Editing PS2 Custom Configs
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Latest revision | Your text | ||
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<!-- Template for copypasting purposes | |||
=== NNNNNNNNNNNNNNNNNNNNNNNNNNNNN === | |||
{{boxcodelite|title=TTTTTTTTTTTTTTTTTTTTTTTTTTTT|code= | |||
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | |||
</syntaxhighlight>}}{{clear}} | |||
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII | |||
*Config file revision RRRRRRRRRRRRRRRRRRRRRRRRR | |||
--> | |||
== # == | == # == | ||
Line 14: | Line 27: | ||
=== Ape Escape 2 === | === Ape Escape 2 === | ||
{{boxcodelite|title=SCES-50885 | {{boxcodelite|title=SCES-50885|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | ||
E0 E0 34 00 16 00 40 14 00 00 00 00 | E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x01 (1 Patch to EE memory) | |||
0x34E0E0, 0x14400016 (bnez loc_0063a0c4), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
Force game to not create Mipmaps. Fix flickering textures completely. | |||
*Config file revision 17495 (4.78+) | |||
=== Ar tonelico games === | |||
See: [[#Gust Games (Video Game Developer)|Gust Games (Video Game Developer)]] | |||
=== Atelier Iris games === | |||
See: [[#Gust Games (Video Game Developer)|Gust Games (Video Game Developer)]] | |||
== B == | == B == | ||
{{jumptosection|current=B}} | {{jumptosection|current=B}} | ||
=== Baldur's Gate games === | |||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
=== Blood Omen 2: Legacy of Kain === | === Blood Omen 2: Legacy of Kain === | ||
{{boxcodelite|title=SLES-50771 | {{boxcodelite|title=SLES-50771|code= | ||
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00 | 3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00 | ||
30 24 2F 00 06 00 02 45 06 00 00 10 | 30 24 2F 00 06 00 02 45 06 00 00 10 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x1111 (4369) | 0x3D => 0x1111 (4369) | ||
0x0A => | 0x0A => 0x01 (1 patch to EE memory) | ||
0x2F2430 | 0x2F2430, 0x45020006 (bc1fl +6), 0x10000006 (b +6) | ||
</syntaxhighlight>}}{{clear}} | |||
</syntaxhighlight>}} | Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch(likely) always. Fix graphical issues. | ||
*Config file revision 4369 | |||
=== Burnout 2: POI === | === Burnout 2: POI === | ||
{{boxcodelite|title=SLES-51044 | {{boxcodelite|title=SLES-51044|code= | ||
3D 00 00 00 46 40 00 00 0A 00 00 00 05 00 00 00 | 3D 00 00 00 46 40 00 00 0A 00 00 00 05 00 00 00 | ||
B8 85 24 00 18 0D 80 C6 16 43 01 3C CC 85 24 00 | B8 85 24 00 18 0D 80 C6 16 43 01 3C CC 85 24 00 | ||
Line 57: | Line 72: | ||
B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00 | B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
{{boxcode|float=left|title=Commands Info | |||
0x3D => 0x4046 (16454) | 0x3D => 0x4046 (16454) | ||
0x0A => 0x5 (5 Patches to EE memory) | 0x0A => 0x5 (5 Patches to EE memory) | ||
// Remove the whitish Car-Parts from the Racer Cars | // Remove the whitish Car-Parts from the Racer Cars | ||
// [Control Address and Value: 2039917C 43160000] | // [Control Address and Value: 2039917C 43160000] | ||
0x2485B8, 0xC6800D18 (lwc1 $f0, 0xD18(s4)), 0x3C014316 (lui at, 0x4316) | 0x2485B8, 0xC6800D18 (lwc1 $f0, 0xD18(s4)), 0x3C014316 (lui at, 0x4316) | ||
0x2485СС, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) | 0x2485СС, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) | ||
// Remove the whitish Car-Parts from the Traffic Cars | // Remove the whitish Car-Parts from the Traffic Cars | ||
0x262604, 0xC7809780 (lwc1 $f0, 0x9780(gp)), 0x3C014316 (lui at, 0x4316) | 0x262604, 0xC7809780 (lwc1 $f0, 0x9780(gp)), 0x3C014316 (lui at, 0x4316) | ||
0x262618, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) | 0x262618, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) | ||
// Remove whitish Reflections on Anything!!! | // Remove whitish Reflections on Anything!!! | ||
// (on Buildings, Bridges, Streets) | // (on Buildings, Bridges, Streets) | ||
0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0) | 0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Fixes all white rendered textures/shadows (Big thanks to Maori-Jigglypuff for patch code! ) | |||
*Config file revision 16454 | |||
=== Burnout 3: Takedown === | === Burnout 3: Takedown === | ||
{{boxcodelite|title=SLUS-21050 | {{boxcodelite|title=SLUS-21050|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | ||
28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00 | 28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00 | ||
Line 83: | Line 97: | ||
13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00 | 13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00 | ||
}} | }} | ||
Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections). | Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections). | ||
*Config file revision 17495 (4.78+) | |||
== C == | == C == | ||
{{jumptosection|current=C}} | {{jumptosection|current=C}} | ||
=== | === Champions of Norrath games === | ||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
=== | === Combat Elite === | ||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
== D == | == D == | ||
{{jumptosection|current=D}} | {{jumptosection|current=D}} | ||
=== | === Disney's Treasure Planet === | ||
{{boxcodelite|title=SCUS-97146|code= | |||
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 | |||
{{boxcodelite|title= | 7C 14 00 00 80 05 00 00 18 00 00 00 3C 01 01 00 | ||
3D 00 00 00 | 3C 03 BF 80 8C 63 10 C8 00 61 18 24 10 61 FF FB | ||
00 00 00 00 00 00 00 00 01 00 01 00 | 00 00 00 00 24 01 FF FF 14 61 00 04 3C 01 80 00 | ||
14 41 00 02 00 00 00 00 00 06 00 0D 00 00 00 00 | |||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x42F0 (17136) | |||
0x0B => 1 | |||
0x147C, (sector) | |||
0x580, (offset) | |||
0x18 (bytes to replace), | |||
Replaced opcodes | |||
00 01 01 3C lui at,0x0100 | |||
80 BF 03 3C lui v1,0xBF80 | |||
C8 10 63 8C lw v1,0x10C8(v1) | |||
24 18 61 00 and v1,at | |||
FB FF 61 10 beq v1,at, -0x10 | |||
00 00 00 00 nop | |||
Original opcodes | |||
FF FF 01 24 li at,-0x1 | |||
04 00 61 14 bne at,v1, +0x14 | |||
00 80 01 3C lui at,0x8000 | |||
02 00 41 14 bne at,v0, +0x0C | |||
00 00 00 00 nop | |||
0D 00 06 00 break | |||
</syntaxhighlight>}}{{clear}} | |||
Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. | |||
*Config file revision 17136 (4.50+) | |||
=== Dynasty Warriors 3, and Dynasty Warriors 3 Xtreme Legends === | |||
{{boxcodelite|title=All|code=3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x3D89 (15753) | 0x3D => 0x3D89 (15753) | ||
0x35 => (enable Force Flip Field) | 0x35 => (enable Force Flip Field) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fix blackscreen | |||
*Config file revision 15753 (3.73+) | |||
== E == | == E == | ||
Line 245: | Line 159: | ||
{{jumptosection|current=F}} | {{jumptosection|current=F}} | ||
=== | === Fahrenheit === | ||
{{boxcodelite|title=SLES- | {{boxcodelite|title=SLES-53539, SLUS-21196|code= | ||
3D 00 00 00 | 3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00 | ||
}} | |||
{{boxcodelite|title=SLES-53539, SLUS-21196 (alternative)|code= | |||
3D 00 00 00 89 3D 00 00 2F 00 00 00 01 00 00 00 | |||
00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x41F6 (16886) | |||
0x40 => (sets some value 1) | |||
</syntaxhighlight>}}{{clear}} | |||
Fixes freeze after Lucas' apartment. This bug have random trigger related to DECI2 | |||
*Config file revision 16886 (4.40+) | |||
=== Freedom Fighters === | |||
{{boxcodelite|title=SLUS-20658, SLES-51467, SLPM-65548, SLPM-65803|code= | |||
3D 00 00 00 65 3D 00 00 1F 00 00 00 E8 03 00 00 | |||
00 00 00 00 | 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
3D => 0x3D17 (15717) | |||
0x1F => 0x3E8 (sets something 0x3E8 - 1000 in decimal) | |||
</syntaxhighlight>}}{{clear}} | |||
fix freeze when you get control at start | |||
*Config file revision 15717 (3.70+) | |||
=== Fire Pro Wrestling Returns === | |||
{{boxcodelite|title=SLUS-21702|code=3D 00 00 00 F6 41 00 00 03 00 00 00 00 00 00 00}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x41F6 (16886) | ||
0x03 => (sets some value 0) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes interlaced artifacts | |||
*Config file revision 16886 (4.40+) | |||
</syntaxhighlight>}} | |||
=== Flipnic === | === Flipnic === | ||
{{boxcodelite|title=SLES-52065|code= | |||
{{boxcodelite|title= | |||
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 | 3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 | ||
00 00 00 00 | |||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
{{boxcode|float=left|title=Commands Info | |||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
0x46 => | 0x46 => Enable L2H Improvement | ||
0x47 => | 0x47 => Enable XOR CSR | ||
</syntaxhighlight>}}{{clear}} | |||
</syntaxhighlight>}} | Remove horizontal lines at full screen, and reducing screen shakes little bit | ||
*Config file revision 17495 (4.78+) | |||
=== Forbidden Siren 2 === | === Forbidden Siren 2 === | ||
{{boxcodelite|title=SCES-53851 | {{boxcodelite|title=SCES-53851|code= | ||
3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 | 3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 | ||
44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 | 44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 | ||
00 90 44 48 FF 49 C9 4B 00 00 00 00 | 00 90 44 48 FF 49 C9 4B 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x41F6 (16886) | 0x3D => 0x41F6 (16886) | ||
Line 295: | Line 219: | ||
0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2 $a1, $18) | 0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2 $a1, $18) | ||
0x2E2B4C, 0x48449000 (cfc2 $a1, $18) , 0x4BC949FF (vclip vf09xyz, vf09w) | 0x2E2B4C, 0x48449000 (cfc2 $a1, $18) , 0x4BC949FF (vclip vf09xyz, vf09w) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Graphic issues with Spiky Polygons | |||
*Config file revision 16886 (4.40+) | |||
=== Forever Kingdom === | === Forever Kingdom === | ||
{{boxcodelite|title=SLUS-20343 | {{boxcodelite|title=SLUS-20343|code= | ||
3D 00 00 00 46 40 00 00 26 00 00 00 00 DC 21 00 | 3D 00 00 00 46 40 00 00 26 00 00 00 00 DC 21 00 | ||
00 DD 21 00 00 00 00 00 | 00 DD 21 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4046 (16454) | 0x3D => 0x4046 (16454) | ||
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation) | 0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Fix for bridge that can't be crossed after opening. | |||
*Config file revision 16454 | |||
{{ | |||
}} | |||
== G == | == G == | ||
Line 327: | Line 239: | ||
=== Galerians Ash === | === Galerians Ash === | ||
{{boxcodelite|title=SLES-51343 | {{boxcodelite|title=SLES-51343|code= | ||
3D 00 00 00 11 11 00 00 0A 00 00 00 05 00 00 00 | 3D 00 00 00 11 11 00 00 0A 00 00 00 05 00 00 00 | ||
30 71 1E 00 00 00 00 00 50 71 01 3C 38 71 1E 00 | 30 71 1E 00 00 00 00 00 50 71 01 3C 38 71 1E 00 | ||
Line 334: | Line 246: | ||
70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00 | 70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x1111 (4369) | 0x3D => 0x1111 (4369) | ||
0x0A => 5 patches to EE | 0x0A => 5 patches to EE, first replace nop with lui at, 0x7150, next 4 patches move that value to $f00,$f05,$f06,$f07 | ||
</syntaxhighlight>}}{{clear}} | |||
Fixes missing texts/animations. Game generate very high float number (0x7F7FFFFF) on FPU, and use it for calculations, that finally make GS Q register to get bad value, most likely interpreted as Nan. Fix force lowered float on fpu, making later calculations to fit in range. | |||
</syntaxhighlight>}} | *Config file revision 4369 (any) | ||
=== Ghosthunter === | === Ghosthunter === | ||
{{boxcodelite|title=SLUS-20993 | {{boxcodelite|title=SLUS-20993|code= | ||
3D 00 00 00 57 44 00 00 0E 00 00 00 84 2B 29 00 | 3D 00 00 00 57 44 00 00 0E 00 00 00 84 2B 29 00 | ||
0B 00 00 00 01 00 00 00 A7 06 00 00 98 02 00 00 | 0B 00 00 00 01 00 00 00 A7 06 00 00 98 02 00 00 | ||
Line 352: | Line 261: | ||
4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00 | 4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
0x0E => 0x292B84 (Improve floating point subtract accuracy) | 0x0E => 0x292B84 (Improve floating point subtract accuracy) | ||
0x0B => Disc patch for hidden elf | 0x0B => Disc patch for hidden elf | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fixes random minor flickering, and ladder bug (see: [https://www.youtube.com/watch?v=WbJzzMYQLI0] ) | |||
*Config file revision 17495 (4.78+) | |||
=== Ghost Rider === | === Ghost Rider === | ||
{{boxcodelite|title=SLES-54317 | {{boxcodelite|title=SLES-54317|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x41F6 (16886) | 0x3D => 0x41F6 (16886) | ||
0x40 => (sets some value 1) | 0x40 => (sets some value 1) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
texture fix: white overblending ingame | |||
*Config file revision 16886 (4.40+) | |||
=== Gust | === Gust Games (Video Game Developer) === | ||
{{boxcodelite|title=Various|code= | |||
{{boxcodelite|title=Various | |||
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 | 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 | ||
04 00 00 00 | 04 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4198 (16792) | 0x3D => 0x4198 (16792) | ||
0x1B => (sets some value 1) | 0x1B => (sets some value 1) | ||
0x15 => | 0x15 => 4 | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fixes blackscreen, additionally to GX config this one use 0x15 command | |||
*Config file revision 16792 (4.30+) | |||
== H == | == H == | ||
{{jumptosection|current=H}} | {{jumptosection|current=H}} | ||
=== Hot Wheels: | === Hot Wheels: Beat That! === | ||
{{boxcodelite|title=SLUS- | {{boxcodelite|title=SLES-54971 ?, SLUS-21628|code= | ||
3D 00 00 00 | 3D 00 00 00 89 3D 00 00 15 00 00 00 04 00 00 00 | ||
00 00 00 00 | |||
}} | }} | ||
Fix for turning off ps3 after selecting track | |||
*Config file revision 15753 (3.73+) | |||
== I == | == I == | ||
Line 413: | Line 306: | ||
=== Ice Age 2 The Meltdown === | === Ice Age 2 The Meltdown === | ||
{{boxcodelite|title=SLUS-21307|code= | |||
{{boxcodelite|title=SLUS-21307 | |||
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 | 3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 | ||
31 05 00 00 8C 03 00 00 40 00 00 00 27 BD FE E0 | 31 05 00 00 8C 03 00 00 40 00 00 00 27 BD FE E0 | ||
Line 427: | Line 319: | ||
53 4C 55 53 2D 32 31 33 30 37 | 53 4C 55 53 2D 32 31 33 30 37 | ||
}} | }} | ||
Fix freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it. | |||
{{boxcodelite|title=SLUS-21307 | *Config file revision 15753 (3.73+) | ||
=== Ice Age 2 The Meltdown === | |||
{{boxcodelite|title=SLUS-21307|code= | |||
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00 | 3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00 | ||
80 EB 2F 00 70 FF BD 27 00 FC 03 08 84 EB 2F 00 | 80 EB 2F 00 70 FF BD 27 00 FC 03 08 84 EB 2F 00 | ||
Line 438: | Line 333: | ||
20 01 BD 27 00 00 00 00 | 20 01 BD 27 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
{{boxcode|float=left|title=Commands Info | |||
0x3D => 0x4164 (16740) | 0x3D => 0x4164 (16740) | ||
0x0A => 0x2 | 0x0A => 0x2 | ||
Line 464: | Line 355: | ||
0x03E00008 jr $ra | 0x03E00008 jr $ra | ||
0x27BD0120 addiu $sp, 0x120 | 0x27BD0120 addiu $sp, 0x120 | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Alternative patch to show 0x42 command usage, as a bonus is using less code than original to do the same. | |||
*Config file revision 16740 | |||
=== Indigo Prophecy === | |||
See: [[#Fahrenheit|Fahrenheit]] | |||
== J == | == J == | ||
{{jumptosection|current=J}} | {{jumptosection|current=J}} | ||
=== Jak X === | |||
{{boxcodelite|title=SCES-53286, SCUS-97429|code= | |||
3D 00 00 00 57 3D 00 00 24 00 00 00 00 00 00 00 | |||
80 BB 00 00 13 00 00 00 00 00 00 00 60 F9 00 00 | |||
00 00 00 00 | |||
}} | |||
Fixes freeze while saving game, official config not work properly. | |||
*Config file revision 15753 (3.73+) | |||
=== Justice League Heroes === | |||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
== K == | == K == | ||
{{jumptosection|current=K}} | {{jumptosection|current=K}} | ||
=== Kingdom Hearts II === | === Kingdom Hearts II Final Mix === | ||
{{boxcodelite|title= | {{boxcodelite|title=SLPM-66675|code= | ||
3D 00 00 00 | 3D 00 00 00 89 3D 00 00 26 00 00 00 58 A5 1D 00 | ||
F4 AE 1D 00 00 00 00 00 | |||
}} | }} | ||
Fixes Hostile Program Boss issue. | |||
Fixes Hostile Program Boss issue | *Config file revision 15753 (3.73+) | ||
=== Kuon === | === Kuon === | ||
{{boxcodelite|title=SLUS-21007 | {{boxcodelite|title=SLUS-21007|code= | ||
3D 00 00 00 57 44 00 00 | 3D 00 00 00 57 44 00 00 0F 00 00 00 24 41 10 00 | ||
24 41 10 00 00 00 00 00 | |||
}} | }} | ||
Fixes bugged Sugoroku minigame. | |||
Fixes bugged Sugoroku minigame | *Config file revision 17495 (4.78+) | ||
== L == | == L == | ||
Line 503: | Line 400: | ||
=== Legacy of Kain: Soul Reaver 2 === | === Legacy of Kain: Soul Reaver 2 === | ||
{{boxcodelite|title=SLES-50196 | {{boxcodelite|title=SLES-50196|code= | ||
3D 00 00 00 | 3D 00 00 00 43 21 00 00 0A 00 00 00 01 00 00 00 | ||
80 1F 2A 00 01 00 00 00 00 00 00 | 80 1F 2A 00 01 00 00 00 00 00 00 00 00 00 00 00 | ||
}} | }} | ||
Turn off mipmapping in game engine. Completely fix flickering, and bad texturing. | |||
*Config file revision 15753 (3.73+) | |||
== M == | == M == | ||
Line 523: | Line 411: | ||
=== Mafia === | === Mafia === | ||
{{boxcodelite|title=SLUS-20671 | {{boxcodelite|title=SLUS-20671|code= | ||
3D 00 00 00 89 3D 00 00 09 00 00 00 05 00 00 00 | 3D 00 00 00 89 3D 00 00 09 00 00 00 05 00 00 00 | ||
B0 68 3E 00 34 A3 0F 0C 9C 90 84 8F 00 10 01 3C | B0 68 3E 00 34 A3 0F 0C 9C 90 84 8F 00 10 01 3C | ||
Line 533: | Line 421: | ||
0D 00 00 10 00 00 00 00 | 0D 00 00 10 00 00 00 00 | ||
}} | }} | ||
Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game. | |||
Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game. | *Config file revision 15753 (3.73+) | ||
=== Mana Khemia: Alchemists of Al-Revis === | === Mana Khemia: Alchemists of Al-Revis === | ||
Line 544: | Line 432: | ||
== O == | == O == | ||
{{jumptosection|current=O}} | {{jumptosection|current=O}} | ||
=== Oni === | |||
{{boxcodelite|title=SLES-50134, SLES-50176, SLES-50177, SLES-50178, SLES-50179|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | |||
7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 | |||
0x1CEF7C 0x4100FFFF (bc0f +0), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen at start | |||
*Config file revision 17495 (4.78+) | |||
=== Oni === | |||
{{boxcodelite|title=SLUS-20064|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | |||
CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 | |||
0x1CF3CC 0x4100FFFF (bc0f +0), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen at start | |||
*Config file revision 17495 (4.78+) | |||
== P == | == P == | ||
Line 549: | Line 463: | ||
=== Phase Paradox === | === Phase Paradox === | ||
{{boxcodelite|title=SCPS-15005 | {{boxcodelite|title=SCPS-15005|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 12 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 12 00 00 00 | ||
00 C0 0F 00 00 00 00 00 4C 00 5B 3C 04 C0 0F 00 | 00 C0 0F 00 00 00 00 00 4C 00 5B 3C 04 C0 0F 00 | ||
Line 562: | Line 476: | ||
00 00 00 00 | 00 00 00 00 | ||
}} | }} | ||
Disables shadows, blur, and color overlay effects to fix frame rate/desync. | |||
Disables shadows, blur, and color overlay effects to fix frame rate/desync. | *Config file revision 17495 (4.78+) | ||
=== Project: Snowblind === | === Project: Snowblind === | ||
{{boxcodelite|title=SLUS-21037 | {{boxcodelite|title=SLUS-21037|code= | ||
3D 00 00 00 39 05 00 00 0B 00 00 00 03 00 00 00 | 3D 00 00 00 39 05 00 00 0B 00 00 00 03 00 00 00 | ||
69 02 00 00 78 00 00 00 04 00 00 00 10 00 00 07 | 69 02 00 00 78 00 00 00 04 00 00 00 10 00 00 07 | ||
Line 573: | Line 487: | ||
04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00 | 04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00 | ||
}} | }} | ||
fixes mipmap/texturing issues | |||
*Config file revision ? | |||
== Q == | == Q == | ||
Line 580: | Line 494: | ||
=== Quake III: Revolution === | === Quake III: Revolution === | ||
{{boxcodelite|title=SLUS-20167 | {{boxcodelite|title=SLUS-20167|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 | ||
98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00 | 98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00 | ||
A0 00 BE 7F 00 00 00 00 00 00 00 00 | A0 00 BE 7F 00 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 4457 (17495) | ||
0x0A => | 0x0A => 2 | ||
0x002D0398 (EngineTextureManager::GenerateMipMapChain) | |||
0x27BDFF40 addiu sp, | 0x27BDFF40 addiu sp,sp,$ff40 -> 0x03E00008 jr ra | ||
0x002D039C | |||
0x7FBE00A0 sq fp, | 0x7FBE00A0 sq fp,$00a0(sp) -> 0x00000000 nop | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Breaks creation of mipmaps to fix graphical issues / flickering (ps2_netemu not support mipmapping) | |||
*Config file revision 17495 (4.78+) | |||
== R == | == R == | ||
Line 601: | Line 514: | ||
=== Radiata Stories === | === Radiata Stories === | ||
{{boxcodelite|title=SLUS-21262 | {{boxcodelite|title=SLUS-21262|code= | ||
3D 00 00 00 | 3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00 | ||
01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00 | 01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00 | ||
18 F6 1A 00 0B 00 00 00 44 00 00 00 | 18 F6 1A 00 0B 00 00 00 44 00 00 00 00 00 00 00 | ||
53 4C 55 53 2D 32 31 32 36 32 | |||
2D | |||
}} | }} | ||
Fix black screen and ghosting/gfx | |||
*Config file revision 15753 (3.73+) | |||
=== Rumble Racing === | |||
{{boxcodelite|title=SLUS-20174|code= | |||
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 | |||
DA AE 03 00 20 01 00 00 24 00 00 00 14 80 00 06 | |||
00 43 20 21 00 A0 10 21 14 A0 00 02 00 00 00 00 | |||
24 05 00 01 10 40 FF EB 24 84 00 04 24 90 FF FC | |||
14 80 00 07 00 43 80 21 00 A0 10 21 14 A0 00 02 | |||
00 00 00 00 24 05 00 01 10 40 FF FC 00 00 00 00 | |||
26 04 00 04 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x42F0 (17136) | ||
0x0B => 1 | |||
0x03AEDA, (sector) | |||
0x120, (offset) | |||
0x24 (bytes to replace), | |||
Replaced opcodes | |||
06 00 80 14 bnez a0, +0x1C | |||
21 20 43 00 addu a0,v0,v1 | |||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
EB FF 40 10 beqz v0, -0x50 | |||
04 00 84 24 addiu a0,0x4 | |||
FC FF 90 24 addiu s0,a0,-0x4 | |||
Original opcodes | |||
07 00 80 14 bnez a0, +0x20 | |||
</syntaxhighlight>}} | 21 80 43 00 addu s0,v0,v1 | ||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
FC FF 40 10 beqz v0, -0x0C | |||
00 00 00 00 nop | |||
04 00 04 26 addiu a0,s0,0x4 | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder | |||
*Config file revision 17136 (4.50+) | |||
=== Run Like Hell === | === Run Like Hell === | ||
{{boxcodelite|title=SLES-51345 | {{boxcodelite|title=SLES-51345|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | ||
34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 | 34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 | ||
Line 641: | Line 571: | ||
00 00 00 00 | 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
Line 651: | Line 578: | ||
0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop) | 0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop) | ||
0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) | 0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fixes main character flickering/texturing | |||
*Config file revision 17495 (4.78+) | |||
== S == | == S == | ||
Line 657: | Line 586: | ||
=== Silent Hill 2 === | === Silent Hill 2 === | ||
{{boxcodelite|title=SLUS-20228 | {{boxcodelite|title=SLUS-20228|code= | ||
3D 00 00 00 57 44 00 00 0E 00 00 00 D4 35 17 00 | 3D 00 00 00 57 44 00 00 0E 00 00 00 D4 35 17 00 | ||
0E 00 00 00 B4 53 17 00 0F 00 00 00 34 3F 17 00 | 0E 00 00 00 B4 53 17 00 0F 00 00 00 34 3F 17 00 | ||
Line 663: | Line 592: | ||
50 00 00 00 00 00 00 00 | 50 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x0E => 0x1735D4 (offset in the original version) | 0x0E => 0x1735D4 (offset in the original version) | ||
0x0E => 0x1753B4 (offset in the Greatest Hits version) | 0x0E => 0x1753B4 (offset in the Greatest Hits version) | ||
0x0F => 0x173F34, 0x173F54 (range in the original version) | 0x0F => 0x173F34, 0x173F54 (range in the original version) | ||
0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version) | 0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version) | ||
0x50 => ( | 0x50 => (Enables pressure sensitive controls) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Fixes the missing polygons on characters and the inaccurate camera angles. Enables the pressure sensitivity for melee attack differentiation. | |||
*Config file revision ? | |||
=== Silent Hill 3 === | === Silent Hill 3 === | ||
{{boxcodelite|title=SLUS-20622|code= | |||
3D 00 00 00 57 44 00 00 0F 00 00 00 34 AC 19 00 | |||
{{boxcodelite|title=SLUS-20622 | 34 AC 19 00 00 00 00 00 | ||
3D 00 00 00 57 44 00 00 | |||
}} | }} | ||
Fixes camera inaccuracies | |||
*Config file revision ? | |||
Fixes camera inaccuracies | |||
=== Silent Hill: Origins === | === Silent Hill: Origins === | ||
{{boxcodelite|title=SLES-55147, SLUS-21731 | {{boxcodelite|title=SLES-55147, SLUS-21731|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x41F6 (16886) | 0x3D => 0x41F6 (16886) | ||
0x40 => (sets some value 1) | 0x40 => (sets some value 1) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fixes white overblending at burning house | |||
*Config file revision 16886 (4.40+) | |||
{{ | |||
}} | |||
=== Snowblind Games (Game Engine) === | |||
{{boxcodelite|title=Various|code=3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x431B (17179) | ||
0x4A => (sets something 0x15100, VIF MSCAL timing value?) | |||
</syntaxhighlight>}}{{clear}} | |||
</syntaxhighlight>}} | Fixes backgrounds not rendering properly (see:[https://www.dropbox.com/s/92n81uot56czb5v/Datei%2018.08.17%2011%2011%2029.jpeg?dl=0]) Universal fix, but produces flickering glitches here and there. Works best when used in conjunction with the official GX config. | ||
*Config file revision 17179 (4.50+) | |||
{{ | |||
}} | |||
= | |||
. | |||
== T == | == T == | ||
{{jumptosection|current=T}} | {{jumptosection|current=T}} | ||
=== | === The Bard's Tale === | ||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
== U == | == U == | ||
Line 863: | Line 639: | ||
== V == | == V == | ||
{{jumptosection|current=V}} | {{jumptosection|current=V}} | ||
== W == | == W == | ||
{{jumptosection|current=W}} | {{jumptosection|current=W}} | ||
== X == | == X == | ||
{{jumptosection|current=X}} | {{jumptosection|current=X}} | ||
== Y == | == Y == | ||
{{jumptosection|current=Y}} | {{jumptosection|current=Y}} | ||
== Z == | == Z == | ||
{{jumptosection|current=Z}} | {{jumptosection|current=Z}} | ||
__TOC__ | __TOC__ | ||
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude> | {{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude> |