Editing PS2 Compatibility
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= PS2-Compatibility = | = PS2-Compatibility = | ||
<div style="float:right">[[File:CXD9833GB.png|200px|thumb|left|Sony CXD9833GB (PS2 EE/GS) - The original PS2 EE/GS as used in the | <div style="float:right">[[File:CXD9833GB.png|200px|thumb|left|Sony CXD9833GB (PS2 EE/GS) - The original PS2 EE/GS as used in the SCHP-70000]]</div> | ||
Early PS3 FAT [[CECHAxx]]/[[COK-00x#COK-001|COK-001]] and [[CECHBxx]]/[[COK-00x#COK-001|COK-001]] : Full compatibility with GS+EE and Rambus memory. Later [[CECHCxx]]/[[COK-00x#COK-002|COK-002]] and [[CECHExx]]/[[COK-00x#COK-002W|COK-002W]] had instead of EE+GS a single GS and lacked the Rambus memory. | Early PS3 FAT [[CECHAxx]]/[[COK-00x#COK-001|COK-001]] and [[CECHBxx]]/[[COK-00x#COK-001|COK-001]] : Full compatibility with GS+EE and Rambus memory. Later [[CECHCxx]]/[[COK-00x#COK-002|COK-002]] and [[CECHExx]]/[[COK-00x#COK-002W|COK-002W]] had instead of EE+GS a single GS and lacked the Rambus memory. | ||
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== Software == | == Software == | ||
See: [[Emulation#ps2emu | See: [[Emulation#ps2emu]] | ||
All consoles have hardware information. In GameOS you can call Lv2 Syscall 393 (0x189) sys_sm_get_model <br> | All consoles have hardware information. In GameOS you can call Lv2 Syscall 393 (0x189) sys_sm_get_model <br> |