Editing PS2 Custom Configs
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
<!-- Template for copypasting purposes | |||
=== NNNNNNNNNNNNNNNNNNNNNNNNNNNNN === | |||
{{boxcodelite|title=TTTTTTTTTTTTTTTTTTTTTTTTTTTT|code= | |||
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | |||
</syntaxhighlight>}}{{clear}} | |||
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII | |||
*Config file revision RRRRRRRRRRRRRRRRRRRRRRRRR | |||
--> | |||
== # == | == # == | ||
Line 14: | Line 27: | ||
=== Ape Escape 2 === | === Ape Escape 2 === | ||
{{boxcodelite|title=SCES-50885 | {{boxcodelite|title=SCES-50885|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | ||
E0 E0 34 00 16 00 40 14 00 00 00 00 | E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x01 (1 Patch to EE memory) | |||
0x34E0E0, 0x14400016 (bnez loc_0063a0c4), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
Force game to not create Mipmaps. Fix flickering textures completely. | |||
*Config file revision 17495 (4.78+) | |||
=== Ar tonelico games === | |||
See: [[#Gust Games (Video Game Developer)|Gust Games (Video Game Developer)]] | |||
=== Atelier Iris games === | |||
See: [[#Gust Games (Video Game Developer)|Gust Games (Video Game Developer)]] | |||
== B == | == B == | ||
{{jumptosection|current=B}} | {{jumptosection|current=B}} | ||
=== Baldur's Gate games === | |||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
=== Blood Omen 2: Legacy of Kain === | === Blood Omen 2: Legacy of Kain === | ||
{{boxcodelite|title=SLES-50771 | {{boxcodelite|title=SLES-50771|code= | ||
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00 | 3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00 | ||
30 24 2F 00 06 00 02 45 06 00 00 10 | 30 24 2F 00 06 00 02 45 06 00 00 10 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x1111 (4369) | 0x3D => 0x1111 (4369) | ||
0x0A => | 0x0A => 0x01 (1 patch to EE memory) | ||
0x2F2430 | 0x2F2430, 0x45020006 (bc1fl +6), 0x10000006 (b +6) | ||
</syntaxhighlight>}}{{clear}} | |||
</syntaxhighlight>}} | Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch(likely) always. Fix graphical issues. | ||
*Config file revision 4369 | |||
=== Burnout 2: POI === | === Burnout 2: POI === | ||
{{boxcodelite|title=SLES-51044 | {{boxcodelite|title=SLES-51044|code= | ||
3D 00 00 00 46 40 00 00 0A 00 00 00 05 00 00 00 | 3D 00 00 00 46 40 00 00 0A 00 00 00 05 00 00 00 | ||
B8 85 24 00 18 0D 80 C6 16 43 01 3C CC 85 24 00 | B8 85 24 00 18 0D 80 C6 16 43 01 3C CC 85 24 00 | ||
Line 57: | Line 72: | ||
B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00 | B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
{{boxcode|float=left|title=Commands Info | |||
0x3D => 0x4046 (16454) | 0x3D => 0x4046 (16454) | ||
0x0A => 0x5 (5 Patches to EE memory) | 0x0A => 0x5 (5 Patches to EE memory) | ||
// Remove the whitish Car-Parts from the Racer Cars | // Remove the whitish Car-Parts from the Racer Cars | ||
// [Control Address and Value: 2039917C 43160000] | // [Control Address and Value: 2039917C 43160000] | ||
0x2485B8, 0xC6800D18 (lwc1 $f0, 0xD18(s4)), 0x3C014316 (lui at, 0x4316) | 0x2485B8, 0xC6800D18 (lwc1 $f0, 0xD18(s4)), 0x3C014316 (lui at, 0x4316) | ||
0x2485СС, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) | 0x2485СС, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) | ||
// Remove the whitish Car-Parts from the Traffic Cars | // Remove the whitish Car-Parts from the Traffic Cars | ||
0x262604, 0xC7809780 (lwc1 $f0, 0x9780(gp)), 0x3C014316 (lui at, 0x4316) | 0x262604, 0xC7809780 (lwc1 $f0, 0x9780(gp)), 0x3C014316 (lui at, 0x4316) | ||
0x262618, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) | 0x262618, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) | ||
// Remove whitish Reflections on Anything!!! | // Remove whitish Reflections on Anything!!! | ||
// (on Buildings, Bridges, Streets) | // (on Buildings, Bridges, Streets) | ||
0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0) | 0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Fixes all white rendered textures/shadows (Big thanks to Maori-Jigglypuff for patch code! ) | |||
*Config file revision 16454 | |||
=== Burnout 3: Takedown === | === Burnout 3: Takedown === | ||
{{boxcodelite|title=SLUS-21050 | {{boxcodelite|title=SLUS-21050|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | ||
28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00 | 28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00 | ||
Line 83: | Line 97: | ||
13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00 | 13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00 | ||
}} | }} | ||
Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections). | Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections). | ||
*Config file revision 17495 (4.78+) | |||
== C == | == C == | ||
{{jumptosection|current=C}} | {{jumptosection|current=C}} | ||
=== | === Champions of Norrath games === | ||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
=== | === Combat Elite === | ||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
== D == | == D == | ||
{{jumptosection|current=D}} | {{jumptosection|current=D}} | ||
=== | === Disney's Treasure Planet === | ||
{{boxcodelite|title=SCUS-97146|code= | |||
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 | |||
{{boxcodelite|title= | 7C 14 00 00 80 05 00 00 18 00 00 00 3C 01 01 00 | ||
3D 00 00 00 | 3C 03 BF 80 8C 63 10 C8 00 61 18 24 10 61 FF FB | ||
00 00 00 00 00 00 00 00 01 00 01 00 | 00 00 00 00 24 01 FF FF 14 61 00 04 3C 01 80 00 | ||
14 41 00 02 00 00 00 00 00 06 00 0D 00 00 00 00 | |||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x42F0 (17136) | |||
0x0B => 1 | |||
0x147C, (sector) | |||
0x580, (offset) | |||
0x18 (bytes to replace), | |||
Replaced opcodes | |||
00 01 01 3C lui at,0x0100 | |||
80 BF 03 3C lui v1,0xBF80 | |||
C8 10 63 8C lw v1,0x10C8(v1) | |||
24 18 61 00 and v1,at | |||
FB FF 61 10 beq v1,at, -0x10 | |||
00 00 00 00 nop | |||
Original opcodes | |||
FF FF 01 24 li at,-0x1 | |||
04 00 61 14 bne at,v1, +0x14 | |||
00 80 01 3C lui at,0x8000 | |||
02 00 41 14 bne at,v0, +0x0C | |||
00 00 00 00 nop | |||
0D 00 06 00 break | |||
</syntaxhighlight>}}{{clear}} | |||
Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder. | |||
*Config file revision 17136 (4.50+) | |||
=== Dynasty Warriors 3, and Dynasty Warriors 3 Xtreme Legends === | |||
{{boxcodelite|title=All|code=3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x3D89 (15753) | 0x3D => 0x3D89 (15753) | ||
0x35 => (enable Force Flip Field) | 0x35 => (enable Force Flip Field) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fix blackscreen | |||
*Config file revision 15753 (3.73+) | |||
== E == | == E == | ||
Line 245: | Line 159: | ||
{{jumptosection|current=F}} | {{jumptosection|current=F}} | ||
=== | === Fahrenheit === | ||
{{boxcodelite|title=SLES- | {{boxcodelite|title=SLES-53539, SLUS-21196|code= | ||
3D 00 00 00 | 3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00 | ||
}} | |||
{{boxcodelite|title=SLES-53539, SLUS-21196 (alternative)|code= | |||
3D 00 00 00 89 3D 00 00 2F 00 00 00 01 00 00 00 | |||
00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x41F6 (16886) | |||
0x40 => (sets some value 1) | |||
</syntaxhighlight>}}{{clear}} | |||
Fixes freeze after Lucas' apartment. This bug have random trigger related to DECI2 | |||
*Config file revision 16886 (4.40+) | |||
=== Freedom Fighters === | |||
{{boxcodelite|title=SLUS-20658, SLES-51467, SLPM-65548, SLPM-65803|code= | |||
3D 00 00 00 65 3D 00 00 1F 00 00 00 E8 03 00 00 | |||
00 00 00 00 | 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
3D => 0x3D17 (15717) | |||
0x1F => 0x3E8 (sets something 0x3E8 - 1000 in decimal) | |||
</syntaxhighlight>}}{{clear}} | |||
fix freeze when you get control at start | |||
*Config file revision 15717 (3.70+) | |||
=== Fire Pro Wrestling Returns === | |||
{{boxcodelite|title=SLUS-21702|code=3D 00 00 00 F6 41 00 00 03 00 00 00 00 00 00 00}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x41F6 (16886) | ||
0x03 => (sets some value 0) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes interlaced artifacts | |||
*Config file revision 16886 (4.40+) | |||
</syntaxhighlight>}} | |||
=== Flipnic === | === Flipnic === | ||
{{boxcodelite|title=SLES-52065|code= | |||
{{boxcodelite|title= | |||
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 | 3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 | ||
00 00 00 00 | |||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
{{boxcode|float=left|title=Commands Info | |||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
0x46 => | 0x46 => Enable L2H Improvement | ||
0x47 => | 0x47 => Enable XOR CSR | ||
</syntaxhighlight>}}{{clear}} | |||
</syntaxhighlight>}} | Remove horizontal lines at full screen, and reducing screen shakes little bit | ||
*Config file revision 17495 (4.78+) | |||
=== Forbidden Siren 2 === | === Forbidden Siren 2 === | ||
{{boxcodelite|title=SCES-53851 | {{boxcodelite|title=SCES-53851|code= | ||
3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 | 3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 | ||
44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 | 44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 | ||
00 90 44 48 FF 49 C9 4B 00 00 00 00 | 00 90 44 48 FF 49 C9 4B 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x41F6 (16886) | 0x3D => 0x41F6 (16886) | ||
Line 295: | Line 219: | ||
0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2 $a1, $18) | 0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2 $a1, $18) | ||
0x2E2B4C, 0x48449000 (cfc2 $a1, $18) , 0x4BC949FF (vclip vf09xyz, vf09w) | 0x2E2B4C, 0x48449000 (cfc2 $a1, $18) , 0x4BC949FF (vclip vf09xyz, vf09w) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Graphic issues with Spiky Polygons | |||
*Config file revision 16886 (4.40+) | |||
=== Forever Kingdom === | === Forever Kingdom === | ||
{{boxcodelite|title=SLUS-20343 | {{boxcodelite|title=SLUS-20343|code= | ||
3D 00 00 00 46 40 00 00 26 00 00 00 00 DC 21 00 | 3D 00 00 00 46 40 00 00 26 00 00 00 00 DC 21 00 | ||
00 DD 21 00 00 00 00 00 | 00 DD 21 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4046 (16454) | 0x3D => 0x4046 (16454) | ||
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation) | 0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Fix for bridge that can't be crossed after opening. | |||
*Config file revision 16454 | |||
{{ | |||
}} | |||
== G == | == G == | ||
Line 327: | Line 239: | ||
=== Galerians Ash === | === Galerians Ash === | ||
{{boxcodelite|title=SLES-51343 | {{boxcodelite|title=SLES-51343|code= | ||
3D 00 00 00 11 11 00 00 0A 00 00 00 05 00 00 00 | 3D 00 00 00 11 11 00 00 0A 00 00 00 05 00 00 00 | ||
30 71 1E 00 00 00 00 00 50 71 01 3C 38 71 1E 00 | 30 71 1E 00 00 00 00 00 50 71 01 3C 38 71 1E 00 | ||
Line 334: | Line 246: | ||
70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00 | 70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x1111 (4369) | 0x3D => 0x1111 (4369) | ||
0x0A => 5 patches to EE | 0x0A => 5 patches to EE, first replace nop with lui at, 0x7150, next 4 patches move that value to $f00,$f05,$f06,$f07 | ||
</syntaxhighlight>}}{{clear}} | |||
Fixes missing texts/animations. Game generate very high float number (0x7F7FFFFF) on FPU, and use it for calculations, that finally make GS Q register to get bad value, most likely interpreted as Nan. Fix force lowered float on fpu, making later calculations to fit in range. | |||
</syntaxhighlight>}} | *Config file revision 4369 (any) | ||
=== Ghosthunter === | === Ghosthunter === | ||
{{boxcodelite|title=SLUS-20993 | {{boxcodelite|title=SLUS-20993|code= | ||
3D 00 00 00 57 44 00 00 0E 00 00 00 84 2B 29 00 | 3D 00 00 00 57 44 00 00 0E 00 00 00 84 2B 29 00 | ||
0B 00 00 00 01 00 00 00 A7 06 00 00 98 02 00 00 | 0B 00 00 00 01 00 00 00 A7 06 00 00 98 02 00 00 | ||
Line 352: | Line 261: | ||
4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00 | 4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
0x0E => 0x292B84 (Improve floating point subtract accuracy) | 0x0E => 0x292B84 (Improve floating point subtract accuracy) | ||
0x0B => Disc patch for hidden elf | 0x0B => Disc patch for hidden elf | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fixes random minor flickering, and ladder bug (see: [https://www.youtube.com/watch?v=WbJzzMYQLI0] ) | |||
*Config file revision 17495 (4.78+) | |||
=== Ghost Rider === | === Ghost Rider === | ||
{{boxcodelite|title=SLES-54317 | {{boxcodelite|title=SLES-54317|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x41F6 (16886) | 0x3D => 0x41F6 (16886) | ||
0x40 => (sets some value 1) | 0x40 => (sets some value 1) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
texture fix: white overblending ingame | |||
*Config file revision 16886 (4.40+) | |||
=== Gust | === Gust Games (Video Game Developer) === | ||
{{boxcodelite|title=Various|code= | |||
{{boxcodelite|title=Various | |||
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 | 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 | ||
04 00 00 00 | 04 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4198 (16792) | 0x3D => 0x4198 (16792) | ||
0x1B => (sets some value 1) | 0x1B => (sets some value 1) | ||
0x15 => | 0x15 => 4 | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fixes blackscreen, additionally to GX config this one use 0x15 command | |||
*Config file revision 16792 (4.30+) | |||
== H == | == H == | ||
{{jumptosection|current=H}} | {{jumptosection|current=H}} | ||
=== Hot Wheels: | === Hot Wheels: Beat That! === | ||
{{boxcodelite|title=SLUS- | {{boxcodelite|title=SLES-54971 ?, SLUS-21628|code= | ||
3D 00 00 00 | 3D 00 00 00 89 3D 00 00 15 00 00 00 04 00 00 00 | ||
00 00 00 00 | |||
}} | }} | ||
Fix for turning off ps3 after selecting track | |||
*Config file revision 15753 (3.73+) | |||
== I == | == I == | ||
Line 413: | Line 306: | ||
=== Ice Age 2 The Meltdown === | === Ice Age 2 The Meltdown === | ||
{{boxcodelite|title=SLUS-21307|code= | |||
{{boxcodelite|title=SLUS-21307 | |||
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 | 3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 | ||
31 05 00 00 8C 03 00 00 40 00 00 00 27 BD FE E0 | 31 05 00 00 8C 03 00 00 40 00 00 00 27 BD FE E0 | ||
Line 427: | Line 319: | ||
53 4C 55 53 2D 32 31 33 30 37 | 53 4C 55 53 2D 32 31 33 30 37 | ||
}} | }} | ||
Fix freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it. | |||
{{boxcodelite|title=SLUS-21307 | *Config file revision 15753 (3.73+) | ||
=== Ice Age 2 The Meltdown === | |||
{{boxcodelite|title=SLUS-21307|code= | |||
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00 | 3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00 | ||
80 EB 2F 00 70 FF BD 27 00 FC 03 08 84 EB 2F 00 | 80 EB 2F 00 70 FF BD 27 00 FC 03 08 84 EB 2F 00 | ||
Line 438: | Line 333: | ||
20 01 BD 27 00 00 00 00 | 20 01 BD 27 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
{{boxcode|float=left|title=Commands Info | |||
0x3D => 0x4164 (16740) | 0x3D => 0x4164 (16740) | ||
0x0A => 0x2 | 0x0A => 0x2 | ||
Line 464: | Line 355: | ||
0x03E00008 jr $ra | 0x03E00008 jr $ra | ||
0x27BD0120 addiu $sp, 0x120 | 0x27BD0120 addiu $sp, 0x120 | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Alternative patch to show 0x42 command usage, as a bonus is using less code than original to do the same. | |||
*Config file revision 16740 | |||
=== Indigo Prophecy === | |||
See: [[#Fahrenheit|Fahrenheit]] | |||
== J == | == J == | ||
{{jumptosection|current=J}} | {{jumptosection|current=J}} | ||
=== Jak X === | |||
{{boxcodelite|title=SCES-53286, SCUS-97429|code= | |||
3D 00 00 00 57 3D 00 00 24 00 00 00 00 00 00 00 | |||
80 BB 00 00 13 00 00 00 00 00 00 00 60 F9 00 00 | |||
00 00 00 00 | |||
}} | |||
Fixes freeze while saving game, official config not work properly. | |||
*Config file revision 15753 (3.73+) | |||
=== Justice League Heroes === | |||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
== K == | == K == | ||
{{jumptosection|current=K}} | {{jumptosection|current=K}} | ||
=== Kingdom Hearts II === | === Kingdom Hearts II Final Mix === | ||
{{boxcodelite|title= | {{boxcodelite|title=SLPM-66675|code= | ||
3D 00 00 00 | 3D 00 00 00 89 3D 00 00 26 00 00 00 58 A5 1D 00 | ||
F4 AE 1D 00 00 00 00 00 | |||
}} | }} | ||
Fixes Hostile Program Boss issue. | |||
Fixes Hostile Program Boss issue | *Config file revision 15753 (3.73+) | ||
=== Kuon === | === Kuon === | ||
{{boxcodelite|title=SLUS-21007 | {{boxcodelite|title=SLUS-21007|code= | ||
3D 00 00 00 57 44 00 00 | 3D 00 00 00 57 44 00 00 0F 00 00 00 24 41 10 00 | ||
24 41 10 00 00 00 00 00 | |||
}} | }} | ||
Fixes bugged Sugoroku minigame. | |||
Fixes bugged Sugoroku minigame | *Config file revision 17495 (4.78+) | ||
== L == | == L == | ||
Line 503: | Line 400: | ||
=== Legacy of Kain: Soul Reaver 2 === | === Legacy of Kain: Soul Reaver 2 === | ||
{{boxcodelite|title=SLES-50196 | {{boxcodelite|title=SLES-50196|code= | ||
3D 00 00 00 | 3D 00 00 00 43 21 00 00 0A 00 00 00 01 00 00 00 | ||
80 1F 2A 00 01 00 00 00 00 00 00 | 80 1F 2A 00 01 00 00 00 00 00 00 00 00 00 00 00 | ||
}} | }} | ||
Turn off mipmapping in game engine. Completely fix flickering, and bad texturing. | |||
*Config file revision 15753 (3.73+) | |||
== M == | == M == | ||
Line 523: | Line 411: | ||
=== Mafia === | === Mafia === | ||
{{boxcodelite|title=SLUS-20671 | {{boxcodelite|title=SLUS-20671|code= | ||
3D 00 00 00 89 3D 00 00 09 00 00 00 05 00 00 00 | 3D 00 00 00 89 3D 00 00 09 00 00 00 05 00 00 00 | ||
B0 68 3E 00 34 A3 0F 0C 9C 90 84 8F 00 10 01 3C | B0 68 3E 00 34 A3 0F 0C 9C 90 84 8F 00 10 01 3C | ||
Line 533: | Line 421: | ||
0D 00 00 10 00 00 00 00 | 0D 00 00 10 00 00 00 00 | ||
}} | }} | ||
Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game. | |||
Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game. | *Config file revision 15753 (3.73+) | ||
=== Mana Khemia: Alchemists of Al-Revis === | === Mana Khemia: Alchemists of Al-Revis === | ||
Line 544: | Line 432: | ||
== O == | == O == | ||
{{jumptosection|current=O}} | {{jumptosection|current=O}} | ||
=== Oni === | |||
{{boxcodelite|title=SLES-50134, SLES-50176, SLES-50177, SLES-50178, SLES-50179|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | |||
7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 | |||
0x1CEF7C 0x4100FFFF (bc0f +0), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen at start | |||
*Config file revision 17495 (4.78+) | |||
=== Oni === | |||
{{boxcodelite|title=SLUS-20064|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | |||
CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 | |||
0x1CF3CC 0x4100FFFF (bc0f +0), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen at start | |||
*Config file revision 17495 (4.78+) | |||
== P == | == P == | ||
Line 549: | Line 463: | ||
=== Phase Paradox === | === Phase Paradox === | ||
{{boxcodelite|title=SCPS-15005 | {{boxcodelite|title=SCPS-15005|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 12 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 12 00 00 00 | ||
00 C0 0F 00 00 00 00 00 4C 00 5B 3C 04 C0 0F 00 | 00 C0 0F 00 00 00 00 00 4C 00 5B 3C 04 C0 0F 00 | ||
Line 562: | Line 476: | ||
00 00 00 00 | 00 00 00 00 | ||
}} | }} | ||
Disables shadows, blur, and color overlay effects to fix frame rate/desync. | |||
Disables shadows, blur, and color overlay effects to fix frame rate/desync. | *Config file revision 17495 (4.78+) | ||
=== Project: Snowblind === | === Project: Snowblind === | ||
{{boxcodelite|title=SLUS-21037 | {{boxcodelite|title=SLUS-21037|code= | ||
3D 00 00 00 39 05 00 00 0B 00 00 00 03 00 00 00 | 3D 00 00 00 39 05 00 00 0B 00 00 00 03 00 00 00 | ||
69 02 00 00 78 00 00 00 04 00 00 00 10 00 00 07 | 69 02 00 00 78 00 00 00 04 00 00 00 10 00 00 07 | ||
Line 573: | Line 487: | ||
04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00 | 04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00 | ||
}} | }} | ||
fixes mipmap/texturing issues | |||
*Config file revision ? | |||
== Q == | == Q == | ||
Line 580: | Line 494: | ||
=== Quake III: Revolution === | === Quake III: Revolution === | ||
{{boxcodelite|title=SLUS-20167 | {{boxcodelite|title=SLUS-20167|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 | ||
98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00 | 98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00 | ||
A0 00 BE 7F 00 00 00 00 00 00 00 00 | A0 00 BE 7F 00 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 4457 (17495) | ||
0x0A => | 0x0A => 2 | ||
0x002D0398 (EngineTextureManager::GenerateMipMapChain) | |||
0x27BDFF40 addiu sp, | 0x27BDFF40 addiu sp,sp,$ff40 -> 0x03E00008 jr ra | ||
0x002D039C | |||
0x7FBE00A0 sq fp, | 0x7FBE00A0 sq fp,$00a0(sp) -> 0x00000000 nop | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Breaks creation of mipmaps to fix graphical issues / flickering (ps2_netemu not support mipmapping) | |||
*Config file revision 17495 (4.78+) | |||
== R == | == R == | ||
Line 601: | Line 514: | ||
=== Radiata Stories === | === Radiata Stories === | ||
{{boxcodelite|title=SLUS-21262 | {{boxcodelite|title=SLUS-21262|code= | ||
3D 00 00 00 | 3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00 | ||
01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00 | 01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00 | ||
18 F6 1A 00 0B 00 00 00 44 00 00 00 | 18 F6 1A 00 0B 00 00 00 44 00 00 00 00 00 00 00 | ||
53 4C 55 53 2D 32 31 32 36 32 | |||
2D | |||
}} | }} | ||
Fix black screen and ghosting/gfx | |||
*Config file revision 15753 (3.73+) | |||
=== Rumble Racing === | |||
{{boxcodelite|title=SLUS-20174|code= | |||
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 | |||
DA AE 03 00 20 01 00 00 24 00 00 00 14 80 00 06 | |||
00 43 20 21 00 A0 10 21 14 A0 00 02 00 00 00 00 | |||
24 05 00 01 10 40 FF EB 24 84 00 04 24 90 FF FC | |||
14 80 00 07 00 43 80 21 00 A0 10 21 14 A0 00 02 | |||
00 00 00 00 24 05 00 01 10 40 FF FC 00 00 00 00 | |||
26 04 00 04 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x42F0 (17136) | ||
0x0B => 1 | |||
0x03AEDA, (sector) | |||
0x120, (offset) | |||
0x24 (bytes to replace), | |||
Replaced opcodes | |||
06 00 80 14 bnez a0, +0x1C | |||
21 20 43 00 addu a0,v0,v1 | |||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
EB FF 40 10 beqz v0, -0x50 | |||
04 00 84 24 addiu a0,0x4 | |||
FC FF 90 24 addiu s0,a0,-0x4 | |||
Original opcodes | |||
07 00 80 14 bnez a0, +0x20 | |||
</syntaxhighlight>}} | 21 80 43 00 addu s0,v0,v1 | ||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
FC FF 40 10 beqz v0, -0x0C | |||
00 00 00 00 nop | |||
04 00 04 26 addiu a0,s0,0x4 | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder | |||
*Config file revision 17136 (4.50+) | |||
=== Run Like Hell === | === Run Like Hell === | ||
{{boxcodelite|title=SLES-51345 | {{boxcodelite|title=SLES-51345|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | ||
34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 | 34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 | ||
Line 641: | Line 571: | ||
00 00 00 00 | 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
Line 651: | Line 578: | ||
0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop) | 0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop) | ||
0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) | 0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fixes main character flickering/texturing | |||
*Config file revision 17495 (4.78+) | |||
== S == | == S == | ||
Line 657: | Line 586: | ||
=== Silent Hill 2 === | === Silent Hill 2 === | ||
{{boxcodelite|title=SLUS-20228 | {{boxcodelite|title=SLUS-20228|code= | ||
3D 00 00 00 57 44 00 00 0E 00 00 00 D4 35 17 00 | 3D 00 00 00 57 44 00 00 0E 00 00 00 D4 35 17 00 | ||
0E 00 00 00 B4 53 17 00 0F 00 00 00 34 3F 17 00 | 0E 00 00 00 B4 53 17 00 0F 00 00 00 34 3F 17 00 | ||
Line 663: | Line 592: | ||
50 00 00 00 00 00 00 00 | 50 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x0E => 0x1735D4 (offset in the original version) | 0x0E => 0x1735D4 (offset in the original version) | ||
0x0E => 0x1753B4 (offset in the Greatest Hits version) | 0x0E => 0x1753B4 (offset in the Greatest Hits version) | ||
0x0F => 0x173F34, 0x173F54 (range in the original version) | 0x0F => 0x173F34, 0x173F54 (range in the original version) | ||
0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version) | 0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version) | ||
0x50 => ( | 0x50 => (Enables pressure sensitive controls) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
Fixes the missing polygons on characters and the inaccurate camera angles. Enables the pressure sensitivity for melee attack differentiation. | |||
*Config file revision ? | |||
=== Silent Hill 3 === | === Silent Hill 3 === | ||
{{boxcodelite|title=SLUS-20622|code= | |||
3D 00 00 00 57 44 00 00 0F 00 00 00 34 AC 19 00 | |||
{{boxcodelite|title=SLUS-20622 | 34 AC 19 00 00 00 00 00 | ||
3D 00 00 00 57 44 00 00 | |||
}} | }} | ||
Fixes camera inaccuracies | |||
*Config file revision ? | |||
Fixes camera inaccuracies | |||
=== Silent Hill: Origins === | === Silent Hill: Origins === | ||
{{boxcodelite|title=SLES-55147, SLUS-21731 | {{boxcodelite|title=SLES-55147, SLUS-21731|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x41F6 (16886) | 0x3D => 0x41F6 (16886) | ||
0x40 => (sets some value 1) | 0x40 => (sets some value 1) | ||
</syntaxhighlight>}} | </syntaxhighlight>}}{{clear}} | ||
fixes white overblending at burning house | |||
*Config file revision 16886 (4.40+) | |||
{{ | |||
}} | |||
=== Snowblind Games (Game Engine) === | |||
{{boxcodelite|title=Various|code=3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x431B (17179) | ||
0x4A => (sets something 0x15100, VIF MSCAL timing value?) | |||
</syntaxhighlight>}}{{clear}} | |||
</syntaxhighlight>}} | Fixes backgrounds not rendering properly (see:[2]) Universal fix, but produces flickering glitches here and there. Works best when used in conjunction with the official GX config. | ||
*Config file revision 17179 (4.50+) | |||
{{ | |||
}} | |||
. | |||
== T == | == T == | ||
{{jumptosection|current=T}} | {{jumptosection|current=T}} | ||
=== | === The Bard's Tale === | ||
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]] | |||
== U == | == U == | ||
Line 863: | Line 639: | ||
== V == | == V == | ||
{{jumptosection|current=V}} | {{jumptosection|current=V}} | ||
== W == | == W == | ||
{{jumptosection|current=W}} | {{jumptosection|current=W}} | ||
== X == | == X == | ||
{{jumptosection|current=X}} | {{jumptosection|current=X}} | ||
== Y == | == Y == | ||
{{jumptosection|current=Y}} | {{jumptosection|current=Y}} | ||
== Z == | == Z == | ||
{{jumptosection|current=Z}} | {{jumptosection|current=Z}} | ||
__TOC__ | __TOC__ | ||
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude> | {{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude> |