Editing PS2 Compatibility
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PS2 emulation on PS3, occurs in 3 different ways: | PS2 emulation on PS3, occurs in 3 different ways: | ||
* In consoles with EE + GS + Rambus, emulation has the highest compatibility of all, running PS2 games at the hardware level. In these consoles, the emulation runs directly on the dedicated hardware, reducing the CPU and GPU consumption of the PS3 hardware | * In consoles with EE + GS + Rambus, emulation has the highest compatibility of all, running PS2 games at the hardware level. In these consoles, the emulation runs directly on the dedicated hardware, reducing the CPU and GPU consumption of the PS3 hardware. | ||
* In GS-only (No EE and Rambus) consoles, PS2 emulation is shared between the PS3 hardware, since the EE processor is omitted, delivering the entire processing load to the Cell. In these consoles, the EE is rendered via Software, which has a little reduced compatibility, which can lead to graphic artifacts in some games | * In GS-only (No EE and Rambus) consoles, PS2 emulation is shared between the PS3 hardware, since the EE processor is omitted, delivering the entire processing load to the Cell. In these consoles, the EE is rendered via Software, which has a little reduced compatibility, which can lead to graphic artifacts in some games. When titles do play fine on one of these consoles, smoothing of PS2 games seems to be slightly better compared with EE + GS + Rambus consoles. | ||
* In consoles without EE and GS, the emulation of PS2 occurs through the "PS2 Classics" package, where the emulation occurs entirely via software, sharing the processing of EE emulation with the PPE cores and the 7 SPE cores. Software emulation has less compatibility between the 3 modes, as it depends on emulating all the components of a real PS2 in a fully virtualized environment | * In consoles without EE and GS, the emulation of PS2 occurs through the "PS2 Classics" package, where the emulation occurs entirely via software, sharing the processing of EE emulation with the PPE cores and the 7 SPE cores. Software emulation has less compatibility between the 3 modes, as it depends on emulating all the components of a real PS2 in a fully virtualized environment. | ||
Playing PS2 Classics on a console with PS2 hardware will '''always''' override the PS2 hardware emulator, irrespective of whether it is jailbroken or not. Therefore it is not recommended to play PS2 Classics on these consoles as it puts unnecessary load on the Cell and/or RSX, unless the title does not work with the PS2 hardware emulator. | Playing PS2 Classics on a console with PS2 hardware will '''always''' override the PS2 hardware emulator, irrespective of whether it is jailbroken or not. Therefore it is not recommended to play PS2 Classics on these consoles as it puts unnecessary load on the Cell and/or RSX, unless the title does not work with the PS2 hardware emulator. |