Editing PS2 Compatibility

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== Software ==
== Software ==
See: [[Emulation#ps2emu|PS2 Emulation]]
See: [[Emulation#ps2emu|PS2 Emulation]]
All consoles have hardware information. In GameOS you can call Lv2 Syscall 393 (0x189) sys_sm_get_model <br>
to get your consoles information. In Lv1/Hypervisor its in the repository nodes sc 0x5B lv1_get_repository_node<br>
with Parameters "sys","hw","config" usually noded as "sys.hw.config#0" or something. These information are mostly<br>
technical related and not just apply to the software emulator, but the PS3 system as a whole.
Result examples:
20 00 00 00 FF FF FE FF <--> a backwards compatible console
4E 00 FF FF 0A 03 BC 3C <--> on Hypervisor Page
4E 00 FF FF 01 07 BC BF <--> CECHJ04
In binary formation:
0010 0000 0000 0000 0000 0000 0000 0000 1111 1111 1111 1111 1111 1110 1111 1111 <--> a backwards compatible console
0100 1110 0000 0000 1111 1111 1111 1111 0000 1010 0000 0011 1011 1100 0011 1100 <--> on Hypervisor Page
0100 1110 0000 0000 1111 1111 1111 1111 0000 0001 0000 0111 1011 1100 1011 1111 <--> CECHJ04
0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 <--> Mask:Gelic WLAN, new consoles use WLAN via USB
0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 <--> Mask:Backwards Compatible Flag
XMB checks this flag and if == 0, it will give following message: "This model of the PS3™ system is not compatible with PlayStation®2 format software."






{{Motherboard Components}}<noinclude>[[Category:Main]]</noinclude>
{{Motherboard Components}}<noinclude>[[Category:Main]]</noinclude>
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