Editing PS2 Custom Configs
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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=== Ape Escape 2 === | === Ape Escape 2 === | ||
{{boxcodelite|title=SCES-50885 | {{boxcodelite|title=SCES-50885|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | ||
E0 E0 34 00 16 00 40 14 00 00 00 00 | E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00 | ||
}} | }} | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
0x0A => | 0x0A => 0x01 (1 Patch to EE memory) | ||
0x34E0E0, 0x14400016 (bnez loc_0063a0c4), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
Force game to not create Mipmaps. Fix flickering textures completely. | |||
{{ps2configrev|5744}} | |||
</syntaxhighlight>}} | |||
== B == | == B == | ||
{{jumptosection|current=B}} | {{jumptosection|current=B}} | ||
== C == | == C == | ||
{{jumptosection|current=C}} | {{jumptosection|current=C}} | ||
== D == | == D == | ||
{{jumptosection|current=D}} | {{jumptosection|current=D}} | ||
== E == | == E == | ||
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== F == | == F == | ||
{{jumptosection|current=F}} | {{jumptosection|current=F}} | ||
== G == | == G == | ||
{{jumptosection|current=G}} | {{jumptosection|current=G}} | ||
== H == | == H == | ||
{{jumptosection|current=H}} | {{jumptosection|current=H}} | ||
== I == | == I == | ||
{{jumptosection|current=I}} | {{jumptosection|current=I}} | ||
== J == | == J == | ||
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== K == | == K == | ||
{{jumptosection|current=K}} | {{jumptosection|current=K}} | ||
== L == | == L == | ||
{{jumptosection|current=L}} | {{jumptosection|current=L}} | ||
== M == | == M == | ||
{{jumptosection|current=M}} | {{jumptosection|current=M}} | ||
== N == | == N == | ||
Line 547: | Line 70: | ||
== P == | == P == | ||
{{jumptosection|current=P}} | {{jumptosection|current=P}} | ||
== Q == | == Q == | ||
{{jumptosection|current=Q}} | {{jumptosection|current=Q}} | ||
== R == | == R == | ||
{{jumptosection|current=R}} | {{jumptosection|current=R}} | ||
== S == | == S == | ||
{{jumptosection|current=S}} | {{jumptosection|current=S}} | ||
== T == | == T == | ||
{{jumptosection|current=T}} | {{jumptosection|current=T}} | ||
== U == | == U == | ||
Line 863: | Line 88: | ||
== V == | == V == | ||
{{jumptosection|current=V}} | {{jumptosection|current=V}} | ||
== W == | == W == | ||
{{jumptosection|current=W}} | {{jumptosection|current=W}} | ||
== X == | == X == | ||
{{jumptosection|current=X}} | {{jumptosection|current=X}} | ||
== Y == | == Y == | ||
{{jumptosection|current=Y}} | {{jumptosection|current=Y}} | ||
== Z == | == Z == | ||
{{jumptosection|current=Z}} | {{jumptosection|current=Z}} | ||
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude> | {{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude> |