675|ps2configrev=15753|code=
3D 00 00 00 57 44 00 00 26 00 00 00 B0 7C 1D 00
3D 00 00 00 89 3D 00 00 26 00 00 00 58 A5 1D 00
FC 85 1D 00 2F 00 00 00 02 00 00 00
F4 AE 1D 00 00 00 00 00
}}
}}


Fixes Hostile Program Boss issue, and sound glitches.<br>
Fixes Hostile Program Boss issue.
This custom config is inspired in [https://github.com/Zarh/Get_CONFIG/blob/master/files/SLUS_210.05.CONFIG the official] from gxemu with an additional command 0x2F to fix the sound glitches
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 4457 (17495)
0x26 => 0x1D7CB0, 0x1D85FC
0x2F => 0x2 fixes sound reverb glitches
</syntaxhighlight>}}


=== Kuon ===
=== Kuon ===
{{boxcodelite|title=SLUS-21007, SLES-53411, SLPS-25329|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-21007|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0E 00 00 00 24 41 10 00
3D 00 00 00 57 44 00 00 0F 00 00 00 24 41 10 00
24 41 10 00 00 00 00 00
}}
}}


Fixes bugged Sugoroku minigame. 0x0E does work with the COP2 macroinstructions too it seems.
Fixes bugged Sugoroku minigame.
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0E -> 0x104124 vsubx.w vf07,vf00,vf07x
</syntaxhighlight>}}


== L ==
== L ==
Line 503: Line 424:


=== Legacy of Kain: Soul Reaver 2 ===
=== Legacy of Kain: Soul Reaver 2 ===
{{boxcodelite|title=SLES-50196|ps2configrev=17495|code=
{{boxcodelite|title=SLES-50196|ps2configrev=8515|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
3D 00 00 00 43 21 00 00 0A 00 00 00 01 00 00 00
80 1F 2A 00 01 00 00 00 00 00 00 00 0F 00 00 00
80 1F 2A 00 01 00 00 00 00 00 00 00 00 00 00 00
A0 F1 11 00 AC F2 11 00 00 00 00 00
}}
}}


Fixes texture flickering by turning off mipmapping and appearing of missing pillar in Dark Reaver puzzle.
Turn off mipmapping in game engine. Completely fix flickering, and bad texturing.
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1
0x2A1F80
  0x00000001 -> 0x00000000
0x0F => 0x11F1A0, 0x11F2AC
</syntaxhighlight>}}


== M ==
== M ==
Line 544: Line 456:
== O ==
== O ==
{{jumptosection|current=O}}
{{jumptosection|current=O}}
=== Oni ===
{{boxcodelite|title=SLES-50134, SLES-50176, SLES-50177, SLES-50178, SLES-50179|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00
}}
{{boxcodelite|title=SLUS-20064|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00
}}
Fixes black screen at start
{{boxcode|float=left|title=Commands Info (EURO)|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1
  0x1CEF7C 0x4100FFFF (bc0f +0), 0x00000000 (nop)
</syntaxhighlight>}}{{clear}}
{{boxcode|float=left|title=Commands Info (USA)|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1
  0x1CF3CC 0x4100FFFF (bc0f +0), 0x00000000 (nop)
</syntaxhighlight>}}


== P ==
== P ==
Line 589: Line 524:


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 4457 (17495)
0x0A => 0x2
0x0A => 2
  0x2D0398 (EngineTextureManager::GenerateMipMapChain)
  0x2D0398 (EngineTextureManager::GenerateMipMapChain)
   0x27BDFF40 addiu sp,-0xC0 -> 0x03E00008 jr ra
   0x27BDFF40 addiu sp,sp,$ff40 -> 0x03E00008 jr ra
  0x2D039C
  0x2D039C
   0x7FBE00A0 sq fp,0xA0(sp) -> 0x00000000 nop
   0x7FBE00A0 sq fp,$00a0(sp) -> 0x00000000 nop
</syntaxhighlight>}}
</syntaxhighlight>}}


Line 601: Line 536:


=== Radiata Stories ===
=== Radiata Stories ===
{{boxcodelite|title=SLUS-21262|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-21262|ps2configrev=15753|code=
3D 00 00 00 57 44 00 00 07 00 00 00 08 00 00 00
3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00
01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00
01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00
18 F6 1A 00 0B 00 00 00 44 00 00 00 0A 00 00 00
18 F6 1A 00 0B 00 00 00 44 00 00 00 00 00 00 00
04 00 00 00 04 50 12 00 FA FF 00 10 FA FF 00 14
53 4C 55 53 2D 32 31 32 36 32
A4 50 12 00 FA FF 00 10 FA FF 00 14 5C 20 14 00
FA FF 00 10 FA FF 00 14 54 F7 22 00 01 00 03 24
2D 18 00 00 21 00 00 00 00 00 00 00 00 00 00 00
}}
}}


Fixes black screen and improves the frame rate by disabling the shadows rendered using the stencil buffer. Potential game protection traps are disabled too. Original patches found by Maori-Jigglypuff. Tri-Ace specific hooks are applied (0x0A for the executable decryption, 0x0B for DMA function) along with a disable smoothing command (smoothing does not work well with the tri-Ace games, causing ghosting and frame rate issues). 0x21 command does fix post battle camera inaccuracy on the second or third consecutive battle onwards.
Fix black screen and ghosting/gfx
 
=== Rumble Racing ===
{{boxcodelite|title=SLUS-20174|ps2configrev=17136|code=
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00
DA AE 03 00 20 01 00 00 24 00 00 00 14 80 00 06
00 43 20 21 00 A0 10 21 14 A0 00 02 00 00 00 00
24 05 00 01 10 40 FF EB 24 84 00 04 24 90 FF FC
14 80 00 07 00 43 80 21 00 A0 10 21 14 A0 00 02
00 00 00 00 24 05 00 01 10 40 FF FC 00 00 00 00
26 04 00 04 00 00 00 00
}}
 
Fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x42F0 (17136)
0x07 => 0x8 (XGKICK delay by 8 cycles)
0x0B => 1
0x01 => 0x124D94 lui at,0x001A -> 0x0A
  0x03AEDA, (sector)
0x01 => 0x1AF618 slti at,s2,0x2800 -> 0x0B
  0x120, (offset)
0x44 => (disable smoothing)
    0x24 (bytes to replace),
0x0A => 0x4
                  Replaced opcodes
//Disable protection traps
                  06 00 80 14 bnez a0, +0x1C
0x125004
                  21 20 43 00 addu a0,v0,v1
  0x1000FFFA beqz zero,0x124FF0 -> 0x1400FFFA bnez zero,0x124FF0
                  21 10 A0 00 move v0,a1
0x1250A4
                  02 00 A0 14 bnez a1, +0x0C
  0x1000FFFA beqz zero,0x125090 -> 0x1400FFFA bnez zero,0x125090
                  00 00 00 00 nop
0x14205C
                  01 00 05 24 li a1,0x1
  0x1000FFFA beqz zero,0x142048 -> 0x1400FFFA bnez zero,0x142048
                  EB FF 40 10 beqz v0, -0x50
//Disable stencil shadows
                  04 00 84 24 addiu a0,0x4
0x22F754
                  FC FF 90 24 addiu s0,a0,-0x4
  0x24030001 addiu v1,zero,0x1 -> 0x0000182D daddu v1,zero,zero
                  Original opcodes
0x21 => 0x0
                  07 00 80 14 bnez a0, +0x20
                  21 80 43 00 addu s0,v0,v1
                  21 10 A0 00 move v0,a1
                  02 00 A0 14 bnez a1, +0x0C
                  00 00 00 00 nop
                  01 00 05 24 li a1,0x1
                  FC FF 40 10 beqz v0, -0x0C
                  00 00 00 00 nop
                  04 00 04 26 addiu a0,s0,0x4
</syntaxhighlight>}}
</syntaxhighlight>}}


Line 664: Line 617:
}}
}}


Fixes the missing polygons on characters (inaccuracy in function shMulMatrix) and the incorrect camera angles (inaccuracy in function sh_ecossin). Enables the pressure sensitivity for melee attack differentiation.
Fixes the missing polygons on characters and the inaccurate camera angles. Enables the pressure sensitivity for melee attack differentiation.


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 4457 (17495)
0x0E => 0x1735D4 (offset in the original version)
0x0E => 0x1735D4 (offset in the original version)
0x0E => 0x1753B4 (offset in the Greatest Hits version)
0x0E => 0x1753B4 (offset in the Greatest Hits version)
Line 676: Line 629:


=== Silent Hill 3 ===
=== Silent Hill 3 ===
<div style="float:right;">
<br>
{{boxcodelite|title=SLUS-20622|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-20622|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0E 00 00 00 34 AC 19 00
3D 00 00 00 57 44 00 00 0F 00 00 00 34 AC 19 00
34 AC 19 00 00 00 00 00
}}
}}
</div>


Fixes camera inaccuracies.
Fixes camera inaccuracies
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0E => 0x19AC34 madda.s f13,f10
</syntaxhighlight>}}


=== Silent Hill: Origins ===
=== Silent Hill: Origins ===
Line 698: Line 644:
0x3D => 0x41F6 (16886)
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
0x40 => (sets some value 1)
</syntaxhighlight>}}
=== Snowblind Games (Game Engine) ===
{{boxcodelite|title=Various|ps2configrev=17179|code=3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00}}
Fixes backgrounds not rendering properly (see:[https://www.dropbox.com/s/92n81uot56czb5v/Datei%2018.08.17%2011%2011%2029.jpeg?dl=0]) Universal fix, but produces flickering glitches here and there. Works best when used in conjunction with the official GX config.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x431B (17179)
0x4A => (sets something 0x15100)
</syntaxhighlight>}}
=== SRS: Street Racing Syndicate ===
{{boxcodelite|title=SLUS-20582|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 0F 00 00 00
44 55 10 00 20 00 B0 7F E8 FF 03 08 68 56 10 00
F8 7E 04 0C F4 FF 03 08 A0 FF 0F 00 00 00 00 00
20 00 B0 7F A4 FF 0F 00 00 00 00 00 55 00 10 3C
A8 FF 0F 00 00 00 00 00 01 00 02 24 AC FF 0F 00
00 00 00 00 78 21 03 8E B0 FF 0F 00 00 00 00 00
02 00 43 14 B8 FF 0F 00 00 00 00 00 78 21 00 AE
BC FF 0F 00 00 00 00 00 53 15 04 08 C0 FF 0F 00
00 00 00 00 20 00 B0 7B D0 FF 0F 00 00 00 00 00
55 00 04 3C D4 FF 0F 00 00 00 00 00 01 00 02 24
D8 FF 0F 00 00 00 00 00 F8 7E 04 0C DC FF 0F 00
00 00 00 00 78 21 82 AC E0 FF 0F 00 00 00 00 00
9C 15 04 08 15 00 00 00 04 00 00 00 0B 00 00 00
01 00 00 00 5D 01 00 00 68 06 00 00 14 00 00 00
00 00 00 00 0C 04 7E A8 00 00 00 00 00 00 00 00
10 40 FF FC 0C 04 7E A8 00 00 00 00 00 00 00 00
00 00 00 00 10 40 FF FB 01 00 00 00 40 55 10 00
1B 00 00 00 01 00 00 00 68 56 10 00 1C 00 00 00
00 00 00 00
}}
Multi-version config. Fixes the hang on the splash screen. Based on the original GX config which does work only for the 1.03 version, because of the offset difference. A value of zero in 0x552168 (1.03 version) or 0x552178 (2.00 version) is expected to avoid the hang. This value is stored there using either the 0x01 command (1.03) or custom hook (2.00). Original value is reverted back later. 0x0B patch is delaying the jump. It seems the emulator is not able to execute the 0x01 hook on the jump or branch instructions due to how the recompiler works. What is interesting, the 0x0B command there does not use 0xC offset correction.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 4457 (17495)
0x0A => F
0x105544
  0x7FB00020 sq s0,0x20(sp) -> 0x0803FFE8 j 0xFFFA0
0x105668 (patch does apply to the 2.00 version)
  0x0C047EF8 jal 0x11FBE0 -> 0x0803FFF4 j 0xFFFD0
0xFFFA0 (start of the first hook)
  0x7FB00020 sq s0,0x20(sp)
0xFFFA4
  0x3C100055 lui s0,0x55
0xFFFA8
  0x24020001 addiu v0,zero,0x1
0xFFFAC
  0x8E032178 lw v1,0x2178(s0)
0xFFFB0 (version check)
  0x14430002 bne v0,v1,0xFFFBC
0xFFFB8
  0xAE002178 sw zero,0x2178(s0)
0xFFFBC
  0x08041553 j 0x10554C
0xFFFC0
  0x7BB00020 lq s0,0x20(sp)
0xFFFD0 (start of the second hook, executed only in the 2.00 version)
  0x3C040055 lui a0,0x55
0xFFFD4
  0x24020001 addiu v0,zero,0x1
0xFFFD8
  0x0C047EF8 jal 0x11FBE0
0xFFFDC
  0xAC822178 sw v0,0x2178(a0)
0xFFFE0
  0x0804159C j 0x105670
0x15 => 4
0x0B => 1
0x15D (sector)
0x668 (offset -> 0xAEE68 in the image)
0x14 (bytes to replace)
  Replaced bytes:
  00 00 00 00 nop
  A8 7E 04 0C jal 0x11FAA0
  00 00 00 00 nop
  00 00 00 00 nop
  FC FF 40 10 beqz v0,0x10566C
  Original bytes:
  A8 7E 04 0C jal 0x11FAA0
  00 00 00 00 nop
  00 00 00 00 nop
  00 00 00 00 nop
  FB FF 40 10 beqz v0,0x105668
0x01 => 0x105540 addiu sp,-0x30, 0x1B
0x01 => 0x105668 nop (after applying the 0x0B patch), 0x1C
</syntaxhighlight>}}
</syntaxhighlight>}}


Line 710: Line 746:


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 4457 (17495)
0x07 => 0x8 (XGKICK delay by 8 cycles)
0x07 => 8 (XGKICK delay by 8 cycles)
0x01 => 0x100948 daddu a0,s5,zero -> 0x0A
0x01 => 0x100948 daddu a0,s5,zero, 0x0A
0x2E => 0x172
0x2E => 172
0x44 => (disable smoothing)
0x44 => (disable smoothing)
0x50 => (enable pressure sensitive controls)
0x50 => (enable pressure sensitive controls)
Line 725: Line 761:
}}
}}


Fixes the freeze. Works with both versions of the game.
Fixes the freeze. Works with both versions of the game. Patch applies to SWBFRNT2.ELF file.


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 3D89 (15753)
0x3D => 3D89 (15753)
0x01 => 0x49B784 lui v0,0x1000 -> 0x05 (hook for the v1.01, applies to SWBFRNT2.ELF)
0x01 => 0x49B784 lui v0,$1000, 0x05 (hook for the v1.01)
0x01 => 0x499704 lui v0,0x1000 -> 0x05 (hook for the v2.01, applies to SWBFRNT2.ELF)
0x01 => 0x499704 lui v0,$1000, 0x05 (hook for the v2.01)
</syntaxhighlight>}}
</syntaxhighlight>}}


Line 757: Line 793:


Fix graphical gliches, subtitles, QTE buttons, missing HUD
Fix graphical gliches, subtitles, QTE buttons, missing HUD
=== SRS: Street Racing Syndicate ===
Fix for the opening splash screen freeze. Compatible with both versions of the game <abbr title="The official GX config is only compatible with v1.03">v1.03 and v2.00</abbr>
{{boxcodelite|title=SLUS-20582|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 10 00 00 00
44 55 10 00 20 00 B0 7F E8 FF 03 08 68 56 10 00
F8 7E 04 0C F4 FF 03 08 A0 FF 0F 00 00 00 00 00
20 00 B0 7F A4 FF 0F 00 00 00 00 00 55 00 10 3C
A8 FF 0F 00 00 00 00 00 01 00 02 24 AC FF 0F 00
00 00 00 00 78 21 03 8E B0 FF 0F 00 00 00 00 00
02 00 43 14 B8 FF 0F 00 00 00 00 00 78 21 00 AE
BC FF 0F 00 00 00 00 00 53 15 04 08 C0 FF 0F 00
00 00 00 00 20 00 B0 7B D0 FF 0F 00 00 00 00 00
55 00 04 3C D4 FF 0F 00 00 00 00 00 01 00 02 24
D8 FF 0F 00 00 00 00 00 78 21 82 AC DC FF 0F 00
00 00 00 00 F8 7E 04 0C E0 FF 0F 00 00 00 00 00
68 21 80 AC E8 FF 0F 00 00 00 00 00 9C 15 04 08
15 00 00 00 04 00 00 00 0B 00 00 00 01 00 00 00
5D 01 00 00 68 06 00 00 14 00 00 00 00 00 00 00
0C 04 7E A8 00 00 00 00 00 00 00 00 10 40 FF FC
0C 04 7E A8 00 00 00 00 00 00 00 00 00 00 00 00
10 40 FF FB 01 00 00 00 40 55 10 00 1B 00 00 00
01 00 00 00 68 56 10 00 1C 00 00 00 00 00 00 00
}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
.
..
...
</syntaxhighlight>}}


== T ==
== T ==
{{jumptosection|current=T}}
{{jumptosection|current=T}}


=== Tales of the Abyss ===
=== Tales of The Abyss ===
<div style="float:right;">
<br>
{{boxcodelite|title=SLUS-21386|ps2configrev=15717|code=
{{boxcodelite|title=SLUS-21386|ps2configrev=15717|code=
3D 00 00 00 65 3D 00 00 0E 00 00 00 F4 21 29 00
3D 00 00 00 65 3D 00 00 26 00 00 00 FC FF 27 00
FF FF 27 00 26 00 00 00 F4 21 29 00 F8 21 29 00
00 00 00 00
}}
}}
</div>


Fixes the freeze at the Choral Castle.
Fix freeze at Choral Castle


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x3D65 (15717)
Improve add accuracy range => 0x27FFFC , 0x27FFFF
0x0E => 0x2921F4 add.s f00,f11,f00
Improve add accuracy range => 0x2921F4 , 0x2921F8
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Tenchu: Wrath of Heaven ===
=== Tales of Destiny (Director's cut) ===
{{boxcodelite|title=SLUS-20397, SLES-50679|ps2configrev=17495|code=
{{boxcodelite|title=SLPS-25842|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
3D 00 00 00 57 44 00 00 0F 00 00 00 00 00 1C 00
0C 66 17 00 00 00 A2 A0 00 00 00 00 28 66 17 00
00 00 1D 00 00 00 00 00
00 00 A2 A0 00 00 00 00 C8 C9 2D 00 A6 00 60 10
A6 00 00 10 88 F6 1A 00 2C 00 40 10 2C 00 00 10
07 00 00 00 08 00 00 00
}}
}}


Stops the storing of some bytes to GIF channel on DMAC (0x1000A000) in function dma2Exec to prevent freezing when values are bad. Additionally skips shadow and mist rendering to fix slowdown.
Fix freezes


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
  Improve FPU accuracy range => 0x1C0000 , 0x1D0000
0x0A => 0x4
  0x17660C (first byte)
  0xA0A20000 sb v0,(a1) -> 0x00000000 nop
0x176628 (second byte)
  0xA0A20000 sb v0,(a1) -> 0x00000000 nop
0x2DC9C8 (skips shadow rendering)
  0x106000A6 beq v1,zero,0x2DCC64 -> 0x100000A6 b 0x2DCC64
0x1AF688 (skips mist rendering)
  0x1040002C beq v0,zero,0x1AF73C -> 0x1000002C b 0x1AF73C
0x07 => 0x8 (XGKICK delay by 8 cycles, taken from GX config)
</syntaxhighlight>}}
</syntaxhighlight>}}


=== The Bard's Tale ===
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]


=== Tokyo Extreme Racer 3 ===
=== Tokyo Extreme Racer 3 ===
Line 844: Line 837:
  Vsync Delay -> No IPU 150,000
  Vsync Delay -> No IPU 150,000
</syntaxhighlight>}}
</syntaxhighlight>}}
=== Tony Hawk's Games ===
{{boxcodelite|title=Various|ps2configrev=15753|code=
3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 80
FF FF FF FF 00 00 00 80 00 00 40 53 00 00 00 80
FF FF FF FF 00 00 00 80 00 00 40 D3 14 00 00 00
00 00 00 00
}}
VU patch fixes graphic issues with Spiky Polygons. Command 0x14 seems to be related to VRC, but is not known what it do.


=== True Crime: NYC ===
=== True Crime: NYC ===
Line 866: Line 869:
=== Valkyrie Profile 2: Silmeria ===
=== Valkyrie Profile 2: Silmeria ===
{{boxcodelite|title=SLES-54644|ps2configrev=17495|code=
{{boxcodelite|title=SLES-54644|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 1F 00 00 00
3D 00 00 00 57 44 00 00 0A 00 00 00 20 00 00 00
78 6E 3D 00 31 00 60 10 31 00 00 10 D0 5A 11 00
78 6E 3D 00 31 00 60 10 31 00 00 10 D0 5A 11 00
A8 00 B3 8F 00 00 00 00 24 6C 24 00 36 00 01 46
A8 00 B3 8F 00 00 00 00 24 6C 24 00 36 00 01 46
Line 872: Line 875:
7C 0A 10 00 FA FF 00 10 FA FF 00 14 B4 0B 10 00
7C 0A 10 00 FA FF 00 10 FA FF 00 14 B4 0B 10 00
FA FF 00 10 FA FF 00 14 64 0C 10 00 FA FF 00 10
FA FF 00 10 FA FF 00 14 64 0C 10 00 FA FF 00 10
FA FF 00 14 3C 53 14 00 FA FF 00 10 FA FF 00 14
FA FF 00 14 14 36 14 00 FA FF 00 10 FA FF 00 14
D4 39 42 00 00 00 64 AC 00 00 60 AC B4 33 42 00
3C 53 14 00 FA FF 00 10 FA FF 00 14 D4 39 42 00
00 00 56 8C 00 00 16 24 68 35 42 00 00 00 56 8C
00 00 64 AC 00 00 60 AC B4 33 42 00 00 00 56 8C
00 00 16 24 20 37 42 00 00 00 56 8C 00 00 16 24
00 00 16 24 68 35 42 00 00 00 56 8C 00 00 16 24
5C 9F 49 00 A4 6E 12 0C 00 00 00 00 94 09 43 00
20 37 42 00 00 00 56 8C 00 00 16 24 5C 9F 49 00
FA FF 00 10 00 00 00 00 FC 09 43 00 FA FF 00 10
A4 6E 12 0C 00 00 00 00 94 09 43 00 FA FF 00 10
00 00 00 00 54 1A 43 00 00 00 43 AC 00 00 40 AC
00 00 00 00 FC 09 43 00 FA FF 00 10 00 00 00 00
B0 7B 39 00 F9 FF 40 14 00 00 00 00 70 BE 3A 00
54 1A 43 00 00 00 43 AC 00 00 40 AC B0 7B 39 00
17 00 60 1C 17 00 00 10 1C F1 3A 00 FA FF 00 10
F9 FF 40 14 00 00 00 00 70 BE 3A 00 17 00 60 1C
00 00 00 00 B4 F2 3A 00 FA FF 00 10 00 00 00 00
17 00 00 10 1C F1 3A 00 FA FF 00 10 00 00 00 00
74 F3 3A 00 FA FF 00 10 00 00 00 00 84 54 3C 00
B4 F2 3A 00 FA FF 00 10 00 00 00 00 74 F3 3A 00
FA FF 00 10 00 00 00 00 7C FA 3C 00 FA FF 00 10
FA FF 00 10 00 00 00 00 84 54 3C 00 FA FF 00 10
00 00 00 00 6C 22 3D 00 20 00 20 14 20 00 00 10
00 00 00 00 7C FA 3C 00 FA FF 00 10 00 00 00 00
54 45 3D 00 FA FF 00 10 00 00 00 00 B4 CF 3A 00
6C 22 3D 00 20 00 20 14 20 00 00 10 54 45 3D 00
2E 00 20 10 2E 00 00 10 64 D4 3A 00 2E 00 20 10
FA FF 00 10 00 00 00 00 B4 CF 3A 00 2E 00 20 10
2E 00 00 10 9C D0 3A 00 50 00 20 10 50 00 00 10
2E 00 00 10 64 D4 3A 00 2E 00 20 10 2E 00 00 10
3C D2 3A 00 50 00 20 10 50 00 00 10 3C D5 3A 00
9C D0 3A 00 50 00 20 10 50 00 00 10 3C D2 3A 00
02 00 03 64 00 00 03 64 A4 1A 43 00 02 00 03 64
50 00 20 10 50 00 00 10 3C D5 3A 00 02 00 03 64
00 00 03 64 07 00 00 00 08 00 00 00 01 00 00 00
00 00 03 64 A4 1A 43 00 02 00 03 64 00 00 03 64
08 98 2B 00 0B 00 00 00 01 00 00 00 28 09 10 00
07 00 00 00 08 00 00 00 01 00 00 00 08 98 2B 00
0A 00 00 00 44 00 00 00 00 00 00 00
0B 00 00 00 01 00 00 00 28 09 10 00 0A 00 00 00
44 00 00 00 00 00 00 00
}}
}}


Fixes the black screen and fully disable game protection, shadows, in-battle ghosting, and enable frame skipping in towns to fix performance issues. Game protection and shadow disable codes found by Maori-Jigglypuff. Smoothing is disabled in the config to prevent ghosting issues. Two hooks are applied: the 0x0A does add a value of 1 to pass executable's decryption process. The 0x0B hook does apply to some DMA function.
Fix black screen and ghosting, and fully disable game protection, shadows, in-battle ghosting, and enable frame skipping in towns to fix performance issues. Smoothing is disabled in the config to prevent ghosting issues. Two hooks are applied: the 0x0A does add a value of 1 to pass executable's decryption process. The 0x0B hook does apply to some DMA function.


{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 4457 (17495)
0x0A => 0x1F
0x0A => 20
//Enable frame skipping in towns
//Enable frameskipping
  0x3D6E78
  0x3D6E78
   0x10600031 beqz v1,0x3D6F40 -> 0x10000031 beqz zero,0x3D6F40
   0x10600031 beqz v1,0x3D6F40 -> 0x10000031 b 0x3D6F40
//Disable ghosting
//Disable ghosting
  0x115AD0
  0x115AD0
Line 913: Line 917:
//Disable protection traps
//Disable protection traps
  0x100A7C
  0x100A7C
   0x1000FFFA beqz zero,0x100A68 -> 0x1400FFFA bnez zero,0x100A68
   0x1000FFFA b 0x100A68 -> 0x1400FFFA bne zero,zero,0x100A68
  0x100BB4
  0x100BB4
   0x1000FFFA beqz zero,0x100BA0 -> 0x1400FFFA bnez zero,0x100BA0
   0x1000FFFA b 0x100BA0 -> 0x1400FFFA bne zero,zero,0x100BA0
  0x100C64
  0x100C64
   0x1000FFFA beqz zero,0x100C50 -> 0x1400FFFA bnez zero,0x100C50
   0x1000FFFA b 0x100C50 -> 0x1400FFFA bne zero,zero,0x100C50
0x143614
  0x1000FFFA b 0x143600 -> 0x1400FFFA bne zero,zero,0x143600
  0x14533C
  0x14533C
   0x1000FFFA beqz zero,0x145328 -> 0x1400FFFA bnez zero,0x145328
   0x1000FFFA b 0x145328 -> 0x1400FFFA bne,zero,zero,0x145328
//Disable timebomb and memory scanning
//Disable timebomb and memory scanning
  0x4239D4
  0x4239D4
Line 934: Line 940:
//Disable protection traps, timebomb and memory scanning after the battle
//Disable protection traps, timebomb and memory scanning after the battle
  0x430994
  0x430994
   0x1000FFFA beqz zero,0x430980 -> 0x00000000 nop
   0x1000FFFA b 0x430980 -> 0x00000000 nop
  0x4309FC
  0x4309FC
   0x1000FFFA beqz zero,0x4309E8 -> 0x00000000 nop
   0x1000FFFA b 0x4309E8 -> 0x00000000 nop
  0x431A54
  0x431A54
   0xAC430000 sw v1,(v0) -> 0xAC400000 sw zero,(v0)
   0xAC430000 sw v1,(v0) -> sw zero,(v0)
  0x397BB0
  0x397BB0
   0x1440FFF9 bnez v0,0x397B98 -> 0x00000000 nop
   0x1440FFF9 bnez v0,0x397B98 -> 0x00000000 nop
  0x3ABE70
  0x3ABE70
   0x1C600017 bgtz v1,0x3ABED0 -> 0x10000017 beqz zero,0x3ABED0
   0x1C600017 bgtz v1,0x3ABED0 -> 0x10000017 b 0x3ABED0
  0x3AF11C
  0x3AF11C
   0x1000FFFA beqz zero,0x3AF108 -> 0x00000000 nop
   0x1000FFFA b 0x3AF108 -> 0x00000000 nop
  0x3AF2B4
  0x3AF2B4
   0x1000FFFA beqz zero,0x3AF2A0 -> 0x00000000 nop
   0x1000FFFA b 0x3AF2A0 -> 0x00000000 nop
  0x3AF374
  0x3AF374
   0x1000FFFA beqz zero,0x3AF360 -> 0x00000000 nop
   0x1000FFFA b 0x3AF360 -> 0x00000000 nop
  0x3C5484
  0x3C5484
   0x1000FFFA beqz zero,0x3C5470 -> 0x00000000 nop
   0x1000FFFA b 0x3C5470 -> 0x00000000 nop
  0x3CFA7C
  0x3CFA7C
   0x1000FFFA beqz zero,0x3CFA68 -> 0x00000000 nop
   0x1000FFFA b 0x3CFA68 -> 0x00000000 nop
  0x3D226C
  0x3D226C
   0x14200020 bnez at,0x3D22F0 -> 0x10000020 beqz zero,0x3D22F0
   0x14200020 bnez at,0x3D22F0 -> 0x10000020 b 0x3D22F0
  0x3D4554
  0x3D4554
   0x1000FFFA beqz zero,0x3D4540 -> 0x00000000 nop
   0x1000FFFA b 0x3D4540 -> 0x00000000 nop
  0x3ACFB4
  0x3ACFB4
   0x1020002E beqz at,0x3AD070 -> 0x1000002E beqz zero,0x3AD070
   0x1020002E beqz at,0x3AD070 -> 0x1000002E b 0x3AD070
  0x3AD464
  0x3AD464
   0x1020002E beqz at,0x3AD520 -> 0x1000002E beqz zero,0x3AD520
   0x1020002E beqz at,0x3AD520 -> 0x1000002E b 0x3AD520
  0x3AD09C
  0x3AD09C
   0x10200050 beqz at,0x3AD1E0 -> 0x10000050 beqz zero,0x3AD1E0
   0x10200050 beqz at,0x3AD1E0 -> 0x10000050 b 0x3AD1E0
  0x3AD23C
  0x3AD23C
   0x10200050 beqz at,0x3AD380 -> 0x10000050 beqz zero,0x3AD380
   0x10200050 beqz at,0x3AD380 -> 0x10000050 b 0x3AD380
  0x3AD53C
  0x3AD53C
   0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0
   0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0
Line 970: Line 976:
   0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0
   0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0
0x07 => 8 (XGKICK delay by 8 cycles)
0x07 => 8 (XGKICK delay by 8 cycles)
0x01 => 0x2B9808 slti at,s2,0x2800 -> 0x0B
0x01 => 0x2B9808 slti at,s2,0x2800, 0x0B
0x01 => 0x100928 sqc2 vf3,(v0) -> 0x0A
0x01 => 0x100928 sqc2 vf3,(v0), 0x0A
0x44 => (disable smoothing)
0x44 => (disable smoothing)
</syntaxhighlight>}}
</syntaxhighlight>}}
Line 991: Line 997:
=== Xenosaga Episode I: Der Wille zur Macht ===
=== Xenosaga Episode I: Der Wille zur Macht ===
{{boxcodelite|title=SLUS-20469|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-20469|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
3D 00 00 00 57 44 00 00 0F 00 00 00 00 24 32 00
20 F5 24 00 E0 FF BD 27 08 00 E0 03 24 F5 24 00
00 29 32 00 00 00 00 00
2D 30 80 00 00 00 00 00 0E 00 00 00 94 24 32 00
0E 00 00 00 90 2B 32 00 41 00 00 00 00 00 00 00
}}
}}


Fixes black and white cutscene appearing as black screen by disabling filter, fixes freeze in Beach of Nothingness cutscene, and fixes immoveable character (and camera inaccuracy) in "AGWS Parts Shop & Foundation Robot Academy" segment.
Fix "erde kaiser" quest. Config cause massive slow down, and should be used only for that part of game, then removed safely.


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
  Improve FPU accuracy range => 0x322400 , 0x322900
0x0A => 0x2 (2 patches to EE memory)
  0x24F520 (DefocusMainType09 - responsible for black and white cutscene filter)
  0x27BDFFE0 addiu sp,sp,-0x20 -> 0x03E00008 jr ra
0x24F524
  0x0080302D daddu a2,a0,zero -> 0x00000000 nop
0x0E => 0x322494 sub.s f01,f01,f10 (in function UnduCheckSub for AGWS Parts Shop bug)
0x0E => 0x322B90 sub.s f00,f00,f02 (in function UnduCheckSubCrossCheck for AGWS Parts Shop bug)
0x41 => ignores D_ENABLEW writes from EE (fix for freeze in Beach of Nothingness cutscene)
</syntaxhighlight>}}
</syntaxhighlight>}}


Line 1,023: Line 1,019:


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x10 => 0x1AB308 div.s f00,f12,f13, 0x1AB308 div.s f00,f12,f13
Improve COP2 accuracy "range" => 0x1AB308
</syntaxhighlight>}}
</syntaxhighlight>}}


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