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| Grand Theft Auto: Liberty City Stories || {{ps2classic}} || {{ps2classic}} || {{available}} || Empty emulator configuration. Game gradually lags at certain areas of the map.
| Grand Theft Auto: Liberty City Stories || {{ps2classic}} || {{ps2classic}} || {{available}} || Empty emulator configuration. Game gradually lags at certain areas of the map.
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| Grand Theft Auto: San Andreas {{altnames|Grand Theft Auto: San Andreas (PS3)}} || {{ps2classic}} || {{ps2classic}} || {{ps2classic}} || Emulator configuration available. Has the following issues: (1) Colour banding, very noticeable in the night sky and helicopter searchlights (2) Fog does not always work in San Fierro; (3) Trees can have transparency issues; (4) Rare shadow flickering; (5) Occasional polygon gaps on world geometry, and frequent polygon gaps on the ocean. Custom config is available, which adds pressure sensitivity. An HD remaster is available, however it's known to be incredibly buggy.
| Grand Theft Auto: San Andreas {{altnames|Grand Theft Auto: San Andreas (PS3)}} || {{ps2classic}} || {{ps2classic}} || {{ps2classic}} || Emulator configuration available. There are occasional polygon gaps on world geometry, and frequent polygon gaps on the ocean. Custom config is available, which adds pressure sensitivity but also introduces these graphical bugs: (1) Fog does not work in San Fierro; (2) Trees have transparency issues, very noticeable in the countryside; (3) rare shadow flickering. An HD remaster is available, however it's known to be incredibly buggy.
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| Grand Theft Auto: Vice City || {{ps2classic}} || {{ps2classic}} || {{ps2classic}} || Emulator configuration available (NTSC-U/C). On PS2 ISO sometimes Error at reading from disc.
| Grand Theft Auto: Vice City || {{ps2classic}} || {{ps2classic}} || {{ps2classic}} || Emulator configuration available (NTSC-U/C). On PS2 ISO sometimes Error at reading from disc.
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| Shrek's Carnival Craze || {{playable}} || {{playable}} || {{notavailable}} ||
| Shrek's Carnival Craze || {{playable}} || {{playable}} || {{notavailable}} ||
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| Silent Hill 2 {{altnames|Silent Hill HD Collection (PS3)}} || {{playable}} || {{playable}} || {{playable}} || Config fixes missing character polygons, camera inaccuracies, and enables pressure sensitivity for melee attack differentiation. Room 109 at Blue Creek Apartments has minor texture issue on door and flickering shadow outside room during Angela cutscene. An HD remaster is available, however it's known to be incredibly buggy.
| Silent Hill 2 {{altnames|Silent Hill HD Collection (PS3)}} || {{minorissues}} || {{minorissues}} || {{minorissues}} || Config fixes missing character polygons, camera inaccuracies, and enables pressure sensitivity for melee attack differentiation. Room 109 at Blue Creek Apartments has minor texture issue on door and flickering shadow outside room during Angela cutscene. An HD remaster is available, however it's known to be incredibly buggy.
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| Silent Hill 3 {{altnames|Silent Hill HD Collection (PS3)}} || {{playable}} || {{playable}} || {{playable}} || Config fixes camera inaccuracies. An HD remaster is available, however it's known to be incredibly buggy.
| Silent Hill 3 {{altnames|Silent Hill HD Collection (PS3)}} || {{playable}} || {{playable}} || {{playable}} || Config fixes camera inaccuracies. An HD remaster is available, however it's known to be incredibly buggy.
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